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Feel free to customize or expand this table to suit your specific game world and preferences. You can also assign
probabilities to different encounters based on their rarity or desired frequency. Remember, random encounter tables
are a tool to inspire and enhance your solo RPG experience, allowing for unexpected and thrilling moments in your
adventures.
Here's a 1D20 random event table for city encounters in a fantasy RPG:
1. Street Performers: Street performers entertain a crowd with music, dance, or acrobatics.
2. Pickpocket: A skilled pickpocket attempts to snatch something valuable from you or a nearby NPC.
3. Riot: A large protest or riot breaks out, causing chaos in the streets.
4. Noble Procession: A grand noble procession passes by, with nobles, guards, and carriages.
5. Crime Scene: You stumble upon a crime scene, and the local guards or investigators are looking for witnesses.
6. Magical Mishap: A magical spell goes awry, causing strange effects or creating a minor disaster.
7. Market Day: The city is bustling with merchants, stalls, and a vibrant marketplace.
8. Street Fight: Witness a heated street fight between rival factions or individuals.
9. Wanted Criminal: You encounter a wanted criminal, and the local authorities offer a reward for their capture.
10.Lost Child: A lost child approaches you, seeking help to find their way back home.
11.Cultural Celebration: The city is celebrating a cultural festival or holiday, with music, parades, and festivities.
12.Secret Meeting: Witness a clandestine meeting between suspicious individuals, potentially involving illegal activities
or a conspiracy.
13.Ghostly Encounter: Encounter a ghost or spirit haunting a specific location or seeking help to resolve unfinished
business.
14.Noble's Request: A noble approaches you, offering a reward for a task or quest they need assistance with.
15.Magical Auction: A rare and powerful magical item is up for auction, attracting bidders from all over.
16.Plague Outbreak: The city is plagued by a contagious disease, and the inhabitants are in a state of panic.
17.Street Preacher: A charismatic preacher or prophet delivers a passionate speech, gathering a crowd around them.
18.Public Execution: Witness a public execution or punishment carried out by the city authorities.
19.Guild Dispute: Two rival guilds engage in a public dispute, leading to potential violence or sabotage.
20.Royal Visit: The city prepares for a visit from a member of the royal family or a high-ranking dignitary.
Feel free to modify or expand this table to suit your game world and the specific themes of your fantasy RPG. Roll a
1D20 whenever you need to generate a random event during a city encounter, and let the unexpected events shape
your character's journey!
Here's a 1D20 random event table for road encounters in a solo RPG:
1. Traveling Merchant: Encounter a friendly merchant selling a variety of goods and supplies.
2. Bandit Ambush: Get ambushed by a group of bandits demanding toll or looking to rob you.
3. Lost Traveler: Encounter a lost traveler seeking directions or assistance.
4. Animal Stampede: Witness a stampede of wild animals, forcing you to find a way to avoid them.
5. Broken Wagon: Come across a broken-down wagon with stranded travelers in need of help.
6. Mysterious Stranger: Meet a mysterious individual who offers a cryptic message or quest.
7. Natural Obstacle: Encounter a fallen tree, a flooded area, or other natural obstacles blocking the road.
8. Giant Creature Sighting: Catch a glimpse of a massive creature or monster in the distance.
9. Noble Caravan: Encounter a noble's caravan passing through, accompanied by guards and luxurious goods.
10.Strange Weather Phenomenon: Experience an unusual weather event, such as a sudden storm or bizarre fog.
11.Roadside Shrine: Discover a small shrine or monument along the road, offering a chance for contemplation or a
mysterious encounter.
12.Friendly Travelers: Meet a group of friendly travelers who share news, stories, or rumors about the region.
13.Broken Bridge: Encounter a collapsed or damaged bridge, forcing you to find an alternate route.
14.Healing Hermit: Stumble upon a hermit who possesses knowledge of medicinal herbs and offers healing aid.
15.Ghostly Apparition: Encounter a ghostly figure or spirit that has a message or unfinished business.
16.Caravan Guard Request: A caravan guard approaches, asking for assistance in protecting the caravan from potential
threats.
17.Treacherous Terrain: Traverse through challenging terrain, such as rocky cliffs or treacherous swamps.
18.Roadside Inn: Discover a cozy inn or tavern where you can rest, gather information, or engage in local events.
19.Roadside Graveyard: Encounter a small graveyard or memorial site, possibly harboring supernatural entities or
secrets.
20.Mysterious Object: Spot a peculiar object on the side of the road that piques your curiosity.
Here's a 1D20 random encounter table for water encounters in a solo RPG game:
1. Sea Monster: Encounter a massive sea creature, such as a kraken or Leviathan.
2. Ghost Ship: Spot a mysterious and eerie ghost ship sailing in the distance.
3. Pirate Attack: Come under attack by a group of pirates looking to plunder your ship.
4. Treacherous Waters: Navigate through dangerous waters filled with rocky reefs or treacherous currents.
5. Merfolk Encounter: Encounter a group of friendly or curious merfolk who may offer assistance or a quest.
6. Siren's Song: Hear the enchanting song of sirens, luring sailors towards danger or temptation.
7. Mysterious Island: Discover a hidden island with unique features, secrets, or a secluded community.
8. Shipwreck: Come across the wreckage of a sunken ship, offering the potential for valuable salvage or danger.
9. Whirlpool: Encounter a powerful whirlpool that threatens to pull your ship down into its depths.
10.Naval Battle: Witness a battle between rival fleets or factions on the open seas.
11.Smuggler's Cove: Stumble upon a hidden cove used by smugglers to store illicit goods.
12.Drowned Temple: Encounter the remains of an ancient temple or shrine partially submerged in water.
