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D angels 10th (Warhammer 40,000 10th

Edition) [2,000pts]
 Army Roster (Imperium - Adeptus Astartes -
Dark Angels) [2,000pts]
Rules: Oath of Moment

o Configuration
 Battle Size

Selections: 2. Strike Force (2000 Point limit)

Categories: Configuration

 Detachment

Selections: Unforgiven Task Force

Categories: Configuration

Abilities: Grim Resolve

Abilities Description Ref


While an Adeptus Astartes unit from your army
Grim is Battle-shocked, change the Objective Control
Resolve characteristic of models in that unit to 1, instead
of 0.

 Show Legends

Categories: Configuration

o Character [185pts]
 Captain in Terminator Armour [120pts]

Selections: Relic Shield, Relic Weapon, Shroud of Heroes


[25pts], Warlord

Categories: Character, Infantry, Captain, Faction: Adeptus


Astartes, Imperium, Terminator, Warlord

Rules: Deep Strike, Leader


Abilities: Invulnerable Save, Leader, Relic Shield, Rites of
Battle, Shroud of Heroes, Melee Weapons: Relic Weapon,
Unit: Captain in Terminator Armour (Relic Shield)

Abilities Description Ref


Invulnerable
4+
Save
This model can be attached to the following
units:
Leader
■ Relic Terminator Squad
■ Terminator Assault Squad
■ Terminator Squad
Relic Shield The bearer has a Wounds characteristic of 7.
Once per battle round, one unit from your
army with this ability can be targeted by a
Rites of
Stratagem for 0CP, even if another unit from
Battle
your army has already been targeted by that
Stratagem this phase.
Adeptus Astartes model only. The first time
the bearer is destroyed, roll one D6 at the end
of the phase. On a 2+, set the bearer back up
on the battlefield as close as possible to
Shroud of
where it was destroyed and not within
Heroes
Engagement Range of any enemy units, with
3 wounds remaining (if the bearer was Battle-
shocked when it was destroyed, it is instead
returned with its full wounds remaining).
Melee Weapons Range A WS S AP D Keywords Ref
Relic Weapon Melee 6 2+ 5 -2 2 -
S O
Unit MT W LD Ref
V C
Captain in Terminator Armour (Relic
5" 5+ 2+ 7 6+ 1
Shield)

 Primaris Techmarine [65pts]

Selections: Forge Bolter, Grav-pistol, Omnissian Power Axe,


Servo-arm

Categories: Character, Infantry, Grenades, Imperium, Tacticus,


Faction: Adeptus Astartes, Primaris Techmarine

Rules: Extra Attacks, Leader, Pistol

Abilities: Blessing of the Omnissiah, Leader, Techmarine,


Vengeance of the Omnissiah, Melee Weapons: Omnissian
Power Axe, Servo-arm, Ranged Weapons: Forge Bolter, Grav-
pistol (Primaris Techmarine), Unit: Primaris Techmarine

Abilities Description Ref


In your Command phase, you can select one
friendly Adeptus Astartes Vehicle model
within 3" of this model. That model regains
Blessing of
up to D3 lost wounds and, until the start of
the
your next Command phase, each time
Omnissiah
that Vehicle model makes an attack, add 1 to
the Hit roll. Each model can only be selected
for this ability once per turn.
This model can be attached to the following
units:
Leader
■ Assault Intercessor Squad
■ Astartes Servitors
■ Intercessor Squad
While this model is within 3" of one or
more friendly Adeptus Astartes Vehicle
Techmarine
units, this model has the Lone Operative
ability
If a friendly Adeptus Astartes Vehicle model
Vengeance is destroyed within 12" of this model, until
of the the end of the battle, this model’s Omnissian
Omnissiah power axe has an
Attacks characteristic of 7.
Melee Weapons Range A WS S AP D Keywords Ref
Omnissian Power
Melee 4 3+ 6 -2 2
Axe
Servo-arm Melee 1 3+ 8 -2 3 Extra Attacks
A
Ranged Weapons Range A BS S D Keywords Ref
P
Forge Bolter 24" 3 2+ 5 -1 2
Grav-pistol (Primaris Anti-vehicle
12" 1 2+ 4 -1 2
Techmarine) 2+, Pistol
Unit M T SV W LD OC Ref
Primaris Techmarine 6" 4 2+ 4 6+ 1

o Infantry [845pts]
 Deathwing Command Squad [430pts]

