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CHARACTER SHEET – NARRATIVE MODE

Kakita Hayate

Character Name 50 46 35
GM
Player Name 2 3 Honor Glory Status
Identity

Social Standing
Crane Kakita 2 2

Ninjō
Clan Family
Kakita
Kakita 3
33

School School Rank

Bushi
Bushi

Giri
Roles

ARTISAN SKILLS RANKS APPROACHES


Aesthetics 1
Craft or Repair

Titles
a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing 3 Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


Parangon de la courtoisie

Advantages and Disadvantages


Fitness

an Opponent

Feint
Overcome

Martial Arts [Melee] 5 Withstand 


Martial Arts [Ranged] 1 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed]
Shift  Méprisé par le clan du Lion
Meditation 2 Sacrifice 
Tactics

SCHOLAR SKILLS RANKS APPROACHES


PASSIONS: After performing a check related to your passion,
Culture 1 remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall  Forge
Medicine 1 Theorize 
Sentiment 1 Survey 
Theology
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Sombre Secret

Command
Trick 
Courtesy
Influence
a Person

1 Reason 
Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance 1 Charm  On remarque: ses manières
Stress: Caresse son katana
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor
Relationships

Produce 
Seafaring
Innovate 
Skulduggery
Exchange 
Survival 1 Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
44 44 0
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 8
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

2 3 (Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 2 If you succeed, FOCUS 5
(Air + Fire)
not require a check or +1 bonus success
share a type with your per  symbol.
first action. VIGILANCE 3
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 0
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262, Voie de la grue: 1/round peut augmenter
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band) ou réduire le critique de [rang]

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
/

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

★ ★ ★

Attaque de Iaijutsu: lame ascendante (p 179) Gear


Sous la surface (p 221), Cadence (p 214)
KOKU BU ZENI
Attaque de Iaijutsu: lame horizontale (p 180)
Tous les arts ne font qu'un (p 223),
7
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Assaut du coup de tonnerre (p 179),
Le Destin du samouraï (p 222)
Assaut en plein cœur (p 175)
Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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