13.Friendly Dolphin Pod: Encounter a playful pod of dolphins swimming alongside your ship.
14.Stormy Weather: Navigate through a violent storm with turbulent waves, strong winds, and lightning.
15.Underwater Ruins: Discover the remains of an underwater civilization or city ripe with potential treasures.
16.Ship Repair Station: Encounter a group of skilled shipwrights who can repair or upgrade your vessel.
17.Water Elemental: Encounter a powerful water elemental, either as a guardian or a force of nature.
18.Sea Trade Caravan: Meet a group of merchants traveling by ship, offering unique goods and trade opportunities.
19.Marine Wildlife Migration: Witness a large migration of marine creatures, such as whales or sea turtles.
20.Sunken Treasure: Discover the location of a legendary sunken treasure and face the challenges of retrieving it.
Feel free to modify or expand this table to fit your game world and the specific themes of your solo RPG. Roll a 1D20
whenever your character is on the water to introduce unexpected and exciting encounters during their aquatic
adventures!
Here's a 1D20 table of desert encounters for your solo RPG:
1. Sandstorm: A fierce sandstorm sweeps through the desert, obstructing visibility and making travel difficult. The player
must find shelter or navigate through the storm.
2. Mirage: The player sees a mirage in the distance, which may lead them to an oasis, treasure, or a dangerous trap.
3. Desert Nomads: The player encounters a group of nomadic desert dwellers who may offer assistance, trade goods, or
pose a threat depending on their disposition.
4. Lost Travelers: The player comes across a group of lost travelers who are disoriented and in need of guidance. They
may offer a reward for help or provide valuable information.
5. Giant Sand Worm: A massive sand worm emerges from beneath the desert, posing a formidable threat that the
player must either confront or avoid.
6. Ancient Ruins: The player discovers the ruins of an ancient civilization buried in the sands, offering the potential for
valuable artifacts, hidden traps, or forgotten knowledge.
7. Desert Bandits: A band of ruthless desert bandits ambushes the player, demanding their belongings or engaging in a
fight. The player must decide whether to surrender, negotiate, or fight back.
8. Oasis: The player stumbles upon a lush oasis amidst the desert, providing a refreshing source of water, shade, and
potential encounters with its inhabitants.
9. Giant Scorpion: The player encounters a massive scorpion, known for its venomous sting and aggressive nature. They
must decide whether to engage in combat or find a way to avoid it.
10.Sand Dunes: The player traverses a vast expanse of shifting sand dunes, requiring careful navigation to avoid getting
lost or sinking into quicksand.
11.Lost Treasure: The player discovers a buried treasure chest or hidden cache of valuables in the desert, but they must
solve a riddle or overcome a challenge to claim it.
12.Desert Mirage: The player experiences a disorienting desert mirage that alters their perception, leading them to
unexpected encounters or confusing situations.
13.Cursed Relic: The player finds a cursed relic buried in the desert sands, which may bring about strange occurrences or
unfortunate consequences if taken or disturbed.
14.Sand Elemental: A powerful sand elemental materializes, representing the chaotic forces of nature. The player must
decide whether to confront, appease, or flee from it.
15.Desert Hermit: The player encounters a reclusive hermit who possesses valuable knowledge, magical items, or a
quest to bestow upon the player.
16.Desert Wildlife: The player comes across unique and exotic desert wildlife, such as giant vultures, venomous snakes,
or territorial predators that they must navigate around or confront.
17.Ancient Burial Grounds: The player stumbles upon an ancient burial site, which may be haunted by restless spirits or
guarded by mystical wards.
18.Desert Illness: The player falls ill due to the harsh desert conditions and must find a remedy or seek aid to recover
their health.
19.Sand Slide: The player triggers a sand slide, burying them temporarily and potentially revealing hidden chambers or
entrances beneath the desert surface.
20.Sunken Temple: The player discovers a partially sunken temple rising from the sands, harboring secrets, puzzles, and
potential dangers within its walls.
NPC Generators
Here's a 1D20 NPC personality table for a solo RPG:
1. Evil Villain: This NPC is driven by malevolent intentions and seeks to cause harm or achieve dark objectives.
2. Heroic Champion: This NPC embodies virtuous qualities and fights for justice, righteousness, and the greater good.
3. Mysterious Neutral: This NPC's motivations and alignment are unclear, as they operate in shades of gray, pursuing
their own agenda.
4. Mischievous Trickster: This NPC enjoys playful pranks and may not be malicious, but their actions can cause chaos and
inconvenience.
5. Loyal Companion: This NPC is fiercely loyal and devoted to their allies, always ready to offer support and assistance.
6. Greedy Opportunist: This NPC is motivated by personal gain and will exploit any opportunity for wealth or power.
7. Wise Mentor: This NPC is a source of guidance and knowledge, providing valuable insights and life lessons.
8. Reluctant Hero: This NPC possesses heroic qualities but is hesitant to embrace their destiny or engage in heroic
deeds.
9. Corrupt Official: This NPC abuses their position of power and authority for personal gain, often at the expense of
others.
10.Compassionate Healer: This NPC is dedicated to helping others, providing healing, and easing suffering.
11.Ruthless Mercenary: This NPC is skilled in combat and driven by self-interest, willing to do whatever it takes for the
highest bidder.
12.Fanatical Zealot: This NPC is deeply devoted to a cause or belief system, willing to go to extreme lengths to further
their agenda.
13.Shady Informant: This NPC operates in the shadows, providing valuable information for a price, but their motives are
ambiguous.
14.Noble Idealist: This NPC upholds noble ideals and strives to make the world a better place through their actions.
15.Cynical Pessimist: This NPC has a pessimistic outlook, doubting the intentions and integrity of others.