Categories: Infantry, Imperium, Deathwing Command Squad,


Faction: Adeptus Astartes, Faction: Dark Angels, Terminator

Rules: Deep Strike


Abilities: Astartes Banner, Attached Unit, Honour or Death,
Invulnerable Save, Narthecium

 3x Command Terminator

Selections: 3x Power Fist, 3x Storm Bolter

Melee Weapons: Power Fist, Ranged Weapons: Storm


Bolter, Unit: Deathwing Command Terminator

 Command Terminator w/ Heavy Weapon

Selections: Cyclone Missile Launcher & Storm Bolter,


Power Fist

Rules: Blast

Melee Weapons: Power Fist, Ranged Weapons:


Cyclone Missile Launcher - Frag, Cyclone Missile
Launcher - Krak, Storm Bolter, Unit: Deathwing
Terminator

 3x Command Terminator w/ Thunder Hammer &


Storm Shield

Selections: 3x Thunder Hammer & Storm Shield

Rules: Devastating Wounds

Abilities: Storm Shield, Melee Weapons: Thunder


Hammer, Unit: Deathwing Terminator

 Deathwing Ancient

Selections: Power Fist, Storm Bolter

Melee Weapons: Power Fist, Ranged Weapons: Storm


Bolter, Unit: Deathwing Ancient

 Deathwing Apothecary

Selections: Chainfist, Storm Bolter

Rules: Anti-

Melee Weapons: Chainfist, Ranged Weapons: Storm


Bolter, Unit: Deathwing Apothecary

 Deathwing Champion
Selections: Halberd of Caliban

Rules: Precision

Melee Weapons: Halberd of Caliban, Unit: Deathwing


Champion

Abilities Description Ref


Index -
While this unit contains an Ancient,
Astartes Dark
add 1 to the Objective Control
Banner Angels
characteristic of its models.
p29
If a Character unit from your army
Attached with the Leader ability can be attached
Unit to a Terminator Squad, it can be
attached to this unit instead.
While this unit contains a Company
Index -
Champion, add 1 to Advance and
Honour or Dark
Charge rolls made for this unit and you
Death Angels
can target this unit with the Heroic
p29
Intervention Stratagem for 0CP.
Invulnerable
4+
Save
While this unit contains an
Index -
Apothecary, in your Command phase,
Dark
Narthecium you can return 1 destroyed model
Angels
(excluding Character models) to this
p29
unit.
The bearer has a Wounds characteristic
Storm Shield
of 4.
Melee Weapons Range A WS S AP D Keywords Ref
Chainfist Melee 3 4+ 8 -2 2 Anti-Vehicle 3+
Halberd of
Melee 5 3+ 6 -2 2 Precision
Caliban
Power Fist Melee 3 3+ 8 -2 2
Devastating
Thunder Hammer Melee 3 4+ 8 -2 2
Wounds
Rang B A
Ranged Weapons A S D Keywords Ref
e S P
Cyclone Missile
36" 2D6 3+ 4 0 1 Blast
Launcher - Frag
Cyclone Missile
36" 2 3+ 9 -2 D6
Launcher - Krak
Rapid Fire
Storm Bolter 24" 2 3+ 4 0 1
2
Unit M T SV W LD OC Ref
Deathwing Ancient 5" 5 2+ 3 6+ 1
Deathwing Apothecary 5" 5 2+ 3 6+ 1
Deathwing Champion 5" 5 2+ 3 6+ 1
Deathwing Command Terminator 5" 5 2+ 3 6+ 1
Deathwing Terminator 5" 5 2+ 4 6+ 1

 Devastator Squad [200pts]

Categories: Infantry, Grenades, Imperium, Devastator Squad,


Faction: Adeptus Astartes

Abilities: Armorium Cherub, Signum, Unit: Devastator Squad

 5x Devastator Marine w/ Boltgun

Selections: 5x Bolt Pistol, 5x Boltgun, 5x Close Combat


Weapon

Rules: Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Boltgun

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol


Melee Weapons: Close Combat Weapon, Ranged
Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Sergeant

