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Xpress Pro 5.2 AdvancedFX
Xpress Pro 5.2 AdvancedFX
m a k e m a n a g e m ove | m e d i a ™ Avid ®
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2
The following disclaimer is required by Videomedia, Inc.:
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of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
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Source Code:
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Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
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Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
"The Big Swell" — Courtesy of Swell Pictures, Inc.
Windhorse — Courtesy of Paul Wagner Productions.
3
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
Avid Xpress Pro Advanced Effects Guide • Part 0130-07209-01• September 2005 • 08/03/05 14:30
4
Contents
6
Using Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Saving an Effect Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Displaying Effect Templates in the Effect Palette. . . . . . . . . . . . . . . . . . . . . . . . 72
Applying an Effect Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 3 Working with Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Using Standard Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Adding a Standard Keyframe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Selecting a Standard Keyframe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Moving a Standard Keyframe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Changing a Standard Keyframe’s Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . 77
Copying and Pasting Standard Keyframe Parameters. . . . . . . . . . . . . . . . . . . . 77
Deleting a Standard Keyframe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Using Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Promoting Effects to Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Opening Keyframe Parameter Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Using Keyframes in the Effect Track and the Parameter Group Track . . . . . . . 81
Effect Editor Controls for Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . 84
Shortcut Menus for Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Adding and Deleting Keyframes in Keyframe Graphs . . . . . . . . . . . . . . . . . . . . 87
Using the Add Keyframe Mode Menu and the
Delete Keyframe Mode Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Working with Keyframes in the Effect Preview Monitor . . . . . . . . . . . . . . . . . . . 95
Selecting and Deselecting Advanced Keyframes. . . . . . . . . . . . . . . . . . . . . . . . 96
Deselecting All Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Moving a Keyframe in a Keyframe Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Selecting Multiple Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Moving Keyframes Vertically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Moving a Keyframe Horizontally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Moving a Keyframe in Any Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Moving Multiple Keyframes Horizontally . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Moving Keyframes in a Closed Keyframe Graph . . . . . . . . . . . . . . . . . . . 103
Copying and Pasting Advanced Keyframe Parameters . . . . . . . . . . . . . . . . . . 104
Reverse Keyframes Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
7
Elastic Keyframes and Fixed Keyframes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Parameter Changes at Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Options for Controlling Parameter Changes at Keyframes . . . . . . . . . . . 109
Adjusting Parameter Values with the Bézier Interpolation Option . . . . . . 112
Changing the Adjustment Method for the
Bézier Interpolation Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Align Keyframes and Slip Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Aligning Keyframes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Slipping Keyframes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Extrapolate and Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Adjusting the View in a Keyframe Graph. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Zooming and Scrolling Keyframe Graphs. . . . . . . . . . . . . . . . . . . . . . . . . 122
Resizing Keyframe Graphs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Moving Keyframe Graph Views Up or Down . . . . . . . . . . . . . . . . . . . . . . 124
Resetting Keyframe Graph Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Options for Using Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Chapter 4 Playing and Rendering Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Previewing Effect Frames with Render On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . 127
Advanced Effects Playback Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Controlling Real-Time Effects Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Playing Real-Time Effects Through a Separate IEEE-1394 Connection. . . . . 129
Real-Time Effects and Effect Icon Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Rendering Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Creating and Using Render Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Creating a New Render Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Adjusting Render Settings Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Activating a Render Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Partial Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Interrupting a Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Customizing Render Ranges Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Rendering a Single Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Rendering Effects at Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Rendering Effects Between IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . 138
8
16-Bit Processing Support for Rendered Effects . . . . . . . . . . . . . . . . . . . . . . . 139
Rendering HQ (Highest Quality) Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Managing Effect Media Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Understanding Effect Media Files Management . . . . . . . . . . . . . . . . . . . . . . . 142
Revealing Effect Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Deleting Effect Media Files from a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Chapter 5 Working with Third-Party Plug-In Effects . . . . . . . . . . . . . . . . . . . . . . . 147
Working with AVX Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Support for AVX 1.x and AVX 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
AVX 1.x Plug-ins and Memory Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Installing AVX Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Locating the AVX 1.x Plug-Ins Folder (Windows Only) . . . . . . . . . . . . . . . . . . 150
Upgrading and Promoting AVX Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Displaying AVX Plug-Ins on an External Monitor . . . . . . . . . . . . . . . . . . . . . . . 153
Assigning Multiple Tracks in Plug-in Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Using AVX Plug-in Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Using AVX 1.x Plug-In Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Using AVX 2.0 Plug-In Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Using the Client Monitor to Preview the Plug-In Effect. . . . . . . . . . . . . . . . . . . 155
Troubleshooting AVX Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Avid After Effects External Monitor Preview Plug-In (Windows Only). . . . . . . . . . . 157
Installing the Avid After Effects EMP Plug-in (Windows Only) . . . . . . . . . . . . . 157
Using the Avid After Effects EMP Plug-in (Windows Only) . . . . . . . . . . . . . . . 158
Tips for Using the Avid After Effects EMP Plug-in (Windows Only) . . . . . . . . . 159
Chapter 6 Creating and Customizing Motion Effects. . . . . . . . . . . . . . . . . . . . . . . 161
Understanding Traditional Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Creating Traditional Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Playing and Rendering Traditional Motion Effects . . . . . . . . . . . . . . . . . . . . . . 162
Rendering Considerations When Creating
Traditional Motion Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Rendering and Rerendering Existing Traditional Motion Effects . . . . . . . . 163
Displaying Information About Motion Effect Type Changes . . . . . . . . . . . 165
9
Freeze Frame Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Creating a Freeze Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Controlling a Freeze Frame with a Single Button or Key . . . . . . . . . . . . . 167
Creating a Rolling Clip That Freezes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Creating a Variable Speed Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Using the Fit to Fill Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Creating a Strobe Motion Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Considerations for Motion Effects in 24p or 25p Projects . . . . . . . . . . . . . . . . . . . 174
Using Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Using the FluidFilm Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Chapter 7 Creating Layered and Nested Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Creating Key Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Using the Chroma Key Effect and the RGB Keyer Effect . . . . . . . . . . . . . . . . 177
Chroma Key Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
RGB Keyer Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Using Post-Key Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Creating a Luma Key Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Creating a Matte Key Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Using the Color Effect to Prepare a High-Contrast Image. . . . . . . . . . . . . . . . 182
Working with Imported Graphics and Animation . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Editing with Imported Matte Key Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Editing with Imported Master Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Nesting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Expanding Nested Effects in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Stepping Into and Out of Nested Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Creating a Simple Nested Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Changing the Order of Nested Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Nesting a Matte Key Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Submaster Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Applying the Submaster Effect to a Multilayered Sequence . . . . . . . . . . . . . . 191
Using the Submaster Effect with a Series of Short Clips. . . . . . . . . . . . . . . . . 193
Collapsing Layers into One Submaster Effect. . . . . . . . . . . . . . . . . . . . . . . . . 193
Performing a Video Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
10
Chapter 8 Working with Camera Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Using the Region Stabilize Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Stabilizing an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Making Adjustments to the Region of Interest . . . . . . . . . . . . . . . . . . . . . . . . . 200
Using Avid Pan & Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Working with Image Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Applying the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Viewing the Image While You Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Adjusting the Field of View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Zooming Into and Out Of the Source Image . . . . . . . . . . . . . . . . . . . . . . . 204
Panning Over the Source Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Using Velocity In and Velocity Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Using Ease In and Ease Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Creating a Path with Constant Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Setting the Path Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Options for Rendering the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . . . . 209
Selecting the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Advanced Parameter Category . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Pixel Types in the Source and Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Color Levels for Avid Pan & Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Memory Management with the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . 211
Chapter 9 Working with 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Using Xpress 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Accessing 3D Effects in the Effects Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Promoting 2D Effects to 3D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Creating a Matte Key for Use with 3D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Understanding the 3D Effects Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Moving in 3D Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Working with 3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Accessing 3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Manipulating 3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Using the Default Keyframe Parameter Values. . . . . . . . . . . . . . . . . . . . . 220
11
Resetting Default Parameter Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Using Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Zooming In or Out on the Effect Preview Monitor . . . . . . . . . . . . . . . . . . . . . . 222
Manipulating 3D Effects Directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Manipulating 3D Effect Handles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Using the Motion Path Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Applying 3D Effects: Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Creating a Page Fold Transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Creating a Cropped Foreground Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Chapter 10 Working with Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Workflow for Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Understanding the Title Tool Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Advanced Title Tool Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Installing Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Using Safe Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Using the Alignment and Snap Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Bringing the Title Tool to the Foreground . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Advanced Text Formatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Adjusting Text Kerning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Adjusting Leading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Justifying the Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Selecting Line Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Rounding Corners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Selecting a Line or Border Width. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Adding Arrowheads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Changing Arrowhead Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Creating Rolling and Crawling Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Page Count Limits in Rolling and Crawling Titles . . . . . . . . . . . . . . . . . . . . . . 240
Using Auto Size Mode for Rolling and Crawling Titles . . . . . . . . . . . . . . . . . . 241
Setting Up Text Formatting for Rolling and Crawling Titles. . . . . . . . . . . . . . . 242
Workflow Options for Creating Crawling Titles . . . . . . . . . . . . . . . . . . . . . . . . 242
Typing the Rolling and Crawling Title Text . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Resizing the Width of Rolling and Crawling Titles . . . . . . . . . . . . . . . . . . . . . . 243
12
Scrolling Through a Rolling or Crawling Title . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Working with Pages in Rolling or Crawling Titles . . . . . . . . . . . . . . . . . . . . . . . 244
Formatting Rolling and Crawling Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Selecting Colors and Setting Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Selecting Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Blending Two Colors in an Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Using the Title Tool Color Picker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Setting Transparency Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Blending Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Adjusting Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Adjusting Shadow Color and Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Setting Shadow Softness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Adjusting Shadow Softness On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Viewing Shadow Softness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Creating a Glow Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Manipulating Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Basic Manipulation Operations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Layering Text and Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Grouping and Ungrouping Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Locking and Unlocking Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Aligning Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Distributing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Saving and Recalling Title Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Saving a Title Style. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Title Style Sheet Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Recalling a Title Style. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Confirming Function Key Mapping of Title Styles. . . . . . . . . . . . . . . . . . . . . . . 261
Applying Title Styles to Text Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Managing Title Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Creating and Using Title Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Creating Title Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Using Title Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Exporting a Title as a Graphics File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
13
Workflow for Editing with Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Restrictions on Title Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Removing Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Replacing Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Fading a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Adjusting Title Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Revising a Title in a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Replacing Fill Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Rendering Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Rendering Fast-Saved Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Re-creating Title Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Promoting a 2D Title to 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Troubleshooting Wrong Title Format Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Chapter 11 Working with PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Understanding PlasmaWipe Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
PlasmaWipe Folder Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Using PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Creating PlasmaWipe Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Creating PAL and NTSC Versions of the Image . . . . . . . . . . . . . . . . . . . . . . . 279
Creating a PlasmaWipe from a Custom Image . . . . . . . . . . . . . . . . . . . . . . . . 279
Creating a Wipe Using the Photoshop Pencil Tool . . . . . . . . . . . . . . . . . . . . . 280
Creating a PlasmaWipe Effect from an Existing Image. . . . . . . . . . . . . . . . . . 282
Tips for Working with Gradient Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Testing the Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Saving the Image for PAL and NTSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Storing Images in the PlasmaWipes Folder Structure. . . . . . . . . . . . . . . . . . . 288
Tips for Adjusting an Existing PlasmaWipe Effect While the
Application is Running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Using PlasmaWipe Frame and Border Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Applying and Adjusting Frame and Border Effects . . . . . . . . . . . . . . . . . . . . . 293
Default Values for PlasmaWipe Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Creating Custom Border and Frame Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 295
14
Chapter 12 2D Effects Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
2D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Global and Keyframeable Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Avid Pan & Zoom Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Other Options button for the Avid Pan & Zoom Effect. . . . . . . . . . . . . . . . 302
Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Position for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Background for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . . . . . . 307
Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Render Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Border. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Color Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Luma Adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Luma Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Luma Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Chroma Adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Color Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Color Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Foreground. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Illusion FX Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
15
Core . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Glow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Color Mix Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Crystal Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Film Grain Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Flare Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
FluidBlur Input Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
FluidColorMap Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
FluidMorph Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Iris Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Kaleidoscope Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Melt Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Motion Blur Input Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Page Curl Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Particle Blast Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Particle Orbit Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Particle Wind Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Pinch Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Radial Blur Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Random Blend Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Rollup Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Shear Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Sphere Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Swirl Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Timecode Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Twist Input Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Wave Input Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Number. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
16
Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Start Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Key Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Secondary Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Spill Suppression. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Key Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Matte Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Matrix Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Traditional Motion Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Freeze Frame Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Variable Speed and Strobe Motion Parameters . . . . . . . . . . . . . . . . . . . . 364
PlasmaWipe Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Plug-in Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Scroll Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Region Stabilize Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Region of Interest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Auto Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Progressive Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Transition Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
2D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Blend Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Dip to Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Fade from Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Fade to Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
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Picture-in-Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Superimpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Box Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Bottom Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Bottom Left to Top Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Bottom Right to Top Left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Left Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Right Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Top Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Top Left to Bottom Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Top Right to Bottom Left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Bottom Left to Top Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Bottom Right to Top Left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Top Left to Bottom Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Top Right to Bottom Left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Edge Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Horizontal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Horizontal Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Lower Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Lower Right Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Upper Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Upper Right Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Vertical . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Vertical Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Film Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
1.66 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
1.85 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
16:9 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
18
Anamorphic Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Blowup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
Film Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Film Fade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Illusion FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Color Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Crystal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Film Grain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
FluidBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
FluidColorMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
FluidMorph. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Iris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Kaleidoscope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Lightning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Melt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Page Curl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Particle Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Particle Orbit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Particle Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Pattern Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Pinch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Radial Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Random Blend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Ripple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
Rollup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Shear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Sparkler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Swirl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
19
Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Image Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Avid Pan & Zoom (AVX Plug-In Effect) . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Color Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Flip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Flip-Flop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Flop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Region Stabilize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Resize. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Key Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Chroma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Luma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Matte Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
RGB Keyer (AVX Plug-in Effect) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
L-Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Bottom Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Matrix Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
One-Way Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Speckle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Zig-Zag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Freeze Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Variable Speed and Strobe Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
20
Peel Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Bottom Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Bottom Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Top Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Top Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Push Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Sawtooth Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Horizontal Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Horizontal Open Sawtooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Vertical Open Sawtooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Vertical Sawtooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Shape Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
4 Corners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Center Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
Diamond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Horizontal Bands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
21
Horizontal Blinds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Vertical Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Spin Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
X Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Y Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Squeeze Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Bottom Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Bottom Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Centered Zoom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Horizontal Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Left Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Right Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Top Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Vertical Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Timewarp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Timewarp: 0% To 100% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Timewarp: 100% To 0% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
Timewarp: 50% Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
Timewarp: FluidFilm 2:3 Cadence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Timewarp: FluidFilm Progressive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Timewarp: Trim to Fill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
Timewarp: Reverse Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Timewarp: Speed Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Timewarp: Speed Bump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Title Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
Comparison of Similar Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
22
Chapter 13 3D Effects Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Global Versus Keyframeable Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
The Hierarchy of Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
Direct Manipulation of 3D Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . 514
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
Axis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
Border. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Foreground. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526
Xpress 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
3D Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
3D PIP Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Page Fold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
3D Slats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
23
24
Using This Guide
You can use the tools and techniques described in this guide to create and incorporate into
your sequence titles and effects with a wide variety of attributes. This guide also describes
how to apply third-party plug-in effects.
This guide contains all effects and titling information not covered in the Avid Xpress Pro
Basics Guide, and is intended for all Avid Xpress Pro users, from beginning to advanced.
n The documentation describes the features and hardware of all models. Therefore, your
system might not contain certain features and hardware that are covered in the
documentation.
Margin tips In the margin, you will find tips that help you perform
tasks more easily and efficiently.
Courier Bold font Courier Bold font identifies text that you type.
Ctrl+key or mouse action Press and hold the first key while you press the last
key or perform the mouse action. For example,
Ctrl+drag.
n Release notes and ReadMe files are also available on the Avid Knowledge Base.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read/join online message-board discussions.
26
How to Order Documentation
The Online Library that ships with all Avid editing applications includes a Master Glossary
of all specialized terminology used in the documentation for Avid products.
n You need Adobe® Reader® installed to view the documentation online. You can download the
latest version of Adobe Reader from the Adobe web site. The tutorial and the effects
reference guide require Apple’s QuickTime® application to view the QuickTime movies. You
can download the latest version of QuickTime from the Apple® Web site.
To access the tutorial and online library from the Online Library CD-ROM:
1. Insert the Avid Xpress Pro Online Library and Tutorial CD-ROM into the CD-ROM
drive.
2. Double-click the Mainmenu file.
27
Using This Guide
28
Chapter 1
Effect Concepts and Settings
Your Avid editing application offers many effects that you can apply to your sequences. This
chapter provides visual overviews of the effects creation proceess, describes several
advanced concepts you should understand before you begin creating and editing effects into
sequences, as well as settings adjustments that affect how you work with effects.
• Effects Creation Tools
• Deconstructing Effects
• Video Effects for HD Projects
• Working with Effects in 24p or 25p Projects
• Effect Aperture
For basic information on effects, see “Main Topics: Working with Effects: Basics” in the
Help.
Chapter 1 Effect Concepts and Settings
Effect Palette
Effect Editor:
Effects adjustment in Effect mode: Allows you to
adjust effect
Effect Preview monitor: parameters.
Allows you to preview an
effect, manipulate
keyframes, and
manipulate wire-frame
representations of the
effect.
30
Deconstructing Effects
Deconstructing Effects
Breaking down existing effects into their basic elements provides one good way to
understand how the Avid editing application builds effects. By learning how the various
pieces fit together, and how the application allows you to manipulate them, you can begin to
construct new effects from these building blocks.
The sequence depicted in the following Timeline contains a series of effects that cover all the
basic techniques — from simple dissolves to nested layers.
Layered background
elements
Layered foreground
elements
The sequence includes both transition and segment effects applied horizontally, vertically,
and nested within video tracks. The callouts summarize deconstructed elements and list the
sections of this guide that describe them in more detail.
31
Chapter 1 Effect Concepts and Settings
Imported graphic used as a wipe. Title graphics imported as Matte Key effects.
See “Working with Imported Graphics and Animation” See “Working with Imported Graphics and Animation”
on page 183. on page 183.
Effect template applied repeatedly to crop and Keyed titles are faded in and out.
position foreground images on V2. See “Using the Fade Effect Button” in
See “Applying an Effect Template” on page 72. the Help.
Nested segments
add more layers to
the foreground track.
See “Nesting Effects”
on page 185.
Submaster segment, created from collapsed Dissolve sequence forms the foreground on V2.
layers, forms the background on V1. See “Applying Effects to Multiple Transitions” on page 39.
See “Submaster Editing” on page 191.
Effects that use square geometry automatically use the correct pixel aspect ratios. These
effects include Titles, Box Wipes, certain paint modes like Mosaic, and so on. Effects such
as Color Correction, Color Effect, and Luma keys automatically use the correct color space
(ITU-709 for HD).
32
Working with Effects in 24p or 25p Projects
All effects are rendered at Full Quality. Real-time previews of effects in HD projects play at
either Best Quality or Best Performance. For more information, see “Playing Back at
Different Video Qualities” in the Help.
Effects that do not involve any movement across the screen — for example, masks, Color
Effects, and dissolves — look the same in 24p or 25p projects as in interlaced projects.
Effects that involve movement across the screen — for example, wipes, 3D shapes, or
moving titles — might look different from their equivalents in interlaced projects for the
following reasons:
• Since the effect is created using 24 or 25 progressive frames per second (24p or 25p),
motion across the screen is interpolated in 24 or 25 increments per second. (Contrast the
50 increments per second for a PAL interlaced project or the 60 increments per second
for an NTSC interlaced project.) For example, the edge of a 1-second Horizontal Edge
Wipe effect will appear in 24 or 25 different positions across the screen. For effects of
short duration in particular, this difference might be perceptible to the viewer.
• When the 24p or 25p media is output (to the interlaced Client monitor or as a digital
cut), it is re-interlaced and pulldown is inserted to achieve 60 fields per second (NTSC).
The Avid application inserts pulldown by duplicating some of the existing frames to
create the correct number of fields per second. Temporal artifacts created by this
duplication process might be perceptible to the viewer. This behavior is a normal result
of the pulldown insertion process and is often perceptible in conventional transfers of
films to video formats.
n PAL output with pulldown also duplicates certain frames but is less likely to exhibit
perceptible temporal artifacts since fewer frames require duplication.
Motion effects created in 24p or 25p projects, such as Variable Speed effects, might also
look different from motion effects created in interlaced projects. For more information on
24p or 25p motion effects, see “Considerations for Motion Effects in 24p or 25p Projects”
on page 174.
33
Chapter 1 Effect Concepts and Settings
n For more information on how the Avid application handles 24p or 25p material, see
“Working with 24p Media” and “Working with 25p Media” in the Help.
If an effect in a 24p or 25p project does not look completely smooth, do one or more of the
following:
• Slow down the effect.
For example, a 2-second Horizontal Edge Wipe effect, while it is still performing at the
same rate (24 increments per second), moves across the screen in 48 steps. These
smaller movements make the wipe appear smoother to the viewer.
• Soften the edges of the effect.
The more the edges of the effect are blurred, the less noticeable the movements between
the increments of the effect will be.
• When working with moving titles, avoid small font sizes and sharp edges.
In a moving title such as a roll, lines of small text might move less smoothly than lines
of larger text.
n When you edit a non-real-time effect into a sequence, the effect icon appears with a blue dot
in the Timeline, which indicates that you must render the effect to play it in real time. After
you render the effect, the effect icon appears in the Timeline without a dot.
All color-coded dots disappear in the Timeline when you render effects.
34
Effect Aperture
Effect Aperture
The Effect Apertures setting allows you to control the number of horizontal lines of an
image that are used to create an effect. For example, if you are working with DV media and
notice black lines above and below Picture-in-Picture effects, you can instruct the system to
ignore the lines by changing the effect aperture.
The effect aperture allows you to decide whether to use all 243 lines of the image to create
an effect. For DV resolutions this allows you to decide whether or not to use the three black
lines when you create effects.
In a DV project the black lines can become visible when you create effects such as Picture-
in-picture or Squeeze effects. The following example shows four PIP effects. In the first
illustration you can clearly see the black lines between the effects. This illustration uses the
default ITU 601 aperture.
35
Chapter 1 Effect Concepts and Settings
The following example displays the same media with the DV25 effect aperture. In this
illustration the lines are removed.
36
Effect Aperture
In a project that uses only DV media, it is useful to switch to the DV 25 aperture setting. In a
project using uncompressed or mixed resolution media, use the ITU 601 aperture.
37
Chapter 1 Effect Concepts and Settings
38
Chapter 2
Applying and Customizing Effects
After you have created an effect and have applied it to a transition or segment in your
sequence, you can adjust its appearance and operation in a variety of ways. This chapter
provides advanced information on applying and customizing effects.
• Applying Effects to Multiple Transitions
• Additional Methods for Applying Dissolve Effects
• Additional Information for the Quick Transition Button
• Deleting Effects in a Sequence
• Trimming Transition Effects
• Using the Effect Preview Monitor
• Replacing an Effect in Effect Mode
• Using the Effect Editor
• Manipulating Effects Directly
• Using Effect Templates
For basic information on applying and customizing effects, see “Applying Effects” and
“Adjusting Effects” in the Help.
4. Click above the Timeline and begin dragging to activate a selection box. Continue to
drag down and either to the left or right to include additional transitions in the selection.
Selection box
5. Release the mouse button when you have lassoed all the transitions you want.
Your Avid editing application highlights the transitions that you selected, and the
position indicator moves to the first transition.
6. If the transitions where you want to apply the effect are not contiguous, Shift+click any
transition to deselect it.
7. In the Effect Palette, double-click the icon for the effect that you want to apply to the
transitions.
The application applies the effect to the highlighted transitions in the Timeline.
If there is not enough incoming or outgoing media to apply the transition effect at its default
length to one or more of the transitions, the Insufficient Source dialog box opens. For more
information, see “Sizing Effects to Fit the Media” in the Help.
40
Additional Methods for Applying Dissolve Effects
Transition Effect
Alignment pop-up menu
This adds the Dissolve effect at the transition and a Dissolve effect in the Timeline.
n The Duration setting determines the duration format above the Composer monitor, for
example, seconds:frames. For more information, see “Performing a Basic Trim” in the Help.
3. Click the Transition Effect Alignment button, and select the effect’s position relative to
the cut point.
For an explanation of the Transition Effect Alignment button selections, see “Transition
Parameters” on page 371.
41
Chapter 2 Applying and Customizing Effects
Adding Dissolves with the Head Fade Button and the Tail Fade Button
You can use the Head Fade button and the Tail Fade button to add dissolves on one or more
video tracks (or fades on one or more audio tracks).
You can map the Head Fade button and the Tail Fade button from the Command palette to a
key on your keyboard or to an existing button location such as the Tool palette. For more
information, see “Mapping User-Selectable Buttons” in the Help.
To add dissolves using the Head Fade button and the Tail Fade button:
1. Move the position indicator to a clip where you want the dissolve to end or begin.
For example, if you move the position indicator ten frames after the beginning of the
clip and then use the Head Fade button, the Avid editing application creates a ten-frame
dissolve that lasts from the beginning of the clip to the location of the position indicator.
2. Select the tracks on which you want to create dissolves.
If you select more than one track, the editing application creates dissolves of appropriate
lengths for each track, as shown in the following illustration.
42
Additional Information for the Quick Transition Button
6. (Option) If, for any selected track, there is insufficient source media to create a dissolve
of the length you specified with the position indicator, a message box opens.
You can apply a single transition effect using the Quick Transition button by following the
procedure in “Using the Quick Transition Button” in the Help.This section includes
instructions for appying effects to multiple transitions at one time using the Quick Transition
button, as well as detailed information about the graphical controls in the Quick Transition
dialog box.
43
Chapter 2 Applying and Customizing Effects
n The graphical display in the Quick Transition dialog box always shows the transition closest
to the position indicator. When you define an effect to apply to multiple transitions, the
positioning details of any one transition might not be useful since you need to create an
effect that will fit all the transitions. However, you might want to choose one transition as a
model. For example, you might use the transition with the least amount of handle as a model.
If your effect fits that transition, it should fit all the others you have selected.
44
Additional Information for the Quick Transition Button
For an explanation of individual effects shown in the menu, see “Blend Effects” on
page 373.
n When you save a Dissolve effect template into a bin named Quick Transitions, the effect
template appears in the Add pop-up menu. For more information, see “Using Effect
Templates” on page 70.
n When you select a color transition with Quick Transition, the default color is black. You must
enter Effect mode to select another color. For more information, see “Using the Effect
Editor” on page 57.
45
Chapter 2 Applying and Customizing Effects
t Click the Position menu, select Custom, and then type a number in the Start text box
to specify how many frames before the cut point you want the effect to begin.
n The Avid editing application automatically selects the Custom option in the Position pop-up
menu when you click in the graphical display.
t Click inside the effect in the graphical display, and drag it to position the effect with
respect to the cut point.
t Click one of the alignment buttons below the graphical display.
For more information on the graphical display options, see “Understanding the
Graphical Display in the Quick Transition Dialog Box” on page 46.
The Avid editing application positions the effect, updates the graphical display to show
the new position of the effect, and updates the value in the Start text box.
8. Click the Target Drive menu, and select a drive on which to store the effect if you choose
to render it.
The Effect Source Drive is the drive where the media on the outgoing shot of a transition
resides.
9. Select Apply to All Transitions (IN -> OUT).
10. (Option) To apply the effects only to transitions that do not already have a transition
effecet applied, select Skip Existing Transtion Effects.
11. Do one of the following:
t To add the effect without rendering it, click Add.
t To add the effect and render it, click Add and Render.
The Avid editing application adds the selected effect to all the transitions between the
marked IN and OUT points on the selected tracks in the sequence.
n If there is not enough incoming or outgoing media material to apply the effect to a
transition, a dialog box opens. For more information, see “Sizing the Effect to Fit the
Media” in the Help.
The following illustration shows the graphical display in the Quick Transition dialog box.
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Additional Information for the Quick Transition Button
Frames of Frames of
incoming media outgoing media
available for the available for the
effect effect
The Avid editing application draws and scales the graphical display so that it represents the
relative size and position of the transition effect in relation to the media. For example, in the
illustration above, the effect is 30 frames long while the incoming handle is 33 frames long.
The effect is therefore shown slightly shorter than the incoming handle.
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Chapter 2 Applying and Customizing Effects
Resizing arrow
2. Drag the effect to adjust its position with respect to the cut point.
The graphical display updates to show the new effect position, and the Start text box
updates to show the new number of frames before the cut point.
n You cannot drag an effect beyond the ends of the handles on the media because the Avid
editing application cannot create a transition unless both incoming and outgoing media are
available for every frame of the transition. You also cannot drag an effect beyond the cut
point.
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Deleting Effects in a Sequence
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Chapter 2 Applying and Customizing Effects
c If you delete a segment effect and the segment contains a transition effect, the
transition effect will be deleted as well, because the transition effect resides “on top of”
the segment effect. If necessary, you will have to reapply the transition effect.
n When you delete an effect from a sequence, the Avid editing application does not delete the
associated media file. To delete the effect’s media file, you must manually remove it from the
drive. The application operates this way so that you will be able to undo the deletion of an
effect or undo the change you made to an effect. To delete an effect’s media file, see
“Managing Effect Media Files” on page 142.
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Trimming Transition Effects
For information on entering Effect mode and displaying the Effect Preview monitor, see
Entering Effect Mode in the Help.
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Chapter 2 Applying and Customizing Effects
Effect Preview
monitor
Effect’s position
indicator
(blue line)
Effect’s
Effect Preview Monitor position bar
toolbar
Keyframe
n If the effect you expect does not appear in the Effect Preview monitor, make sure that you
have selected the Record Track Monitor button in the Track Selector panel. If a black frame
appears in the Effect Preview monitor, the position indicator might be at a location in the
Timeline where an effect has not been applied to the sequence.
Button Description
Rewind Places the position indicator at the first frame of the effect.
Fast Forward Places the position indicator at the last frame of the effect.
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Using the Effect Preview Monitor
Button Description
Play Plays the effect from the current position in the effect’s position
bar. Click again or press the space bar to stop play.
Rendered effects play at full speed. Most unrendered effects play
at full speed when Real-Time Effects is enabled. Effects play at
single-frame rate in other circumstances. For more information,
see “Playback of Video Effects” in the Help.
Play Loop Plays back the current effect repeatedly in a loop. Click again or
press the space bar to stop play.
Rendered effects play at full speed. Most unrendered effects play
at full speed when Real-Time Effects is enabled. Effects play at
single-frame rate in other circumstances. For more information,
see “Playback of Video Effects” in the Help.
Dual Split Click to divide the Effect Preview monitor in half, showing the
image with and without the effect applied. Click again to remove.
Reduce Reduces the size of the image in the Effect Preview monitor.
Enlarge Enlarges the size of the image in the Effect Preview monitor.
You can also Ctrl+click in the Effect Preview monitor to enlarge
the image.
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Chapter 2 Applying and Customizing Effects
For example, you can use the Safe Title option as a template for the area in which you want
the effect to operate. In this way, you can avoid the appearance of the effect floating off into
a nonviewable area of a standard television screen.
To display the Safe Title/Action guidelines in the Effect Preview monitor, do one of the
following:
t In the Tool palette, click the Grid button.
For information on opening the Tool palette, see “Using the Tool Palette” in the
Help.
t In the Effect Editor, click the Grid button.
To open the Effect Editor, select Tools > Effect Editor.
Two outlined boxes appear in the Effect Preview monitor. The inner box is the safe title area.
All text and objects should remain within the inner box. The outer box is the safe action area
for video display.
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Using the Effect Preview Monitor
To display the safe title and safe action areas in a Source pop-up monitor:
t In the Tool palette of the Source pop-up monitor, click the Grid button.
To display the safe title and safe action areas in the Source/Record monitor:
t Click in either the Source or Record monitor and choose the Grid button from the Tool
palette.
n You can also display Safe Title/Action guidelines in the Title tool. For more information, see
Displaying Safe Title and Safe Action Guidelines in the Help.
This allows you to view parts of an image in detail or to view parts of effects and effect
controls that extend beyond the limits of the standard-size image. For more information, see
“Effect Editor Controls” on page 58 and “Understanding the Effect Preview Monitor
Toolbar” on page 52.
When you use the Enlarge button to increase the size of the image in the Effect Preview
monitor, you cannot view the entire frame all at once. When you are creating an effect that
requires great detail, you can reposition the enlarged frame in the monitor to view the
sections that need your attention.
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Chapter 2 Applying and Customizing Effects
n This feature applies only to an enlarged image in the Effect Preview monitor, not to a
standard-size or reduced image.
Zoom ratio
Pointer
3. Drag the hand in any direction to reposition the image within the Effect Preview
monitor.
The type of timecode you enter (master timecode or absolute timecode) depends on the
tracking information you are displaying. The position information boxes above the Effect
Preview monitor update as you change position.
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Replacing an Effect in Effect Mode
To replace an effect:
1. Open the Effect Palette by doing one of the following:
t In the Project window, click the Effects tab.
t Select Tools > Effect Palette.
The Effect Palette opens.
2. Click an effect category in the left side of the Effect Palette.
3. Do one of the following:
t Click the icon for the new effect in the right side of the Effect Palette, and drag the
icon to the Timeline. To replace an existing effect, move the new effect’s icon on top
of the existing effect’s icon.
t Click the icon for the new effect in the right side of the Effect Palette, and drag the
icon to the Effect Preview monitor.
t Select the effect in the Timeline, and double-click the new effect’s icon in the Effect
Palette.
4. Set the applicable effect parameters in the Effect Editor.
n Some effects cannot replace other effects. For example, some segment effects, such as the
Mask effect, cannot replace transition effects. In addition, two-layer effects, such as wipes,
cannot replace three-layer effects, such as matte keys.
The Effect Preview Monitor toolbar also contains buttons that you use to adjust and preview
effects. For more information, see “Understanding the Effect Preview Monitor Toolbar” on
page 52.
When you are working with the Picture-in-Picture, 3D PIP, or Resize effect, you can expand
the Effect Editor to display keyframe graphs. You can then create and adjust independent
keyframes for each keyframeable effect parameter. For more information, see “Using
Advanced Keyframes” on page 78.
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Chapter 2 Applying and Customizing Effects
The following illustration shows the location of controls within the Effect Editor.
Triangular opener
Parameter
Reduce button
category
Enlarge button
Slider used to Dual Split button
adjust parameters Play Loop button
Play button
Parameter name
Highest Quality Render button
Additional buttons appear in the Effect Editor, depending on which effect you are using. For
example, if you are working with a 3D effect, a set of 3D-specific buttons appears along the
right side of the Effect Editor. For more information on 3D-specific Effect Editor buttons,
see “Understanding the 3D Effects Interface” on page 217.
Additional buttons appear in the bottom toolbar of the Effect Editor when you are working
with advanced keyframes. For more information, see “Effect Editor Controls for Advanced
Keyframes” on page 84. The following table describes each button in detail.
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Using the Effect Editor
Triangular opener Left side of Click to display or hide the parameter category. A
Effect Editor downward-pointing triangle displays the parameter
category; a right-pointing triangle displays only the
parameter name.
Other Options Inside some Click to access additional parameters for some effects,
parameter including access to the Windows Color dialog box for
categories color selection. For more information, see “Using the
Other Options Button to Access Parameters” on
page 64.
Transition Effect Bottom of Click to open a pop-up menu with options for selecting
Alignment Effect Editor the alignment of a transition effect relative to the cut
point.
Transition Effect Bottom of Click in this box to type a duration for the transition
Duration box Effect Editor effect other than the duration displayed.
Reduce Right side of Reduces the size of the image in the Effect Preview
Effect Editor monitor.
Enlarge Right side of Enlarges the size of the image in the Effect Preview
Effect Editor monitor.
Dual Split Right side of Click to divide the Effect Preview monitor in half,
Effect Editor showing the image with and without the effect applied.
Click again to remove.
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Chapter 2 Applying and Customizing Effects
Play Loop Right side of Plays back the current effect repeatedly in a loop. Click
Effect Editor again or press the space bar to stop play.
Rendered effects play at full speed. Most unrendered
effects play at full speed when Real-Time Effects is
enabled. Effects play at single-frame rate in other
circumstances. For more information, see “Playback of
Video Effects” in the Help.
Play Right side of Plays the effect from the current position in the effect’s
Effect Editor position bar. Click again or press the space bar to stop
play.
Rendered effects play at full speed. Most unrendered
effects play at full speed when Real-Time Effects is
enabled. Effects play at single-frame rate in other
circumstances. For more information, see “Playback of
Video Effects” in the Help.
Grid Right side of Click to display the Safe Title and Safe Action
Effect Editor guidelines.
3D Promote Bottom right Available for certain effects on systems with 3D effects
corner of Effect capabilities. Click to promote the effect to a 3D effect.
Editor See “Promoting 2D Effects to 3D Effects” on page 215.
The Effect Preview Monitor toolbar also contains buttons that you use to adjust and preview
effects. For more information, see “Understanding the Effect Preview Monitor Toolbar” on
page 52.
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Using the Effect Editor
Effect name
Parameter
category
Triangular opener
Transition parameters
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Chapter 2 Applying and Customizing Effects
Not all effect parameters apply to all effects. Parameters that do not apply to an effect do not
appear in the Effect Editor for that effect. For reference information on the parameters
available in each effect, see “2D Effects Reference” on page 299 and “3D Effects
Reference” on page 511.
n If the position indicator is not on an effect’s icon in the Timeline, or if the track that contains
the effect is not selected, then the Effect Editor is blank.
Effect parameters are either global or keyframeable. You adjust a global parameter once for
the entire effect; its values cannot change over time. You can adjust keyframeable
parameters once for the entire effect, or you can use the Effect Editor along with keyframes
to adjust the parameter multiple times and change its value over time. For more information,
see “Global and Keyframeable Parameters” on page 300.
For most effects, a keyframe applies to every keyframeable effect parameter in the effect. If
you are working with the Picture-in-Picture effect or 3D PIP effect, however, you can use
keyframe graphs to create independent keyframes for each keyframeable effect parameter.
This greatly increases your control of how the effect changes over time. For more
information, see “Using Advanced Keyframes” on page 78.
Parameter controls are grouped in parameter categories within the Effect Editor. For
example, the Border parameter category includes all the controls that you can use to define
the color and appearance of an effect border.
Several types of parameter controls might appear for a particular effect. For more
information, see the following sections:
• “Using Parameter Sliders” on page 63
• “Using Parameter Enable Buttons” on page 64
• “Using Fast Menu Parameters” on page 64
• “Using the Other Options Button to Access Parameters” on page 64
• “Adjusting a Color Parameter” on page 65
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Using the Effect Editor
The thumbwheel is a specialized slider that provides a window on a wide range of values and
allows precise control over increments.
