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Addtot Manual
Addtot Manual
are trademarks owned by and used under license from TSR Hobbies, Inc.
The DREADED MINOTAUR and his monster com- YOUR CONTROLS
panions built a complicated system of MAZES
and DUNGEONS in the island of Tarmin to hide Slide ADVANCED DUNGEONS & DRAGONS TM *
and protect the Great Treasure of dark ages. TREASURE OF TARMIWM*cartridge overlays into
Along with other stolen riches, they took OB- Hand Controller frames, so they cover the
JECTS of SPIRITUAL POWERS and LETHAL keypads. Insert game in computer console car-
WEAPONS. Now the castle with its GHASTLY tridge slot (see console owner's instructions for
OCCUPANTS and FIERCELY GUARDED equipment connection details).
TREASURES has lured you in ... You begin your
JOURNEY wondering whether you 'll ever make it
to the end ...
~------~--------~
YOUR COMMANDS MAZE MAP
CASTLE MAP
MAZE
d
~------~---------
, I ATIACK I. You cannot attack while the objects
in your left and right hands are flashing (this
means it's NOT your turn). Monsters often attack
first. Wait for your turn.
~-------~--------~ ~-------~--------~
GET READY Here are your INITIAL CONDITIONS, depending
Start by setting the skill level : on your skill level chosen:
Press rn
for Easiest
Press rn
for Easy
Pressrn
for Medium
EASY 4 1/ 4-1 HR 1/ 2 16/ 8 8 8
CO M
~-----Cl------~ ~------~------~
HALLWAY
n\ . . . . . . .
Now you're on your own in the NW corner of the
maze .. .heading EAST .. .inside an outer corridor.
YOUR %--f+-----o
You carry a BOW in your right hand, some AR- STARTING
ROWS in the quiver, a little FOOD in a sack, and POINT
an empty pack. Neither the quiver nor the sack
are seen. The pack occupies the area on the
screen where the COMPASS is, and it is noticed
12x12
only when stuffed with objects. Move in the direc- SQUARE-
tion you want to go, by pressing edge of 1 DISC I. MAZE
~------~--------~ ~------~--------~
Sometimes you will encounter QUIVERS and SACKS of FLOUR also DISAPPEAR
GATES in hallways. GOing through when picked up. You 'll be carrying them on your
a gate moves you over to an adja- back!
. GATE
cent maze, but it may JUMBLE
your WAR/SPIRITUAL strength
SCORE. And you CANNOT go
back through it! (REST AFTERWARD to regain
some point$. and check your new score). Gates
r.
..
I....-..
come in 3 colors: GREEN (makes you more war- QUIVER SACK OF FLOUR
like), BLUE (makes you more spiritual), and TAN
Other objects, like USEFUL ITEMS, may DISAP-
(won 't change you at all).
PEAR when picked up or used w ith your right
hand. Or they may make you disappear .. .making
TREASURES DISAPPEAR when picked up,
you INVISIBLE to all monsters but the Minotaur
because you either carry them in your pockets or
(while also making the monsters invisible to you!)
wear them . THEIR VALUES are recorded only on
Such objects have SPIRITUAL POWERS.
the castle map, in BLACK, directly above the
3-way scoring display.
To use a spiritual object, and it must be in your
right hand or at your feet, press 1 USE I. Use im-
mediately - rather than keeping it around - to
build up your spiritual power, increase your
score, and stand better chances of SURVIVING
ATIACKING MONSTERS. Check spiritual points,.
if any, right of the slash of any of the th ree
displayed scores.
~-------~--------~
Avoid attacking if your score looks weaker than
ATTACKING! the monster's. Press RETREAT/RETRACE and
You must have a weapon or magical item for use move away. Chances are you can PICK UP
in your RIGHT HAND to fight. If you don't, swap MORE WEAPONS in the hallways and dungeons
a weapon from your left hand or pack. Or pick up and ATIACK LATER!
a weapon that you find. Try to be prepared with a
shield in your left hand. If order of objects in pack You can only attack a monster STANDING
needs rotating, do so, and get your most effective DIRECTLY IN FRONT of you, although a monster
weapon out! may attack you from a nearby position. Some-
times he might just run smack in front of you
Remember, many weapons and items will from BEHIND a DOOR that behaves strangely
VANISH upon their use in a battle. So keep because of an OMINOUS SPELL. Watch out for
several weapons in your pack to ensure victory. those SURPRISE ATIACKS!
Watch both YOUR SCORE and the MONSTER'S
SCORE before and after every round of attack. After the initial assault, you ALTERNATE AT-
Work out a BATILE STRATEGY. Some monsters TACKS. If you attack first, .You CANNOT attack
will knock you out with just one or two blows ... if again until the monster has thrown something at
you ' re not careful! you. The exchange will be brief if either you or
MONSTER YO UR SCO RE the monster is much stronger. Or it may last
quite a while if there is a balance of forces.