16.Fearful Coward: This NPC is easily frightened and avoids danger at all costs, often seeking toprotect themselves
above all else.
17.Chaotic Wildcard: This NPC is unpredictable, acting on whims and impulses, and can be both helpful and disruptive.
18.Reclusive Hermit: This NPC prefers solitude and isolation, distancing themselves from society and its conflicts.
19.Vengeful Avenger: This NPC seeks vengeance for past wrongs and will stop at nothing to achieve their retribution.
20.Devoted Believer: This NPC is deeply devoted to a religious or spiritual path, embodying faith, devotion, and
righteousness.
Here's a 1D20 table of crime events for your solo RPG game:
1. Theft: A valuable item or artifact has been stolen, and the player must track down the thief and recover it.
2. Murder: A prominent figure or NPC has been murdered, and the player is tasked with solving the crime and bringing
the killer to justice.
3. Kidnapping: Someone important has been kidnapped, and the player must rescue them while unraveling the motives
behind the abduction.
4. Smuggling Operation: The player discovers a smuggling operation taking place in the city and must decide whether to
intervene or exploit the situation.
5. Counterfeiting Scheme: Counterfeit currency or goods have flooded the market, and the player is hired to find the
source and dismantle the operation.
6. Illegal Fight Club: The player stumbles upon an underground fight club where dangerous and illegal battles take place,
and they can choose to participate or expose the operation.
7. Heist: A daring heist is being planned, and the player is approached to join the crew or stop the robbery before it
happens.
8. Extortion: The player becomes the target of a powerful criminal organization or individual seeking protection money
or favors.
9. Drug Trade: The player uncovers a clandestine drug operation and must decide whether to shut it down or profit from
it.
10.Blackmail: The player receives incriminating evidence about a prominent figure and must choose whether to expose
it or use it for personal gain.
11.Gang Turf War: Two rival gangs are engaged in a violent turf war, and the player can choose to side with one of
them, mediate a truce, or take them both down.
12.Organized Crime Syndicate: The player discovers the existence of a powerful organized crime syndicate and must
gather evidence to bring them down or infiltrate their ranks.
13.Assassination Plot: The player learns of an impending assassination plot targeting a key political figure or influential
NPC and must prevent it.
14.Fraud Scheme: The player encounters a group or individual involved in a large-scale fraud scheme, and they can
choose to expose it or take advantage of it.
15.Illegal Gambling Ring: The player uncovers an underground gambling ring operating in the city and can choose to
participate, shut it down, or manipulate it for their own benefit.
16.Art Forgery: The player encounters a network of art forgers creating and selling counterfeit masterpieces, and they
can decide to expose them or profit from the deception.
17.Identity Theft: The player's identity has been stolen, and they must track down the culprit and reclaim their name
and reputation.
18.Corporate Espionage: The player is hired to gather sensitive information or sabotage a rival corporation, delving into
the world of corporate espionage.
19.Serial Killer: A notorious serial killer is on the loose, targeting innocent victims, and the player must hunt them down
and bring them to justice.
20.Cult Activity: The player uncovers a secretive cult operating in the city, involved in dark rituals or criminal activities,
and must decide whether to stop them or join their ranks.
Here's a 1D20 table of bizarre and weird events for a solo RPG:
1. Dancing Objects: Everyday objects in the vicinity come to life and start dancing in a synchronized and whimsical
manner.
2. Gravity Flux: Gravity in the area temporarily becomes unstable, causing objects and creatures to float or fall upwards
for a short period of time.
3. Talking Animals: Animals in the area gain the ability to speak and engage in conversation with the player character.
4. Time Loop: The player character becomes trapped in a time loop, reliving the same events over and over again until
they can find a way to break free.
5. Shrinking Spell: The player character is accidentally shrunk down to a tiny size, navigating through a world of giant
objects and creatures.
6. Holographic Illusions: Illusory holograms populate the area, creating fantastical landscapes and scenes that seem real
but fade away upon closer inspection.
7. Mind Exchange: The player character and an NPC accidentally swap bodies, leading to a series of comical and
challenging situations.
8. Strange Weather Phenomenon: Unusual weather conditions occur, such as raining fish, glowing clouds, or snowfall in
the middle of summer.
9. Portal Maze: A network of magical portals materializes, creating a complex maze that the player character must
navigate to reach their destination.
10.Living Shadows: Shadows detach from their sources and take on independent forms, moving and interacting with the
environment.
11.Mirror Dimension: The player character enters a parallel dimension accessed through a mirror, where everything is
reversed or distorted.
12.Talking Objects: Inanimate objects gain the ability to talk and express their thoughts and opinions to the player
character.
13.Spontaneous Plant Growth: Plants in the area rapidly grow and transform into vibrant, otherworldly forms, altering
the landscape.
14.Time Stasis: Time freezes for everyone except the player character, allowing them to explore and interact with the
suspended world.
15.Reality Ripples: Reality itself becomes unstable, causing distortions and glitches in the environment and the people
within it.
16.Enchanted Statues: Statues and sculptures come to life, engaging in conversations or assisting the player character in
their quest.
17.Anomalous Artifacts: Mysterious and powerful artifacts suddenly appear, each with unique properties and potential
consequences.
18.Polymorphing Curse: The player character is afflicted with a curse that randomly transforms them into different
creatures or objects.
19.Gravity Inversion: Gravity inverts temporarily, causing everything in the area to fall towards the sky until it returns to
normal.
20.Dream Invasion: The player character and NPCs find themselves collectively trapped in a shared dream world, where
they must unravel its mysteries to escape.
