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RANDOM TABLES INDEX

Quest Generation Process… pag. 2


Quest Target Table (Roll 1D6)... pag 2
Monster intentions... pag 2
Random Encounters and quest generation
Town Random Events... pag 3
Generic Random Encounter Table... pag 3
Random event table for city encounters... pag 4
Tavern fantasy events... pag 4
Random event table for road encounters... pag 5
Another random event table... pag 6
Table for water encounters... pag 6
Table of desert encounters... pag 7
Table of forest encounters... pag 7
Table of winter encounters... pag 8
Table of random weather events... pag 9
NPC Generators
NPC personality table... pag 9
NPC characteristics table... pag 10
Table of negative traits for NPCs... pag 10
Table of positive traits for NPCs... pag 11
Weird encounters, traits, diseases, crimes
Table of weird traits for NPCs... pag 11
Table of crime events... pag 12
Table of criminal types... pag 13
Table of encounters for a slum (suburbio, sitio chungo)... pag 13
Table of bizarre and weird events... pag 14
Chart of dream scenarios... pag 15
Table of diseases... pag 16
Dungeon Generation
A simple 1D20 method to create dungeons... pag 17-18
Encounter table for dungeon exploration... pag 18
Table of weird dungeon encounters... pag 19
Miscellaneous Tables and oddities
Table of castle encounters... pag 19
Table of colors and Table for items an NPC might have in their pocket... pag 20
Table of rude NPC behaviors... pag 21
Table of items that can be found on a dead NPC... pag 21
Table of rumors... pag 21
Table of murder suspect NPCs... pag 22
Table of rumors about an NPC... pag 22
Table of consequences that could happen if you steal... pag 22
Table of underwater fantasy encounters... pag 23
Table of city guard interaction events... pag 23
Table of encounters in darkness... pag 24
Critical Hit Chart... pag 24
Critical Failure Chart... pag 25
Table of alcohol and fantasy drugs... pag 25
Table of potential outcomes when your character is killed or knocked unconscious... pag 26
Table of potential outcomes for injuries... pag 26
Table of crazy events... pag 27
Table of events that can occur while a character is drunk... pag 27
Table of embarrassing fantasy events... pag 28
Table of events involving beggars on the street... pag 29
Ramdom Tables

Quest Generation Process: Quest Target Table (Roll 1D6):


1. Roll 1D6 to determine the quest type. 1. Stolen Artifact
2. Roll 1D8 to determine the quest location. 2. Kidnapped Royalty
3. Roll 1D6 to determine the quest target. 3. Dangerous Creature
4. Roll 1D8 to determine the quest obstacle. 4. Corrupt Official
5. Roll 1D6 to determine the quest reward. 5. Ancient Relic
6. Missing Person
Tipo de Misión (d6)
1. Fetch Quest Quest Obstacle Table (Roll 1D8):
2. Assassination 1. Labyrinthine Maze
3. Dungeon Delve 2. Deadly Traps
4. Escort Mission 3. Rival Adventurers
5. Investigation 4. Powerful Guardian
6. Rescue Operation 5. Devious Puzzle
6. Hostile Wildlife
Quest Location Table (Roll 1D8): 7. Sinister Cult
1. Ancient Ruins 8. Natural Disaster
2. Enchanted Forest
3. Coastal Village Quest Reward Table (Roll 1D6):
4. Mountain Peak 1. Valuable Treasure
5. Underground Caverns 2. Unique Magical Item
6. Royal Palace 3. Favor from a Powerful Figure
7. Haunted Mansion 4. Knowledge of a Secret
5. Rare Crafting Materials
6. Reputation Boost

Here's a 1D20 table of monster intentions for your fantasy RPG:


1. The monster is hungry and seeks to feed on the party or any available prey.
2. The monster is territorial and defends its territory from intruders.
3. The monster is curious and observes the party from a distance without immediate aggression.
4. The monster is wounded or in pain, and its intention is to find safety or healing.
5. The monster is on a quest for vengeance against a specific individual or group.
6. The monster is protecting its young or a valuable treasure.
7. The monster is under the control of a more powerful entity, compelled to carry out its master'sorders.
8. The monster is lost and confused, seeking guidance or a way back to its natural habitat.
9. The monster is driven by instinct to reproduce and is seeking a suitable mate.
10.The monster is in search of knowledge or an ancient artifact that lies within the party's possession.
11.The monster is enslaved or coerced into serving a dark force, and its intention is to break free.
12.The monster is seeking companionship and attempts to communicate with the party.
13.The monster is a guardian of a sacred place or a divine being, and its intention is to protect it.
14.The monster is testing the party's strength and skill to determine if they are worthy opponents.
15.The monster is cursed or afflicted, and its intention is to find a way to lift the curse or seek redemption.
16.The monster is seeking an alliance or partnership with the party against a common enemy.
17.The monster is driven by an insatiable desire for power and seeks to dominate or conquer.
18.The monster is a prankster or trickster, enjoying mischief and playing games with the party.
19.The monster is curious about the party's abilities or possessions and wishes to study or acquire them.
20.The monster is a guardian of nature and intends to preserve the balance and harmony of the natural world.
Random Encounters and quest generation

Town random events


1. Town Festival: The town is in the midst of a lively festival, with music, dancing, food stalls, and various
entertainments. Your character can partake in the festivities, engage in games, or explore the vendors' wares.
2. Dungeon Delve: Your character hears rumors of an ancient dungeon or underground labyrinth filled with treasure and
danger. They can choose to gather a group of adventurers or go solo in search of riches and glory.
3. Local Legends: The townsfolk share tales of local legends, such as a haunted forest, a mythical creature lurking
nearby, or a cursed artifact. Your character can investigate the stories or decide to debunk the myths.
4. Royal Decree: The town receives a royal decree, announcing a new law, a tax increase, or the arrival of a visiting noble
or important figure. Your character can be affected by the decree or seek to influence its outcome.
5. Bandit Attack: The town falls victim to a bandit raid or a group of highwaymen causing trouble on the nearby roads.
Your character can join the town's defense, pursue the bandits, or negotiate a truce.
6. Trade Dispute: The town's merchants and guilds are embroiled in a heated trade dispute, leading to tensions and
potential economic consequences. Your character can take sides, mediate, or find a way to benefit from the situation.
7. Sacred Relic: A sacred relic of great significance to the town's inhabitants is stolen or goes missing. Your character can
assist in its recovery, uncover the truth behind the theft, or decide to exploit the situation for personal gain.
8. Cursed Village: The town is plagued by a mysterious curse, causing misfortune, illness, or supernatural occurrences.
Your character can investigate the source of the curse, seek a remedy, or protect themselves from its effects.
9. Political Intrigue: The town becomes entangled in political intrigue, with rival factions vying for power or manipulating
events behind the scenes. Your character can choose to navigate the political landscape, support a faction, or remain
neutral.
10.Goblin Infestation: The town is overrun by a horde of goblins, wreaking havoc and causing chaos. Your character can
assist in defending the town, negotiate with the goblins, or uncover the reason behind their sudden aggression.
11.Ancient Prophecy: A prophecy or foretelling is revealed, predicting an imminent threat, a chosen hero, or a
significant event that will impact the town and its inhabitants. Your carácter can embrace their role in the prophecy or
try to defy fate.
12.Witch Hunt: The town becomes gripped by hysteria, as rumors of witchcraft and dark magic spread. Your character
can defend accused individuals, investigate the claims, or exploit the chaos for their own purposes.
13.Artifacts Auction: The town hosts an auction of rare and powerful artifacts, attracting collectors, adventurers, and
wealthy patrons. Your character can participate in the auction, seek to acquire a specific item, or uncover the secrets
behind the artifacts.
14.Monster Hunt: The town hires adventurers to eliminate a dangerous monster that threatens its safety. Your
character can join the hunt, track down the creature, or negotiate a peaceful resolution.
15.Plague Outbreak: The town is struck by a devastating plague, spreading illness and death among its residents. Your
character can assist in finding a cure, help with quarantine efforts, or navigate the chaotic aftermath.
16.Noble's Request: A noble or high-ranking individual seeks the assistance of capable individuals for a specific task or
mission. Your character can choose to undertake the request, negotiate for rewards, or decline
17. You hear that someone is stealing pies from Miss Laind's house. Find them as soon as possible.
18. The town is flooding.
19.People are going missing, and all signs point to newcomers in the town. Find them, question them, and discover
where the missing people are.
20.There's a drought and the city needs you to gather supplies from a town a few days away.

Generic Random Encounter Table:


1. Wandering Merchant: A traveling merchant appears, offering various goods and services.
2. Ambush: You are ambushed by a group of bandits or hostile creatures.
3. Mysterious Stranger: A mysterious individual approaches you with a cryptic message or quest.
4. Lost Traveler: You encounter a lost traveler seeking directions or assistance.
5. Monster Attack: You are attacked by a fearsome creature or monster.
6. Friendly Wildlife: You come across a group of friendly or curious animals.
7. Trapped Location: You stumble upon a hidden location with a trap or puzzle to solve.
8. Magical Phenomenon: Witness a strange magical phenomenon, such as a shimmering portal or
glowing object.
9. Hidden Treasure: Discover a hidden cache of valuable items or treasures.
10.Enigmatic Riddle: Encounter a mysterious being that presents you with an enigmatic riddle to solve.
11.Ancient Ruins: Explore ancient ruins filled with secrets and potential dangers.
12.Resource Gathering: Find a location rich in valuable resources, such as herbs, minerals, or rare materials.
13.Friendly NPC: Meet a friendly NPC who can offer aid, information, or assistance in your quest.
14.Environmental Hazard: Encounter a hazardous environmental condition, like a treacherous storm or quicksand.
15.Mystical Encounter: Encounter a mystical entity, such as a ghost, spirit, or magical creature.
16.Diplomatic Challenge: Face a diplomatic challenge, negotiating with a faction or settling a dispute.
17.Strange Illness: Encounter someone affected by a strange illness or curse, requiring your assistance.
18.Time Distortion: Experience a time anomaly, causing the environment or events to shift unpredictably.
19.Dangerous Terrain: Traverse through challenging terrain, like a dense forest, steep mountain, or murky swamp.
20.Epic Battle: Engage in a grand battle against a powerful adversary or group of foes.

Feel free to customize or expand this table to suit your specific game world and preferences. You can also assign
probabilities to different encounters based on their rarity or desired frequency. Remember, random encounter tables
are a tool to inspire and enhance your solo RPG experience, allowing for unexpected and thrilling moments in your
adventures.

Here's a 1D20 random event table for city encounters in a fantasy RPG:
1. Street Performers: Street performers entertain a crowd with music, dance, or acrobatics.
2. Pickpocket: A skilled pickpocket attempts to snatch something valuable from you or a nearby NPC.
3. Riot: A large protest or riot breaks out, causing chaos in the streets.
4. Noble Procession: A grand noble procession passes by, with nobles, guards, and carriages.
5. Crime Scene: You stumble upon a crime scene, and the local guards or investigators are looking for witnesses.
6. Magical Mishap: A magical spell goes awry, causing strange effects or creating a minor disaster.
7. Market Day: The city is bustling with merchants, stalls, and a vibrant marketplace.
8. Street Fight: Witness a heated street fight between rival factions or individuals.
9. Wanted Criminal: You encounter a wanted criminal, and the local authorities offer a reward for their capture.
10.Lost Child: A lost child approaches you, seeking help to find their way back home.
11.Cultural Celebration: The city is celebrating a cultural festival or holiday, with music, parades, and festivities.
12.Secret Meeting: Witness a clandestine meeting between suspicious individuals, potentially involving illegal activities
or a conspiracy.
13.Ghostly Encounter: Encounter a ghost or spirit haunting a specific location or seeking help to resolve unfinished
business.
14.Noble's Request: A noble approaches you, offering a reward for a task or quest they need assistance with.
15.Magical Auction: A rare and powerful magical item is up for auction, attracting bidders from all over.
16.Plague Outbreak: The city is plagued by a contagious disease, and the inhabitants are in a state of panic.
17.Street Preacher: A charismatic preacher or prophet delivers a passionate speech, gathering a crowd around them.
18.Public Execution: Witness a public execution or punishment carried out by the city authorities.
19.Guild Dispute: Two rival guilds engage in a public dispute, leading to potential violence or sabotage.
20.Royal Visit: The city prepares for a visit from a member of the royal family or a high-ranking dignitary.

Feel free to modify or expand this table to suit your game world and the specific themes of your fantasy RPG. Roll a
1D20 whenever you need to generate a random event during a city encounter, and let the unexpected events shape
your character's journey!