Slider Thumbwheel
To change the value of a parameter that has a slider, click the slider and do one or
more of the following:
t Move the slider with the mouse.
t Type a new value using the numeric keypad.
t Use the Left Arrow or Right Arrow key to change the value by –1 or +1.
t Press the Ctrl key and use the mouse scroll wheel to change the value by increments of
–1 or +1.
t Press the Shift key, and use the Left Arrow key or Right Arrow key to change the value
by –10 or +10.
t Press the Ctrl and Shift keys, or the Ctrl and Alt keys, and use the mouse scroll wheel to
change the value by increments of -10 or +10.
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Chapter 2 Applying and Customizing Effects
Parameter
Enable
button Off On
Parameter Enable buttons are pink when the parameter is active and gray when the
parameter is inactive.
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Using the Effect Editor
n You also use the Other Options button to use the parameters for third-party plug-in effects,
for the Windows Color dialog box, to open a title edited into a sequence in the Title tool
(when you want to revise that title), and for other effects that allow you to change color
parameters.
Eyedropper
The Windows Color dialog box is a standard application that ships with the Windows
operating system.
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Chapter 2 Applying and Customizing Effects
Color slider
Default
choices
Currently
selected
color
Custom
colors Color
palette selection
text
boxes
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Manipulating Effects Directly
You can create a motion path that defines how the foreground image moves across the
background video. You can also resize a foreground image, as in a picture-in-picture effect.
You can define a motion path on multilayer video effects, such as Picture-in-Picture effects.
Use the wire-frame preview feature when you want to see the path an image takes on the
screen.
When you are creating a motion path that moves beyond the viewing screen, you can use the
Reduce button to view an outline of the image at a reduced scale. The reduced scale view
shows the area outside the background image and allows you to extend the motion path into
that area. The Enlarge button returns the screen to full view.
To define a motion path for the foreground image, do one of the following:
t Move the image directly and automatically add keyframes.
For more information, see “Moving the Image Directly” on page 67.
t Add keyframes and adjust the parameter sliders.
For more information, see “Working with Keyframes” on page 75.
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Chapter 2 Applying and Customizing Effects
Background image
on track V1
By default, the wire frame is active in the Effect Preview monitor. If the wire frame is
not displayed, click the Outline/Path button in the Effect Editor to activate the wire
frame.
5. Drag the wire frame to the start point of the motion path you are creating. The starting
keyframe indicator represents the start point.
6. Click the ending keyframe indicator to select it. Make sure the ending keyframe
indicator is the only indicator selected (pink).
7. Drag the wire frame to the end point of the motion path.
A path line from the center of the starting position to the center of the ending position
appears.
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Manipulating Effects Directly
8. Drag the position indicator in the position bar below the Effect Preview monitor to a
new location.
The wire frame moves with the position indicator; notice the path line does not change.
9. Click inside the wire frame, and drag or stretch the wire frame to add a keyframe at the
new location.
A handle appears in the center of the wire frame, indicating the path position of the new
keyframe.
10. Drag the wire frame to change the effect’s path.
Path line
Center
handle
Wire frame
Effect’s position
bar Selected
keyframe
(pink)
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Chapter 2 Applying and Customizing Effects
Wire-frame resize
handles
If the wire frame is not displayed, click the Outline/Path button in the Effect Editor to
activate the wire frame.
5. Drag one of the handles to resize the image:
t Drag the top center handle to adjust the image’s height.
t Drag the right center handle to adjust the image’s width.
t Drag the top right corner handle to equally change the image’s height and width.
This option maintains the aspect ratio while resizing the image.
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Using Effect Templates
Effect icon
This creates a new effect template in the bin, containing the parameter setting
information for the effect. The new effect template is identified in the bin by its effect
icon.
2. To rename the template, click the template name and type a new name.
n The Avid editing application saves title effects with source by default. If you press and hold
the Alt key while dragging the icon, you will get a keyframe-only template. This template
retains the movement of the title without the source.
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Chapter 2 Applying and Customizing Effects
2. If the Effect Palette is not already open, in the Project window, click the Effects tab.
Effect templates
Effect
category list
Bin name
containing effect
templates
3. Click the bin name below the effect category list to view the effect templates in the bin.
c Do not drag an effect template through the Timeline because this deselects the effect.
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Using Effect Templates
To apply an effect template with all its parameters directly to a segment or transition:
t Drag the effect template icon from the bin or from the Effect Palette, and drop it on the
segment or transition in the Timeline.
4. Click the effect template icon in the bin or in the Effect Palette, and drag it to the
specific parameter category in the Effect Editor.
The effect template is applied only to the effect parameter category you selected.
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Chapter 2 Applying and Customizing Effects
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Chapter 3
Working with Keyframes
You use keyframes to change the appearance and behavior of an effect over time. A keyframe
is a point in the effect at which you can set parameters. Modifying an effect’s parameters at
various points causes the effect’s appearance to vary as it plays. For example, you can add
keyframes to a Picture-in-Picture effect and change the position parameters for each
keyframe to add movement to the effect.
Standard keyframe indicators appear as triangles in the position bar of the Effect Preview
monitor when you select an effect and the Effect Editor is active. You adjust keyframe
parameters using the Effect Editor. For more information, see “Using Standard Keyframes”
on page 75.
Starting keyframe Add Keyframe button Selected keyframe (pink) Ending keyframe
For many effects, you can increase your control of the way effect parameters change over
time using advanced keyframes. With this capability, each keyframeable effect parameter
has a separate Timeline track — a keyframe track that opens to display a keyframe graph —
where you set and customize keyframes that are independent of other parameters’
keyframes. For more information, see “Using Advanced Keyframes” on page 78.
n You can still select standard keyframes, in which each keyframe affects all parameters. You
can also use advanced keyframes as if they were standard keyframes.
To select all keyframes in the effect’s position bar, do one of the following:
t Press Ctrl+A.
t Press and hold Ctrl+Alt, and click one keyframe indicator.
n For a quick way to jump to the next or previous keyframe indicator, use the Fast Forward and
Rewind buttons on the Effect Preview Monitor toolbar.
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Using Standard Keyframes
n With standard keyframes, you cannot move the starting and ending keyframes.
n These buttons are located in the Trim tab of the Command palette. You can map them to
buttons on the tool palette. For more information, see “Mapping User-Selectable Buttons”
in the Help.
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Chapter 3 Working with Keyframes
One of the main benefits of using the advanced keyframe model is that it allows you to
modify a parameter’s keyframes independently from other parameters’ keyframes. With
standard keyframes, every keyframe affects every parameter.
The following illustration shows a Center Box effect promoted to advanced keyframes. The
illustration shows the three types of keyframe tracks and an open keyframe graph.
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Using Advanced Keyframes
Effect track
Parameter group
tracks
Parameter tracks
Keyframe graph
The following list describes the tracks in the Effect Editor window:
• Effect track — The keyframes in this track correspond to the keyframes in the Effect
Preview monitor. If you select a keyframe in the effect track, the system automatically
selects all of the keyframes at that point in time in the effect (all the keyframes directly
under that keyframe in the Effect Editor window). This makes it easy to move, delete, or
perform other operations on many keyframes at the same time.
• Parameter group track — This track shows all the keyframes in the specific parameter
group. If you select a keyframe in the parameter group track, the system automatically
selects all the corresponding parameter keyframes in the group. Parameter groups can
have subgroups. For example, in the previous illustration, Color and Blend Color are
subgroups of Border.
• Parameter track — This track shows the keyframes for the individual parameter.
Parameter tracks are lighter in color than the parameter group tracks. You can open
individual parameter tracks to fine-tune the parameter values in a keyframe graph.
If you can perform an operation on all three types of tracks, this guide refers to the track as a
keyframe track.
You do not have to use advanced keyframes in the Effect Editor. You can work using
standard keyframes, in which each keyframe affects all parameters. In addition, advanced
keyframe functions are available even when a keyframe graph is closed to show only the
keyframe parameter track.
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Chapter 3 Working with Keyframes
The following are some things to consider when you promote an effect to advanced
keyframes:
• You can choose whether or not a newly promoted effect first appears with no keyframes
or with two keyframes, one at the start and one at the end of each parameter. You set this
option in the Effect Editor entry of the Settings list. For more information, see “Options
for Using Advanced Keyframes” on page 124.
• Once you promote an effect to advanced keyframes, the Acceleration parameter
category no longer appears. You manipulate acceleration (ease-in and ease-out) of the
effect using the spline or Bézier interpolation options, which give you more control than
the standard Acceleration parameter category. See “Parameter Changes at Keyframes”
on page 108.
• Using advanced keyframes, you can change the order of nested effects by manipulating
the Nesting Priority icons that appear in the Effect Editor. See “Changing the Order of
Nested Effects” on page 188.
Keyframe parameter
track (closed)
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Using Advanced Keyframes
n You do not have to open a keyframe graph to set and manipulate advanced keyframes. You
can add and delete keyframes, customize keyframe interpolation options, and use the
standard controls for each parameter to set the values for its keyframes while a keyframe
graph is closed.
Triangular opener
Depending on how you have the keyframe graph zoomed and scaled, the lines representing
the keyframe graph boundaries — start and end of effect, maximum and minimum
parameter values — might not be visible. For more information, see “Adjusting the View in
a Keyframe Graph” on page 121.
Using Keyframes in the Effect Track and the Parameter Group Track
When you add a keyframe to a parameter, corresponding keyframes appear in the effect
track, in the parameter group track, and in the Effect Preview monitor. The following
illustration shows the result after keyframes are added to the Position parameters H Pos and
V Pos.
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Chapter 3 Working with Keyframes
The keyframe in the effect track corresponds to the keyframe in the Effect Preview monitor.
When you select the keyframe in the effect track or in the Effect Preview monitor, the system
automatically selects all of the keyframes in the column. This allows you to perform actions
on all of the keyframes at that position at the same time.
When you select the keyframe in the parameter group track, all the keyframes in the
associated parameters (and subgroups) are also selected. This allows you to perform actions
on all of the parameters in the group (and any subgroups).
n In earlier versions of Avid editing applications, the system highlighted the keyframe in the
Effect Preview monitor if you selected any keyframe in the associated column. Now the
system highlights the keyframe in the Effect Preview monitor only if all the keyframes in the
column are highlighted.
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Using Advanced Keyframes
If you drag a keyframe for a parameter out of a column containing many keyframes, the
system creates new keyframes on the effect track, on the corresponding parameter group
track, and in the Effect Preview monitor.
For example, the following illustration shows a column of keyframes. Only one of the
Position parameters (H Pos) is selected.
The following illustration shows what happens when one of the keyframes is dragged out of
the column. New keyframes appear in the effect track, in the corresponding Position
parameter group track, and in the Effect Preview monitor.
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Chapter 3 Working with Keyframes
New keyframes
The following table describes the components of the Effect Editor toolbar for advanced
keyframes.
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Using Advanced Keyframes
Control Description
Rewind Moves the position indicator one keyframe to the left and activates the
keyframe. If there is no keyframe to the left, the position indicator does not
move. That is, the position indicator does not move to the beginning of the
effect unless you have a keyframe there.
Fast Forward Moves the position indicator one keyframe to the right and activates the
keyframe. If there is no keyframe to the right, the position indicator does not
move. That is, the position indicator does not move to the end of the effect
unless you have a keyframe there.
Add Keyframe Creates a keyframe at the current position. Alt+click this button to delete a
keyframe. When you add or delete a keyframe, a pop-up menu gives you
additional selections. See “Adding and Deleting Keyframes in Keyframe
Graphs” on page 87.
Controls how the keyframe graph displays. Use the zoom slider in the scale
bar, and the adjacent scroll thumbwheel, to zoom and scroll the view in the
Zoom slider
Scroll thumbwheel
keyframe graph. See “Adjusting the View in a Keyframe Graph” on
page 121.
3D Promote button Promotes some effects to 3D effects. This option is available for some
effects on Avid editing applications with 3D effects capabilities. Click to
promote the effect to a 3D effect.
In addition to the controls in the preceding table, a Nesting Priority icon appears in line with
the effect name at the top of the Effect Editor. For more information, see “Changing the
Order of Nested Effects” on page 188.
Other controls appear in a pop-up menu when you click the Add Keyframe button, and in the
keyframe track shortcut menu that appears when you right-click in the keyframe track area.
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Chapter 3 Working with Keyframes
The following table describes the options available with the keyframe track shortcut menu.
Option Description
Add Keyframe Adds a keyframe at the position indicator. See “Adding and Deleting Keyframes in
Keyframe Graphs” on page 87.
Delete Keyframe Deletes the selected keyframe. See “Adding and Deleting Keyframes in Keyframe
Graphs” on page 87.
Select All Selects all keyframes in the section of the editor where you click to bring up the shortcut
Keyframes menu. See “Selecting and Deselecting Advanced Keyframes” on page 96.
Deselect All Deselects all the keyframes in the currently active track, parameter group, or effect. See
Keyframes “Deselecting All Keyframes” on page 98.
Align Keyframes Moves the selected keyframe in one or more keyframe graphs to the position indicator,
depending on which keyframes you select and on where you click to bring up the shortcut
menu. See “Align Keyframes and Slip Keyframes” on page 114.
Slip Keyframes Moves all the keyframes of the parameter so the active keyframe aligns with the position
indicator, and the rest of the keyframes maintain their relative location. See “Align
Keyframes and Slip Keyframes” on page 114.
Reverse Keyframes Allows you to reverse the keyframes in time for a parameter, a parameter group, or an
entire effect. See “Reverse Keyframes Command” on page 104.
Shelf Set the way parameter changes occur at keyframes. See “Parameter Changes at
Linear Keyframes” on page 108.
Spline
Bézier
Fixed Keyframes Sets how the Avid editing application moves keyframes when an effect is trimmed in or
Elastic Keyframes trimmed out. Elastic keyframes change the time at which they occur when you trim an
effect, in proportion to the new effect length. Fixed keyframes do not change. See “Elastic
Keyframes and Fixed Keyframes” on page 106.
Extrapolate Determines how the Avid editing application sets parameter values before the first
Hold keyframe and after the last keyframe. See “Extrapolate and Hold” on page 118.
Reset Graph View Recenters the graph view. See “Resetting Keyframe Graph Views” on page 124.
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Using Advanced Keyframes
n Adding a keyframe to a parameter group track adds the keyframe to all of its parameters.
Adding a keyframe to the effect track adds it to all parameters in the effect. The same applies
to deleting keyframes from the group parameter track or effect track.
n If the Add Keyframe Mode menu does not appear, it is deselected on the Effect Editor
shortcut menu. For more information, see “Options for Using Advanced Keyframes” on
page 124.
For more information on the command selections, see “Using the Add Keyframe Mode
Menu and the Delete Keyframe Mode Menu” on page 88.
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Chapter 3 Working with Keyframes
3. Click the Add Keyframe button a second time to select the command that has a check
mark next to it, or select another command from the Add Keyframe Mode menu.
An active keyframe indicator appears at the position indicator. If you selected a
command that results in multiple keyframes, other keyframe indicators appear at the
proper locations.
If you select a new command from the Add Keyframe Mode menu, the Delete Keyframe
mode also changes.
n You can set a default command using the Effect Editor shortcut menu. For more information,
see “Options for Using Advanced Keyframes” on page 124.
n If the Delete Keyframe Mode menu does not appear, Show Add Keyframe Mode Menu is
deselected on the Effect Editor shortcut menu. For more information, see “Options for Using
Advanced Keyframes” on page 124.
Using the Add Keyframe Mode Menu and the Delete Keyframe Mode
Menu
Before you begin adding keyframes, it is important to understand the terms your Avid
editing application uses to refer to parameters and parameter groups. These terms are on the
menu that appears when you add or delete a keyframe using the Add Keyframe button on the
Effect Editor toolbar.
n If the Add Keyframe Mode menu or the Delete Keyframe Mode menu does not appear, it is
deselected on the Effect Editor shortcut menu. For more information, see “Options for Using
Advanced Keyframes” on page 124.
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Using Advanced Keyframes
n You can set a default command using the Effect Editor shortcut menu. For more information,
see “Options for Using Advanced Keyframes” on page 124.
n The selection you make for the Add Keyframe mode is mirrored in the Delete Keyframe Mode
menu, and vice versa. That is, when you change one, you change both.
In the following descriptions, group refers to the parameter category. Each description first
defines the term that appears in the Add Keyframe Mode menu and the Delete Keyframe
Mode menu and then illustrates the result of using that command when adding or deleting a
keyframe.
Parameter
group
(parameter
category)
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Active Parameter
The active parameter is the parameter that is currently selected. For example, a slider that
you clicked is pink.
• Add To Active Parameter — The keyframe appears in the keyframe parameter track or
keyframe graph for the active parameter only. Corresponding keyframes appear in the
parameter group track and effect track.
• Delete From Active Parameter — The Avid editing application removes selected
keyframes in the keyframe parameter track or keyframe graph for the active parameter
only.
Active
parameter
(pink)
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Active Group
The active group is the group to which the active parameter belongs.
• Add To Active Group — Keyframes appear in the keyframe tracks or keyframe graphs
of all parameters that are in the same group as the active parameter. If the active group is
part of a larger group (for example, Color is a subgroup or subcategory of Border),
keyframes appear only in the active group and not in the larger group. The parameter
group does not have to be enabled.
• Delete From Active Group — The Avid editing application deletes selected keyframes
from the keyframe tracks or keyframe graphs of all parameters that are in the same
group as the active parameter. The parameter group does not have to be enabled.
Active parameter
(pink)
Active group
(contains
active
parameter)
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New keyframes
Active
parameter
(pink)
New
keyframes
added to
active group
only
Open Groups
Open groups are those groups that you opened by clicking the triangular opener next to the
group name.
• Add To Open Groups — Keyframes appear in the keyframe tracks or keyframe graphs
of all parameters in groups that are currently open, whether the group is enabled or
disabled.
• Delete From Open Groups — The Avid editing application deletes selected keyframes
from keyframe tracks or keyframe graphs of all parameters in groups that are currently
open, whether the group is enabled or disabled.
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Open group
Open group
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Open group
and subgroups
Closed group
Open group
Closed groups
Enabled Groups
The Avid editing application does not use enabled groups. It treats all groups as enabled at
all times.
• Add To Enabled Groups — Keyframes appear in all keyframe tracks. This is the same as
Add To All Parameters.
• Delete From Enabled Groups — The Avid editing application deletes selected
keyframes from all keyframe tracks. This is the same as Delete From All Parameters.
Open Graphs
Open graphs are the keyframe tracks that you opened by clicking the triangular opener next
to the keyframe parameter track.
• Add To Open Graphs — Keyframes appear in the keyframe graphs of all parameters
with open graphs.
• Delete From Open Graphs — The Avid editing application deletes selected keyframes
from the keyframe graphs of all parameters with open graphs.
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Using Advanced Keyframes
Open graph
Open graph
Open graph
All Parameters
The term “All parameters” includes every parameter represented in the Effect Editor that has
a keyframe track and is, therefore, keyframeable.
• Add To All Parameters — Keyframes appear in all keyframe tracks.
• Delete From All Parameters — The Avid editing application deletes selected keyframes
from all keyframe tracks.
When you select a keyframe in the Effect Preview monitor, the system automatically selects
the corresponding keyframe in the effect track and all keyframes directly under that
keyframe. The following illustration shows the result of selecting a keyframe in the Effect
Preview monitor.
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Selected keyframe
To select a keyframe:
t Click the keyframe.
The keyframe changes to pink (active).
When you select more than one keyframe in a single keyframe track, the Avid editing
application uses the most recently selected one as the reference keyframe for aligning and
slipping keyframes. In addition, there are special considerations when you align keyframes
in a track with both selected keyframes and deselected keyframes. See “Aligning
Keyframes” on page 115.
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Using Advanced Keyframes
The following illustration shows the location of various components of keyframe graphs in
the Effect Editor.
Effect track
Parameter group
tracks
Parameter track
Keyframe graph
Parameter tracks
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To deselect a keyframe:
t Shift+click the keyframe.
Occasionally, you might want to deselect all but one keyframe in a keyframe graph.
n The Deselect All Keyframes (Ctrl+Shift+A) command, available on the Edit menu, only
applies to the active keyframe track when the active parameter’s slider is enabled. Right-
click the keyframe track and use the keyframe track shortcut menu to deselect keyframes for
a parameter, parameter group, or the entire effect.
The following illustration deselects all keyframes in the Border parameter group. When you
right-click the parameter group track, the system displays the text “Apply to Group” in the
parameter group track.
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Using Advanced Keyframes
keyframe track
shortcut menu
You can select multiple keyframes within a parameter group as well as keyframes in
different parameter groups.
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n In earlier versions of the Avid editing applications, you could single-click a keyframe in a
different parameter group to select it. Now you must Ctrl+click the keyframe in a different
group if you want to add it to a multiple-keyframe selection.
For example, the following illustrations show how to move two X Position parameters.
Select two
keyframes in the
same parameter
group.
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Using Advanced Keyframes
n When you move a keyframe with the keyframe graph open, the Shift key constrains the
movement to the horizontal (time) axis.
t With the keyframe graph closed, Alt+click the keyframe, and drag it to its new position.
n Alternatively, you can select keyframes and click the Trim Left 1 Frame and Trim Right 1
Frame buttons or the Trim Left 10 Frames and Trim Right 10 Frames buttons.
The keyframe moves to another position in time but its value does not change.
n You cannot move a keyframe past another keyframe; that is, keyframe movement is bounded
by neighboring keyframes.
You can use these methods to move a keyframe outside the time boundaries of the keyframe
graph, so that the effect behaves as if parameter values are changing before the beginning or
after the end of the effect. This works only for the time at which a keyframe occurs. You
cannot set a keyframe value outside the maximum or minimum value for the parameter.
The following illustration shows an example of moving a keyframe before the beginning of
an effect.
Before After
Line representing
maximum
parameter value
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You can also move keyframes outside the time boundaries by using the Align Keyframes and
Slip Keyframes commands. See “Align Keyframes and Slip Keyframes” on page 114.
n You can move keyframes in this way with keyframe graphs open or closed.
For example, the following illustrations show the results of moving two keyframes.
In this scenario you change the value and time of the keyframe you are dragging (you can
move the keyframe up, down, or sideways). The rest of the keyframes can only move in
time.
Two keyframes
are selected.
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n You cannot drag a keyframe past another keyframe in the same parameter graph. Keyframe
movement is bounded by neighboring keyframes.
You can select one or more keyframes in a closed keyframe graph and move them in time.
For example, the following illustrations show how to move one of the keyframes in the
Position Y keyframe graph while the graph is closed.
Before dragging
the Position Y
keyframe
n To move multiple keyframes in time, Ctrl+click the keyframes, press the Alt key, and then
drag the keyframes.
In the preceding illustration, you could close the Position parameter group and move
keyframes while the group is closed. You could also close the effect by clicking the
triangular opener and then moving all the keyframes in the effect at one time. This is useful
when you want to make an effect start a little earlier or later.
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n If two or more effects are shown in the effect editor, only the top effect is editable. This means
that if you have nested effects, you can move the keyframes in only one effect at a time.
The following are some important points about the Reverse Keyframes command:
• All keyframes that you reverse are reversed in time.
• Keyframe values are not affected. The command only changes their position in time.
• The Reverse Keyframes command applies to the entire effect duration. You can’t reverse
the keyframes for a portion of the effect duration.
• If the effect is a transition effect that contains a Swap Sources button, the system
automatically enables the Swap Sources button when you reverse the keyframes on the
entire effect. This maintains the shot continuity while reversing the movement.
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Effect track
n The effect track displays the text “Apply to All” when you right-click the track.
The system reverses the entire effect. In this example, the system reverses the direction of
movement. Because this is a transition effect that contains a Swap Sources button, the
system also swaps the incoming and outgoing sources.
n The parameter group track displays the text “Apply to Group” when you right-click the
track.
You can perform this operation on an open keyframe graph or on a closed keyframe
parameter track.
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Elastic
keyframe
Fixed
keyframe
For example, suppose you want to have a PIP effect appear, be visible for 16 frames, and
then pop off the screen. If the original clip is 2 seconds long and you trim out the clip to 3
seconds, each event takes proportionally longer. After the trim, the PIP effect remains visible
for 24 frames.
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Using Advanced Keyframes
With fixed keyframes, when you trim out a clip, the Avid editing application extends the first
or last keyframe value by duplicating parameters in the trimmed-out area. When you trim
out a clip, the keyframes remain fixed at their original timecodes. Fixed keyframes allow you
to “pin” a parameter change to a particular timecode. Using the previous example, if before
the trim the PIP appears for 16 frames at 02:18, after the trim the PIP appears for 16 frames
at 02:18.
Effect parameters default to elastic keyframes. You select elastic keyframes or fixed
keyframes from the shortcut menu for a parameter.
n You can select elastic keyframes or fixed keyframes for each parameter of an effect. That is,
some parameters can have elastic keyframes and other parameters can have fixed
keyframes.
n All keyframes for a parameter are either elastic or fixed. You cannot mix elastic keyframes
and fixed keyframes within a single parameter.
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You can select from the following options for controlling parameter changes at keyframes:
• Shelf — The parameter value does not change between keyframes and then changes
abruptly to the new value. Some applications call this Hold.
Use Shelf to hold a parameter value for a fixed length of time. For example, you can use
Shelf with the Position parameters to create a PIP that appears to “pop” to a new
location at each keyframe.
• Linear — The parameter value ramps smoothly between keyframes but then changes
abruptly at each keyframe. The change in parameter value at a keyframe happens with
no ease-in or ease-out.
Effects with standard keyframes make linear parameter changes (with the exception of
Spline for motion paths and Acceleration for other parameters). With advanced
keyframes, you can use the Linear interpolation option for some parameters and not for
others, depending on the effect you want to achieve.
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Position
X
Using the Linear interpolation option, the PIP effect
moves across the image for the entire effect.
Position
X
• Spline — The parameter value changes smoothly at each keyframe, creating a simple
ease-in or ease-out effect. Spline is sometimes called Natural Spline or Cardinal Spline
because the line representing the parameter value always goes precisely through each
keyframe.
With two keyframes, the parameter value changes slowly at the beginning of the effect,
speeds up the rate of change, and then slows down to come to rest gently at the end of
the effect. Use three keyframes to create an arc.
Use the Spline interpolation option (or the Bézier interpolation option) for any
parameter for which you want to avoid abrupt changes, such as Scaling or Border width.
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• Bézier — The Bézier interpolation option is similar to the Spline interpolation option,
in that the parameter value changes smoothly at each keyframe. In addition, the Bézier
interpolation option provides direction handles at each keyframe. You adjust the rate at
which the parameter value changes by manipulating the direction handles.
Active keyframe
Direction handles
Direction bar
Direction handles
When you click a direction handle and drag it, you change the height and angle of the
curve. The curve responds as if you were gently tugging it like a piece of string. The
curve remains anchored to the keyframes on either side of the active keyframe.
Use the Bézier interpolation option (or the Spline interpolation option) for any
parameter for which you want to avoid abrupt changes.
n You can use the Bézier interpolation option to create abrupt changes. “Break” the direction
handles using modifier keys and adjust each side of the curve independently. For more
information, see “Adjusting Parameter Values with the Bézier Interpolation Option” on
page 112.
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• Independently — Dragging a direction handle changes both the length and rotation of
the selected handle. The opposite handle does not change. You do this by “breaking” the
handle.
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Using Advanced Keyframes
The default adjustment method is symmetrical. You change the adjustment method using the
Alt key. See “Changing the Adjustment Method for the Bézier Interpolation Option” on
page 114.
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n When you make an adjustment to a direction handle, the Avid editing application remembers
which adjustment method you used. If you do not want to change the adjustment method, do
not Alt+click the direction handle before making another adjustment to the same handle.
Instead, just click the direction handle, and drag it to its new location.
For example, suppose you make an adjustment using independent direction handles, and
then move the cursor away from the keyframe. To continue using independent direction
handles, click the direction handle and make further adjustments. To change the adjustment
method from independent to symmetrical, Alt+click the direction handle.
You do not have to select a keyframe from an open keyframe graph to use Align Keyframes
and Slip Keyframes. You can select keyframes in any keyframe track.
n Disabling Set Position To Keyframe can make it easier for you to use Align Keyframes and
Slip Keyframes. See “Options for Using Advanced Keyframes” on page 124.
You can use Align Keyframes and Slip Keyframes within a single keyframe track, by
selecting a single active keyframe. You can also use Align Keyframes and Slip Keyframes to
bring several parameters into alignment, by selecting an active keyframe in more than one
parameter and then choosing where you invoke the shortcut menu. See “Selecting and
Deselecting Advanced Keyframes” on page 96.
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Using Advanced Keyframes
When you select more than one keyframe in a single keyframe track, the Avid editing
application uses the most recently selected one as the reference keyframe for aligning and
slipping keyframes. In addition, there are special considerations when you align keyframes
in a track with both selected keyframes and deselected keyframes. For more information, see
“Aligning Keyframes” on page 115.
Both Align Keyframes and Slip Keyframes can move keyframes outside the time boundaries
of the keyframe graph. That is, you can make the effect behave as if parameter values are
changing before the beginning or after the end of the effect.
Aligning Keyframes
In each of the procedures below, the reference keyframe of any keyframe graph is the
keyframe you activated most recently in that keyframe graph.
To align the reference keyframe to the position indicator, in one keyframe track:
t Right-click a keyframe track, and select Align Keyframes.
To align the reference keyframes to the position indicator, in one parameter group:
t Right-click the parameter group track, and select Align Keyframes.
The reference keyframes move to the position indicator.
To align the reference keyframes to the position indicator, in the entire effect:
t Right-click the effect track, and select Align Keyframes.
The reference keyframes of the entire effect move to the position indicator.
n In each keyframe track, Align Keyframes will not move the reference keyframe beyond an
intervening keyframe; that is, a keyframe between the reference keyframe and the position
indicator. If there is an intervening keyframe, the reference keyframe moves to within one
frame or field of it.
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Align Keyframes
No intervening keyframe
Before
Active keyframe
After
Before
Active keyframe
After
Align Keyframes exhibits more complex behavior when you have multiple keyframes
selected in one keyframe graph.
If you select all keyframes in one keyframe graph, Align Keyframes is equivalent to Slip
Keyframes. The reference keyframe moves to the position indicator, and all other keyframes
maintain their position relative to the reference keyframe.
Deselected (gray) keyframes do not move. All selected keyframes do move, as close to the
target position as possible, unless a deselected keyframe intervenes.
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Reference
keyframe Before
After
Reference
keyframe Before
After
Slipping Keyframes
In each of the procedures below, the reference keyframe of any keyframe graph is the
keyframe you activated most recently in that keyframe graph.
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Slip Keyframes
Active keyframe
Before
After
n To keep the Avid editing application from creating starting and ending keyframes when you
promote an effect, deselect Automatic Start and End Keyframes in the Effect Editor entry in
the Settings scroll list.
In a keyframe graph, the first keyframe and the last keyframe are the bracketing keyframes
for the parameter. The Avid editing application determines parameter values beyond the
bracketing keyframes using either Extrapolate or Hold.
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With Extrapolate enabled, the Avid editing application extrapolates — that is, estimates
more values for — the parameter values at the start and end of an effect using the values at
the bracketing keyframes. Parameter values continue to change over time. The application
calculates new values using the interpolation option in effect for that parameter.
In the previous illustration, the blue lines represent the parameter value before and after the
bracketing keyframes and show the extrapolation of the parameter value.
n You might find it useful to view the color images in the Help or in the online version of this
document on the online library CD-ROM.
For example, if the parameter value between the last two keyframes increases as the end of
the effect approaches, the parameter value continues to increase until the end of the effect.
Similarly, if the first keyframe is not at the very beginning of the clip, the Avid editing
application extrapolates the parameter value from the start of the effect up to the first
keyframe.
With Hold enabled, the application uses only the parameter values at the bracketing
keyframes to set values at the start and end of the effect. The parameter values hold steady
— that is, are the same — from the start of the effect to the first keyframe, and again from
the last keyframe to the end of the effect.
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In the previous illustration, the horizontal blue lines indicate the parameter value before the
first keyframe and after the last keyframe.
Extrapolate and Hold are useful any time you slip keyframes or align keyframes in such a
way that a bracketing keyframe falls within the effect, or if you are using fixed keyframes for
a parameter and you trim in or trim out the effect so that a bracketing keyframe falls within
the effect.
n The Extrapolate or Hold setting remains in effect if you trim in or trim out the effect.
In either case, you do not have an explicitly defined value outside the bracketing keyframes.
Extrapolate and Hold can save you the trouble of individually setting new values for each
parameter whenever you make changes to the position of keyframes or the length of the
effect.
Bracketing keyframes
Start of effect End of effect
When you select Extrapolate, the application estimates more values for the parameter before
and after the bracketing keyframes using the values at the bracketing keyframes. Parameter
values continue to change over time. The application calculates new values using the
interpolation option in effect for that parameter.
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When you select Hold, the application uses only the parameter values at the bracketing
keyframes to set values before and after the bracketing keyframes. The parameter values are
the same from the start of the effect to the first keyframe, and again from the last keyframe to
the end of the effect.
n As a result of slipping the keyframes in the previous examples, the last keyframe has moved
out of the keyframe graph view but is still present and is still the bracketing keyframe. The
keyframe visible at the right edge of the keyframe graph (the third keyframe) is not a
bracketing keyframe. Therefore, the parameter values in effect from the third keyframe to the
end of the effect are calculated along the curve between the third keyframe and the last
(bracketing) keyframe.
n You set Extrapolate and Hold independently for each parameter in an effect. The default
condition is Hold.
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You zoom and scroll the view in a keyframe graph using the zoom slider and the scroll
thumbwheel at the bottom of the Effect Editor.
The zoom slider in the scale bar stretches and contracts the view in a keyframe graph
centered around the position indicator. This allows you to either zoom in to focus on a
specific area of your keyframe graph or zoom out to display the entire keyframe graph.
To zoom in on a section of a keyframe graph at the position indicator and then zoom
out:
1. Click the zoom slider, and drag it to the right.
The view in the keyframe graph expands horizontally and shows more detail.
The scroll thumbwheel scrolls the view in a keyframe graph left or right.
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Resize the keyframe graph by manipulating the size of the Effect Editor and by expanding or
contracting the vertical size of the keyframe graph.
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If you move the view in a keyframe graph so that you can no longer see the keyframes, you
can use the shortcut menu to vertically recenter the keyframes in the keyframe graph.
n Depending on how you have scaled and zoomed your keyframe graph, you might not see any
keyframes even after resetting the graph view. Try scrolling the keyframe graph left or right,
or zoom out until keyframes appear.
n The Effect Editor shortcut menu is available only for effects with advanced keyframes.
The following table describes the shortcut menu options for the Effect Editor.
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Option Description
Indent Rows When selected, parameter rows are indented from the parameter category row, and
any parameter subgroups are indented again. When deselected, the left edges of
parameter rows line up with the parameter category row.
Large Text When selected, text in the Effect Editor appears in 12-point size. When deselected,
text in the Effect Editor appears in the default size, 10 points.
Thumbwheels When deselected, variable controls in the Effect Editor appear as the default slider
control. When selected, variable controls appear as thumbwheels. For information on
using thumbwheels, see “Using Parameter Sliders” on page 63.
Sliders Thumbwheels
Real-Time Update When selected, the Avid editing application updates the rendered effect image in real
time. Because the update can be slow for complex effects, you have the option to
deselect updating in real time.
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Option Description
Set Position To Keyframe With Set Position To Keyframe selected, when you click a keyframe, the Avid editing
application moves the position indicator to the keyframe. With Set Position To
Keyframe deselected, when you click a keyframe, the position indicator does not
move. Deselecting Set Position To Keyframe allows you to align a keyframe to the
position indicator. See “Align Keyframes and Slip Keyframes” on page 114.
Update Position While When selected, the position indicator in the Effect Editor moves while you play the
Playing effect. Because using Update Position While Playing can cause video underrun
problems in complex real-time effects, the option is deselected by default.
Show Add Keyframe When this option is selected, the Add Keyframe Mode menu (or the Delete Keyframe
Mode Menu Mode menu) appears when you use the Add Keyframe button to add (or delete)
keyframes. See “Using the Add Keyframe Mode Menu and the Delete Keyframe
Mode Menu” on page 88.
With Show Add Keyframe Mode Menu deselected, using the Add Keyframe button
performs the default command from the list below (Add Keyframe button options),
without displaying the Add Keyframe Mode menu or the Delete Keyframe Mode
menu.
Add Keyframe button Select one as the default command for the Add Keyframe button.
options:
• When you deselect Show Add Keyframe Mode Menu, clicking the Add
• Add Keyframes To Keyframe button once performs the default command.
Active Parameter • When you select Show Add Keyframe Mode Menu, clicking the Add Keyframe
• Add Keyframes To button twice performs the default command. (The first click displays the Add
Active Group Keyframe Mode menu, at which point you can select another command.)
• Add Keyframes To
Open Groups
n The selection you make for the Add Keyframe mode is mirrored in the Delete
Keyframe Mode menu, and vice versa. For example, when you change your
selection to Add Keyframe To Enabled Groups, the Delete Keyframe mode
• Add Keyframes To changes to Delete Keyframe From Enabled Groups.
Enabled Groups
For a description of each command, see “Using the Add Keyframe Mode Menu and
• Add Keyframes To the Delete Keyframe Mode Menu” on page 88.
Open Graphs
• Add Keyframes To
All Parameters
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Chapter 4
Playing and Rendering Effects
This chapter provides information on playing and rendering effects that extends the
information provided in “Main Topics: Working with Effects: Basics” in the Help. It also
describes how to manage media effect files on your system.
• Previewing Effect Frames with Render On-the-Fly
• Advanced Effects Playback Information
• Rendering Effects
• Managing Effect Media Files
When Render On-the-Fly is selected, whenever you change the frame you are monitoring,
the Avid editing application updates to show the image that results from any effects applied
to that frame. Depending on the number and complexity of effects, there might be a
perceptible delay before the image updates in the Composer monitor.
When Render On-the-Fly is deselected, the application shows the monitored frame as if no
effects had been applied to it. You can deselect Render On-the-Fly to avoid delays in image
updating when you are not concerned about the look of effects.