Here's a 1D20 chart of dream scenarios for your solo fantasy RPG:
1. Battle Triumph: Your character dreams of a glorious victory on the battlefield, leading their allies to triumph against
overwhelming odds.
2. Lost Loved One: Your character dreams of a deceased loved one, providing guidance, comfort, or a cryptic message.
3. Prophecy: Your character dreams of a prophetic vision, foretelling a significant event or warning of impending danger.
4. Flying: Your character dreams of soaring through the skies, experiencing the exhilaration and freedom of flight.
5. Ancient Wisdom: Your character dreams of encountering a wise sage or ancient being who imparts profound
knowledge and guidance.
6. Dark Forest: Your character dreams of wandering through a dense and eerie forest, filled with mysterious creatures
and hidden dangers.
7. Castle Intrigue: Your character dreams of being embroiled in a web of courtly intrigue, where alliances shift, and
secrets abound.
8. Elemental Awakening: Your character dreams of communing with a powerful elemental force, awakening dormant
abilities or unlocking elemental magic.
9. Underwater Exploration: Your character dreams of diving into the depths of an ocean or lake, exploring an
underwater realm teeming with wonders and dangers.
10.Time Travel: Your character dreams of journeying through time, witnessing significant historical events or altering the
course of history.
11.Dark Ritual: Your character dreams of being part of a forbidden ritual, surrounded by arcane symbols and the
presence of dark powers.
12.Mirror Reflection: Your character dreams of encountering a doppelganger or mirror image, reflecting hidden aspects
of their personality or revealing a potential future self.
13.Lost Civilization: Your character dreams of discovering an ancient and advanced civilization that has long been
forgotten by the world.
14.Quest for an Artifact: Your character dreams of embarking on a perilous quest to find a powerful artifact that holds
great significance.
15.Haunted Manor: Your character dreams of exploring a haunted manor, uncovering its tragic history and confronting
vengeful spirits.
16.Transformation: Your character dreams of undergoing a physical or magical transformation, becoming a different
being or possessing new abilities.
17.Celestial Ascendance: Your character dreams of ascending to a celestial realm, interacting with divine beings or
celestial entities.
18.Prison Escape: Your character dreams of escaping from a high-security prison, navigating complex obstacles and
outsmarting formidable adversaries.
19.Musical Melodies: Your character dreams of being immersed in a beautiful and enchanting musical performance,
experiencing the power of music.
20.Apocalypse: Your character dreams of a cataclysmic event or world-ending scenario, witnessing the destruction and
chaos firsthand.
Here's a 1D20 set of rules for generating a dungeon layout in a solo RPG:
1. Dungeon Size: Roll to determine the size of the dungeon. For example:
• 1-5: Small dungeon (3-5 rooms)
• 6-10: Medium dungeon (6-10 rooms)
• 11-15: Large dungeon (11-15 rooms)
• 16-20: Massive dungeon (16+ rooms)
2. Levels: Roll to determine the number of levels in the dungeon. This could range from a single level dungeon to a
multi-level complex. For example:
• 1-10: Single-level dungeon
• 11-15: Two levels
• 16-18: Three levels
• 19-20: Four or more levels
3. Main Entrance: Determine the location and nature of the main entrance to the dungeon. This could be a grand
entrance, hidden passage, or something else entirely.
4. Central Room: Roll to determine if the dungeon has a central room that connects to multiple other rooms. This room
often serves as a hub or key location within the dungeon.
5. Branching Paths: Determine the number of branching paths or corridors in the dungeon. This determines how
interconnected or linear the dungeon layout is. For example:
• 1-5: Few branching paths (more linear)
• 6-10: Moderate branching paths
• 11-15: Many branching paths (more interconnected)
• 16-20: Maze-like structure
6. Secret Rooms: Roll to determine the number of secret rooms in the dungeon. These hidden chambers could contain
valuable treasure, useful items, or clues to the dungeon's secrets.
7. Trap Frequency: Determine the frequency of traps in the dungeon. This could range from traps being scarce to being
present in nearly every room. For example:
• 1-5: Rare traps
• 6-10: Moderate trap frequency
• 11-15: Abundant traps
• 16-20: Traps everywhere
8. Treasure Distribution: Roll to determine how treasure is distributed throughout the dungeon.
This could range from concentrated treasure hoards to scattered loot in various rooms. For example:
• 1-5: Concentrated treasure (few rooms with high-value loot)
• 6-10: Balanced distribution
• 11-15: Moderate treasure density
• 16-20: Scattered treasure (many rooms with small amounts of loot)
9. Environmental Hazards: Determine the presence of environmental hazards in the dungeon, such as lava pits, toxic
gases, collapsing structures, or unstable terrain.
10.Final Room: Roll to determine the nature of the final room in the dungeon. This room often contains the ultimate
challenge, boss encounter, or a significant plot revelation.
1D20 random encounter table specifically for dungeon exploration in a solo RPG:
1. Monster Ambush: Encounter a group of monsters that attack upon seeing you.
2. Hidden Passage: Discover a concealed passage or secret door leading to a hidden area.
3. Trapped Treasure: Come across a chest or container with a trap guarding its contents.
4. Puzzle Room: Encounter a room with a complex puzzle that needs to be solved to progress.
5. Guardian Statue: Encounter a magical or animated guardian statue that blocks your way.
6. Mysterious Altar: Find an altar with strange markings, offering potential blessings or curses.
7. Haunted Specter: Encounter a ghostly apparition or restless spirit that haunts the area.
8. Locked Gate: Encounter a locked gate or door requiring a key or specific action to open.
9. Treacherous Pit: Come across a deep pit or chasm that needs to be crossed or bypassed.
10.Webbed Chamber: Discover a room infested with large spider webs and potentially dangerous arachnids.
