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Cthulhu Hack - Dark Brood
Cthulhu Hack - Dark Brood
Dark Brood
The fecund womb of Shub-Niggurath provides a perfect tool for creating
strange new horrors, both unique and ephemeral in their existence. The
All-Mother creates and destroys, the Dark Brood issues forth briefly, only
to return whence they came without herald or explanation. If nothing else,
the brevity of their existence should add to the alien and uncaring sense
of the Mythos. The destruction, anguish and pain inflicted by the very
existence of the Dark Brood comes and goes without explanation. At the
same time, those forces in our world that seek to leverage the unknown or
tap into these aberrations must do so with haste, precision and without
conscience.
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like a furnace for a short time before folding back into Shub-Niggurath to
be born anew.
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the imagination of Lovecraft was not necessarily detailed or expanded on
beyond vague notions or fleeting glimpses.
Avatars
Common in many of Lovecraft’s tales, the avatar might function as the
leader of a sect, but more often appears as a wise and begrudging advisor or
the power behind the throne. These manifestations of the Dark Brood appear
superficially human, but possess twisted features or hidden aspects that, in
difficult situations or the height of worship, writhe forth and test the sanity
of all those that bear witness to them.
Servitors
The Dark Brood as servitors function as bodyguards, hunters, assassins, or
a go-between, following the commands of whoever leads a sect because of
the spells they weaves or some artefact they possess. Like wild animals - or
Shoggoth - they struggle and writhe against the shackles of their Binding,
compelled to obey only while forced. The servitor may at first seem like the
worst possible enemy, but in time might present the best means to bring a
sect, or at least its leader, down.
Mindless Progeny
The simplest use of Shub-Niggurath, it exists like a dimension-spanning
spawn point from a first person shooter. The Dark Brood in this situation
function like the unremitting forces of hell seen in a game like Doom. The
touch of Shub-Niggurath changes everything, its aspect leeching into the
environment.
Worship weakens the skin between worlds, like peeling away the shielding
around a nuclear reactor - until, the region becomes a melting pot of horrible
mutation and unceasing change.
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Nothing needs to be wholly right or sensical about the changes that
manifest in the fabric of the Brood. The twisted progeny of the Black Goat
do not represent the outcome of logical evolution. If anything, they
exemplify the true chaotic forces of creation and change in full and horrific
flow, as if the need to evolve had gone into overdrive.
Resinous shell. The Sentry can forfeit causing damage (i.e. a failed
combat action with the creature will not cause the character to suffer harm)
to close in on itself, armadillo-like, and move rapidly away. It can disengage
from combat without leaving itself vulnerable, move to any point up to
Far Away, and briefly benefits from x3 Armour Points (!).
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The touch of the Black Goat has gifted it with the means to enclose itself
in a resinous shell of gore. Closing in on the territory of the creature,
Investigators can smell nothing but blood, a nauseating stench that
requires a CON Save or render the character unconscious (see Faint in
the Shock table, p 27).
Awkward yet fluid, the Boneless monstrosity might have been a large
creature like a moose or gnu. Now it shifts with a gelatinous squelch, like
emptying a bucket of offal down a narrow drain, accompanied with an
awful, distressed moan of pain. The Boneless possess long, grasping limbs,
a toothless yawning maw, reek like a defrosted freezer of carcasses, and
vent a terrible rage against lall ife.
Close inspection, normally best attempted after the death of the entity,
reveals intricate traceries of lines and glyphs across the fragile "flesh"; touch
leaves a greasy black smear on the skin that will not wash away, causing
unsettling dreams of a womb-like darkness for 20 - CHA days. During this
period, make a Sanity check, with Advantage, each night.
The touch of the Black Goat has impressed on the Hound aspects of some
other dimension, which allows them to act and move without truly
comprehending or interacting with our world. They pass through any
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material, except solid metal or thick glass, like an insidious smoke, making
a nerve-jangling din like thumb tacks scraped across a blackboard.
Living Waste. The Ophidiaes leaves a faecal trail of living matter, the
half-digested flesh still twitching, grasping and pulsing with unwholesome
life. As the creature moves, it leaves this disgusting matter in its wake -
and seeing the living waste forces a Sanity test. Touching the material -
even accidentally - necessitates a CON Save, causing 3 points of harm and
forcing a Scream of pain on a failure.
Massive and muscular, with bloody and raw flesh; a flat head filled with
sharp teeth in a stinking, filth-riddled maw. This never-was snake-thing
pulses with odd lumps and growths. The half-digested victims of the
Ophidiaes still shift and twitch within the grotesque mass of its body. At
home on land or in the water, it moves with unsettling speed.
