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Cleric 1 Voltery

CLASS & LEVEL PLAYER NAME


Davina Agate
Tiefling Acolyte 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+1 Constitution +0 18 16 --
+2 +1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

13 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Elvish, Infernal
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
12 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT Opportunity Attack, Grapple, Shove, Improvise,
16 Two-Weapon Fighting, Interact with an Object
+0 Sleight of Hand DEX
+0 Stealth DEX
CHARISMA +3 Survival WIS

+1
12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

Mace -- 1d6 bludgeoning


15 PASSIVE WISDOM (INSIGHT)

Crossbow, light -- 1d8 piercing ammunition ( range 80-320 ) loading 2 handed

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1 mari
CLASS & LEVEL PLAYER NAME
Davina Agate
Tiefling Acolyte 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === Light domain:


Potent Spellcasting
* Hit Points ? PHB 57 Bonus Cantrip Starting at 8th level, you add your Wisdom modifier to
When you choose this domain at 1st level, you gain the damage you deal with any cleric cantrip.
* Proficiencies ? PHB 57 the Light cantrip if you don't already know it. This
cantrip doesn’t count against the number of cleric Corona of Light
* Spellcasting ? PHB 58 cantrips you know. Starting at 17th level, you can use your action to
You can cast prepared cleric spells using WIS as your activate an aura of sunlight that lasts for 1 minute or
spellcasting modifier (Spell DC 13, Spell Attack +5) Warding Flare until you dismiss it using another action. You emit
and prepared cleric spells as rituals if they have the Also at 1st level, you can interpose divine light bright light in a 60-foot radius and dim light 30 feet
ritual tag. You can use a holy symbol as a spellcasting between yourself and an attacking enemy. When you beyond that. Your enemies in the bright light have
focus. are attacked by a creature within 30 feet of you that disadvantage on saving throws against any spell that
you can see, you can use your reaction to impose deals fire or radiant damage.
* Divine Domain ? PHB 58 disadvantage on the attack roll, causing light to flare
You choose a divine domain that grants you additional before the attacker before it hits or misses. An attacker
spells and other features related to your deity. that can't be blinded is immune to this feature.

| light domain You can use this feature a number of times equal to
your Wisdom modifier (a minimum of once). You
=== TIEFLING RACIAL TRAITS === regain all expended uses when you finish a long rest.

* Darkvision ? BR 43 Channel Divinity: Radiance of the Dawn


You can see in darkness (shades of gray) up to 60 ft. Starting at 2nd level, you can use your Channel
Divinity to harness sunlight, banishing darkness and
* Hellish Resistance ? BR 43 dealing radiant damage to your foes.
You have resistance to fire damage.
As an action, you present your holy symbol, and any
* Infernal Legacy ? BR 43 magical darkness within 30 feet of you is dispelled.
You know the thaumaturgy cantrip. [3rd] You can cast Additionally, each hostile creature within 30 feet of you
hellish rebuke (2nd) once per long rest. [5th] You can must make a Constitution saving throw. A creature
cast darkness once per long rest. CHA is your takes radiant damage equal to 2d10 + your cleric level
spellcasting ability. on a failed saving throw, and half as much damage on
a successful one. A creature that has total cover from
you is not affected.

Improved Flare
Starting at 6th level, you can also use your Warding
Flare feature when a creature that you can see within
30 feet of you attacks a creature other than you.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb. Block of Incense 2 --

SP 0 Mace 1 4 lb. Censer 1 --

Crossbow, light 1 5 lb. Vestments 1 --


EP 0 Crossbow Bolts 20 1.5 lb. Crossbow Bolt case 1 1 lb.

Backpack 1 5 lb.
GP 14 Clothes, Common 1 3 lb.

Amulet 1 1 lb.
PP 0 Emblem 1 --

Alms Box 1 --
WEIGHT CARRIED
Vestments 1 --
110 lb.
ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Candle 10 --

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

420 lb. Tinderbox 1 1 lb.

EQUIPMENT

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female 23 Medium 176 cm 176
GENDER AGE SIZE HEIGHT WEIGHT
Davina Agate Lawful Good redish brownish black white
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I idolize a particular hero of my faith, and constantly


refer to that person’s deeds and example.
Nothing can shake my optimistic
attitude.

PERSONALITY TRAITS

Tradition. The ancient traditions of worship and sacrifice must be preserved and
upheld. (Lawful)
Charity. I always try to help those in need, no matter what the personal cost. (Good)
Faith. I trust that my deity will guide my actions.

IDEALS

I would die to recover an ancient relic of my faith that was lost long ago.
I owe my life to the priest who took me in when my parents died.
Everything I do is for the common people.
I will do anything to protect the temple where I served.
I seek to preserve a sacred text that my enemies consider heretical and seek to
Davina is a tiefling who has redish/ brownish skincolour, destroy.
which changes colors at the end of her limbs & horns to a
bright yellow, which gives off light. She has black eyes and BONDS
white hair.
She is likes to wear her white robes, which has hints of
gold. Her sleeves are see-through. She also has gold I put too much trust in those who wield power within my
jewelery around her horns & ears. On her cheecks and temple's hierarchy.
around her nose she has a few golden freckles. Once I pick a goal, I become obsessed.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

When Davina was young she was abandoned by


her parents and because she was a tiefling,
people only looked at her with fear and disgust.
When the clerics of her town found her sleeping
outside in the rain. They just knew that they had to
take care of her. It doesn't matter what she was,
she was a living being after all and all life should
be celebrated.

So since then Davina was raised to be a cleric by


her caretakers. Due to her great medicinal skills
she was tasked to take care of the less fortunate
like the clerics took care of her when she was
younger.

While she was growing up in the temple, the other


kids in the temple didn't really like her very much,
because she looked strange, "like a demon". So
she often got bullied for it, except for one person,
her bestfriend Valerie Solaris, she was the
daughter of a rich merchant who came from
foreign lands, as a gift for her 18th birthday Davina
received the golden jewelery for her horns from
Valerie, she still wears them till this day everyday.
She never ever has had received a gift before.
Sadly Valerie is now suffering of an unknown
disease, Davina is trying everything she can to
save her life, but it isnt looking too well for her...

She enjoys the live she lives and loves helping the
people of her town, but she still sometimes feels
as she doesn't belong here. The strange looks of
those around her often bother her.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric ( domain of light )
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Sacred flame Cleric DEX, 1d8 radia1A 60 ft. V, S Instantaneous --


O Light Cleric DEX 13 1A Touch V, M 1 hour --
1st level== 3 slots OOO
P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1ba 60 ft v, s, m Concentration, up to 10 m PHB 275 D: 10m, V/S/M

O Faerie Fire Cleric DEX 1A 60 ft v concentration, up to 1 min PHB 239 20 ft. cube, dim light 10 ft. radius

O Burnings hands Cleric DEX 1A Self ( 15 ft. cone) V, S Instantaneous PHB 220

2nd level==

SPELLS

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