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Name: Justin (Pic from Hakuouki Shinsengumi Kitan: Saitou Hajime )

Age: 36

Gender: Male

Height: 6'2”

Weight: 200

Species: Shinigami

Wealth: 10

Rep: 5

Reiatsu: 870

Level 5    Experience 1,000

Go to 6 plus extra exp bonus

Str: 14

dex: 14

con: 24 +4

int: 10

wis: 16

cha: 18

HP: 127

DR: 6/-

Favored Base Skills:

1.    Weapon 9+2=+11

2.    Unarmed 9+2=+11


3. Defense 9+2=+11

4. Reflex 9+2=+11

5. WillPower 9+3=+12

6. Fortitude 9+7=+16

Favored Standard Skills:

1. Spellcraft 9+4+4=+17

2. Knowledge (Kido Lore) 9+0+4=+13

3. Knowledge (Military Tactics) 9+0+4=+13

4. Bluff 9+4+4=+17

5. Dilopmacy 9+4+4=+17

6. Sense Motive 9+3+4=+16

Feats: Character:

lvl1 1. SHINIGAMI [RACIAL, REIATSU] *

2. CORRUPTED [GENERAL, SOUL]

3. ZENSHABA [REIATSU, SOUL] *

4. CORRUPTED RETENTION [CORRUPTED, REIASTU] *

5. PREMATURE SHIKAI [ZANPAKUTOU, SOUL]

6. TWIN ZANPAKUTOU MASTERY [BASE, ZANPAKUTOU]

LVL2 7. Talented

LVL3 8. IMPROVED ZENSHABA [GENERAL, SOUL]

9. CORRUPTED RELEASE [CORRUPTED, REIATSU] *

LVL4 10. Blooded

LVL5 11. IMPROVED RELEASE [PRESTIGE] *

LVL6 12. Burned

13. Bonus feat Seasoned /    Careful Study ***


Bonus 1. EXTREME EXPERIENCE [SHINIGAMI, SOUL]

2. EXPERIENCE SPONGE [SHINIGAMI, REIATSU] *

Flaws 1. Shaky You are relatively poor at ranged combat. Effect: You take a -2 penalty on all ranged attack
rolls.
2. Stupid You aren't very smart Effect: You receive 2 less Favored Core Skills or 1 less Base Skill.

Stat Increases

4: +2 constitution

Bonus

SHINIGAMI [RACIAL, REIATSU]* Prerequisites: Exclusive any other Racial Feat Benefit: You are a shinigami,
one of the judges of the dead. When you gain this feat, you gain a Zanpkautou. This weapon, to which you are
automatically proficient, deals 1d6[BW] damage. A Zanpakutou critically hits on a 20 for x2 damage. A
Zanpakutou is usually a Katana, Nodachi, Wakizashi or Tanto. Once chosen, this base form cannot be changed
without the feat "Alternate Zanpakutou Form". Lastly, if a Shinigami loses an encounter and survives, they
receive one quarter the experience for the encounter. A Shinigami ages at a rate of one year per (Their
Reiatsu/100) years. A Shinigami breaths, eats, drinks and sleeps as a normal creature. Shinigami is not a living
race.

CORRUPTED [GENERAL, SOUL] You are one of the many beings that Nobunaga has touched with his foul
taint. You see the world by instinct and and vice, and have given up on virtues such as kindness and
compassion. Prerequisites: Any Racial Soul Feat BUT Oni, Mamushi, Sasori or Henpuku, Must have made
peaceful contact with a denizen of the Oni Courts Benefit: You have been corrupted by the temptations and foul
magicks of the Oni Courts, and are regarded as one of them. You gain access to the Transformation Feat.

ZENSHABA [REIATSU, SOUL] Prerequisites: Not an Oni, Corrupted Feat Benefits: You gain a Zenshaba like
that of an Oni. If you had a previous weapon, it leaves you permanently (IE You loose your Zanpakutou, Quincy
Cross or Dakubori to gain this feat) Your Zenshaba is in all ways like the Zenshaba of an Oni, including being
used as a prerequisites for feats and prestige paths. Losing your "Weapon" refers only to weapons that make
attacks with the Weapon Attack skill.

CORRUPTED RETENTION [CORRUPTED, REIASTU] Prerequisites: Any Race, Corrupted Benefit: You regain
your old racial weapon in addition to your new Zenshaba. In addition, you regain any lost feats you may have
tied to that weapon (Such as Shikai) when it is regained, but may rewrite your old weapon's options at this time.

IMPROVED ZENSHABA [GENERAL, SOUL]* Prerequisites: Zenshaba damage 2[BW] Benefits: Your Zenshaba
gains two Lesser Zenshaba abilities and one more every 3 levels. These abilities are always active.

