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3A - Doji Mana Doji Courtier Crane Clan
3A - Doji Mana Doji Courtier Crane Clan
Doji Mana
Character Name 55 54 35
GM
Player Name 2 3 Honor Glory Status
Identity
Social Standing
Crane Doji 3
Ninjō
Clan Family
Doji
Doji 4
44
Courtier
Courtier
Giri
Roles
Titles
a Work of Art
Refine
Composition
Restore
Design 3 Invent
Smithing
Adapt
Attune DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills
Feint
Overcome
Government 1
Know or
Recall Mode
Medicine 1 Theorize
Sentiment
Survey
Theology
Sense ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Addiction: Mode
Command 1 Trick
Courtesy
Influence
a Person
5 Reason
Games 1 Incite PERSONALITY, HABITS, AND QUIRKS
Performance 1 Charm On remarque: Beauté
Stress: se passe la main dans les cheveux
Enlighten
Con
Acquire or
Labor
Relationships
Produce
Seafaring
Innovate
Skulduggery
Exchange
Survival
Subsist
EXPERIENCE
Success
Symbol Key
Explosive Success
72 72 0
Opportunity
Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE
Derived Attributes
Rings and Stances
2 3 (Earth + Water) x 2
10
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 3 If you succeed, FOCUS 3
(Air + Fire)
not require a check or +1 bonus success
share a type with your per symbol.
first action. VIGILANCE 3
(Air + Water) / 2
Disadvantages
SKILL NAME RANKS
Advantages
Combat Skills
&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References
WEAPONS ARMOR
NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament
Clothes
/
★ ★ ★
Notes