1D20 table of tavern fantasy events for your RPG:


1. Mysterious Potion: A stranger approaches your character and offers them a mysterious potion with unknown effects.
They must decide whether to drink it, sell it, or investigate its properties further.
2. Bardic Duel: Two talented bards engage in a friendly musical duel, each trying to outperform the other. Your
character can choose to support one of them, join in the competition, or enjoy the spectacle.
3. Fortune Teller: A fortune teller sets up a booth in the corner of the tavern, offering to reveal glimpses of the future to
interested patrons. Your character can choose to have their fortune told or observe others' readings.
4. Missing Heirloom: A distraught individual approaches your character, pleading for help in finding their stolen family
heirloom. They can assist in the investigation or decide to take advantage of the situation.
5. Drunken Reveler: A heavily intoxicated patron becomes the center of attention, regaling the crowd with exaggerated
tales of bravery and adventure. Your character can listen, join in the storytelling, or expose the lies.
6. Dance Competition: The tavern organizes a dance competition, inviting patrons to showcase their moves. Your
character can participate, serve as a judge, or enjoy the spectacle as a spectator.
7. Mysterious Stranger: A stranger enters the tavern wearing a hooded cloak, their identity concealed. They silently
observe the crowd, occasionally making intense eye contact with your character.
8. Broken Lute: A talented musician discovers their lute has been damaged, rendering it unplayable. Your character can
offer assistance, find a replacement, or witness the musician's heartbreaking performance.
9. Thieves' Guild Meeting: Unbeknownst to most, the tavern hosts a secret meeting of the local thieves' guild. Your
character can eavesdrop on their conversations, gather valuable information, or attempt to infiltrate the organization.
10.Impromptu Talent Show: Patrons in the tavern take turns showcasing their unique talents, whether it's juggling,
magic tricks, or singing. Your character can participate, judge, or support their favorite performer.
11.Enchanted Patron: A patron in the tavern possesses an unusual enchantment, such as being able to levitate objects,
read minds, or change their appearance. Your character can observe or attempt to uncover the source of their power.
12.Barter Challenge: The tavern holds a barter challenge, where patrons can trade items or services without using
currency. Your character can participate, negotiate deals, or witness the creative exchanges taking place.
13.Unruly Patron: A rowdy and intoxicated patron starts causing trouble, picking fights, or harassing other customers.
Your character can choose to intervene, calm the situation, or join in the chaos.
14.Potion Seller: A traveling potion seller sets up a temporary stall in the tavern, offering a wide array of potions with
various effects. Your character can peruse the potions, make a purchase, or question the seller's authenticity.
15.Poetry Slam: Poets from near and far gather in the tavern to engage in a poetry slam competition, showcasing their
creativity and wit. Your character can participate, judge, or appreciate the artistry on display.
16.Illusionary Performance: A skilled illusionist takes the stage, captivating the audience with mind-bending illusions and
dazzling tricks. Your character can enjoy the show or try to uncover the secrets behind the illusions.
17.Duel of Wits: Two individuals engage in a battle of wits, challenging each other with riddles, puzzles, or clever
wordplay. Your character can join in, observe, or provide hints and solutions from the sidelines.
18.Ale Tasting Contest: The tavern holds an ale tasting contest.
19.An NPC spills a drink on you.
20.Nothing happens.

Here's a 1D20 random event table for road encounters in a solo RPG:
1. Traveling Merchant: Encounter a friendly merchant selling a variety of goods and supplies.
2. Bandit Ambush: Get ambushed by a group of bandits demanding toll or looking to rob you.
3. Lost Traveler: Encounter a lost traveler seeking directions or assistance.
4. Animal Stampede: Witness a stampede of wild animals, forcing you to find a way to avoid them.
5. Broken Wagon: Come across a broken-down wagon with stranded travelers in need of help.
6. Mysterious Stranger: Meet a mysterious individual who offers a cryptic message or quest.
7. Natural Obstacle: Encounter a fallen tree, a flooded area, or other natural obstacles blocking the road.
8. Giant Creature Sighting: Catch a glimpse of a massive creature or monster in the distance.
9. Noble Caravan: Encounter a noble's caravan passing through, accompanied by guards and luxurious goods.
10.Strange Weather Phenomenon: Experience an unusual weather event, such as a sudden storm or bizarre fog.
11.Roadside Shrine: Discover a small shrine or monument along the road, offering a chance for contemplation or a
mysterious encounter.
12.Friendly Travelers: Meet a group of friendly travelers who share news, stories, or rumors about the region.
13.Broken Bridge: Encounter a collapsed or damaged bridge, forcing you to find an alternate route.
14.Healing Hermit: Stumble upon a hermit who possesses knowledge of medicinal herbs and offers healing aid.
15.Ghostly Apparition: Encounter a ghostly figure or spirit that has a message or unfinished business.
16.Caravan Guard Request: A caravan guard approaches, asking for assistance in protecting the caravan from potential
threats.
17.Treacherous Terrain: Traverse through challenging terrain, such as rocky cliffs or treacherous swamps.
18.Roadside Inn: Discover a cozy inn or tavern where you can rest, gather information, or engage in local events.
19.Roadside Graveyard: Encounter a small graveyard or memorial site, possibly harboring supernatural entities or
secrets.
20.Mysterious Object: Spot a peculiar object on the side of the road that piques your curiosity.

Here's another 1D20 random event table for a solo RPG:


1. Encounter with a Friendly NPC: Meet a helpful NPC who provides information, aid, or assistance.
2. Environmental Hazard: Face a dangerous environmental hazard, such as a raging storm, avalanche, or earthquake.
3. Unexpected Treasure: Stumble upon a cache of valuable items or treasures.
4. Conflict with Hostile Creatures: Engage in a battle or conflict with aggressive creatures or enemies.
5. Mystery or Puzzle: Encounter a mysterious situation or puzzle that needs to be solved to progress.
6. Plot Twist: Experience a sudden and unexpected turn of events that changes the direction of the storyline.
7. Moral Dilemma: Face a challenging decision with ethical implications and potential consequences.
8. Discover a Hidden Location: Uncover a hidden or secret location with unique attributes or secrets.
9. Personal Discovery: Learn something new about yourself or your character's past.
10.Assistance from a Powerful Ally: Receive aid or support from a powerful individual or group.
11.Unexpected Betrayal: Encounter a betrayal or deception from a trusted NPC or ally.
12.Diplomatic Encounter: Engage in a negotiation or diplomatic challenge with a faction or group.
13.Encounter with a Legendary Creature: Come face-to-face with a legendary creature or mythical being.
14.Magical Phenomenon: Witness a mysterious magical phenomenon that alters the environment or affects characters.
15.Confrontation with a Rival or Nemesis: Encounter a rival or nemesis, leading to a confrontation or rivalry.
16.Haunted Location: Explore a haunted or cursed place filled with restless spirits or malevolent forces.
17.Personal Quest or Character Development: Receive a personal quest or experience character development.
18.Fateful Encounter: Meet a person or group that will have a significant impact on the character's destiny.
19.Unexpected Alliance: Form an unexpected alliance with an unlikely individual or group.
20.Epic Battle: Engage in a climactic battle against a powerful enemy or overwhelming odds.

Here's a 1D20 random encounter table for water encounters in a solo RPG game:
1. Sea Monster: Encounter a massive sea creature, such as a kraken or Leviathan.
2. Ghost Ship: Spot a mysterious and eerie ghost ship sailing in the distance.
3. Pirate Attack: Come under attack by a group of pirates looking to plunder your ship.
4. Treacherous Waters: Navigate through dangerous waters filled with rocky reefs or treacherous currents.
5. Merfolk Encounter: Encounter a group of friendly or curious merfolk who may offer assistance or a quest.
6. Siren's Song: Hear the enchanting song of sirens, luring sailors towards danger or temptation.
7. Mysterious Island: Discover a hidden island with unique features, secrets, or a secluded community.
8. Shipwreck: Come across the wreckage of a sunken ship, offering the potential for valuable salvage or danger.
9. Whirlpool: Encounter a powerful whirlpool that threatens to pull your ship down into its depths.
10.Naval Battle: Witness a battle between rival fleets or factions on the open seas.
11.Smuggler's Cove: Stumble upon a hidden cove used by smugglers to store illicit goods.
12.Drowned Temple: Encounter the remains of an ancient temple or shrine partially submerged in water.
13.Friendly Dolphin Pod: Encounter a playful pod of dolphins swimming alongside your ship.
14.Stormy Weather: Navigate through a violent storm with turbulent waves, strong winds, and lightning.
15.Underwater Ruins: Discover the remains of an underwater civilization or city ripe with potential treasures.
16.Ship Repair Station: Encounter a group of skilled shipwrights who can repair or upgrade your vessel.
17.Water Elemental: Encounter a powerful water elemental, either as a guardian or a force of nature.
18.Sea Trade Caravan: Meet a group of merchants traveling by ship, offering unique goods and trade opportunities.
19.Marine Wildlife Migration: Witness a large migration of marine creatures, such as whales or sea turtles.
20.Sunken Treasure: Discover the location of a legendary sunken treasure and face the challenges of retrieving it.

Feel free to modify or expand this table to fit your game world and the specific themes of your solo RPG. Roll a 1D20
whenever your character is on the water to introduce unexpected and exciting encounters during their aquatic
adventures!
Here's a 1D20 table of desert encounters for your solo RPG:
1. Sandstorm: A fierce sandstorm sweeps through the desert, obstructing visibility and making travel difficult. The player
must find shelter or navigate through the storm.
2. Mirage: The player sees a mirage in the distance, which may lead them to an oasis, treasure, or a dangerous trap.
3. Desert Nomads: The player encounters a group of nomadic desert dwellers who may offer assistance, trade goods, or
pose a threat depending on their disposition.
4. Lost Travelers: The player comes across a group of lost travelers who are disoriented and in need of guidance. They
may offer a reward for help or provide valuable information.
5. Giant Sand Worm: A massive sand worm emerges from beneath the desert, posing a formidable threat that the
player must either confront or avoid.
6. Ancient Ruins: The player discovers the ruins of an ancient civilization buried in the sands, offering the potential for
valuable artifacts, hidden traps, or forgotten knowledge.
7. Desert Bandits: A band of ruthless desert bandits ambushes the player, demanding their belongings or engaging in a
fight. The player must decide whether to surrender, negotiate, or fight back.
8. Oasis: The player stumbles upon a lush oasis amidst the desert, providing a refreshing source of water, shade, and
potential encounters with its inhabitants.
9. Giant Scorpion: The player encounters a massive scorpion, known for its venomous sting and aggressive nature. They
must decide whether to engage in combat or find a way to avoid it.
10.Sand Dunes: The player traverses a vast expanse of shifting sand dunes, requiring careful navigation to avoid getting
lost or sinking into quicksand.
11.Lost Treasure: The player discovers a buried treasure chest or hidden cache of valuables in the desert, but they must
solve a riddle or overcome a challenge to claim it.
12.Desert Mirage: The player experiences a disorienting desert mirage that alters their perception, leading them to
unexpected encounters or confusing situations.
13.Cursed Relic: The player finds a cursed relic buried in the desert sands, which may bring about strange occurrences or
unfortunate consequences if taken or disturbed.
14.Sand Elemental: A powerful sand elemental materializes, representing the chaotic forces of nature. The player must
decide whether to confront, appease, or flee from it.
15.Desert Hermit: The player encounters a reclusive hermit who possesses valuable knowledge, magical items, or a
quest to bestow upon the player.
16.Desert Wildlife: The player comes across unique and exotic desert wildlife, such as giant vultures, venomous snakes,
or territorial predators that they must navigate around or confront.
17.Ancient Burial Grounds: The player stumbles upon an ancient burial site, which may be haunted by restless spirits or
guarded by mystical wards.
18.Desert Illness: The player falls ill due to the harsh desert conditions and must find a remedy or seek aid to recover
their health.
19.Sand Slide: The player triggers a sand slide, burying them temporarily and potentially revealing hidden chambers or
entrances beneath the desert surface.
20.Sunken Temple: The player discovers a partially sunken temple rising from the sands, harboring secrets, puzzles, and
potential dangers within its walls.

Here's a 1D20 table of forest encounters for your solo RPG:


1. Wild Animals: Your character encounters a pack of wolves, a curious bear, or a territorial stag. They must decide
whether to engage, avoid, or appease the creatures.
2. Bandit Ambush: Your character is ambushed by a group of bandits hiding in the dense forest. They must fight them off
or negotiate their way out of the situation.
3. Mystic Hermit: Your character stumbles upon a reclusive hermit who possesses ancient knowledge or magical
abilities. The hermit may provide guidance or a quest to undertake.
4. Poisonous Flora: Your character unknowingly brushes against poisonous plants, requiring them to find a remedy to
counteract the effects or suffer the consequences.
5. Ancient Ruins: Your character discovers the remnants of an ancient structure or civilization nestled within the forest,
offering the potential for exploration and hidden treasures.
6. Fey Encounter: Your character encounters mischievous or enigmatic creatures from the Fey realm, such as sprites,
pixies, or a sly trickster. The encounter may lead to a riddle, a favor, or a test of character.
7. Natural Obstacle: Your character comes across a natural obstacle, such as a raging river, a chasm, or a thorny thicket,
and must find a way to overcome it to continue their journey.
8. Lost Traveler: Your character encounters a lost traveler who is disoriented or in need of assistance. They may offer
valuable information, a quest, or become a potential ally.
9. Treant Guardian: Your character encounters a wise and ancient treant, who acts as the protector of the forest. They
may provide guidance or assign a task to prove the character's worth.
10.Fairy Ring: Your character discovers a mystical fairy ring, a circle of mushrooms imbued with magical properties. They
may experience a temporary enchantment, gain a boon, or face a peculiar challenge.
11.Trapped Animal: Your character encounters an animal caught in a trap or snare. They can choose to free the
creature, confront the trapper, or use the situation to their advantage.
12.Forest Fire: Your character witnesses a raging forest fire approaching. They must decide whether to evacuate, find a
way to extinguish it, or navigate through the burning forest.
13.Herbal Remedy: Your character stumbles upon a rare herb or plant with potent healing properties. They can choose
to harvest it for personal use or aid someone in need.
14.Elven Enclave: Your character discovers a hidden elven enclave nestled within the forest. They may be welcomed as
guests or face suspicion from the secretive inhabitants.
15.Guardian Spirit: Your character encounters a benevolent guardian spirit or nature deity, who imparts wisdom, grants
a temporary boon, or assigns a task to protect the forest.
16.Hunter's Camp: Your character stumbles upon a campsite used by skilled hunters. They can choose to join them,
trade goods, or learn valuable survival skills.
17.Hidden Path: Your character discovers a hidden path or trail that leads to a secluded grove, a hidden waterfall, or a
forgotten shrine. They may find tranquility or face unexpected challenges.
18.Cursed Grove: Your character enters a cursed grove, where the flora and fauna are twisted and dangerous. They
must navigate the corrupted landscape and find a way to break the curse.
19.Spirit Encounter: Your character has an encounter with a spirit, ghost, or restless soul haunting the forest. They may
need help resolving unfinished business or require assistance to find peace.
20.Ancient Guardian: Your character faces a formidable ancient guardian.

