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* Please note that the writing


samples herein are not final and OSE
do not constitute the finished
product. Sample
Writers
Jean Luc Lariviere-Lacombe
Todd Terwilliger

Copyright The Dungeon’s Key 2023

Kavlov’s Sanctuary is an independent production by The Dungeon’s Key and


is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is pub-
lished under the MÖRK BORG Third Party License. Kavlov’s Sanctuary is copy-
right The Dungeon’s Key. MÖRK BORG is copyright Ockult Örtmästare Games
and Stockholm Kartell.
Flesh Weaver
Requirements: None
→ Tainted needlesmith (TN):
You create a set of medium
armor (AC 5) from curtains of
flesh taken from the hides of
Flesh Weaver Level Progression
Saving Throws
Prime Requisite: STR the dead. Taking 6 or more Level XP HD THAC0 D W P B S
Hit Dice: 1d6 damage in a single round 1 0 1d6 19[0] 13 14 13 16 15
Maximum level: destroys it. You do not suffer 2 1,500 2d6 19[0] 13 14 13 16 15
Armour: Leather, Shields armor check penalties while
Weapons: One handed edged wearing armor you fabricate. 3 3,000 3d6 19[0] 13 14 13 16 15
weapons, slings. Requires a body. 4 6,000 4d6 19[0] 13 14 13 16 15
Languages: Alignment, Common
→ Patchwork physician: (PP): 5 12,000 5d6 17 [+2] 12 13 11 14 13
The Flesh Weaver is a macabre You can use foreign pieces of 6 25,000 6d6 17 [+2] 12 13 11 14 13
being adept at manipulating flesh, skin to mend flesh wounds; 7 50,000 7d6 17 [+2] 12 13 11 14 13
altering creatures and creating heals 1d6 HP.
disturbing appearances. 8 100,000 8d6 17 [+2] 12 13 11 14 13
→ Cruel Seamster (CS): You 9 200,000 9d6 14 [+5] 10 11 9 12 10
Combat can reattach lost limbs or 10 300,000 9d6+2* 14 [+5] 10 11 9 12 10
attach additional ones. The
Flesh Weavers can use leather victim of your malpractice 11 425,000 9d6+4* 14 [+5] 10 11 9 12 10
armor but do not have the must succeed a Save vs 12 575,000 9d6+6* 14 [+5] 10 11 9 12 10
training required to use chainmail Poison or the limb is rejected
and the surgery fails; they 13 750,000 9d6+8* 12 [+7] 8 9 7 10 8
or plate mail. They can use one
handed edged weapons and become infected and die in 14 900,000 9d6+10* 12 [+7] 8 9 7 10 8
slings. 1d6 days if untreated.
1 arm: Strength +1 * Modifiers for CON no longer apply. D: Death / poison; W: Wands;
Flesh Weaver Expertise 2 arms: Additional attack P: Paralysis / petrify;
1 leg: Movement rate +10ft B: Breath attacks;
Armed with a bone sewing needle 2 legs: +2 to Saves vs S: Spells / rods / staves.
(1d4 damage) the Flesh Weaver Dragon’s Breath Spool of Bloody Sinew Cost
utilizes spools of sinew to employ 1 head: Wisdom +1 (Retain
