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Narrative Mode

Character Name_______________________________________________________________________________ Player Name_________________________________________


Identity

Clan_____________________________________ Family___________________________________________ School______________________________________________

Technique Types Available_______________________________________________________________________ School Rank_________________________________________

Air Earth Fire Water Void


Honor Glory Status
Rings

Ninjō Giri

Social Standing
ARTISAN SKILLS Ranks
Aesthetics
Artisan Approaches
Craft or repair a

Composition
work of art

Refine (Air)
Design Restore (Earth) Titles
Smithing Invent (Fire)
Adapt (Water)
Attune (Void)

MARTIAL SKILLS Ranks


Fitness
Overcome an opponent

Martial Arts [Melee] Martial Approaches DISTINCTIONS: Reroll up to two dice of your choice when a dis-
Feint (Air) tinction helps you on a check.
Martial Arts [Ranged] Withstand (Earth)
Martial Arts [Unarmed] Overwhelm (Fire)
Shift (Water)
Meditation Sacrifice (Void)
Tactics
ADVERSITIES: Reroll two dice showing  or  results when a flaw
hinders you on a check. Then, if you failed, regain 1 Void point.
SOCIAL SKILLS Ranks

Advantages and Disadvantages


Command
Influence a person

Courtesy Social Approaches


Trick (Air)
Skills

Games Reason (Earth) PASSIONS: After performing a check related to your passion,
Performance Incite (Fire) remove 3 strife.
Charm (Water)
Enlighten (Void)

SCHOLAR SKILLS Ranks


Culture ANXIETIES: After performing a check related to your anxiety, suf-
fer 3 strife. If you suffer an Outburst as a result, regain 1 Void point.
Know or learn a fact

Government
Scholar Approaches
Sentiment Analyze (Air)
Recall (Earth)
Theology
Theorize (Fire)
Medicine Survey (Water)
Sense (Void) PERSONAL OUTBURST

TRADE SKILLS Ranks


Commerce
Labor Trade Approaches Other Character’s Name Status Notes
Acquire or use

Con (Air)
resurfaces

Seafaring
Relationships and Character Notes

Produce (Earth)
Skulduggery Innovate (Fire)
Exchange (Water)
Survival Subsist (Void)

 Success EXPERIENCE
Symbol Key

 Explosive Success Total XP Spent XP Saved XP

 Opportunity

 Strife
Conflict Mode

Earth Stance Resilience Wounds


(Earth + Water) x 2
(conflict only):
Other characters cannot

Derivative Attributes
spend  targeting you. Air Stance Composure Strife
(Fire + Earth) x 2
(conflict only):
Rings and Stances

Increase the TN of Attack and


Focus
Void Stance Scheme checks targeting you by 1.
(Air + Fire)
(conflict only):
You do not gain Strife from 
results on checks.
Vigilance
Fire Stance (Water + Air) / 2
(conflict only):
If you succeed, increase your degrees Maximum Current
Water Stance of success by 1 for each  result.
Void Points
(conflict only):
After you make a check, you may
remove 2 strife or move 1 range band.
Advantages

Conditions
Disadvantages
School Ability

WEAPONS ARMOR
Name Damage/Deadliness Range Qualities Name Protection Type (Resistance) Qualities
Armament

Name p. #
Activation

Effects

Notes and Gear Inventory


Techniques

Name p. #
Activation

Effects


Name p. # Name p. #
Activation Activation

Effects Effects

 

Name p. # Name p. #
Activation Activation

Effects Effects

 

Name p. # Name p. #
Activation Activation

Effects Effects
Techniques

 

Name p. # Name p. #
Activation Activation

Effects Effects

 

Name p. # Name p. #
Activation Activation

Effects Effects

 
Experience Total XP Spent XP Saved XP Rank 5 XP spent at Rank 5 / Total: ____ / 48
Advancement XP Invested
Skill Group
Skill

School Ranks
Skill

Rank 1 XP spent at Rank 1 / Total: ____ / 16 Skill

Advancement XP Invested Technique Category

Skill Group Technique

Skill Technique

Skill Rings

Skill Completed
Technique Category
Technique School Mastery Ability Unlocked
Technique
Rings

Completed

Purchase Cost School Rank?