Here's a 1D20 table of winter encounters for your fantasy RPG:


1. A blizzard sets in, making it difficult to navigate and forcing the party to seek shelter.
2. A group of yetis or other snow-dwelling creatures emerge from the wilderness, either curious oraggressive.
3. The party comes across a frozen lake with a mysterious figure trapped beneath the ice.
4. A pack of hungry wolves starts tracking the party, searching for an easy meal.
5. The party discovers a hidden cave inhabited by a hermit who offers warmth and provisions.
6. An ice elemental materializes, either seeking assistance or looking to test the party's mettle.
7. The party stumbles upon a group of nomadic hunters who share tales and offer trade.
8. A snowstorm uncovers an ancient burial ground, revealing a forgotten tomb or crypt.
9. A lost child or traveler appears, disoriented and in need of guidance back to civilization.
10.The party encounters a group of frost giants engaged in a territorial dispute or conflict.
11.A blinding blizzard reveals a hidden mountain pass leading to a legendary treasure.
12.The party discovers a frozen waterfall concealing a secret entrance to an underground cavern.
13.A winter fey or spirit emerges from the snow, offering aid or presenting a mysterious quest.
14.The party finds a caravan of traders stuck in the snow, in need of help to free their wagons.
15.A powerful mage or druid uses their magic to create a winter wonderland, inviting the party to partake in festivities.
16.The party encounters a group of bandits using the winter conditions to their advantage in their criminal activities.
17.A rare and elusive creature, such as a snow leopard or ice phoenix, crosses paths with the party.
18.The party stumbles upon an abandoned outpost or fortress buried in snow, rumored to hold valuable relics.
19.A snow elemental awakens from its slumber, wreaking havoc on the surrounding area.
20.The party comes across a frozen battlefield, where the spirits of fallen warriors still linger, seeking closure or revenge.
These winter encounters can add depth, challenges, and opportunities for exploration in your RPG game's wintery
landscapes. Consider the potential rewards, risks, and story implications of each encounter to create engaging and
memorable experiences for your players.

Here's a 1D20 table of random weather events:


1. Thunderstorm: Dark clouds gather overhead, accompanied by thunder, lightning, and heavy rain. The storm rages for
hours, drenching the land and creating a sense of awe and danger.
2. Blazing Heatwave: The sun beats down relentlessly, creating scorching temperatures and causing discomfort for
anyone exposed to the intense heat. Water sources may dry up, and fires become a significant risk.
3. Blizzard: A frigid blast of wind sweeps through the area, bringing heavy snowfall and reduced visibility. Travel
becomes treacherous, and shelter becomes essential to survive the icy conditions.
4. Dense Fog: Thick fog blankets the landscape, reducing visibility to a few feet. Navigating becomes challenging, and the
mysterious atmosphere adds an air of suspense and uncertainty.
5. Tornado: A powerful cyclone touches down, tearing through the area with destructive force.
Buildings are damaged, trees are uprooted, and danger lurks around every corner until the tornado passes.
6. Gentle Rain: A light, steady rain falls from the sky, providing a refreshing shower for the land.
It's a calming and peaceful weather event, perfect for contemplation or enjoying a cozy indoor setting.
7. Sandstorm: Winds whip up vast amounts of sand, creating a swirling wall of particles that obscures vision and makes
travel nearly impossible. Sandstorms can be dangerous and cause sand to seep into everything.
8. Clear Skies: The sky is perfectly clear, without a single cloud in sight. The sun shines brightly, and the weather is ideal
for outdoor activities or enjoying the natural beauty of the surroundings.
9. Hailstorm: Pellets of ice rain down from the sky, varying in size from small stones to large chunks. Hailstones can
cause damage to crops, structures, and individuals caught outside without protection.
10.Freezing Rain: Rain falls, but upon contact with surfaces, it freezes, creating a hazardous layer of ice. Travel becomes
slippery, and objects become encased in a sparkling but treacherous layer of ice.
11.Aurora Borealis: The night sky comes alive with breathtaking displays of colorful lights dancing across the heavens.
The aurora borealis creates a magical and awe-inspiring spectacle for all who witness it.
12.Rainbow: After a passing rain shower, a vivid rainbow stretches across the sky, casting a beautiful and enchanting arc
of colors. It brings a sense of joy and hope to those who catch a glimpse.
13.Heat Storm: Intense heat radiates from the ground, causing temperatures to soar to unbearable levels. Heatwaves
ripple through the air, and precautions must be taken to avoid heat exhaustion or dehydration.
14.Tropical Storm: A powerful storm system forms over the ocean and moves inland, bringing heavy rainfall, strong
winds, and potential flooding. It poses a threat to coastal areas and requires preparedness for its arrival.
15.Whirlwind: A small but powerful whirlwind spirals through the area, picking up debris and creating a miniature
tornado-like effect. It's a short-lived but intense weather phenomenon.
16.Monsoon Rain: Torrential downpours of rain occur, transforming the landscape into a series of rushing streams and
temporary lakes. Monsoon rains can be both beneficial and disruptive, impacting travel and daily activities.
17.Microburst: Sudden and powerful downdrafts of wind create a localized burst of intense weather. They can cause
severe damage to structures and trees, appearing and dissipating quickly.
18.Frostbite Cold: Bitterly cold temperatures descend upon the area, causing frostbite to exposed skin within minutes.
It's crucial to seek shelter.
19. Normal sunny weather.
20.Bitter winter with a snowstorm blizzard hitting the nearby settlements.

NPC Generators
Here's a 1D20 NPC personality table for a solo RPG:
1. Evil Villain: This NPC is driven by malevolent intentions and seeks to cause harm or achieve dark objectives.
2. Heroic Champion: This NPC embodies virtuous qualities and fights for justice, righteousness, and the greater good.
3. Mysterious Neutral: This NPC's motivations and alignment are unclear, as they operate in shades of gray, pursuing
their own agenda.
4. Mischievous Trickster: This NPC enjoys playful pranks and may not be malicious, but their actions can cause chaos and
inconvenience.
5. Loyal Companion: This NPC is fiercely loyal and devoted to their allies, always ready to offer support and assistance.
6. Greedy Opportunist: This NPC is motivated by personal gain and will exploit any opportunity for wealth or power.
7. Wise Mentor: This NPC is a source of guidance and knowledge, providing valuable insights and life lessons.
8. Reluctant Hero: This NPC possesses heroic qualities but is hesitant to embrace their destiny or engage in heroic
deeds.
9. Corrupt Official: This NPC abuses their position of power and authority for personal gain, often at the expense of
others.
10.Compassionate Healer: This NPC is dedicated to helping others, providing healing, and easing suffering.
11.Ruthless Mercenary: This NPC is skilled in combat and driven by self-interest, willing to do whatever it takes for the
highest bidder.
12.Fanatical Zealot: This NPC is deeply devoted to a cause or belief system, willing to go to extreme lengths to further
their agenda.
13.Shady Informant: This NPC operates in the shadows, providing valuable information for a price, but their motives are
ambiguous.
14.Noble Idealist: This NPC upholds noble ideals and strives to make the world a better place through their actions.
15.Cynical Pessimist: This NPC has a pessimistic outlook, doubting the intentions and integrity of others.
16.Fearful Coward: This NPC is easily frightened and avoids danger at all costs, often seeking toprotect themselves
above all else.
17.Chaotic Wildcard: This NPC is unpredictable, acting on whims and impulses, and can be both helpful and disruptive.
18.Reclusive Hermit: This NPC prefers solitude and isolation, distancing themselves from society and its conflicts.
19.Vengeful Avenger: This NPC seeks vengeance for past wrongs and will stop at nothing to achieve their retribution.
20.Devoted Believer: This NPC is deeply devoted to a religious or spiritual path, embodying faith, devotion, and
righteousness.

Here's a 1D20 NPC characteristics table for a solo RPG:


1. Fat: This NPC is overweight or obese, often associated with a jolly or gluttonous demeanor.
2. Ugly: This NPC has unattractive physical features, such as facial deformities or asymmetry.
3. Rich: This NPC is wealthy, often displaying opulent attire and possessing significant material resources.
4. Beautiful: This NPC is exceptionally attractive, with striking physical features and charisma.
5. Old: This NPC is advanced in age, often wise and experienced but possibly frail or slow.
6. Young: This NPC is youthful, with a vibrant energy and potential for growth.
7. Tall: This NPC is exceptionally tall, towering over others and commanding a presence.
8. Short: This NPC is notably short in stature, but may compensate with charm or cunning.
9. Scarred: This NPC bears visible scars or disfigurements, suggesting a history of battles or hardships.
10.Charismatic: This NPC possesses a natural charm and persuasive ability, making them influential and likable.
11.Mysterious: This NPC has an aura of mystery and intrigue, often guarded and revealing Little about themselves.
12.Noble: This NPC comes from a high social rank or noble lineage, accustomed to privilege and entitlement.
13.Poor: This NPC is impoverished and lacks material resources, often struggling to meet basic needs.
14.Athletic: This NPC possesses a strong and fit physique, excelling in physical pursuits.
15.Intelligent: This NPC is exceptionally intelligent, with keen intellect and problem-solving abilities.
16.Clumsy: This NPC is prone to accidents and mishaps, often providing comic relief or causing minor inconveniences.
17.Charming: This NPC has a captivating personality and the ability to win others over effortlessly.
18.Mysterious: This NPC has an air of mystique, keeping their intentions and true nature concealed.
19.Elegant: This NPC carries themselves with grace and refinement, exuding sophistication and poise.
20.Brash: This NPC is outspoken and impulsive, often acting before thinking and engaging in risky behavior.

Here's a 1D20 table of negative traits for NPCs in a solo RPG:


1. Arrogant: This NPC has an exaggerated sense of superiority, looking down on others and dismissing their opinions.
2. Cowardly: This NPC is easily frightened and avoids confrontation or risky situations whenever possible.
3. Dishonest: This NPC is prone to lying, deceit, and manipulation to further their own interests.
4. Hot-tempered: This NPC has a quick and volatile temper, easily angered and prone to outbursts of rage.
5. Greedy: This NPC is driven by insatiable greed, constantly seeking to accumulate wealth and possessions.
6. Manipulative: This NPC uses cunning and manipulation to control or influence others for personal gain.
7. Jealous: This NPC harbors intense envy towards others, often leading to resentment and destructive behavior.
8. Stubborn: This NPC is unwilling to change their opinions or beliefs, even when presented with evidence to the
contrary.
9. Cruel: This NPC takes pleasure in causing pain and suffering to others, lacking empathy or compassion.
10.Reckless: This NPC acts without considering the consequences, often leading to dangerous situations or poor
decision-making.
11.Suspicious: This NPC is prone to distrust and suspicion, always questioning the motives and actions of others.
12.Moody: This NPC experiences frequent and unpredictable mood swings, making interactions unpredictable and
challenging.
13.Vengeful: This NPC holds grudges and seeks revenge against those who have wronged them, sometimes at any cost.
14.Manipulative: This NPC is skilled at manipulating emotions and situations to their advantage, often with ulterior
motives.
15.Pessimistic: This NPC has a consistently negative outlook on life, seeing the worst in people and situations.
16.Impulsive: This NPC acts on immediate impulses without considering long-term consequences, leading to hasty and
regrettable decisions.
17.Disloyal: This NPC cannot be trusted to remain loyal or keep their promises, often betraying allies for personal gain.
18.Selfish: This NPC prioritizes their own needs and desires above all else, often disregarding the well-being of others.
19.Lazy: This NPC lacks motivation and is prone to laziness, avoiding work or responsibilities whenever possible.
20.Manipulative: This NPC is skilled at exploiting others' weaknesses and vulnerabilities, using them to their advantage.

Here's a 1D20 table of positive traits for NPCs in a solo RPG:


1. Courageous: This NPC displays bravery and fearlessness in the face of adversity.
2. Kind-hearted: This NPC is compassionate and caring, always seeking to help others.
3. Wise: This NPC possesses wisdom and sound judgment, offering valuable insights and advice.
4. Loyal: This NPC is steadfast and reliable, remaining true to their allies and commitments.
5. Charismatic: This NPC has a magnetic personality, easily winning the trust and admiration of others.
6. Determined: This NPC possesses unwavering resolve and persistence, never giving up in the face of challenges.
7. Honest: This NPC values truthfulness and integrity, always speaking and acting with honesty.
8. Generous: This NPC willingly shares their resources and helps those in need, often without expecting anything in
return.
9. Resourceful: This NPC is clever and inventive, finding creative solutions to problems.
10.Empathetic: This NPC is highly attuned to the emotions and needs of others, showing empathy and understanding.
11.Skilled: This NPC excels in a particular skill or field, often providing valuable expertise or assistance.
12.Trustworthy: This NPC can be relied upon to keep their word and maintain confidentiality.
13.Optimistic: This NPC maintains a positive outlook, seeing the potential for good in every situation.
14.Humble: This NPC is modest and unassuming, not seeking recognition or boasting about their accomplishments.
15.Patient: This NPC displays patience and tolerance, especially in difficult or trying circumstances.
16.Noble: This NPC possesses a strong sense of honor and righteousness, upholding noble values.
17.Inspiring: This NPC motivates and inspires others, igniting hope and pushing them to achieve greatness.
18.Reliable: This NPC can be counted on to fulfill their responsibilities and carry out tasks efficiently.
19.Compassionate: This NPC shows deep empathy and concern for the well-being of others, often going out of their way
to help.
20.Creative: This NPC has a vivid imagination and innovative thinking, bringing fresh ideas and perspectives to the table.