Render On-the-Fly controls how your Avid editing application displays a frame only when
the position indicator is stationary at that frame. During playback (that is, while the position
indicator is in motion), the application’s ability to display effects depends on whether real-
time effects are enabled and on other associated factors. For more information, see
“Advanced Effects Playback Information” on page 128.
Chapter 4 Playing and Rendering Effects
Using Render On-the-Fly can slow down your editing of a sequence. If you are compositing
and then change the frame you are monitoring, you must wait for the single frame to render.
Instead of waiting for rendering to finish, you can interrupt Render On-the-Fly. Interrupting
Render On-the-Fly interrupts only the rendering of non-real-time effects.
Real-time effects playback has no effect on the methods you use when you apply and modify
the effects themselves.
This section includes advanced information about playback of video effects.For basic
information, see “Playback of Video Effects” in the Help.
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• Use the Expert Render command on those parts of the sequence where the Avid editing
application had difficulties during playback.
The Avid editing application marks these parts of the sequence in the Timeline. For
more information, see “Understanding Real-Time Playback Information in the
Timeline” and “ExpertRender” in the Help.
• Use the Video Quality Menu button to select a lower quality for playback.
This increases the Avid editing application’s ability to process effects at the expense of
reducing image quality. For more information, see “Playing Back at Different Video
Qualities” in the Help.
• In the Video Display Settings dialog box, increase the number of seconds of video to
prefill.
This setting instructs the Avid editing application to delay the beginning of playback by
the number of seconds you specify. During this time, the application processes frames in
advance and stores them in memory. When playback begins, the application starts to
display the preprocessed frames while it continues to process new ones. The application
will continue to play back the sequence successfully in real time unless it exhausts its
supply of preprocessed frames. By accepting a delay at the beginning of playback, you
increase the likelihood that the application will play the material successfully. The
maximum delay you can specify is 10 seconds.
The Video Display settings dialog box is available in the Settings scroll list of the
Project window and from the Video Quality button in the Timeline bottom toolbar.
n If the amount of memory available is limited, the Avid editing application might not be able
to prefill the full number of seconds that you specify. As a result, the delay you experience
before playback begins might be less than the number of seconds you specify. It cannot be
more than that number.
n If you have Avid Mojo hardware attached to your system and are using the Avid Mojo
hardware for playback, see “Playing Back at Different Video Qualities” in the Help. If you
have Avid Mojo hardware attached to your system and are using the Avid Mojo hardware for
playback, see “Playing Back at Different Video Qualities” in the Help.
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To play real-time effects directly to a DV device connected through the IEEE-1394 card:
1. With a DV device connected to the IEEE-1394 card on your computer, select Special >
Device > IEEE 1394.
2. Right-click the Video Quality menu button, and then select Output to DV Device.
3. Right-click the Video Quality button, and select Format, and then select the compressed
format to be sent to the DV device:
- DV25 411 - enabled in any SD project
- DV25 420 - enabled only in PAL SD projects
- DV50 - enabled in any SD project
- DVCPRO HD - enabled only in HD 720p 59.94, 1080i 50, and 1080i 59.94 projects
4. If you are in an SD project, right-click the Video Quality button, and then select
Realtime Encoding.
- When you select Realtime Encoding, you are in real-time effects mode. The stream
is encoded to the format selected in the Video Quality menu. Enabling Realtime
Encoding is helpful if you have a faster processor because it allows you to bypass
rendering many of your effects to disk.
- When Realtime Encoding is not selected, you are in native play mode. All effects
must be rendered and any media not matching the selected format will be played as
black. The Video Quality menu only allows for Full Quality (green) mode.
Disabling Realtime Encoding is helpful if your machine has a slower processor.
n For existing software-only customers, Realtime Encoding replaces the blue-dot mode feature
on your system.
n Realtime Encoding applies only to playing to a DV device with DV25 and DV50 media.
n For information on playing back SD and HD media, see“Playing Back Footage” in the
Help.
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Rendering Effects
Blend effect category in the Effect Palette with Blend effect category in the Effect Palette with
real-time effects disabled. No dots indicate that real-time effects enabled. Green dots indicate that
the effects will not play in real time. the effects might play in real time.
Effect icons in the Timeline with real-time effects Effect icons in the Timeline with real-time effects
disabled. Blue dots indicate that the effects will enabled. Green dots indicate that the effects
not play in real time. might play in real time.
Rendering Effects
Rendering is the process of calculating and storing video information for the finished look of
an effect so that the effect always plays in real time at full quality. This section provides
advanced information on rendering effects.
2. Select the appropriate options, based on the descriptions in the following table and then
click OK.
Option Description
Render Completion Sets a sound to activate once the rendering process is complete. This is useful when
Sound you are rendering multiple effects.
• System Beep Sets the rendering completion sound to match the sound set for your operating system.
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Option Description
Motion Effects Render These two pulldown menus determine the processing method when existing motion
Using and effects and Timewarp effects are rendered or rerendered.
Timewarp Effects
Render Using
• Original Preference Causes effects to be rendered as whatever type they were when originally created.
• Duplicated Field Displays a single field in the effect. For two-field media, this reduces the information
stored by half because it drops one field of the image, resulting in a lower quality
image. For single-field media, this is usually the best choice because of its speed (the
other options do not improve effect quality for single-field media).
With JFIF resolutions, selecting this option causes the effect to render in the shortest
amount of time. With DV and MPEG resolutions, the effect renders approximately as
quickly as it would if you selected Both Fields as the rendering option.
• Both Fields Displays both fields in the effect. For example, the first two frames of a half-speed
(50%) slow-motion effect repeat the original Frame 1 (both fields) twice. This option
is good for shots without inter-field motion, NTSC or PAL film-to-tape transfers, and
still shots. With footage that includes inter-field motion, this method might result in
minor shifting or bumping of the image because it disturbs the original order of fields:
a Field 1 will appear both before and after the corresponding Field 2.
The effect renders relatively quickly. For best results, you should use evenly divisible
frame rates with this option.
• Interpolated Field Creates a second field for the effect by combining scan line pairs from the first field in
the original media. This option calculates the motion effect at the field level rather
than the frame level. Because the Avid editing application considers all fields and does
not disturb the original order of fields, the smoothest effect results.
Effects created using this option take the longest amount of time to render.
• VTR-Style Creates a second field for the effect by shifting selected video fields of the original
media by a full scan line. This technique is similar to that used by high-quality
professional video decks when playing footage at less than normal speed. This option
also creates the motion effect at the field level rather than the frame level; however,
because pixels are not filtered, the final image is sharper than that created by the
Interpolated Field option. The image might display some slight jitter at certain speeds.
The time needed to render effects created with this option is longer than the time for
effects created using either Duplicated Field or Both Fields but similar to the time
needed for Interpolated Field.
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Option Description
• Blended Interpolated (Timewarp only) Blends (averages) pixels from the original frames or fields to create
intermediate frames or fields. For example, at 25% speed, the application creates three
blended images between outgoing Image A and incoming Image B. The first blended
image weights the pixels from Image A at 75% and Image B at 25%. The second
blended image weights the pixels from Image A at 50% and Image B at 50%. The
third blended image weights the pixels from Image A at 25% and Image B at 75%.
Objects in motion from Image A to Image B appear to fade out of Image A and fade in
to Image B.
Timewarp effects created using Blended Interpolated or Blended VTR render less
quickly than Interpolated Field or VTR-Style.
• Blended VTR (Timewarp only) First creates a second field for the effect by shifting selected video
fields of the original media by a full scan line. Then blends (averages) pixels from the
original frames or fields to create intermediate frames or fields. For example, at 25%
speed, the application creates three blended images between outgoing Image A and
incoming Image B. The first blended image weights the pixels from Image A at 75%
and Image B at 25%. The second blended image weights the pixels from Image A at
50% and Image B at 50%. The third blended image weights the pixels from Image A
at 25% and Image B at 75%. Objects in motion from Image A to Image B appear to
fade out of Image A and fade in to Image B.
Timewarp effects created using Blended Interpolated or Blended VTR render less
quickly than Interpolated Field or VTR-Style.
Effects Quality Render Lets you override the selection you made in the Effect Editor for individual effects.
Using You can change from standard rendering to HQ rendering for your entire sequence,
once you are satisfied with your draft version, by using the Render Settings selection.
You can also choose to set all effect rendering to standard if you want to decrease
rendering time.
• Quality Set in Each Causes effects to be rendered as whatever type they were when originally created.
Effect
• Standard Quality Causes effects to be rendered as Standard Quality, regardless of whether the HQ
button was selected for the individual effect.
Show Intermediate Displays the progress of the rendering process on the system monitor.
Results
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Partial Render
If you interrupt a render that is not complete, the Avid editing application allows you to save
the completed portion of the render.
You can finish the render later by resubmitting the effect for rendering. The Avid editing
application then renders only the part of the effect that has not been rendered previously and
will save that part as a separate precompute.
This feature is especially useful if you have to interrupt a long render of a single effect, such
as a Submaster effect.
You can also use the Render Ranges command in the Timeline Fast menu to customize the
Timeline so that it indicates which parts of an effect the Avid editing application has
rendered.
Interrupting a Render
To interrupt a render:
1. Press Ctrl+period to interrupt the render.
A message box opens.
2. Do one of the following:
t Click Keep to save the material already rendered.
t Click Discard to end the render without saving the material already rendered.
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n Render Ranges indicator lines do not display if Show Effect Contents is selected in the
Timeline Settings dialog box.
n The All option of the Render Ranges display provides a simple visual indication of which
effects are unrendered. It is not an indication of which effects might need to be rendered to
achieve successful playback.
n The playback behavior of a partially rendered effect depends on the frame at which playback
begins. If playback begins at a rendered frame, the Avid editing application attempts to play
the entire effect in real time. You see the rendered portion in real time but cannot see the
unrendered portion. If playback begins at a non-rendered frame, the application plays the
entire effect using Render On-the-Fly.
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n To prevent this dialog box from opening, press and hold the Alt key when you click the
Render Effect button. the Avid editing application will use the last drive selected.
3. Click the Drive button, and select a drive for the rendered media.
The Effect Source Drive is the drive where the media on the outgoing shot of a transition
resides.
4. Click OK.
If there is not enough room on the drive, the Avid editing application displays a message
box that gives you the following choices:
- Stop — Stop the rendering process and return to the Render Effect dialog box, and
then select another drive before continuing.
- Continue — Attempt to render the effect anyway, in case there might be enough
room on the drive.
The effect is rendered, and a precompute master clip is stored on the drive you selected.
n To display the estimated render time during rendering, press the T key on the keyboard.
Press the T key again to clear the display. Press the P key to view percent rendered.
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4. Click the Drive button, and select a drive on which to store the rendered effects.
The Effect Source Drive is the drive where the media on the outgoing shot of a transition
resides.
5. Click OK.
If there is not enough room on the drive, the Avid editing application displays a message
box that gives you the following choices:
- Stop — Stop the rendering process and return to the Render Effects dialog box, and
then select another drive before continuing.
- Continue — Attempt to render the effects anyway, in case there might be enough
room on the drive.
The Avid editing application renders all effects at the position in the Timeline.
n To display the estimated render time during rendering, press the T key on the keyboard.
Press the T key again to clear the display. Press the P key to view percent rendered.
n Save your sequence before you use this feature. Depending on the number, type, and
complexity of the effects, the batch process can take a long time.
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4. Click the Drive button, and select a drive on which to store the rendered effect.
The Effect Source Drive is the drive where the media on the outgoing shot of a transition
resides.
5. Click OK.
The Avid editing application renders all effects between the IN and OUT points.
n If the drive is near capacity, a message box opens and warns you that there might not be
enough space to store the rendered effect. You can click Stop to stop the rendering process
and return to the Render Effects dialog box, and then select another drive before continuing.
Alternatively, you can click Continue to attempt to render the effects anyway, in case there
might be enough space on the drive.
n To display the estimated render time during rendering, press the T key on the keyboard.
Press the T key again to clear the display. Press the P key to view percent rendered.
n Another way to speed up rendering is to use the Submaster effect. See “Submaster Editing”
on page 191.
The results of 16-bit precision rendering are more obvious with 10-bit resolutions than with
8-bit resolutions. However, 16-bit precision can be useful with 8-bit resolutions if you use
color effects or use nested effects with many levels of nesting. Because it takes longer to
render effects with 16-bit precision, you need to determine when the additional time will be
useful.
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Some effects do not support 16-bit processing. See the Readme file for a list of effects that
do not support 16-bit processing.
n Rendering times will be slower when using 16-bit processing. Turning on HQ (high quality
render mode) for an effect can add additional rendering time as well. For more information
on HQ, see “Rendering HQ (Highest Quality) Effects” on page 141.
3. Set the Render FX using bit depth option to one of the following:
- Select 8-bit when rendering time is more important than image quality. Also use
this option if you are mainly working with effects that don’t support 16-bit
precision.
- Select 16-bit if you want the best overall image quality. Use this option if you use
10-bit resolutions, use many levels of nested effects, or want the best color fidelity
for rendered effects.
- Select Automatic if you want the media source to determine the effects resolution.
This is the default.
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The HQ button has a global setting in the Render Settings dialog box. The Effects Quality
Render Using menu lets you override the selection you made in the Effect Editor for
individual effects.
You can easily change from standard rendering to HQ rendering for your entire sequence,
once you are satisfied with your draft version, by using the Render Settings selection. You
can also choose to set all effect rendering to standard if you want to decrease rendering time.
For more information, see “Creating and Using Render Settings” on page 131.
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n Once the application begins rendering, it changes all affected HQ settings to the Effects
Quality Render Using value in the active Render setting. If you cancel the render, HQ
settings for individual effects do not revert to their previous values.
For example, suppose you apply several effects to a sequence and use the HQ button in the
Effect Editor to select HQ rendering for some but not all the effects. In the active Render
setting, you set Effects Quality Render Using to Highest Quality. You set an IN point and an
OUT point, and select Clip > Render In/Out.
When you start the render, the application immediately changes all the effects between the
IN point and the OUT point to HQ rendering, if the HQ render is available for a given effect.
If you cancel the render, the HQ settings that were changed will not be changed back. You
must reset the HQ settings individually.
The Avid editing application overwrites or automatically deletes a media file from your
drive only if you:
• Render an effect two or more times with the Render Effect button.
• Close the project before either an Auto Save or a manual save occurs.
In this case, the Avid editing application automatically saves the last-rendered effect and
deletes the earlier, unreferenced versions. This autodeletion applies only to effects rendered
since the last save or project close.
This prevents you from deleting media that might be necessary to play other versions of the
sequence. If you want to remove media files from your drive to save space, you have to
manually delete the files.
For complete information on the media management features and on the use of the Media
tool, see “Managing Media Files” in the Help.
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Rendered effect
(precompute)
clips
n You can reveal media files for only one item in a bin at a time.
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4. (Option) If more than one media file is associated with the clip, the Avid editing
application displays a message box prompting you to reveal the next file. Do one of the
following:
t Click OK to reveal the next file.
If the Explorer window disappears from view, bring it forward by pressing and
holding the Alt key and pressing the Tab key until you select the Explorer window
containing the OMFI MediaFiles folder information.
t Click Cancel to end the Reveal File operation.
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2. In the bin, select the clip or clips whose media you want to delete.
In this example, two items are selected: a title and a motion effect.
4. Select the appropriate check boxes for the material you want to delete, and then click
OK.
For example, to delete only effect media files, select “delete n associated media file(s)”
beneath each of the appropriate effect clip types and deselect all other check boxes. Make
sure that you select only those file types you want to delete.
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Chapter 5
Working with Third-Party
Plug-In Effects
You can use third-party plug-in effects to add new effects or to update existing effects. This
chapter describes how to work with third-party plug-in effects.
Some of the effects that are supplied with your Avid editing application are AVX plug-in
effects, for example, the Illusion FX category of effects. The exact set of Avid-supplied AVX
plug-in effects varies depending on the model of your Avid editing application.
For a complete, up-to-date list of AVX plug-in vendors and other information on AVX, visit
the AVX Web site:
www.avid.com/thirdparty/developers/AVX/displayPartners.html
After you install third-party plug-ins, the effects appear in the Effect Palette in their own
category (usually the name of the plug-in vendor). Individual effects all have a plug-in icon.
The plug-in icon also appears in the Timeline when you have applied a third-party plug-in
effect. After you create an effect, you can save it as an effect template and reapply the
template to other transitions or segments in your sequence. Effect templates also appear in a
special section at the bottom of the Effect Palette.
Chapter 5 Working with Third-Party Plug-In Effects
n The Avid application also supports Digidesign® AudioSuite™ plug-ins. These plug-ins apply
only to audio clips and do not appear in the Effect Palette. For more information, see
“Working with Audio: Basics” in the Help.
n If you are transferring from another system a project that includes sequences with AVX plug-
in effects, you must install matching AVX plug-ins in order to see the effects.
AVX 2.0 plug-ins automatically use the advanced keyframe interface. You do not need to
promote them as you do with many other effects. Whether a particular AVX 2.0 effect
supports 16-bit processing is up to the plug-in vendor. For more information on 16-bit
effects processing, see “16-Bit Processing Support for Rendered Effects” on page 139.
AVX 1.x plug-ins are compatible with this release but do not take advantage of the advanced
keyframe model or 16-bit processing.
Some vendors allow you to promote AVX 1.x plug-ins to an AVX 2.0 version. For more
information, see “Upgrading and Promoting AVX Plug-ins” on page 151.
Each time you apply an AVX plug-in to a sequence, the Avid application keeps the effect
resident in memory. When you close the bin containing the sequence, the application also
closes the AVX plug-ins, freeing the memory. If you have applied many plug-ins and you
find your Avid application running out of memory, use the following procedure to free the
memory being used by the plug-ins.
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c If an AVX plug-in has an installation program, always use the program to install the
plug-ins. For more information, see the documentation for the plug-in.
Some AVX plug-ins do not have an installation program and must be installed manually.
2. Copy the plug-in files from the software vendor’s folder to the corresponding AVX
Plug-Ins folder located on your Avid system.
t AVX 2.0 plug-ins must be installed in the following folder:
C:\Program Files\Avid\Avid editing application\AVX2_Plug-Ins
where application name is the name of your Avid editing application.
t The default location for AVX 1.x plug-ins is:
C:\Program Files\Avid\AVX_Plug-Ins
The AVX 1.x Plug-Ins folder might be in a different location on your system.
c (AVX 1.x plug-ins only) You must place AVX 1.x plug-ins directly in the corresponding
AVX_Plug-Ins folder. They cannot be inside another folder within this folder or
elsewhere on the Avid system. If they are, the Avid application will not recognize them.
n If the AVX 1.x AVX_Plug-Ins folders does not appear in the default location and you do not
know where the folder is located, you can use the Regedit application that comes with your
Windows system to locate the folder. For more information, see “Locating the AVX 1.x Plug-
Ins Folder (Windows Only)” on page 150.
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n (Windows only) If the plug-in effects do not appear in the Effect Palette after installation, see
“Troubleshooting AVX Plug-Ins” on page 155.
c This section applies only to AVX 1.x plug-ins. AVX 2.0 plug-ins folders are always
stored in the same location. See “Installing AVX Plug-ins” on page 149.
When the Avid application is first installed, the installation program asks the administrator
to select a location for the AVX_Plug-Ins folder. The default path is:
C:\Program Files\Avid\AVX_Plug-Ins
If the administrator accepts the default location for the AVX_Plug-Ins folder, you can install
AVX plug-ins here.
If the AVX_Plug-Ins folder is not in the default location, or if the effects are not appearing in
the Effect Palette after you install them, you can use the Regedit application that comes with
your Windows system to locate the AVX_Plug-Ins folder.
c Use the following procedure only to obtain information on the location of the
AVX_Plug-Ins folder. Do not change any of the information in the Windows Registry.
Changing values in the Windows Registry might affect the performance of your
system.
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4. Click the AVX Plug-Ins folder in the left pane, and then check the entry for “Directory”
in the right pane.
The value of this entry is the path that contains the AVX_Plug-Ins folder. For example,
if the AVX_Plug-Ins folder is in its default location, the Directory entry will be
“C:\Program Files\Avid.” If you navigate to C:\Program Files\Avid using My Computer
or Windows Explorer, you will find the AVX_Plug-Ins folder in that location.
HKEY_LOCAL_MACHINE\SOFTWARE\Avid Technology\AVX Plug-Ins Directory entry. The path listed here is the
path that contains the AVX_Plug-Ins folder.
c You must place AVX 1.x plug-ins directly in the AVX_Plug-Ins folder. They cannot be
inside another folder within this folder or elsewhere on the Avid system. If they are, the
Avid application will not recognize them.
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This section describes how to update an AVX 1.x plug-in with a newer AVX 1.x plug-in or
update an AVX 2.0 plug-in with a newer AVX 2.0 plug-in.
You can upgrade an AVX plug-in simply by uninstalling the old version of the plug-in and
installing the new version in your AVX2_Plug-Ins or AVX_Plug-Ins folder.
Once you have installed a new version of an AVX plug-in, your Avid application upgrades
existing effects in sequences to be compatible with the new version. The existing parameter
values for the effect appear in the Effect Editor or in the plug-in’s own user interface.
If the new version of the plug-in has new or redesigned parameter controls, the Avid
application sets these controls to their default settings for existing effects. Controls that are
unchanged from the older version of the plug-in retain the values previously set by the user.
c (AVX 1.x plug-ins only) Once a plug-in effect or transition has been upgraded, you
should not reinstall the older version of the plug-in. The Avid application cannot use an
older version of a plug-in to process effects that have been created with a newer
version. Similarly, if you transfer projects between systems, an effect created with a
newer version of a plug-in will not work on a system that has an older version installed.
c It may be possible to downgrade an AVX 2.0 plug-in but it depends on the vendor’s
implementation. See your plug-in documentation for details.
Some vendors allow you to promote AVX 1.x plug-ins to an AVX 2.0 version. In order to do
this you must have both versions of the plug-in installed on your system.
n Once you promote an effect to AVX 2.0 and save the effect in a bin, you cannot demote it
back to AVX 1.x. This is important if you are moving sequences and effects between different
Avid editing systems. If you will be moving sequences and effects between newer and older
Avid editing systems, you might want to keep the plug-in effect at the 1.x version.
n New parameters might not exactly match the old parameters. It depends on how the vendor
implements the new version of the plug-in.
Some plug-in effects take an arbitrary number of tracks as input. The Avid application
allows you to select the number of video inputs from the AVX Optional Inputs dialog box.
n For more information on the multiple track capabilities of a plug-in, see the documentation
for that plug-in.
To assign multiple tracks to a plug-in effect by using the AVX Optional Inputs dialog
box:
1. Drag the plug-in icon to the Timeline.
If the plug-in supports a variable number of input tracks, the AVX Optional Inputs
dialog box opens.
2. Click the Number of Tracks pop-up menu, select the number of video inputs, and then
click OK.
For more information on nested effects, see “Nesting Effects” on page 185.
AVX 1.x plug-ins use a variety of interfaces that give you control over the effects. Plug-in
vendors have the following styles for controls:
• Standard buttons and parameter controls
The Effect Editor for a specific plug-in might include only Avid standard buttons and
parameter controls, or it might include additional custom controls presented in the
Effect Editor using an Avid-like interface.
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If an AVX plug-in has a custom interface, you access that interface from the Effect Editor.
n Dialog boxes that open as part of an AVX plug-in’s custom interface are modal dialog boxes.
If you move one of these dialog boxes, the screen behind the dialog box will not redraw. To
restore your screen, close the dialog box.
This section introduces some of the custom controls that might appear in the Effect Editor
for an AVX 1.x plug-in effect. For more information on using these controls, and other
controls specific to individual effects, see the documentation for the plug-in.
Some plug-in effects allow you to adjust an image by using controls that appear as overlays,
such as handles and wire frames, in the Effect Preview monitor. You access these overlays
by clicking the Outline/Path button at the bottom of the Effect Editor. In some cases, you can
then access further controls by clicking buttons on the right side of the Effect Editor that are
similar to the buttons available in standard Avid 3D effects.
The Angle control is an Effect Editor parameter that is not available in standard Avid effects
but appears in some AVX plug-in effects. The Angle allows you to manipulate an effect’s
angle or direction by dragging within a graphic representation of a circle to alter the angle or
direction value. Values can be positive or negative and are not limited to a single 360º
rotation.
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AVX 2.0 Plug-ins can also use a variety of interfaces to give you control over the effects:
• Standard advanced keyframe model buttons and parameter controls
• Custom dialog box only
In this case, the plug-in vendor adds a custom button to the advanced keyframe interface
to access their interface.
• Direct manipulation controls in the Effect Preview monitor
In this case, when you click the Outline/Path button in the Effect Editor, custom controls
appear over the image in the monitor.
For more information on how the plug-in vendor implements their interface, see the plug-in
vendor’s documentation.
Some plug-in vendors provide the ability to preview the effect in the client monitor. This
allows you to preview how the effect will look in the Avid editing application while you are
working on the effect in the plug-in interface. The effect will not play smoothly but you can
view the results frame by frame.
n The AVX Plug-ins custom interface cannot display frames on the client monitor if the
Capture tool is open.
If a plug-in does not work as expected and these suggestions do not solve the problem,
contact the plug-in vendor.
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AVX plug-ins have a plug-in icon in the Effect Palette and in the Timeline. If the plug-in
icon does not appear in the Effect Palette after installation, the plug-in might be in the wrong
folder. For more information, see “Locating the AVX 1.x Plug-Ins Folder (Windows Only)”
on page 150, or for Macintosh systems, see “Installing AVX Plug-ins” on page 149.
AVX plug-ins might not load correctly for a variety of reasons. In particular, even though it
is located correctly in the AVX2_Plug-Ins or AVX_Plug-Ins folder, a plug-in might require
supporting files — for example, .dll files — that are missing from your system or are
installed in the wrong location.
Also check the Console monitor for any messages about why the plug-in did not load
correctly.
If a correctly located plug-in does not load, check the plug-in documentation for information
on required supporting files.
If the application cannot render the plug-in, the plug-in might have expired or the plug-in’s
system application key (dongle) might be missing or damaged.
If you have problems rendering a plug-in effect, check the Console window. Some plug-ins
write more information about the failure to the Console window. Also, some plug-ins might
report the problem as a message in the Bin or in the Edit monitor.
AVX plug-ins have a plug-in icon in the Effect Palette and in the Timeline. If the effect icon
in the Timeline is blank, the application could not find the plug-in.
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If plug-in effect categories are not visible in the Effect Palette, either they are not installed
correctly or you might have an incorrect version of the AVXLibrary. Check the Console
window for a message that states that AVX was disabled.
• If AVX was not disabled, quit the Avid application, reinstall the plug-ins, and restart the
application.
• If AVX was disabled, contact Avid Technical Support to determine whether you need a
new version of the AVXLibrary.
To obtain Technical Support, visit the online Knowledge Base at
www.avid.com/onlinesupport.
Each time you apply an AVX plug-in to a sequence, the Avid application keeps the effect
resident in memory. When you close the bin containing the sequence, the application also
closes the AVX plug-ins, freeing the memory. To close the AVX plug-ins, see “AVX 1.x
Plug-ins and Memory Usage” on page 148.
n You can run After Effects on the same system as your Avid editing application. While you run
After Effects, After Effects uses the Avid DNA hardware. When you switch to the Avid editing
application, the Avid editing application takes control of the Avid DNA hardware.
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You install the Avid After Effects EMP plug-in from the Avid application CD-ROM as you
would install one of the auxiliary applications such as FilmScribe or MediaLog.
n The installer creates a Plugin/Avid folder to store the Avid After Effects EMP plug-in. Do not
change the name of this folder.
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Tips for Using the Avid After Effects EMP Plug-in (Windows Only)
You use the Avid After Effects EMP plug-in mainly to preview colors, objects, and anti-
aliased text on an NTSC or PAL monitor without having to export the composition to the
Avid editing application.
The Avid After Effect EMP plug-in accurately converts colors produced in After Effects to
color values that can be displayed on an NTSC or PAL monitor. It converts RGB 4:4:4
values to the YUV 4:2:2 values used for video output.
Playback Motion
Playback motion won’t be as smooth on the external monitor because After Effects displays
full progressive frames rather than interlaced fields. In order to view the interlaced video,
you must render the composition with the Field Render option active and then import the
composition into the Avid editing application.
Composition Settings
In order to view the identical image that you will see on the Avid editing application, select
one of the following resolutions for your After Effects composition:
• NTSC D1
• NTSC DV
• PAL D1/DV
If you use another resolution, After Effects resizes the image when it displays it on the
external monitor. This might cause some softening of the image. Color representation will
still be correct, but the display quality will differ from the image you will see in the Avid
editing application.
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Chapter 6
Creating and Customizing Motion
Effects
This chapter describes how to create and customize effects that alter motion in a clip. You
use traditional motion effects to change the speed at which the video plays or to create a
strobe motion effect. Creating a traditional motion effect results in a clip that has a uniform
speed from beginning to end. The Timewarp effect category contains effects with which you
can vary the speed during the clip. For example, you can start the clip at 0% (stopped) and
ramp up to 100% (full speed).
• Understanding Traditional Motion Effects
• Creating Traditional Motion Effects
• Considerations for Motion Effects in 24p or 25p Projects
• Using Timewarp Effects
• Using the FluidFilm Templates
You can also combine Variable Speed and Strobe Motion effects in a single clip.
Chapter 6 Creating and Customizing Motion Effects
The Avid editing application creates a traditional motion effect by creating a new clip in a
bin. You then edit the clip into your sequence using standard editing techniques.
Playback capabilities for traditional motion effects depend on the type of effect, the options
you select when creating the effect, and how you work with the effect after you first create it.
When you first create a traditional motion effect that requires rendering, you can render
immediately or create an unrendered version that you can render later in your workflow.
The Avid editing application creates traditional motion effects using one of four different
types — Duplicated Field, Both Fields, Interpolated Field, and VTR-Style. The Duplicated
Field and Both Fields types enable some motion effects to play in real time; the Interpolated
Field and VTR-Style types always require rendering.You select motion effect types based on
the quality you need for the final motion effect, the rendering time that each type requires,
and the media with which you are working (some types are useful only when you are
working with two-field media).
n For more information on motion effect types, including their relative quality and their
compatibility with different types of media, see “Traditional Motion Effect Parameters” on
page 362.
Your Avid editing application allows you to preview some kinds of unrendered traditional
motion effects in real time even if they require rendering for final playback. The application
cannot preview other kinds of unrendered motion effects; these effects will play as filler until
they are rendered. The following table provides a summary of playback capabilities for
traditional motion effects.
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Playback
Effect Capability Preview Capability
Variable Speed effects — forward slow motion and forward fast Real-time Real-time
motion. (Use a value of 0 or greater in the % Speed text box of the
Motion Effect dialog box.)
Variable Speed effects — reverse motion (all types). (Use a Non-real-time Play back as filler (black
negative value in the % Speed text box of the Motion Effect dialog image) until rendered
box.)
Strobe Motion effects (all types, including Strobe Motion effects Non-real-time Play back as filler (black
combined with Variable Speed effects) image) until rendered
In certain situations, you might need to render or rerender existing traditional motion effects.
To do this, follow one of the procedures described in “Rendering Effects” on page 131.
Information about the type and render status of motion effects appears in the Timeline in the
same form as that used for other effects. Each motion effect type has a distinct effect icon, as
shown in the following illustration.
Color-coded dots appear on Motion Effect icons to indicate whether they require rendering.
The following illustration shows typical examples of Motion Effect icons in the Timeline.
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When you render motion effects, the Avid editing application checks the Motion Effects
Render Using option in the active Render setting. If the Motion Effects Render Using option
is set to Original Preference (the default setting), the application makes no change to the
type of motion effects when it renders them. If the Motion Effects Render Using option is set
to a specific motion effect type, the application changes all motion effects to that type when
it renders them.
Whenever the Avid editing application changes the motion effect type during a rendering
operation, a message appears in the Console window, providing information about the
change. For more information, see “Creating and Using Render Settings” on page 131 and
“Displaying Information About Motion Effect Type Changes” on page 165.
The following is a list of the circumstances in which you might need to render or rerender
motion effects.
• You need to render any motion effect that requires rendering for successful playback if
you did not render that effect at the time you created it. This kind of effect appears with
a blue dot in the Timeline until it is rendered.
• You might need to render a motion effect so that it will play successfully in a complex
sequence even if that effect would not normally require rendering. (Motion effects that
display a green dot in the Timeline might not play back in real time under some
circumstances.) For more information on overall real-time playback capabilities, see
“Playback of Video Effects” in the Help.
• You might need to render or rerender motion effects when you edit them into a sequence
and perform trims or apply transition effects. If an effect that was previously rendered
(no colored dot in the Timeline) or that previously played in real time (green dot in the
Timeline) changes in such a way that it requires rendering, it will appear with a blue dot
in the Timeline. Only those parts of the Motion Effect clip that have been changed by
your editing require rendering. Using the Render Ranges command in the Timeline Fast
menu, you can see which parts of the motion effect require rendering. For more
information, see “Customizing Render Ranges Display” on page 135.
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Whenever motion effects in the Timeline are rendered or rerendered, the Avid editing
application uses the Motion Effects Render Using option in the active Render setting to
define the motion effect type for the new versions of the motion effects.
For example, you might start a project using single-field media and the Duplicated Field
type for motion effects. Later, you might rerecord the media at a two-field resolution, set the
Motion Effects Render Using option in the active Render setting to VTR-Style, and submit
the whole sequence for rendering. By doing this, you create new motion effects that are
higher quality and that can play with the two-field media.
n Changes to motion effect types are permanent changes to both the Motion Effect clip and its
associated media. You can return to the old motion effect type only by rerendering. To avoid
unnecessary rerendering, make sure that the Motion Effects Render Using option in the
active Render setting is set to the motion effect type you need.
The Avid editing application writes a message in the Console window whenever it changes
the type of motion effect during rendering. You can check these messages to verify the
changes that the application has made to your motion effects. Motion Effect icons in the
Timeline also change to reflect the new motion effect type.
3. (Option) If the new motion effect type is not the one you want, change the Motion
Effects Render Using option in the active Render settings, and then rerender the motion
effects.
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Creating a freeze frame is a two-step process. First you choose a Two-Field Freeze Frame
option and then you choose a duration for the resulting effect. You perform both steps using
the Clip > Freeze Frame menu.
4. Select Two Field Freeze Frames, and then select one of the following:
- Using Duplicated Field — The Avid editing application creates the effect using a
single field. While this reduces the vertical resolution of the image by one-half, it is
often the best option if the source footage contains rapid motion.
- Using Both Fields — The Avid editing application uses both fields to create the
effect. This option is especially useful when there is little or no motion in the
footage since it preserves all vertical resolution.
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- Using Interpolated Field — The Avid editing application creates a second field for
the effect by combining scan line pairs from the first field in the original media.
This might result in a slightly softer look to the freeze frame.
n For more information on these options, see “Traditional Motion Effect Parameters” on
page 362.
The selected option becomes the default until you select another option.
5. If you made a Two Field Freeze Frames choice in step 4, select Clip > Freeze Frame
again.
6. Do one of the following:
t Select a preconfigured duration.
t Select Other and type a custom duration in the dialog box; then click OK to enter
the new duration.
A dialog box opens, prompting you to select a target drive for the freeze frame media.
7. Click the Drive button, select a drive, and then click OK.
A new clip appears in the Source monitor and in the current bin preceded by a Motion
Effect icon. The new clip has the original clip name followed by the letters FF.
You can map the Freeze Frame command to a button or key. The Avid editing application
remembers the duration of the freeze frame and the option for two-field media if appropriate.
After you have mapped the command, you can create a freeze frame of the same type and
duration simply by clicking the button or pressing the key.
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n For more information on these options, see “Traditional Motion Effect Parameters” on
page 362.
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One common use for freeze frames is to create a segment that plays normally and then
freezes, either to superimpose text information or to add emphasis to the end of a sequence
before fading.
When you play the sequence, the footage plays full-motion and then freezes at the chosen
frame.
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Variable Speed
option
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- Interpolated Field — The Avid editing application creates a second field for the
effect by combining scan line pairs from the first field in the original media.
- VTR-Style — The Avid editing application creates a second field for the effect by
shifting selected video fields of the original media by a full scan line. This
technique is similar to that used by high-quality professional video decks when
playing footage at less than normal speed.
n For more information on these options, see “Traditional Motion Effect Parameters” on
page 362.
7. (Option) If a specific motion effect type is set as the Motion Effects Render Using
option in the active Render setting, The Avid editing application automatically selects
that type in the Motion Effect dialog box, makes all other types unavailable, and
displays the Ignore Render Setting check box. For example, the following illustration
shows that Both Fields has been selected as the active Render setting.
If you want to override the Render setting, click the Ignore Render Setting check box,
and then select one of the four options.
8. Complete the effect by doing one of the following:
t Click Create to create the new clip and close the dialog box. Another dialog box
asks you to select the bin for the effect.
t Click Create and Render to render the clip — creating new media files — and close
the dialog box. Another dialog box asks you to select the bin for the effect.
A new clip appears in the Source monitor and in the current bin. The clip has the
original clip name followed by the frame rate in parentheses. You can then edit this clip
into your sequence as you would any other clip.
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The Fit to Fill button is located on the Edit tab of the Command palette. This button
performs an overwrite edit and uses a motion effect to fill the marked duration in the
Timeline. When you click the Fit to Fill button, the Avid editing application automatically
creates a motion effect using the clip in the Source monitor. The application selects variable-
speed parameters so that the duration of the motion effect matches the IN to OUT duration
marked in the Timeline. The application then overwrites the motion effect into the sequence.
The motion effect you create with the Fit to Fill button uses the parameters you set in the
Render Settings and Media Creation dialog boxes. If the Render preference is set to Original
Preference, the new motion effect is rendered with duplicated fields.
n To create an unrendered motion effect, press the Alt key when you click the Fit to Fill button.
n You can also combine the Strobe Motion effect with the Variable Speed effect. For more
information on the Variable Speed effect, see “Creating a Variable Speed Effect” on
page 169.
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n For more information on these options, see “Traditional Motion Effect Parameters” on
page 362.
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6. (Option) If a specific motion effect type is set as the Motion Effects Render Using
option in the active Render setting, the Avid editing application automatically selects
that type in the Motion Effect dialog box, makes all other types unavailable, and
displays the Ignore Render Setting check box. If you want to override the Render
setting, click the Ignore Render Setting check box, and then select one of the four
options described in step 5.