Candy Floss. The spider exudes a neurotoxic web. On contact with skin,
it dissolves like candy floss, forming iridescent beads that rapidly vanish.
After exposure, investigators must make a CON Save to avoid suffering
the effects of the toxin, [1d4]: (1) uncontrolled aggression, (2) visual and
auditory hallucinations, (3) seizures, (4) acute agitation - for the remainder
of the Scene.
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TAKEN | HD 2 (10 hp), 1 AP � Scratch (2) x2
Cloying Scent. The sweet, clinging odour of the Taken causes confusion
and disgust unless those Close succeed with a CHA Save. On a fail, the
investigator becomes enamoured, like a person cooing over an infant. To
attack the Taken, the individual must check their Sanity to press through
the overwhelming instinctive disgust of attacking a child.
Rat Child. The Taken are opportunistic survivors, keen of senses and
worryingly intelligent. They adapt easily to their environment, sleight and
nimble - they swim, tunnel, climb and scamper with equal speed and ease,
as if the natural world smooths the way around them. Any attempt to hide
from them, lose them or chase Saves with Disadvantage.
Redeemable. The Taken are not lost. Within the context of the wider
investigation, a means should exist to recover their true mortal essence,
likely through a combination of the Elder Sign and a Ward that purges
the influence of Shub-Niggurath from their bodies.
Fragile at first glance, a Taken seen from afar looks like a young child, lost
and wandering. Up close, their skin has a queer purple tinge, their eyes
rolled back to show only the whites, and the flesh about their mouths
desiccated and curled, revealing small sharp teeth. As they move, their flesh
pulses and contorts, rudimentary limbs reaching, clawing, and thrashing
through the thin membrane.
More than one Taken will seek to swarm a target, drawing them in by
huddling close with their backs turned until curiosity brings their target
close enough. Once they attack, tooth and claw seek to draw blood (lots of
blood!), the flow quenching an intolerable and unceasing thirst.
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Adventure Seed #1
The Vies Clinic offer therapies designed to give couples hope when they
have failed to find any other techniques to assist in conceiving. Over the
course of the last couple of years, Doctor Vivian Reece and her team have
supported hundreds of couples through expensive and demanding
procedures. All media coverage has proved very positive, undoubtedly
influenced by the clientele, many of whom figure as key stakeholders in
online and legacy communications channels.
An investigator receives:
● a request from Robert and Nancy Byers, as they lost touch with their
son and daughter-in-law three weeks ago, soon after they booked into
the clinic
Doctor Reece spent a couple of years travelling in South America, the Far
East and Australia, returning in the company of a nameless advisor. After
that, the Vies Clinic experienced increased rates of success with their
treatment, though there was also an unreported increase in post-treatment
suicide and acts of homicidal aggression.
Reece has been grafting the flesh of Poppy Spiders into subjects under
the guidance of her advisor, an Avatar of the Incubator facet of Shub-
Niggurath. Both the Greenhouse and the Basement are off-limits at the
expansive clinic facility; the first a home for the Spiders, the second home
to a dozen traumatised and violent subjects, held for observation. All have
become involuntary hosts for the Dark Brood. They present with various
states of traumatic transformation, both physical and mental.
Adventure Seed #2
The Local Forestry Commission has reported the third missing child
in as many weeks, all vanished following family outings to the Galthorpe
Reserve. All of the missing children are pre-pubescent but seem otherwise
to have nothing in common. The local press - both newspapers and TV, as
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appropriate to the time period - have been blaming a group of travellers
who have recently taken up residence, against the wishes of the authorities,
in a cleared site at the reserve’s edge.
An investigator receives:
● a plea from one of the families, Carl and Melissa Donovan, who
has lost a child, probably through some association by common
acquaintance
Deep in the wooded heart of the reserve lies a circle of crude, moss-thick
standing stones, each etched with lines that mimic human faces or
animals. Passing through the circle, the children have been taken below
and emerged from nearby tunnel mouths transformed into Taken.
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meteor fragment of the Aegospotami lies beneath the surface of the woods,
a focus for the Black Goats power surfacing as the comet itself draws to its
closest point in relation to the Earth. The fragment lies beneath the ancient
circle of stones in root choked tunnels that crisscross the underworld.
Adventure Seed #3
A decade after starting Ultimate Health the rise of Mez Lekler from the
bottom rungs of the sports nutrition industry to a magazine cover story
might have been enough to ensure his immortality in the media.
Unfortunately, instead of sweeping Olympic successes achieved on the back
of Ultimate Health's massive investment in the national team, the splashes
across the press today might be the headstone that punctuates his tale.
Lurid, but indistinct and uninformative, images from the scene report
Lekler's death in a tragic road accident that inflicted injuries, fatal on site.