Selections: Close Combat Weapon, Combi-weapon,


Power Fist

Rules: Anti-, Devastating Wounds, Rapid Fire

Melee Weapons: Close Combat Weapon, Power Fist,


Ranged Weapons: Combi-weapon

Abilities Description Ref


Once per battle, after making a Hit roll for a
Armorium
model in this unit, you can change that roll to
Cherub
an unmodified 6.
Each time this unit Remains Stationary, until
the start of your next Movement phase, ranged
Signum
weapons equipped by models in this unit have
the [IGNORES COVER] ability.
Rang Keyword
Melee Weapons A WS S AP D Ref
e s
Close Combat Weapon Melee 3 3+ 4 0 1 -
Power Fist Melee 2 3+ 8 -2 2
Ranged A
Range A BS S D Keywords Ref
Weapons P
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Boltgun 24" 2 3+ 4 0 1 -
Anti-infantry 4+,
Combi-
24" 1 4+ 4 0 1 Devastating Wounds,
weapon
Rapid Fire 1
Lascannon 48" 1 4+ 12 -3 D6+1 Heavy
O
Unit M T SV W LD Ref
C
Devastator
6" 4 3+ 2 6+ 1
Squad
 Devastator Squad [120pts]

Categories: Infantry, Grenades, Imperium, Devastator Squad,


Faction: Adeptus Astartes

Abilities: Armorium Cherub, Signum, Unit: Devastator Squad

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon,


Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Lascannon

 Devastator Sergeant
Selections: Close Combat Weapon, Combi-weapon,
Power Fist

Rules: Anti-, Devastating Wounds, Rapid Fire

Melee Weapons: Close Combat Weapon, Power Fist,


Ranged Weapons: Combi-weapon

Abilities Description Ref


Once per battle, after making a Hit roll for a
Armorium
model in this unit, you can change that roll to
Cherub
an unmodified 6.
Each time this unit Remains Stationary, until
the start of your next Movement phase, ranged
Signum
weapons equipped by models in this unit have
the [IGNORES COVER] ability.
Rang Keyword
Melee Weapons A WS S AP D Ref
e s
Close Combat Weapon Melee 3 3+ 4 0 1 -
Power Fist Melee 2 3+ 8 -2 2
Ranged A
Range A BS S D Keywords Ref
Weapons P
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Anti-infantry 4+,
Combi-
24" 1 4+ 4 0 1 Devastating Wounds,
weapon
Rapid Fire 1
Lascannon 48" 1 4+ 12 -3 D6+1 Heavy
O
Unit M T SV W LD Ref
C
Devastator
6" 4 3+ 2 6+ 1
Squad

 Eliminator Squad [95pts]

Categories: Infantry, Imperium, Grenades, Phobos, Faction:


Adeptus Astartes, Eliminator Squad

Rules: Infiltrators, Stealth

Abilities: Mark the Target, Reposition Under Covering Fire,


Unit: Eliminator Squad

 2x Eliminator

Selections: 2x Bolt Pistol, 2x Close Combat Weapon,


2x Las Fusil
Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Las Fusil

 Eliminator Sergeant

Selections: Bolt Pistol, Bolt Sniper Rifle, Close Combat


Weapon

Rules: Heavy, Pistol, Precision

Melee Weapons: Close Combat Weapon, Ranged


Weapons: Bolt Pistol, Bolt Sniper Rifle

Abilities Description Ref


Each time this unit Remains Stationary, until
the start of your next Movement phase,
Mark the
ranged weapons equipped by models in this
Target
unit have the [DEVASTATING WOUNDS]
ability.
In your Shooting phase, after this unit has
shot, if it contains an Eliminator Sergeant
Reposition equipped with an instigator bolt carbine, this
Under unit can make a
Covering Fire Normal move. If it does so, until the end of
the turn, this unit is not eligible to declare a
charge.
Rang Keyword
Melee Weapons A WS S AP D Ref
e s
Close Combat Weapon Melee 3 3+ 4 0 1 -
Rang A
Ranged Weapons A BS S D Keywords Ref
e P
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Sniper Rifle 36" 1 3+ 5 -2 3 Heavy, Precision
Las Fusil 36" 1 3+ 9 -3 D6 Heavy
S
Unit MT W LD OC Ref
V
Eliminator Squad 6" 4 3+ 2 6+ 1

o Mounted [290pts]
 Ravenwing Command Squad [290pts]

