Professional Documents
Culture Documents
100 years ago, the Lords’ Alliance fell victim to slander and accusations of
abuse of power, the natural result of any overbearing governmental authority. Some
argued various criminal syndicates launched a “shadow war” against the Lords’
Alliance, targeting their reputation and seeking to dismantle the public’s trust in
them. Others argued that their own pride and resistance to change set them back so
far as to hinder their authority. Whatever the case may be, the Lords’ Alliance is
currently a shell of what it used to be. It went from having countless paladins,
lawmakers, merchants, and soldiers to now a measly dozen or so retirees and
pedigrees.
Replacing the Lords’ Alliance happened practically overnight, with the cities
reclaiming their own right to defense and the frontierlands being protected by
mercenaries and do-gooders. Many merchant organizations were happy to spread
influence and build rapport with disloyal Lords’ Alliance members. Organizations
such as the sprawling Grand Mercantile Generosity were able to secure power and
influence away from the Lords’ Alliance, surpassing them via technological
innovation and greed. The public began to see great economic advancements that
did genuinely increase the wealth and access to luxury to most people. There were
still those who struggled and were poor, but of course there was an entirely new
method of securing riches: Wildspace piracy.
If you venture too far into Wildspace, everyone aboard the ship would begin
to notice a silvery haze similar to fog begin to encompass the ship. Pirates refer to
this haze as “death’s cold grasp”, indicating that it is high time to turn around and
haul ass. Wildspace is home to very few creatures or living life forms. It truly is the
final frontier. But what exactly is spelljamming?
Spelljamming started around 100 years ago, when a group of Faerunian arcane
scholars and extraterrestrial elves worked together to further Toril’s shared
knowledge. The highly secretive Astral Elves only shared necessary information,
but withheld where they came from or what their home was like. They only referred
to it as “very, very far away”. Other than spelljamming, a new school of magic was
introduced by the astral visitors: Dunamancy. Dunamancy is the ancient and
esoteric study of the magic called dunamis which is based on potentiality and
probability. Dunamis was discovered to manage and control time, gravity, and fate,
removing chance from mortal actions. A collaboration between these Astral Elves
and high mages of Strixhaven sprouted, called the Strixwing Covenant. The goal of
the Strixwing Covenant was to prepare the many cities of the Sword Coast for
Wildspace travel, both culturally and technologically. The result of this covenant
was an overwhelming success, with the influx of new knowledge and new goods
from other planets providing the average Faerunian with a more comfortable life.
Now, hundreds of ships populate the region of Realmspace. Their crews range
from merchants to laborers, from settlers to conquerors, and from priests to pirates.
They’ve spread out across the galaxy, settling on various moons, planets, asteroids,
and practically anywhere else they can land. There is a lot to loot out there,
including luxury goods such as rare spirits, spices, and materials. Furthermore,
exotic creatures and plants can be found on other worlds. It is well known that a lot
of them cannot exist outside their home planet, so none are found on Toril.
The Lords’ Alliance did not see any benefit to exploring Wildspace.
According to their leaders, there are already too many problems to solve on Toril.
Their stubbornness prevented them from participating in any technological
advancement as they focused all their efforts into defending the land itself from its
numerous threats. Unfortunately for them, this meant cracking down on the newly
enriched societies. The overbearing nature of the Lords’ Alliance collided with the
newfound freedoms of the peoples of the Sword Coast, ultimately coming to a head
with the release of “The Alliance Manifesto”, a toxic document that revealed the
exact pockets in which the taxes of the people were going, as well as several crimes
that were committed. Trusted members of society now faced extreme scrutiny, and
forced resignations were aplenty. For the more egregious crimes of political
assassination and guard brutality pardons, some were totally exiled from society. In
less than a tenday, the Lords’ Alliance lost most of its members, all of their
financial backing, and an unrepairable amount of their reputation. The question still
lingers in the air, however: who released the Alliance Manifesto, and how much of
it rings true?
Fortunately, in the years that followed their downfall, loyalists that were aware
of the true nature of the Lords’ Alliance created secret bases from which heroes
could still defend the land from any threat, small or large. Although their numbers
were small, they secretly recruited outcasts of society, people down on their luck in
this new world, and pedigrees of former members. Now that well over a hundred
years of chaos and lawlessness have ruled, it is high time for the Lords’ Alliance to
finally reestablish order and peace. The planets in this wildspace quadrant are
teeming with danger and oozing with devious plots. In this universe, all sorts of
weird worlds: hot ones, cold ones, wet ones, dangerous ones, and the one we call
home. With all the differences that embody these planets, there is only one thing
they have in common: they are in need of heroes…