7. Complete the effect by doing one of the following:
t Click Create to create the new clip and close the dialog box. Another dialog box
asks you to select the bin for the effect.
t Click Create and Render to render the clip — creating new media files — and close
the dialog box. Another dialog box asks you to select the bin for the effect.
n You must render a Strobe Motion effect to play it back in real time. If you do not render a
Strobe Motion effect when you first create it, the effect will play back as filler until you
render it.
A new clip appears in the Source monitor and in the current bin preceded by a Motion
Effect icon. The new clip has the original clip name followed by the word Strobe and the
number of update frames in parentheses.
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Using Timewarp Effects
Unlike traditional motion effects, you can apply these effects directly to the clips in a
sequence. The effects in the Timewarp category are built from the Timewarp effects used by
Media Composer® Adrenaline™.
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You cannot modify these effects but you can change the way that the system renders the
effect by selecting options in the Render Settings dialog box. The Blended Interpolated and
Blended VTR rendering options create a smoother effect than the traditional motion effects.
See “Creating and Using Render Settings” on page 131.
n The FluidFilm preset effects use rendering software that is optimized for the effect. They do
not use the rendering options that are set in the Render Setting dialog box.
For reference information on each of the effects, see “Timewarp” on page 500.
A common scenario involves a show that was shot on film and edited at 30i where you want
to incorporate some video clips into the Timeline. In this case, you could process the video
clips with the FluidFilm template to generate a look similar to the film footage.
You can use the FluidFilm templates to apply a film look to an entire interlaced sequence. In
this case, you could do one of the following:
• Mix down the entire sequence and apply a FluidMotion effect to the resulting master
clip
• Apply the FluidMotion effect to each clip in the sequence
If you apply the effect to the mixed down master clip, the system might produce artifacts
between the original cuts. If this happens, apply the FluidMotion effect to the clips
individually. If you apply the effect individually to clips, the 2:3 cadence might be off
between adjacent clips depending on whether the clip starts on an A, B, C. or D frame. If this
is a problem you can perform a video mixdown and apply the effect to the mixed down
master clip.
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Creating Layered and Nested Effects
This chapter describes how to apply multilayer effects to your sequence. Layered effects
consist of two or more layers of video built up vertically in the Timeline that play back
simultaneously with effects such as Picture-in-Picture, Superimpose, or Submaster applied
to the tracks. Nested effects consist of one or more effect layers that are contained within
another effect on the same video layer.
The methods and concepts for creating multilayer effects — described in the following
sections — build on the procedures for creating single-layer effects. For more information
on creating single-layer effects, start with “Applying Effects” in the Help.
• Creating Key Effects
• Working with Imported Graphics and Animation
• Nesting Effects
• Submaster Editing
• Performing a Video Mixdown
Using the Chroma Key Effect and the RGB Keyer Effect
This section describes how to use the two chroma key effects available in your Avid editing
application, the Chroma Key effect and the RGB Keyer effect.
Chapter 7 Creating Layered and Nested Effects
The Chroma Key effect includes several standard digital video effect (DVE) parameters such
as scaling, position, and crop in addition to key parameters.
Use the Chroma Key effect when you want to work in real time, or when you need to adjust
various DVE parameters of the foreground chroma key footage.
Before After
The RGB Keyer effect is a non-real-time plug-in effect that includes additional parameters
for fine-tuning the edges of the key and for applying post-key color correction (correction
applied to the foreground image without affecting the key itself) to the foreground elements.
Use the RGB Keyer when working with full-screen chroma key footage that does not require
DVE parameter adjustments such as repositioning or scaling, or when you need the RGB
Keyer’s post-key color correction capabilities to better match the foreground to the
background.
6. Drag either the Chroma Key Effect icon or the RGBKeyer icon from the Effect Palette
to the clip on track V2.
The following example shows the Chroma Key effect applied to V2.
The Avid editing application adds the effect to the Timeline. Ultimatte ® blue is the
default key color.
7. Move the position indicator to the segment containing the effect in the Timeline, and
select Tools > Effect Editor.
The Effect Editor opens and displays parameters for adjusting the effect.
8. Open the Key parameter category (Chroma Key effect) or the Key Color parameter
category (RGB Keyer).
Ultimatte blue is the default key color. To match the key color more closely to the color
of the background screen used in the footage, proceed with the following step.
9. (Option) In the Key parameter category or Key Color parameter category, click the
Color Preview window to display the eyedropper icon, and then drag the eyedropper to a
representative region of the background screen in the Composer monitor.
The Avid editing application keys off the primary key color, and the key takes effect.
10. Fine-tune the key by enabling additional parameter categories and adjusting sliders as
necessary:
- For more information, including descriptions of Secondary Key and Spill
Suppression parameters, see “Key Parameters” on page 356.
- For more information on using post-key correction with the RGB Keyer, see “Using
Post-Key Color Correction” on page 180.
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You can use the Color Correction parameters in the RGB Keyer effect for post-key color
correction of the foreground elements in the key.
Because the foreground and background elements of a chroma key are often shot at different
times and locations, post-key color correction is especially useful for maintaining the key
while matching the visual characteristics of the foreground elements to the background
footage.
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The material you use as the matte might be an imported graphic, or it might be a clip from
available footage that you have adjusted with the Color Effect to maximize contrast. For
more information, see “Using the Color Effect to Prepare a High-Contrast Image” on
page 182.
The Matte Key effect uses three layers of video to create the effect. The bottom layer is the
background image, the middle layer is the foreground image, and the top layer contains the
matte or alpha channel.
n If the image does not have an alpha channel for keying the graphic over video, use the
procedure described in “Editing with Imported Master Clips” on page 184 to edit the image
onto track V3.
n If the image is not high enough in contrast, you can adjust the contrast by applying the Color
Effect and adjusting its parameters in Effect mode. For more information, see “Using the
Color Effect to Prepare a High-Contrast Image” on page 182.
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n For an example of a Matte Key effect, see “Matte Key” on page 440.
Black portions of the high-contrast image will be transparent, and white portions will be
opaque. To switch the order, click Invert Key in the Foreground parameter category of the
Matte Key effect. For more information, see “Foreground” on page 317.
n You can also import a graphic image with an alpha channel and use it as a Matte Key effect.
For more information, see “Editing with Imported Matte Key Clips” on page 183.
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Working with Imported Graphics and Animation
These alternatives apply to both single-frame graphic images and animation. In addition,
you can edit imported images into sequences using Avid effects.
n AVI files cannot be imported with an alpha channel. To import animation with an alpha
channel, you must use another supported format. For more information on importing
graphic and animation clips, start with “Importing Files: Basics” in the Help.
Both single-frame graphic images (such as a single JPEG file) and multiple-frame animation
sequences (such as a JPEG file sequence) appear in the bin in the same form after import,
and you use the same editing techniques for both. You can edit this type of clip into a
sequence as a standard matte key overlay.
n You must edit Matte Key clips onto an upper track to achieve the keying effect. If you edit a
Matte Key clip onto track V1, for example, the image is keyed over black unless track V1
contains nested tracks.
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3. Play the sequence, and mark an IN point and an OUT point where you want to overlay
the graphic.
4. Load a Matte Key clip into the Source monitor. Mark an IN point toward the center of
the clip if it is a still.
5. Drag the Matte Key clip from the Source monitor onto the upper track (V3 in this
example).
The Avid editing application keys the graphic over the video on the lower tracks.
In the following example, the graphic appears on track V3 above the main video
sequence edited onto tracks V1 and V2.
6. Adjust effect parameters in the Effect Editor, if necessary, using procedures described in
“Using the Effect Editor” on page 57.
n If the keyed portions of the images are the reverse of the intended effect, click Invert Key in
the Foreground parameter category. For more information, see “Foreground” on page 317.
Use the standard effect editing procedures to preview, render, or play the Matte Key clip.
n Make sure the Record Track Monitor button for the topmost track is selected in the Track
Selector panel to see the complete effect.
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4. In the Composer monitor, mark an IN point where you want to edit the graphic clip into
the sequence.
5. Click either of the Segment Mode buttons (Extract/Splice-in or Lift/Overwrite) below
the Timeline.
6. Drag the clip to the Timeline to add the opaque graphic to the sequence.
The opaque image appears in the sequence. In the Timeline, the graphic looks like a
standard video clip edited into the sequence.
7. Play the clip, using the standard playback procedures.
Nesting Effects
You can use the Avid editing application to place effect tracks inside one another to better
combine multiple images and digital video effects (DVEs). This involves a process known as
nesting, which allows you to use the Timeline to step into a track, perform a series of editing
operations, and then step out to view and render the effect as one segment on the track.
Additional nested
layers inside the
first nest
Effects nested
inside a
Submaster effect
You can edit up to 24 video track layers, depending on your Avid editing application. Into
each layer of video, you can nest (stack inside) up to four additional video tracks. You can
also step into each video track indefinitely, constrained only by your system’s memory.
You can use nesting when you want to create layered effects. In this case, the nested layers
are treated as one element during the transition. Since transition effects, such as dissolves,
fades, and wipes, are not multilayered, nesting is not applicable to these types of effects.
Also, nesting effects are not applicable to audio tracks.
n Some effects do not work well with each other when nesting. For example, the Box Wipe
effect and Edge Wipe effect cannot be used together in a nested segment because the two
effects are competing to establish the shape of the wipe.
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Another use of nesting is to constrain one effect using another effect. For example, you can
use the Circle Wipe effect to constrain an image posterization inside a region.
The nested tracks appear in the Timeline above the track you double-clicked. Editing and
patching features are available for changing the content of the track’s effect.
n You can also expand nested effects while leaving the rest of the sequence visible in the
Timeline. See “Expanding Nested Effects in the Timeline” on page 186.
n The Step In and Step Out buttons appear by default in the Timeline toolbar, and are also
available in the Command palette. For more information, see “Customizing Timeline Views”
and “Using the Command Palette” in the Help.
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3. Edit new footage into the nested tracks, and apply additional effects as necessary.
In this example, a series of clips is edited onto nested track 1.2, with dissolves applied
between the shots. The 3D Picture-in-Picture effect applies to the entire nested dissolve
sequence.
4. Double-click the main track for the nested effect (V2 in this example) to close the nested
tracks again.
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If the effect you are editing has nested tracks, the effect icon and name of each nested effect
appears in the Effect Editor. A Nesting Priority icon appears in line with each effect name.
Click this icon, and drag it to a new position to reorder the effects.
2. Drag the outline above the effect you want to have nested inside the selected effect, or
below the effect inside which you want the selected effect to nest.
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Note the following considerations about the display and manipulation of nested effects:
• You can change the nesting order only when the nested effects have the same number of
internal tracks.
• The Effect Editor does not display layered components of a nested effect.
• If there is no effect on the foreground track (V1.2, for example), then the Effect Editor
looks for a nested effect on the next track stepping in (V1.3, V1.4, and so forth). The
Effect Editor identifies the first track with an effect as the foreground track. Effects on
subsequent tracks are identified as part of the nested effect.
• The Effect Editor does not display nested effects when the foreground track has an add
edit.
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5. Drag the Matte Key Effect icon from the Effect Palette to the segment on track V2.
6. Click either of the Segment Mode buttons (Extract/Splice-in or Lift/Overwrite) below
the Timeline.
7. Double-click the Matte Key Effect icon in the segment.
The Timeline expands to display three nested tracks (1.1, 1.2, and 1.3).
By default, nested track 1.3 contains the same image segment as track V2. Nested track
1.2 is empty (foreground filler track). Nested track 1.1 (background video) is also
empty.
8. Click either of the Segment Mode buttons (Extract/Splice-in or Lift/Overwrite) again to
leave Segment mode.
You can now edit the nested tracks.
9. Edit the foreground image onto nested track 1.1.
10. Click either of the Segment Mode buttons (Extract/Splice-in or Lift/Overwrite) below
the Timeline, and then double-click track V2 to collapse the nested tracks.
11. Click the Record Track Monitor button for track V2 in the Track Selector panel.
You should see tracks V1 and nested track 1.1 through the high-contrast image on track
1.3.
For an example of a Matte Key effect, see “Matte Key” on page 440.
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Submaster Editing
Submaster Editing
The Submaster effect is in the Image category of the Effect Palette. When you render this
effect, the Avid editing application creates a single media file from several clips or effects in
a sequence.
Rendering a Submaster effect saves the new Submaster clip to the drive as a single media
file. However, the Avid editing application leaves untouched each element that makes up the
composite, so you can still manipulate any element.
The Submaster effect is useful when you want to play back bandwidth-limited sequences,
such as sequences composed of several seconds of single-frame clips. It is much faster to use
the Submaster effect than to use methods such as applying a graphic, Picture-in-Picture,
Mask, or Resize effect. Normally, Submaster effects render at about the same rate as motion
effects.
n An edit decision list (EDL) for a sequence that contains a Submaster effect represents the
contents of the Submaster as a single cut. To work around this, you can create a new
sequence with the contents of the Submaster and generate a separate EDL for that sequence.
n The Submaster effect maintains links to the original media files, so you should not delete the
original media files. If you want to combine tracks to create a sequence that is independent
from the original media files, perform a video mixdown.
n The Submaster effect does not render each track separately, so you cannot play each track
individually, and the blue dot remains in the effect icon. In addition, you cannot delete or
modify a track below a Submaster effect or it becomes unrendered.
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For information on opening the Tool palette, see “Using the Tool Palette” in the Help.
3. Open the Effect Palette by doing one of the following:
t In the Project window, click the Effects tab.
t Select Tools > Effect Palette.
4. Click the Image category.
5. Drag the Submaster Effect icon to the space between the add edits you added on the new
track (V5 in this example).
The Avid editing application applies the effect above the layers.
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n If you alter or move either the Submaster segment or the clips below it, the effect becomes
unrendered. You must render it again.
The Collapse feature allows you to build your effect at the topmost level and, when you are
finished, collapse the layers automatically into one Submaster effect. This feature is useful
for simplifying a sequence with complex compositing. Once you have collapsed a complex
composite, you can easily add transition effects to the start and end of the newly created
Submaster composite effect.
n You can also use the Collapse feature to simplify the deletion of multilayer segment effects.
After collapsing the effects, you can select the resulting segment and press the Delete key
twice to delete the effect and all the layers.
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After the tracks are collapsed into a Submaster effect, the Avid editing application
recognizes a Submaster effect as a multilayer effect instead of a single-layer effect. This
allows you to add chroma keys and other multilayer effects to the nested tracks within a
Submaster effect.
n You can drag “two-channel” effects (such as chroma key) onto Submaster effects if the
Submaster segment contains two or more nested tracks. This is useful after performing a
Collapse operation to composite the newly created Submaster over another background.
Selected tracks
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Performing a Video Mixdown
You can use video mixdown after you have finished building your sequence and want to
make it into one piece (for example, a standard opening to a program). It can be useful for a
complex sequence you need to use repeatedly or if you want to add a motion effect to an
entire sequence.
Video mixdown is similar to the Collapse feature; the difference is the end result.
• With the Collapse feature, you collapse the tracks into a Submaster effect. After you
collapse the tracks, you are still able to step in to the Submaster and work on the
individual elements.
• With video mixdown, your end result is a new master clip made up of all the tracks you
built on different layers. Those tracks become one clip; you cannot step into the
sequence or separate the tracks to work on them.
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4. Select a target bin and a target drive for storing the new master clip, and then click OK.
A progress indicator appears, showing the progress of the video mixdown. When the
video mixdown is completed, a new clip appears in the bin along with the sequence, and
a new media file is created on the target drive.
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Chapter 8
Working with Camera Effects
This chapter describes two effects with which you can control apparent camera movement.
You use the Region Stabilize effect to stabilize a clip that exhibits unwanted motion, such as
motion from an unstable camera. You use the Avid Pan and Zoom effect on an imported
graphic image to simulate a camera’s motion (pan) and magnification (zoom) over the field
of view.
• Using the Region Stabilize Effect
• Using Avid Pan & Zoom
Region Stabilize allows you to select an area of the image that you want to remain stationary
and then uses the information to reposition each frame in the clip to keep the region steady.
Stabilization exposes black around the edges of the repositioned frames. You can resize
(and, if necessary, reposition) the rendered clip to remove the exposed edges. Auto Zoom, in
the Options parameter category, does this automatically.
Stabilizing an Image
The following illustration shows the Region Stabilize parameters.
Chapter 8 Working with Camera Effects
To stabilize a segment:
1. Open the Effect Palette by doing one of the following:
t In the Project window, click the Effects tab.
t Select Tools > Effect Palette.
2. Click the Image category.
3. Drag the Region Stabilize Effect icon to the segment you want to stabilize.
4. Select Tools > Effect Editor.
A wire frame appears in the Effect Preview monitor to indicate the region of interest.
This is the area you want to use in stabilizing the image.
5. Reposition and resize the wire frame by doing one of the following:
t Use the sliders in the Region of Interest parameter category.
t Click the wire frame, and drag it in the Effect Preview monitor.
Select a region that contains one or more features that do not change much from frame
to frame, for example, objects such as buildings or rocks. Another approach is to shoot
the scene with stabilization in mind: include an object, such as a reflective sticker, that
you intend to use as your region of interest.
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Using the Region Stabilize Effect
6. Click the Model Fast Menu button, and select the type of stabilization:
- Translational keeps the region of interest steady along both the horizontal and the
vertical axis.
- Horizontal constrains horizontal motion in the region of interest. Features in the
region of interest can move vertically but not horizontally.
- Vertical constrains vertical motion in the region of interest. Features in the region
of interest can move horizontally but not vertically.
7. (Option) To turn on Auto Zoom, open the Options parameter category and click the
Auto Zoom button.
Stabilization exposes black around the edges of the repositioned frames. Auto Zoom
compensates by resizing and, if necessary, repositioning the clip to remove the exposed
edges.
8. (Option) If your footage was captured as or converted to progressive footage (is not
interlaced), open the Options parameter category and click the Progressive Source
button.
Select Progressive Source if your footage was captured or converted to progressive
footage (not interlaced). If your sources are progressive, selecting Progressive Source
produces smoother results.
n Progressive Source has no effect in 24p projects because the application assumes that you
are using progressive footage.
n If you click the Progressive Source button and your underlying source is not progressive, you
may see motion artifacts between fields in the rendered effect.
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When you encounter unexpected results in a rendered Region Stabilize effect clip,
experiment with the following adjustments:
• Increase the size of the region of interest, or reposition it, to encompass large motion.
• Decrease the size of the region of interest to eliminate extraneous motion that is
affecting the stabilization.
• Select a new region of interest.
• Add keyframes to reestablish or refine the region of interest over the course of the clip.
Importing the image file is an important step in using the Pan & Zoom effect. To import the
image file, create a segment as a placeholder for your image, apply the effect to the
placeholder segment, and then from within the Effect Editor import the image into the
segment.
n You import the image for the Avid Pan & Zoom effect after you apply the effect to a
placeholder segment in your sequence.
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Using Avid Pan & Zoom
The following sections describe how to apply the Avid Pan & Zoom effect and how to
customize the effect using the Avid Pan & Zoom parameters.
• Working with Image Files
• Applying the Avid Pan & Zoom Effect
• Viewing the Image While You Work
• Adjusting the Field of View
• Using Velocity In and Velocity Out
• Setting the Path Parameter
• Options for Rendering the Avid Pan & Zoom Effect
• Selecting the Background
• Advanced Parameter Category
• Memory Management with the Avid Pan & Zoom Effect
Most images you use with Avid Pan & Zoom come from digital cameras, scanners, or third-
party graphics applications such as Adobe Photoshop. In the rare case where an image
comes from a video source, you can set parameters in the Advanced parameter category to
enable the effect to compensate appropriately. For more information, see “Advanced
Parameter Category” on page 210.
If you move an image file after you import it into the effect, the image is no longer
accessible to the effect. The next time you open the effect a dialog box opens asking you to
locate the file.
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n If you select a file that your application does not recognize as an image file, the application
takes no action and no error message appears. For more information, see “Working with
Image Files” on page 201.
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Using Avid Pan & Zoom
n The placeholder segment name does not change. That is, the name of the image file does not
appear in the segment.
7. Customize the Avid Pan & Zoom effect using the procedures described in the following
sections:
- “Viewing the Image While You Work” on page 203
- “Adjusting the Field of View” on page 204
- “Using Velocity In and Velocity Out” on page 205
- “Setting the Path Parameter” on page 207
- “Options for Rendering the Avid Pan & Zoom Effect” on page 209
- “Selecting the Background” on page 210
- “Advanced Parameter Category” on page 210
The Show Action Safe button in the Display Options parameter category controls the display
of the Safe Action area. If your material will be viewed on screens with limited viewing
areas, such as standard televisions, you can use the Show Action Safe option to provide a
visual guideline in the Effect Preview monitor that replicates the actual viewable area on a
standard television screen.
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Crosshair
For information on the Safe Action area, see “Viewing the Image While You Work” on
page 203.
The Size parameter category contains the Zoom Factor slider. This slider controls how far
you zoom into or out from the source image. The Zoom Factor ranges from 0.1 to 20. At 0.1,
the effect scales down the image to one-tenth the original. At 1, the effect applies no
magnification to the source image. At 20, the effect scales up the image 20 times — that is,
by 2000 percent. The larger the Zoom Factor, the smaller the field of view rectangle appears
when you use Source Display mode.
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Using Avid Pan & Zoom
Scaled image using Source Display mode Scaled image using Target Display mode
Field of view rectangle
The Avid Pan & Zoom effect automatically preserves the clip’s aspect ratio. Any aspect ratio
you select from the Clip menu is also used by the Avid Pan & Zoom effect.
You can use click-and-drag techniques to easily create a rough path, and refine it with the X
and Y Position parameters.
The Avid Pan & Zoom effect uses Velocity In and Velocity Out at each keyframe to modify
apparent camera speed as it pans across the image between keyframes. It modifies changes
in the Zoom Factor setting in the same way.
The gradual acceleration at the beginning of movement is ease in, and the gradual
deceleration at the end of movement is ease out. Acceleration, a global parameter found in
other effects, adjusts an effect’s speed over time by having the effect ease in and ease out at
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the first and last keyframes respectively. Velocity is a keyframeable parameter and it gives
you more options than does Acceleration. For a description of all the Velocity parameter
options, see “Velocity” on page 304.
The Velocity parameters divide the time between keyframes in half. Velocity In controls the
rate of movement in the first half; Velocity Out controls the rate of movement in the second
half.
Selected keyframe
Procedures for setting a simple ease in and ease out, and for setting a constant speed for an
effect, are described in the following sections.
With the Avid Pan & Zoom effect, most of the time you probably want to ease in only on the
first keyframe and to ease out only on the last keyframe. If you use Ease In and Ease Out for
each keyframe, the pan and zoom movements bounce at each keyframe like a car repeatedly
speeding up and slowing down.
To set up a simple ease in and ease out for an effect with multiple keyframes:
1. Click the first keyframe indicator to select it.
2. Set Velocity In to Ease In.
3. Set Velocity Out to Linear.
4. Click the next keyframe indicator to select it.
n For a quick way to jump to the next or previous keyframe indicator, you can use the Fast
Forward and Rewind buttons in the Effect Preview Monitor toolbar.
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Using Avid Pan & Zoom
When you change the time at which a keyframe occurs, for example by moving the
keyframe indicator in the Timeline, the length of time it takes the effect to move from the
position set in that keyframe to the position set in the next keyframe also changes. Most of
the time this is the result you want.
If you want an effect’s path to have a constant velocity across a number of key frames, you
can make the calculations manually and place the keyframes accordingly, or you can use the
Constant option for the Velocity parameters.
When you use the Constant option, your Path parameter selection can affect the result of
changes you might make to the effect.
• If you select Linear for the Path parameter, moving keyframes or changing the Position
parameters does not affect the velocity of the effect’s path.
• If you select Spline for the Path parameter, moving keyframes or changing the Position
parameters might affect the velocity of the effect’s path.
For more information, see “Setting the Path Parameter” on page 207.
n When you use Constant for Velocity In and Velocity Out, the position at which you placed a
keyframe in the Timeline is not necessarily the time at which the Avid Pan & Zoom effect
applies the keyframe’s parameters. The effect applies the parameters at the time calculated
by the effect to achieve a constant velocity for the path you created.
4. Press the Play button or the Play Loop button to preview the effect.
The velocity of the path is constant.
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• Linear interpolation creates straight-line changes from one keyframe to the next.
Linear interpolation
8
Spline interpolation
8
The Avid Pan & Zoom effect calculates a Spline path so that it is smooth through all points.
If you move a point the effect recalculates the entire path.
n If you combine a Spline path with Constant velocity, when you move a keyframe the path
recalculation might result in a change to the velocity of the effect.
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Using Avid Pan & Zoom
n The image quality of the effect in the final output is dependent in part on the resolution at
which you output the sequence. Some sharpness might be lost due to compression during the
final output.
Use the Filtering parameter category to select the rendering method. The various filtering
options allow you to trade off the clarity or sharpness of the resized image and the speed at
which the effect renders.
You might not always want the sharpest possible result. Images with many sharp edges
might look better with a softer rendering. Many users find that B-Spline Catmull is the best
compromise between image quality and rendering time. Experiment with Filtering options
to decide which one produces the effect you want.
The following list ranks the Filtering options from fastest render and lowest quality image to
slowest render and highest quality image:
• Real Time renders most quickly but results in a draft-quality image.
If you are working in a progressive project, (23.976p, 24p, 25p), click the Progressive check
box in the Render Mode parameter category. Selecting this option creates a smoother
animation when using progressive frames.
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Digital cameras and scanners, common sources for the Avid Pan & Zoom effect, use square
pixels. Computer monitors also use square pixels but television monitor pixels are
rectangular.
Source Has Square Pixels is enabled by default. The Avid Pan & Zoom effect makes the
calculations necessary to produce results compatible with rectangular pixels.
When you deselect Source Has Square Pixels, the Avid Pan & Zoom effect makes no
changes to the pixel shape but does apply the aspect ratio in effect for the project.
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Using Avid Pan & Zoom
The Level setting tells the effect how to treat the color levels in the image.
• RGB is for images with a black level of 0 and a white level of 255. Most images you
import into the Avid Pan & Zoom effect (except those from a video source) use RGB
values. The effect maps colors to video black and white levels, which are 16 and 235
respectively. RGB is the default Level setting.
• 601 refers to the ITU-R-601 standard for video black and white levels. Select 601 in the
rare case when you use images from a video source. When you select 601 for the Level
setting, the effect makes no adjustment to color levels.
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Chapter 9
Working with 3D Effects
n You can also create 3D effects by promoting some kinds of 2D effects, including matte keys.
For more information, see “Promoting 2D Effects to 3D Effects” on page 215.
The Xpress 3D effects are completely compatible with other Avid editing applications that
are equipped with the 3D Effects option. As a result, you can move sequences containing
Xpress 3D effects between Avid applications.
Chapter 9 Working with 3D Effects
n If you plan to move sequences between other Avid editing applications (such as Avid Media
Composer Adrenaline) and Avid Xpress Pro, don’t use another editing application to
promote Xpress 3D effects to 3D Warp effects. 3D Warp effects are not recognized on Avid
Xpress Pro systems.
3D Effect icons
3D Effect category
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Promoting 2D Effects to 3D Effects
n You can use the Shape menu in the Effect Editor to switch between the 3D shapes, but the
name of the effect in the Effect Editor does not change when you change the shape. For
example, when you are editing a 3D Ball effect, you can change the shape to 3D Slats. All of
the 3D Slats parameters apply to the effect but the name of the effect in the Effect Editor
continues to be 3D Ball. This limitation applies to all the effects in the Xpress 3D Effect
category.
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n For more information on Matte Key clips, see “Creating a Matte Key Effect” on page 181.
You can promote real-time 2D Matte Key effects (graphics imported with an alpha channel)
to 3D effects and apply additional parameters, such as Shape Wipe effects, or X, Y, and Z
positioning.
n You cannot promote matte keys created using the Matte Key effect from the 2D Effect Palette
to a 3D matte key.
3. Ensure that Render On-the-Fly is enabled (displays a check mark in the Clip menu) so
you can see the matte key as you are working with it.
4. Promote the Matte Key clip to a 3D effect as explained in “Promoting 2D Effects to 3D
Effects” on page 215.
5. Select Tools > Effect Editor to open the Effect Editor, and apply changes to additional
parameters to achieve the effect you want.
In this example, the 3D Slats effect was selected and adjusted in the Shape category to
make the top and bottom elements of the title slide across in opposite directions.
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Understanding the 3D Effects Interface
Moving in 3D Space
You do not need to use a lot of math to create most 3D effects, but you do need some basic
understanding of degrees of motion and geometry, as described in this section.
In sections that discuss 3D effects, X, Y, and Z refer to the three axes or dimensions of the
image that can be manipulated in the 3D effect’s coordinate space.
• X refers to the image’s left/right direction.
• Y refers to the image’s up/down direction.
• Z refers to the image’s front/back dimension.
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Y Axis
Rotation Axes
The Shape and Rotation parameters allow you to rotate the image around the X, Y, and Z
axes. Note that you can rotate more than 360 degrees (from –720 to 720 degrees) between
keyframes.
The following illustration shows how angles of rotation are distributed around a circle.
0 degrees
–180 degrees
+180 degrees
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Understanding the 3D Effects Interface
0 degrees
+45 degrees
A
A
–45 degrees
A
A
+180 degrees
–180 degrees
For specific information on each of the parameters available in the Effect Editor, as well as
important information on the hierarchy of 3D effects parameters, see “3D Effects
Reference” on page 511.
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Chapter 9 Working with 3D Effects
n If the Effect Editor is already open and active, you can just select the segment or transition
effect to display the effect’s parameters in the Effect Editor.
Parameter
categories
Basic manipulation of the parameter panes, sliders, and buttons is identical to that of 2D
effects parameters. For more information, see “Using the Effect Editor” on page 57.
All 3D effects, except for the 3D PIP effect, contain default values for the first and last
keyframes. These values consist of commonly used values for the effect.
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Understanding the 3D Effects Interface
Use the default examples either as segment effects or as transition effects. For example:
1. Create a video sequence with two layers.
2. Apply the 3D Page Fold effect to the top layer.
3. Experiment with the parameters.
4. Add additional keyframes and use different values at different keyframes.
For more information, see “Working with Keyframes” on page 75.
Enable button
n This method works only for 3D effects and AVX plug-in effects.
Once you create a 3D effect and adjust parameters, you can save the adjustments as a
template for later use. This allows you to use the same effect parameters in multiple places in
a sequence or in different sequences.
• You can drag an effect template and drop it into the Effect Preview monitor or onto the
effect segment in the Timeline to apply all the values from the template.
• You can drag an effect template and drop it onto an open parameter pane to reset the
parameters of the category to those of the first keyframe of the effect template. This
allows you to use selected portions of effect templates.
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Various 3D effect handle buttons appear along the right side of the Effect Editor, depending
upon the type of 3D effect that you apply to the sequence. The 3D PIP effect displays all the
buttons, allowing you the greatest degree of manipulation. You determine the direction and
type of manipulation performed in the Effect Preview monitor by selecting one of the image
manipulation buttons on the Effect Editor.
For more information on these 3D manipulations, see “3D Effects Parameters” on page 511.
Crop
Scale
Axis
Z Rotation
X Rotation
Y Rotation
XY Position
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Understanding the 3D Effects Interface
Scale X
You can display the motion path that a moving effect takes (for example, the path for a
Picture-in-Picture effect as described in “Manipulating Effects Directly” on page 67). The
motion path editor displays the path between keyframes as either a straight line or a smooth
curve.
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If you need more information while you are trying to complete the examples shown here,
refer to the following sources:
• ”Applying Effects” in the Help, for basic information on effects editing.
• “Understanding the 3D Effects Interface” on page 217 for information on the 3D
interface and moving in 3D space
• “3D Effects Reference” on page 511, for reference information on all 3D effects
parameters and controls
• ”Main Topics: First Edits: Basics” in the Help, for basic information on editing.
In addition to re-creating the examples in this chapter, you can experiment with the default
shape effects. Each shape effect has default values for the first and last keyframes. Examples
of the default shapes are provided in “3D Effects Reference” on page 511.
Outgoing video
Page Fold
Incoming video
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Applying 3D Effects: Examples
n This example assumes that you are creating a transition effect centered on the cut between
the incoming and outgoing video. Make sure you leave enough material for the overlapping
portions of the transition when you mark the source material. If you receive an Insufficient
Source message when you apply an effect to the transition, you did not leave enough source
material to create the transition.
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Scaling X: 110
Y: 100
Border Select a dark color for the border. For more information on
color selection, see “Adjusting a Color Parameter” on
page 65.
Width: 40
Soft: 100
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Chapter 10
Working with Titles
The Title tool enables you to create titles that incorporate text, graphic objects, imported
graphics, and video. This chapter provides advanced information for working with titles,
including graphic objects. Throughout this chapter, the term “title” refers to both text and
graphics.
For basic information on working with titles, see “Main Topics: Working with Titles:
Basics” in the Help.
Your Avid editing application might also include the Marquee® Title tool. You can promote
titles created using the Title tool to Marquee titles. Titles promoted to or created in Marquee
cannot be edited with the Title tool. For information on Marquee titles and the Marquee Title
tool, start with “Using Marquee” in the Help.
• Workflow for Titles
• Understanding the Title Tool Toolbar
• Advanced Title Tool Setup
• Advanced Text Formatting
• Selecting Line Attributes
• Creating Rolling and Crawling Titles
• Selecting Colors and Setting Transparency
• Adjusting Shadows
• Manipulating Objects
• Saving and Recalling Title Styles
• Creating and Using Title Templates
• Exporting a Title as a Graphics File
• Workflow for Editing with Titles
• Restrictions on Title Playback
• Removing Titles
• Replacing Titles
Chapter 10 Working with Titles
• Fading a Title
• Adjusting Title Effect Parameters
• Revising a Title in a Sequence
• Replacing Fill Tracks
• Rendering Titles
• Rendering Fast-Saved Titles
• Re-creating Title Media
• Promoting a 2D Title to 3D
• Troubleshooting Wrong Title Format Errors
These basic procedures are described throughout “Working with Titles: Basics” in the Help,
and this chapter.
For a general introduction to the layout of the Title tool, see “Understanding the Title Tool”
in the Help.
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Understanding the Title Tool Toolbar
Selection tool
Video Placement tool Color and Transparency Shadow tools
Blend tools
Text tool Drawing tools Text formatting tools
The following table briefly describes each section of the toolbar and provides links to more
detailed information.
Tool Description
Selection tool Changes the pointer to an arrow and allows you to select text or
objects for operations. For more information, see Using the
Selection and Text Tools in the Help.
Text tool Changes the pointer to an I-beam and allows you to enter text. For
more information, see Using the Selection and Text Tools in the
Help.
Video Changes the pointer to a hand and allows you to pan around the
Placement tool entire video clip within the Title tool.
Drawing tools Allow you to draw boxes, circles, ovals, and lines. For more
information, see “Creating Graphic Objects” in the Help.
Styles button Displays (as a tear-off menu) examples of the styles you defined and
allows you to select one. For more information, see “Recalling a
Title Style” on page 260.
Save Style Displays the Title Style sheet and allows you to modify it and save
Parameter the changes. For more information, see “Saving a Title Style” on
button page 258.
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Tool Description
Templates Allows you to create a standard format for text and graphics that you
pop-up menu use regularly. The template prevents you from changing the position,
colors, shadows, or graphics, which ensures consistency. For more
information, see “Creating and Using Title Templates” on page 262.
Line attribute Allow you to change the corners of boxes, line and border thickness,
tools and arrowhead styles. For more information, see “Selecting Line
Attributes” on page 236.
Background Allow you to switch between a video and opaque background and
Selection tools change the color of opaque backgrounds. For more information, see
“Selecting a Background for Titles” in the Help.
Text formatting Allow you to set various text attributes such as font, font size,
tools kerning, and leading. For more information, see “Basic Text
Formatting” in the Help and “Advanced Text Formatting” on
page 233.
Color Selection Allow you to change the color of text and objects. For more
boxes information, see “Selecting Colors and Setting Transparency” on
page 246.
Transparency Allow you to change the transparency levels of text and objects. For
Level boxes more information, see “Setting Transparency Levels” on page 250.
Color and Allow you to create a blend between two colors or two transparency
Transparency values. For more information, see “Blending Two Colors in an
Blend tools Object” on page 247.
Shadow tools Allow you to create drop shadows and depth shadows for text and
objects and to preview the degree of softness set for shadows. For
more information, see “Adding Shadows to Title Objects” in the
Help and “Adjusting Shadows” on page 251.
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Advanced Title Tool Setup
Tool Description
Rolling Title Allows you to create rolling titles. For more information, see
button “Creating Rolling and Crawling Titles” on page 239.
Crawling Title Allows you to create crawling titles. For more information, see
button “Creating Rolling and Crawling Titles” on page 239.
n You can set or change these features at any time during your work on a title. These settings
are stored with User settings and will appear each time a particular user opens the Title
tool.
Installing Fonts
You can apply any font that is installed on your system when creating titles in the Title tool.
For more information on installing fonts, see your system documentation.
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• If you are bringing a project from another system, check to make sure you have installed
any fonts used in titles contained in the project. These fonts must match exactly (you
cannot use variations of the font in the same font family). If your system does not
recognize a font contained in a title, the Font Replacement dialog box opens to enable
you to substitute an alternate font.
• If you are bringing a project from a system on one platform (Windows or Macintosh) to
another on a different platform, you might need to substitute a new font for an existing
font in the project. Windows and Macintosh fonts sometimes differ even when they have
the same name. If your system does not recognize a font contained in a title, the Font
Replacement dialog box opens to enable you to substitute an alternate font.
• If you intend to create titles with font sizes of 128 points or larger, use TrueType® fonts.
Some non-TrueType fonts cannot display consistently at sizes of 128 points or higher.
You can also snap text and objects to the snap grid. The snap grid is an invisible grid that
helps position and connect objects. The snap grid has four lines for each line in the visible
grid. Each square in the grid is subdivided by four invisible vertical and horizontal grid lines.
Text and objects can snap to these lines.
To display a grid:
t Select Alignment > Show Alignment Grid.
To snap to a grid:
t Select Alignment > Align to Grid.
When you create or drag an object in the Title tool, the object snaps to the nearest grid
line.
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Advanced Text Formatting
This section provides advanced information on the spacing and justification of text.
You can also make more basic formatting adjustments that affect font, font size, and font
style. For more information, see “Basic Text Formatting” in the Help.