Categories: Mounted, Grenades, Imperium, Ravenwing


Command Squad, Faction: Dark Angels, Faction: Adeptus
Astartes
Abilities: Astartes Banner, Attached Unit, Honour or Death,
Invulnerable Save, Narthecium

 Ravenwing Ancient

Selections: Black Knight combat weapon, Bolt Pistol,


Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged


Weapons: Bolt Pistol, Plasma talon - Standard, Plasma
talon - Supercharged, Unit: Ravenwing Ancient

 Ravenwing Apothecary

Selections: Black Knight combat weapon, Bolt Pistol,


Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged


Weapons: Bolt Pistol, Plasma talon - Standard, Plasma
talon - Supercharged, Unit: Ravenwing Apothecary

 Ravenwing Champion

Selections: Bolt Pistol, Master-crafted power weapon,


Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Master-crafted power weapon, Ranged


Weapons: Bolt Pistol, Plasma talon - Standard, Plasma
talon - Supercharged, Unit: Ravenwing Champion

 3x Ravenwing Knight

Selections: 3x Black Knight combat weapon, 3x Bolt


Pistol, 3x Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged


Weapons: Bolt Pistol, Plasma talon - Standard, Plasma
talon - Supercharged, Unit: Ravenwing Champion

Abilities Description Ref


Index -
While this unit contains an Ancient,
Astartes Dark
add 1 to the Objective Control
Banner Angels
characteristic of its models.
p29
If a Character unit from your army Index -
Attached with the Leader ability can be attached Dark
Unit to an Outrider Squad, it can be attached Angels
to this unit instead. p31
While this unit contains a Company
Index -
Champion, add 1 to Advance and
Honour or Dark
Charge rolls made for this unit and you
Death Angels
can target this unit with the Heroic
p29
Intervention Stratagem for 0CP.
Index -
Invulnerable Dark
5+
Save Angels
p31
While this unit contains an
Index -
Apothecary, in your Command phase,
Dark
Narthecium you can return 1 destroyed model
Angels
(excluding Character models) to this
p29
unit.
A
Melee Weapons Range A WS S D Keywords Ref
P
Black Knight Index - Dark
Melee 3 3+ 5 -2 1
combat weapon Angels p31
Master-crafted Index - Dark
Melee 6 2+ 5 -2 2
power weapon Angels p29
Ranged Rang
A BS S AP D Keywords Ref
Weapons e
Index -
Dark
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Angels
p31
Index -
Plasma talon - Dark
18" 2 3+ 7 -2 1 Rapid Fire 1
Standard Angels
p31
Index -
Plasma talon - Hazardous, Dark
18" 2 3+ 8 -3 2
Supercharged Rapid Fire 1 Angels
p31
S O
Unit MT W LD Ref
V C
Index - Dark Angels
Ravenwing Ancient 12" 5 3+ 3 6+ 2
p29
Ravenwing Index - Dark Angels
12" 5 3+ 3 6+ 2
Apothecary p29
Ravenwing Index - Dark Angels
12" 5 3+ 3 6+ 2
Champion p29

o Vehicle [680pts]
 Land Raider [275pts]

Selections: Armoured Tracks, 2x Godhammer Lascannon,


Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Heavy
Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus


Astartes, Land Raider, Transport

Rules: Deadly Demise D6, Melta, One Shot, Rapid Fire,


Sustained Hits, Twin-linked

Abilities: Assault Ramp, Damaged: 1-5 Wounds Remaining,


Transport, Melee Weapons: Armoured Tracks, Ranged
Weapons: Godhammer Lascannon, Hunter Killer Missile,
Multi-melta, Storm Bolter, Twin Heavy Bolter, Unit: Land
Raider