11.Illusory Passage: Encounter an illusory wall or passage that leads to a different area.
12.Dark Ritual: Stumble upon a chamber where a dark ritual is taking place, involving cultists or dark magic.
13.Forgotten Library: Discover a library or study containing valuable books or ancient scrolls.
14.Fungal Infestation: Encounter an area overgrown with strange and dangerous fungi or molds.
15.Statuesque Guardians: Encounter a room filled with statues that can animate or come to life.
16.Elemental Manifestation: Witness the manifestation of an elemental creature or force within the dungeon.
17.Broken Bridge: Discover a collapsed or broken bridge, requiring creative thinking to cross.
18.Cursed Room: Enter a room cursed with a negative effect or magical trap that hinders progress.
19.Lost Explorer: Encounter a fellow adventurer or explorer who got lost in the dungeon.
20.Forgotten Treasure: Discover a hidden cache of valuable treasure or artifacts.
Here's a 1D20 table of weird dungeon encounters for your solo RPG:
1. Living Statues: You come across a room filled with seemingly ordinary statues, but they come to life as you enter. The
statues engage in conversation, offering cryptic advice or demanding riddles to progress further.
2. Upside-Down Room: You enter a room where the floor is the ceiling, and gravity seems to be reversed. Walking on
the ceiling becomes necessary to navigate the room's obstacles.
3. Hallucinatory Corridor: As you walk down a seemingly normal corridor, the walls start shifting and morphing into
bizarre shapes. The environment becomes disorienting, and you must find a way to navigate through the hallucinations.
4. Time Loop Chamber: You enter a chamber where time seems to be trapped in a loop. Everything repeats over and
over, including your actions and conversations. Finding a way to break the loop is the key to progressing.
5. Mirror Reflection Battle: Your reflection in a mirror comes to life and challenges you to a battle. Defeating your mirror
reflection is necessary to move forward.
6. Puzzle Room of Whispers: You enter a room filled with invisible whispers that guide or mislead you through a complex
puzzle. Listening closely to the whispers is essential to solving the puzzle correctly.
7. Polymorph Trap: Triggering a hidden mechanism causes your character to temporarily transform into a different
creature. You must navigate the dungeon while dealing with the challenges and limitations of your new form.
8. Shifting Walls: The walls of the dungeon start moving and shifting, creating new paths and blocking old ones.
Navigating the constantly changing maze-like structure becomes a test of observation and quick thinking.
9. Singing Plants: You encounter a room filled with sentient plants that communicate through melodic tunes. They may
offer valuable information or make unusual requests in exchange for passage.
10.Gravity Well: A room with a localized gravitational anomaly that defies the laws of physics. You must find a way to
manipulate gravity or use it to your advantage to progress.
11.Time-Traveling Door: Passing through a specific door transports you to a different era within the dungeon's history.
You must navigate through different time periods to reach your goal.
12.Illusionary Treasure Room: You stumble upon a room filled with magnificent treasures, but they are all illusory. You
must determine which items are real and find a way to claim them.
13.Riddle-Locked Vault: You encounter a heavily locked vault that can only be opened by solving a series of complex
riddles. Each riddle reveals a clue for the next one, leading to the vault's treasure.
14.Animated Objects: The objects within the dungeon come to life, either as helpful allies or mischievous adversaries.
You must navigate the room while dealing with their unpredictable behavior.
15.Enchanted Maze: You enter a maze where the walls continuously shift, rearranging the paths. Finding the correct
path becomes a test of memory, observation, and perseverance.
16.Mimic Infestation: The dungeon is infested with mimics disguised as chests, doors, and other objects. Distinguishing
the real from the fake becomes essential to progress without falling victim to their attacks.
17.Time-Dilated Chamber: Entering a specific room causes time to slow down or speed up. You must adapt to the
altered flow of time to solve puzzles or overcome obstacles.
18.Phantasmal Echoes: The dungeon is haunted by the echoes of past adventurers. You encounter apparitions of those
who have come before, reliving their final moments or seeking assistance to find peace.
19 & 20.Re-Roll.
Here's a 1D20 table of colors: Here's a 1D20 table for items an NPC might have in
1. Crimson (carmesí) their pocket:
2. Azure (celeste) 1. A small key
3. Emerald 2. A handful of coins
4. Violet 3. A crumpled note with a secret message
5. Amber 4. A piece of candy or a sweet treat
6. Indigo 5. A pocket-sized trinket or charm
7. Ruby 6. A lock of hair tied with a ribbon
8. Topaz 7. A small vial of perfume or cologne
9. Sapphire 8. A folded letter or love note
10.Jade 9. A lucky charm or talisman
11.Gold 10.A small pocket knife or multi-tool
12.Silver 11.A handkerchief embroidered with initials
13.Rose 12.A small pouch of herbs or spices
14.Turquoise 13.A tiny pocket watch or timepiece
15.Onyx 14.A handwritten list or reminder
16.Garnet 15.A worn-out map or piece of parchment
17.Pearl 16.A small bottle of ink and a quill
18.Coral 17.A small, well-worn book or journal
19.Platinum 18.A seashell or other natural treasure
20.Obsidian 19.A small, intricately carved figurine
20.A small, delicate piece of jewelry
These items can help add depth and intrigue to your NPC interactions and can spark interesting storylines or quests in
your RPG game.
