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Name, Title & Description

Moto Hassan
Kyuden Asako Shieldbearer 3 2
2 2
Skill Approach 35 5
Aesthetics Honour
Artisan

Refine
Composition
Restore
Design c c
Smithing 1
Invent 34
Adapt
Attune
Glory Skill
Dice
Ring
Dice

Ninjō Human Desire


Fitness 4 34
Martial

Meditation
Tactics
5
1
Feint Status To continue to build his families name within
Withstand the bounds of Rokugan
Melee 5
Martial Overwhelm
Ranged
Arts Shift
Unarmed 3
Success
Giri
Sacrifice
Sworn Duty

Command Defend Kyuden Asako as a token of


Social

Trick Explosive
Courtesy Success goodwill between the Unicorn and Phoenix
Reason
Games
Incite
Performance 1
Charm Opportunity
Enlighten
Distinctions Re-Roll 2 Dice

Culture
Scholar

Strife Sixth Sense (V):When performing a check for which


Government Analyse you need to follow your hunches (such as a Meditation
Sentiment Recall [Void] check to generate initiative during a duel or a
Theology Theorise Theology [Void] check to detect a snarl in the invisible
threads of the universe), you may reroll up to two dice.
Medicine Survey
Righteousness
Sense
Adversities Re-roll 2 Successes
If you fail gain 1 Void Point

Commerce Haunting (V): When you make a check to defy the will of the spirit
Trade

Courtesy haunting you (such as a Meditation [Void] check to find solace in


Labour Con meditation or a Skulduggery [Void] check to perform disreputable
acts to survive), you must choose and reroll two dice containing S or
Seafaring Produce
ES. After resolving the check, if you failed, you gain 1 Void point.
Skulduggery Innovate Gajin Appearance
Courage
Survival Exchange
Subsist Passions Recover 3 Strife

Enlightenment (V): After performing a check to detach


Honour
yourself from material concerns (such as a Meditation
Personality, Habits & Quirks [Void] check to contemplate your place in the universe
or a Survival [Void] check to exist in harmony with
Compassion your environment), you remove 3 strife.

Anxieties Suffer 3 Strife


Once per Scene gain 1 Void Point

Sincerity & Integrity


Delusions of Grandeur

Duty & Loyalty


Heritaqe
A wandering blade from the Burning
Sands 3 2
2 2
5
10 Endurance Composure
10 Fatique Strife

Armour
2 Viqilance
Perceive threats Void Protection
Armour Name (Resistance) Qualities
3
4 Focus Points Traveling Clothes
Ashigaru Armor
2
3
Durable, Mundane, Subtle
Wargear
React to threats

Weapons
Damage
Weapon Name Range (Deadliness) Grips Qualities

Talwar 1 4(6) 1 Handed Ceremonial, Razor-Edged, Durable, Cumbersome

Wakizashi 0-1 2(5) 1 Handed (-) or 2 Handed (+2 Deadliness) Ceremonial, Razor-Edged
Bronze Shield 0 2(2) Physical Resist 5, Shield Action Cumbersome, Durable, Wargear
Butterfly Sword 0-1 3(4) 1 Hand Concealable, Snaring
Hand 0 1(2) Snaring
Jitte

Equipment, Relationships & Notes


Heirloom worth 3 Koku
Wakizashi (or gaijin
equivalent)
Traveling Clothes
Talwar
2 items Rar 4 or lower
-Ashigaru Armor
-Boon of Fukurokujin: Once
per game session, the wearer
may spend 1 Void point to
remove a condition or
persistent effect caused by a
Scheme action.
1 Trinket
1 item Rar 5 or lower
-Jitte
School, Rank & Techniques Tauqht
150 149 1
Total XP Spent XP Saved XP
Advancement Exp Cost Restrictions
Skill 2 x New Level Maximum value 5

Ring 3 x New Level Max = Void + lowest ring


Observe School and
Technique 3 (unless specified) technique restrictions

Rank 1 Rank 2 Rank 3


Exp Exp Exp
Advancement Spent Advancement Spent Advancement Spent

Martial 20 Martial 10 Trade Skills


Commerce Courtesy Command
Medicine Smithing Culture
Sentiment Survival Meditation 6
Rank 1 Kata Rank 1-2 Kata 3 Rank 1-3 Kata 18
Bellow of Resolve Rushing Ox Style Iron in the Mountains Style
Tactical Assesment Wayfarers Path Tonight I am your Opponent
EXP Spent on Rank 1 Teachings 20 EXP Spent on Rank 2 Teachings 15 EXP Spent on Rank 3 Teachings 24
½ EXP Spent outside of School Teachings ½ EXP Spent outside of School Teachings 21(11) ½ EXP Spent outside of School Teachings 15 (8)
Total EXP Spent at Rank 1 (20) 20 Total EXP Spent at Rank 2 (24) 24 Total EXP Spent at Rank 3 (32) 32