Abilities Description Ref


Each time a unit disembarks from this
model after it has made a Normal move, that
Assault Ramp
unit is still eligible to declare a charge this
turn.
Damaged: 1-5 While this model has 1-5 wounds remaining,
Wounds each time this model makes an attack,
Remaining subtract 1 from the Hit roll.
This model has a transport capacity of 12
Adeptus Astartes Infantry models. Each
Jump Pack, Wulfen, Gravis or Terminator
Transport
model takes up the space of 2 models and
each Centurion model takes up the space of
3 models.
Rang
Melee Weapons A WS S AP D Keywords Ref
e
Armoured Tracks Melee 6 4+ 8 0 1
Ranged A
Range A BS S D Keywords Ref
Weapons P
Godhammer
48" 2 3+ 12 -3 D6+1
Lascannon
Hunter Killer
48" 1 2+ 14 -3 D6 One Shot
Missile
Multi-melta 18" 2 3+ 9 -4 D6 Melta 2
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2
Twin Heavy Sustained Hits 1,
36" 3 3+ 5 -1 2
Bolter Twin-linked
O
Unit M T SV W LD Ref
C
1
Land Raider 10" 2+ 16 6+ 5
2

 Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer


Missile, Predator Autocannon, Storm Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus


Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee


Weapons: Armoured Tracks, Ranged Weapons: Hunter Killer
Missile, Lascannon, Predator Autocannon, Storm Bolter, Unit:
Predator Destructor

Abilities Description Ref


Damaged: 1-4 While this model has 1-4 wounds
Wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time this model makes a ranged
attack that targets an Infantry unit,
Destructor
improve the Armour Penetration
characteristic of that attack by 1.
Rang
Melee Weapons A WS S AP D Keywords Ref
e
Armoured Tracks Melee 3 4+ 6 0 1
Ranged Weapons Range A BS S AP D Keywords Ref
Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot
Lascannon 48" 1 3+ 12 -3 D6+1
Rapid Fire
Predator Autocannon 48" 4 3+ 9 -1 3
2
Rapid Fire
Storm Bolter 24" 2 3+ 4 0 1
2
Unit M T SV W LD OC Ref
1 1
Predator Destructor 10 3+ 6+ 3
0 1

 Predator Destructor [135pts]


Selections: 2 Lascannons, Armoured Tracks, Hunter Killer
Missile, Predator Autocannon, Storm Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus


Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee


Weapons: Armoured Tracks, Ranged Weapons: Hunter Killer
Missile, Lascannon, Predator Autocannon, Storm Bolter, Unit:
Predator Destructor

Abilities Description Ref


Damaged: 1-4 While this model has 1-4 wounds
Wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time this model makes a ranged
attack that targets an Infantry unit,
Destructor
improve the Armour Penetration
characteristic of that attack by 1.
Rang
Melee Weapons A WS S AP D Keywords Ref
e
Armoured Tracks Melee 3 4+ 6 0 1
Ranged Weapons Range A BS S AP D Keywords Ref
Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot
Lascannon 48" 1 3+ 12 -3 D6+1
Rapid Fire
Predator Autocannon 48" 4 3+ 9 -1 3
2
Rapid Fire
Storm Bolter 24" 2 3+ 4 0 1
2
Unit M T SV W LD OC Ref
1 1
Predator Destructor 10 3+ 6+ 3
0 1

 Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer


Missile, Predator Autocannon, Storm Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus


Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee


Weapons: Armoured Tracks, Ranged Weapons: Hunter Killer
Missile, Lascannon, Predator Autocannon, Storm Bolter, Unit:
Predator Destructor

Abilities Description Ref


Damaged: 1-4 While this model has 1-4 wounds
Wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time this model makes a ranged
attack that targets an Infantry unit,
Destructor
improve the Armour Penetration
characteristic of that attack by 1.
Rang
Melee Weapons A WS S AP D Keywords Ref
e
Armoured Tracks Melee 3 4+ 6 0 1
Ranged Weapons Range A BS S AP D Keywords Ref
Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot
Lascannon 48" 1 3+ 12 -3 D6+1
Rapid Fire
Predator Autocannon 48" 4 3+ 9 -1 3
2
Rapid Fire
Storm Bolter 24" 2 3+ 4 0 1
2
Unit M T SV W LD OC Ref
1 1
Predator Destructor 10 3+ 6+ 3
0 1

Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your
Command phase, select one unit from your opponent’s army. Until the start of your
next Command phase, each time a model from your army with this ability makes an
attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the
Wound roll. ()

Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti
weapons. Each time an attack is made with such a weapon against a target with the
keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical
Wound. (10th Edition Core Rules p28)

Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they
make a random number of attacks. Each time you determine how many attacks are
made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can
never be used to make attacks against a unit that is within Engagement Range of one
or more units from the attacking model’s army (including its own unit). (10th Edition
Core Rules p26)

Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities.
When such a model is destroyed, roll one D6 before removing it from play (if such a
model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this
is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)

Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities.
When such a model is destroyed, roll one D6 before removing it from play (if such a
model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this
is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)

Deep Strike: During the Declare Battle Formations step, if every model in a unit has
this ability, you can set it up in Reserves instead of setting it up on the battlefield. If
you do, in the Reinforcements step of one of your Movement phases you can set up
this unit anywhere on the battlefield that is more than 9" horizontally away from all
enemy models. (10th Edition Core Rules p39)

Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile


are known as Devastating Wounds weapons. Each time an attack is made with such a
weapon, a Critical Wound inflicts a number of mortal wounds on the target equal to
the Damage characteristic of that weapon and the attack sequence ends. (10th Edition
Core Rules p28)

Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as
Extra Attacks weapons. Each time the bearer of such a weapon fights, it can make
attacks with that weapon in addition to the one it chooses to fight with. The number of
attacks made with an Extra Attacks weapon cannot be modified by other rules. (10th
Edition Core Rules p28)

Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous


weapons. Each time a unit is selected to shoot or fight, if one or more models attack
with Hazardous weapons, then after that unit has resolved all of its attacks, you must
take one Hazardous test for each Hazardous weapon that was just used by rolling one
D6. For each roll of 1, that test is failed and one model in that unit equipped with a
Hazardous weapon is destroyed (selected by the controlling player), unless that model
is a Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead.
Note that if you selected a Character model in an Attached unit, the mortal wounds
suffered must be allocated to that model first, even if there is another model in that
unit that has lost one or more wounds or has had attacks allocated to it this phase.
(10th Edition Core Rules p28)

Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each
time an attack is made with such a weapon, if the attacking model’s unit Remained
Stationary this turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Infiltrators: During deployment, if every model in a unit has this ability, then when
you set it up, it can be set up anywhere on the battlefield that is more than 9"
horizontally away from the enemy deployment zone and all enemy models. (10th
Edition Core Rules p39)

Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit


and, with the exception of rules that are triggered when units are destroyed (pg 12), it
is treated as a single unit for all rules purposes. Each time an attack targets an
Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in
that unit has a different Toughness characteristic. Each time an attack sucessfully
wounds an Attached unit, that attack cannot be allocated to a Character model in that
unit, even if that Character model has lost one or more wounds or has already had
attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached
unit has been destroyed, any attacks made against that unit that have yet to be
allocated can then be allocated to Character models in that unit. (10th Edition Core
Rules p39)

Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each
time an attack made with such a weapon targets a unit within half that weapon’s
range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
(10th Edition Core Rules p26)

One Shot: The bearer can only shoot with this weapon once per battle. ()

Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains
any models equipped with Pistols, that unit is eligible to shoot in its controlling
player’s Shooting phase even while it is within Engagement Range of one or more
enemy units. When such a unit is selected to shoot, it can only resolve attacks using
its Pistols and can only target one of the enemy units it is within Engagement Range
of. In such circumstances, a Pistol can target an enemy unit even if other friendly
units are within Engagement Range of the same enemy unit. 

If a model is equipped with one or more Pistols, unless it is a MONSTER or


VEHICLE model, it can either shoot with its Pistols or with all of its other ranged
weapons. Declare whether such a model will shoot with its Pistols or its other ranged
weapons before selecting targets. (10th Edition Core Rules p25)

Precision: Weapons with [PRECISION] in their profile are known as Precision


weapons. Each time an attack made with such a weapon successfully wounds an
Attached unit, if a Character model in that unit is visible to the attacking model, the
attacking model’s player can choose to have that attack allocated to that Character
model instead of following the normal attack sequence. (10th Edition Core Rules p26)

Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire
weapons. Each time such a weapon targets a unit within half that weapon’s range, the
Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th
Edition Core Rules p25)
Stealth: If every model in a unit has this ability, then each time a ranged attack is
made against it, subtract 1 from that attack’s Hit roll. (10th Edition Core Rules p20)

Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as
Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical
Hit is rolled, that attack scores a number of additional hits on the target as denoted by
‘x’ (10th Edition Core Rules p28)

Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-


linked weapons. Each time an attack is made with such a weapon, you can re-roll that
attack’s Wound roll. (10th Edition Core Rules p25)

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