Weird encounters, traits, diseases, crimes, etc


Here's a 1D20 table of weird traits for NPCs in a solo RPG:
1. Talks to Animals: This NPC has the ability to communicate with animals and often seeks their advice or
companionship.
2. Glows in the Dark: This NPC emits a soft, ethereal glow in low-light or dark environments.
3. Hears Whispers: This NPC can hear whispers or faint voices that others cannot, often providing cryptic or mysterious
information.
4. Levitation: This NPC can levitate a few inches off the ground at will, giving them an otherworldly presence.
5. Has Extra Limbs: This NPC possesses an additional limb, such as an extra arm or leg, which they can use to their
advantage.
6. Can Speak in Riddles: This NPC communicates primarily in riddles and puzzles, often leaving others perplexed.
7. Changes Appearance: This NPC has the ability to alter their physical appearance at will, adopting different disguises or
forms.
8. Feeds on Dreams: This NPC sustains themselves by feeding on the dreams of others, leaving their victims with vivid or
unsettling dreams.
9. Invisible to Mirrors: This NPC cannot be seen in mirrors or reflective surfaces, adding an air of mystery to their
presence.
10.Can Manipulate Shadows: This NPC has the power to control and manipulate shadows,
creating illusions or concealing themselves.
11.Exudes a Pleasant Fragrance: This NPC emits a captivating and delightful scent, enchanting those around them.
12.Can Talk to Inanimate Objects: This NPC can communicate with inanimate objects, gaining insights or assistance from
them.
13.Can Read Minds: This NPC has the ability to read the thoughts and emotions of others, granting them deep insight
into people's intentions.
14.Can Control Weather: This NPC possesses the power to manipulate and control weather patterns, summoning storms
or calming skies.
15.Immune to Magic: This NPC is immune to the effects of magical spells and enchantments, making them a unique
presence in the world.
16.Has a Familiar: This NPC has a loyal and magical animal companion that aids them in various ways.
17.Talks Backwards: This NPC speaks in a reversed manner, often requiring others to decipher their words.
18.Can Shapeshift into Animals: This NPC has the ability to transform into different animal forms, granting them unique
abilities and perspectives.
19.Sees Ghosts: This NPC can perceive and communicate with spirits or ghosts, often acting as a mediator between the
living and the dead.
20.Walks Upside Down: This NPC has the ability to walk on ceilings or vertical surfaces, defying gravity in an unusual
manner.

Here's a 1D20 table of crime events for your solo RPG game:
1. Theft: A valuable item or artifact has been stolen, and the player must track down the thief and recover it.
2. Murder: A prominent figure or NPC has been murdered, and the player is tasked with solving the crime and bringing
the killer to justice.
3. Kidnapping: Someone important has been kidnapped, and the player must rescue them while unraveling the motives
behind the abduction.
4. Smuggling Operation: The player discovers a smuggling operation taking place in the city and must decide whether to
intervene or exploit the situation.
5. Counterfeiting Scheme: Counterfeit currency or goods have flooded the market, and the player is hired to find the
source and dismantle the operation.
6. Illegal Fight Club: The player stumbles upon an underground fight club where dangerous and illegal battles take place,
and they can choose to participate or expose the operation.
7. Heist: A daring heist is being planned, and the player is approached to join the crew or stop the robbery before it
happens.
8. Extortion: The player becomes the target of a powerful criminal organization or individual seeking protection money
or favors.
9. Drug Trade: The player uncovers a clandestine drug operation and must decide whether to shut it down or profit from
it.
10.Blackmail: The player receives incriminating evidence about a prominent figure and must choose whether to expose
it or use it for personal gain.
11.Gang Turf War: Two rival gangs are engaged in a violent turf war, and the player can choose to side with one of
them, mediate a truce, or take them both down.
12.Organized Crime Syndicate: The player discovers the existence of a powerful organized crime syndicate and must
gather evidence to bring them down or infiltrate their ranks.
13.Assassination Plot: The player learns of an impending assassination plot targeting a key political figure or influential
NPC and must prevent it.
14.Fraud Scheme: The player encounters a group or individual involved in a large-scale fraud scheme, and they can
choose to expose it or take advantage of it.
15.Illegal Gambling Ring: The player uncovers an underground gambling ring operating in the city and can choose to
participate, shut it down, or manipulate it for their own benefit.
16.Art Forgery: The player encounters a network of art forgers creating and selling counterfeit masterpieces, and they
can decide to expose them or profit from the deception.
17.Identity Theft: The player's identity has been stolen, and they must track down the culprit and reclaim their name
and reputation.
18.Corporate Espionage: The player is hired to gather sensitive information or sabotage a rival corporation, delving into
the world of corporate espionage.
19.Serial Killer: A notorious serial killer is on the loose, targeting innocent victims, and the player must hunt them down
and bring them to justice.
20.Cult Activity: The player uncovers a secretive cult operating in the city, involved in dark rituals or criminal activities,
and must decide whether to stop them or join their ranks.

Here's a 1D20 table of criminal types for a fantasy medieval RPG:


1. Highway Robber: A bandit who preys on travelers and caravans, ambushing them on the roads and demanding their
valuables.
2. Smuggler: A person involved in the illegal transportation and trade of forbidden magical artifacts, enchanted
contraband, or rare and exotic items.
3. Poisoner: An individual skilled in the art of crafting and administering deadly poisons, often hired for assassinations or
to create chaos.
4. Bandit Leader: The chief of a bandit gang that terrorizes the countryside, extorting protection money from local
villages or staging large-scale heists.
5. Witch or Warlock: A practitioner of forbidden magic, engaging in dark rituals, curses, and other nefarious activities for
personal gain or to serve dark forces.
6. Cultist: A member of a secret and fanatical cult, devoted to the worship of dark entities or seeking to bring about the
end of the world through their actions.
7. Grave Robber: An individual who desecrates graves and tombs, stealing valuables, ancient artifacts, or even
disturbing the resting places of the dead for dark purposes.
8. Sorcerer or Sorceress: A wielder of forbidden arcane powers, using magic for personal gain, domination, or to carry
out malicious deeds.
9. Fence: A middleman who specializes in buying and selling stolen magical items, enchanted jewelry, or rare spellbooks,
providing a black market for criminals.
10.Dark Alchemist: A practitioner of alchemy with twisted motives, experimenting with dangerous concoctions, creating
cursed potions, or seeking immortality through dark means.
11.Shadow Assassin: A highly skilled and secretive assassin who operates in the shadows, carrying out contracts for
powerful individuals or organizations.
12.Necromancer: A mage who delves into the dark arts of necromancy, commanding undead minions, communing with
spirits, or seeking to conquer death itself.
13.Warlord: A ruthless and power-hungry individual who seeks to establish dominance over a region, using a private
army and brute force to control territories.
14.Thieves' Guild Master: The leader of an organized guild of thieves, overseeing their operations, coordinating heists,
and protecting the interests of their members.
15.Dark Enchanter: A master of enchantments with a sinister twist, crafting cursed items, imbuing objects with dark
powers, or manipulating magical energies for destructive purposes.
16.Pirate Captain: The feared captain of a pirate crew, sailing the high seas, raiding coastal towns, and pillaging
merchant ships for riches and treasure.
17.Witch Hunter: A skilled hunter or inquisitor dedicated to rooting out and eliminating practitioners of dark magic,
often wielding specialized weapons or divine powers.
18.Betrayer: A once trusted member of a noble house, knightly order, or influential organization, who has turned to the
path of treachery, selling secrets or orchestrating betrayals.
19.Sorcerer-King: A powerful ruler who wields both political power and formidable magical abilities, ruling with an iron
fist and using magic to enforce their will.
20.Cursebreaker: A specialized individual who has dedicated their life to breaking curses, dispelling dark magic, and
seeking redemption for those afflicted by supernatural forces.

Here's a 1D20 table of encounters for a slum in a fantasy medieval RPG:


1. Pickpocket: Your character is targeted by a skilled pickpocket attempting to steal their belongings. They must catch
the thief or prevent the theft from occurring.
2. Beggar's Plight: Your character encounters a beggar in dire need, pleading for assistance, food, or shelter. They can
choose to offer help, ignore them, or investigate their story further.
3. Crime Scene: Your character comes across a crime scene in the slums, with witnesses or clues pointing to a potential
culprit or a deeper conspiracy.
4. Black Market: Your character discovers a hidden black market operating in the slums, offering illegal goods,
contraband, or information for the right price.
5. Gang Turf: Your character enters the territory of a local street gang, who may demand a toll, challenge them to a test
of strength, or offer an opportunity for alliance.
6. Underground Tavern: Your character stumbles upon an underground tavern frequented by thieves, spies, and
outcasts. They may find valuable information or risky propositions within.
7. Slum Lord: Your character encounters a ruthless slum lord who exploits the impoverished residents. They can choose
to confront, expose, or join forces with the slum lord for personal
gain.
8. Resistance Hideout: Your character discovers a secret hideout used by a resistance movement fighting against
oppression. They may be invited to join or asked for assistance in a mission.
9. Street Performer: Your character encounters a talented street performer, showcasing their skills in music, acrobatics,
or magic. They may provide entertainment or share valuable information in a hidden message.
10.Disease Outbreak: Your character witnesses the effects of a rampant disease spreading through the slums, causing
panic, suffering, and a desperate need for medical aid.
11.Lost Child: Your character comes across a lost child wandering the slums, separated from their family or guardians.
They can choose to reunite them or investigate their circumstances.
12.Resistance Rally: Your character stumbles upon a secret gathering of rebels organizing a protest or resistance
movement against a tyrannical ruler or oppressive system.
13.Smuggler's Den: Your character discovers a hidden den used by smugglers to transport contraband or illegal goods.
They may be invited to participate in a smuggling operation or face the consequences of discovery.
14.Slum Market: Your character encounters a bustling marketplace in the slums, filled with vendors selling cheap goods,
stolen merchandise, or unique services.
15.Corrupt Guard: Your character encounters a corrupt city guard who demands a bribe, extorts the residents, or turns a
blind eye to criminal activities. They can choose to confront, bribe, or gather evidence against the guard.
16.Underground Fight Club: Your character discovers an underground fight club where brutal matches take place for
entertainment and profit. They can choose to participate, place bets, or expose the operation.
17.Hidden Safehouse: Your character stumbles upon a hidden safehouse used by fugitives, spies, or individuals seeking
refuge from a powerful organization or ruthless pursuers.
18.Slum Healer: Your character encounters a skilled healer or apothecary offering their services to the impoverished
residents of the slums. They may provide medical aid or request assistance in gathering rare ingredients.
19.Charity Mission: Your character crosses paths with a group or individual engaged in charitable work within the slums,
providing food, shelter, or education to the needy. They can choose to offer assistance or uncover hidden motives.
20.Gang War: Your character finds themselves caught in the midst of a violent conflict between.

Here's a 1D20 table of bizarre and weird events for a solo RPG:
1. Dancing Objects: Everyday objects in the vicinity come to life and start dancing in a synchronized and whimsical
manner.
2. Gravity Flux: Gravity in the area temporarily becomes unstable, causing objects and creatures to float or fall upwards
for a short period of time.
3. Talking Animals: Animals in the area gain the ability to speak and engage in conversation with the player character.
4. Time Loop: The player character becomes trapped in a time loop, reliving the same events over and over again until
they can find a way to break free.
5. Shrinking Spell: The player character is accidentally shrunk down to a tiny size, navigating through a world of giant
objects and creatures.
6. Holographic Illusions: Illusory holograms populate the area, creating fantastical landscapes and scenes that seem real
but fade away upon closer inspection.
7. Mind Exchange: The player character and an NPC accidentally swap bodies, leading to a series of comical and
challenging situations.
8. Strange Weather Phenomenon: Unusual weather conditions occur, such as raining fish, glowing clouds, or snowfall in
the middle of summer.
9. Portal Maze: A network of magical portals materializes, creating a complex maze that the player character must
navigate to reach their destination.
10.Living Shadows: Shadows detach from their sources and take on independent forms, moving and interacting with the
environment.
11.Mirror Dimension: The player character enters a parallel dimension accessed through a mirror, where everything is
reversed or distorted.
12.Talking Objects: Inanimate objects gain the ability to talk and express their thoughts and opinions to the player
character.
13.Spontaneous Plant Growth: Plants in the area rapidly grow and transform into vibrant, otherworldly forms, altering
the landscape.
14.Time Stasis: Time freezes for everyone except the player character, allowing them to explore and interact with the
suspended world.
15.Reality Ripples: Reality itself becomes unstable, causing distortions and glitches in the environment and the people
within it.
16.Enchanted Statues: Statues and sculptures come to life, engaging in conversations or assisting the player character in
their quest.
17.Anomalous Artifacts: Mysterious and powerful artifacts suddenly appear, each with unique properties and potential
consequences.
18.Polymorphing Curse: The player character is afflicted with a curse that randomly transforms them into different
creatures or objects.
19.Gravity Inversion: Gravity inverts temporarily, causing everything in the area to fall towards the sky until it returns to
normal.
20.Dream Invasion: The player character and NPCs find themselves collectively trapped in a shared dream world, where
they must unravel its mysteries to escape.

