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Junior Champs

Unleash
your Genius at
BrightCHAMPS
Program Overview
Kids are naturally inclined towards anything joyful and fun. Enable
them explore their hidden potential through our diverse
multidisciplinary live fun-based programs.

At BrightChamps, we adopt a unique fun based approach so that


learning becomes play, which allows kids to explore their passion and
discover their hidden talents. Our curriculum covers the entire
spectrum in a playful way, from coding to design thinking, modern
tools like AR & VR, to Robotics and IoT and the next generation rage, like
artificial intelligence and machine learning.

A BrightChamps kid will discover and develop his interests to the


maximum potential through our meticulously crafted programs. The
skills are supplementary as well as complimentary to the school
curriculum via our personal learning as well as group learning, which
also makes them perform better in their regular curriculum.

Our methodology enables them to grasp Science & Maths concepts by


coding, visualizations and animations. We offer a unique curriculum
which is meant to inculcate new age skills in your kids to make them
poised for success and encourage them to take on challenges. Their
fundamental relationship to technology changes from being a
consumer to a creator.
The 5 Pillars Of Our Curriculum
The curriculum is designed to bring out the genius in your child. We
offer an all-encompassing technology curriculum for kids, covering
coding foundation to scientific exploration, and design thinking to
robotics. It is also the only platform to provide specific teaching
expertise for different faculties of technology.

Coding
Foundation

Team 360°
Technology
Work Social Foundation Creative
Collaboration (TECHIZENS)
Thinking

Advanced Scientific
Tech Exploration
1
Module Coding
Fundamentals
(1-12 Classes)

Provides basic understanding of coding and


develops skills to solve problems.
Apart from coding skills, it will also boost the
learning capabilities by encouraging students to
inhibit the habit of tackling logical thinking.
This module covers the fundamentals of coding
such as loops, functions, logical and arithmetic
operations and many more

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

1 Geometry rides Introductory Loops

Fundamentals of Coding using


2 My Birthday Party Message Passing and Loops

3 DJ - The Music Explorer Variables, GUI designing

Blocks
4 Pen Interactor Using conditionals and extensions

5 Scrolling Background Complex Loops

6 Advanced Calculator Variables, Operators and Conditionals

7 Math Race Logical operators and Strings


Fundamentals of Coding

8 Archery Using lists and Designing advanced GUI


using Blocks

9 Rock, Paper, Scissors Variables and Randomization

10 Fruit Collector Using conditionals and extensions

11 Snake Complete Loops

12 Pong Game Application of different concepts learned


2
Module Mobile App
Development
(13-30 Classes)
Mobile application development and its understanding is very
crucial, which this module deals with from the very beginning.

From developing apps from a base to publishing to the play


store, the module introduces real-world development
practices.

Students will be able to develop mobile applications that can


be used on real devices.

The game development in this module provides an


opportunity for students to learn how different hardware and
software work together.

18 13 13
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

13 Guess Who? Introduction to App Development

advanced concepts of frontend

development including design


Teaching fundamentals and

and code optimazation


14 F.R.I.E.N.D.S Multi-Screen App Development - Basics

and backend of app


15 Carbon Footprint Switching between multiple activities

16 Multiplication Tables Lists and List Views

Check List Stored Variables, Time and Date UI


17 components

18 Clock Timer and Bottom Tab Navigator

19 Guess the Movie? Strings and complex operations on Strings


and backend of app development
advanced concepts of frontend
Teaching fundamentals and

including design and code

20 Lets Doodle Canvas and RGB


optimazation

21 Space Invaders Sprites and their properties

22 Car Game Part 1 Game development on Apps

23 Car Game Part 2 Introduction to different Sensors

24 Sign-In Introduction to Database with Firebase


2
Module Mobile App
Development
(13-30 Classes)

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

25 Chat App Cloud Variables

and backend of app development


advanced concepts of frontend
Teaching fundamentals and

including design and code


26 Endangered Animals Data Source

optimazation
27 Nationality Understanding APIs and their use

28 Movies and Reviews Putting it All Together

29 Movies and Reviews Putting it All Together

30 Publishing App Google play console, Play store

Mobile App Development


CERTIFICATION
3
Module Scientific
Exploration
(31 - 42 Classes)
Scientific Exploration deals with the natural
phenomenon and presents various understanding
with the help of different visualization, coding and
animation tools.
Students will be able to understand different physical
as well as biological aspects in this module at the
same time being able to grasp logical aspects of
coding to develop to present information in a creative
manner.

12 4 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

31 Life-cycle of a Plant Part 1 Visualize and understand the process of


Photosynthesis

Visualize and understand the process of

coding mainly through


Life-cycle of a Plant Part 2

Advanced concepts of
32 Pollination

animation.
Life-cycle of a Plant Part 3 Dive deeper into understanding the life-
33 cycle of plants

Solar System Part 1 Animate and learn the scientific facts about
34 Mercury, Venus and Earth

Animate and learn the scientific facts


35 Solar System Part 1 about Mars, Jupiter and Saturn

Animate and learn the scientific facts about


36 Solar System Part 2 Uranus and Neptune

37 Digestive System Part 1 Research all resources needed to implement


an informative ride of the digestive system
Advanced concepts of coding
mainly through animation.