Here's a 1D20 table of rude NPC behaviors:
1. Interrupts conversations without consideration.
2. Makes derogatory remarks or insults. Here's a 1D20 table of items that can be found on a
3. Talks loudly and obnoxiously. dead NPC:
4. Constantly belittles others. 1. A pouch of coins
5. Ignores or dismisses others' opinions or ideas. 2. A worn-out weapon
6. Invades personal space without permission. 3. A tattered map
7. Makes offensive jokes or uses inappropriate 4. A locket with a faded photograph
language. 5. A letter addressed to someone
8. Exhibits condescending behavior. 6. A valuable gemstone
9. Talks over others, not allowing them to speak. 7. A key to an unknown location
10.Engages in passive-aggressive behavior. 8. A piece of jewelry
11.Shows blatant disregard for personal boundaries. 9. A diary or journal
12.Displays rude gestures or facial expressions. 10.A potion or vial of liquid
13.Mocks or ridicules others openly. 11.A small bag of herbs or spices
14.Acts impatient and refuses to wait for others. 12.A lock of hair tied with a ribbon
15.Engages in gossip or spreads rumors. 13.A set of dice or playing cards
16.Shows a lack of gratitude or appreciation. 14.A pocket-sized trinket or charm
17.Makes insensitive comments about personal 15.A letter of recommendation or pardon
appearance or abilities. 16.A mysterious artifact or relic
18.Talks down to others based on their social status or 17.A scroll with a magical spell
occupation. 18.A rare book or manuscript
19.Engages in bullying behavior, either physical or 19.A piece of clothing or armor
verbal. 20.Nothing of value; the NPC had nothing on them.
20.Demonstrates entitlement and expects special
treatment.
These items can serve as clues, rewards, or plot hooks in your RPG game. Remember to consider the context and
relevance of the items to the NPC and the overall story.
Here's a 1D20 table of consequences that could happen if you steal in your RPG game:
1. You're caught red-handed by a guard and face immediate arrest.
2. The stolen item turns out to be cursed, bringing misfortune upon you.
3. The owner of the stolen item discovers your theft and seeks revenge.
4. You're chased by a group of angry townsfolk, demanding justice.
5. A powerful magical alarm is triggered, attracting dangerous creatures or authorities.
6. The stolen item was marked, leading to your identification as the thief.
7. A local thieves' guild takes notice of your theft and demands a cut of your future heists.
8. The stolen item is actually a powerful artifact, drawing the attention of powerful beings who seek to reclaim it.
9. The owner of the stolen item hires a skilled bounty hunter to track you down.
10.The stolen item belonged to a powerful crime lord, who now puts a price on your head.
11.You're cursed with bad luck, causing your future endeavors to fail.
12.A mysterious figure witnesses your theft and offers to teach you the ways of the rogue.
13.The stolen item was imbued with a tracking spell, making it impossible to hide.
14.The local authorities issue a warrant for your arrest, increasing surveillance in the area.
15.You're confronted by a vigilante group seeking to rid the city of thieves.
16.The stolen item was protected by a guardian spirit, which now seeks revenge.
17.The owner of the stolen item enlists the help of a powerful mage to track you down.
18.You're forced to join a criminal organization as payment for your theft.
19.The stolen item was cursed, bringing a supernatural plague upon you.
20.The owner of the stolen item is a master detective who is determined to solve the crime.
These consequences can make stealing a risky and challenging endeavor in your RPG game, adding depth and potential
plot developments to your character's actions.
Here's a 1D20 table of city guard interaction random events for your fantasy game:
1. The city guard stops the party for questioning, suspecting them of a recent crime in the area.
2. A corrupt city guard approaches the party, offering to turn a blind eye in exchange for a bribe.
3. The city guard requests the party's assistance in tracking down a dangerous criminal on the loose.
4. A city guard challenges one of the party members to a friendly arm-wrestling match.
5. The city guard captain recognizes one of the party members from their past and offers a favor or information.
6. The city guard demands the party's aid in investigating a series of mysterious disappearances.
7. The city guard is dealing with a riot or civil unrest and requests the party's assistance in maintaining order.
8. The city guard accuses the party of being involved in a recent theft and insists on searching their belongings.
9. A city guard offers the party a map or information about a hidden treasure rumored to be within the city.
10.The city guard organizes a recruitment drive, trying to enlist new members and approaches the party with an offer.
11.A city guard warns the party of an impending danger or threat in the city and advises caution.
12.The city guard hosts a charity event or tournament and invites the party to participate or spectate.
13.A group of city guards engages in a friendly competition with the party, such as archery or a footrace.
14.The city guard requests the party's assistance in rescuing a kidnapped noble or important figure.
15.A city guard approaches the party seeking their help in solving a series of mysterious murders.
16.The city guard is in need of trained adventurers for a special mission and approaches the party with an offer.
17.A city guard patrol is attacked by a group of bandits, and the party has the opportunity to assist.
18.The city guard sets up a checkpoint at the city gates, searching for contraband or dangerous items.
19.A city guard offers the party a discount or special access to a restricted area in exchange for a favor.
20.The city guard throws a grand celebration in honor of their recent victory, inviting the party to join in the festivities.
Here's a 1D20 table of alcohol and fantasy drugs for your RPG:
1. Elven Wine: A rare vintage made from grapes grown in enchanted vineyards, known for its exquisite taste and potent
effects.
2. Dwarven Stout: A strong and hearty ale brewed deep in the mountains, favored by dwarves for its robust flavor and
ability to fortify against cold weather.
3. Fey Nectar: A mystical drink made from the nectar of Feywild flowers, known to induce vivid dreams and heightened
senses.
4. Dragon's Breath Whiskey: A fiery spirit distilled from rare spices and dragon's breath, said to warm the body and grant
temporary resistance to fire.
5. Goblin Grog: A pungent and foul-smelling brew favored by goblins, known for its potent hallucinogenic properties and
unpredictable effects.
6. Halfling Leaf: A dried herb commonly smoked by halflings, providing a sense of relaxation, euphoria, and heightened
appreciation for food.
