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CLASS & LEVEL BACKGROUND PLAYER NAME

Forsaken
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
30ft
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
AGILITY
Agility
Stamina
CURRENT HIT POINTS | TEMPORARY HIT POINTS IDEALS
Intelligence
Spirit Mana Point Maximum ________________________

Charisma
STAMINA
SAVING THROWS CURRENT MANA POINTS
BONDS
+2
Acrobatics (Agi) Total SUCCESS

Animal Handling (Spi) FAILURE

Arcana (Int) HIT DICE DEATH SAVES


FLAWS
INTELLIGENCE Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
DARKVISION: Born into undeath by unholy
magic, you can see normal in dark and dim
Insight (Spi) conditiions. You can see in dim light within
60 feet of you as if it were bright light, and in
Intimidation (Cha) darkness as if it were dim light. You can't
SPIRIT Investigation (Int) discern color in darkness, only shades of
gray
Medicine (Spi)
Nature (Int)
GRAVE'S REST. When you take a long
rest, instead of resting, you must spend at
Perception (Spi) least six hours performing light activities to
gain the benefits of a Long Rest.
Performance (Cha)

Persuasion (Cha) UNDEAD NATURE. Your creature type is


CHARISMA undead, rather than humanoid. You also
Religion (Int) gain the following benefits: You count as a
Sleight of Hand (Agi)
humanoid for the purpose of attacks,
spells, and features that have no effect on
Stealth (Agi) undead. You have advantage on saving
throws against being poisoned, and you
Survival (Spi) have resistance to poison damage. You
SKILLS ATTACKS & SPELLCASTING don't need to eat, drink, or breathe. You
don't need to sleep, and magic can't put you
COINS to sleep
PASSIVE SPIRIT (PERCEPTION)
WILL OF THE FORSAKEN. You have
advantage on saving throws against being
charmed and effects that turn undead
LANGUAGES: Common, Gutterspeak,
+2 SUBRACES

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Alchemy formula book.

CHARACTER BACKSTORY TREASURE


SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL LEVEL PREPARED MANA COST

1 7

SPELL NAME
E E

PR D

4
SPELLS KNOWN

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