Rank 4 Rank 5 Rank 6


Exp Exp
Advancement Spent Advancement Spent Mastery Ability
Martial Skills 28 Martial
Games Command
Performance 4 Courtesy
Seafaring Sentiment
Rank 1-4 Kata 6 Rank 1-5 Kata 6
Bravado Bond of Heroes
Voids Embrace Style 3 Roar of Encouragment
EXP Spent on Rank 4 Teachings 41 EXP Spent on Rank 5 Teachings
½ EXP Spent outside of School Teachings 6 (3) ½ EXP Spent outside of School Teachings 3 (2)
Total EXP Spent at Rank 4 (44) 44 Total EXP Spent at Rank 5 (60) 9

Extracurricular Advances Extracurricular Advances Title Advances


Exp Exp Exp
Advancement Spent Rank Advancement Spent Rank Advancement Spent

Melee 4 8 1 IC: Rising Blade 3 3 Scholar


Meditation 2 4 4 Open Hand Style 3 3 Melee
Fitness 4 8 1 Meditation 3, 4, 5 6,18 3, 4 Ranged
Tea Ceremony 3* 2 Perform 2 4 4 Meditation
Water 2* 6* 2 Voids Embrace Style 3 4 Tactics
Minds Edge 3 2 Coiled Serpent Strike 3 4 Rank 1-3 Kata
Unarmed 2, 3 10 2 Melee 5 10 4 Cleansing Right
Void 4*, 5* 12*,15* 2,3 Breath of the Wind Style 3 4 Title Mastery Ability
Twin Streams Style 3 3 Air 2* 6* 4
IC: Crossing Blade 3 3 Beseech Togashi's Wisdom 3* 5
Veiled Menace Style 3 3 Strike as Void 3 5
Battle in the Mind 3 3 Bonebreaker Style 3 5 Total EXP Spent on Title 0
School Ability Technique Type (Rank) Technique Type (Rank)

Signature Weapon (Swords) Wanderers Resolve 1 Strike as Air 1


Activation Activation
Once per scene as a Support action, if you When you make a Martial Arts [Melee, Ranged, or
are in a Void stance, you may focus on protecting what Unarmed] (Air) check, you may spend Op in the
is important to you. following way:

Effect Effect

You remove 3 fatigue and 3 strife, plus 3 Air Op+: Reserve one of your rolled dice, plus one
additional die per Op Op spent this way. These dice
fatigue and 3 strife for each become dropped dice. When making a check with the
Compromised or Incapacitated same skill before the end of your next turn, you may
character in the scene with whom you roll one fewer W per reserved W and one fewer B per
reserved B, then add the reserved dice to your roll.
share a bond (see Bonds, on page 187). These dice count as rolled dice, but are added set to
the results they had when they were reserved.
When using a weapon from this
Additional Opportunities Additional Opportunities
category for an Attack action or
Performance check, roll one additional
skill die. Additionally, when making
such a check you may suffer fatigue up
to your school rank to alter that many
results of your kept dice to Op results.

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Minds Edge 1 Open Hand Style 2 Twin Streams Style 3


Activation Activation Activation
Once per scene, after you perform an When you make a Martial Arts [Unarmed] check using a When you perform an Attack action check using a sword or ax, if you have
another readied weapon of the same category, you may spend Op in the
action that does not require a check while in a Void weapon with the Snaring quality, you may spend Op in following way
stance, you may make a TN 1 Meditation (Void) check. the following way:

Effect Effect Effect

If you succeed, the next time you would Op Op: If your target suffers a
receive strife, reduce the amount you critical strike as a result of this
receive by 3, plus 1 per two bonus
successes. This effect persists until the
check, increase its severity by the
start of your next turn. deadliness of your other readied
weapon.
Additional Opportunities Additional Opportunities Additional Opportunities
Void Op : This effect applies each time Op Op+: One target of your action per
you would receive strife before the start Op Op spent this way must switch to a
of your next turn instead. different stance of your choice. Targets
Void Op Op: You may use this technique of silhouette 3 or greater may resist with
one additional time this scene. a TN 3 Fitness check and ignore this
effect if they succeed.