7. Mermaid's Tears: A shimmering blue liqueur extracted from rare underwater plants, known for its soothing effects
and ability to enhance aquatic abilities.
8. Troll's Blood Ale: A thick and viscous brew said to be infused with the essence of trolls, known for its regenerative
properties and temporary boost to strength.
9. Pixie Dust Powder: A sparkling powder made from crushed pixie wings, rumored to grant temporary flight and
heightened agility when snorted.
10.Nymph's Elixir: A delicate and enchanting potion brewed from the essence of nymphs, known to enhance charm,
beauty, and persuasive abilities.
11.Moonshine Moonstone: A potent moonshine infused with powdered moonstones, causing a euphoric and ethereal
experience under moonlight.
12.Ogre's Brew: A concoction made from fermented fruits, herbs, and the occasional crushed bones, known for its
powerful intoxicating effects and increased physical resilience.
13.Witch's Brew: A mysterious potion brewed by witches, with a range of effects from temporary shapeshifting to
heightened magical abilities, but with unpredictable consequences.
14.Vampire's Kiss: A dark red wine rumored to be infused with a drop of vampire blood, known to grant increased
strength and enhanced senses.
15.Phoenix Ash: A rare and dangerous substance that can be burned and inhaled, providing a brief but intense burst of
energy and enhanced physical prowess.
16.Centaur Cider: A unique cider made from the apples grown in centaur orchards, said to enhance speed and agility for
a short period of time.
17.Basilisk's Gaze: A potent liquor made from the venom of basilisks, rumored to grant temporary petrification
resistance and heightened awareness.
18.Wizard's Essence: A magical potion that enhances spellcasting abilities, but with potential side effects such as
unpredictable magical surges.
19.Mindbender Mushrooms: Psychedelic mushrooms that induce hallucinations, altered perceptions, and potential
insights into the fabric of reality.
20.Elixir of Eternity: A legendary elixir said to grant immortality, but its true effects and ingredients are shrouded in
mystery.
Here's a 1D20 table of potential outcomes when your character is killed or knocked unconscious in a fantasy RPG:
1. Death: Your character dies as a result of the encounter or injury.
2. Severe Injury: Your character is left with a permanent physical injury, such as the loss of a limb or an eye.
3. Captured: Instead of being killed, your character is captured by the enemy and taken prisoner.
4. Miraculous Recovery: Against all odds, your character makes an unexpected recovery and regains consciousness with
1 hit point.
5. Lost Memory: Your character awakens with amnesia and has no recollection of recent events or their past.
6. Divine Intervention: A deity or powerful entity intervenes, resurrecting your character with a specific quest or
purpose in mind.
7. Haunting Presence: Your character returns as a ghost or spirit, tied to the location of their death until they fulfill a task
or find closure.
8. Strange Resurrection: Your character is resurrected, but something is different about them - they may have a new
physical form, unusual powers, or strange quirks.
9. Unconscious Escape: While unconscious, your character is unknowingly saved by an ally or benevolent force, waking
up in a safe location.
10.Life Debt: A mysterious figure saves your character's life and expects a future favor or service in return.
11.Near-Death Experience: Your character has a profound near-death experience, gaining new insights, visions, or
abilities upon awakening.
12.Infernal Bargain: Your character is resurrected but owes a debt to a devil or demon, who will collect their due at a
later time.
13.Temporary Death: Your character experiences a brief death-like state but is revived shortly afterward, suffering from
temporary penalties or conditions.
14.Soul Trapped: Your character's soul becomes trapped or bound to an object or another creature, requiring a quest to
free them.
15.Reincarnation: Your character's spirit is reborn into a new body or form, potentially as a different race or species.
16.Spectral Guardian: Your character is brought back to life as a spectral entity tasked with guarding a sacred or cursed
artifact or location.
17.Cursed Existence: Your character is revived, but with a curse or affliction that presents ongoing challenges or
drawbacks.
18.Inner Resilience: Your character's sheer willpower and determination allow them to regain consciousness with 1 hit
point, defying death's grasp.
19.Lost in Time: Your character is thrown into a temporal rift and emerges in a different era or time period, facing
unfamiliar challenges.
20.Reborn Hero: Your character is revived as a legendary figure, prophesied to fulfill a great destiny and leading to new
adventures and responsibilities.
Here's a 1D20 table of events that can occur while a character is drunk in a fantasy RPG:
1. Slurred Speech: The character's speech becomes heavily slurred, making it difficult for others to understand them.
2. Dance Off: The character challenges another individual to a lively dance-off, leading to a boisterous and entertaining
spectacle.
3. Emotional Outburst: The character becomes overly emotional, expressing their deepest feelings and secrets to those
around them.
4. Singing Contest: The character engages in a singing contest, trying to outperform others and impress the crowd with
their drunken melodies.
5. Unusual Friendships: The character befriends an unexpected and unusual creature or individual, leading to an unlikely
bond.
6. Bar Brawl: The character gets into a drunken brawl, either by instigating it or getting caught up in someone else's
fight.
7. Pickpocketed: While inebriated, the character becomes an easy target for a mischievous pickpocket who attempts to
steal their belongings.
8. Profound Insights: Despite being drunk, the character suddenly spouts philosophical or profound insights that leave
others pondering their words.
9. Prankster: The character becomes a mischievous prankster, playing tricks and practical jokes on others in the vicinity.
10.Lost in the City: The character wanders off while drunk and ends up getting lost in unfamiliar streets or
neighborhoods, requiring assistance to find their way back.
11.Sentimental Drunkenness: The character becomes sentimentally nostalgic, reminiscing about past experiences and
relationships with a mix of joy and sadness.