Here's a 1D20 chart of dream scenarios for your solo fantasy RPG:
1. Battle Triumph: Your character dreams of a glorious victory on the battlefield, leading their allies to triumph against
overwhelming odds.
2. Lost Loved One: Your character dreams of a deceased loved one, providing guidance, comfort, or a cryptic message.
3. Prophecy: Your character dreams of a prophetic vision, foretelling a significant event or warning of impending danger.
4. Flying: Your character dreams of soaring through the skies, experiencing the exhilaration and freedom of flight.
5. Ancient Wisdom: Your character dreams of encountering a wise sage or ancient being who imparts profound
knowledge and guidance.
6. Dark Forest: Your character dreams of wandering through a dense and eerie forest, filled with mysterious creatures
and hidden dangers.
7. Castle Intrigue: Your character dreams of being embroiled in a web of courtly intrigue, where alliances shift, and
secrets abound.
8. Elemental Awakening: Your character dreams of communing with a powerful elemental force, awakening dormant
abilities or unlocking elemental magic.
9. Underwater Exploration: Your character dreams of diving into the depths of an ocean or lake, exploring an
underwater realm teeming with wonders and dangers.
10.Time Travel: Your character dreams of journeying through time, witnessing significant historical events or altering the
course of history.
11.Dark Ritual: Your character dreams of being part of a forbidden ritual, surrounded by arcane symbols and the
presence of dark powers.
12.Mirror Reflection: Your character dreams of encountering a doppelganger or mirror image, reflecting hidden aspects
of their personality or revealing a potential future self.
13.Lost Civilization: Your character dreams of discovering an ancient and advanced civilization that has long been
forgotten by the world.
14.Quest for an Artifact: Your character dreams of embarking on a perilous quest to find a powerful artifact that holds
great significance.
15.Haunted Manor: Your character dreams of exploring a haunted manor, uncovering its tragic history and confronting
vengeful spirits.
16.Transformation: Your character dreams of undergoing a physical or magical transformation, becoming a different
being or possessing new abilities.
17.Celestial Ascendance: Your character dreams of ascending to a celestial realm, interacting with divine beings or
celestial entities.
18.Prison Escape: Your character dreams of escaping from a high-security prison, navigating complex obstacles and
outsmarting formidable adversaries.
19.Musical Melodies: Your character dreams of being immersed in a beautiful and enchanting musical performance,
experiencing the power of music.
20.Apocalypse: Your character dreams of a cataclysmic event or world-ending scenario, witnessing the destruction and
chaos firsthand.

Here's a 1D20 table of diseases for your solo RPG:


1. Fever: The character develops a high fever accompanied by chills and body aches. They experience weakness and
fatigue, requiring rest and medical attention to recover.
2. Coughing Sickness: The character develops a persistent and severe cough, experiencing difficulty breathing and
occasional coughing fits.
3. Skin Rash: The character develops a widespread skin rash that is itchy, inflamed, and possibly blistering. The rash may
be accompanied by fever or other symptoms.
4. Nausea and Vomiting: The character experiences recurring episodes of nausea and vomiting, leading to dehydration
and weakness.
5. Blinding Sickness: The character's vision becomes blurred or completely impaired, making it difficult for them to see
or perform tasks requiring visual acuity.
6. Mind Fog: The character experiences confusion, difficulty concentrating, and memory lapses. They may struggle with
decision-making and problem-solving.
7. Paralysis: The character's limbs become temporarily or partially paralyzed, making movement and physical actions
challenging or impossible.
8. Black Plague: The character contracts a severe infectious disease characterized by swollen lymph nodes, high fever,
and blackened, necrotic skin patches.
9. Hallucinations: The character begins to experience vivid hallucinations, seeing or hearing things that are not there.
These hallucinations may be unsettling or disorienting.
10.Wasting Disease: The character suffers from a progressive wasting disease, leading to extreme weight loss, muscle
weakness, and overall deterioration of health.
11.Cursed Affliction: The character becomes afflicted by a curse that manifests as a specific disease, with unique
symptoms and potential supernatural effects.
12.Mysterious Infection: The character develops a mysterious and unknown infection with unusual symptoms that
confound medical professionals and require specialized treatment.
13.Blood Poisoning: The character's bloodstream becomes infected, leading to severe illness, organ failure, and a risk of
death if left untreated.
14.Insomnia: The character experiences chronic insomnia, struggling to sleep or obtain restful sleep. This leads to
exhaustion, irritability, and impaired cognitive function.
15.Rotting Sickness: The character's body starts to deteriorate rapidly, with flesh turning black and decaying. They must
find a cure or face a gruesome fate.
16.Memory Loss: The character experiences memory loss, forgetting important details, people, or events from their
past. This may result in identity confusion or difficulties in relationships.
17.Plague of Madness: The character succumbs to a plague that affects their mental state, causing erratic behavior,
paranoia, and violent tendencies.
18.Weakened Immunity: The character's immune system becomes compromised, making them highly susceptible to
other diseases and infections.
19.Soul Drain: The character's life force is slowly drained, resulting in chronic fatigue, weakness, and a sense of overall
decline.
20.Incurable Curse: The character contracts an incurable curse that brings about a progressive and debilitating disease,
leaving them with limited time to find a remedy or manage their symptoms.
Dungeon Generation
Here's a simple 1D20 method to create dungeons for a solo RPG:
1. Entrance Hall: The dungeon begins with a grand entrance hall, decorated with faded tapestries and crumbling statues.
2. Trapped Corridor: The next area is a long corridor filled with traps. Roll again to determine the type of traps (e.g., pit
traps, pressure plates, dart traps).
3. Puzzle Room: The player encounters a room with a mysterious puzzle they must solve to progress. Roll again to
determine the nature of the puzzle (e.g., riddles, switches, sliding tiles).
4. Treasure Vault: The player discovers a treasure vault filled with glittering jewels, gold coins, and magical items.
5. Monster Lair: The player stumbles upon a lair inhabited by a fearsome monster or group of monsters. Roll again to
determine the type of monster (e.g., goblins, trolls, dragons).
6. Secret Passage: The player uncovers a hidden passage that leads to a secret room or shortcut.
7. Abandoned Library: The player finds a room filled with ancient books and scrolls, containing valuable knowledge or a
hidden clue.
8. Bottomless Pit: The player must find a way to cross a treacherous bottomless pit blocking their path.
9. Haunted Chamber: The player enters a chamber haunted by restless spirits, requiring them to find a way to appease
or banish the ghosts.
10.Mysterious Altar: The player discovers a room with a mysterious altar, offering them a choice with unknown
consequences.
11.Waterlogged Tunnels: The player must navigate through flooded tunnels, encountering aquatic creatures or needing
to find a way to drain the water.
12.Collapsing Ceiling: The player enters a room with a ceiling that begins to collapse, forcing them to find an escape
route before it caves in.
13.Forgotten Laboratory: The player stumbles upon a long-abandoned laboratory, filled with alchemical ingredients,
strange experiments, and potential dangers.
14.Guardian Statue: The player encounters a massive stone statue that comes to life and attacks, testing their combat
skills.
15.Cursed Treasure: The player finds a room filled with cursed treasures that bring misfortune to those who take them.
16.Illusionary Maze: The player enters a room that is an illusionary maze, requiring them to find the correct path or face
looping corridors.
17.Poison Gas Chamber: The player enters a room filled with poisonous gas, forcing them to find a way to neutralize or
bypass the hazard.
18.Lava-filled Cavern: The player discovers a cavern with flowing lava, needing to navigate carefully to avoid getting
burned.
19.Ancient Shrine: The player encounters an ancient shrine dedicated to a forgotten deity, offering them a blessing or
curse based on their actions.
20.Boss Chamber: The player reaches the final chamber, facing a powerful boss creature or antagonist, marking the
climax of their dungeon exploration.

Here's a 1D20 set of rules for generating a dungeon layout in a solo RPG:
1. Dungeon Size: Roll to determine the size of the dungeon. For example:
• 1-5: Small dungeon (3-5 rooms)
• 6-10: Medium dungeon (6-10 rooms)
• 11-15: Large dungeon (11-15 rooms)
• 16-20: Massive dungeon (16+ rooms)

2. Levels: Roll to determine the number of levels in the dungeon. This could range from a single level dungeon to a
multi-level complex. For example:
• 1-10: Single-level dungeon
• 11-15: Two levels
• 16-18: Three levels
• 19-20: Four or more levels

3. Main Entrance: Determine the location and nature of the main entrance to the dungeon. This could be a grand
entrance, hidden passage, or something else entirely.
4. Central Room: Roll to determine if the dungeon has a central room that connects to multiple other rooms. This room
often serves as a hub or key location within the dungeon.
5. Branching Paths: Determine the number of branching paths or corridors in the dungeon. This determines how
interconnected or linear the dungeon layout is. For example:
• 1-5: Few branching paths (more linear)
• 6-10: Moderate branching paths
• 11-15: Many branching paths (more interconnected)
• 16-20: Maze-like structure

6. Secret Rooms: Roll to determine the number of secret rooms in the dungeon. These hidden chambers could contain
valuable treasure, useful items, or clues to the dungeon's secrets.

7. Trap Frequency: Determine the frequency of traps in the dungeon. This could range from traps being scarce to being
present in nearly every room. For example:
• 1-5: Rare traps
• 6-10: Moderate trap frequency
• 11-15: Abundant traps
• 16-20: Traps everywhere

8. Treasure Distribution: Roll to determine how treasure is distributed throughout the dungeon.
This could range from concentrated treasure hoards to scattered loot in various rooms. For example:
• 1-5: Concentrated treasure (few rooms with high-value loot)
• 6-10: Balanced distribution
• 11-15: Moderate treasure density
• 16-20: Scattered treasure (many rooms with small amounts of loot)

9. Environmental Hazards: Determine the presence of environmental hazards in the dungeon, such as lava pits, toxic
gases, collapsing structures, or unstable terrain.

10.Final Room: Roll to determine the nature of the final room in the dungeon. This room often contains the ultimate
challenge, boss encounter, or a significant plot revelation.

1D20 random encounter table specifically for dungeon exploration in a solo RPG:
1. Monster Ambush: Encounter a group of monsters that attack upon seeing you.
2. Hidden Passage: Discover a concealed passage or secret door leading to a hidden area.
3. Trapped Treasure: Come across a chest or container with a trap guarding its contents.
4. Puzzle Room: Encounter a room with a complex puzzle that needs to be solved to progress.
5. Guardian Statue: Encounter a magical or animated guardian statue that blocks your way.
6. Mysterious Altar: Find an altar with strange markings, offering potential blessings or curses.
7. Haunted Specter: Encounter a ghostly apparition or restless spirit that haunts the area.
8. Locked Gate: Encounter a locked gate or door requiring a key or specific action to open.
9. Treacherous Pit: Come across a deep pit or chasm that needs to be crossed or bypassed.
10.Webbed Chamber: Discover a room infested with large spider webs and potentially dangerous arachnids.
11.Illusory Passage: Encounter an illusory wall or passage that leads to a different area.
12.Dark Ritual: Stumble upon a chamber where a dark ritual is taking place, involving cultists or dark magic.
13.Forgotten Library: Discover a library or study containing valuable books or ancient scrolls.
14.Fungal Infestation: Encounter an area overgrown with strange and dangerous fungi or molds.
15.Statuesque Guardians: Encounter a room filled with statues that can animate or come to life.
16.Elemental Manifestation: Witness the manifestation of an elemental creature or force within the dungeon.
17.Broken Bridge: Discover a collapsed or broken bridge, requiring creative thinking to cross.
18.Cursed Room: Enter a room cursed with a negative effect or magical trap that hinders progress.
19.Lost Explorer: Encounter a fellow adventurer or explorer who got lost in the dungeon.
20.Forgotten Treasure: Discover a hidden cache of valuable treasure or artifacts.

Here's a 1D20 table of weird dungeon encounters for your solo RPG:
1. Living Statues: You come across a room filled with seemingly ordinary statues, but they come to life as you enter. The
statues engage in conversation, offering cryptic advice or demanding riddles to progress further.
2. Upside-Down Room: You enter a room where the floor is the ceiling, and gravity seems to be reversed. Walking on
the ceiling becomes necessary to navigate the room's obstacles.
3. Hallucinatory Corridor: As you walk down a seemingly normal corridor, the walls start shifting and morphing into
bizarre shapes. The environment becomes disorienting, and you must find a way to navigate through the hallucinations.
4. Time Loop Chamber: You enter a chamber where time seems to be trapped in a loop. Everything repeats over and
over, including your actions and conversations. Finding a way to break the loop is the key to progressing.
5. Mirror Reflection Battle: Your reflection in a mirror comes to life and challenges you to a battle. Defeating your mirror
reflection is necessary to move forward.
6. Puzzle Room of Whispers: You enter a room filled with invisible whispers that guide or mislead you through a complex
puzzle. Listening closely to the whispers is essential to solving the puzzle correctly.
7. Polymorph Trap: Triggering a hidden mechanism causes your character to temporarily transform into a different
creature. You must navigate the dungeon while dealing with the challenges and limitations of your new form.
8. Shifting Walls: The walls of the dungeon start moving and shifting, creating new paths and blocking old ones.
Navigating the constantly changing maze-like structure becomes a test of observation and quick thinking.
9. Singing Plants: You encounter a room filled with sentient plants that communicate through melodic tunes. They may
offer valuable information or make unusual requests in exchange for passage.
10.Gravity Well: A room with a localized gravitational anomaly that defies the laws of physics. You must find a way to
manipulate gravity or use it to your advantage to progress.
11.Time-Traveling Door: Passing through a specific door transports you to a different era within the dungeon's history.
You must navigate through different time periods to reach your goal.
12.Illusionary Treasure Room: You stumble upon a room filled with magnificent treasures, but they are all illusory. You
must determine which items are real and find a way to claim them.
13.Riddle-Locked Vault: You encounter a heavily locked vault that can only be opened by solving a series of complex
riddles. Each riddle reveals a clue for the next one, leading to the vault's treasure.
14.Animated Objects: The objects within the dungeon come to life, either as helpful allies or mischievous adversaries.
You must navigate the room while dealing with their unpredictable behavior.
15.Enchanted Maze: You enter a maze where the walls continuously shift, rearranging the paths. Finding the correct
path becomes a test of memory, observation, and perseverance.
16.Mimic Infestation: The dungeon is infested with mimics disguised as chests, doors, and other objects. Distinguishing
the real from the fake becomes essential to progress without falling victim to their attacks.
17.Time-Dilated Chamber: Entering a specific room causes time to slow down or speed up. You must adapt to the
altered flow of time to solve puzzles or overcome obstacles.
18.Phantasmal Echoes: The dungeon is haunted by the echoes of past adventurers. You encounter apparitions of those
who have come before, reliving their final moments or seeking assistance to find peace.
19 & 20.Re-Roll.

