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B: Cannibals’ Den
B4. Tannery. (30’x20’) Steam B6. Ritual Chamber. (20’x30’)
billows from the chamber where Unintelligible murmuring fills the
six cannibals work by passageway leading up to the
candlelight. The artisans peel the ritual chamber, where 2d6
B1. Cramped Tunnel. (5’x40’) A modifiers no longer apply to skin from the flesh of their cannibals are perched on
small fissure runs down the their melee attacks. subjects before boiling and weathered pews, scrutinizing two
eastern wall to reveal a cramped scraping them. On the east side priestesses, painted in gold,
tunnel leading to the Bone Room of the room is a large bubbling presiding over a ritual. A shackled
Cannibals (4): AC 9 [10], HD 1 (hp vat and racks of leathers being
(B7). 4), Att 1 x blood-soaked fist (1d4 + man lies on the floor where a
stretched. large circle with an eye has been
infection), THAC0 18 (+1), MV 120'
→ Must be crawled through; (40'), SV D14 W15 P16 B17 S17, ML drawn in white chalk.
those wearing armor are 9, AL chaos, XP 5, TT P → The bubbling vat is brimming
unable to fit. with 3d10 skins (4s each) that → The priestesses conduct
might be sold to an their rhythmic seance in the
Infection: Save vs Poison or unscrupulous buyer. Tipping
B2. Studio. (30’x20’) The walls cannot recover hit points outside nude, calling to their
over the vat; Save vs Dragon's onlookers playfully; they wield
are decorated with candles and a of magical means. Repeat the Breath or 1d6 damage.
number of eerie paintings made Save each day at dawn. jewel encrusted kris knives
out of bones and tanned human (60s).
leather. Depicted in these are Cannibals (6): AC 9 [10], HD 1 (hp
B3. Butchering Room. (20’x30’) 4), Att 1 x femur (1d4), THAC0 18
haunted faces; their shapeless The savory aroma of meat and → Ralr, the bound man, is the
mouths moving as if alive. Four (+1), MV 120' (40'), SV D14 W15 P16 son of the barbarian chieftain
cooked herbs mingles with smoke B17 S17, ML 9, AL chaos, XP 5, TT P.
cannibals paint their gruesome as a butcher cleaves a cadaver (C) and a proud warrior. His
scenes by dipping their hands in on a wooden stump. A large pot of eyes have been removed; his
blood-filled clay bowls. stew bubbles over a cooking fire B5. Sleeping Quarters. (30’x20’) hands and feet crushed.
near the center of the room, next Soft snoring accompanies the
→ Failing to destroy the paint- to numerous corpses. crackling of a fire where four → Letting Ralr be sacrificed, or
ings causes the trapped cannibals are nestled in soft sacrificing a living creature on
souls to spit and curse; Save mounds of scalps. Bones and the circle activates it,
→ Skimming the scum from the other anatomical oddities litter
vs Wands or become top reveals a hearty stew causing it to glow ominously.
enfeebled until the cursed. the floor.
filled with hunks of meat and
The PC’s carrying capacity is root vegetables. Consuming Cannibals (2d6): AC 9 [10], HD 1
halved, they collapse under the consommé restores 1d6 → A disheveled priestess (hp 4), Att 1 x clawing hands (1d4),
the weight of medium or HP. covered in golden paint THAC0 18 (+1), MV 120' (40'),
heavy armor, are unable to lift emerges from the mound SV D14 W15 P16 B17 S17, ML 9, AL
or draw weapons requiring wielding a serrated bone chaos, XP 5, TT P.
→ Recently taken, one of the knife; a lone black gem (30s)
two hands, and Strength corpses is Ufar, a gaunt man
3 4
Priestesses (2): AC 8 [11], HD 1 (hp begins to salivate and the
4), Att 1 x kris knife (1d6), northern wall relaxes to
THAC0 19 (+0), MV 120' (40'), SV expose a loose and corpulent
D11 W12 P14 B16 S15, ML 11, AL sphincter!
chaos, XP 15, TT P
→ Defeating the mouth causes
Ralr: AC 9 [10], HD 1 (hp 5), Att it to regurgitate the
none, THAC0 20 (-1), MV 30' (10'), decomposing remains of
SV D12 W13 P14 B15 S16, ML 5, AL some poor soul, including a
law, XP 5, TT None medium mail shirt -1d4
(100s), and a flail (35s).