PREMATURE SHIKAI [ZANPAKUTOU, SOUL] Prerequisites: Must have a Zanpakutou, Exclusive any other Tier
1 Release Benefit: Your Zanpakutou gains a Shikai, Prematurely. Build your Premature Shikai by choosing 2
types from the Shikai Abilities section then gaining one Shikai pick for each type your Zanpakutou has. It then
gains one Shikai Ability for every two levels thereafter and an extra one every four levels thereafter (for a total of
2 extra Shikai picks every four levels). This Release lasts one minute per Character Level per day, and may be
spread among multiple uses, each use counting as one minute. Multiply your Base Maximum Reiatsu and your
Current Reiatsu by 3 in this release. This is a Tier 1 Release.

TWIN ZANPAKUTOU MASTERY [BASE, ZANPAKUTOU] Prerequisite: Weapon-type Change Form ability for a
double-weapon Zanpakutou or a twin Zanpakutou. Benefit: When you gain any feat that refers to your
Zanpakutou Release, you build each release separately per Zanpakutou. This means that each Zanpakutou can
have different types and gain zanpakutou abilities separately. You still only gain 2 types per Zanpakutou (Gaining
2 abilities per Zanpakutou when you gain Shikai or Constant Release) unless you take feats to change this. You
may apply the effects of the feats Specialized Zanpakutou and Multiple Type to one or both of your Zanpakutou
as you choose, this choice may not be changed later. If you become a Captain or any other feat tree as such,
both Zanpakutou gain the benefits. This includes Expanded Release or any other feat in the same vein. This
does not apply to abilities that give effects such as range or reach, armor, or any other such effects. If you have
the Perfect Sword Fusion feat you fuse with Both Zanpakutou and both gain the benefits of the feat. If you have
Full Actualization feat or any of the lesser ones both Zanpkautou gain the benefits. When you release one sword
you must release both. Releasing both Zanpakutou takes the same action. Normal: Your Zanpakutou abilities
apply for both weapons without any variance between the two.

CORRUPTED RELEASE [CORRUPTED, REIATSU] Prerequisites: Any race with a Release, Any Tier 1 (or
better) Release, Exclusive Paragon Release Benefit: Gain 2 Shikai Abilities to your lowest tier Release
immediately. You gain an additional 1 Shikai Pick per 4 levels thereafter. You may choose Lesser (or greater if
you have Bankai Pick Access) Zenshaba abilities without prior GM permission. The GM may still adjunct as
normal. Your Release has been corrupted by dark forces however, and deals you 1 Constitution Damage per
week unless you deal your level in hit point damage during that week.

EXTREME EXPERIENCE [SHINIGAMI, SOUL] Prerequisites: Shinigami, Spellcraft 6+ Ranks Benefit: Instead of
only gaining one quarter experience for an encounter you lose and survive, you gain one half for the same
scenario. Should you die in the encounter and are brought back, you receive one quarter of the experience you
normally would have received for winning the encounter.

EXPERIENCE SPONGE [SHINIGAMI, REIATSU] Prerequisites: Shinigami, Extreme Experience, Spellcraft 8+


Ranks Benefit: When you gain experience, you may increase the virtual level of the encounter by 1 level by
expending one action dice. If this would push the encounter outside of your experience gap, you gain the
maximum amount of experience you could have gotten for the original encounter multiplied by 1.25, rounded up.
This can only occur once per encounter regardless of how many Shinigami use this feat.

SEASONED [BASE, GENERAL] Benefit: You add your Int bonus (min 1) to your favored non-base
skills, and one half that (min 1) to your non favored non-base skills. This is an extraordinary ability

Release Master

Prerequisites:

Feats: Talented, Blooded

Skills: Relevant Attack skill 8+ Ranks

Special: 500+ Reiatsu.

Special: This feat tree counts as both prestige feats you can gain per level as the class is really powerful.
Outside the amalgamverse you need to speand 2 feats to gain one of these. Class Specialty: Every feat in this
tree counts as a Reiatsu Feat.

1 – IMPROVED RELEASE [PRESTIGE] You gain 2 Release abilities for your Releases. If you have
Transformations, they gain 2 points per tier of the release. If your race has different racial abilities, such as super
saiyan, you gain the next feat in that tree, regardless of prerequisites. Also, instead of adding your constitution
modifier to hit points, you add both Constitution and Charisma Modifiers.

KI INFUSED RELEASE [REIATSU, SOUL] Prerequisites: Ki Infused, Any one Release Benefit: Choose one of
your releases. It becomes a Ki Infused Release. While in that release, your Reiatsu Multiplier is 3 higher, you
gain an extra shikai pick every 4 levels, and an extra bankai ability every 6 levels if applicable. Lastly, if you're a
race with a weapon and a release, you gain the ability to focus your Ki Abilities through your Weapon instead of
your fists as applicable. Special: You may take this multiple times, choose a different release each time.