Miscellaneous Tables and oddities


Here's a 1D20 table of castle encounters for your RPG:
1. Courtly Intrigue: You stumble upon a political gathering or banquet in the castle's grand hall, filled with nobles and
influential figures. Engaging in conversation and navigating the intricate web of courtly politics may uncover valuable
information or lead to unexpected alliances.
2. Haunted Chamber: You enter a room that is haunted by restless spirits. The ghosts may hold the key to a hidden
secret or require help in finding peace before they allow you to proceed.
3. Treasure Vault: You discover a hidden vault filled with precious gems, ancient artifacts, and valuable treasures.
However, the vault is protected by intricate traps or guardians that must be overcome to claim the riches.
4. Tournament Grounds: The castle hosts a grand tournament, where knights engage in jousting, sword fights, and other
competitions. You may choose to participate, spectate, or uncover a plot behind the scenes.
5. Royal Audience: You are granted an audience with the castle's ruler, who may have a task or quest to offer. The
conversation with the ruler can reveal important information or lead to unexpected consequences based on your
choices.
6. Secret Passageway: While exploring the castle, you discover a hidden passageway that leads to secret chambers or
corridors. Navigating through the secret network can reveal hidden treasures, eavesdropping opportunities, or
alternative paths.
7. Prison Break: You come across a dungeon or prison within the castle, where innocent prisoners or rebels are held
captive. Freeing them may earn their gratitude and assistance or provoke the castle's guards and authorities.
8. Masquerade Ball: The castle is hosting a grand masquerade ball, filled with mystery, intrigue, and masked attendees.
Participating in the festivities may lead to unexpected encounters, romantic entanglements, or unmasking hidden
identities.
9. Ancient Library: You discover a vast library within the castle's walls, filled with ancient tomes and scrolls. Searching for
specific knowledge or deciphering cryptic texts may uncover clues or reveal forgotten secrets.
10.Knight's Training Yard: The castle houses a training ground for knights and warriors. Engaging in combat training,
sparring with skilled fighters, or learning advanced techniques can enhance your own combat abilities.
11.Damsel in Distress: You encounter a damsel or noble captive within the castle, requiring rescue from an evil captor or
a dire situation. Saving them may earn their gratitude and potentially lead to further quests or rewards.
12.Royal Gardens: The castle boasts vast and beautifully manicured gardens, perfect for relaxation or meditation.
Exploring the gardens may reveal hidden paths, valuable herbs, or provide a moment of respite from your adventures.
13.Architectural Wonders: Within the castle, you come across stunning architectural marvels such as soaring towers,
intricate stained glass windows, or breathtaking frescoes. Observing these wonders may hold clues to the castle's
history or provide inspiration for your own quests.
14.Royal Armory: You stumble upon the castle's armory, filled with weapons, armor, and historical artifacts. Examining
the armory may lead to acquiring powerful equipment, learning about the castle's military history, or facing unexpected
challenges.
15.Forbidden Wing: You discover a wing or section of the castle that is off-limits to visitors. Exploring the forbidden area
may uncover dark secrets, hidden experiments, or dangerous magical artifacts.
16.Royal Chapel: The castle houses a magnificent chapel dedicated to the castle's patron deity. Participating in a
religious ceremony, seeking divine guidance, or unraveling a divine mystery may be possible within the chapel.
17.Training Grounds for Magic: The castle has a dedicated area for magic users to test spells and duel, etc.

Here's a 1D20 table of colors: Here's a 1D20 table for items an NPC might have in
1. Crimson (carmesí) their pocket:
2. Azure (celeste) 1. A small key
3. Emerald 2. A handful of coins
4. Violet 3. A crumpled note with a secret message
5. Amber 4. A piece of candy or a sweet treat
6. Indigo 5. A pocket-sized trinket or charm
7. Ruby 6. A lock of hair tied with a ribbon
8. Topaz 7. A small vial of perfume or cologne
9. Sapphire 8. A folded letter or love note
10.Jade 9. A lucky charm or talisman
11.Gold 10.A small pocket knife or multi-tool
12.Silver 11.A handkerchief embroidered with initials
13.Rose 12.A small pouch of herbs or spices
14.Turquoise 13.A tiny pocket watch or timepiece
15.Onyx 14.A handwritten list or reminder
16.Garnet 15.A worn-out map or piece of parchment
17.Pearl 16.A small bottle of ink and a quill
18.Coral 17.A small, well-worn book or journal
19.Platinum 18.A seashell or other natural treasure
20.Obsidian 19.A small, intricately carved figurine
20.A small, delicate piece of jewelry

These items can help add depth and intrigue to your NPC interactions and can spark interesting storylines or quests in
your RPG game.
Here's a 1D20 table of rude NPC behaviors:
1. Interrupts conversations without consideration.
2. Makes derogatory remarks or insults. Here's a 1D20 table of items that can be found on a
3. Talks loudly and obnoxiously. dead NPC:
4. Constantly belittles others. 1. A pouch of coins
5. Ignores or dismisses others' opinions or ideas. 2. A worn-out weapon
6. Invades personal space without permission. 3. A tattered map
7. Makes offensive jokes or uses inappropriate 4. A locket with a faded photograph
language. 5. A letter addressed to someone
8. Exhibits condescending behavior. 6. A valuable gemstone
9. Talks over others, not allowing them to speak. 7. A key to an unknown location
10.Engages in passive-aggressive behavior. 8. A piece of jewelry
11.Shows blatant disregard for personal boundaries. 9. A diary or journal
12.Displays rude gestures or facial expressions. 10.A potion or vial of liquid
13.Mocks or ridicules others openly. 11.A small bag of herbs or spices
14.Acts impatient and refuses to wait for others. 12.A lock of hair tied with a ribbon
15.Engages in gossip or spreads rumors. 13.A set of dice or playing cards
16.Shows a lack of gratitude or appreciation. 14.A pocket-sized trinket or charm
17.Makes insensitive comments about personal 15.A letter of recommendation or pardon
appearance or abilities. 16.A mysterious artifact or relic
18.Talks down to others based on their social status or 17.A scroll with a magical spell
occupation. 18.A rare book or manuscript
19.Engages in bullying behavior, either physical or 19.A piece of clothing or armor
verbal. 20.Nothing of value; the NPC had nothing on them.
20.Demonstrates entitlement and expects special
treatment.

These items can serve as clues, rewards, or plot hooks in your RPG game. Remember to consider the context and
relevance of the items to the NPC and the overall story.

Here's a 1D20 table of rumors for your solo RPG:


1. The local tavern is rumored to be a front for a secret thieves' guild.
2. A powerful artifact has been discovered in an ancient tomb deep in the nearby forest.
3. There are whispers of a hidden treasure buried beneath the old abandoned mill.
4. The town's mayor is suspected of being involved in dark magic practices.
5. A group of bandits has been raiding caravans on the main road.
6. A legendary monster is said to haunt the nearby mountains, terrorizing travelers.
7. A wealthy merchant is secretly smuggling illegal goods into the city.
8. A ghostly apparition has been sighted in the town's graveyard.
9. There are rumors of a secret cult operating in the sewers beneath the city.
10.A curse has befallen the local farmland, causing crops to wither and die.
11.The town's blacksmith is suspected of forging counterfeit coins.
12.A renowned alchemist has discovered a potion that grants eternal youth.
13.There are rumors of a hidden passage beneath the castle that leads to a forgotten treasure vault.
14.A powerful wizard has set up a tower on the outskirts of town, conducting dangerous experiments.
15.The local barmaid is rumored to have inherited a magical artifact with incredible powers.
16.A legendary sword is said to be buried in the depths of a nearby lake.
17.A mythical creature has been spotted in the nearby forest, offering blessings to those who find it.
18.A cursed painting is said to bring misfortune to anyone who gazes upon it.
19.A famous bard is rumored to possess a song that can control minds.
20.The town's well is rumored to have healing properties, curing any ailment.
These rumors can serve as hooks for quests, intrigue, or adventure in your solo RPG game. Feel free to adapt and
expand upon them to suit your game's setting and story.
Here's a 1D20 table of murder suspect NPCs for your fantasy RPG:
1. The jealous ex-lover of the victim.
2. A rival adventurer seeking to eliminate competition.
3. The victim's business partner with a history of shady dealings.
4. A disgruntled former employee seeking revenge.
5. A mysterious assassin known only as "The Shadow."
6. The victim's estranged family member seeking an inheritance.
7. A cultist who believes the victim possessed forbidden knowledge.
8. A vengeful spirit seeking retribution for past wrongs.
9. A rival faction leader looking to gain control and eliminate rivals.
10.The victim's longtime friend with a hidden grudge.
11.A notorious thief with a penchant for violence.
12.A powerful mage who sought to silence the victim's magical discoveries.
13.A political rival seeking to eliminate a threat to their power.
14.A werewolf or other shapeshifter known to be violent and unpredictable.
15.A corrupt official involved in illegal activities.
16.The victim's apprentice, eager to take their place.
17.A rival guild member with a history of conflicts.
18.A cursed individual who believed the victim was the cause of their curse.
19.A religious fanatic who saw the victim as a heretic or blasphemer.
20.A doppelganger capable of assuming the identity of anyone.
These murder suspects can serve as potential culprits in your RPG game's investigation or mystery
plot. Remember to provide clues and evidence to guide the players toward the truth, and consider the motives and
backgrounds of each suspect to add depth to the story.

Here's a 1D20 table of rumors about an NPC:


1. The NPC is rumored to have made a pact with dark forces for power.
2. There are whispers that the NPC possesses a hidden fortune.
3. Rumor has it that the NPC is an exiled noble seeking to reclaim their title.
4. People say the NPC has the ability to speak with animals.
5. There are rumors that the NPC is secretly a member of a secret society.
6. Some claim that the NPC is a master of disguise and can assume different identities.
7. People talk about the NPC's ability to see into the future or predict events.
8. Rumor has it that the NPC is a fugitive on the run from the law.
9. Some say the NPC is cursed and brings misfortune to anyone who crosses their path.
10.There are whispers that the NPC possesses a powerful artifact or relic.
11.People claim that the NPC has a mysterious connection to the spirit world.
12.Rumor has it that the NPC is a renowned duelist, undefeated in combat.
13.Some say the NPC has the ability to heal wounds and cure illnesses.
14.People talk about the NPC's talent for illusions and trickery.
15.Rumor has it that the NPC has a hidden underground network of informants.
16.There are whispers that the NPC is a master thief, known for their daring heists.
17.Some claim that the NPC is a skilled diplomat and negotiator.
18.People say the NPC has the ability to control the elements.
19.Rumor has it that the NPC is a legendary bard whose music can enchant even the hardest hearts.
20.There are whispers that the NPC is an immortal being, living among mortals.
These rumors can add intrigue and mystery to the NPC, creating opportunities for quests, alliances, or conflicts in your
RPG game. Remember to consider the impact and consequences of these rumors on the NPC's interactions with the
players and the overall story.

Here's a 1D20 table of consequences that could happen if you steal in your RPG game:
1. You're caught red-handed by a guard and face immediate arrest.
2. The stolen item turns out to be cursed, bringing misfortune upon you.
3. The owner of the stolen item discovers your theft and seeks revenge.
4. You're chased by a group of angry townsfolk, demanding justice.
5. A powerful magical alarm is triggered, attracting dangerous creatures or authorities.
6. The stolen item was marked, leading to your identification as the thief.
7. A local thieves' guild takes notice of your theft and demands a cut of your future heists.
8. The stolen item is actually a powerful artifact, drawing the attention of powerful beings who seek to reclaim it.
9. The owner of the stolen item hires a skilled bounty hunter to track you down.
10.The stolen item belonged to a powerful crime lord, who now puts a price on your head.
11.You're cursed with bad luck, causing your future endeavors to fail.
12.A mysterious figure witnesses your theft and offers to teach you the ways of the rogue.
13.The stolen item was imbued with a tracking spell, making it impossible to hide.
14.The local authorities issue a warrant for your arrest, increasing surveillance in the area.
15.You're confronted by a vigilante group seeking to rid the city of thieves.
16.The stolen item was protected by a guardian spirit, which now seeks revenge.
17.The owner of the stolen item enlists the help of a powerful mage to track you down.
18.You're forced to join a criminal organization as payment for your theft.
19.The stolen item was cursed, bringing a supernatural plague upon you.
20.The owner of the stolen item is a master detective who is determined to solve the crime.
These consequences can make stealing a risky and challenging endeavor in your RPG game, adding depth and potential
plot developments to your character's actions.