12.Truth Serum: The character becomes overly honest, sharing their true thoughts and opinions without filters or
restraint.
13.Uncontrollable Laughter: Everything becomes hilariously funny to the character, causing them to burst into fits of
uncontrollable laughter.
14.Great Revelations: The character drunkenly stumbles upon a hidden secret or important information that could have
significant implications for their adventures.
15.Sudden Sobriety: The character unexpectedly sobers up, causing confusion and disorientation as they adjust to their
newfound clarity.
16.Disappearing Act: The character goes missing for a while, only to return later with a mysterious story of their drunken
escapades.
17.Midnight Swim: The character decides to take a drunken dip in a nearby body of water, leading to a memorable
aquatic adventure.
18.Fortune Teller Encounter: The character encounters a drunken fortune teller who offers cryptic and bizarre
predictions about their future.
19.Tattoo Frenzy: The character becomes enamored with the idea of getting a drunken tattoo and ends up with a
surprising and possibly regrettable mark on their body.
20.Feat of Strength: The character, fueled by their drunken bravado, attempts to perform a seemingly impossible
physical feat, such as lifting a heavy object or wrestling a creature.
Here's a 1D20 table of events involving beggars on the street for your fantasy RPG:
1. Generous Donation: The character encounters a beggar who turns out to be an undercover agent of a wealthy
benefactor, rewarding those who show kindness with a valuable item or information.
2. Beggar's Secret: A beggar approaches the character and shares a secret or piece of information that could have
significant consequences for their adventures or the city they're in.
3. Skilled Performer: The character encounters a beggar who is actually a skilled performer, entertaining passersby with
impressive acts such as juggling, acrobatics, or storytelling.
4. Distressed Beggar: A beggar approaches the character, seeking help or assistance in a personal matter that they are
unable to handle themselves.
5. Mysterious Object: A beggar offers the character a seemingly ordinary object, claiming it possesses magical properties
or hidden significance.
6. Shrewd Beggar: The character encounters a beggar who is surprisingly cunning and intelligent, offering valuable
advice or insights about the city, its inhabitants, or potential quests.
7. Beggar Gang: A group of beggars forms an organized gang and attempts to pickpocket the character or recruit them
for a nefarious scheme.
8. Hidden Message: A beggar hands the character a note or object containing a cryptic message or clue related to a
hidden treasure, secret society, or mysterious event.
9. Beggar's Wisdom: The character engages in a deep and enlightening conversation with a beggar who possesses
profound wisdom and offers guidance or a new perspective on their current quest or dilemma.
10.Beggar's Network: The character discovers that beggars in the city have formed a secret network, sharing
information and rumors about the city's happenings and potential quests.
11.Beggar's Curse: A beggar, offended by the character's refusal or mistreatment, places a minor curse upon them that
will only be lifted through an act of kindness or reparation.
12.Hidden Talent: A beggar reveals a hidden talent or skill, such as a knack for lock-picking, forgery, or a unique
knowledge of secret passages and hidden locations within the city.
13.Missing Loved One: A beggar approaches the character, pleading for help in finding a missing family member or loved
one, who may have become entangled in a dangerous situation.
14.Beggar's Betrayal: A beggar the character has previously helped or shown kindness to betrays them, either by
stealing a valuable item or revealing their secrets to an enemy or rival.
15.Beggar's Prophecy: A beggar delivers a cryptic prophecy or prediction about the character's future, leaving them to
decipher its meaning and potential consequences.
16.Beggar's Talisman: A beggar offers the character a talisman or amulet that is said to bring good luck, protection, or
some other mystical benefit.
17.Beggar's Knowledge: A beggar possesses vital information about a hidden treasure, a secret entrance to a forbidden
place, or a dangerous plot unfolding in the city.
18.Beggar's Gift: A beggar, despite having nothing, offers the character a small but meaningful gift or trinket that holds
sentimental value or has a hidden purpose.
19.Beggar's Transformation: A beggar is revealed to be an enchanted creature or being in disguise, and they offer the
character a reward or a boon for their kindness.
20.Beggar's Redemption: The character encounters a beggar who was once a respected individual or noble but has
fallen from grace. They offer the character a chance to aid in their redemption
or restoration of their former status.
Here's a 1D10 table of magic critical failure effects for your RPG:
1. Backfire: The spell backfires, affecting the caster instead of the intended target. The caster suffers from the spell's
negative effects.
2. Misfire: The spell fizzles out and has no effect. The caster wastes their magical energy without achieving any desired
outcome.
3. Uncontrolled Magic: The spell spirals out of control, creating a surge of wild magic that affects everyone in the area,
including allies and enemies.
4. Elemental Discord: The elemental forces associated with the spell become disrupted, causing unintended elemental
effects or elemental creatures to appear and cause chaos.
5. Magical Feedback: The caster experiences a surge of magical energy backlash, causing damage or temporary loss of
spellcasting ability.
6. Reality Distortion: The spell warps the fabric of reality in a localized area, creating strange and unpredictable effects
that may alter the environment or twist creatures within it.
7. Magical Corruption: The spell leaves a lingering magical residue that taints the caster's aura, making them more
susceptible to magical anomalies or curses in the future.
8. Time Warp: The spell triggers a temporal anomaly, causing time to temporarily warp or accelerate within the spell's
vicinity, affecting the perception and actions of those present.
9. Planar Rift: The spell opens a temporary rift to another plane, allowing creatures or energies from that plane to enter
the current realm and potentially cause chaos or danger.
10.Catastrophic Backfire: The spell goes disastrously wrong, resulting in a catastrophic event that could have far-
reaching consequences, such as a massive explosion, the summoning of a powerful entity, or the collapse of reality
itself.