various expertise, each requiring individuality if attached Level MS PS TN* PP* CS Collecting spools of bloody
a different number of spools. within 1 minute of dying) 1 5 6 5 3 4 sinew
2 heads: +2 bonus to Saves
vs Spells 2 5 6 5 3 4
Consider the Flesh Weaver’s bone You can collect 1d2 spools of
needle an edged weapon. 3 5 6 5 3 4 bloody sinew from the bodies of
Gutrench Cutters 4 5 6 5 3 4 the dead. Spend 10 minutes and
→ Meat sculptor (MS): You 5 5 6 5 3 4 roll 1d6; there is a 3 in 6 chance
possess the ability to shape At 7th level, a squalid package is of success per room of bodies.
and manipulate flesh. Alter delivered to you by a mangy 6 4 5 4 2 3
the size, shape, or goblin who curses the name of 7 4 5 4 2 3 Who can be cut in half?
appearance of a creature. At your benefactor. The giant shears
a distance, the changes are 8 4 5 4 2 3
deal 2d6 damage. On rolling two Humans and demihumans of any
convincing, but they don’t 6s, the target is cut in half, dying 9 4 5 4 2 3 level and humanoid monsters of
pass close inspection in 1d4 rounds. The shears also up to 4+1 HD. Non-living creatures
10 4 5 4 2 3
increase the chance of collecting can be cut in half but do not die.
→ Parental stitching (PS): spools of bloody sinew from 3 in 11 3 4 3 1 2
Stitch together multiple 6 to 4 in 6. Should they be broken 12 3 4 3 1 2 Commanding your child
bodies to create yourself a or lost, your benefactor sends a
child. They attack and defend 13 3 4 3 1 2
replacement in 1d4 days. There is a 2 in 6 chance for the
as a Normal Human, have 1d4 14 3 4 3 1 2
+ CON HP, and behave like a adolescent to rebuff your
* Requires at least 1 humanoid commands: “You aren’t even my
petulant adolescent. body in addition to the spools real mother!”
listed.
1 2
who is injured but feigning embedded in its handle.
B death. If the opportunity
presents itself, they rush to Cannibals (4): AC 9 [10], HD 1 (hp
B1 S exit the room screaming, 4), Att 1 x blood-soaked fist (1d4 +
plunging a dirty knife into
B7 B8 anyone in their path.
infection), THAC0 18 (+1), MV 120'
(40'), SV D14 W15 P16 B17 S17, ML
9, AL chaos, XP 5, TT P.
Butcher: AC 7 [12], HD 1 (hp 6), Att
B3 B2 1 x Cleaver (1d6), THAC0 17 (+2), Priestess: AC 8 [11], HD 1 (hp 4),
MV 120' (40'), SV D13 W14 P13 B16 Att 1 x bone knife (1d6 + bone
S15, ML 10, AL chaos, XP 10, TT splinters), THAC0 19 (+0), MV 120'
B5 B6 None (40'), SV D11 W12 P14 B16 S15, ML
11, AL chaos, XP 15, TT P
Ulfar: AC 9 [10], HD 1 (hp 4), ATT 1
x dirty knife (1d4), THAC0 19 (+0), Bone splinters: 3 in 6 chance to
B4 MV 120' (40'), SV D14 W15 P16 B17 break in the wound, reducing max
S17, ML 9, AL law, XP 5, TT None HP by 1. Only happens once.

