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Path of the Gentlekin

when you enter your rage, the effect is suspended for  


“A cultured gentlekin need never raise their voice, nor their
fists… except as courtesy demands it.”
the duration of the rage.
Cunning Riposte
Domination Through Beginning at 10th level, your tactical skill allows you to
seize on opportunities afforded by your opponent’s
Civility mistakes even in the thick of combat. As a reaction
Some barbarians give new meaning to the word; those while raging, when a creature misses you with a melee
who follow the Path of the Gentlekin prioritize honor attack you can make a melee weapon attack against the
and etiquette, and employ their rage only as a means to creature.
enforce those values and crush boorish bullies. You can take this action a number of times equal to
The word “barbarian” often evokes images of feral your proficiency bonus, and you regain all expended
warriors rampaging out of control. But those who follow uses when you finish a long rest.
the Path of the Gentlekin are a different breed,
emanating an aura of calm and cool collectedness even Ever Unbothered
in the heat of battle. Though they carry great power and At 14th level, your perpetual cool headedness allows
martial expertise, these barbarians reserve their true you to proceed calmly through even the most perilous of
strength only for when they deem it necessary: namely circumstances. You are immune to being charmed or
to crush the most vile opponents underfoot and to bring frightened. Additionally, if you maintain a rage for fewer
an end deadly conflicts. They are honorable, ethical, and than three rounds of combat, it does not count against
adhere strongly to norms of social etiquette, and insist your total number of rages per long rest.
that everyone who does business with them do the
same. Ironically, there is nothing the Gentlekin
Barbarian abhors more than barbarism. Barbarian Subclass created by
BoogerQueenDraws
Manners Maketh the Made with Homebrewery. This is fan-made content built for
use with Wizard of the Coast’s Dungeons & Dragons, 5th
Man Edition.
Yours is a path that prizes honor, discipline, and civility,  
and your aura of calm affects those around you. At 3rd
level when you adopt this path, you gain advantage on
Persuasion and Intimidation checks.
Improvised Ingenuity
When you choose this path at 3rd level, you learn to
utilize your environment as a weapon against your
enemies. You gain proficiency in improvised weapons.
While raging, if you are using an improvised weapon,
the first creature you hit on each of your turns with a
weapon attack takes extra damage of the same type as
the weapon equal to 1d6 + half your Barbarian level.
Additionally, once per short rest as a bonus action you A Modern Gentlekin
can use an object or feature of your environment to BoogerQueenDraws
attack one creature. Roll a strength contest against the
target. On a success, the target takes 2d6 bludgeoning
damage and is knocked prone.
A Friend in Need
Your presence bolsters the confidence of your friends
and allies. Starting at 6th level, up to 10 allied creatures
within 60 feet who can see you are protected from being
frightened or charmed while you’re raging. If an allied
creature who can see you is charmed or frightened

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