Professional Documents
Culture Documents
Ninjō Giri
Social Standing
ARTISAN SKILLS Ranks
Aesthetics
Artisan Approaches
Craft or repair a
Composition
work of art
Refine (Air)
Design Restore (Earth) Titles
Smithing Invent (Fire)
Adapt (Water)
Attune (Void)
Martial Arts [Melee] Martial Approaches DISTINCTIONS: Reroll up to two dice of your choice when a dis-
Feint (Air) tinction helps you on a check.
Martial Arts [Ranged] Withstand (Earth)
Martial Arts [Unarmed] Overwhelm (Fire)
Shift (Water)
Meditation Sacrifice (Void)
Tactics
ADVERSITIES: Reroll two dice showing or results when a flaw
hinders you on a check. Then, if you failed, regain 1 Void point.
SOCIAL SKILLS Ranks
Games Reason (Earth) PASSIONS: After performing a check related to your passion,
Performance Incite (Fire) remove 3 strife.
Charm (Water)
Enlighten (Void)
Government
Scholar Approaches
Sentiment Analyze (Air)
Recall (Earth)
Theology
Theorize (Fire)
Medicine Survey (Water)
Sense (Void) PERSONAL OUTBURST
Con (Air)
resurfaces
Seafaring
Relationships and Character Notes
Produce (Earth)
Skulduggery Innovate (Fire)
Exchange (Water)
Survival Subsist (Void)
Success EXPERIENCE
Symbol Key
Opportunity
Strife
Conflict Mode
Derivative Attributes
spend targeting you. Air Stance Composure Strife
(Fire + Earth) x 2
(conflict only):
Rings and Stances
Conditions
Disadvantages
School Ability
WEAPONS ARMOR
Name Damage/Deadliness Range Qualities Name Protection Type (Resistance) Qualities
Armament
Name p. #
Activation
Effects
Techniques
Name p. #
Activation
Effects
Name p. # Name p. #
Activation Activation
Effects Effects
Name p. # Name p. #
Activation Activation
Effects Effects
Name p. # Name p. #
Activation Activation
Effects Effects
Techniques
Name p. # Name p. #
Activation Activation
Effects Effects
Name p. # Name p. #
Activation Activation
Effects Effects
Experience Total XP Spent XP Saved XP Rank 5 XP spent at Rank 5 / Total: ____ / 48
Advancement XP Invested
Skill Group
Skill
School Ranks
Skill
Skill Technique
Skill Rings
Skill Completed
Technique Category
Technique School Mastery Ability Unlocked
Technique
Rings
Completed
Completed
Completed
Advancement XP Invested
Skill Group
Completed
Skill
Skill
Title Mastery Ability Unlocked
Skill
Technique Category
Technique
Technique
Rings
Completed
Campaign Sheet – Page 1
e Char Notes
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C
Giri
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Nam
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2
7
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8
3
7
4
3
6
6
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Char
5
Nam
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5 4
Ch
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Char e
Session # Session #
Character (Ninjō) Character (Ninjō)
Session # Session #
Character (Ninjō) Character (Ninjō)
Session # Session #
Character (Ninjō) Character (Ninjō)
Session # Session #
Character (Ninjō) Character (Ninjō)
Giri
Advantages: Disadvantages
Notes
Giri
Advantages: Disadvantages
Notes
Giri
Advantages: Disadvantages
Notes
Giri
Advantages: Disadvantages
Notes
Giri
Advantages: Disadvantages
Notes
Twenty Questions Worksheet - Page 1 of 4
You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!
2). What family does your character belong to? Ring Increase (1) Skill Increases (2) Glory
Techniques Available
School Ability
4). How does your character stand out within their school? Ring Increase (1)
Twenty Questions Worksheet - Page 2 of 4
10). What holds your characters back the most in life? Adversity (1)
13). Who has your character learned the most from during
OR
Skill Increase (0–1) Advantage (1)
their life?
Disadvantage (1)
15). How does your character respond to stressful situations? Personal Outburst