B: Cannibals’ Den
B4. Tannery. (30’x20’) Steam B6. Ritual Chamber. (20’x30’)
billows from the chamber where Unintelligible murmuring fills the
six cannibals work by passageway leading up to the
candlelight. The artisans peel the ritual chamber, where 2d6
B1. Cramped Tunnel. (5’x40’) A modifiers no longer apply to skin from the flesh of their cannibals are perched on
small fissure runs down the their melee attacks. subjects before boiling and weathered pews, scrutinizing two
eastern wall to reveal a cramped scraping them. On the east side priestesses, painted in gold,
tunnel leading to the Bone Room of the room is a large bubbling presiding over a ritual. A shackled
Cannibals (4): AC 9 [10], HD 1 (hp vat and racks of leathers being
(B7). 4), Att 1 x blood-soaked fist (1d4 + man lies on the floor where a
stretched. large circle with an eye has been
infection), THAC0 18 (+1), MV 120'
→ Must be crawled through; (40'), SV D14 W15 P16 B17 S17, ML drawn in white chalk.
those wearing armor are 9, AL chaos, XP 5, TT P → The bubbling vat is brimming
unable to fit. with 3d10 skins (4s each) that → The priestesses conduct
might be sold to an their rhythmic seance in the
Infection: Save vs Poison or unscrupulous buyer. Tipping
B2. Studio. (30’x20’) The walls cannot recover hit points outside nude, calling to their
over the vat; Save vs Dragon's onlookers playfully; they wield
are decorated with candles and a of magical means. Repeat the Breath or 1d6 damage.
number of eerie paintings made Save each day at dawn. jewel encrusted kris knives
out of bones and tanned human (60s).
leather. Depicted in these are Cannibals (6): AC 9 [10], HD 1 (hp
B3. Butchering Room. (20’x30’) 4), Att 1 x femur (1d4), THAC0 18
haunted faces; their shapeless The savory aroma of meat and → Ralr, the bound man, is the
mouths moving as if alive. Four (+1), MV 120' (40'), SV D14 W15 P16 son of the barbarian chieftain
cooked herbs mingles with smoke B17 S17, ML 9, AL chaos, XP 5, TT P.
cannibals paint their gruesome as a butcher cleaves a cadaver (C) and a proud warrior. His
scenes by dipping their hands in on a wooden stump. A large pot of eyes have been removed; his
blood-filled clay bowls. stew bubbles over a cooking fire B5. Sleeping Quarters. (30’x20’) hands and feet crushed.
near the center of the room, next Soft snoring accompanies the
→ Failing to destroy the paint- to numerous corpses. crackling of a fire where four → Letting Ralr be sacrificed, or
ings causes the trapped cannibals are nestled in soft sacrificing a living creature on
souls to spit and curse; Save mounds of scalps. Bones and the circle activates it,
→ Skimming the scum from the other anatomical oddities litter
vs Wands or become top reveals a hearty stew causing it to glow ominously.
enfeebled until the cursed. the floor.
filled with hunks of meat and
The PC’s carrying capacity is root vegetables. Consuming Cannibals (2d6): AC 9 [10], HD 1
halved, they collapse under the consommé restores 1d6 → A disheveled priestess (hp 4), Att 1 x clawing hands (1d4),
the weight of medium or HP. covered in golden paint THAC0 18 (+1), MV 120' (40'),
heavy armor, are unable to lift emerges from the mound SV D14 W15 P16 B17 S17, ML 9, AL
or draw weapons requiring wielding a serrated bone chaos, XP 5, TT P.
→ Recently taken, one of the knife; a lone black gem (30s)
two hands, and Strength corpses is Ufar, a gaunt man
3 4
Priestesses (2): AC 8 [11], HD 1 (hp begins to salivate and the
4), Att 1 x kris knife (1d6), northern wall relaxes to
THAC0 19 (+0), MV 120' (40'), SV expose a loose and corpulent
D11 W12 P14 B16 S15, ML 11, AL sphincter!
chaos, XP 15, TT P
→ Defeating the mouth causes
Ralr: AC 9 [10], HD 1 (hp 5), Att it to regurgitate the
none, THAC0 20 (-1), MV 30' (10'), decomposing remains of
SV D12 W13 P14 B15 S16, ML 5, AL some poor soul, including a
law, XP 5, TT None medium mail shirt -1d4
(100s), and a flail (35s).
B7. Bone Room. (20’x30’) Bones
of every size and shape are piled Mouth: AC 7 [12], HD 3 (hp 17),
from floor to ceiling, concealing THAC0 MV 0, Att 1 x Tongue (1d6
the Cramped Tunnel (B1), and + drool), SV D12 W13 P14 B15 S16,
serve as improvised shelving for ML 12, AL chaos, XP 50, TT None
the dusty scrolls which are
packed among them. Drool: The victim of the attack
suffers a -2 penalty to rolls for 1d2
→ The bones are perilously hours.
placed and come crashing
down if disturbed; Save vs Swallow: The mouth swallows
Paralysis or be knocked victims that it kills
prone.