You can also modify the following attributes, which apply to any title objects, whether text
or graphic:
• Color
For more information, see “Selecting Colors” on page 247
• Transparency
For more information, see “Setting Transparency Levels” on page 250
• Drop and depth shadows
For more information, see “Adding Shadows to Title Objects” in the Help, and
“Adjusting Shadows” on page 251.
• Outlines (borders)
For more information, see “Selecting a Line or Border Width” on page 237.
While you type text, only the text color is apparent. Shadows, outlines, and other color
attributes appear when you finish typing the text and click the Selection tool.
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n If you want to create text elements in the title with different appearances, create a separate
text object for each set of attributes.
The text kerning controls are located beneath the text justification buttons.
You can kern the text for an entire text object, or you can manually kern individual character
pairs or character strings. For example, if you mix italic and plain versions of a font in a title,
you might want to adjust the spacing between characters.
n You can adjust kerning for individual characters or selected groups of characters using the
arrow keys only.
Loose kerning
Normal kerning
Tight kerning
You can use the menu options to select predefined kerning options or specify your own
custom kerning value. Positive numbers increase the spacing; negative numbers decrease the
spacing. You can also use the arrow keys to make incremental adjustments.
n You can select the kerning value before you type text.
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Advanced Text Formatting
Adjusting Leading
Use leading to adjust the line spacing between lines in a title object.
Leading is measured in points, from baseline to baseline of the lines of text. The Title tool
uses the leading that is built into the font as the default. Positive leading values add space;
negative values decrease space. You might want to add leading for sans serif, tall, or
boldface fonts, and for fonts with a strong vertical emphasis.
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To set leading:
1. Click in the Leading text box.
2. Type the number of points by which to increase (positive) or decrease (negative) the
font’s default leading.
The Title tool adjusts leading immediately.
If you do not select an object and you select a line attribute, the Avid editing application
makes that the default for any new objects that you create.
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Selecting Line Attributes
Rounding Corners
To round box corners:
1. Select a box.
2. Click the Box Corner button, and do one of the following:
t Select a rounding option.
t Select the custom radius option (the last item on the menu) to open a dialog box and
enter a custom radius.
If you select the Custom Radius option, in the dialog box type a whole number (in
pixels) to specify a custom corner radius and click OK. The maximum radius is 200.
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If you selected a line for modification, the width of the line changes. If you selected an
object for modification, the width of the outline changes.
Adding Arrowheads
To add arrowheads to a line:
1. Select a line.
2. Click the Arrowhead button, and do one of the following:
t Select an arrowhead style
t Select the Edit Arrowhead option as described in the following section.
Removes arrowhead
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Creating Rolling and Crawling Titles
Handle
3. Click the handle on the arrowhead, and drag it vertically or horizontally to resize and
reshape it.
4. Click OK.
The line changes to show the arrowhead.
n Rolling and crawling titles are non-real-time effects. You must render the effect to play it.
Rolling titles scroll vertically, moving from bottom to top or top to bottom, as shown in the
following example.
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Crawling titles scroll horizontally, moving from right to left or left to right, as shown in the
following example.
Crawling titles
scroll from right to
left by default.
n You cannot save a rolling or crawling title with a color background even though you can set
the Title tool to display a color background while you create a rolling or crawling title. To
place a rolling or crawling title over a color background, you must export the background as
a PICT file, reimport it (with Ignore Existing Alpha selected in the Import dialog box), edit it
into your sequence, and then edit the title onto a new layer above the background graphic.
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Creating Rolling and Crawling Titles
Crawling 4
HD 720p Rolling 44
Crawling 6
SD NTSC Rolling 67
Crawling 11
SD PAL Rolling 56
Crawling 11
Typing more text, increasing the size of the font, or adjusting kerning and leading all affect
the number of pages in the title.
• If you reach the end of the page limitation while you are typing text, the object stops
getting bigger and text entry stops.
• If you attempt to make changes to the text formatting that cause the text to exceed the
page limit, a message box opens, stating that the operation will exceed the limit. Click
OK to abort the operation and keep the title within the limit.
Auto Size mode is active by default in Rolling and Crawling Title mode.
For more information on adding extra pages with Auto Size mode disabled, see “Working
with Pages in Rolling or Crawling Titles” on page 244.
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When you type the text for a rolling title, lines of text wrap appropriately within the safe title
area, and the title scrolls down as you type, providing a realistic sense of positioning, word
wrap, and page count limitations.
When you type text for a crawling title, you can use the workflow options suggested in
“Workflow Options for Creating Crawling Titles” on page 242 to help control your text.
n To set the font size and point size attributes, see ”Setting Default Text Attributes” in the
Help.
• Type the text first as a rolling title. This allows you to view the text as it scrolls down
during typing, and also provides you with a scroll bar on the right side of the screen for
moving quickly through the text. You can then click the Crawl button in the toolbar to
convert the text to a crawling title before resizing, reformatting, and saving the title.
• Several options give you control over text and other objects in the Title tool. You can
create objects and move or copy them to specific pages, insert pages, and delete pages.
For more information, see “Working with Pages in Rolling or Crawling Titles” on
page 244.
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The button changes to green, and a Page Number text box opens in the bottom right
corner of the Title tool.
n You cannot create rolling and crawling titles over a color background, although you can
preview them with a color background. For rolling and crawling titles, the Background
Selection tools automatically set to Video Background and the Video Background button
changes to green.
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n You can resize only the width of a text object. The height of a text object is automatically
determined by the amount of text.
You can go to a specific page, add and delete pages, insert blank pages, and copy or move
material to a page.
To go to a different page:
1. Click in the Page Number text box.
2. Type a page number for a specific page, or use the Up Arrow and Down Arrow keys to
cycle through the page numbers.
3. Press Enter.
The selected page opens.
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To add pages:
1. If Auto Size Mode is on (a check mark appears next to Auto Size Mode on the Object
menu), turn it off by selecting Object > Auto Size Mode.
n The Add Page command is not available when Auto Size mode is on.
2. Select Object > Add Page to add a page. You can select Add Page repeatedly to continue
adding pages up to the maximum page count.
n For more information on maximum page counts, see “Page Count Limits in Rolling and
Crawling Titles” on page 240.
3. Select text or graphic objects within the title and position them within the range of
available pages, or create new elements.
n A page is inserted only if the left boundary of an object appears on the page whose number
you typed. For example, you cannot insert a page in the middle of a long crawling title.
n You cannot use the Insert Page command to add a blank page to the end of a roll or crawl.
n If you select Auto Size Mode from the Object menu, the Title tool removes excess pages at the
end of the title.
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The color and transparency boxes are organized in three columns to the right of the center of
the Title tool toolbar.
The following illustration shows the boxes associated with color and transparency.
• The Color Selection boxes (first column) control fill (Fill), shadow (Shad), and border
(Bord) color, respectively.
• The Transparency Level boxes (second column) control fill, shadow, and border
transparency, respectively.
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Selecting Colors and Setting Transparency
• The Color and Transparency Blend tools appear in the third column when you select a
Fill or Border Color Selection box or Transparency Level box.
If you select a Color Selection box, the top boxes show the two colors that are used to create
the blend. The bottom box shows the blended color and allows you to control the direction of
the blend or transparency.
If you select a Transparency Level box, the top boxes show the two transparency values that
are used to create the blend. The bottom box allows you to control the direction of the
transparency blend.
Selecting Colors
You can select a color to fill text or a graphic object, a color for the shadow of an object, or a
color for the border of an object.
To select a color:
1. Click the Selection tool, and click a text or graphic object. If you do not select an object,
the color will be applied to the next object you create.
2. Click and hold one of the Color Selection boxes in the toolbar:
- Fill (Fill) applies the color to the selected object.
- Shadow (Shad) applies the color to the selected object’s shadow.
- Border (Bord) applies the color to the selected object’s outline or border.
The Title Tool Color Picker opens.
3. Select a color using one of the controls in the Title Tool Color Picker. For more
information, see “Using the Title Tool Color Picker” on page 249.
n You can blend the fill and border, but you cannot blend a shadow.
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6. Click the Blend Direction box, and drag clockwise or counterclockwise to define the
blend direction that you want.
As you rotate the pointer, the position of the two colors rotates. Release the mouse
button to apply the blend to your selection.
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Selecting Colors and Setting Transparency
n You can drag the Color Picker from the toolbar to create a floating palette.
Click to open the Windows Color dialog box. Shade selection palette
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n You might find it useful to turn off the shadow and shadow softness for an object while
experimenting with transparency. Set the shadow value to 0 in the Shadow Depth text box
and the softness value to 0 in the Soft Shadow dialog box, as described in “Adjusting
Shadows” on page 251.
Blending Transparency
You can blend the transparency of fills and borders using a technique similar to blending
colors. Use the Transparency Blend Selection boxes to set the blend values. Use the Blend
Direction box to set the direction of the blend.
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Adjusting Shadows
n For more information on creating a blend, see “Blending Two Colors in an Object” on
page 247.
Adjusting Shadows
You can add drop shadows or depth shadows to text and objects using the procedure
described in “Adding Shadows to Title Objects” in the Help.
Once you have a shadow applied, you can adjust the color, transparency level, or softeness of
the shadow. You can also create a glow effect around text or objects using the shadow tools.
The following illustration shows a title shadow with a Shadow Softness setting of 15.
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2. Type a number in the Shadow Softness text box to represent the degree of softening you
want.
Shadow softness values must fall between 4 and 40. The higher the value, the more
blurred the shadows will be. If you set the value to zero, shadows on title objects will
have no softening (hard edges).
3. Click OK to close the Soft Shadow dialog box.
To adjust shadow softness on-the-fly using the Soft Shadow dialog box:
1. Select one or more objects in the Title tool.
2. Select Object > Soften Shadow.
3. Type a number in the Shadow Softness text box to represent a degree of softening.
4. Click Apply.
The Title tool applies the softness value to the selected title object.
5. Repeat steps 3 and 4 until you are satisfied with the effect.
6. Click OK.
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Adjusting Shadows
To adjust shadow softness on-the-fly using the Up Arrow and Down Arrow keys:
1. Select one or more objects in the Title tool.
2. While pressing and holding the Shift and Alt keys, press the Up Arrow and Down Arrow
keys to adjust the softness value incrementally until you are satisfied with the effect.
Each press of the Up Arrow key adds 1 to the shadow softness value. Each press of the
Down Arrow key subtracts 1 from the shadow softness value.
To confirm the numerical value you have currently set for shadow softness:
t Select Object > Soften Shadow, and check the number in the text box.
n To create titles that do not have either softened shadows or glows, you must set the Shadow
Softness to zero.
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Manipulating Objects
This section describes how to manipulate objects after you have created them. For a
description of how to select objects, see “Using the Selection and Text Tools” in the Help.
n You cannot delete locked objects. Unlock objects you want to delete.
The last object created occupies the top layer, but you can move objects forward or
backward within the screen area.
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Combining the objects into a group means that actions, such as moving or applying color,
affect all objects in the group.
To group objects:
1. Click the Selection tool, and Shift+click multiple objects.
2. Select Object > Group.
The selected objects are grouped together. Changes to any individual object in the group
affect all objects in the group.
To ungroup objects:
1. Click the Selection tool, and click a grouped object.
2. Select Object > UnGroup.
Everything in the group becomes an individual object that you can move or change
separately.
You might also want to lock objects so that you do not inadvertently change them while
working on other objects. You can lock an individual object or multiple objects.
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To lock objects:
1. Click the Selection tool, and click an object.
2. Select Object > Lock.
The Title tool locks the object, and you cannot change it until you unlock it. When you
select a locked object, hollow selection handles indicate that it is locked.
To unlock objects:
1. Click the Selection tool, and click a locked object.
2. Select Object > Unlock.
The Title tool unlocks the object, and you can change it.
Aligning Objects
You can use the Alignment menu commands to align text and objects to each other and to the
frame. Aligning to the frame refers to the safe title area. For information about the safe title
area, see “Displaying Safe Title and Safe Action Guidelines” in the Help.
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n For information on aligning objects to a grid, see “Using the Alignment and Snap Grids” on
page 232.
Distributing Objects
You can use Alignment menu commands to distribute text and graphic objects evenly across
the safe title area. For information about the safe title area, see “Displaying Safe Title and
Safe Action Guidelines” in the Help.
To distribute objects:
1. Click the Selection tool, and Shift+click at least three objects.
2. From the Alignment menu, select a distribute command:
t Select Distribute Left to Right to distribute the objects evenly from left to right
across the safe title area.
t Select Distribute Top to Bottom to distribute the objects evenly from top to bottom
across the safe title area.
t Select Distribute First to Last to distribute the objects evenly between the position
of the first object selected and the position of the last object selected. This option is
especially useful for aligning objects diagonally or for roughly positioning a group
of objects and then lining them up without spreading them out to the edges of the
safe title area.
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You can also assign a title style to one of the function keys on your keyboard. You can then
recall that style simply by pressing the appropriate function key.
Title styles save only the parameters that control the appearance of text or graphic objects in
the Title tool. If you want to save the entire contents and layout of a title, including specific
title objects themselves, use a title template. For more information, see “Creating and Using
Title Templates” on page 262.
The following illustration shows the location of the two buttons that allow you to select and
define title styles.
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Saving and Recalling Title Styles
4. Select the parameters that you want to include in the style. The Title tool uses the values
from the currently selected object or from the current defaults if no object is selected.
For more information, see “Title Style Sheet Options” on page 259.
5. (Option) Type a function key number in the Function Key text box to assign the style to
a function key.
For example, typing 5 assigns the style to the F5 function key.
6. Type a name in the Name text box, and click Done when you are ready to exit the dialog
box and save the values.
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Component Description
Check boxes Select the current attributes of the object that you want to include in the style. You can
modify the attributes that are associated with a saved title. Use the check boxes to
specify the attributes to save.
Function Key text box (Option) Allows you to designate a function key that you can use to apply the title
style.
Style Name text box This name appears in the Style list in the Title tool and in the Settings scroll list.
Refresh button Appears after you change an item in the dialog box. Click to display the change in the
sample window.
Select All button Allow you to select all or none of the check boxes.
Select None button
Revert button Returns the settings to those used when the style was last saved.
Done button Closes the dialog box and saves your changes.
Convert to Marquee Converts your title style to Marquee format. See the Avid Marquee Title Tool User’s
button Guide or the Avid Marquee Title Tool Help.
Close button Acts as a Cancel button. A message box opens, asking whether you want to cancel or
save your changes. If you created a new style from within the Title tool, clicking
Cancel means that the Title tool will not create the new style.
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Saving and Recalling Title Styles
To recall title style attributes using the Title Styles tear-off menu:
1. Click the Styles button to display the Title Styles tear-off menu.
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Sample title
styles
n You can use the Moveable Templates option in the Templates pop-up menu to change the
position of a template.
You can also use title styles to save and recall only the parameters that control the
appearance of title objects. For more information, see “Saving and Recalling Title Styles” on
page 258.
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6. Close the Title tool, and click Save in the dialog box.
The Save Title dialog box opens.
7. Type a name for your title, and click Save.
The named title appears in the bin you specify. Now you can edit the title into the
sequence. For more information, see “Editing with Titles” in the Help.
For more information on exporting from your Avid editing application, start with “Main
Topics: Exporting and Exchanging Material: Basics” in the Help.
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Restrictions on Title Playback
When you attempt to play too complex a title, the following conditions might occur:
• Background video might jitter.
• Title might flash.
• Title might display a gray slide.
• Video might shift left or right.
• Video might display a gray slide.
• Video underrun error might occur.
• Audio underrun error might occur.
If you encounter any of these conditions, try one or both of the following:
• Render the title or underlying effects.
For more information, start with “Basics of Effects Rendering” in the Help.
• Simplify the title by removing text or drop shadows or by selecting different colors.
Removing Titles
When you have edited a title into a sequence, you can remove the entire title segment, or you
can remove the title alone, leaving the alpha channel media file in place.
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n The title remains in the bin. To remove the title from the bin, click the Title Effect icon for the
clip in the bin and press the Delete key.
Replacing Titles
You can quickly replace one title segment in a sequence with another title from the bin.
Fading a Title
You can use the Fade Effect button to fade a title. A dialog box opens that allows you to
enter the number of frames to fade up and fade down without opening the Effect Editor.
Rather than adding Dissolve effects that require rendering, you can use the Fade Effect
button to quickly create keyframes in the title with the proper level settings for playback in
real time. You can change the keyframes in the Effect Editor. For more information, see
“Using the Fade Effect Button” in the Help.
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Adjusting Title Effect Parameters
You can do the following when you work with Title effect parameters:
• Adjust Title effect parameters using basic techniques described in “Using the Effect
Editor” on page 57.
• Use multiple keyframes to gradually change keyframeable parameters over time. For
more information, see “Working with Keyframes” on page 75.
• Save effect templates of Title effect parameter adjustments to a bin for use in other
sequences or projects as described in “Using Effect Templates” on page 70.
n For information on specific Title effect parameters, see “2D Effects Reference” on page 299.
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c If you have already edited a title into a sequence or have made adjustments to the effect
parameters for that title, you must revise the title in the sequence (not the title clip in
the bin).
n Titles promoted to or created in Marquee cannot be edited with the Title tool. For
information on Marquee titles and the Marquee Title tool, see the Avid Marquee Title Tool
User’s Guide or the Marquee Title Tool Help.
4. Click No.
The Title tool opens.
5. Revise the title, using techniques described in “Main Topics: Working with Titles:
Basics” in the Help and elsewhere in this chapter.
6. Save the title, using one of the following options:
t Save Title: To save the title with the same name (numbered incrementally) and
media parameters (bin and drive):
a. Select File > Save Title.
A message box opens.
b. Click Save.
The Title tool closes, and the revised title clip replaces the previous clip in the
sequence. The new clip also appears in the bin and the Source monitor, with the
name of the previous clip plus a two-digit extension that adds incremental
numbering for each revised title. The previous title clip remains unchanged in the
bin.
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Replacing Fill Tracks
t Save Title as: To rename the title or change any of the media parameters (bin and
drive):
a. Select File > Save Title as.
A message box opens.
b. Click Save.
The Save Title dialog box opens.
c. Rename the title, or select other options from the Bin and Drive pop-up menus.
d. Click Save to save the title and exit the Title tool.
The Title tool closes, and the revised title clip replaces the previous clip in the
sequence. The new clip also appears in the bin and the Source monitor with the new
name. The previous title clip remains unchanged in the bin.
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Fill track
2. Load the video you want to use as replacement filler into the Source monitor.
3. Drag the Source Track button to the Record Track button in the Track Selector panel to
patch the new source video to the title fill track.
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4. Using standard editing methods, edit the video from the Source monitor onto the fill
track.
Rendering Titles
If you play a complex layered effect and encounter a message about audio or video
underrun, you need to render any included titles. For more information on rendering
Title effects, start with “Basics of Effects Rendering” in the Help.
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c The Re-create Title Media command removes any nested edits made inside a title,
replacing the edits with the new title’s graphic and alpha tracks.
n If you are re-creating title media that uses fonts not recognized by your system, a dialog box
opens that allows you to substitute the font in the title for one that is installed on your
system. This might happen when you transfer titles between systems, especially when moving
between Macintosh-based and Windows-based systems.
n The default drive is defined in the Titles tab of the Media Creation dialog box. For more
information, see “Media Creation Settings” in the Help.
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Promoting a 2D Title to 3D
If your Avid editing application is equipped with 3D effect capabilities, you can promote a
title to 3D to create additional effects with the title. Titles promoted to 3D are no longer DSK
but remain real-time effects.
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Working with PlasmaWipe Effects
PlasmaWipe effects are real-time plug-in effects that use gradient image bitmaps to create
wipes and segment effects. There are 64 preset effects, and you can create your own by
creating new gradient images.
• Understanding PlasmaWipe Effects
• PlasmaWipe Folder Structure
• Using PlasmaWipe Effects
• Creating PlasmaWipe Effects
• Using PlasmaWipe Frame and Border Effects
The following illustration shows the black and white gradient image used by the Horiz Twirl
PlasmaWipe effect and the resulting effect, with softness applied. This effect gives the
impression of a curling spiral that reveals the image underneath.
Chapter 11 Working with PlasmaWipe Effects
Three sample frames using the Horiz Twirl effect as a transition effect.
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There are parallel folders for NTSC (720x486) and PAL (720x576) resolutions. When you
create your own PlasmaWipe effects you create two versions of each effect, one for each
resolution.
n For information on the effects in the Border category, see “Using PlasmaWipe Frame and
Border Effects” on page 291.
n Although PlasmaWipe effects are real-time, they are processor-intensive effects and might
require rendering if you combine them with other effects or multiple video streams.
The Level value corresponds to the black and white threshold. As you increase the value, the
threshold moves closer to white and reveals more incoming video. The following illustration
shows how the threshold point changes as the effect plays.
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Changes in the Level (threshold) value and corresponding changes in the gradient image.
n The images in the PlasmaWipes folders are raw Photoshop images. You can open the images
in Photoshop to get some ideas for new effects.
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The following sections describe how to create the gradient images used for PlasmaWipe
effects and the folder structure that you must use to ensure that the Avid editing application
recognizes your new effects.
n This document describes how to create gradient images using Adobe Photoshop. However,
you can use any graphic tool, such as Jasc® Paint Shop™ Pro®, that allows you to create
black and white gradient images and save the image as a raw image file (with a .raw
extension).
n For information on the effects in the Border category, see “Using PlasmaWipe Frame and
Border Effects” on page 291.
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3. (Option) Use distortion filters such as Spherize, Twirl, or Ripple to modify the image.
The following illustration shows a gradient image modified by two separate distortion
operations.
4. (Option) Perform image operations to create different effects. For example, you can
copy different gradient images to separate layers and experiment with blending the
layers.
5. Save the image as a raw image file as described in “Saving the Image for PAL and
NTSC” on page 287.
This sample procedure uses Adobe Photoshop to create the gradient image.
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n For Photoshop 6.0, select Color > Fade in the Brush Dynamics dialog box.
8. Click Brush Presets, and select a wide pencil shape, for example 100 pixels or higher.
You can also create a custom brush. For example, in Photoshop 7.0 you can create a
brush that rotates and changes size as you draw.
9. Close the Brushes palette.
10. Set Opacity to 100%.
11. Start anywhere in the image and draw back and forth across the image, covering the
entire image from top to bottom. This should create a wide pencil mark that changes the
color from white to black.
Draw the line as if you are painting the wipe backwards from white to black. When the
wipe plays, the darkest parts of the image are replaced by incoming video first. For
example, to create an effect similar to Paint Strokes 4, start drawing in the upper left
corner and draw concentric rectangles until you reach the center. This wipe starts in the
center and spreads out in concentric rectangles. The image used for Paint Strokes 2
creates a wipe effect with a crisscross pattern.
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12. (Optional) Apply filters to the image to change the edges. For example, select Distortion
> Ripple to apply a Ripple effect.
13. Save the image as a raw image file as described in “Saving the Image for PAL and
NTSC” on page 287.
n When you resize the image for NTSC, select Nearest Neighbor in the Resample Image menu.
This maintains the sharp edges in the image.
7. Select Image > Histogram and use the histogram to ensure that the image uses the full
range of gradient values. For more information on using histograms, see “Tips for
Working with Gradient Images” on page 283.
8. Click OK.
9. Save the image as a raw image file as described in “Saving the Image for PAL and
NTSC” on page 287.
The Histogram shows the area of coverage as the wipe appears. The following tips apply to
using the histogram:
• The wider the range of gradient values (levels), the smoother the resulting animation.
For example, the following illustrations show two histograms. The one with the wide
range of gradient values will create a smoother animation.
Image does not use all available Image uses all available gradient
gradient values. values.
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Image does not use all available Image uses all available gradient
gradient values. values.
Depending on the effect you want to create, the image associated with either type of
histogram can create an acceptable animation as long as it uses the full range of
gradients.
n If you want to change the speed of the wipe, you can use keyframes to control the Level
parameter. You can also use the Acceleration parameter in the Effect Editor to change the
speed.
You can use a command like Equalize, Auto Levels, or Auto Contrast to increase the
range of gradient values.
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2. Select Image > Adjustment > Equalize. The following illustration shows the resulting
histogram.
This histogram uses a wider range of gradients but has many gaps. In a short wipe effect
the gaps are not noticeable. In a long effect, the gaps might create doubled frames in the
animation. You can use a blur effect to smooth out the range.
3. Select Filter > Blur > Gaussian Blur and enter a value of 2.0. The following illustration
shows the resulting histogram.
You often need to use a combination of blur effects and level or contrast changes to create a
smooth histogram that uses the full range of gradients.
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To test an animation:
1. Select Image > Adjustments > Brightness/Contrast.
The Brightness/Contrast dialog box appears. The following illustration shows the image
and the Brightness/Contrast dialog box.
2. Move the Contrast slider all the way to the right to view the animation with hard edges.
3. To view the animation with some softness applied, move the Contrast slider to the left to
select a lower Contrast number.
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4. Move the Brightness slider from left (-100) to right (+100) to view the animation. The
following images show three stages of the animation.
To adjust the image in increments of 10, click the Brightness slider and use Shift+Up Arrow
or Shift+Down Arrow.
n You can also use Image > Adjustments > Threshold to view the animation with hard edges.
n The name you choose for the image will become the name of the effect that appears in the
Effect Palette. Make sure you use exactly the same name for the PAL and NTSC versions of
the file.
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n If the image has hard edges, select Nearest Neighbor from the Resample Image menu. This
avoids extra blending. If you have smooth edges, select Bicubic.
e. Click OK.
f. Select File > Save As.
The Save As dialog box appears.
g. Name the file as described in Step 4.
6. Store the two images in the PlasmaWipes folder structure. See “Storing Images in the
PlasmaWipes Folder Structure” on page 288.
n You can create actions in Adobe Photoshop to automate these save operations. For more
information, see the Adobe Photoshop documentation.
n For information on how the name you give to a PlasmaWipe effect affects the default values,
see “Default Values for PlasmaWipe Effects” on page 294.
The following illustration shows the default PlasmaWipes folder structure. The
PlasmaWipes folder is located in the SupportingFiles folder of your Avid editing
application.
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n The name you choose will become the name that appears for the effect in the Effect Palette.
2. Create new folders to organize your new effects. Create identical folders within the
720x486 folder and the 720x576 folder.
Do not store your files in the Avid folders because the folder may be overwritten when
you update your Avid software. Create folders within the 720x486 folder and the
720x576 folder at the same level as the Avid folder. You can use any number of nesting
levels for your folders in order to organize your effects. The system displays the full
path as part of the name in the effect category. The following illustration shows the
Effect Palette with the full default path in the effect category.
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3. Copy your images to the new folders. Make sure the images have identical names in the
720x486 folder and the 720x576 folder.
4. Restart your Avid application.
Your new effects appear in the Effect Palette.
n If you move sequences that use your new wipes to another system, you must copy the wipes
to that other system. You must maintain the same folder structure on each system that uses
your effects.
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Soft Window effect used as PIP Soft Window used to darken edges
Frame and border effects are in the PlasmaWipe Avid Borders category of the Effect Palette.
There are two groups of these effects:
• Border effects allow you to darken the edges and corners of an image or give a tint or
shadow to the sky as though the image was shot through a lens filter. For example, the
image with no effect in the previous illustration shows a slight darkening of the corners
created during the original filming of the clip. The bottom right image uses Soft
Window to accentuate this effect. Border effects include the following:
- Round Border
- Soft Sky
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- Soft Window
- Square Border
• Frame effects allow for textured, colored frames. These effects have the word Frame in
their name. There are three versions of each:
- Large: places a frame around the entire image. These effects are intended for use
with DVE effects such as picture-in-picture (PIP) effects.
- Medium and Small: remain centered in the image and cannot be resized or
repositioned.
n You can achieve effects similar to frame effects if you import a Matte key created in an
application such as Photoshop. Frame effects have the added benefit of allowing you to
adjust the frame color within the Avid editing application.
n For information on how the system identifies a frame effect from other PlasmaWipe effects,
see “Default Values for PlasmaWipe Effects” on page 294.
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4. Double-click the PIP effect icon again to step out of the nested effect.
5. Adjust the parameters for the PIP effect.
n The Frame Large effects are designed to be used with DVEs such as the PIP effects.
n If the effect is part of a nested effect, step into the effect to modify the frame effect or the
border effect.
1. For Frame effects, adjust the Border and Blend color to change the color of the frame.
The color modifies the effect as follows:
- Border adjusts the base color of the frame.
- Blend Color adjusts the highlight color.
2. Adjust the Soft (softness) and Foreground Level parameters as needed.
If you want to adjust a border effect to darken the edges of an image, use the Foreground
Level parameter to expand the border to the edges of the image. Then modify the border
using the Soft, Border color, and Border Blend parameters.
n You usually do not want to keyframe the Foreground Level parameter on a frame effect. The
source graphics for PlasmaWipe frame effects have a sharp transition between black and
white values and you might find that the change from foreground to background video
happens too quickly.
In order to determine which default values to use, the PlasmaWipes software looks for the
words border and frame in the pathname to the effect source graphic. If both words appear in
the path, the software applies the frame effect defaults (and only allows the effect to be used
as a segment effect). Otherwise the software applies the defaults used for all other
PlasmaWipes. For example, the following two effects use the frame effect defaults:
• PlasmaWipes/720x486/Avid/Borders/Stone Frame Large
• PlasmaWipes/720x486/MyEffects/MyFrames/Large Stone Border
The following table shows the default parameters for PlasmaWipes effects.
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Border
• Hue 0 0
• Sat 0 0
• Lum 63 255
Blend Color
• Hue 0 0
• Sat 0 0
• Width 63 0
• Softness 0 32
Level 50 50
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Foreground video displays through the black area and background video displays
through the white area. If you allow the gray area to blend with the black, portions of the
frame might appear within the background video area and portions of the foreground
video might appear within the frame.
A histogram for a frame graphic differs from a histogram from other types of
PlasmaWipe effects. The following illustration shows the Photoshop histogram for the
Stone Frame Small image.
Because a frame graphic does not create an animation, the histogram does not need to
contain a wide range of gradient values. In fact, there will be large portions of the image
that are completely black or white.
n The 720x540 size ensures that the original image will have a 4:3 aspect ratio.This allows
you to create a frame that fits correctly within the video image.
2. Display the Photoshop grid to allow for precise placement of the frame and interior area.
Use a grid size of one gridline every 36 pixels.
3. Create a frame graphic using the grid lines as a guide.
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n Select the Nearest Neighbor option to avoid blending between the black, white, and gray
areas of the image.
n Select the Nearest Neighbor option to avoid blending between the black, white, and gray
areas of the image.
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Chapter 12
2D Effects Reference
This chapter describes all 2D effects parameters and then summarizes all 2D effects in
alphabetical order within each effect category.
• 2D Effects Parameters
• 2D Effects
• Comparison of Similar Effects
For information on effects editing, start with “Main Topics: Working with Effects: Basics”
in” in the effects guide or the Help.
2D Effects Parameters
This section provides a general description of all 2D parameters, in alphabetical order. Some
parameters apply to a wide range of effects; others are specific to a small group of effects,
such as keys or motion effects.
• Key Parameters
• Matrix Parameters
• Traditional Motion Effect Parameters
• PlasmaWipe Parameters
• Plug-in Effect Parameters
• Position
• Profile
• Region Stabilize Parameters
• Scaling
• Transition Parameters
For an explanation of how to change a parameter, see “Using the Effect Editor” on page 57.
This distinction is noted for each parameter throughout the topics that describe the
parameters.
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Acceleration
Description Adjusts the effect’s speed over time by having the effect ease in and ease out of every
keyframe. This gives the effect a more natural appearance. The overall speed of an effect
is determined by the duration of the effect, which is determined by the length of the clip in
the sequence. If you want to slow down or speed up the movement of an effect, you will
need to change the length of your effect or use add edits to limit the portion of the clip
affected by the effect.
Use of Control Drag the slider to control ease in and ease out motion. When the slider is to the left (value
of 0), there is no ease in and ease out motion. The effect maintains a constant speed
throughout its path. As the slider moves to the right (toward a maximum value of 100),
ease in and ease out motion increases.
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Other Options button for the Avid Pan & Zoom Effect
The Other Options button opens a file selection dialog box. Use it to specify the image file
for the Avid Pan & Zoom effect.
n If you move the image file after importing it into the Avid Pan & Zoom effect, the effect will
not be able to locate the file and you must reimport the image.
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Display
The Display Fast menu lets you choose how you view the image as you work on it.
• Source shows you the entire image scaled to fit inside the Effect Preview monitor. Use
Source as you draft the effect.
• Target shows you the results of your pan and zoom settings. Use Target for previewing
your moves.
For more information, see “Viewing the Image While You Work” on page 203.
Display Options
Show Action Safe in the Display Options parameter category selects or deselects the display
of the safe action area. When Show Action Safe is selected, the safe action area appears as a
rectangle superimposed on the field of view.
Size
The Size parameter category contains the Zoom Factor slider. This slider controls how far
you zoom into or out from the source image.
The Zoom Factor ranges from .1 to 20. At .1, the application scales down the image to one-
tenth the original. At 1, the application applies no magnification to the source image. At 20,
the application scales up the image 20 times - that is, by 2,000%.
The larger the Zoom Factor, the smaller the field of view rectangle appears when you use
Source mode.
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You control pan by either using the X and Y Position parameters or dragging the field of
view across the source image.
The Position parameters refer to the center of the field of view. A Position of 0, 0 centers the
field of view over the center of the image.
For more information, see “Panning Over the Source Image” on page 205.
Velocity
The Avid Pan & Zoom effect uses Velocity In and Velocity Out at each keyframe to modify
apparent camera speed as it pans across the image between keyframes. It modifies changes
in the Zoom Factor setting in the same way.
The Velocity parameters divide the time between keyframes in half. Velocity In controls the
rate of movement in the first half; Velocity Out controls the rate of movement in the second
half.
Velocity In Linear For the first half of the time between the selected keyframe and the next keyframe
(starting at the selected keyframe and ending at the midpoint between keyframes),
the effect makes no modification to the pan and zoom movement. This results in
apparent camera movement that begins immediately with no ease in.
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Constant The effect does not use the keyframe’s Position parameters to calculate the speed
of the effect. However, the effect still uses the keyframe’s Position parameters to
determine the path of the effect (the pan) and the keyframe’s Zoom Factor to
calculate the zoom between the selected keyframe and the next keyframe. For
more information on using the Constant option, see “Creating a Path with
Constant Velocity” on page 207.
When you select Constant for Velocity In, the effect automatically selects
Constant for Velocity Out, and vice versa.
Ease In For the first half of the time between the selected keyframe and the next keyframe
(starting at the selected keyframe and ending at the midpoint between keyframes),
the effect modifies the pan and zoom movement by providing a slight acceleration.
To ease in and ease out of the entire effect, see. “Using Ease In and Ease Out” on
page 206.
Velocity Out Linear For the second half of the time between the selected keyframe and the next
keyframe (starting at the midpoint and ending at the next keyframe), the effect
makes no modification to the pan and zoom movement. This results in parameters
that change at a constant rate up to the next keyframe.
Ease Out For the second half of the time between the selected keyframe and the next
keyframe (starting at the midpoint and ending at the next keyframe), the effect
modifies the pan and zoom movement by providing a slight deceleration. To ease
in and ease out of the entire effect, see. “Using Ease In and Ease Out” on
page 206.
Constant The effect does not use the keyframe’s Position parameters to calculate the speed
of the effect. However, the effect still uses the keyframe’s Position parameters in
determining the path of the effect (the pan) and the keyframe’s Zoom Factor to
calculate the zoom between the selected keyframe and the next keyframe. For
more information on using the Constant option, see “Creating a Path with
Constant Velocity” on page 207.
When you select Constant for Velocity Out, the effect automatically selects
Constant for Velocity In, and vice versa.
Hold At the midpoint between the selected keyframe and the next keyframe, the image
freezes (pan and zoom movement stops). Movement resumes at the next keyframe.
The effect disregards the Velocity In value of the next keyframe.
If you have Background set to Video, the background continues to update.
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Path
The Path parameter controls how the Avid Pan & Zoom effect interpolates Position
parameter changes between keyframes.
• Linear interpolation creates straight-line changes from one keyframe to the next.
• Spline interpolation smooths out changes between keyframes to create a more natural
movement.
The Avid Pan & Zoom effect calculates a Spline path so that it is smooth through all
points. If you move a point the effect recalculates the entire path.
n If you combine a Spline path with Constant velocity, when you move a keyframe the path
recalculation might result in a change to the velocity of the effect.
Filtering
Filtering controls the method by which the Avid Pan & Zoom effect renders and determines
the quality of the rendered result. The various filtering methods allow you to trade off the
clarity or sharpness of the resized image and the speed at which the effect renders.
The following illustration ranks the Filtering options from fastest render time and lowest
quality image to longest render time and highest quality image. For more information, see
“Options for Rendering the Avid Pan & Zoom Effect” on page 209.
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With the Avid Pan & Zoom effect you can select a field of view from the original image that
does not fill the entire screen. The Background parameter determines what appears outside
the field of view.
• Color lets you select a background color using one of the following methods:
t Manipulate the RGB sliders directly, or use the numeric keypad to enter values.
t Click the Other Options button to use the Windows Color dialog box.
t Click the Color Preview window, and use the eyedropper.
For more information, see “Adjusting a Color Parameter” on page 65.
• Video uses the video from the segment upon which you placed the Avid Pan & Zoom
effect.
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Advanced
The Advanced parameter category provides controls to compensate for differences in pixel
shape between source and output, and to select input color levels.
• Source Has Square Pixels is enabled by default. The Avid Pan & Zoom effect makes
the calculations necessary to produce results compatible with rectangular pixels.
When you deselect Source Has Square Pixels, the Avid Pan & Zoom effect makes no
changes to the pixel shape.
• The Level setting tells the effect how to treat the color levels in the image.
- RGB is for images with a black level of 0 and a white level of 255. Most images
you import into the Avid Pan & Zoom effect (except those from a video source) use
RGB values. The effect maps colors to video black and white levels, which are 16
and 235 respectively. RGB is the default Level setting.
- 601 refers to the ITU-R-601 standard for video black and white levels. Select 601 in
the rare case when you use images from a video source. When you select 601 for
the Level setting, the effect makes no adjustment to color levels.
Cache
The Cache parameter gives you control over the amount of memory used to store your
images for playback. A full resolution image is always used for rendering.
• Video Resolution — The effect stores the resized source image at 720 x 480 pixels,
using about 1 MB per image. Use Video Resolution if you have many images in your
sequence and you need to limit how much memory they occupy.
