Professional Documents
Culture Documents
Hiruma Chinmokunouta
Character Name 31 49 35
J.Š.
Player Name 2 2 Honor Glory Status
Identity
Social Standing
Crab Hiruma 2 3
Ninjō
Clan Family 1 Tiecas pēc slavas, atzīšanas.
Hiruma Scout 111
Hiruma Scout
Giri
Roles Skaidrs pienākums pret ģimeni.
Titles
a Work of Art
Refine
Composition 1 Restore
Design
Invent
Smithing
Adapt
Attune DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills
Feint
Overcome
Government
Know or
1 Reason
upon this goal.
Games
Incite PERSONALITY, HABITS, AND QUIRKS
Performance
Charm
Enlighten
Con
Acquire or
Labor
Relationships
Produce
Seafaring
Innovate
Skulduggery 2 Exchange
Survival 2 Subsist
EXPERIENCE
Success
Symbol Key
Explosive Success
19 18 1
Opportunity
Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE
Derived Attributes
Rings and Stances
2 2 (Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 3 If you succeed, FOCUS 5
(Air + Fire)
not require a check or +1 bonus success
share a type with your 1 per symbol.
first action. VIGILANCE 2
(Air + Water) / 2
Disadvantages
SKILL NAME RANKS
Advantages
Combat Skills
Melee
&
Ranged
Unarmed
WEAPONS ARMOR
NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament
Clothes
Katana 4 / 5(7) 1 Clothes Phys (+2)
Wakizashi 3 / 5 0 Armor
Bow 5 / 3 2-
★ ★ ★
Gear
KOKU BU ZENI
3
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Striking as Water
Notes