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CHARACTER SHEET – NARRATIVE MODE

Hiruma Chinmokunouta

Character Name 31 49 35
J.Š.
Player Name 2 2 Honor Glory Status
Identity

Social Standing
Crab Hiruma 2 3

Ninjō
Clan Family 1 Tiecas pēc slavas, atzīšanas.
Hiruma Scout 111
Hiruma Scout

School School Rank

Giri
Roles Skaidrs pienākums pret ģimeni.

ARTISAN SKILLS RANKS APPROACHES


Yoriki to Emerald Magistrate
Aesthetics
Craft or Repair

Titles
a Work of Art

Refine
Composition 1 Restore 
Design
Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


Famously lucky (Void)

Advantages and Disadvantages


Other people have heard of you for your good fortune, and they
Fitness 2 believe it by default unless given evidence to the contrary.

an Opponent

Feint
Overcome

Martial Arts [Melee] 2 Withstand 


Martial Arts [Ranged] 2 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed] 1 Shift  Nerve Damage (Air)
Meditation
Sacrifice  You have no feeling in certain parts of your body.
Tactics 1
SCHOLAR SKILLS RANKS APPROACHES
PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall  Curiosity (Fire)


Medicine 1 After performing a check to seek answers to an
Theorize  intriguing question you remove 3 strife.
Sentiment 1 Survey 
Theology
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Delusions of Grandeur (Void)

Command 1 You believe yourself destined for greatness,


Trick  and nothing will dissuade you from your fixation
Courtesy
Influence
a Person

1 Reason 
upon this goal.

Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance
Charm 
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor
Relationships

Produce 
Seafaring
Innovate 
Skulduggery 2 Exchange 
Survival 2 Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
19 18 1
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 10
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

2 2 (Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 3 If you succeed, FOCUS 5
(Air + Fire)
not require a check or +1 bonus success
share a type with your 1 per  symbol.
first action. VIGILANCE 2
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 1
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

Melee

&
Ranged
Unarmed

Conditions School Abilities


SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band)

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
Katana 4 / 5(7) 1 Clothes Phys (+2)
Wakizashi 3 / 5 0 Armor
Bow 5 / 3 2-

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

★ ★ ★

Gear
KOKU BU ZENI

3
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni

Pelting Hail Style


Techniques (New )

Striking as Water
Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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