• Image Resolution — The effect stores the resized source image at its original
resolution. The amount of memory used varies with the size of the image.
• Multi-Resolution — The effect stores several versions of the image: original image
resolution, half resolution, quarter resolution, and so on, for 8 versions of the image.
The result is higher quality real-time preview and faster rendering. Multi-Resolution
uses about twice the memory of Image Resolution.
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• Free Current Cache — The effect frees all memory used for image storage and then
reverts to Image Resolution. Use this setting to free up memory after you have rendered
the clip.
• Cache All — The Cache All settings are shortcuts for setting the same parameter for all
instances of the effect in a sequence. The descriptions are the same as above.
• Free All Caches — Frees the caches for all instances of the plug-in in that sequence.
Render Mode
If you are working in a progressive project, (23.976p, 24p, 25p), click the Progressive check
box in the Render Mode parameter category. Selecting this option creates a smoother
animation when using progressive frames.
Background
Description Sets the color for the background in effects that display a background. For example, the
background parameters determine the color to be used in a Fade to Color, Fade from
Color, or Dip to Color effect.
Use of Controls Other Options Opens the Windows Color dialog box for precise color
button selection. For more information, see
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Border
Border without the Blend Color parameters Border with the Blend Color parameters
Other Options button
Description Many effects allow you to place a border on the inner or incoming picture in the effect.
The Border parameters allow you to specify the color, softness, and width of the border.
Some effects also include Blend Color parameters for blending border color.
Use of Controls Other Options Opens the Windows Color dialog box for precise color
button selection. For more information, see
Sat (saturation) Specifies the intensity of the color. Values range from 0 to 255,
where 0 is no chrominance and 255 is a fully saturated color.
Lum (luminance) Specifies the brightness of the color. Values range from 0 to
255, where 0 is black and 255 is full brightness or white.
Width Specifies the width of the border. Values range from 0 (no
border) to 63 (widest border).
Soft (softness) Blends the border with the background image. Values range
from 0 (no softness) to 63 (maximum softness).
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Luma Adjust
Use of Controls Bright Changes the brightness of the image. The parameter ranges from –100
(brightness) to +100, where a value of 0 indicates no change. A value of –100
darkens the image; a value of +100 brightens the image.
Cont (contrast) Controls the contrast of light and dark areas in the image. Values range
from –100 to +100, where a value of 0 indicates the image is
unchanged. A negative value is less contrast; a positive value is more
contrast.
Invert Reverses the image’s brightness, such that the brightest parts become
the darkest and the darkest parts become the lightest.
Brightness Example
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Contrast Example
Luma Range
Fast menu: Allows you to map normal video to alpha ranges. This is useful if you
0 to 255 have a high-contrast image that you want to expand to the full dynamic
range. For example, use this value when you want to convert video to
alpha for Matte Key effects.
W Point Allows you to set the white point in the image. All pixels with that
(white point) value become white, and all pixels with higher values are also clipped
to white. The default is 235 (the broadcast value for white).
Raising the black point and lowering the white point values increase
the contrast by reducing the number of shades of gray in an image. The
number of shades is reduced because you map some to extreme black
and others to extreme white.
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B Point Allows you to set the black point in the image. All pixels with that
(black point) value become black, and all pixels with lower values are also clipped to
black.
For example, you could use the eyedropper to select a shadow on the
floor and change it from gray to black, clipping everything below that
shade to black. The default is 16 (the broadcast value for black).
Raising the black point and lowering the white point values increase
the contrast by reducing the number of shades of gray in an image. The
number of shades is reduced because you map some to extreme black
and others to extreme white.
n Black point control does not change the Black setup level. To
adjust the Black setup level, use the Video Output tool.
Gamma Allows you to adjust the midtones in an image without affecting the
extreme white or black values. Lowering the value darkens midtones
and brings the image closer to black. Raising the value lightens the
midtones and brings the image closer to white.
For example, a person shot in front of a window in daylight may be
very dark, almost in silhouette. You can use gamma correction to
increase the midtones without changing the blacks or whites. Values
range from –100 to +100 with 0 being no change.
The W Point, B Point, and Luma Clip sliders determine the number of
shades of gray. The Gamma point allows you to move the distribution
of the shades closer to black or closer to white. Negative values move
the distribution closer to black. Positive values move the distribution
closer to white.
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Luma Clip
Description Allows you to determine the levels at which the effect limits the luminance in the picture.
Use of Controls High Provides a simple clip function for brightness values. When you specify
a value for High, no pixel in the image can be brighter than that value.
The default is 235 (the broadcast value for white).
Low Provides a simple clip function for darkness values. When you specify a
value for Low, no pixel in the image can be darker than that value. The
default is 16 (the broadcast value for black).
When preparing video for broadcast, normally you do not adjust these
values. They allow you to adjust the brightness and contrast (using other
controls in the Color Effect) while still maintaining legal broadcast
values for black and white.
Chroma Adjust
Description Allows you to adjust the chrominance characteristics of the entire image.
Use of Controls Invert Invert reverses the colors in both Hue and Saturation such that all
colors display as their complement.
Hue Hue varies the tint of all colors in the image. The Hue parameter is
measured as degrees on a color wheel from –180 to +180, where 0
does not change the hue. Changing the value of the Hue causes all
colors in the image to rotate around the color spectrum. For example, a
Hue setting of –20 causes skin tones to look more red, while a Hue
setting of +20 causes skin tones to look more green.
Sat (saturation) Saturation varies the amount of all colors in the image. The Saturation
parameter has a value of –100 to +100. Zero is the default. A value of
–100 displays as gray tones. Positive values display all colors with
more saturation.
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Color Style
Description Allows you to create effects by limiting or inverting the color values of the image.
Use of Controls Post Posterization allows you to limit the number of colors in the image by
(posterization) controlling the number of luminance steps that are displayed. This
gives the image a graphic appearance. The range of values is 0 to 25,
where 0 displays all colors and 25 displays the least number of colors.
Solar Solarization allows you to make the lightest points in the image dark to
(solarization) achieve a partial inversion of the luminance. Values above the
threshold set for the parameter will be inverted. Solarization can have a
value of 0 to 255, where 0 is normal luminance and 255 inverts all
luminance values in the picture. Values of 0 to 127 display the lightest
points in the image as dark. Values of 128 to 255 display both the
lightest points as dark and the darkest points as light, which gives the
appearance of a film negative.
Posterization Example
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Solarization Example
Color Gain
Description Allows individual control of the Color Gain for each of the three color components: red,
green, and blue.
Use of Controls Red Changes the amount of red in the whole image. The parameter value is
a percentage of the range from 0 to 200, where a value of 100 indicates
that the color is unchanged.
Green Changes the amount of green in the whole image. The parameter value
is a percentage of the range from 0 to 200, where a value of 100
indicates that the color is unchanged.
Blue Changes the amount of blue in the whole image. The parameter value
is a percentage of the range from 0 to 200, where a value of 100
indicates that the color is unchanged.
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Crop
Description Removes material from the top, bottom, left, and right edges of the video.
Use of Controls T (top) Removes video from the top of the inner or incoming video. Values
range from 0 to 999; 0 is the top of the screen, 500 is the middle of the
screen, and 999 is the bottom of the screen.
B (bottom) Removes video from the bottom of the inner or incoming video. Values
range from –999 to 0; 0 is the bottom of the screen, –500 is the middle
of the screen, and –999 is the top of the screen.
L (left) Removes video from the left side of the inner or incoming video.
Values range from 0 to 999; 0 is the left side of the screen, 500 is the
middle of the screen, and 999 is the right side of the screen.
R (right) Removes video from the right side of the inner or incoming video.
Values range from –999 to 0; 0 is the right side of the screen, –500 is
the middle of the screen, and –999 is the left side of the screen.
n For information on the Crop parameter for 3D effects, see “Crop” on page 518.
Foreground
Description Used, together with keyframes, to set the relative amount of the effect to be displayed over
time. The additional options included with the Level slider vary, depending on the effect.
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Use of Controls Level Controls the opacity of the foreground image. A Level of 0 is 0 percent
opacity (the foreground is transparent), a Level of 50 is 50 percent
opacity, and a Level of 100 is 100 percent opacity (no transparency).
Swap Sources This option applies to key effects (such as Chroma Key or Luma Key)
and the PIP (Picture-in-Picture) effect only.
Click Swap Sources to swap the image source for the foreground and
background layers of the effect.
Invert Key This option applies to key effects only (such as Chroma Key or Luma
Key). Select Invert Key to reverse the key.
In the case of a Chroma Key effect, inverting the key displays the key
color regions while showing the background image source through the
foreground image area.
In the case of a Luma Key effect, inverting the key displays the
background image source through the darker areas rather than the
lighter areas of the foreground image source.
In the case of a Matte Key effect, inverting the key effectively reverses
the black and white areas of the alpha channel so that foreground and
background are reversed.
Show Alpha This option applies to key effects only (such as Chroma Key or Luma
Key).
Displays the grayscale alpha channel used to apply the key effect to the
foreground and background source. This allows you to examine the
problem areas of the key while making adjustments.
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Illusion FX Parameters
This section describes the parameter categories available for the Illusion FX AVX plug-in
effects.
Background
Description The Background parameter category is available only for the Pattern Generator effect. For
more information, see “Pattern Generator” on page 421.
Use of Controls Axis Fast menu Selects whether color bars are drawn horizontally (X axis) or vertically
(Y axis).
• X axis
• Y axis
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R, G, B Sets the color of the clip when the Pattern Type is set to Solid Color
(Base Color)
Sets the color of the grid lines when the Pattern Type is set to Grid.
Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
The background color of the grid is black if Base Color has 50% or
greater luminance, or white if Base Color has less than 50%
luminance.
Border
Description Use the Left, Right, Top, and Bottom sliders to prevent black edges of the source clip
from warping into the effect.The Border parameter category is available for the following
Illusion FX effects:
Crystal, FluidBlur, FluidColorMap, FluidMorph, Kaleidoscope, Melt, Particle Blast,
Particle Orbit, Particle Wind, Pinch, Radial Blur, Ripple, Rollup, Shear, Sphere, Swirl,
Twist, Wave
Use of Controls Left, Right, Remove between 0 and 20 pixels from the edge of the image.
Top, Bottom
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Center
Description Sets the center of the Kaleidoscope effect. The Center parameter category is available
only for the Kaleidoscope effect. For more information, see “Kaleidoscope” on page 414.
Use of Controls X, Y The X and Y values range from –999 to +999, where 0, 0 is the center
of the screen. Use the sliders, or click the corresponding marker and
drag within the image, to set the center of the mirrors.
Circle
Color
Description The Circle parameter category is available only for the Pattern Generator effect. For more
information, see “Pattern Generator” on page 421.
R, G, B (Color) Sets the color of the circle. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
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Core
Lightning Sparkler
Color Color
Description The Core parameter category is available for the Lightning effect and the Sparkler effect.
For more information, see “Lightning” on page 415 and “Sparkler” on page 427.
Use of Controls Core Radius, Sets the radius of the core in pixels.
Width
R, G, B (Color) Sets the color of the core. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
Generation
Description The Generation parameter category is available for the Lightning, Ripple, and Sparkler
effects. For more information, see “Lightning” on page 415, “Ripple” on page 424, and
“Sparkler” on page 427.
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Birth Rate Sparkler Sets the number of sparks generated every frame.
Branch Lightning Sets the likelihood that the lightning will have few or
Probability many branches. A value of 0 displays no branches. The
higher the value, the more branches are likely.
Length Sparkler Sets the cumulative exposure of the sparks. For example,
a value of 3 produces an image that looks as though you
left a virtual camera shutter open for the last three frames.
Lifetime Sparkler Sets (in frames) how long each spark lives.
Link Speed Sparkler If you keyframe the center of the effect, Link Speed
causes the movement of the center to be added to the
movement of the sparks.
Random Seed Lightning, Sets the base number upon which all random values are
Ripple calculated. Each value will result in a different random
effect.
Speed Bias X, Sparkler Sets the bias to the direction of the sparks. The system
Speed Bias Y adds these values to the initial random directions.
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X, Y Sparkler Sets the center of the effect. The X and Y values range
from –999 to +999, where 0, 0 is the center of the screen.
Glow
Color Color
Description The Glow parameter category is available for the Lightning effect and the Sparkler effect.
Use it to control the effect’s glow. For more information, see “Lightning” on page 415 and
“Sparkler” on page 427.
R, G, B (Color) Lightning, Sets the color of the glow. Select the color by doing one
Sparkler of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
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Illumination
Color
Description The Illumination parameter category is available only for the Ripple effect. Use it to
highlight the ripples in the effect. For more information, see “Ripple” on page 424.
Use of Controls Angle Sets the source direction of the light. A value of 0 degrees is three
o’clock; positive values move counterclockwise.
R, G, B (Color) Sets the color of the light. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
Input
The set of Input parameters varies between Illusion FX effects. :Each set of parameters is
listed in its own section:
• Color Mix Input Parameters
• Crystal Input Parameters
• Film Grain Input Parameters
• Flare Input Parameters
• FluidBlur Input Parameters
• FluidColorMap Input Parameters
• FluidMorph Input Parameters
• Iris Input Parameters
• Kaleidoscope Input Parameters
• Melt Input Parameters
• Motion Blur Input Parameters
• Page Curl Input Parameters
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Color
Description The Input parameters for the Color Mix effect control the color and the color level. For
more information, see “Color Mix” on page 410.
Use of Controls Color Level Sets the amount of color to add, from 0 (no color) to 100 (maximum
color).
R, G, B (Color) Sets the color. Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
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Description The Input parameters for the Crystal effect control the size and randomness of the
polygons. For more information, see “Crystal” on page 410.
Jitter Sets the randomness of the shape of the polygons. A value of 0 creates
regular hexagons — the higher the value, the more random the shapes.
Random Seed Sets the base number upon which all random values are calculated.
Each value will result in a different random effect. This parameter is
not keyframeable.
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Description The Input parameters for the Film Grain effect add a grainy texture to a video clip to
simulate the imperfections present in some film footage. For more information, see “Film
Grain” on page 411.
Color Film footage often contains slight color and luminance imperfections
caused by the chemical processes used to transfer the negative to the
film. You can think of these as very small color smears on the film. The
default setting applies a balanced combination of color and luminance
imperfections. Increase the color value to add more color
imperfections and fewer luminance imperfections. Decrease the value
to increase the luminance imperfections and decrease the color
imperfections.
Field Mode When selected, the grain pattern updates every field.
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Description The Input parameters for the Flare effect create a random flare ring. For more information,
see “Flare” on page 411.
Use of Controls Brightness Sets the brightness of the flare, from 0 (no flare) to 100 (maximum
brightness).
Width Sets the distance between the inner and outer edges of the flare ring.
Random Seed Sets the base number upon which all random values are calculated.
Each value will result in a different random effect.
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Description The Input parameters for the FluidBlur effect create a motion blur. For more information,
see “FluidBlur” on page 412.
Use of Controls Blur Amount The level of blur for objects that are moving.
The amount of blur ramps linearly from 0 to Blur Amount as the pixel
motion increases from the Lower Motion Threshold value to the Upper
Motion Threshold value. This means that the faster an object moves,
the more it is blurred.
Lower Motion Objects moving less than the Lower Motion Threshold number of
Threshold, pixels between frames or fields are not blurred. Objects moving more
Upper Motion than the Upper Motion Threshold number of pixels between frames or
Threshold fields are not blurred. Objects whose movement falls between the two
values are blurred by the Blur Amount.
Trail Instructs the system to add an amount from the previous frame’s (or
field’s) blur to the current frame. This produces smooth movement,
especially as objects move along curved paths.
Sharpen Leading Allows you to keep the front edge of an object crisp and clear while
Edge other portions are blurred.
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Description The Input parameters for the FluidColorMap effect create a color representation of motion
in a scene. For more information, see “FluidColorMap” on page 412.
Use of Controls Min Motion Objects moving less than the Min Motion Threshold number of pixels
Threshold, Max between frames (or fields) will have the minimum saturation and
Motion luminance. Objects moving more than the Max Motion Threshold
Threshold number of pixels between frames (or fields) receive the maximum
saturation and luminance. The amount of saturation depends on the
Constant Saturation value.
Brightness and color saturation increase as the motion of an object
increases from the minimum threshold value to the maximum
threshold value. The faster an object moves, the brighter and more
color saturated it becomes.
Constant This setting controls how much the Min Motion Threshold and Max
Saturation Motion Threshold values affect the color saturation. The minimum and
maximum values always control the luminance (brightness) of the
image. However, for a low Constant Saturation value, the minimum
and maximum values strongly affect saturation as well as luminance.
For a high Constant Saturation value, the minimum and maximum
values affect saturation to a lesser degree. If Constant Saturation is set
to the maximum value, motion will have no effect on color saturation.
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Description The Input parameters for the FluidMorph effect control morphing between two clips. For
more information, see “FluidMorph” on page 413.
Use of Controls Feature Match When selected, the system attempts to match features between the two
clips when it creates the morph for each frame.
When deselected, the system creates the morph based on the brightness
of the two images.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
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Description The Input parameters for the Iris effect create a wipe transition. For more information, see
“Iris” on page 413.
Use of Controls Amount Sets the proportion of each clip to be displayed. A value of 0 displays
all of the foreground clip; a value of 100 displays all of the background
clip. Typical keyframing would be from 0 at the first keyframe to 100
at the last keyframe.
Softness Sets the size of the area over which the pixels are faded from the
foreground clip to the background clip.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
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Description The Input parameters for the Kaleidoscope effect create an image resembling a
kaleidoscope using the input video. For more information, see “Kaleidoscope” on
page 414.
Description The Input parameters for the Melt effect control a transition effect that “melts” the
foreground image away to reveal the background image. For more information, see
“Melt” on page 416.
Use of Controls Bleed Changes the melt image to a more dramatic effect.
Amount Sets the progression of the effect. A value of 0 is no effect; all of the
foreground clip shows. The higher the value, the more of the
foreground clip melts away, and more of the background clip shows.
Typical keyframing would be from 0 at the first keyframe to 100 at the
last keyframe.
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Strength Sets the strength of the distortion; the higher the value, the greater the
distortion.
Random Seed Sets the base number upon which all random values are calculated.
Each value results in a different random effect.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
Description The Input parameters for the Motion Blur effect allow you to blur the edges of moving
objects. For more information, see “Motion Blur” on page 416.
Direction Sets the direction of the blur. A value of 0 degrees is three o’clock;
positive values move counterclockwise.
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Description The Input parameters for the Page Curl effect create a transition effect that peels the
foreground video off the background video. For more information, see “Page Curl” on
page 417. For examples of the Page Curl parameter combinations, see the following table.
Use of Controls Turn Left Controls the direction of the page curl.
Reverse When selected, incoming video peels on. When deselected, outgoing
video peels off.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
The following table describes the possible combinations of the three parameters and shows
an example of the results.
Off Off On
Incoming video
peels off
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On Off Off
Outgoing video
peels off
On Off On
Incoming video
peels off
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On On Off
Incoming video
peels on
On On On
Outgoing video
peels on
Description The Input parameters for the Particle Blast effect create a transition effect that turns the
foreground video into particles that blow off to reveal the background video. For more
information, see “Particle Blast” on page 418.
Use of Controls Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
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Spacing Sets the space between the center of the original position of the
particles.
Front Speed Controls whether the particles in the center of the blast start to move
before the particles at the outside edges.
Acceleration Controls how quickly a particle reaches the full speed of the blast. The
higher the value, the more quickly the particle reaches full speed.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
Description The Input parameters for the Particle Orbit effect create a transition effect that turns the
foreground video into circular particles that orbit around their original position. For more
information, see “Particle Orbit” on page 418.
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Use of Controls Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Spacing Sets the space between the center of the original position of the
particles.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
Description The Input parameters for the Particle Wind effect create a transition effect that turns the
foreground video into circular particles that blow off to reveal the background video. For
more information, see “Particle Wind” on page 420.
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Use of Controls Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Spacing Sets the space between the center of the original position of the
particles.
Front Speed Controls whether the particles near the front edge (where the wind first
hits) start to move before the particles at the outside edge.
Acceleration Controls how quickly a particle reaches the full speed of the wind. The
higher the value, the more quickly the particle reaches full speed.
Angle Sets the source direction of the wind. A value of 0 degrees is three
o’clock; positive values move counterclockwise.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
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Description The Input parameters for the Pinch effect create an effect that pinches the image in toward
or pushes it out from a user-defined point. For more information, see “Pinch” on
page 422.
Use of Controls Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
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Render Mode
Fast menu
Description The Input parameters for the Radial Blur effect create an effect that blurs the image
inward or outward from a user-defined point. For more information, see “Radial Blur” on
page 423.
Use of Controls Zoom Sets the scaling of the blur. Smaller values zoom in and larger values
zoom out.
n This effect can take a long time to render. The greater the angle,
the more time the rendering takes.
Render Mode Sets whether only the center marker shows, or how the effect is
Fast menu rendered.
• Locate Select Locate to show the center marker. Use it while setting up the
center.
• Render Low
Quality
• Render
Medium
Quality
• Render High
Quality
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Description The Input parameters for the Random Blend effect control a random pattern to blend
incoming and outgoing video. For more information, see “Random Blend” on page 423.
Random Scale Sets the amount of randomness. This allows the system to blend
different portions of the image at different rates.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
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Description The Input parameters for the Rollup effect control a transition effect that rolls up the
foreground video to reveal the background video. For more information, see “Rollup” on
page 425.
Use of Controls Amount Sets the proportion of each clip to be displayed. A value of 0 displays
all of the foreground clip; 100 displays all of the background clip.
Typical keyframing is from 0 at the first keyframe to 100 at the last
keyframe.
Direction Sets the direction of the roll. A value of 0 degrees is three o’clock;
positive values move counterclockwise.
Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
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Description The Input parameters for the Shear effect control a transition effect that divides the
foreground video into strips and slides them away in opposite directions to reveal the
background video. For more information, see “Shear” on page 426.
Use of Controls Amount Sets the proportion of each clip to be displayed. A value of 0 displays
all of the foreground clip; 100 displays all of the background clip.
Typical keyframing is from 0 at the first keyframe to 100 at the last
keyframe.
Min Width, Max Sets the minimum and maximum possible width of the slats.
Width
Width Controls the variety of sizes of slats. The system creates slats of
Randomness various widths in between the minimum and maximum width value.
Spread Sets the randomness of when individual strips start moving. A value of
0 causes all strips to start at the same time.
Angle Sets the direction of the effect. A value of 0 degrees is three o’clock;
positive values move counterclockwise.
Random Seed Sets the base number upon which all random values are calculated.
Each value results in a different random effect.
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Swap Sources Specifies whether to apply the effect to incoming or outgoing video.
Description The Input parameters for the Sphere effect control a spherical distortion in the image. For
more information, see “Sphere” on page 427.
Use of Controls Amount Sets the scale of the distortion. Negative values distort the image
inward; positive values distort it outward.
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Description The Input parameters for the Swirl effect control a distortion in the image where pixels
swirl within a circular area. For more information, see “Swirl” on page 428.
Use of Controls Amount Sets the scale of swirl. Negative values swirl the image
counterclockwise; positive values swirl it clockwise.
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Description The Input parameters for the Timecode effect control burn-in timecode. For more
information, see “Timecode” on page 429.
Use of Controls Timecode Color Select a color and background for the timecode text.
Fast menu
• White no background
• Black no background
• White on Black
• Black on White
Timecode Font Select a font and size for the timecode text.
and Size Fast
menu
n You can also drag the marker in the Effect Preview monitor.
Frames per Foot Use the slider to specify the number of frames per foot. This option
applies when you select Feet and Frames from the Timecode Type Fast
menu.
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Description The Input parameters for the Twist effect create an effect that distorts the image by
twisting the two ends in opposite directions. For more information, see “Twist” on
page 430.
Axis Fast menu Sets whether the twist applies horizontally (X axis) or vertically
(Y axis).
• X axis
• Y axis
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Description The Input parameters for the Wave effect create an effect that distorts the image by
applying waves to it. For more information, see “Wave” on page 430.
Use of Controls Amount Sets the scale of swirl. Negative values swirl the image
counterclockwise; positive values swirl it clockwise.
Minimum Size, Sets the minimum wavelength and the maximum wavelength.
Maximum Size
Number of Sets the number of waves. Wave effects are superimposed upon each
Waves other.
Random Seed Sets the base number upon which all random values are calculated.
Each value results in a different random effect.
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Motion
Description The Motion parameter category is available only for the Ripple effect. Use it to control the
ripples in the effect. For more information, see “Ripple” on page 424.
Use of Controls Amount Sets the progression of the effect. The larger the difference in the time
value between keyframes, the faster the effect will happen.
Ripple Spread Sets the width of the ripple from the inner ring to the outer ring.
Reflections When selected, waves reflect off the edges of the image, as though
hitting a wall.
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Movement
Description The Movement parameter category is available only for the Sparkler effect. Use it to
control the movement of the sparkler in the effect. For more information, see “Sparkler”
on page 427.
Use of Controls Speed Sets the value around which the speed of the sparks is randomized.
Gravity Sets the attraction of the sparks downward or upward. The greater the
value, the more the sparks are attracted downward.
Air Resistance Sets the air resistance. The higher the value, the less the sparks radiate
outward.
Wind X, Wind Y Sets a virtual directional wind, which affects the trajectory of the
sparks.
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Number
Text color
Description The Number parameter category is available only for the Pattern Generator effect. For
more information, see “Pattern Generator” on page 421.
Use of Controls Number Offset Sets the offset of the number from the current frame number.
R, G, B Sets the color of the number. Select the color by doing one of the
(Text color) following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box.
t Use the eyedropper.
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Offset
Description The Offset parameter category is available only for the Kaleidoscope effect. For more
information, see “Kaleidoscope” on page 414.
Use of Controls X, Y Use the X and Y sliders to set the offset from the original source area.
n You can also click the corresponding marker, and drag within
the image.
Source
Description The Source parameter category is available only for the FluidMorph effect. Select the
morphing method from the Source Fast menu. For more information, see “FluidMorph”
on page 413.
Use of Controls Source Fast menu Select the morphing method from the Source Fast menu:
• Still Image — The system takes snapshots of the first frame of outgoing video and the
last frame of incoming video and creates an output that is a morph of the two images.
• Video Stream — The system creates the output by morphing the two clips, frame by
frame.
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Start Timecode
Description The Start Timecode parameter category is available only for the Timecode effect. For
more information, see “Timecode” on page 429.
Use of Controls Starting timecode Sets the day for the starting timecode.
day
When Starting timecode day is 0, the value does not appear. You can
use a non-zero Starting timecode day to identify items such as spool,
reel, and so forth.
Starting timecode When you select Feet and Frames as the Timecode Type, you can
feet specify the starting feet. For morei nformation, see “Timecode Input
Parameters” on page 349.
Key Parameters
Key parameters appear only in the Chroma Key, Luma Key, and RGB Keyer effects. These
parameters control the key color and allow you to fine-tune the edges of key effects and the
appearance of the foreground elements.
For information on the workflow for applying key effects, see “Creating Key Effects” on
page 177.
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Key
Description Selects the primary key color to be replaced by video. Available in both Chroma Key and
Luma Key.
Use of Controls Other Options Opens the Windows Color dialog box for precise color selection.
button For more information, see
Hue Identifies the key color. The Hue parameter is measured as values
on a color wheel ranging from 0 to 255. The start (0) and ending
(255) values are both red.
Sat (saturation) Specifies the amount or intensity of the color. Values range from 0
to 255, where 0 is no chrominance and 255 is a fully saturated
color.
Lum (luminance) Specifies the brightness of the color. Values range from 0 to 255,
where 0 is black and 255 is full brightness or white.
Gain Specifies how much of the foreground and the background video is
displayed. Values range from 0 to 63. A Gain of 0 shows only the
foreground. A Gain of 63 replaces all the foreground video with
the background video.
Soft (softness) Determines how the bordering colors along the edge of the key are
processed in the effect. Colors that border the luminance or chroma
specified for the key are displayed as a blend of the foreground and
the background video. Values range from 0 to 63. The higher the
Softness value, the more of the background video is blended in the
border colors. Use the Soft slider to improve the appearance of the
edges of the keyed areas.
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Secondary Key
Description Selects a secondary background color to key out. For example, the floor in a blue screen
or green screen shot might be a slightly different shade from the background. You can
select the floor color as your secondary color and key it out. Available for the Chroma Key
effect only.
Spill Suppression
Description Neutralizes the selected color for the Chroma Key effect without affecting the luminance.
The effect changes the spill color to a grayscale, allowing it to blend more easily with the
foreground image.
Use the Spill Suppression key color to fix the following problems:
• Remove background color spill from the foreground image. Color spill occurs when
the background color is present in the foreground image due to backdrop reflection.
• If the foreground object retains an outline of the chroma key color, you can use Spill
Suppression to reduce the color effect in the outline.
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Key Color
Description Use the Key Color parameters in the RGB Keyer effect to select a color for the chroma
key.
Use of Controls H (hue) Specifies the hue or tint measured as values on a color wheel
ranging from 0 to 255. The start (0) and ending (255) values are
both red.
S (saturation) Specifies the amount or intensity of the color. Values range from 0
to 255, where 0 is no chrominance and 255 is a fully saturated
color.
Chroma Key
Description Use the Chroma Key parameters in the RGB Keyer effect to fine-tune the key effect.
Use of Controls Gain Softens the edge of the key, with a range from 0 to 100.
Soft (softness) Specifies the amount or intensity of the color. Values range from 0
to 255, where 0 is no chrominance and 255 is a fully saturated
color.
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Show Alpha Displays the grayscale alpha channel used to apply the key effect to
the foreground and background sources. Viewing the alpha channel
directly allows you to examine problem areas of the key while
making adjustments.
Spill Suppresses the spill from the key color onto foreground objects
that often occurs due to color reflection in the scene. The range is
from 0 to 100.
Matte Control
Description Use Matte Control in the RGB Keyer effect to fine-tune the edges of the matte used in the
chroma key.
Use of Controls Blur Uses a box filter to blur the matte for the key. The range is 0 to 100;
0 indicates a blurring of 0 pixels, and 100 indicates a blurring of 10
pixels.
Erode Used with blur, decreases or “erodes” the outer edges of the
blurred matte key.
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Color Correction
Description Use the Color Correction parameters in the RGB Keyer effect for post-key color
correction of the foreground elements in the Chroma Key effect. Because the foreground
and background elements are often shot at different times and locations, post-key color
correction is especially useful for maintaining the key while matching the visual
characteristics of the foreground to the background.
Use of Controls Sat (saturation) Specifies the amount or intensity of the color. Values range from 0
to 255, where 0 is no chrominance and 255 is a fully saturated
color.
Bright (brightness) Specifies the brightness level. Values range from 0 to 255, where 0
is black and 255 is full brightness or white.
Cont (contrast) Controls the contrast of light and dark areas in the picture. Values
range from –100 to +100, where a value of 0 indicates the image is
unchanged. A negative value is less contrast; a positive value is
more contrast.
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Matrix Parameters
Description Allows you to customize the grid used to define the position or progress of the Matrix
effect over time. For example, the grid defines the number of squares used for the Grid
and Speckle effects, or the number of horizontal bars used for the One-Way Row
effect. Available for Matrix Wipe Effects, Sawtooth Wipe Effects, and some Shape
Wipe Effects.
Use of Controls Other Options Click to open the Matrix Effect dialog box.
button
Columns Rows
Graphical representation
of the grid
For reference information on Timewarp motion effect, see “Timewarp” on page 500.
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Duration
Custom duration
Description Allows you to create and customize a freeze frame clip based on the image currently
displayed in the Source pop-up monitor.
Use of Menu Freeze frame parameters are menu commands in the Clip menu. To create a freeze
Commands frame and access freeze frame parameters, select Clip > Freeze Frame, and then select
the appropriate submenu commands.
• Duration commands Specifies the length of the freeze frame clip that the Avid editing application creates in
(in seconds or the Source pop-up monitor. You can either select a duration from the Freeze Frame
minutes) submenu or select Other to enter a custom duration.
• Other Opens a dialog box that allows you to specify a custom duration for the freeze frame
clip.
• Two Field Freeze Opens a submenu with commands that allow you to determine how the system creates
Frames and displays the effect media when working with two fields.
• Using Duplicated The system uses a single field to create the effect. This option reduces the vertical
Field resolution of the image by one-half, resulting in a lower quality image.
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• Using Both Fields The system uses both fields to create the effect. This option is especially useful when
there is motion in the footage.
• Using Interpolated The system creates a second field for the effect by combining scan line pairs from the
Field first field in the original media. This might result in a slightly softer look to the freeze
frame.
Variable Speed
effect
Strobe Motion
effect
Description Allows you to create and customize variable speed or strobe motion clips based on all
or part of the clip currently displayed in the Source pop-up monitor.
Use of controls Variable Speed and Strobe Motion parameters are available in the Motion Effect
dialog box. To open the Motion Effect dialog box, click the Motion Effect button in
the Source pop-up monitor.
Variable Speed
• Duration The duration of the effect in frames. Doubling the number of frames causes the frame
rate to be half the current rate.
• Rate The rate of speed in frames per second (fps) at which the video will be played. Normal
speed is 30 fps for NTSC, 25 fps for PAL.
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• % Speed The percent of speed at which the video will be played. Normal speed is 100%.
n To indicate reverse motion at full play rate, slow or fast, enter a negative play
rate or a percent.
• Fit To Fill Sets the Variable Speed parameters, so the duration of the motion effect will match the
IN to OUT duration marked in the sequence.
Strobe Motion
• Update every n Specifies the update rate in frames for the Strobe Motion effect. For example, entering
frames a rate of 5 causes every fifth frame to be displayed in the Strobe Motion effect.
• Duplicated Field The Avid editing application uses a single field to create the effect.
For two-field media, this reduces the information stored by half because it drops one
field of the image, resulting in a lower quality image.
For single-field media, this is usually the best choice because of its speed (the other
options do not improve effect quality for single-field media).
Effects render in the shortest amount of time using this option.
• Both Fields The Avid editing application uses both fields to create the effect. For example, the first
two frames of a half-speed (50%) slow-motion effect repeat the original Frame 1 (both
fields) twice.
This option is good for shots without inter-field motion and still shots.
With footage that includes inter-field motion, this method might result in minor
shifting or bumping of the image because it disturbs the original order of fields: a
Field 1 will appear both before and after the corresponding Field 2.
Effects render relatively quickly. For best results, use evenly divisible frame rates with
this option.
• Interpolated Field The Avid editing application creates a second field for the effect by combining scan
line pairs from the first field in the original media.
This option calculates the motion effect at the field level rather than the frame level.
Because the Avid editing application considers all fields and does not disturb the
original order of fields, the smoothest effect results.
This method is best for video-originated material or film-originated material
transferred at 24 fps. Effects created using this option take the longest amount of time
to render.
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• VTR-Style The Avid editing application creates a second field for the effect by shifting selected
video fields of the original media by a full scan line. This technique is similar to that
used by high-quality professional video decks when playing footage at less than
normal speed.
This option also creates the motion effect at the field level rather than the frame level;
however, because pixels are not filtered, the final image is sharper than that created by
the Interpolated Field option. The image might display some slight jitter at certain
speeds.
The time needed to render effects created with this option is longer than the time for
effects created using either Duplicated Field or Both Fields but similar to the time
needed for Interpolated Field.
• Ignore Render If a specific motion effect type is set in the Motion Effects Render Using option of the
Setting active Render setting, the Avid editing application automatically selects that motion
effect type, makes all other motion effect type options unavailable, and displays the
Ignore Render Setting check box. Click the Ignore Render Setting check box to
temporarily override the active Render setting and make all four motion effect types
available.
PlasmaWipe Parameters
All of the PlasmaWipe effects use the same set of parameters. For information on using
PlasmaWipe effects, see “Working with PlasmaWipe Effects” on page 275.
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PlasmaWipe Parameters
Parameter Description
Border The Border parameters allow you to specify the color, softness, and width of the
border. Blend Color parameters allow you to blend the border color. For more
information, see “Border” on page 310.
Fixed border allows you to specify whether the border can change shape during the
effect. For the Frame and Border PlasmaWipe effects the border is used to create the
effect.
Profile The Profile window in the Effect Editor is a graphical representation of the foreground
level and acceleration applied to effect keyframes. For more information, see “Profile”
on page 368.
Foreground Level The Level value controls the amount of the effect at any given point. As you increase
the value, the effect reveals more incoming video.
Acceleration Acceleration adjusts the effect’s speed over time by having the effect ease in and ease
out of every keyframe. For more information, see “Acceleration” on page 301.
Position
Use of Controls H Pos (horizontal Moves the video from side to side. Values range from –999 to +999.
position) Negative values move the image to the left. Positive values move the
image to the right.
V Pos (vertical Moves the video up and down. Values range from –999 to +999.
position) Negative values move the image to the top. Positive values move the
image to the bottom.
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Scroll Position
Description Moves a rolling title up or down in the frame (Scroll Position V) or moves a crawling title
left or right in the frame (Scroll Position H). Available for rolling and crawling titles only.
Use of Controls Move the slider to adjust the position of the roll or crawl. The number range refers to the
position of the roll or crawl relative to its overall length, where 0 represents the point at
which the top of the roll is aligned with the top or left of the screen. The highest negative
number (the slider at its leftmost position) places the top or left of the title off the bottom
or right of the screen. The highest positive number (the slider at its rightmost position)
places the bottom or right of the title off the top or left of the screen.
c If you select all keyframes when changing the scroll position on a rolling or crawling
title, all keyframes will be set to that position and the title will no longer move. Make
sure you select the appropriate keyframes.
Profile
Parameter type: Keyframeable
The Profile window in the Effect Editor is a graphical representation of the foreground level
and acceleration applied to effect keyframes:
• Foreground level affects the opacity of the effect. The greater the opacity, the closer to
the top of the Profile graph the keyframe appears.
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Model
Description Selects the type of stabilization. Available for the Region Stabilize effect only. For more
information, see “Using the Region Stabilize Effect” on page 197.
Options Translational Keeps the region of interest steady along both the horizontal and the
vertical axis.
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Region of Interest
Description Defines the area of the image that is to remain stationary. Available for the Region
Stabilize effect only. For more information, see “Using the Region Stabilize Effect” on
page 197.
Use of Controls T (top) Sets the corners of the region of interest. Values are relative to the
L (left) center of the screen.
n
B (bottom)
You can also change the size and position of the Region of
R (right)
Interest by dragging the wire frame in the Effect Preview
monitor. For more information, see “Manipulating Effects
Directly” on page 67.