B7. Bone Room. (20’x30’) Bones
of every size and shape are piled Mouth: AC 7 [12], HD 3 (hp 17),
from floor to ceiling, concealing THAC0 MV 0, Att 1 x Tongue (1d6
the Cramped Tunnel (B1), and + drool), SV D12 W13 P14 B15 S16,
serve as improvised shelving for ML 12, AL chaos, XP 50, TT None
the dusty scrolls which are
packed among them. Drool: The victim of the attack
suffers a -2 penalty to rolls for 1d2
→ The bones are perilously hours.
placed and come crashing
down if disturbed; Save vs Swallow: The mouth swallows
Paralysis or be knocked victims that it kills
prone.
Mörk Borg
would not dare to dream of. Use the the surgery to fail.
your needle and four spools of 1 arm: Strength +1.
bloody sinew to alter the size, 2 arms: Additional attack.
shape, or appearance of a 1 leg: Agility +1
creature. At a distance, the 2 legs: Agility +2
Sample
changes are convincing, but they 1 head: Presence +1. (Retains
don’t pass close inspection. individuality if attached within 1
minute of dying)
2. Paternal Stitching. You are 2 heads: Daily Powers difficulty
paternal in your macabre obses- reduced to DR10.
sion. Use your needle and six
spools of bloody sinew to stitch 6. Patchwork Physician. You are
together multiple bodies to covered in a mosaic of skin;
create yourself a child. They patches of varying sizes and
attack and defend with a DR12, shades. Use your needle and one
have 8 HP, and behave like a spool of bloody sinew to stop
petulant adolescent; Presence bleeding, or two spools and a
DR8 to command or be rebuffed: piece of foreign skin to mend
“You aren’t even my real mother!” flesh wounds; heals 1d6 HP.
B: Cannibals’ Den
unscrupulous buyer. Tipping
over the vat; DR12 Agility or → Letting Rarl be sacrificed, or
1d6 damage. sacrificing a living creature on
the circle activates it,
B1. Cramped Tunnel. (5’x40’) A longer apply to their melee Cannibals (6): HP 4, Morale 9, causing it to glow ominously.
small fissure runs down the attacks. Knives 1d4.
eastern wall to reveal a cramped Cannibals (2d6): HP 4, Clawing
tunnel leading to the Bone Room Cannibals (4): HP 4, Morale 9, B5. Sleeping Quarters. (30’x20’) hands 1d4
(B7). Blood soaked hands 1d4 + Soft snoring accompanies the
infected crackling of a fire where four Priestesses (2): HP 6, Kris knife
→ Must be crawled through; cannibals are nestled in soft 1d6.
those wearing armor are B3. Butchering Room. (20’x30’) mounds of scalps. Bones and
unable to fit. The savory aroma of meat and other anatomical oddities litter Rarl: HP 5.
cooked herbs mingles with smoke the floor.
B2. Studio. (30’x20’) The walls as a butcher cleaves a cadaver B7. Bone Room. (20’x30’) Bones
are decorated with candles and a on a wooden stump. A large pot of → A disheveled priestess of every size and shape are piled
number of eerie paintings made stew bubbles over a cooking fire covered in golden paint from floor to ceiling, concealing
out of bones and tanned, human near the center of the room, next emerges from the mound the Cramped Tunnel (B1), and
leather. Depicted in these are to numerous corpses. wielding a serrated bone serve as improvised shelving for
haunted faces; their shapeless knife; a lone black gem (30s) the dusty scrolls which are
mouths moving as if alive. Four → Skimming the scum from the embedded in its handle. packed tightly among them.
cannibals paint their gruesome top reveals a hearty stew
scenes by dipping their hands in filled with hunks of meat and Cannibals (4): HP 4, Morale 9, → The bones are perilously
blood-filled clay bowls. root vegetables. Consuming Femur 1d4 placed and come crashing
the consommé restores 1d6 down if disturbed; DR14
→ Failing to destroy the paint- HP. Priestess: HP 4, Bone knife 1d6 + Agility or be knocked prone.
ings causes the trapped 1:2 chance to break in the wound
souls within to spit and curse; → Recently taken, one of the (reduces max HP by 1, only → Among the bones are four
DR10 Presence or become corpses is of Ufar, a gaunt happens once). slumbering skeletons,
feeble. The PC’s carrying man who is injured but compelled to protect the
capacity is halved, they feigning death. If the B6. Ritual Chamber. (20’x30’) resting manuscripts.
collapse under the weight of opportunity presents itself, Unintelligible murmuring fills the
medium or heavy armor, are they rush to exit the room passageway leading up to the → Most crumble to dust, but
unable to lift or draw screaming, plunging a dirty ritual chamber, where 2d6 1d4 random scrolls survive.
weapons requiring two hands, knife into anyone in their path. cannibals are perched on
and Strength modifiers no weathered pews, scrutinizing two
9 1
→ The eastern door is
comprised of 1000 milky
eyeballs.
1 1