Here's a 1D20 table of underwater fantasy encounters for your RPG:


1. A school of friendly merfolk swims by, offering assistance or sharing information.
2. You stumble upon an ancient, sunken shipwreck, filled with treasure and secrets.
3. A curious and playful dolphin accompanies you, leading you to a hidden underwater cave.
4. You encounter a hostile group of sahuagin, ready to defend their territory.
5. A majestic sea turtle approaches, offering a ride to a nearby underwater city.
6. You witness a battle between a group of merfolk and a fearsome sea monster.
7. A mystical underwater garden blooms before your eyes, filled with vibrant and rare aquatic plants.
8. You come across a trapped mermaid, in need of assistance to free herself from a dangerous predicament.
9. A mysterious underwater portal appears, tempting you to venture into unknown realms.
10.An ancient sea deity manifests before you, demanding a task or sacrifice to prove your worth.
11.You encounter a colony of sentient, talking seashells that hold ancient knowledge.
12.A swarm of bioluminescent jellyfish illuminates the dark waters, creating a mesmerizing spectacle.
13.You stumble upon a hidden treasure chest, guarded by a clever underwater creature.
14.A powerful water elemental challenges you to a test of strength or wit.
15.You witness a rare phenomenon of underwater bioluminescence, creating a breathtaking light show.
16.A group of friendly sea creatures guide you to a hidden underwater cave, filled with valuable artifacts.
17.You encounter a peaceful underwater village, home to a unique civilization of aquatic beings.
18.A powerful enchantress or sorcerer dwells in an underwater palace, offering magical assistance or hindrance.
19.You come across a lost, ancient underwater temple, rumored to hold powerful relics or forbidden knowledge.
20.A massive, legendary sea serpent appears, testing your courage and offering a chance for a great battle or alliance.
These underwater encounters can provide exciting adventures, discoveries, and challenges in your RPG game's aquatic
environments. Remember to adapt them to fit your game's setting and story, and consider the potential consequences
and rewards for your characters' actions.

Here's a 1D20 table of city guard interaction random events for your fantasy game:
1. The city guard stops the party for questioning, suspecting them of a recent crime in the area.
2. A corrupt city guard approaches the party, offering to turn a blind eye in exchange for a bribe.
3. The city guard requests the party's assistance in tracking down a dangerous criminal on the loose.
4. A city guard challenges one of the party members to a friendly arm-wrestling match.
5. The city guard captain recognizes one of the party members from their past and offers a favor or information.
6. The city guard demands the party's aid in investigating a series of mysterious disappearances.
7. The city guard is dealing with a riot or civil unrest and requests the party's assistance in maintaining order.
8. The city guard accuses the party of being involved in a recent theft and insists on searching their belongings.
9. A city guard offers the party a map or information about a hidden treasure rumored to be within the city.
10.The city guard organizes a recruitment drive, trying to enlist new members and approaches the party with an offer.
11.A city guard warns the party of an impending danger or threat in the city and advises caution.
12.The city guard hosts a charity event or tournament and invites the party to participate or spectate.
13.A group of city guards engages in a friendly competition with the party, such as archery or a footrace.
14.The city guard requests the party's assistance in rescuing a kidnapped noble or important figure.
15.A city guard approaches the party seeking their help in solving a series of mysterious murders.
16.The city guard is in need of trained adventurers for a special mission and approaches the party with an offer.
17.A city guard patrol is attacked by a group of bandits, and the party has the opportunity to assist.
18.The city guard sets up a checkpoint at the city gates, searching for contraband or dangerous items.
19.A city guard offers the party a discount or special access to a restricted area in exchange for a favor.
20.The city guard throws a grand celebration in honor of their recent victory, inviting the party to join in the festivities.

Here's a 1D20 table of encounters in darkness for your fantasy RPG:


1. The party encounters a swarm of shadow creatures, emerging from the darkness to attack.
2. An ancient, cursed artifact is found in the darkness, emitting a faint glow and tempting the party with its power.
3. The party stumbles upon a hidden chamber, filled with bioluminescent mushrooms or glowing crystals.
4. A mysterious figure emerges from the darkness, offering guidance or a cryptic warning.
5. The darkness itself comes alive, manifesting as an entity or creature that seeks to engulf the party.
6. The party finds a hidden path that leads deeper into the darkness, promising unknown treasures or secrets.
7. An ethereal ghost or specter appears, seeking help to find peace or seeking revenge.
8. The party becomes disoriented in the darkness, navigating through an ever-shifting maze or labyrinth.
9. A pack of nocturnal creatures, such as bats or wolves, senses the party's presence and becomes hostile.
10.The darkness conceals a hidden trap or pitfall, posing a danger to the party's progress.
11.A group of cultists performs a forbidden ritual in the darkness, invoking dark forces or summoning a malevolent
entity.
12.The party discovers a magical artifact that grants temporary vision in the darkness, providing an advantage.
13.A lost explorer or adventurer appears, seeking assistance in finding their way back to safety.
14.The party encounters a benevolent spirit of light that can guide them through the darkness.
15.An ominous voice echoes from the darkness, issuing a challenge or posing a riddle to the party.
16.The darkness is inhabited by a swarm of shadowy insects or creatures that drain the life force of those who enter.
17.The party encounters a hidden underground lake or river, reflecting faint light and holding secrets within its depths.
18.The darkness is home to a powerful necromancer or sorcerer who draws strength from its depths.
19.A trap is triggered, releasing a cloud of magical darkness that hinders vision and disorients the party.
20.The party discovers a hidden underground city or civilization that thrives in perpetual darkness.
These encounters in darkness can add suspense, mystery, and unique challenges to your fantasy RPG game. Adapt them
to fit the specific setting and storyline of your game, and consider the potential consequences and rewards for your
characters' actions in the darkness.

Critical Hit Chart:


1. Decapitation: The attack cleanly removes the opponent's head, instantly killing them.
2. Piercing Strike: The attack punctures a vital organ, causing massive damage and inflicting a debilitating injury.
3. Crushing Blow: The attack smashes through bones, leaving the opponent incapacitated and unable to defend
themselves.
4. Precision Strike: The attack finds a weak spot in the opponent's defenses, causing them to drop their weapon or lose
their balance.
5. Disarming Strike: The attack knocks the opponent's weapon out of their hand, leaving them defenseless.
6. Overwhelming Force: The attack hits with such strength that it sends the opponent flying backward, crashing into
objects or terrain.
7. Blinding Strike: The attack strikes the opponent's eyes, temporarily blinding them and imposing penalties on their
actions.
8. Shattering Blow: The attack fractures the opponent's armor or shield, rendering them ineffective.
9. Bleeding Wound: The attack opens a deep, bleeding wound, causing the opponent to gradually lose health over time.
10. Staggering Blow: The attack strikes the opponent with concussive force, leaving them dazed and disoriented.
Critical Failure Chart:
1. Self-inflicted Injury: The character fumbles and accidentally harms themselves or an ally nearby.
2. Weapon Break: The character's weapon shatters or becomes damaged beyond use.
3. Slip and Fall: The character loses their footing and falls prone, leaving themselves vulnerable to attacks.
4. Humiliation: The character's failed action results in embarrassment or ridicule from onlookers.
5. Recoil: The character's attack backfires, causing them to stumble or lose balance.
6. Friendly Fire: The character's failed action inadvertently harms an ally.
7. Weapon Jam: The character's weapon becomes jammed or stuck, rendering it temporarily useless.
8. Equipment Damage: The character's armor or gear becomes damaged, decreasing its effectiveness.
9. Magic Misfire: If the character uses magic, the spell backfires or fails to produce the desired effect.
10. Startled Reaction: The character's failure causes them to flinch or become momentarily stunned, leaving them
vulnerable to attacks.

Here's a 1D20 table of alcohol and fantasy drugs for your RPG:
1. Elven Wine: A rare vintage made from grapes grown in enchanted vineyards, known for its exquisite taste and potent
effects.
2. Dwarven Stout: A strong and hearty ale brewed deep in the mountains, favored by dwarves for its robust flavor and
ability to fortify against cold weather.
3. Fey Nectar: A mystical drink made from the nectar of Feywild flowers, known to induce vivid dreams and heightened
senses.
4. Dragon's Breath Whiskey: A fiery spirit distilled from rare spices and dragon's breath, said to warm the body and grant
temporary resistance to fire.
5. Goblin Grog: A pungent and foul-smelling brew favored by goblins, known for its potent hallucinogenic properties and
unpredictable effects.
6. Halfling Leaf: A dried herb commonly smoked by halflings, providing a sense of relaxation, euphoria, and heightened
appreciation for food.
7. Mermaid's Tears: A shimmering blue liqueur extracted from rare underwater plants, known for its soothing effects
and ability to enhance aquatic abilities.
8. Troll's Blood Ale: A thick and viscous brew said to be infused with the essence of trolls, known for its regenerative
properties and temporary boost to strength.
9. Pixie Dust Powder: A sparkling powder made from crushed pixie wings, rumored to grant temporary flight and
heightened agility when snorted.
10.Nymph's Elixir: A delicate and enchanting potion brewed from the essence of nymphs, known to enhance charm,
beauty, and persuasive abilities.
11.Moonshine Moonstone: A potent moonshine infused with powdered moonstones, causing a euphoric and ethereal
experience under moonlight.
12.Ogre's Brew: A concoction made from fermented fruits, herbs, and the occasional crushed bones, known for its
powerful intoxicating effects and increased physical resilience.
13.Witch's Brew: A mysterious potion brewed by witches, with a range of effects from temporary shapeshifting to
heightened magical abilities, but with unpredictable consequences.
14.Vampire's Kiss: A dark red wine rumored to be infused with a drop of vampire blood, known to grant increased
strength and enhanced senses.
15.Phoenix Ash: A rare and dangerous substance that can be burned and inhaled, providing a brief but intense burst of
energy and enhanced physical prowess.
16.Centaur Cider: A unique cider made from the apples grown in centaur orchards, said to enhance speed and agility for
a short period of time.
17.Basilisk's Gaze: A potent liquor made from the venom of basilisks, rumored to grant temporary petrification
resistance and heightened awareness.
18.Wizard's Essence: A magical potion that enhances spellcasting abilities, but with potential side effects such as
unpredictable magical surges.
19.Mindbender Mushrooms: Psychedelic mushrooms that induce hallucinations, altered perceptions, and potential
insights into the fabric of reality.
20.Elixir of Eternity: A legendary elixir said to grant immortality, but its true effects and ingredients are shrouded in
mystery.

Here's a 1D20 table of potential outcomes when your character is killed or knocked unconscious in a fantasy RPG:
1. Death: Your character dies as a result of the encounter or injury.
2. Severe Injury: Your character is left with a permanent physical injury, such as the loss of a limb or an eye.
3. Captured: Instead of being killed, your character is captured by the enemy and taken prisoner.
4. Miraculous Recovery: Against all odds, your character makes an unexpected recovery and regains consciousness with
1 hit point.
5. Lost Memory: Your character awakens with amnesia and has no recollection of recent events or their past.
6. Divine Intervention: A deity or powerful entity intervenes, resurrecting your character with a specific quest or
purpose in mind.
7. Haunting Presence: Your character returns as a ghost or spirit, tied to the location of their death until they fulfill a task
or find closure.
8. Strange Resurrection: Your character is resurrected, but something is different about them - they may have a new
physical form, unusual powers, or strange quirks.
9. Unconscious Escape: While unconscious, your character is unknowingly saved by an ally or benevolent force, waking
up in a safe location.
10.Life Debt: A mysterious figure saves your character's life and expects a future favor or service in return.
11.Near-Death Experience: Your character has a profound near-death experience, gaining new insights, visions, or
abilities upon awakening.
12.Infernal Bargain: Your character is resurrected but owes a debt to a devil or demon, who will collect their due at a
later time.
13.Temporary Death: Your character experiences a brief death-like state but is revived shortly afterward, suffering from
temporary penalties or conditions.
14.Soul Trapped: Your character's soul becomes trapped or bound to an object or another creature, requiring a quest to
free them.
15.Reincarnation: Your character's spirit is reborn into a new body or form, potentially as a different race or species.
16.Spectral Guardian: Your character is brought back to life as a spectral entity tasked with guarding a sacred or cursed
artifact or location.
17.Cursed Existence: Your character is revived, but with a curse or affliction that presents ongoing challenges or
drawbacks.
18.Inner Resilience: Your character's sheer willpower and determination allow them to regain consciousness with 1 hit
point, defying death's grasp.
19.Lost in Time: Your character is thrown into a temporal rift and emerges in a different era or time period, facing
unfamiliar challenges.
20.Reborn Hero: Your character is revived as a legendary figure, prophesied to fulfill a great destiny and leading to new
adventures and responsibilities.