SUPER RELEASE [REIATSU, SOUL] Prerequisites: Any Tier 1 release that doesn't gain abilities
every level Benefit: You move your release ability aquisition up one step. 1 per 2 levels becomes 1
every level. 1 per 3 levels becomes 1 per 2 levels. This applies retroactively and becomes your base
aquisition rate for Tier 2/3/4 releases (IE: If you had Shikai at 1:1 you would double that for Bankai).

Release Master

Prerequisites:

Feats: Talented, Blooded

Skills: Relevant Attack skill 8+ Ranks

Special: 500+ Reiatsu. Special: This feat tree counts as both prestige feats you can gain per level as the class is
really powerful. Outside the amalgamverse you need to speand 2 feats to gain one of these. Class Specialty:
Every feat in this tree counts as a Reiatsu Feat.

1 – IMPROVED RELEASE [PRESTIGE] You gain 2 Release abilities for your Releases. If you have
Transformations, they gain 2 points per tier of the release. If your race has different racial abilities, such as super
saiyan, you gain the next feat in that tree, regardless of prerequisites. Also, instead of adding your constitution
modifier to hit points, you add both Constitution and Charisma Modifiers.

2 – Bonus Feat or Bonus Release Ability or 1 point per tier for transformations

3 – PERFECT RELEASE [PRESTIGE] You gain 1 Release ability to your releases. If you have Transformations,
they gain 1 points per tier of the release. If your race has different racial abilities, such as super saiyan, you gain
the next feat in that tree, regardless of prerequisites. Also double the timer for Racial releases, Transformations,
and racial transformation feats.

4 – Bonus Feat or Bonus Release Ability

5 – EXQUISITE RELEASE [PRESTIGE] You gain 4 release abilities for your releases. If you have
Transformations, they gain 4 points per tier of the Transformation. If your race has different racial abilities, such
as super saiyan, you gain the next two feats in that tree, regardless of prerequisites. Also, you may spend a full
round action to combine any two Releases, Transformations, and/or racial transformation feats, improving their
abilities as follows:

• Releases: Add the release abilities and types to the other combination target. If the combination target is a
release, you use the better timer of the two (Maximum per Encounter) and may rewrite the release using the
better of the two releases picking limits and adding the total picks together, using the same types as the
combinations.

• Transformations: Add the Transformation's abilities to the combination target. If the combination target is a
Transformation, add the difference in points to the highest used Transformation's total. Once spent, everytime
you combine the two transformations, you gain those exact abilities.

• Racial transformation feats: Add the feat's benefits to the combination target. If the combination target is
another transformation feat, increase the benefits by 1 multiplier. If said transformation does not multiply
anything other then Reiatsu, increase it's numerical benefits by 5

Corrupted Paragon

Your corruption is complete, and you've gained power in return.

Prerequisites:

Feats: Any Race, Corrupted, Corrupted Retention, (Corrupted Release, Corrupted Transformation or Corrupted
Inborn Ability)

Skills: Applicable Racial Attack Skill 10+ Ranks

Special: 500+ Reiatsu, Spellscore 20+

1 – CORRUPTED POWER [PRESTIGE] You gain a bonus based on one of the prerequisite feats of this tree.

• Corrupted Release: Your bonus Shikai Abilities are gained at a rate of 1 per 3 levels retroactively.

• Corrupted Transformation: Increase the bonus gained when transformed by +15% (For a total of 40%), but
increase the DC to avoid temporary insanity by 5.

• Corrupted Inborn Ability: If you choose to gain Lesser Zenshaba Abilities instead of your normal Racial List, you
may gain 1 additional one at that time.

2 – Bonus Feat

3 – SPREADING MADDNESS [PRESTIGE] You've gained the ability to spread your corruption to others, if only
temporarily. One per turn, as a standard action, you may make a DC (10 + Opponent Level + Opponent's Will
Save Modifier) Concentration Check. Should you succeed, the target must make a Charisma Based Will save or
fly into a Berzerker Frenzy as per “Inner Hollow” Including Bonuses (Not Healing). The only being that the
frenzied being receives a Will Save to not attack is you. Though if they would grossly violate one of their
allegiances, they are entitled to another save to resist this effect. Each such save grants a +5 bonus to their
save. This effect lasts for 3 + Your Charisma Modifier Rounds before the target reverts to normal. You may infect
up to your Intelligence Modifier in targets with Spreading Maddness. Attempting to infect more simply fails on
more than your maximum.

4 – Bonus Feat

5 – CORRUPTION MASTER [PRESTIGE] Your bonuses from “Corrupted Power” increase as follows: Release
(Becomes “...gained at a rate of 2..), Transformation (Increases by an additional 10% bonus and +4 DC), Inborn
(If and When you are above level 6, you may begin taking Greater Zenshaba Abilities by trading in 2 Lesser
Zenshaba Abilities when you would gain them). In addition, The target of your “Spreading Maddness” does not
gain the bonus save when grossly violating their allegiances until their second gross violation and the bonus is
reduced to +4.

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