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AOFR - CHANGE DISCIPLES V2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free Havoc Warriors worship a variety of Havoc gods, which bless
games which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s
This project was made by gamers for gamers and it can only strengths and spread chaos across all of Tyria.
exist thanks to the support of our awesome community.
Disciples of Change are accompanied by terrifying and save
If you’d like to support the continued development of our birdmen. They are blessed with a magical aura which makes
games you can donate on patreon.com/onepagerules. them difficult to hit at range.

Thank you for playing!

Game Design: Gaetano Ferrara


Illustrations: Brandon Gillam

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AOFR - CHANGE DISCIPLES V2.50

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Change Master [1] 3+ 3+ Hand Weapon (A3, AP(1)) Hero, Stealth, Tough(3) A 60pts
Change Barbarian Champion [1] 5+ 5+ Hand Weapon (A3) Furious, Hero, Stealth, Tough(3) B 30pts
Change Birdman Champion [1] 4+ 5+ Hand Weapon (A3) Hero, Stealth, Tough(3) C 35pts
Change Daemon Harbinger [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Stealth, Tough(6) D 205pts
Change Barbarians [10] 5+ 5+ Hand Weapons (A1) Furious, Stealth E, F 110pts
Change Acolytes [10] 5+ 5+ Hand Weapons (A1) Scout, Stealth G 120pts
Change Birdmen [5] 4+ 5+ Hand Weapons (A1) Stealth E, H 60pts
Change Warriors [5] 3+ 3+ Hand Weapons (A1, AP(1)) Stealth E, I 100pts
Change Mutants [5] 4+ 4+ Mutated Limbs (A2) Fearless, Mutations, Stealth - 100pts
Change Acolyte Chanters [5] 5+ 5+ Dark Bolts (18”, A1),  Scout, Stealth 75pts
Hand Weapons (A1)
Change Furies [5] 5+ 5+ Claws (A2) Flying, Stealth - 70pts
Change Hounds [5] 4+ 5+ Claws (A1, Rending) Fast, Stealth, Strider J 90pts
Change Barbarian Horsemen [5] 5+ 5+ Hand Weapons (A1) Fast, Furious, Impact(1), Stealth K 80pts
Change Knights [5] 3+ 3+ Hand Weapons (A1, AP(1)) Fast, Impact(1), Stealth E, L 135pts
Change Birdmen Disc Riders [3] 4+ 5+ Lances (A3, Impact(1)) Fast, Stealth, Strider, Tough(3) M 160pts
Change Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Stealth, Strider, - 125pts
Tough(6)
Change Shrine [1] 4+ 3+ Giant Fists (A8, AP(2)),  Dark Blessing, Fear, Stealth, - 275pts
Stomp (A4, AP(1)) Tough(12)
Change Chariot [1] 3+ 3+ Crew Attacks (A4, AP(2)),  Fast, Impact(6), Stealth, Tough(6) - 165pts
Hooves (A2)
Change Beast Chariot [1] 3+ 3+ Claws (A4, AP(1)),  Fast, Fear, Impact(6), Stealth, - 195pts
Crew Attacks (A4, AP(2)) Tough(6)

A Replace Hand Weapon: G Replace all Hand Weapons: Wizard Spells


Lance (A3, AP(1), Impact(1)) +5pts Dual Hand Weapons (A2) +20pts Blaze (4+):
Target enemy unit within 6” takes
Halberd (A3, AP(1), Rending) +5pts Replace up to three Hand Weapons: 3 hits with AP(2).
Great Weapon (A3, AP(3)) +5pts Great Weapon (A1, AP(2)) +5pts Breath of Change (4+):
Target 2 friendly units
Dual Hand Weapons (A6, AP(1)) +15pts Upgrade one model with: within 6” get +1" next time they Advance, or
Upgrade with one: Change Adept (Wizard(1)) +25pts +2" next time they Charge/Rush.
Army Standard Bearer (Fear) +20pts Inferno (5+):
Target enemy unit within 6”
Sorcerer (Wizard(1)) +25pts H Replace all Hand Weapons: rolls as many dice as models in it, and takes
Herald (Doom Caller) +30pts Dual Hand Weapons (A2) +15pts 1 hit for each 3+ rolled.
Change Lord (Blessing of Change) +35pts Replace up to two Hand Weapons: Steal Power (5+):
Target 2 enemy units within
Conqueror (Dark March) +65pts Great Weapon (A1, AP(2)) +5pts 18” get -1 to hit next time they shoot.
Mount on: I Replace all Hand Weapons: Bolt of Change (6+):
Target enemy unit
Horse (Fast, Impact(1)) +15pts Halberds (A1, AP(1), Rending) +5pts within 6" takes 1 hit with AP(4) and
Disc of Change (Fast, Strider,  +75pts Great Weapons (A1, AP(3)) +10pts Deadly(6).
Tough(+3)) Dual Hand Weapons (A2, AP(1)) +25pts Loyalty (6+):
Target friendly unit within 12”
Daemon Mount (Fast, Fear,  +105pts Upgrade all models with: gets Regeneration next time it takes wounds.
Impact(3), Tough(+3),  Chosen Warrior +25pts
Claws (A2, AP(1)))
Manticore (Fear, Flying, Tough(+6),  +170pts J Upgrade all models with any:
Claws (A6, Rending)) Vicious (Poison in melee) +10pts
Havoc Dragon (Tough(+12),  +330pts Bounding Advance (Scout) +15pts
Breath Attack, Fear, Flying, 
Stomp (A4, AP(1)),  K Replace all Hand Weapons:
Claws (A6, AP(1))) Flails (A1, AP(1)) +5pts
Upgrade with: Upgrade all models with:
Chosen Warrior +5pts Javelins (12”, A1) +10pts

B Replace Hand Weapon: L Replace all Hand Weapons:


Lance (A3, Impact(1)) +5pts Lances (A1, AP(1), Impact(1)) +15pts
Halberd (A3, Rending) +5pts M Replace all Lances:
Great Weapon (A3, AP(2)) +5pts Shortbows (18", A3),  +20pts
Dual Hand Weapons (A6) +5pts Hand Weapons (A2)
Upgrade with one:
Sorcerer (Wizard(1)) +25pts Special Rules
Marauder (Battle Ready) +55pts Battle Ready: The hero and its unit get the
Mount on: Scout special rule.
Horse (Fast, Impact(1)) +10pts Blessing of Change: Enemy units over 18”
C Replace Hand Weapon: away get -1 to their rolls when shooting at the
Lance (A3, Impact(1)) +5pts hero and its unit.
Dual Hand Weapons (A6) +10pts Chosen Warrior: This model gets +1 to hit
Upgrade with: rolls in melee and shooting.
Warlock (Wizard(1)) +25pts Dark Blessing: Once per activation, pick 2
Mount on: friendly units within 6”, which get +1 to hit
Disc of Change (Fast, Strider,  +55pts rolls next time they fight in melee.
Tough(+3)) Dark March: Once per activation, before
attacking, pick one friendly unit within 12” of
D Upgrade with any: this model, which may move by up to 6".
Sorcerer (Wizard(1)) +25pts Doom Caller: Once per activation, before
Wings (Ambush, Flying) +70pts attacking, pick one enemy unit within 12”,
which gets -2 to its next morale test roll.
E Upgrade with: Mutations: When this model fights in melee,
Sergeant +5pts roll one die and apply one bonus:
Musician +10pts 1-3: Attacks get Rending
Battle Standard +10pts 4-6: Attacks get AP(+1)
F Replace all Hand Weapons:
Flails (A1, AP(1)) +10pts 2

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