Auto Zoom
Description Stabilization exposes black around the edges of the repositioned frames. Auto Zoom
compensates by resizing and, if necessary, repositioning the clip to remove the exposed
edges. Available for the Region Stabilize effect only. For more information, see “Using
the Region Stabilize Effect” on page 197.
Progressive Source
Description Produces smoother results for the effect when your footage was captured or converted to
progressive footage (not interlaced).
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Scaling
Use of Controls Wid (width) Controls the width of the image when the Fixed Aspect parameter is
disabled. Values range from 0 to 400.
Hgt (height) Controls the height of the image when the Fixed Aspect parameter is
disabled. Values range from 0 to 400.
Fixed Aspect Determines which position and size parameters are displayed. When
the Fixed Aspect parameter is enabled, the aspect ratio of the picture
cannot be changed. The Wid and Hgt sliders are ganged and move
together.
n For information on the Scaling parameter for 3D effects, see “Scaling” on page 522.
Transition Parameters
Description Transition parameters allow you to specify the starting point of a transition relative
to the cut point and the length of a transition. Transition parameters appear at the
bottom of the Effect Editor. For more information about using transition effects,
start with “Applying Effects From the Effect Palette” in the Help.
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Use of Controls Transition Effect Click the Transition Effect Alignment button to open a
Alignment button pop-up menu, and then select a position option.
Ending at Cut — The transition effect starts a number
of frames before the cut defined by the duration, such
that the effect completes at the cut point in the video.
Centered on Cut — The transition is centered on the
cut so that half the effect occurs before the cut point and
half occurs after the cut point in the sequence.
Starting at Cut — The transition effect starts
immediately after the last frame of the outgoing video
is displayed.
Custom Start — Allows you to specify the number of
frames before and after the cut to be included in the
effect.
Transition Effect
Duration box
2D Effects
This section summarizes each 2D effect in alphabetical order within each effect category
listed below. Parameters for each effect are listed here and are described in “2D Effects
Parameters” on page 299.
• Blend Effects
• Box Wipe Effects
• Conceal Effects
• Edge Wipe Effects
• Film Effects
• Illusion FX
• Image Effects
• Key Effects
• L-Conceal Effects
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Blend Effects
Blend effects are general two-channel effects used for transitions or multilayer segments.
Blend effects include the following:
• Dip to Color
• Dissolve
• Fade from Color
• Fade to Color
• Picture-in-Picture
• Superimpose
Also see “Film Dissolve” on page 407 and “Film Fade” on page 408.
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Dip to Color
Effect Icon
Apply to Transitions
Description Fades from the outgoing video to black, white, or any color and then fades up to the
incoming video.
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Dissolve
Effect Icon
Apply to Transitions
Description Blends images from the outgoing video with the incoming video over time.
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Effect Icon
Apply to Transitions
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Fade to Color
Effect Icon
Apply to Transitions
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Picture-in-Picture
Effect Icon
Description Creates a picture within a picture. Video from the higher layer, where the effect is applied,
is displayed inside the video on the lower layer. When used on a transition, the incoming
video appears inside the outgoing video.
You can promote a Picture in Picture effect to 3D or you can start off with a 3D PIP effect
from the Xpress 3D Effects category. For information on 3D effect parameters, see “3D
Effects Parameters” on page 511.
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2D Effects
Superimpose
Effect Icon
Description Blends the image from the upper video track (where the effect is applied) with the image
from the lower video track over time. Level set at 100 percent shows only the video image
from the upper track where the effect is applied. Level set at 0 percent shows only the
video image from the lower video track.
n For examples of similar effects, see “Comparison of Similar Effects” on page 509.
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Bottom Box
Effect Icon
Description Incoming video begins as a box in the center of the bottom edge of the screen and wipes
out the outgoing video as the box expands to fill the screen.
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2D Effects
Effect Icon
Description Incoming video begins as a box in the bottom left corner of the screen and wipes out the
outgoing video as the box expands to fill the screen.
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Effect Icon
Description Incoming video begins as a box in the bottom right corner of the screen and wipes out the
outgoing video as the box expands to fill the screen.
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2D Effects
Left Box
Effect Icon
Description Incoming video begins as a box in the center of the left edge of the screen and wipes out
the outgoing video as the box expands to fill the screen.
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Right Box
Effect Icon
Description Incoming video begins as a box in the center of the right edge of the screen and wipes out
the outgoing video as the box expands to fill the screen.
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2D Effects
Top Box
Effect Icon
Description Incoming video begins as a box in the center of the top edge of the screen and wipes out
the outgoing video as the box expands to fill the screen.
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Effect Icon
Description Incoming video begins as a box in the top left corner of the screen and wipes out the
outgoing video as the box expands to fill the screen.
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2D Effects
Effect Icon
Description Incoming video begins as a box in the top right corner of the screen and wipes out the
outgoing video as the box expands to fill the screen.
Conceal Effects
Conceal effects overlap one video channel over another video channel, using a predefined
path. Conceal effects include the following:
• Bottom Left to Top Right
• Bottom Right to Top Left
• Bottom to Top
• Left to Right
• Right to Left
• Top Left to Bottom Right
• Top Right to Bottom Left
• Top to Bottom
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n For examples of similar effects, see “Comparison of Similar Effects” on page 509.
Effect Icon
Description Incoming video slides on top of the outgoing video from the bottom left to the top right of
the screen.
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2D Effects
Effect Icon
Description Incoming video slides on top of the outgoing video from the bottom right to the top left of
the screen.
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Bottom to Top
Effect Icon
Description Incoming video slides on top of the outgoing video from the bottom to the top of the
screen.
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2D Effects
Left to Right
Effect Icon
Description Incoming video slides on top of the outgoing video from the left edge to the right edge of
the screen.
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Right to Left
Effect Icon
Description Incoming video slides on top of the outgoing video from the right edge to the left edge of
the screen.
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2D Effects
Effect Icon
Description Incoming video slides on top of the outgoing video from the top left to the bottom right of
the screen.
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Effect Icon
Description Incoming video slides on top of the outgoing video from the top right to the bottom left of
the screen.
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2D Effects
Top to Bottom
Effect Icon
Description Incoming video slides on top of the outgoing video from the top to the bottom of the
screen.
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Horizontal
Effect Icon
Description Incoming video begins at the left edge of the screen and moves to the right edge, wiping
out the outgoing video.
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2D Effects
Horizontal Open
Effect Icon
Description Incoming video begins as a vertical band in the center of the screen. This band expands to
the left and right edges of the screen, wiping out the outgoing video.
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Effect Icon
Description Incoming video begins in the bottom left corner of the screen and wipes out the outgoing
video as a diagonal line moves from the bottom left corner to the top right corner of the
screen.
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2D Effects
Effect Icon
Description Incoming video begins in the bottom right corner of the screen and wipes out the outgoing
video as a diagonal line moves from the bottom right corner to the top left corner of the
screen.
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Effect Icon
Description Incoming video begins in the top left corner of the screen and wipes out the outgoing
video as a diagonal line moves from the top left corner to the bottom right corner of the
screen.
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2D Effects
Effect Icon
Description Incoming video begins in the top right corner of the screen and wipes out the outgoing
video as a diagonal line moves from the top right corner to the bottom left corner of the
screen.
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Vertical
Effect Icon
Description Incoming video begins at the top edge of the screen and expands downward to fill the
screen.
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2D Effects
Vertical Open
Effect Icon
Description Incoming video begins as a horizontal band in the center of the screen. This band expands
up and down to fill the screen.
Film Effects
Film effects, an option on some systems, emulate many of the effects an optical house can
produce. Film effects include the following:
• 1.66 Mask
• 1.85 Mask
• 16:9 Mask
• Anamorphic Mask
• Blowup
• Film Dissolve
• Film Fade
• Mask
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1.66 Mask
Effect Icon
Description Masks out any area of the image that is not inside a centered rectangle. The centered
rectangle is 1.66 times wider than it is tall. The area surrounding the rectangle is masked
by a black background.
1.85 Mask
Effect Icon
Description Masks out any area of the image that is not inside a centered rectangle. The centered
rectangle is 1.85 times wider than it is tall. The area surrounding the rectangle is masked
by a black background.
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2D Effects
16:9 Mask
Effect Icon
Description Masks out any area of the image that is not inside a centered rectangle. The centered
rectangle is 16 units wide by 9 units high. The area surrounding the rectangle is masked
by a black background.
Anamorphic Mask
Effect Icon
Description Masks out any area of the image that is not inside a centered rectangle. The centered
rectangle is 2.35 times wider than it is tall. The area surrounding the rectangle is masked
by a black background.
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Blowup
Effect Icon
Description Blowup modifies the size and portion of the picture that is displayed.
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2D Effects
Film Dissolve
Effect Icon
Apply to Transitions
Description Blends the outgoing frame to the incoming frame over time. The Level parameter has
been preset according to Kodak™ specifications. Avid does not recommend adjusting the
Level parameter on this effect.
The Level set at 0% shows all of the outgoing frame. The Level set at 100% shows all of
the incoming frame.
This dissolve has preset parameters that emulate film’s response to light when dissolving
to another (nonblack) picture.
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Film Fade
Effect Icon
Apply to Transitions
Description Blends the outgoing pictures to the incoming pictures over time. The Level parameter has
been preset according to Kodak specifications. Avid does not recommend adjusting the
Level parameter on this effect.
The Level set at 0% shows all of the outgoing frame. The Level set at 100% shows all of
the incoming frame.
This dissolve has preset parameters that emulate film’s response to black material. Use
this effect for fade ins and fade outs.
Mask
Effect Icon
Description Masks out any area of the image that is not inside a rectangle defined by the Scaling,
Fixed Aspect, and Position parameters of the effect.
The effect’s background color masks the area surrounding the rectangle.
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Illusion FX
The Illusion FX category contains AVX plug-ins, which you can use like any other AVX
plug-ins. For more information on AVX plug-ins, see “Working with AVX Plug-Ins” on
page 147. Illusion FX effects include the following:
• Color Mix
• Crystal
• Film Grain
• Flare
• FluidBlur
• FluidColorMap
• FluidMorph
• Iris
• Kaleidoscope
• Lightning
• Melt
• Motion Blur
• Page Curl
• Particle Blast
• Particle Orbit
• Particle Wind
• Pattern Generator
• Pinch
• Radial Blur
• Random Blend
• Ripple
• Rollup
• Shear
• Sparkler
• Sphere
• Swirl
• Timecode
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• Twist
• Wave
Color Mix
Apply to Segments
Crystal
Apply to Segments
Description Creates a mosaic effect using polygons. The size of the polygons and the randomness of
their shape can be controlled.
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Film Grain
Apply to Segments
Parameters Film Grain Input Parameters — level, size, color, field mode, hilite grain, shadow grain
Description Adds a grainy texture to a video clip to simulate the imperfections present in some film
footage, such as 16mm stock.
Flare
Apply to Segments
Parameters Flare Input Parameters — brightness, size, width, amount, random seed, X, Y
Description Creates a random ring flare. The brightness, size, and center of the flare can be controlled.
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FluidBlur
Apply to Segments
Parameters FluidBlur Input Parameters — blur amount, lower motion threshold, upper motion
threshold, trail, sharpen leading edge, progressive source
Border — left, right, top, bottom
Description Creates a motion blur. The amount of blur is based on the amount of motion in the clip.
Only objects that are moving from one frame to the next will be blurred.
n FluidBlur creates a higher quality effect than the Motion Blur effect because it
blurs in the direction of travel. See “Motion Blur” on page 12-416. You must
render this effect to see the result.
FluidColorMap
Apply to Segments
Parameters FluidColorMap Input Parameters — min motion threshold, max motion threshold,
brightness, constant saturation, progressive source
Border — left, right, top, bottom
Description Creates an animation based on the amount of motion in a scene. The effect maps motion
to color values as follows:
• Direction of movement maps to unique chroma (color) values. A different color is
used for each direction within a 360 degree circle. The system uses the Vectorscope
layout (used in the Video Input tool) as a compass of color values.
• Motion magnitude maps to luminance (brightness) and color saturation values.
Motion magnitude is defined as the amount of pixels an object moves between frames
(or fields).
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FluidMorph
Apply to Transitions
Iris
Apply to Transitions
Description Wipes the foreground clip away to reveal the background clip using a circle that radiates
out from the center. The softness of the edge of the circle can be controlled.
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Kaleidoscope
Apply to Segments
Description Creates an animation that resembles a kaleidoscope. The number, angle, and position of
the mirrors can be controlled, as can the source area for the effect.
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Lightning
Apply to Segments
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Melt
Apply to Transitions
Parameters Melt Input Parameters — bleed, melt up, amount, strength, random seed, anti-alias, swap
sources
Border — left, right, top, bottom
Description Melts away the foreground clip to reveal the background clip. The foreground clip “melts”
downward off the screen, while being distorted in a random “liquid” manner along the
horizontal lines; the vertical lines are not distorted. The strength of the distortion can be
controlled.
Motion Blur
Apply to Segments
Description Allows you to blur the edges of moving objects. See also “FluidBlur” on page 412.
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2D Effects
Page Curl
Apply to Transitions
Parameters Page Curl Input Parameters — turn left, reverse, swap sources
n This effect is similar to the Rollup effect. Rollup has more flexibility, but Page Curl
adds a highlight along the curled edge. For more information, see “Rollup” on
page 425.
Description Treats the foreground video channel as though it were a sheet of paper being rolled over to
reveal another page beneath.
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Particle Blast
Apply to Transitions
Parameters Particle Blast Input Parameters — amount, size, spacing, front speed, front randomness,
speed, speed randomness, acceleration, bumpiness, swap sources
Border — left, right, top, bottom
Description Divides the foreground image into circular particles and then blows away the particles
from the center outward.
Particle Orbit
Apply to Transitions
Parameters Particle Orbit Input Parameters — amount, size, spacing, bumpiness, speed, swap sources
Border — left, right, top, bottom
Description Divides the foreground image into circular particles, which then orbit around their
original position. The size and spacing of the particles can be controlled.
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When using this effect as a transition effect, the following parameter changes are
recommended:
• At the first keyframe, set initial Amount and Bumpiness values to 0 so the transition will
begin smoothly.
• Add a keyframe to increase the Amount value during the transition. For example,
change the value from 0 to 40.
• At the same keyframe, set the Size value. For example, reduce Size from 10 to 0.
• (Option) At the same keyframe, increase Bumpiness. Increasing Bumpiness gives
additional texture to the particles. For example, change the value from 0 to 100.
The following illustration shows four frames from a transition effect using the values in the
example.
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Particle Wind
Apply to Transitions
Parameters Particle Wind Input Parameters — amount, size, spacing, front speed, front randomness,
speed, speed randomness, acceleration, angle, bumpiness, swap sources
Border — left, right, top, bottom
Description Divides the foreground image into circular particles and then blows the particles away
directionally.
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2D Effects
Pattern Generator
Apply to Segments
Description Creates a clip using a solid color, a variety of color bars, or a grid. The frames can be
numbered automatically, and a circle can be animated. This effect is useful for testing
purposes.
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Pinch
Apply to Segments
Description Pinches the image in toward, or pushes it out from a user-defined point. The amount of
distortion and the area affected can be controlled.
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Radial Blur
Apply to Segments
Input Parameters Radial Blur Input Parameters — zoom, angle, X, Y, render mode
n This effect can take a long time to render. The greater the angle, the more time it
will take to render the effect.
Border — left, right, top, bottom
Description Blurs the image inward or outward from a user-defined point, and around a user-defined
rotation. The zoom factor can be controlled.
Random Blend
Apply to Transitions
Parameters Random Blend Input Parameters — amount, random scale, swap sources
Description Uses a random pattern to blend the image of the incoming and outgoing video.
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Ripple
Apply to Segments
Description Creates ripples on the image, as if you dropped a stone into a pond. The number of
ripples; their size, speed, and spread; and the color and direction of the light can be
controlled.
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Rollup
Apply to Transitions
Parameters Rollup Input Parameters — amount, curl size, direction, anti-alias, swap sources
Border — left, right, top, bottom
Description Rolls up the foreground clip to reveal the background clip. The size and direction of the
rollup can be controlled.
n This effect is similar to the Page Curl effect. Rollup has more flexibility, but Page
Curl adds a highlight along the curled edge. For more information, see “Page
Curl” on page 417.
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Shear
Apply to Transitions
Parameters Shear Input Parameters — amount, min width, max width, width randomness, spread,
angle, random seed, anti-alias, swap sources
Border — left, right, top, bottom
Description Divides the foreground clip into strips and moves alternate strips away in opposite
directions to reveal the background clip.
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Sparkler
Apply to Segments
Generation Generation — birth rate, lifetime, X, Y, link speed, length, speed bias X, speed bias Y
Parameters
Movement — speed, gravity, air resistance, wind X, wind Y, turbulence
Glow — glow radius, color
Core — core radius, color
Description Creates random sparks or fireworks. The number and nature of the sparks can be
controlled.
Sphere
Apply to Segments
Description Creates a spherical distortion in the image. The size and position of the sphere can be
controlled.
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Swirl
Apply to Segments
Description Distorts the image by swirling the pixels within a circular area. The size and position of
the circle and the amount of swirl can be controlled.
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Timecode
Apply to Segments
Parameters Timecode Input Parameters — timecode color, timecode font and size, X, Y,
timecode type, frames per foot
Start Timecode — starting day, starting hour, starting minute, starting second, starting
frame
Description Allows you to add burn-in timecode on a clip. The system automatically increments
the timecode on each frame of the clip. This effect works for 30-fps, 24-fps, and 25-
fps projects.
This effect works well on a video mixdown or when you apply the effect to a separate
uncut video filler track that plays above all other tracks. Applying the effect to
adjacent clips can be time consuming because it means that you need to apply the
effect, select the appropriate starting timecode, and render the effect for each clip.
n The system uses the native timecode for the project. For example, in a 24p
project, the system uses 24-fps non-drop-frame timecode.
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Twist
Apply to Segments
Description Distorts the image by twisting the two ends in opposite directions. The position and the
amount of the twist can be controlled.
Wave
Apply to Segments
Parameters Wave Input Parameters — amount, minimum size, maximum size, horizontal factor,
vertical factor, number of waves, speed, random seed, anti-alias
Border — left, right, top, bottom
Description Distorts the image by applying a user-defined number of waves to it. The size of the waves
can be controlled.
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Image Effects
Image effects are general effects that apply to a single stream of video. Image effects include
the following:
• Avid Pan & Zoom (AVX Plug-In Effect)
• Color Correction
• Color Effect
• Flip
• Flip-Flop
• Flop
• Mask
• Region Stabilize
• Resize
• Submaster
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Effect Icon
Parameters Other Options button for the Avid Pan & Zoom Effect
Display
Display Options
Size
Position for the Avid Pan & Zoom Effect
Velocity
Path
Filtering
Background for the Avid Pan & Zoom Effect
Advanced
Cache
Transition Parameters — transition effect alignment and duration
Description Allows you to import a high-resolution still image, and then pan and zoom over it. You
can preview the movement in real time with no filtering and render the effect with a wide
range of filtering options that provide exceptional image quality.
For more information, see. “Using Avid Pan & Zoom” on page 200.
Color Correction
Effect Icon
Parameters All parameters and controls appear in the Color Correction tool.
Description The Color Correction effect allows you to access the tools available in Color Correction
mode when you need to create a color correction that can be rendered. For more
information, see “Using Color Correction Effects in the Effect Palette” in the Help.
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Color Effect
Effect Icon
Description The Color Effect modifies the luminance, chroma, style (posterized or solarized), and
color gain of the segment.
n For examples of the Color Effect, see “Color Effect Parameters” on page 311.
Flip
Effect Icon
Parameters None
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Flip-Flop
Effect Icon
Parameters None
Flop
Effect Icon
Parameters None
Description Video image is flipped horizontally, which reverses the camera angle.
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Mask
Effect Icon
Description Masks out any area of the image that is not inside a rectangle defined by the Scaling,
Fixed Aspect, and Position parameters of the effect. The effect’s background color masks
the area surrounding the rectangle.
Region Stabilize
Effect Icon
Description The Region Stabilize effect defines and tracks an area of an image to eliminate unwanted
motion in a clip, such as motion from an unstable camera. For more information, see
“Using the Region Stabilize Effect” on page 197 and “Region Stabilize Parameters” on
page 369.
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Resize
Original image Resize effect – reduced image Resize effect – enlarged image
Effect Icon
n The background color remains black unless you promote the effect to 3D and select
another color, using the 3D Background parameters.
Scaling – height, width, fixed aspect
Position – horizontal position, vertical position
Crop – top, bottom, left, right
n You can promote Resize to advanced keyframes. For more information, see. “Using
Advanced Keyframes” on page 78.
Description Resize modifies the size and position of the video. The background color displays where
no video is present. Use the H Pos, V Pos, and Size sliders to specify the size and position
of the video. Use the Crop parameters to remove the edges of the picture.
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Submaster
Effect Icon
Apply to The top video track under which are the video tracks that will be included in the
Submaster effect
Parameters None
Description When rendered, the Submaster effect creates a single media file for all the video on the
layers below the Submaster effect. This allows you to group several effects that reside on
different video layers and render them as one effect; this is quicker than rendering each
effect separately.
For more information, see “Submaster Editing” on page 191.
n The Submaster effect does not render each track separately; you cannot play each
track separately after rendering.
Key Effects
Key effects combine two streams of video using components from one of the streams. Key
effects include the following:
• Chroma Key
• Luma Key
• Matte Key
• RGB Keyer (AVX Plug-in Effect)
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Chroma Key
Background – video layer 1 Key image – video layer 2 Chroma Key effect
Effect Icon
Description Replaces one part of the video image with another video image based on color. The key
color in the video on the higher track is replaced with the video from the lower track
number. Chroma Key is used most frequently with a foreground image shot in front of a
highly saturated color screen.
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Luma Key
Effect Icon
Description Replaces one part of the video image with another video image based on luminance.
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Matte Key
Video layer 1 — background Video layer 2 — foreground Video layer 3 — high-contrast Matte Key effect
matte image
Effect Icon
Parameters Foreground – level, swap sources, reverse animation, invert key, show alpha
Acceleration
Scaling – height, width, fixed aspect
Position – horizontal position, vertical position
Crop – top, bottom, left, right
Transition Parameters – transition effect alignment and duration
Description A three-layer track effect. The bottom layer is the background image, the middle layer is
the foreground image, and the top layer contains the grayscale matte or alpha channel.
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Background — video layer 1 Key image — video layer 2 Chroma Key effect
Effect Icon
Description Replaces one part of the video image with another video image based on color. The key
color in the video on the higher track is replaced with the video from the lower track
number. You can also perform post-key color correction with the RGB Keyer effect.
L-Conceal Effects
L-Conceal effects overlap one video channel with another using a predefined L-shaped path.
L-Conceal effects include the following:
• Bottom Left
• Bottom Right
• Top Left
• Top Right
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Bottom Left
Effect Icon
Description Incoming video slides up the left half of the screen from bottom to top and then fills the
screen from left to right.
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Bottom Right
Effect Icon
Description Incoming video slides up the right half of the screen from bottom to top and then fills the
screen from right to left.
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Top Left
Effect Icon
Description Incoming video slides down the left half of the screen from top to bottom and then fills the
screen from left to right.
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Top Right
Effect Icon
Description Incoming video slides down the right half of the screen from top to bottom and then fills
the screen from right to left.
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Grid
Effect Icon
Description Incoming video begins as blocks in a grid pattern that wipe out the outgoing video as the
blocks expand to fill the screen. Change the size of the grid by clicking the Other Options
button.
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One-Way Row
Effect Icon
Description Incoming video begins as a block in the top left corner of the screen that wipes out the
outgoing video as the band expands horizontally across the screen from left to right. When
the first horizontal band reaches the right edge of the screen, a second band appears on the
left edge of the screen, just below the first band, and repeats the process until the incoming
video has wiped out all the outgoing video.
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Speckle
Effect Icon
Description Incoming video appears in a random series of blocks that wipe out the outgoing video
until the blocks have filled the screen.
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Spiral
Effect Icon
Description Incoming video spirals over and wipes out the outgoing video using blocks of screen
space, starting in the bottom left corner of the screen, spiraling inward in a
counterclockwise movement.
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Zig-Zag
Effect Icon
Description Incoming video begins as a single block in the top left corner of the screen that wipes out
the outgoing video as the band expands horizontally across the screen from left to right.
When the first horizontal band reaches the right edge of the screen, a second band appears
and expands horizontally across the screen from right to left. Succeeding bands repeat the
process until the wipe is completed.
Motion Effects
A motion effect is applied to a clip in the Source pop-up monitor and controls the rate at
which the video channel is played. Motion effects include the following:
• Freeze Frame
• Variable Speed and Strobe Motion
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Freeze Frame
Description This effect repeats the current frame in the Source pop-up monitor for the specified
duration.
Apply to The clip marked by the IN and OUT points in the Source pop-up monitor
Parameters Traditional Motion Effect Parameters – variable speed, strobe motion, two-field media
Description Variable Speed creates slow motion, fast motion, or reverse motion. Strobe Motion creates
a stuttering effect. The Strobe Motion effect can be used in combination with the Variable
Speed effect.
Peel Effects
Peel effects treat one video channel as though it were a sheet of paper being peeled from the
other video channel. Peel effects include the following:
• Bottom Left Corner
• Bottom Right Corner
• Bottom to Top
• Left to Right
• Right to Left
• Top Left Corner
• Top Right Corner
• Top to Bottom
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Effect Icon
Description Outgoing video is peeled from the incoming video from the bottom left corner to the top
right corner of the screen.
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Effect Icon
Description Outgoing video is peeled from the incoming video from the bottom right corner to the top
left corner of the screen.
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Bottom to Top
Effect Icon
Description Outgoing video is peeled from the incoming video from the bottom edge to the top edge
of the screen.
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Left to Right
Effect Icon
Description Outgoing video is peeled from the incoming video from the left edge to the right edge of
the screen.
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Right to Left
Effect Icon
Description Outgoing video is peeled from the incoming video from the right edge to the left edge of
the screen.
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2D Effects
Effect Icon
Description Outgoing video is peeled from the incoming video from the top left corner to the bottom
right corner of the screen.
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Effect Icon
Description Outgoing video is peeled from the incoming video from the top right corner to the bottom
left corner of the screen.
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2D Effects
Top to Bottom
Effect Icon
Description Incoming video is peeled from the outgoing video from the top to the bottom of the
screen.
PlasmaWipe Effects
PlasmaWipe effects are real-time plug-in effects that use gradient image bitmaps to create
wipes and segment effects. There are 64 preset effects, and you can create your own by
creating new gradient images.
The preset PlasmaWipe effects are grouped into the following categories:
• Borders — allow you to apply a variety of edge treatments to effects. For more
information, see “Using PlasmaWipe Frame and Border Effects” on page 291.
• Center — create a variety of center wipes
• Horiz — create a variety of horizontal wipes
• Lava — create several shape wipes based on images of lava. These effects are examples
of effects that you can create using existing images. For more information, see “Creating
a PlasmaWipe Effect from an Existing Image” on page 282.
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• Paint — create several wipes that simulate uncovering the incoming video by wiping
away the outgoing video with a brush or cloth. These effects are examples of how to
create an effect using the Adobe Photoshop Pencil tool. For more information, see
“Creating a Wipe Using the Photoshop Pencil Tool” in the Help..
• Techno — these are several free form shape wipes and segment effects that you can
create using the techniques described in “Working with PlasmaWipe Effects” on
page 275.
n When you experiment with PlasmaWipe effects, keyframe the Level parameter to see how the
effect changes over time.
For information on using PlasmaWipe effects, see “Working with PlasmaWipe Effects” on
page 275.
Push Effects
Push effects move one video channel to fill the screen while the other video channel is
pushed out of the screen. Push effects include the following:
• Bottom Left to Top Right
• Bottom Right to Top Left
• Bottom to Top
• Left to Right
• Right to Left
• Top Left to Bottom Right
• Top Right to Bottom Left
• Top to Bottom
n For examples of similar effects, see “Comparison of Similar Effects” on page 509.
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2D Effects
Effect Icon
Description Incoming video pushes out the outgoing video from the bottom left corner to the top right
corner of the screen. Border is on the incoming video.
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Chapter 12 2D Effects Reference
Effect Icon
Description Incoming video pushes out the outgoing video from the bottom right corner to the top left
corner of the screen. Border is on the incoming video.
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2D Effects
Bottom to Top
Effect Icon
Description Incoming video pushes out the outgoing video from the bottom to the top of the screen.
Border is on the incoming video.
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Left to Right
Effect Icon
Description Incoming video pushes out the outgoing video from the left edge to the right edge of the
screen. Border is on the incoming video.
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2D Effects
Right to Left
Effect Icon
Description Incoming video pushes out the outgoing video from the right edge to the left edge of the
screen. Border is on the incoming video.
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Chapter 12 2D Effects Reference
Effect Icon
Description Incoming video pushes out the outgoing video from the top left corner to the bottom right
corner of screen. Border is on the incoming video.
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2D Effects
Effect Icon
Description Incoming video pushes out the outgoing video from the top right corner to the bottom left
corner of the screen. Border is on the incoming video.
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Top to Bottom
Effect Icon
Description Incoming video pushes out the outgoing video from the top to the bottom of the screen.
Border is on the incoming video.
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2D Effects
Horizontal Sawtooth
Effect Icon
Description Incoming video appears with a sawtooth on the left edge of the screen. The sawtooth edge
moves to the right edge of the screen, revealing the incoming video.
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Effect Icon
Description Incoming video begins as a vertical sawtooth in the center of the screen. The sawtooth
then expands outward to the left and right edges of the screen to display the incoming
video in the center while covering the outgoing video.
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2D Effects
Effect Icon
Description Incoming video begins as a horizontal sawtooth in the center of the screen. The sawtooth
expands up and down, revealing the incoming video.
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Vertical Sawtooth
Effect Icon
Description The sawtooth edge moves from the top of the screen down, covering the outgoing video
and displaying the incoming video above the sawtooth.
4 Corners
Effect Icon
Description Incoming video begins as blocks in four corners of the screen and wipes out the outgoing
video as the blocks expand to fill the screen.
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Center Box
Effect Icon
Description Incoming video begins as a small box in the center of the screen and wipes out the
outgoing video as it expands to fill the screen.
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2D Effects
Circle
Effect Icon
Description Incoming video begins as a small circle in the center of the screen and wipes out the
outgoing video as it expands to fill the screen.
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Clock
Effect Icon
Description Incoming video appears as a vertical line from the center of the screen to the top edge. The
incoming video replaces the outgoing video in a clockwise motion as if it were the hand
on a clock.
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2D Effects
Diamond
Effect Icon
Description Incoming video begins as a small diamond in the center of the screen and wipes out the
outgoing video as it expands to fill the screen.
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Ellipse
Effect Icon
Description Incoming video begins as a small ellipse in the center of the screen and wipes out the
outgoing video as it expands to fill the screen.
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2D Effects
Horizontal Bands
Effect Icon
Reversible Yes
Description Horizontal bands expand toward the center of the screen to reveal the incoming video
between alternate shrinking bands of the outgoing video.
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Horizontal Blinds
Effect Icon
Description Incoming video begins as horizontal bands on the screen that wipe out the outgoing video
as the incoming bands expand vertically to fill the screen.
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2D Effects
Vertical Blinds
Effect Icon
Description Incoming video begins as vertical bands on the screen that wipe out the outgoing video as
the incoming bands expand horizontally to fill the screen.
Spin Effects
Spin effects rotate one or more video channels. Spin effects include the following:
• X Spin
• Y Spin
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X Spin
Outgoing footage
Middle of effect
Incoming footage
Effect Icon
Apply to Transitions
Description Outgoing video is squeezed until it appears as a vertical line. Incoming video expands the
line until it fills the screen. Border appears only on incoming video.
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2D Effects
Y Spin
Outgoing footage
Middle of effect
Incoming footage
Effect Icon
Description Outgoing video is squeezed until it appears as a horizontal line. The incoming video then
expands from that horizontal line until it fills the screen.
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Squeeze Effects
Squeeze effects expand a video channel from a single point or line until it fills the screen,
obscuring the second video channel. Squeeze effects include the following:
• Bottom Centered
• Bottom Left
• Bottom Right
• Bottom to Top
• Centered Zoom
• Horizontal Centered
• Left Centered
• Left to Right
• Right Centered
• Right to Left
• Top Centered
• Top Left
• Top Right
• Top to Bottom
• Vertical Centered
n For examples of similar effects, see “Comparison of Similar Effects” on page 509.
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2D Effects
Bottom Centered
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the center
bottom of the screen and expanding to fill the screen.
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Bottom Left
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the bottom
left corner of the screen and expanding to fill the screen.
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2D Effects
Bottom Right
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the bottom
right corner of the screen and expanding to fill the screen.
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Bottom to Top
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning at the bottom of the screen
and filling to the top of the screen.
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2D Effects
Centered Zoom
Effect Icon
Description Incoming video starts as a rectangle in the center of the screen and zooms to fill the
screen.
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Horizontal Centered
Effect Icon
Description Incoming video starts as a vertical band squeezed in the center of the screen and expands
horizontally to fill the screen.
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2D Effects
Left Centered
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the center
left edge of the screen and expanding to fill the screen.
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Left to Right
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning at the left edge of the screen
and filling to the right edge of the screen.
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2D Effects
Right Centered
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the center
right edge of the screen and expanding to fill the screen.
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Right to Left
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning at the right edge of the
screen and filling to the left edge of screen.
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2D Effects
Top Centered
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the center
top edge of the screen and expanding to fill the screen.
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Top Left
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the top left
corner of the screen and expanding to fill the screen.
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2D Effects
Top Right
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning as a rectangle in the top right
corner of the screen and expanding to fill the screen.
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Top to Bottom
Effect Icon
Description Incoming video squeezes over the outgoing video, beginning at the top edge of the screen
and filling to the bottom edge of the screen.
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2D Effects
Vertical Centered
Effect Icon
Description Incoming video starts as a horizontal band squeezed in the center of the screen and
expands vertically to fill the screen.
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Timewarp
Timewarp effects modify the rate of play of a clip. Timewarp effects include the following:
• Timewarp: 0% To 100%
• Timewarp: 100% To 0%
• Timewarp: 50% Speed
• Timewarp: FluidFilm 2:3 Cadence
• Timewarp: FluidFilm Progressive
• Timewarp: Reverse Motion
• Timewarp: Speed Boost
• Timewarp: Speed Bump
• Timewarp: Trim to Fill
Timewarp effects are preset effects that are based on the Timewarp effect used by Avid
Media Composer Adrenaline.
You cannot modify these effects but you can change the way that the system renders the
effect by selecting options in the Render Settings dialog box, available in the Settings scroll
list of the Project window. The Blended Interpolated and Blended VTR rendering options
create a smoother effect than the traditional motion effects. For more information, see
“Creating and Using Render Settings” on page 131.
n The FluidFilm preset effects use rendering software that is optimized for the effect. They do
not use the rendering options that are set in the Render Setting dialog box.
n You can use Trim mode to change the speed of the Trim to Fill effect.
For reference information on traditional motion effects, which create new clips with changed
rates of play, see “Motion Effects” on page 450.
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2D Effects
Timewarp: 0% To 100%
Effect Icon
Description A preset effect using the Timewarp effect that ramps motion in a sequence from 0%
(freeze frame) to 100% (full speed). Apply the effect to a clip in the Timeline. For more
information, see “Using Timewarp Effects” on page 175. The inverse of this effect is
“Timewarp: 100% To 0%” on page 502.
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Chapter 12 2D Effects Reference
Timewarp: 100% To 0%
Effect Icon
Description A preset effect using the Timewarp effect that ramps motion in a sequence from 100%
(full speed) down to 0% (freeze frame). The last frame of the clip will be the last frame of
the motion effect.
Apply the effect to a clip in the Timeline.. For more information, see “Using Timewarp
Effects” on page 175. The inverse of this effect is “Timewarp: 0% To 100%” on page 501.
Effect Icon
Description A preset effect using the Timewarp effect that changes the playback speed to 1/2 speed.
Apply the effect to a clip in the Timeline.. For more information, see “Using Timewarp
Effects” on page 175.
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2D Effects
Effect Icon
Description A preset effect using the Timewarp effect that allows you to create a film look from
interlaced NTSC video sources. Create the look of progressive fottage with 2:3 pulldown.
For best results, view the rendered effect on a client monitor.
Apply the effect to a sequence in the Record monitor. For more information, see “Using
Timewarp Effects” on page 175 and “Using the FluidFilm Templates” on page 176.
Use this effect in NTSC projects. For PAL projects, see “Timewarp: FluidFilm
Progressive” on page 503.
n The FluidFilm preset effects use rendering software that is optimized for the effect.
They do not use the rendering options that are set in the Render Setting dialog box.
Effect Icon
Description A preset effect using the Timewarp effect that allows you to create a film look from
interlaced PAL video sources. Creates the look of progressive footage.
For best results, view the resndered effect on a client monitor.
Apply the effect to a sequence in the Record monitor. For more information, see “Using
Timewarp Effects” on page 175 and “Using the FluidFilm Templates” on page 176.
Use this effect in PAL projects. For NTSC projects, see “Timewarp: FluidFilm 2:3
Cadence” on page 503.
n The FluidFilm preset effects use rendering software that is optimized for the effect.
They do not use the rendering options that are set in the Render Setting dialog box.
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Effect Icon
Description A preset effect using the Timewarp effect that changes the playback speed to a constant
rate. You can change the rate by trimming the clip
Apply the effect to a clip in the Timeline. The system displays the current speed in the
Timeline along with the clip name. The default speed is 100%. To change the speed, enter
Trim mode and trim the effect shorter (faster) or longer (slower).
When you perform the trim operation you are trimming the effect, not the clip. The
beginning and ending frames (and the number of source frames) remain the same.
n You can achieve a similar result using the Fit to Fill checkbox for Traditional
Motion effects or the Fit to Fill button on the Command palette. However, the Trim
to Fill effect allows you to access the higher quality Blend rendering options
available for Timewarp effects.
For more information, see “Using Timewarp Effects” on page 175.
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2D Effects
Effect Icon
Description A preset effect using the Timewarp effect that creates a reverse motion effect at 100%
speed. This effect plays a black filler until you render it. Apply the effect to a clip in the
Timeline. For more information, see “Using Timewarp Effects” on page 175.