→ Among the bones are four


slumbering skeletons,
compelled to protect the
resting manuscripts.

→ Most crumble to dust, but


1d4 random scrolls survive.

→ The eastern door is


comprised of 1000 milky
eyeballs.

Skeletons (4): AC 7 [12], HD 1 (hp


6), Att 1 x bony fist (1d6), THAC0
19 (+0), MV 60' (20'), SV D12 W13
P14 B15 S16, ML 12, AL chaos, XP 5,
TT None

B8. Shrine. (20’x20’) The fleshy


room lets out a hot, putrid breath
while a soft, pliable floor leads to
a pulsating sac hanging from the
ceiling in the rear of the room.
Candles fill the space, leaving
weeping sores where their flames
meet flesh.

→ Striking the sac causes the


mouth to gag; the room
5 6
Flesh Weaver 4. Tainted Needlesmith. You
create armor from curtains of
flesh taken from the hides of the
Starting Silver: 2d6 x 10s dead. Use your needle, four
Starting Omens: 1d2 spools of bloody sinew, and a
Starting HP: Toughness + d6 body to create a set of medium
armor (Tier 2, -1d4 damage).
Morbid 3d6+2 Strength, dulled Taking 6 or more damage in a
senses 3d6-2 Agility. Start with a single round destroys it. You do
large bone sewing needle (1d4 not suffer Agility penalties while
damage), and 1d4 + Strength wearing armor you fabricate.
spools of bloody sinew. Spend 10
minutes collecting 1d2 additional 5. Cruel Seamster. Your morbid
spools from the bodies of the machinations have led you to
dead with a successful DR10 experiment on the living. Use your
Strength test. Roll 1d4 on the needle and three spools of
weapon table, and choose 1 bloody sinew to perform surgery,
expertise. reattaching a lost limb, or
attaching additional ones. DR14
1. Meat Sculptor. You possess the Toughness or the limb is rejected,
ability to shape and manipulate causing the victim of your mal-
flesh in ways even a necromancer practice to become infected and

Mörk Borg
would not dare to dream of. Use the the surgery to fail.
your needle and four spools of 1 arm: Strength +1.
bloody sinew to alter the size, 2 arms: Additional attack.
shape, or appearance of a 1 leg: Agility +1
creature. At a distance, the 2 legs: Agility +2

Sample
changes are convincing, but they 1 head: Presence +1. (Retains
don’t pass close inspection. individuality if attached within 1
minute of dying)
2. Paternal Stitching. You are 2 heads: Daily Powers difficulty
paternal in your macabre obses- reduced to DR10.
sion. Use your needle and six
spools of bloody sinew to stitch 6. Patchwork Physician. You are
together multiple bodies to covered in a mosaic of skin;
create yourself a child. They patches of varying sizes and
attack and defend with a DR12, shades. Use your needle and one
have 8 HP, and behave like a spool of bloody sinew to stop
petulant adolescent; Presence bleeding, or two spools and a
DR8 to command or be rebuffed: piece of foreign skin to mend
“You aren’t even my real mother!” flesh wounds; heals 1d6 HP.

3. Gutwrench Cutters. The The first time a Flesh Weaver gets


squalid package is delivered to better, gain one additional
you by a mangy goblin who expertise. During subsequent
curses the name of your improvements, they can choose
benefactor. The giant shears deal to reroll one of these.
2d6 damage. On rolling two 6s,
the opponent is cut in half, dying
in 1d4 rounds. The shears also
reduce the difficulty of collecting
spools of bloody sinew from DR12
to DR10. Should they be broken or
lost, your benefactor sends a
replacement in 1d4 days.
7 8
Butcher: HP 8, Cleaver 1d6. priestesses, painted in gold,
B presiding over a ritual. A shackled
Ufar: HP 4, Dirty knife 1d4. man lies on the floor where a
B1 S large circle with an eye has been
drawn in white chalk.
B7 B8 B4. Tannery. (30’x20’) Steam
billows from the chamber where
six cannibals work by → The priestesses conduct
candlelight. The artisans peel the their rhythmic seance in the
B3 B2 skin from the flesh of their nude, calling to their
subjects before boiling and onlookers playfully; they wield
scraping them. On the east side jewel encrusted kris knives
B5 B6 of the room is a large bubbling (60s).
vat and racks of leathers being
stretched. → Ralr, the bound man, is the
son of the barbarian chieftain
B4 → The bubbling vat is brimming (C) and a proud warrior. His
with 3d10 skins (4s each) that eyes have been removed; his
might be sold to an hands and feet crushed.