What's worse, the trash media throw up new evidence that Lekler led a
double-life of extra-marital hook-ups for sleazy sex, with several publicity
hungry no-bodies coming forward to fuel the exposé.
An investigator receives:
● an anonymous user sends a Snapchat video taken from above the road
as Lekler's accident happened. The viewpoint swings down from a
skyline shot as tyres screech to see Leklar's car stopped at the end of a
skid, followed by a double impact - from a lorry at the front and a taxi
at the back. What's unnerving is the sheer quantity of gore that sprays
across the inside of Leklar's windscreen before the impacts
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trailed - something that will inevitably lead to an eye-witness encounter
with her horrific death
● an invitation to a social event for key social climbers and industry leads
that has all the hallmarks of being a feeder event for access to
something more amoral and lascivious
As it happens, the release of Ultimate-U last year also coincides with many
of the stories coming out about his extra-marital sexual partners. Leklar
had been hiring companions from various high-end escort agencies over a
short period, before completely vanishing off their books.
At this point Leklar got involved with a very exclusive - and nameless -
agency offering speed dating to the top figures in everything from finance
to niche tech. The agency is run by an individual only referred to as Mater
(a term more commonly used in certain echelons to refer to a mother), who
only occasionally attends the events in person. Mater's slogan seems to
have been "Gratification is one percent inspiration and ninety-nine percent
perspiration", as the literal hotbed of talent she brought together proved
both satisfying for them and beneficial in there work.
Other individuals involved have also made the headlines, each in the after
glow of some inexplicable achievement or climbing to some pinnacle of
previously unattainable height. In all cases, their deaths have been reported
as accidents, but the facts defy easy explanation. Indeed, actual autopsy
reports attempt to gloss over the fact that massive internal trauma occurred
from inside the individual immediately before the accident. In all instance,
the reports have attempted to explain these away with freak external
disruption or barely supported pseudo-science.
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After numerous highly charged sexual encounters, Mater ultimately
chooses someone for a personal encounters that leads to the most exquisite
moment of preternatural lust, leaving them buzzing with creative energy
beyond comprehension and implanted with aa “ticking timebomb” spore.
Worship of Shub-Niggurath
Those who place their faith in Shub-Niggurath and its Dark Brood often do
so seeking to bring about change in their lives or circumstances. They may
wish to find a greater simplicity from chaos or relief from endless pain. The
uttering of the name of Shub-Niggurath, more often than not, seems to
function as a catalyst for the channeling of greater powers, a means to bind
substance and formulae into discrete concentrations of vital energy.
The scattered references and subtle association with influence, change and
growth means that worshippers run the gamut from hedge practitioners of
natural magic and vexed, down-trodden home-bodies to noted scientists
and pillars of the community, seeking to drive a breakthrough at any cost.
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3. Contagion. Location beset with a disease outbreak, a place with strong
association to plague or an environment anathema to life. The believers
provide support, comfort, quarantine or prophylaxis. Those suffering
may remain at the site of contagion or have their needs provided for
within the local or central site of the faithful. Followers: Shadow-
rimmed but caring eyes. Hands always gloved, with a delicate touch.
The smell of antiseptic. The faithful use weaponised contagion and any
damage necessitates a CON Save to avoid infection.
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Rituals of Shub-Niggurath
The influence of Shub-Niggurath runs deep in ritualism and witchcraft that
seeks to impress change, transformation and decay upon unwilling targets.
The magic entwined with the name of the entity most often includes the
preparation of complex (al)chemical concoctions, akin to, and probably the
basis for, the poisons and potions found in fantasy and fairytales.
Feast of the Foxes. Ritual (1d4+1 hours). The caster must catch a fox and
secure a torch to its tail, which the caster then lights, while stood upon a
hilltop. The torch must be steeped in a concoction including echinacea,
wild garlic, honey, and cinnamon. The smoke from the fire has a purging
and restorative effect, giving Advantage on CON Saves to resist disease
and infection (until the close of the next Scene), and restoring 3 hit points
(or one level of hit die).
Flesh-to-Stone. Ritual (3d4+2 days). More science than magic, the caster
concocts the tasteless, odourless and colourless liquid from a combination
of barium sulphate, calcium chloride, and various acids and catalytic
substances. Acquisition takes time and an Investigator must expend two
Investigative Resource dice (losing them as if they rolled a 1 or 2).
In combination with certain rites, the liquid produced causes rapid and
painful calcification resulting in petrification. The strength of the dose and
mass of the target affects the time taken to complete the transformation -
assume 1d20 Moments before gross mobility becomes impossible (i.e. can
no longer walk or manipulate objects) and 1d20 Minutes after that before
cold grey death sets in. The process can be averted with the right chemical
antidote or mystical formulae, but otherwise cannot be avoided.