Here's a 1D10 table of potential outcomes for injuries in a fantasy RPG:


1. Minor Wound: The injury is minor, causing pain and discomfort, but no significant hindrance. You suffer a temporary
penalty to physical actions until the wound heals.
2. Broken Bone: A bone is fractured, making movement difficult. You suffer a penalty to dexterity-based actions until the
bone is properly set and healed.
3. Deep Gash: You receive a deep gash or laceration, causing significant bleeding. You lose a small amount of hit points
each turn until the wound is properly bandaged and healed.
4. Internal Injury: The injury affects your internal organs. You suffer from fatigue and reduced stamina until you receive
proper medical attention or magical healing.
5. Severed Tendon: A critical tendon is severed, making movement in a limb difficult. You suffer a significant penalty to
agility-based actions until the tendon is surgically repaired or magically restored.
6. Impaired Senses: The injury affects your senses, such as loss of vision, hearing, or smell. You suffer penalties to
perception-based actions until the injury is healed or mitigated through magical means.
7. Crippling Blow: The injury is severe and permanently hampers your abilities. You suffer a permanent penalty to a
specific attribute or skill related to the injured area.
8. Lingering Pain: The injury leaves you with chronic pain and discomfort. You suffer periodic bouts of pain, resulting in
temporary penalties to actions until you receive proper treatment or magical healing.
9. Infection: The injury becomes infected, leading to fever, weakness, and potential complications. You suffer ongoing
penalties to health and actions until the infection is treated or healed magically.
10.Life-Threatening Wound: The injury is life-threatening, and immediate medical attention or magical healing is
required. Failure to receive proper treatment may result in death.

Here's a 1D20 table of crazy events for a fantasy RPG:


1. Reality Warp: The laws of reality temporarily bend, causing strange and surreal phenomena to occur in the
surrounding area.
2. Time Loop: The party finds themselves trapped in a repeating time loop, reliving the same events over and over until
they can break free.
3. Magical Surge: A surge of wild magic sweeps through the area, causing unpredictable and chaotic magical effects to
manifest.
4. Talking Animals: Animals in the vicinity gain the ability to speak and engage in conversation with the party.
5. Gravity Shift: Gravity becomes unstable, causing objects and creatures to float or fall erratically for a limited period of
time.
6. Shapeshifting Curse: One or more party members are temporarily transformed into different creatures or forms,
altering their abilities and appearance.
7. Elemental Outburst: An elemental force (fire, water, earth, or air) erupts in a localized area, creating hazards and
challenges for the party to navigate.
8. Mind Swap: The consciousness of party members is swapped with one another, leading to confusion and the need to
solve puzzles or challenges to return to their original bodies.
9. Giant Creatures: Enormous creatures, far larger than they should be, appear and cause chaos in the immediate
vicinity.
10.Reality Anomaly: A pocket of reality becomes unstable, causing the surrounding environment to shift and change in
bizarre and unexpected ways.
11.Polymorph Parade: The party and nearby creatures are randomly polymorphed into different creatures, creating a
humorous and chaotic situation.
12.Teleportation Mishap: The party is unexpectedly teleported to a random location, potentially far away from their
intended destination.
13.Invisible Barrier: An invisible barrier traps the party in a confined space or area, requiring them to find a way to break
free.
14.Illusory World: The party finds themselves transported to an illusory realm, where things are not as they seem and
they must navigate through illusions and deceptions.
15.Talking Objects: Inanimate objects gain sentience and begin conversing with the party, offering advice, clues, or even
making demands.
16.Mirror Mirror: Mirrors in the area become portals to alternate realities or dimensions, allowing glimpses into
different versions of the world.
17.Reality Hiccup: Time briefly skips forward or backward, causing confusion and disorientation for the party as they
find themselves in a different moment in time.
18.Upside Down: Gravity inverts, causing everything to be flipped upside down and requiring the party to adapt to the
unusual environment.
19.Uncontrollable Laughter: The party is afflicted with uncontrollable laughter, making it difficult to focus on serious
tasks or engage in combat effectively.
20.Sudden Transformation: The party undergoes a sudden and drastic transformation, turning into different creatures,
objects, or even abstract concepts for a limited duration.

Here's a 1D20 table of events that can occur while a character is drunk in a fantasy RPG:
1. Slurred Speech: The character's speech becomes heavily slurred, making it difficult for others to understand them.
2. Dance Off: The character challenges another individual to a lively dance-off, leading to a boisterous and entertaining
spectacle.
3. Emotional Outburst: The character becomes overly emotional, expressing their deepest feelings and secrets to those
around them.
4. Singing Contest: The character engages in a singing contest, trying to outperform others and impress the crowd with
their drunken melodies.
5. Unusual Friendships: The character befriends an unexpected and unusual creature or individual, leading to an unlikely
bond.
6. Bar Brawl: The character gets into a drunken brawl, either by instigating it or getting caught up in someone else's
fight.
7. Pickpocketed: While inebriated, the character becomes an easy target for a mischievous pickpocket who attempts to
steal their belongings.
8. Profound Insights: Despite being drunk, the character suddenly spouts philosophical or profound insights that leave
others pondering their words.
9. Prankster: The character becomes a mischievous prankster, playing tricks and practical jokes on others in the vicinity.
10.Lost in the City: The character wanders off while drunk and ends up getting lost in unfamiliar streets or
neighborhoods, requiring assistance to find their way back.
11.Sentimental Drunkenness: The character becomes sentimentally nostalgic, reminiscing about past experiences and
relationships with a mix of joy and sadness.
12.Truth Serum: The character becomes overly honest, sharing their true thoughts and opinions without filters or
restraint.
13.Uncontrollable Laughter: Everything becomes hilariously funny to the character, causing them to burst into fits of
uncontrollable laughter.
14.Great Revelations: The character drunkenly stumbles upon a hidden secret or important information that could have
significant implications for their adventures.
15.Sudden Sobriety: The character unexpectedly sobers up, causing confusion and disorientation as they adjust to their
newfound clarity.
16.Disappearing Act: The character goes missing for a while, only to return later with a mysterious story of their drunken
escapades.
17.Midnight Swim: The character decides to take a drunken dip in a nearby body of water, leading to a memorable
aquatic adventure.
18.Fortune Teller Encounter: The character encounters a drunken fortune teller who offers cryptic and bizarre
predictions about their future.
19.Tattoo Frenzy: The character becomes enamored with the idea of getting a drunken tattoo and ends up with a
surprising and possibly regrettable mark on their body.
20.Feat of Strength: The character, fueled by their drunken bravado, attempts to perform a seemingly impossible
physical feat, such as lifting a heavy object or wrestling a creature.

Here's a 1D20 table of embarrassing fantasy events for your RPG:


1. Wardrobe Malfunction: The character's clothing rips or falls apart at an inopportune moment, leaving them exposed
or in an embarrassing state of undress.
2. Accidental Flatulence: The character lets out a loud and unexpected gas release, causing embarrassment and
awkwardness among those nearby.
3. Slip and Fall: The character slips on a slippery surface or trips over an object, resulting in a clumsy and embarrassing
tumble.
4. Public Spelling Error: The character attempts to read or spell a word publicly, but unintentionally mangles the
pronunciation or misspells it in a comical manner.
5. Food Mishap: The character spills food all over themselves or accidentally eats something strange or unappetizing,
leading to a comedic and embarrassing situation.
6. Unfortunate Misunderstanding: The character misinterprets a situation or conversation, responding inappropriately
and causing embarrassment for themselves and others involved.
7. Awkward Public Display of Affection: The character attempts to show affection or make a romantic gesture, but it
backfires and becomes awkward and cringe-worthy.
8. Unintentional Insult: The character inadvertently insults someone important or sensitive, leading to hurt feelings and
an awkward atmosphere.
9. Inopportune Sneezing or Coughing Fit: The character experiences an uncontrollable fit of sneezing or coughing at a
critical or quiet moment, disrupting the situation and drawing attention.
10.Slipping on a Banana Peel: The character steps on a banana peel or similar object, causing them to lose their balance
and fall in a classic slapstick fashion.
11.Language Mix-Up: The character attempts to communicate in a foreign or magical language but unknowingly uses
inappropriate or nonsensical phrases, resulting in confusion and laughter.
12.Awkward Dance Moves: The character gets caught up in a dance or celebration but ends up performing awkward or
unusual dance moves, drawing attention and amusement.
13.Mispronouncing Magic: The character attempts to cast a spell but mispronounces the incantation, resulting in a
comedic and unexpected magical effect.
14.Unintentional Reveal of a Secret: The character accidentally blurts out a secret or sensitive information in front of the
wrong people, causing embarrassment and potential complications.
15.Lost in Translation: The character attempts to communicate with a creature or individual that doesn't understand
their language, leading to humorous miscommunication and confusion.
16.Faux Pas at a Formal Event: The character commits a social blunder or behaves inappropriately at a fancy gathering
or royal event, causing embarrassment and potential consequences.
17.Clothing Stuck: The character's clothing gets caught on something or tangled up, making it difficult to move or
resulting in a comedic struggle to free themselves.
18.Unfortunate Impersonation: The character is mistaken for someone else and must play along, but their attempts at
impersonation are awkward and easily discovered.
19.Sudden Hiccup Attack: The character is struck by a sudden and persistent case of hiccups, making it difficult to speak
or concentrate on important tasks.
20.Wardrobe Mismatch: The character accidentally wears mismatched or wildly inappropriate clothing for a formal or
important occasion, drawing attention and whispers.
These embarrassing events can bring humor, light-heartedness, and memorable moments to your fantasy RPG. Feel free
to modify or expand upon these ideas to suit your specific game system and setting.

Here's a 1D20 table of events involving beggars on the street for your fantasy RPG:
1. Generous Donation: The character encounters a beggar who turns out to be an undercover agent of a wealthy
benefactor, rewarding those who show kindness with a valuable item or information.
2. Beggar's Secret: A beggar approaches the character and shares a secret or piece of information that could have
significant consequences for their adventures or the city they're in.
3. Skilled Performer: The character encounters a beggar who is actually a skilled performer, entertaining passersby with
impressive acts such as juggling, acrobatics, or storytelling.
4. Distressed Beggar: A beggar approaches the character, seeking help or assistance in a personal matter that they are
unable to handle themselves.
5. Mysterious Object: A beggar offers the character a seemingly ordinary object, claiming it possesses magical properties
or hidden significance.
6. Shrewd Beggar: The character encounters a beggar who is surprisingly cunning and intelligent, offering valuable
advice or insights about the city, its inhabitants, or potential quests.
7. Beggar Gang: A group of beggars forms an organized gang and attempts to pickpocket the character or recruit them
for a nefarious scheme.
8. Hidden Message: A beggar hands the character a note or object containing a cryptic message or clue related to a
hidden treasure, secret society, or mysterious event.
9. Beggar's Wisdom: The character engages in a deep and enlightening conversation with a beggar who possesses
profound wisdom and offers guidance or a new perspective on their current quest or dilemma.
10.Beggar's Network: The character discovers that beggars in the city have formed a secret network, sharing
information and rumors about the city's happenings and potential quests.
11.Beggar's Curse: A beggar, offended by the character's refusal or mistreatment, places a minor curse upon them that
will only be lifted through an act of kindness or reparation.
12.Hidden Talent: A beggar reveals a hidden talent or skill, such as a knack for lock-picking, forgery, or a unique
knowledge of secret passages and hidden locations within the city.
13.Missing Loved One: A beggar approaches the character, pleading for help in finding a missing family member or loved
one, who may have become entangled in a dangerous situation.
14.Beggar's Betrayal: A beggar the character has previously helped or shown kindness to betrays them, either by
stealing a valuable item or revealing their secrets to an enemy or rival.
15.Beggar's Prophecy: A beggar delivers a cryptic prophecy or prediction about the character's future, leaving them to
decipher its meaning and potential consequences.
16.Beggar's Talisman: A beggar offers the character a talisman or amulet that is said to bring good luck, protection, or
some other mystical benefit.
17.Beggar's Knowledge: A beggar possesses vital information about a hidden treasure, a secret entrance to a forbidden
place, or a dangerous plot unfolding in the city.
18.Beggar's Gift: A beggar, despite having nothing, offers the character a small but meaningful gift or trinket that holds
sentimental value or has a hidden purpose.
19.Beggar's Transformation: A beggar is revealed to be an enchanted creature or being in disguise, and they offer the
character a reward or a boon for their kindness.
20.Beggar's Redemption: The character encounters a beggar who was once a respected individual or noble but has
fallen from grace. They offer the character a chance to aid in their redemption
or restoration of their former status.
Here's a 1D10 table of magic critical failure effects for your RPG:
1. Backfire: The spell backfires, affecting the caster instead of the intended target. The caster suffers from the spell's
negative effects.
2. Misfire: The spell fizzles out and has no effect. The caster wastes their magical energy without achieving any desired
outcome.
3. Uncontrolled Magic: The spell spirals out of control, creating a surge of wild magic that affects everyone in the area,
including allies and enemies.
4. Elemental Discord: The elemental forces associated with the spell become disrupted, causing unintended elemental
effects or elemental creatures to appear and cause chaos.
5. Magical Feedback: The caster experiences a surge of magical energy backlash, causing damage or temporary loss of
spellcasting ability.
6. Reality Distortion: The spell warps the fabric of reality in a localized area, creating strange and unpredictable effects
that may alter the environment or twist creatures within it.
7. Magical Corruption: The spell leaves a lingering magical residue that taints the caster's aura, making them more
susceptible to magical anomalies or curses in the future.
8. Time Warp: The spell triggers a temporal anomaly, causing time to temporarily warp or accelerate within the spell's
vicinity, affecting the perception and actions of those present.
9. Planar Rift: The spell opens a temporary rift to another plane, allowing creatures or energies from that plane to enter
the current realm and potentially cause chaos or danger.
10.Catastrophic Backfire: The spell goes disastrously wrong, resulting in a catastrophic event that could have far-
reaching consequences, such as a massive explosion, the summoning of a powerful entity, or the collapse of reality
itself.

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