B: Cannibals’ Den
unscrupulous buyer. Tipping
over the vat; DR12 Agility or → Letting Rarl be sacrificed, or
1d6 damage. sacrificing a living creature on
the circle activates it,
B1. Cramped Tunnel. (5’x40’) A longer apply to their melee Cannibals (6): HP 4, Morale 9, causing it to glow ominously.
small fissure runs down the attacks. Knives 1d4.
eastern wall to reveal a cramped Cannibals (2d6): HP 4, Clawing
tunnel leading to the Bone Room Cannibals (4): HP 4, Morale 9, B5. Sleeping Quarters. (30’x20’) hands 1d4
(B7). Blood soaked hands 1d4 + Soft snoring accompanies the
infected crackling of a fire where four Priestesses (2): HP 6, Kris knife
→ Must be crawled through; cannibals are nestled in soft 1d6.
those wearing armor are B3. Butchering Room. (20’x30’) mounds of scalps. Bones and
unable to fit. The savory aroma of meat and other anatomical oddities litter Rarl: HP 5.
cooked herbs mingles with smoke the floor.
B2. Studio. (30’x20’) The walls as a butcher cleaves a cadaver B7. Bone Room. (20’x30’) Bones
are decorated with candles and a on a wooden stump. A large pot of → A disheveled priestess of every size and shape are piled
number of eerie paintings made stew bubbles over a cooking fire covered in golden paint from floor to ceiling, concealing
out of bones and tanned, human near the center of the room, next emerges from the mound the Cramped Tunnel (B1), and
leather. Depicted in these are to numerous corpses. wielding a serrated bone serve as improvised shelving for
haunted faces; their shapeless knife; a lone black gem (30s) the dusty scrolls which are
mouths moving as if alive. Four → Skimming the scum from the embedded in its handle. packed tightly among them.
cannibals paint their gruesome top reveals a hearty stew
scenes by dipping their hands in filled with hunks of meat and Cannibals (4): HP 4, Morale 9, → The bones are perilously
blood-filled clay bowls. root vegetables. Consuming Femur 1d4 placed and come crashing
the consommé restores 1d6 down if disturbed; DR14
→ Failing to destroy the paint- HP. Priestess: HP 4, Bone knife 1d6 + Agility or be knocked prone.
ings causes the trapped 1:2 chance to break in the wound
souls within to spit and curse; → Recently taken, one of the (reduces max HP by 1, only → Among the bones are four
DR10 Presence or become corpses is of Ufar, a gaunt happens once). slumbering skeletons,
feeble. The PC’s carrying man who is injured but compelled to protect the
capacity is halved, they feigning death. If the B6. Ritual Chamber. (20’x30’) resting manuscripts.
collapse under the weight of opportunity presents itself, Unintelligible murmuring fills the
medium or heavy armor, are they rush to exit the room passageway leading up to the → Most crumble to dust, but
unable to lift or draw screaming, plunging a dirty ritual chamber, where 2d6 1d4 random scrolls survive.
weapons requiring two hands, knife into anyone in their path. cannibals are perched on
and Strength modifiers no weathered pews, scrutinizing two
9 1
→ The eastern door is
comprised of 1000 milky
eyeballs.

Skeletons (4): HP 5, Morale 9,


Bony fists 1d4.m

B8. Shrine. (20’x20’) The fleshy


room lets out a hot, putrid breath
while a soft, pliable floor leads to
a pulsating sac hanging from the
ceiling in the rear of the room.
Candles fill the space, leaving
weeping sores where their flames
meet flesh.

→ Striking the sac causes the


room to gag; the flesh begins
to salivate and the northern
wall relaxes to expose a loose
and corpulent sphincter!

→ Defeating the mouth causes


it to regurgitate the
decomposing remains of
some poor soul, including a
medium mail shirt -1d4
(100s), and a flail (35s).

Mouth: HP 17, Tongue 1d6 + drool,


Swallow: The mouth swallows PCs
it kills. Drool: -2 to rolls for 1d2
hours.

1 1

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