38 Take a deep dive into how the process of


Digestive System Part 2 digestive system starts

Understand the digestive process in Mouth


39 Digestive System Part 3 with the intake of food.

Understand the digestive process in


40 Digestive System Part 4 Oesophagus

Understand the digestive process in


41 Digestive System Part 5 Stomach and Small Intestine

42 Jumpy Monkey Final Check-Point


4
Module Codi Math
(43- 48 Classes)

Maths and Coding are closely related subjects.


In this module of codi maths, students will create
projects such as animations, educational videos
and games based on a mathematical concept.
Every session will involve an important
mathematical concept and a project supporting
that concept. Students will apply the coding
concepts to create a project. But the projects will
be used to learn a mathematical concept. This
Way the students will apply Coding to improve
their mathematical skills.

6 6 6
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Relationship between dividend, divisor,

Use all the concepts learnt so far and apply


them into paractical use. This module is a
43 Dividend Verification

blend of maths and coding. Student will


quotient and remainder

appply coding concepts to make a


44 Data Handling Percentages

meaningful maths project.


45 Shopkeeper’s Sales Idea Profit and Loss

46 What is a Pie? Circumference and Radius

47 Strange Sphere Surface and Volume

48 Create your Quadrants Number Line

Codi Math
CERTIFICATION
5
Module Artificial Intelligence
& Machine Learning
(49- 60 Classes)
1 The real world application like projects dealing with
identification of various models including image, voice,
text, etc are developed throughout this module.

2 Students will train the real model to train the machine and
learn how the machine learning is actually helping
application become stronger eventually resulting into the
advancement of technology.

3 Coding and logical abilities are equally focused in this


module to make wise application of trained models.

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

49 Sort the things out! Image Recognition and Crowdsourcing

An Insight to Machine learning


models using different sets of
concepts through training of
50 Home Automation Digital Assistance with Supervised Learning

51 Customized Gifting Predictive Model for recommendations

data.
Digital Quiz Introduction to AI and Machine Learning
52 with Text recognition

53 Augmented Reality Filters Face and Voice detection

54 Mood Oriented Playlists Facial Detection with Text Recognition

55 The Magical Path Toxicity Detection


An Insight to Machine learning
models using different sets of
concepts through training of

56 Battle Ground Application of Sound-Detection

57 Voice Controlled Crane Sound Recognition


data.

58 Smart Chatbots Application of Text Recognition

59 Flobzy - My Family (Part 1) Gesture Detection

60 Flobzy - My Family (Part 1) Gesture Detection


6
Module 3D Modelling
(61- 72 Classes)

1 With the hands on development of different shapes


based on 2D and 3D architecture, this module will open
up the way of thinking and visualizing structures.

2 The designing involved in the creation of 3D shapes and


structures will developed engineered approach of
accepting things.

12 12 8
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

61 Create 2D and 3D shapes Introduction to 3D modelling

Modelling of 3 dimensional
62 Rings and Hearts Grouping of shapes

Thinking,Prototyping &
63 Coffee Mug Vertical Alignment of shapes

objects.
64 Key Chain Hollow shapes and its combinations

65 Lock Measurements of 2D and 3D shapes

66 Design a house Putting it all Together

67 Design a fruit Grouping, Duplication and Rotation


Modelling of 3 dimensional
Thinking,Prototyping &

68 Different layers of Earth Nested 3D shapes


objects.

69 Ice Blocker tray Different properties of 3D shapes

70 Harry Potter’s bookmark Putting it all Together

71 Hogwarts Express Getting ready for VR

72 Harry’s Owl and Broom Getting ready for VR

10
Module
12
Module HTML-CSS
(133- 150 Classes)

1 Designing and developing a website is what this


module deals with by introducing very essential
HTML and CSS.

2 Students will learn to become project oriented


which is also the major essence of this module.

3 Each project has been divided into multiple parts


where different aspects of HTML and CSS are
implemented sequentially.

18 3 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

133 My Profile Part 1 What is HTML-CSS, div and headings tags

advance concepts of web


Internal and External CSS and adding

development to create
134 My Profile Part 2 content to a webpage

interactive websites.
Teaching basic and
135 My Profile Part 3 Id and using id selector to add CSS styling

My Profile Part 4 Understanding class and Adding Images


136 to webpage

137 My Profile Part 5 Lists and hyperlinks

138 Sustainable Living 1 Text formatting and hover effect

139 Sustainable Living 2 Images as slider


Teaching basic and advance
concepts of web development
to create interactive websites.

140 Sustainable Living 3 Adding tables to a webpage

141 Sustainable Living 4 Adding images in a single row

142 Sustainable Living 5 Multi-page website

143 Shopping Website 1 Box Sizing, Flex Display

144 Shopping Website 2 More on flex properties


Penjelasan dari gurunya : siswanya sudah memahami dari konsep logika dasar percodingan, untuk konsep dasar Platform yang siswa benar-
benar kuasai yakni Scratch, Machine Learning, Thunkable, TinkerCad, Canva, dan untuk desain project siswanya juga sudah sangat kreatif,
dianya Mau buat dengan konsep dia sendiri yang dia mau.Untuk konsep bagian HTML belum begitu ia kuasai karena sudah masuk ke coding
text. Beda dengan konsep dasar yang di scratch atau thunkable yang bener-bener dia kuasai

Penjelasan diatas ialah konsep dan project-project yang sudah siswa pelajari.

TTD

Angga Febriansyah

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