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CHARACTER SHEET – NARRATIVE MODE

Doji Mana

Character Name 55 54 35
GM
Player Name 2 3 Honor Glory Status
Identity

Social Standing
Crane Doji 3

Ninjō
Clan Family
Doji
Doji 4
44

School School Rank

Courtier
Courtier

Giri
Roles

ARTISAN SKILLS RANKS APPROACHES


Aesthetics
Craft or Repair

Titles
a Work of Art

Refine
Composition
Restore 
Design 3 Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


Beauté Fatale

Advantages and Disadvantages


Fitness

an Opponent

Feint
Overcome

Martial Arts [Melee] 1 Withstand 


Martial Arts [Ranged] 1 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed]
Shift  Méprisé par le clan du Lion
Meditation 1 Sacrifice 
Tactics

SCHOLAR SKILLS RANKS APPROACHES


PASSIONS: After performing a check related to your passion,
Culture 2 remove 3 strife.
Analyze 
Learn a Fact

Government 1
Know or

Recall  Mode
Medicine 1 Theorize 
Sentiment
Survey 
Theology
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Addiction: Mode

Command 1 Trick 
Courtesy
Influence
a Person

5 Reason 
Games 1 Incite  PERSONALITY, HABITS, AND QUIRKS
Performance 1 Charm  On remarque: Beauté
Stress: se passe la main dans les cheveux
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor
Relationships

Produce 
Seafaring
Innovate 
Skulduggery
Exchange 
Survival
Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
72 72 0
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 4
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

2 3 (Earth + Water) x 2
10
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 3 If you succeed, FOCUS 3
(Air + Fire)
not require a check or +1 bonus success
share a type with your per  symbol.
first action. VIGILANCE 3
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 0
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262, Communication silencieuse: 1/ scène peut
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band) garder [rang] D d'anneaux avec aubaines
pour persuader ou influencer

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
/

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

★ ★ ★

Décret de Dame Doji (p 222), Cadence (p 214) Gear


Bruissement des feuilles (p 214),
KOKU BU ZENI
Murmures de la cour (p 215),
Sous la surface (p 221), Puits du désir (p 221)
8
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Manœuvres d'esquive (p 220)
Flux et Reflux (p 220), Courage exemplaire
(p 216),
Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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