Speed Graph and Position Graph illustrating Reverse Motion Timewarp effect
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Effect Icon
Description A preset effect using the Timewarp effect. The effect starts out at half speed, reaches
approximately double speed at the midpoint, and returns to half speed at the end, as shown
in the following illustration.
Apply the effect to a clip in the Timeline. For more information, see “Using Timewarp
Effects” on page 175.
A similar effect is “Timewarp: Speed Bump” on page 507.
Speed Graph and Position Graph illustrating Speed Boost Timewarp effect
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2D Effects
Effect Icon
Description A preset effect using the Timewarp effect. The effect starts out at full speed, slows to
approximately half speed at the midpoint, and returns to full speed at the end, as shown in
the following illustration.
Apply the effect to a clip in the Timeline. For more information, see “Using Timewarp
Effects” on page 175.
A similar effect is “Timewarp: Speed Boost” on page 506.
Speed Graph and Position Graph illustrating Speed Bump Timewarp effect
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Title Effects
Effect Icon
Description Title effects are created in the Title tool and can incorporate text, graphic objects,
imported graphics, and video. Similar to Matte Key effects, Title effects are placed on
segments in one video layer and then keyed over background video on the underlying
video layers.
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Comparison of Similar Effects
Box Wipe –
Top Left to
Bottom Right
Conceal –
Top Left to
Bottom Right
Squeeze –
Top Left
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Chapter 13
3D Effects Reference
This chapter provides reference information on parameters and effect shape options that
appear in the Effect Editor when you apply an Xpress 3D effect to a transition or
segment.For information on applying and editing 3D effects, see “Working with 3D Effects”
on page 213.
• 3D Effects Parameters
• Xpress 3D Effects
The following illustration shows the Xpress 3D effects in the Effect Palette.
3D Effects Parameters
This section provides general information about 3D effect parameters and descriptions of all
3D parameters, in alphabetical order. Each effect includes a subset of these parameters.
This section includes the following general information topics relating to 3D effect
parameters:
• Global Versus Keyframeable Parameters
• The Hierarchy of Parameters
• Direct Manipulation of 3D Effect Parameters
n For more information on working with parameters, see “Using the Effect Editor” on
page 57 and “Working with 3D Effects Parameters” on page 219.
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3D Effects Parameters
The hierarchy of 3D effects parameters, and the relationships between them, are as follows:
Target Higher
Position
Rotation
Axis
Scaling
Crop Lower
• Parameters that are lower in the hierarchy, like Crop, are not affected by parameters that
are higher in the hierarchy, such as Rotation. In an effect that has both rotation and
cropping, for example, the same four edges are always cropped the same way no matter
what angle you have selected for the rotation.
• Parameters that are higher in the hierarchy will always take into account the parameters
lower in the hierarchy when processing. For example, before an object is rotated, the
Avid editing application looks to see where the object is positioned in the frame to
display the correct 3D point of view with the new angle.
• You always end up with the same effect no matter the order in which you change
parameters. However, building an effect from the bottom of the hierarchy up will be
easier to control. If you rotate an object, for example, and then move the axis (a lower
parameter), your object might jump off the screen. It would be better to move the axis
first, and then rotate the object.
• Parameters operate as 2D and 3D. All these choices affect the 3D path of the object
differently. Two-dimensional (2D) parameters, such as Scaling, are lowest in the
hierarchy and do not affect the path through space. Three-dimensional (3D) parameters,
such as Position, directly affect the shape of the motion path.
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Acceleration
Description Adjusts the effect’s speed over time by having the effect ease in and ease out of every
keyframe. This gives the effect a more natural appearance. The overall speed of an effect
is determined by the duration of the effect, which is determined by the length of the clip in
the sequence. If you want to slow down or speed up the movement of an effect, you will
need to change the length of your effect or use add edits to limit the portion of the clip
affected by the effect.
Acceleration affects the following 3D effects parameters:
• Shape (X and Y position)
• Position (if Spline is disabled)
• Scaling
• Rotation
• Axis
• Crop
• Shadow (X and Y position)
Use of Control Drag the slider to control ease in and ease out motion. When the slider is to the left (value
of 0), there is no ease in and ease out motion. The effect maintains a constant speed
throughout its path. As the slider moves to the right (toward a maximum value of 100),
ease in and ease out motion increases.
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3D Effects Parameters
Axis
Description Moves the center of rotation relative to the image. There is no fixed rotation axis with an
image. The axis is independent of the image and is movable. For example, the rotation
axis can be placed in the center of the image, on the edge, or off the picture.
To move the center of rotation off the image, you might find it useful to zoom out and
activate the wire-frame handles. For more information, see. “Effect Editor Controls” on
page 58.
Use of Controls Axis button Click the Axis button on the right of the Effect Editor to adjust the
center of rotation directly in the Effect Preview monitor. For more
information, see “Manipulating 3D Effects Directly” on page 222.
Enable Click the Enable button to turn the Axis parameter category on or
button off. The button is pink when the parameter category is on and gray
when it is off. Alt+click the Enable button to reset the Axis
parameter controls to their default values.
X Moves the center of rotation along the X axis (right or left). Values
range from –999 to +999, where 0 is the center of the X axis.
Y Moves the center of rotation along the Y axis (up or down). Values
range from –999 to +999, where 0 is the center of the Y axis.
Z Moves the center of rotation along the Z axis. Values can range from
–999 to +999, where 0 is the center of the Z axis. Positive values are
closer and negative values are farther away. Adjusting the Z value
moves the center of rotation off the plane of the video screen.
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Background
n For information on the 2D version of this effect, see “Background” on page 309.
Use of Controls Other Options Opens the Windows Color dialog box for precise color
button selection. For more information, see “Using the Windows
Color Dialog Box” on page 65.
Color Preview Move the mouse to the Color Preview window to activate the
window eyedropper, and then use the eyedropper to select a color from
the video in the monitor. For a description of how to use the
eyedropper, see “Using the Eyedropper” on page 65.
Enable button Click the Enable button to turn the Background parameter
category on or off. The button is pink when the parameter
category is on and gray when it is off. Alt+click the Enable
button to reset the Background parameter controls to their
default values (black).
H (hue) Specifies the hue or shade of the color. Values range from 0 to
255.
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3D Effects Parameters
Border
n For information about the 2D version of this effect, see “Border” on page 310.
Use of Controls Fast Menu Click this button and select a border type from the pop-up menu.
button
Color Preview Move the mouse to the Color Preview window to activate the
window eyedropper, and then use the eyedropper to select a color from
the video in the monitor. For a description of how to use the
eyedropper, see “Using the Eyedropper” on page 65.
Enable button Click the Enable button to turn the Border parameter category
on or off. The button is pink when the parameter category is on
and gray when it is off. Alt+click the Enable button to reset the
Border parameter controls to their default values (black).
Width Changes the width of the border. Values range from 0 (no
border) to 100, where 50 is the default.
Soft (softness) Changes the softness. Values range from 0 (hard edge) to 255 (a
very soft edge), where 0 is the default. Border softness blends
the border with the background image, giving the border a soft
appearance.
H (hue) Specifies the hue or shade of the color. Values range from 0 to
255.
S (saturation) Specifies the amount or intensity of the color. Values range from
0 to 255, where 0 is no chrominance and 255 is a fully saturated
color.
L (luminance) Specifies the brightness of the color. Values range from 0 to 255,
where 0 is black and 255 is full brightness.
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Crop
Description Trims the top, bottom, left, and right edges of an image.
Crop is at the bottom of the effects parameters hierarchy. It always crops the same four
edges of the object no matter what orientation the object has. Cropping works only in 2D
space so that 3D parameters such as Rotation and Position, which are higher in the
hierarchy, take effect later in the processing. You don’t need to adjust cropping before the
other parameters, but it is difficult to crop edges if they are rotated to the vanishing point.
For more information, see “The Hierarchy of Parameters” on page 513.
n For information about the 2D version of this effect, see “Crop” on page 317.
Use of Controls Crop button Click the Crop button on the right of the Effect Editor to crop the
image directly in the Effect Preview monitor. For more
information, see “Manipulating 3D Effects Directly” on page 222.
T (top) Crops the top edge of the image. Values range from –999 (bottom)
to +999 (top). The values –999 to +999 are relative to the edges of
the image. Zero is the center of the image.
B (bottom) Crops the bottom edge of the image. Values range from –999
(bottom) to +999 (top).
L (left) Crops the left edge of the image. Values range from –999 (left) to
+999 (right).
R (right) Crops the right edge of the image. Values range from –999 (left)
to +999 (right).
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3D Effects Parameters
Foreground
Description Adjusts the transparency of the foreground image. Swaps the foreground and background
footage. Use foreground to do the following:
• Create dissolves, using the Opac. (opacity) slider.
• Switch an effect from one video track or segment to another, using the Swap Sources
button.
n For information about the 2D version of this effect, see “Foreground” on page 317.
Use of Controls Enable button Click the Enable button to turn the Foreground parameter
category on or off. The button is pink when the parameter
category is on and gray when it is off. Alt+click the Enable
button to reset the Foreground parameter controls to their default
values.
Opac. (opacity) Modifies the transparency of the foreground image. Values range
from 0 (transparent) to 100 (opaque). You can also use the Opac.
(opacity) slider to adjust the foreground opacity. For more
information, see “Profile” on page 368.
Invert Inverts the key. This setting is most noticeable for effects that
scale the foreground video, such as a Picture-in-Picture effect.
The bottom track shows through the Picture-in-Picture effect key
unscaled. The area outside the Picture-in-Picture effect key is
black.
Swap Sources Switches the foreground and background sources for the effect.
Show Alpha Displays the grayscale alpha channel used to apply the key effect
to the foreground and the background source. This allows you to
examine problem areas of the key while making adjustments.
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Position
n For information about the 2D version of this effect, see “Position” on page 367. For
an illustration of the XYZ coordinate system, see “The 3D Coordinate System” on
page 217.
Use of Controls Enable Click the Enable button to turn the Position parameter category on or
button off. The button is pink when the category is on and gray when it is
off. Alt+click the Enable button to reset the Position parameter
controls to their default values.
XY Position Click the XY Position button on the right side of the Effect Editor to
button move the image directly on the X and Y axes in the Effect Preview
monitor. For more information, see “Manipulating 3D Effects
Directly” on page 222.
Y Moves the image along the screen’s Y axis (vertically). Values range
from –3000 to +3000, where 0 is the zero-point of the Y axis.
Negative values move the image down and positive values move the
image up.
Z Moves the image closer to or farther from the observer along the Z
axis. Values range from –749 to +249, where zero is the zero-point
of the Z axis. Negative values move the image away from the
observer and positive values move the image toward the observer.
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3D Effects Parameters
Rotation
Use of Controls Rotation Click the appropriate Rotation button on the right side of the
Z
buttons Effect Editor to adjust the rotation directly in the Effect
X Preview monitor.
Y
Enable Click the Enable button to turn the Rotation parameter category
button on or off. The button is pink when the parameter category is on
and gray when it is off. Alt+click the Enable button to reset the
Rotation parameter controls to their default values.
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Scaling
n For information about the 2D version of this effect, see “Scaling” on page 371.
Use of Controls Scale button Click the Scale button on the right side of the Effect Editor to
adjust the image size directly in the Effect Preview monitor. For
more information, see “Manipulating 3D Effects Directly” on
page 222.
Enable button Click the Enable button to turn the Scaling parameter category on
or off. The button is pink when the parameter category is on and
gray when it is off. Alt+click the Enable button to reset the
Scaling parameter controls to their default values.
Fixed Aspect When enabled, Fixed Aspect locks the aspect ratio of the image
so you cannot move the X and Y sliders independently. The X
and Y sliders are ganged and move together to maintain the
selected aspect ratio.
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3D Effects Parameters
Shadow
Description Places a shadow beneath an image and adjusts the shadow’s offset or transparency.
n Shadow and Trail (described in “Trail” on page 526) are mutually exclusive; you
can have only one enabled at a time.
Use of Controls Enable button Click the Enable button to turn the Shadow parameter category
on or off. The button is pink when the parameter category is on
and gray when it is off. Alt+click the Enable button to reset the
Shadow parameter controls to their default values.
Opac. (opacity) Changes the shadow’s opacity from fully transparent (0) to fully
opaque (100), where 50 is the default.
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Shape
Description Allows you to select and adjust a 3D Shape effect. For more information, see “Xpress 3D
Effects” on page 527.
Use of Controls Fast Menu Click this button and select a 3D Shape type from the pop-up
button menu. Each Shape type has its own set of parameter controls. For
information on the controls for each Shape type, see “Xpress 3D
Effects” on page 527.
The Fast Menu button is available in the Shape parameter
category only when you begin by applying the 3D PIP effect
from the Effect Palette. If you select a specific Shape type —
such as 3D Ball — directly from the Effect Palette, you cannot
switch to another Shape type within the Effect Editor.
Enable button Click the Enable button to turn the Shape parameter category on
or off. The button is pink when the parameter category is on and
gray when it is off. Alt+click the Enable button to reset the Shape
parameter controls to their default values.
You can use the Shape menu in the Effect Editor to switch between the 3D Shapes but the
name of the effect does not change when you change the shape. For example, when you are
editing a 3D Ball effect you can change the shape to 3D Slats. All of the 3D Slats parameters
apply to the effect but the name of the effect continues to be 3D Ball. This limitation applies
to all the effects in the Xpress 3D Effect category.
524
3D Effects Parameters
Spline
Description Smooths the position changes between keyframes. Spline helps to reproduce the natural
motion path of an object through 3D space. When you enable the Spline parameter and
click the Outline/Path button in the Effect Editor, the wire-frame line that represents the
path between keyframes appears as a smoothly curved line. Without Spline, moving
objects follow the most direct path between keyframed positions, resulting in a
“mechanical” feel.
Use of Controls Enable button Click the Enable button to turn the Spline parameter category on
or off. The button is pink when the parameter category is on and
gray when it is off.
Outline/Path Click the Outline/Path button at the bottom of the Effect Editor to
button view the effect’s outline and path as a wire frame. You can then
adjust keyframe positions directly in the Effect Preview monitor.
If Spline is enabled, the effect’s path will be smoothly curved.
Target
Description Changes the X Y positioning and the sizing of the effect while maintaining other
parameter relationships.
Target is a post-transformation parameter. It is at the top of the hierarchy and affects
objects after all the other parameters have affected it. If an object has other parameters
applied, Target moves the object without changing the relationship of the other
parameters. Think of it as moving the entire 3D world where point of view does not
change. For more information, see “The Hierarchy of Parameters” on page 513.
Target can be used in many cases as a global parameter. If you have already created an
effect and want the whole effect to move higher across the frame or to appear inside
another frame, Target is the way to move it. It is also good for offsetting another track
slightly if you want to use a black graphics image as a drop shadow.
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Use of Controls Enable button Click the Enable button to turn the Target parameter category on
or off. The button is pink when the parameter category is on and
gray when it is off. Alt+click the Enable button to reset the Target
parameter controls to their default values.
Size Scales the image and maintains the aspect ratio. Values range
from 0 to 400, where 100 is the default scale of 100 percent.
Trail
n You do not see the trail when you step through the effect because it is a cumulative
effect. Also, you cannot render a Trail effect.
n Trail and Shadow (described in “Shadow” on page 523) are mutually exclusive;
you can have only one enabled at a time.
Use of Controls Enable button Click the Enable button to turn the Trail parameter category on or
off. The button is pink when the parameter category is on and
gray when it is off. Alt+click the Enable button to reset the Trail
parameter controls to their default values.
Decay Move the slider to change the rate of the trail’s decay, or
dissipation, during the effect’s motion. Adjustment ranges from a
quick decay (close to 0) to a slower decay (close to 100), where
75 is the default.
Use Sparkle Click the Use Sparkle button to paint the trail with sparkles.
When Use Sparkle is not selected, the effect paints a trail using
the image itself. The button is pink when Use Sparkle is on and
gray when it is off.
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Xpress 3D Effects
Xpress 3D Effects
With Xpress 3D effects, you can map the foreground video channel to various geometric
shapes to create transitions or special effects. You can apply various effects from the Xpress
3D Effect category in the Effect Palette.
Each shape effect displays a set of parameters that are specific to that shape in the Shape
category. In addition, you can use other 3D effects parameters, such as Border, Scaling,
Position, and Trail.
3D Ball
Description Lets you treat the video as a rubbery, rectangular sheet stretched around a sphere. If the
radius of the sphere is very large, the corners of the sheet curve along the surface like a
rubber patch on a ball. If the radius is small, the corners disappear, wrapping completely
around the sphere’s surface.
The effects use a 2D effect coordinate system that has its origin in the center of the image.
X increases as you move to the right, and Y increases as you move down.
You can apply the 3D Ball effect directly from the Effect Palette, or you can apply the 3D
PIP effect and then select 3D Ball from the Fast menu in the Shape parameter category.
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Chapter 13 3D Effects Reference
Radius Changes the size of the ball. Values range from 0 to 100.
Curve Gives the ball a 3D effect. A value of 0 looks like a flat circle (and can be
used as a Circle Wipe). Higher values give more depth to the ball’s
shape. Values range from 0 to 100.
X Pos Moves the shape to the right or left in relation to the image. The values
(X position) range from –999 to +999, where 0 is the center of the image. Values
increase to the right and decrease to the left.
Y Pos Moves the shape up or down in relation to the image. Values range from
(Y position) –999 to +999, where 0 is the center of the image. Values increase as you
go down and decrease as you go up.
Aspct (aspect Changes the shape from perfectly round to a distorted shape. Values
ratio) range from –100 to +100, where 0 is a circle.
Angle Rotates the axis of the shape. This effect is visible only when the aspect
ratio is not zero. Values range from –180 to +180.
n Once you rotate a 3D Ball effect in X or Y using the sliders, no direct manipulation other
than XY position will work. To regain access to the direct manipulation Z handle, reset the X
and Y Rotation sliders to 0.
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Xpress 3D Effects
3D PIP Effect
You can promote a 2D Picture in Picture effect to 3D or you can start off with a 3D PIP
effect. For general information on Picture-in-Picture effects, see “Picture-in-Picture” on
page 378.
Page Fold
Page Fold
Top
Flap
Description Creates an illusion similar to turning a page in a book. The top image curls over and then
becomes flat. You can see the video on either side when you rotate the image or curl the
edges. The portion of the image that folds over is referred to as the flap.
Curl Controls the distance the page rolls up. The control specifies how far the
fold has progressed. Values range from 0 to 100, where 0 represents no
fold.
Radius Controls the tightness of the fold. Values range from 0 to 100, where 15 is
the default.
Angle Controls the direction of the fold. Values range from –180 degrees to
+180 degrees, where 45 degrees is the default.
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Chapter 13 3D Effects Reference
To take the page from a flat, centered image to one that is completely off the screen:
t Vary the Curl value from 0 to 100 while keeping the radius at its default value.
n Also refer to the Illusion FX Page Curl and Rollup effects. See “Page Curl” on page 417 and
“Rollup” on page 425.
3D Slats
Description Slats split the image into alternating bands of video that enter the screen from opposite
directions. Change the Amplitude to make the slats move in opposite directions. You can
apply the Slat effect directly from the Effect Palette, or you can apply the 3D PIP effect
and then, in the Shape parameter category, click the Fast menu button and select the Slat
type. For more information, see “Shape” on page 524.
n When experimenting with these shapes, start with a Frequency value of 1 and an
Amplitude of 0. This makes it easier to see how changes in these values affect the
image.
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Xpress 3D Effects
Ampl Move the slider to control the distance the shape moves. Values range
(amplitude) from –100 to +100. For transition effects, increase the amplitude to take
the effect off the screen.
Angle Move the slider to control the slider to change the line along which the
video pieces move. Values can range from –180 to +180. Use 0 for
horizontal and 90 for vertical.
Freq Move the slider to control how many copies of the offset shape appear on
(frequency) the screen. Values range from 0 to 100.
Offset Move the slider to reposition the shape on the image. Values range from
–100 to +100.
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Chapter 13 3D Effects Reference
532
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
Numerics Accessing
3D effects in Effect Palette 214
0% To 100% motion effect (2D) 501 Activating
1:1.66 Mask effect 404 Render settings 135
1:1.85 Mask effect 404 Active group
100% To 0% motion effect (2D) 502 defined 91
16:9 Mask effect 405 Add Edit button (Tool palette) 192
16-bit effects rendering 139 Add Edit function
2D effect parameters with Submaster effects 192
See Effect parameters Add Keyframe button (Effect Preview Monitor
2D effects toolbar) 53, 76
See Effects Add Keyframe command (Keyframe Track shortcut
2D titles 227 menu) 87
3D Ball effect Add Keyframes commands (Effect Editor shortcut
described 527 menu) 126
limitations on 528 Add Page command (Object menu) 245
3D coordinate system 217 Add To Active Group command (Add Keyframe
3D effect parameters Mode menu) 91
See Effect parameters Add To Active Parameter command (Add Keyframe
3D effects Mode menu) 90
See Effects Add To All Parameters command (Add Keyframe
3D Page Fold effect 529 Mode menu) 95
3D PIP effect 527 Add To Enabled Groups command (Add Keyframe
3D Promote button (Effect Editor) 60, 85 Mode menu) 94
3D shape effects 527 Add To Open Graphs command (Add Keyframe
3D Slats effect 530 Mode menu) 94
3rd-Party plug-in effects 147 Add To Open Groups command (Add Keyframe
4 Corners Shape Wipe effect 473 Mode menu) 92
50% Speed motion effect 502 Adding
601 Level setting keyframes in keyframe graphs 87
in Avid Pan & Zoom effect 211, 308 pages to a rolling or crawling title 244
Adjusting
A Render settings 132
title parameters 266
Acceleration (2D) effect parameter 301 Advanced keyframes
Acceleration (3D) effect parameter 514 See also Keyframe graphs
Align Keyframe 114
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
534
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
FluidBlur 412 B
FluidColorMap 412
FluidMorph 413 Background (2D) effect parameters 309
Iris 413 Background (3D) effect parameters 516
Kaleidoscope 414 Background parameter
Lightning 415 Avid Pan & Zoom effect 210
Melt 416 Background parameters 319
Motion Blur 416 Ball, 3D
Page Curl 417 described 527
Particle Blast 418 limitations on 528
Particle Orbit 418 Bézier keyframe interpolation option
Particle Wind 420 asymmetrical adjustment 112
Pattern Generator 421 described 111
Pinch 422 independent adjustment 112
Radial Blur 423 symmetrical adjustment 112
Random Blend 423 Bins
RGB Keyer 441 effect templates in 71
Ripple 424 Black lines
Rollup 425 Removing with the Effect Aperture 35
Shear 426 Black point
Sparkler 427 adjusting with Color Effect 313
Sphere 427 Blend Direction box (Title tool) 248
Swirl 428 Blend effects
Timecode 429 Dip to Color 374
Twist 430 Dissolve 375
Wave 430 Fade from Color 376
AVX plug-ins Fade to Color 377
assigning multiple tracks in 153 Picture-in-Picture 378
blank icons in Timeline 156 Superimpose 379
described 148 Blended Interpolated, render settings option 134
installing 149 Blended VTR, render settings option 134
interfaces and parameters for 154 Blowup effect 406
locating AVX_Plug-Ins folder (Windows) 150 Blue dot
memory usage 148, 157 with effect icons 34, 130
messages in Console window 156 Border (2D) effect parameters 310
missing effect categories 157 Border (3D) effect parameters 517
missing icons 156 Border parameters (Illusion FX) 320
plug-in icon 147 Border Width tool (Title tool) 237
problems with rendering 156 Borders
troubleshooting 155 changing width 237
upgrading 152 Both Fields option (Motion effects) 365
vendors 147 Both fields, render settings option 133
Web site for 147 Bottom Box Wipe effect 380
Axes in rotation (3D) 218 Bottom Centered Squeeze effect 485
Axis button (Effect Editor) 222 Bottom Left Corner Peel effect 452
Axis effect parameters 515 Bottom Left L-Conceal effect 442
Bottom Left Squeeze effect 486
535
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
Bottom Left to Top Right Box Wipe effect 381 Head Fade (Command palette) 42
Bottom Left to Top Right Conceal effect 388 HQ (Effect Editor) 60, 141
Bottom Left to Top Right Push effect 461 in Effect Editor 58
Bottom Right Corner Peel effect 453 in Effect Preview Monitor toolbar 52
Bottom Right L-Conceal effect 443 Justification (Title tool) 236
Bottom Right Squeeze effect 487 Kerning selection (Title tool) 235
Bottom Right to Top Left Box Wipe effect 382 Motion Effect (Source monitor) 169
Bottom Right to Top Left Conceal effect 389 Other Options (Effect Editor) 64
Bottom Right to Top Left Push effect 462 Outline/Path (Effect Editor) 59, 223
Bottom to Top Conceal effect 390 Overwrite (Tool palette 169
Bottom to Top Peel effect 454 Play (Effect Editor) 60
Bottom to Top Push effect 463 Play (Effect Preview Monitor toolbar) 53
Bottom to Top Squeeze effect 488 Play Loop (Effect Editor) 60
Box Corner tool (Title tool) 237 Play Loop (Effect Preview Monitor toolbar) 53
Box Wipe effects Play Preview (Effect Preview Monitor toolbar) 53
Bottom Box 380 Promote to Advanced Keyframes (Effect Editor)
Bottom Left to Top Right 381 59
Bottom Right to Top Left 382 Quick Transition (Tool palette) 43
Left Box 383 Reduce (Effect Editor) 59
Right Box 384 Reduce (Effect Preview Monitor toolbar) 53
Top Box 385 Remove Effect (Tool palette) 50
Top Left to Bottom Right 386 Render Effect (Effect Editor) 59
Top Right to Bottom Left 387 Render Effect (Tool palette) 136
Brightness Rewind (Effect Preview Monitor toolbar) 52
See Luminance Rolling Title (Title tool) 231
Bring Forward command (Object menu) 255 Save Style Parameter (Title tool) 229
Bring to Front command (Object menu) 255 Scale (Effect Editor) 222
B-Spline Catmull Splice-in (Tool palette) 169
Filtering option for Avid Pan & Zoom effect 209 Starting at Cut (Quick Transition dialog box) 49
Buttons Step Backward (Effect Preview Monitor toolbar)
3D Promote (Effect Editor) 60, 85 53
Add Edit (Tool palette) 192 Step Forward (Effect Preview Monitor toolbar) 53
Add Keyframe (Effect Preview Monitor toolbar) Step In (Timeline) 186
53, 76 Step Out (Timeline) 186
Axis (Effect Editor) 222 Styles (Title tool) 229
Centered on Cut (Quick Transition dialog box) 49 Tail Fade (Command palette) 42
Collapse (Tool palette) 194 Templates (Title tool) 230
Crawling Title (Title tool) 231 Transition Effect Alignment (Effect Editor) 41, 59
Crop (Effect Editor) 222 Trim Left 1 Frame (Command palette) 77
Dual Split (Effect Preview Monitor toolbar) 53, 59 Trim Left 10 Frames (Command palette) 77
Ending at Cut (Quick Transition dialog box) 49 Trim Right 1 Frame (Command palette) 77
Enlarge (Effect Editor) 59 Trim Right 10 Frames (Command palette) 77
Enlarge (Effect Preview Monitor toolbar) 53 X Rotation (Effect Editor) 222
Fade Effect (Tool palette) 266 XY Position (Effect Editor) 222
Fast Forward (Effect Preview Monitor toolbar) 52 Y Rotation (Effect Editor) 222
Fit to Fill (Command palette) 172 Z Rotation (Effect Editor) 222
Grid (Effect Editor and Tool palette) 54, 60
536
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
537
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
Controlling D
real-time effects preview 128
Coordinate system for 3D effects 217 Delete From Active Group command (Delete
Copy to Page command (Object menu) 245 Keyframe Mode menu) 91
Copying Delete From Active Parameter command (Delete
keyframes 77 Keyframe Mode menu) 90
Core parameters (Illusion FX) 322 Delete From All Parameters command (Delete
Crawling Title button (Title tool) 231 Keyframe Mode menu) 95
Crawling titles Delete From Enabled Groups command (Delete
adding pages 244 Keyframe Mode menu) 94
automatic sizing 241 Delete From Open Graphs command (Delete
defined 240 Keyframe Mode menu) 94
deleting pages 245 Delete From Open Groups command (Delete
formatting text 246 Keyframe Mode menu) 92
going to a page 244 Delete Keyframe command (Keyframe Track
inserting a blank page 245 shortcut menu) 88
page, defined 240 Deleting
resizing width of 243 crawling title pages 245
scrolling 244 effect media files 144
setting text formatting 242 effects 49
typing text 243 keyframes in keyframe graphs 87
workflow options 242 motion effect media 144
Create Unrendered Title Media command (Clip rolling title pages 245
menu) 271 standard keyframes 78
Creating Deselecting keyframes 98
cropped foreground 3D effect 225 Diamond Shape Wipe effect 477
matte key for 3D effects 216 Digidesign AudioSuite plug-ins 148
nested effects 187 Dip to Color effect
new Render settings 131 parameter reference 374
title templates 263 Display parameter
Crop (2D) effect parameters 317 Avid Pan & Zoom 203
Crop (3D) effect parameters 518 Displaying
Crop button (Effect Editor) 222 estimated render time 137
Cropped foreground effect keyframe graphs 80
3D example 225 motion effect type change information 165
Crystal effect (Illusion FX) 410 safe title/action area 54
Crystal parameters (Illusion FX) 327 Dissolve effect
Cubic adding with Head Fade and Tail Fade buttons 42
Filtering option for Avid Pan & Zoom effect 209 applying 41
Current position display applying, in Trim mode 41
field indicator in 54 described 375
Custom Start option 41, 372 Distribute commands (Alignment menu) 257
Distributing
title objects 257
Drawing
rounded box corners in titles 237
setting up environment 231
538
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
539
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
540
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
541
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
542
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
543
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
544
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
545
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
546
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
547
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
548
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
549
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
550
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
R HQ rendering 141
options 132
Radial Blur effect (Illusion FX) 423 Rendered effects
Radial Blur parameters (Illusion FX) 343, 344 color coding for 191
Random Blend effect (Illusion FX) 423 Rendering
Real-time 16-bit effects processing 139
Filtering option for Avid Pan & Zoom effect 209 AVX plug-ins 156
preview of video effects 128 displaying estimated time 137
Real-time effects displaying render ranges 135
green dot color coding for 34 effects at position 137
Real-Time Update command (Effect Editor shortcut effects between IN and OUT points 138
menu) 125 fast saved titles 271
Recalling HQ effects 141
title styles 260 interrupting 135
Re-create Title Media command (Clip menu) 272 interrupting, with HQ effects 142
Re-creating title media 272 motion effects 133
Rectangular pixels multiple effects 138
in Avid Pan & Zoom effect 210 multiple effects with Submaster 191
Reduce button (Effect Editor) 59 saving partially completed renders 135
Reduce button (Effect Preview Monitor toolbar) 53 single effect 136
Region of Interest effect parameters 370 Submaster restriction 437
Region Stabilize effect titles 271
Auto Zoom parameter 370 Replacing
described 435 existing effects 57
Model parameter 369 fill track in titles 269
parameter reference 369 titles in sequences 266
reference 435 Reset Graph View command (Keyframe Track
Region of Interest parameters 370 shortcut menu) 124
troubleshooting 200 Resetting
types 199 keyframe graph view 124
Remove Effect button (Tool palette) 50 Resize effect 436
Removing Resizing
titles from sequences 265 foreground image 69
Render at Position command (Clip menu) 137 keyframe graphs 123
Render Effect button (Effect Editor) 59 rolling or crawling titles 243
Render Effect button (Tool palette) 136 Resolution
Render In/Out command (Clip menu) 138 compatibility in titles 273
Render On-the-Fly command (Clip menu) 127 Reveal File command (File menu) 144
Render Ranges command (Timeline Fast menu) 135 Revealing
Render settings effect media files 143
16-bit effects processing 139 motion effect media 143
activating 135 Reverse Animation option (Foreground effect
adjusting 132 parameter) 318
creating new 131 Reverse Motion effect (2D) 505
described 131
Effects Quality Render Using 141
551
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
Reversing S
fast-motion effects 170
motion effects 365 Safe Action area
slow-motion effects 170 Avid Pan & Zoom 203
Revising Safe Colors command (Object menu) 232
titles in sequences 268 Safe title/action area
Rewind button (Effect Preview Monitor toolbar) 52 displaying 54, 60
RGB Keyer effect (AVX Plug-in) 441 for aligning objects 256
applying 179 Saturation
described 178 adjusting with Color Effect 314
post-key color correction 180 of colors in titles 232
RGB settings Save Style Parameter button (Title tool) 229
in Avid Pan & Zoom effect 211, 308 Saving
Right Box Wipe effect 384 partially completed renders 135
Right Centered Squeeze effect 493 title styles 258
Right to Left Conceal effect 392 Sawtooth Wipe effects
Right to Left Peel effect 456 Horizontal 469
Right to Left Push effect 465 Horizontal Open 470
Right to Left Squeeze effect 494 Vertical 472
Ripple effect (Illusion FX) 424 Vertical Open 471
Ripple parameters (Illusion FX) 322, 325, 352 Scale bar
Rolling clip advanced keyframes 121
using Freeze Frame after 169 keyframe graphs 122
Rolling Title button (Title tool) 231 Scale button (Effect Editor) 222
Rolling titles Scaling (2D) effect parameters 371
adding pages 244 Scaling (3D) effect parameters 522
automatic sizing 241 Scroll Position effect parameters 368
copying or moving objects 245 Scroll thumbwheel in Effect Editor 123
defined 239 Scrolling
deleting pages 245 keyframe graphs, left to right 123
formatting text 246 keyframe graphs, up or down 124
going to a page 244 rolling or crawling titles 244
inserting a blank page 245 Secondary Key effect parameters 358
page, defined 240 Segment effects
resizing width 243 See specific effect categories, for example, Image
scrolling 244 effects
setting text formatting 242 deleting 51
typing text 243 Luma Key 180
Rollup effect (Illusion FX) 425 Matte Key 181
Rollup parameters (Illusion FX) 345 saving with media 71
Rotation axes (3D) 218 Submaster 191
Rotation buttons 521 title editing 266
Rotation effect parameters 521 Segment effects (2D)
FluidFilm NTSC motion effect 503
FluidFilm PAL motion effect 503
Selecting
keyframes 76
552
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
Selection tool (Title tool) Show Alpha option (Foreground effect parameter)
described 229 318
viewing attributes with 233 Size of effect
Send Backward command (Object menu) 255 adjusting 525
Send to Back command (Object menu) 255 foreground image 69
Sequences Slats, 3D effect 530
applying Submaster effect to 191 Sliders
deleting effects from 49 in Effect Editor 63
editing titles 268 Slip Keyframe command (Keyframe Track shortcut
removing titles 265 menu) 117
replacing titles 266 Slip Keyframes
Set Bin Display command (Bin menu) 143 advanced keyframes 114
Set Position To Keyframe command (Effect Editor Slipping
shortcut menu) 126 keyframes 117
Settings Slow-motion effects
Effect Aperture 35 creating 169
Render 131 reversing 170
User 231 Snap grid
Shadows for titles 232
adjusting softness on-the-fly 252 Soft shadows
confirming current softness 253 adjusting on-the-fly 252
depth 251 confirming current value 253
drop 251 creating 251
for 3D effects, parameter reference 523 Soften Shadow command (Object menu) 252
for titles, adjusting color and transparency 251 Solarization
for titles, described 251 adjusting with Color Effect 315
softness 251 Source Has Square Pixels
Shape effect parameters 524 Avid Pan & Zoom effect 210
Shape Wipe effects Source parameters (Illusion FX) 355
4 Corners 473 Sparkler effect (Illusion FX) 427
Center Box 474 Sparkler parameters (Illusion FX) 322, 324, 353
Circle 475 Speckle Matrix Wipe effect 448
Clock 476 Speed Boost effect (2D) 506
Diamond 477 Speed Bump effect (2D) 507
Ellipse 478 Sphere effect (Illusion FX) 427
Horizontal Bands 479 Sphere parameters (Illusion FX) 347
Horizontal Blinds 480 Spill Suppression effect parameters 358
Vertical Blinds 481 Spin effects
Shear effect (Illusion FX) 426 X Spin 482
Shear parameters (Illusion FX) 346 Y Spin 483
Shelf keyframe interpolation option 109 Spiral Matrix Wipe effect 449
Show Action Safe parameter Splice-in button (Tool palette) 169
Avid Pan & Zoom 203 Spline effect parameter
Show Add Keyframe Mode Menu command (Effect changing Path curve 223
Editor shortcut menu) 126 reference 525
Show Alignment Grid command (Alignment menu) Spline keyframe interpolation option 110
232
553
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
554
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
555
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
556
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
V X
Variable Speed motion effect X Rotation button (Effect Editor) 222
creating 169 X Spin effect 482
parameter reference 364, 451 X Y Z coordinate system 217
sizing to fit marked duration 172 Xpress 3D effects
Velocity parameter 3D Ball 527
in Avid Pan & Zoom effect 205 3D Page fold 529
Vertical Blinds Shape Wipe effect 481 3D PIP 529
Vertical Centered Squeeze effect 499 3D Slats 530
Vertical Edge Wipe effect 402 XY Position button (Effect Editor) 222
Vertical Open Edge Wipe effect 403
Vertical Open Sawtooth Wipe effect 471
Vertical Sawtooth Wipe effect 472
Y
Video Display settings Y Rotation button (Effect Editor) 222
Effect Aperture 35 Y Spin effect 483
Video effects
real-time preview 128
Video mixdown 195 Z
Video Mixdown command (Clip menu) 196 Z Rotation button (Effect Editor) 222
Video Placement tool (Title tool) 229 Zig-Zag Matrix Wipe effect 450
Video Quality Menu button 130 Zoom Factor parameter
Video Resolution Avid Pan & Zoom effect 204
Avid Pan & Zoom effect 211 Zoom slider
VTR-Style option (Motion effects) 366 keyframe graphs 122
VTR-Style, render settings option 133 Zooming
in Avid Pan & Zoom 204
W in Effect Preview monitor 222
keyframe graphs 122
Wave effect (Illusion FX) 430 on an effect 67
Wave parameters (Illusion FX) 351
White point
adjusting with Color Effect 312
Windows Color dialog box 65
Wipe effects
Box Wipe 379
Edge Wipe 395
Matrix Wipes 445
557
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
558