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stench of the grave. The target can feel movement within their guts, taste
dirt in their mouth, and experience a claustrophobic narrowing of their
senses, as if falling into an open grave.
Both caster and target must make a CON Save. If both succeed, the caster
experiences a wave of nausea (effect as Rabbit, TCH p28). If both fail, each
suffers 2d4 damage (or rolls Hit Dice as if struck by 5 points of damage).
If the caster fails, they experience Paralysis (TCH, p27) and 2d4 damage
(as above). If the victim fails, they suffer Paralysis and 4d4 damage (or
roll hit dice as if struck by 10 points of damage).
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2. Monstrous. Things grow beyond all reasonable scale, twisted and
distorted by their expansion. Vegetation towers overhead, reeking with
thick sap and fruiting bodies; animals stagger under the weight of fresh
growth, bodies distended, sporting vestigial limbs, impractical layers
of muscle, or extraneous sensory organs. Corpses bloat with stinking
gases or quiver with a burgeoning population of flies, maggots or other
carrion feeders. Said monstrous growth happens suddenly, sufficient
to demand checks upon Sanity, threatening shock or, at worst,
madness. Living creatures either show no recognition of the change or
conversely vent their agonies with horrible groans and screams.
Cut a path through the briers yesterday to the park gate where my supplies are left, but this
morning I found it closed. Very odd, since the bushes are barely stirring with spring sap. I
tried to go for my supplies, but found the briers twisted tightly in my path. In places the
brown, barbed vines had uncurled to astonishing heights, forming a steel-like hedge
against my egress.
- The Diary of Alonzo Typer
4. Stone circle. Ugly and irregular stones lie close by, an aspect of the
landscape that predates anything else in the vicinity. The stones are
[1d4]: (1) the crown of a rounded hill that lies some distance from the
location of interest to the Investigators, but appears the epicentre for
strange weather and the periodic meetings of local towns people; (2)
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strewn around a local field in haphazard patterns, some smooth, other
engraved with patterns or faces; to spend time amongst them bestows
an attitude rolled on the Reaction table (TCH, p30); (3) sculpted to
depict people engaged in ordinary activities, their features weathered
and moss-riddled; recently more stones have been discovered in the
depths of the woods or marshy backwaters and seem to portray
individuals with vaguely familiar features and modern attire; (4)
difficult to find, though everyone shares common childhood memories
of having been there and spent time with friends, though which friends
and their whereabouts also seems a tough recollection to pin down.
5. Mad believers. The veneration for the Black Goat of the Woods often
runs long and deep through family lines, similar to the rugous and
weak-chinned bloodlines that worship Dagon. Inspecting the history
of certain families may uncover [1d4]: (1) portraits that reveal a strong
bestial aspect in the eyes, facial features and course dark hair; (2) the
strong desire to travel, visiting distant relations, notable clutches of
ancient stones, and leaving a trail of ill rumour, jilted lovers and
wild-tempered progeny; (3) strong connections with the traditions of
witchcraft common to the eastern States of America and western
Europe; (4) a stilted and broken familial line, with fits and spurts of
inexplicable growth and multiple births despite persistent rumour of
barren coupling.
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aperture become changed and twisted, fractured and altered in a way
both familiar and clearly different; randomly swap the Saves of any
Investigator passing through the gate (an effect that persists for 1d3
days) and drop their Sanity by one step; (3) like the endless reach of
a fungal root network, the route can provide access to any place
someone passing through wishes to reach; reaching the destination the
GM may choose to change one key known fact established in the
adventure thus far, maybe switching a decision or resurrecting a key
figure from the dead; (4) the passage leads to the dread realm of
Rhan-Tegoth, littered with myriad routes to other places and worlds,
but accessible only at the price of a living sacrifice; the sacrifice becomes
a twisted and dessicated creature, akin to a Ghoul, with a taste for both
blood and revenge.
References
Lovecraft’s stories offer only peripheral reference to the elder entity known
as Shub-Niggurath, setting it in high regard with witches and practitioners
of the occult. It appeared first in tales he re-wrote or revised on behalf of
other writers, and later found a place in a few of his own stories. Details
are scant and it tends to arise specifically in the chants and ministrations
of worshippers and practitioners of dark rituals.
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The
Dark Brood
Credits
Written by
Paul Baldowski
Cover by
Dedy
https://unded.deviantart.com
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COPYRIGHT NOTICE: OGL v1.0 © 2000 WotC, Inc. | The Black Hack © 2016 David Black | The Cthulhu
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