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RACE BACKGROUND MAGUS

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS


ELDRITCH SOCIETY

LEVEL
MYSTIC MARK
PROFICIENCY
PASSIVE
PERCEPTION AC INITIATIVE SPEED Aegis - You can use a bonus action to project your mystic mark 2
onto a creature you can see within 30 feet of you. For the next
minute that creature is under your aegis and receives a bonus to their
armor class. This bonus increases their AC by +1. If that creature is
PASSIVE wearing magical armor use this bonus or the bonus provided by the
INSPIRATION armor, whichever is higher. The aegis ends if you or the creature end a
INSIGHT
turn more than 120 feet away from one another. A creature can only
benefit from one aegis at a time.
This bonus to AC increases to +2 when you reach 9th level and
Hit Point Temporary
Maximum Hit Points increases to +3 when you reach 13th level.
Enspell - You can use a bonus action to surround a weapon in your
STRENGTH SAVING THROWS
hand with your mystic mark. This weapon is enspelled and counts as a
spellcasting focus for you for the next minute. While enspelled the
ATHLETICS weapon is considered magical and adds a +1 bonus to attack rolls and
damage rolls. If the weapon is already magical, use the bonus provided
by enspell or by the magic weapon, whichever is higher. The enspell
ends if you lose possession of the weapon. A weapon can only benefit
from one enspell at a time.
These bonuses to hit and damage increase to +2 when you reach 9th
level and +3 when you reach 13th.
HIT DICE DEATH SAVES
Used Total
DEXTERITY SAVING THROWS SUCCESES LEVEL
ELDRITCH ARMAMENT
ACROBATICS
SLEIGHT OF HAND
FAILURES 3
d8
STEALTH

NAME ATK BONUS DAMAGE/TYPE

LEVEL
CONSTITUTION ELDRITCH SOCIETY FEATURE
SAVING THROWS
3

LEVEL
SPELLS SLOTS MYSTIC MEDITATION
6
SPELL SPELL
INTELLIGENCE ATTACK BONUS SAVE DC When you take a short rest you can choose to recover all
SAVING THROWS 1st 2nd 3rd 4th 5th
expended uses of your Mystic Mark. You can use this feature again
ARCANA when you complete a long rest.
HISTORY
INVESTIGATION LEVEL
ELDRITCH SOCIETY FEATURE
NATURE
RELIGION
7
Level CANTRIP & SPELLS KNOWN

WISDOM SAVING THROWS


ANIMAL HANDLING
INSIGHT
LEVEL
MEDICINE WAR MAGIC
PERCEPTION When you use your action to cast a cantrip, you can make one 7
weapon attack as a bonus action.
SURVIVAL

CHARISMA SAVING THROWS LEVEL


SPELL SURGE
DECEPTION You can cast any magus spell you know without spending a 10
INTIMIDATION spell slot. The spell is cast as if you had used a spell slot equal to
PERFORMANCE the highest spell slot you have. You can use this feature again after you
complete a long rest.
PERSUASION Starting at 20th level, you can use this feature twice between long rests.

LEVEL
IMPROVED WAR MAGIC
ELDRITCH SOCIETY FEATURE
LEVEL
When you use your action to cast a spell, you can make one 14
RACIAL TRAITS
1 weapon attack as a bonus action.

LEVEL
ELDRITCH SOCIETY FEATURE
14

PROFICIENCIES LANGUAGES SPELL WARD


LEVEL

LIGHT SIMPLE You and friendly creatures within 15 feet of you have advantage 15
ARMOR WEAPONS LEVEL on saving throws against spells.
ESOTERIC EYE

MEDIUM MARTIAL
As an action, your eyes flash with obvious magical energy. Until 1
the end of your next turn, you know if each creature you can see
ARMOR WEAPONS TOOLS & OTHER PROFICIENCIES within 60 feet of you has the Spellcasting or Innate Spellcasting feature GREATER SPELL SURGE
LEVEL

HEAVY
SHIELDS
or trait. Additionally, you learn each of those creature’s spellcasting
ability, if they have one. Choose one 6th-level spell from your Eldritch Society’s spell list. 18
ARMOR You can use this feature a number of times equal to 1 + your magus You can cast this spell once without expending a spell slot. You
spellcasting modifier. When you finish a long rest, you regain all must finish a long rest before you can do so again.
expended uses. At 20th level, you can use this feature twice between long rests.

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AGE HEIGHT WEIGHT DISTINGUISHING MARKS

CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

IDEALS

BONDS

ALLIES ENEMIES

FLAWS

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT BACKPACK/STORAGE


Attuned
HEAD

AMULET

CLOAK

ARMOR

HANDS/ARMS

RING

RING

BELT

BOOTS

CP SP EP GP PP

MAGIC ITEMS
Attuned
Name

Attuned
Name

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