-----iD--
SECRETS OF THE UNIVERSE WAR WEAPON TYPES SPECIAL SECRETS
.
WAR WEAPON COLORS POWER
.
SPEARS Vanish when used in
an attack
~------~--------~
ARMOR TYPES SPECIAL SECRETS ARMOR TYPES SPECIAL SECRETS
SMALL Hold in left hand during BREAST· Use to put on; best
SHIELDS fight PLATES color is kept
I,
a
SPIRITUAL WEAPON COLORS POWER
C LARGE
FIREBALLS
LARGE
Vanish when used in
attack
B
B
SMALL RING
LARGE RING
SPECIAL SECRETS
CD
I
Cii
CONTAINER TYPES SPECIAL SECRETS
CONTAINER TYPES SPECIAL SECRETS
Contents:
S
SUPER
Contents:
REGULAR CHESTS Locked; use key to
MONEY BELTS
open and grab
Open to grab contents
contents
C
Contents:
FAIR treasure or a useful item. The value of the
BOXES Locked; use key to
treasure or item found depends on the type and
open and grab quality of the container. Better treasures are
contents found in better containers.
~
Contents: TAN MILD QUALITY
GREAT
LARGE BAGS
Open to grab contents ORANGE GOOD QUALITY
II
Watch each treasure being picked up disappear,
COINS 10 30 170 since you'll be carrying it in your pocket or wear-
ing it.
USEFUL ITEM
TYPES COLORS SPECIAL SECRETS
B NECK-
LACES
20 70 200
1:1
KEYS
TAN
ORANGE
BLUE
Unlock tan containers
Unlock tan or orange containers
Unlock any container
1::1
BLUE Increase your experience with war
weapons; ' tur~ your war strength score
INGOTS 50 350 450 blue when in use; raise maximum
score to 99
PINK Increase your experience with war
weapons ; turn your war strength score
tan when in use; raise maximum score
[i
BLUE Increase your experience with spiritual
weapons ; 'turn your spiritual strength
CHALICES 120 250 400 score blue when in use; raise max-
imum score to 49
PINK Increase your experience with spiritual
weapons ; turn your spiritual strength
score tan when in use; raise maximum
CD iii
USEFUL ITEM BAD MONSTERS COLORS
TYPES COLORS SPECIAL SECRETS
II
SMALL PURPLE Make you invisible to all demons ex-
cept the Minotaur (while making them YELLOW
POTIONS
(VANISH invisible to you) ; magic ends with a lit- DWARFS TAN
ON USE) tie " whoosh " noise ORANGE
BLUE Raise war strength score by 10; help
in fights , but lose 1 turn during fights
D LARGE
POTIONS
PINK
PURPLE
Raise spiritual power score by 10; help
you , but lose 1 tu rn
Switch war & spiritual strength traits;
help in fights , but lose 1 turn during
GIANT
SCORPIONS
BLUE
PINK
PURPLE
(VANI SH
ON USE) fights
-m
BLUE Teleport books move you forward in
maze rooms in spite of walls , but not YELLOW
~
DWARFS
into monsters WITH TAN
SHIELDS
PINK Vision books allow you to see through ORANGE
SPECIAL walls for a time
BOOKS
(NEVER PURPLE Midas books turn treasures & war
VANISH) weapons platinum at your feet
BLUE
GIANT PINK
SNAKES
• Useful items are found only in containers. PURPLE
~-----~------~ --------~--------~
r
0
ALLIGATORS PINK GHOULS WHITE WHITE
(SHORT,
PURPLE HOODED, GRAY GRAY
a
& ROBED) ORANGE ORANGE
n
BLUE
DRAGONS PINK WRAITHS WHITE WHITE
(TALL,
PURPLE HOODED, GRAY GRAY
& ROBED) ORANGE ORANGE
• Bad monsters use spiritual weapons only.
• Bad monsters are listed in order of increasing
badness.
NASTY MONSTERS
COLORS
WITH SHIELDS WITHOUT SHIELDS
II MINOTAUR PURPLE (Guards the
Tarmin treasure)
II
WHITE WHITE
- SKELETONS GRAY
ORANGE
GRAY
ORANGE
• In harder two skill levels, horrible monsters will
shatter your weakest of two scores - war
n
strength or spiritual strength.
WH ITE WHITE
CLOAKED
• All together there are 52 types of monsters;
SKELETONS GRAY GRAY you'll find more of the nasty and horrible ones in
ORANGE ORANGE the deepest levels ... down to level 256 ... if you care
to find them!
D
YELLOW YELLOW
GIANTS TAN TAN • To win the game you must slay the Minotaur
and grab the Tarmin treasure!
•
ORANGE
~-------~--------~ --------~--------~
INtElliViSiON®
MRTT~L ~L~rTP,Cru~ ®
DGlEI!lBU66
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