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Veiled Menace Style 2 Battle in the Mind 3 Iaijutsu Cut: Rising Blade 2
Activation Activation Activation
When you make a Martial Arts [Melee] or Martial Arts When you make an Initiative check for a duel using your As an Attack action using one sheathed Razor-Edged weapon, you
[Unarmed] Attack action check using a weapon in a Void Ring, you may spend Op in the following way may make a Martial Arts [Melee] check targeting one character at
range 0–1. The TN of this check is equal to the target’s vigilance.
one-handed grip, you may spend Op in the following way:

Effect Effect Effect

Op+: If you succeed, choose one Void Op Op: You name two rings, then You draw and ready the sheathed weapon in
unaware or Disoriented target of your your opponent must name one of those a one-handed grip. If you succeed, you deal
action. That target suffers a critical strike two rings. When your opponent selects physical damage to the target equal to the
with severity equal to your weapon’s their stance during their first turn of the weapon’s deadliness. Your target cannot
defend against this damage if they are
deadliness plus 1 per Op spent this way duel, they cannot select the ring they
Compromised.
beyond the first. named as their stance.
Additional Opportunities Additional Opportunities Additional Opportunities

Void Op+: Choose a technique Op: Ready one other


category. Learn one of your sheathed Razor-Edged
opponent’s known techniques of weapon.
that category (chosen by the
opponent) per Op spent this way
Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Iaijutsu Cut: Crossing Blade 2 Void Embrace Style 5 Coiled Serpent Strike 2
Activation Activation Activation
As an Attack and Movement action using one sheathed When you make a Meditation (Void) check during a duel When you make a Martial Arts [Melee] or Martial Arts
Razor-Edged weapon, you may make a TN 2 Martial Arts or skirmish, you may spend Op in the following way: [Unarmed] check using a Snaring weapon, you may
[Melee] check targeting one character at range 1–2. spend Op in the following way:

Effect Effect Effect

You draw and ready the sheathed


weapon in a one-handed grip. If you
succeed, you deal physical damage to
the target equal to the weapon’s
deadliness plus your bonus successes.

Additional Opportunities Additional Opportunities Additional Opportunities


Op Op: Choose one character you can perceive, then secretly select a
Op: Ready one other number. The next time you are dealt damage by that character or suffer a Op+: Choose one weapon a target has
critical strike inflicted by that character, reveal the number you chose. If the
number is higher than the damage or the severity of the critical strike
readied; that weapon cannot be used for
sheathed Razor-Edged (before any reductions), you suffer it as normal and this effect ends. If the
number is lower than or equal to the damage or the severity of the critical
Attack actions. This effect persists until
weapon. strike, reduce it by that amount, to a minimum of 0. If you reduce it to 0, the
character you chose suffers 5 strife. If you reduce the severity of a critical
the end of your next turn.
strike to 0 this way, you do not suffer it. This effect persists until the Op Op+: One target of your action per Op
end of your next turn.
Op spent this way becomes Immobilized.

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Breath of the Wind Style 4 Beseech Togashi's Wisdom 3 Strike as Void 5


Activation Activation Activation
When you make a Martial Arts [Melee, Ranged, or Once per game session as a downtime activity or as a Scheme and When you make a Martial Arts [Melee, Ranged, or Unarmed]
Support action during a Mass Battle, you may make a TN 3 Meditation
Unarmed] (Air) check, you may spend Op in the (Void) check, you may spend Op in the following ways:
(Void) check targeting a character you can perceive (or a leader or
following way: commander of an enemy army in the scene).

Effect Effect Effect


Air Op+: One target of your action must If you succeed, you assess another
resist with a TN 3 Fitness check (Earth character’s strategy. Once before the
4, Fire 1) or suffer the Disoriented end of the next scene, after that
condition and fatigue equal to their character performs an action, you may
shortfall. Increase the TN of the check to reveal that you were prepared for this
resist by 1 per Op spent this way. and immediately perform one action.
Additional Opportunities Additional Opportunities Additional Opportunities
Void Op: Immediately switch to a different
stance of your choice.
Void Op: If you fail, you may perform another
action. This must be an action you have not
yet performed this turn. You can only
activate this opportunity once per round.

Technique Type (Rank) Technique Type (Rank) Technique Type (Rank)

Bonebreaker Style 5 Tea Ceremony 2 Bronze Shield -


Activation Activation Activation
When you make an Attack action check with a Once per game session, as a downtime activity using a tea set, you may
make a TN 2 Performance (Void) check targeting yourself and a number of
Cumbersome weapon, you may spend Op in the other characters up to your ranks in Culture, who are also participants. Up
following way: to one other participant

Effect Effect Effect


Op Op: If your target would suffer a critical As a Movement and Support action, if a
strike as a result of this check, instead of
Each target removes 3 strife,
character has a shield readied, they
making a check to resist, they suffer the plus additional strife equal to may increase the TN of Attack action
severity 5–6: Debilitating Gash result (see
Table 6–6: Results of Critical Strikes by
your bonus successes. checks made targeting them by 1. This
Severity, on page 270 of the core rulebook). persists until the start of their next turn.

Additional Opportunities Additional Opportunities Additional Opportunities


Op: Reduce the TN of each target’s next
check by 1.
Op +: Each target removes 1 fatigue,
plus 1 fatigue per Op Op spent this way.
Op Op: If you succeed, each target
gains 1 Void point.

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