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CHARACTER SHEET – NARRATIVE MODE

Shinjo Ranko

Character Name 40 49 30
GM
Player Name 2 2 Honor Glory Status
Identity

Social Standing
Unicorn Shinjo 2 3

Ninjō
Clan Family 1
Shinjo
Shinjo 4
44

School School Rank

Bushi
Bushi

Giri
Roles

ARTISAN SKILLS RANKS APPROACHES


Aesthetics
Craft or Repair

Titles
a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing 1 Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


Dresseur (Cheval)

Advantages and Disadvantages


Fitness 1 
an Opponent

Feint
Overcome

Martial Arts [Melee] 4 Withstand 


Martial Arts [Ranged] 1 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed]
Shift  Méprisée par le clan du Lion
Meditation
Sacrifice 
Tactics 1
SCHOLAR SKILLS RANKS APPROACHES
PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government 1
Know or

Recall  Animaux
Medicine 1 Theorize 
Sentiment 3 Survey 
Theology
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Douloureuse honnêteté

Command
Trick 
Courtesy
Influence
a Person

3 Reason 
Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance
Charm  on remarque:coupe de cheveux inhabituelle
stress: inquiète
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce 1
Use Resources

Con 
Acquire or

Labor 1
Relationships

Produce 
Seafaring
Innovate 
Skulduggery
Exchange 
Survival 3 Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
72 72 0
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 10
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

2 2 (Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 3 If you succeed, FOCUS 5
(Air + Fire)
not require a check or +1 bonus success
share a type with your 1 per  symbol.
first action. VIGILANCE 2
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 1
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262, Né en selle: si aidé de mon cheval, réduit
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band) ND de [rang]

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
/

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

★ ★ ★

Offensive de l'eau (p 177), Cadence (p 214) Gear


Célérité de Dame Shinjo (p 222),
KOKU BU ZENI
Style de l'averse de grêle (p 181)
Assaut de l'eau courante (p 214)
8
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Attaque de Iaijutsu: lame ascendante (p 179)
Assaut des feuilles pourpres (p 175)
Style de la vague déferlante (p 178)
Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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