Experience Points and Advancement Log


Rank 2 XP spent at Rank 2 / Total: ____ / 20
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Rings
School Ranks

Completed

Rank 3 XP spent at Rank 3 / Total: ____ / 24


Advancement XP Invested
Skill Group
Skill
Skill
Skill Title Name XP spent in Title/ Total: ___ /___
Technique Category XP Invested
Technique
Technique
Rings

Completed

Rank 4 XP spent at Rank 4 / Total: ____ / 32


Title

Advancement XP Invested
Skill Group
Completed
Skill
Skill
Title Mastery Ability Unlocked
Skill
Technique Category
Technique
Technique
Rings

Completed
Campaign Sheet – Page 1

e Char Notes
Nam acte
cter r Na
hara me
C

Giri
8 1
me

Ch
Na

ara
Ninjo
r

cter
acte

2 1

Nam
Char

2
7

e
8
3

7
4

3
6

6
e

Char
5
Nam

acte
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r
ara

Na
Ch

me
5 4

Ch
me ara
Na r cter
acte Nam
Char e

Session # Session #
Character (Ninjō) Character (Ninjō)

Character (Giri) Character (Giri)


Notes Notes

Session # Session #
Character (Ninjō) Character (Ninjō)

Character (Giri) Character (Giri)


Notes Notes

Session # Session #
Character (Ninjō) Character (Ninjō)

Character (Giri) Character (Giri)


Notes Notes

Session # Session #
Character (Ninjō) Character (Ninjō)

Character (Giri) Character (Giri)


Notes Notes
Campaign Sheet – Page 2

PC Name Vigilance Key Relationships


Ninjō Other Character Status

Giri

Advantages: Disadvantages
Notes

PC Name Vigilance Key Relationships


Ninjō Other Character Status

Giri

Advantages: Disadvantages
Notes

PC Name Vigilance Key Relationships


Ninjō Other Character Status

Giri

Advantages: Disadvantages
Notes

PC Name Vigilance Key Relationships


Ninjō Other Character Status

Giri

Advantages: Disadvantages
Notes

PC Name Vigilance Key Relationships


Ninjō Other Character Status

Giri

Advantages: Disadvantages
Notes
Twenty Questions Worksheet - Page 1 of 4
You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!

Part I: Core Identity (Clan & Family)


1). What clan does your character belong to? Ring Increase (1) Skill Increases (1) Status

2). What family does your character belong to? Ring Increase (1) Skill Increases (2) Glory

Part II: Role & School


3). What is your character’s school and role? Ring Increase (2) Skill Increases (3-5) Honor

Techniques Available

School Ability

Starting Equipment Starting Techniques (2–5)

4). How does your character stand out within their school? Ring Increase (1)
Twenty Questions Worksheet - Page 2 of 4

Part III: Honor & Glory


5). What is your character’s duty to their lord?

6). What does your character long for?

7). What is your character’s opinion of their clan?


OR
Skill Increase (0–1) Glory Increase

8). What does your character think of Bushidō?


OR
Skill Increase (0–1) Honor Increase

Part IV: Strengths & Weaknesses


9). What is your character’s greatest accomplishment so far? Distinction (1)

10). What holds your characters back the most in life? Adversity (1)

11). What makes your character feel at peace? Passion (1)


Twenty Questions Worksheet - Page 3 of 4
12). What concern, fear, or foible troubles your character the most? Adversity (1)

13). Who has your character learned the most from during
OR
Skill Increase (0–1) Advantage (1)
their life?

Disadvantage (1)

Part V: Personality & Behavior


14). What details do others find most striking about your character?

15). How does your character respond to stressful situations? Personal Outburst

16. What are your character’s preexisting relationships with


other clans, families, organizations, and traditions?
Twenty Questions Worksheet - Page 4 of 4

Part VI: Ancestry & Family


17). How would your character’s parents describe them?

18). Who was your character named to honor?

Samurai Heritage (Result)

19). What is your character’s personal name?

Part VII: Death


20). How should your character die?
Dice Sheet
To create your own custom dice, print out this page on sticker paper, cut regular paper may be used, but you will need to use glue to affix the faces
out each die face, and affix one of each die face to a side on the appropri- to the dice (a regular gluestick worked well for the development team
ate dice. (You may refer to the Breakdown of the Dice on page 11.) while developing prototype dice for alpha testing!). Spraying these with a
The black die faces correspond to the six-sided Ring die, and the white bit of transparent dull-coat (found at most hobby stores and friendly local
die faces correspond to the twelve-sided Skill die. In lieu of sticker paper, game stores) will help keep the stickers on.

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