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BENT SINISTER GAMES Armor

D&D 5E COMBAT SHEET 16 2 30ft. Chain mail


ARMOR CLASS INITIATIVE SPEED
Zer'reth Nir'tl'a
CHARACTER NAME Hit Die Number Shield
Class Level
Paladin 1 12 1d10
Race Size Resistances
Githyanki Medium HIT POINTS HP RECOVERY
STRENGTH
INSPIRATION
Immunities
-1 2 PROFICIENCY BONUS

8
Strength DEFENSE
DEXTERITY Dexterity Divine Sense
Constitution The presence of strong evil
2 Intelligence registers on your senses like a
● Wisdom noxious odor, and powerful good
14 rings like heavenly music in your
● Charisma
ears. As an action, you can open
CONSTITUTION SAVING THROWS
your awareness to detect such
forces. Until the end of your next
2 2 Acrobatics (Dex)
turn, you know the location of any
1 Animal Handling (Wis)
celestial, fiend, or undead within 60
14 0 Arcana (Int) feet of you that is not behind total
-1 Athletics (Str) cover. You know the type (celestial,
INTELLIGENCE
3 Deception (Cha) fiend, or undead) of any being
BONUS ACTIONS whose presence you sense, but not
0 0
3
History (Int)
Insight (Wis)
its identity (the vampire Count
Strahd von Zarovich, for instance).
10 ● 5 Intimidation (Cha) Within the same radius, you also
0 Investigation (Int) detect the presence of any place or
WISDOM
1 Medicine (Wis) object that has been consecrated or
desecrated, as with the hallow spell.
1 0
1
Nature (Int)
Perception (Wis)
Lay on Hands
13 3 Performance (Cha)
Your blessed touch can heal
● 5 Persuasion (Cha) wounds. You have a pool of healing
CHARISMA
● 3 Religion (Int) power that replenishes when you
take a long rest. With that pool, you
3 2
2
Sleight of Hand (Dex)
Stealth (Dex)
can restore a number of hit points
equal to your level × 5.As an action,
1 Survival (Wis)
16 you can touch a creature and draw
SKILLS
power from the pool to restore a
Passive Wisdom (Perception) number of hit points to that creature,
up to the maximum amount
remaining in your pool.Alternatively,
Darkvision/Special Sense Range you can expend 5 hit points from
REACTIONS your pool of healing to cure the
NAME ATTACK BONUS RANGE DAMAGE TYPE target of one disease or neutralize
Spear Dex 20/60ft. 1d6/1d8 Versatile
one poison affecting it. You can
OTHER INFORMATION
cure multiple diseases and
neutralize multiple poisons with a
single use of Lay on Hands,
expending hit points separately for
each one.

ATTACKS FEATURES & TRAITS


BENT SINISTER GAMES Gender Alignment
D&D 5E ROLEPLAYING SHEET
Zer'reth Nir'tl'a Age Height Weight
CHARACTER NAME
Class Level
Eyes Skin Hair
Paladin 1
Race Size
Githyanki Medium CHARACTER INFORMATION

STRENGTH
INSPIRATION Racial Ability Score Increases:

-1 2 PROFICIENCY BONUS

8
Strength
DEXTERITY Dexterity
Constitution
2 Intelligence
● Wisdom CHARACTER APPEARANCE
14
● Charisma Personality Traits
CONSTITUTION SAVING THROWS

2 2 Acrobatics (Dex)
1 Animal Handling (Wis) Ideals
14 0 Arcana (Int)
-1 Athletics (Str)
INTELLIGENCE
3 Deception (Cha)
RACIAL TRAITS & ABILITIES
Bonds
0 0 History (Int)
Insight (Wis)
● 3 Background
10 ● 5 Intimidation (Cha) Astral Drifter
0 Investigation (Int) Skills Flaws
WISDOM
1 Medicine (Wis) Insight Religion
1 0
1
Nature (Int)
Perception (Wis)
Tools/Languages
Gith
13 3 Performance (Cha) Celestial
● 5 Persuasion (Cha)
CHARISMA
Feature
● 3 Religion (Int)
You are 60 years older than you
Sleight of Hand (Dex)
3 2
2 Stealth (Dex)
look, because you have spent that
much time in the Astral Sea without
1 Survival (Wis) aging.
16
SKILLS
BACKGROUND
Passive Wisdom (Perception)
Attuned Magic Items

Darkvision/Special Sense Range

Common, gith, celestial, draconic

Other Treasure
LANGUAGE PROFICIENCIES
Holy symbol
Light armor, medium armor, heavy A set of traveler's clothes, a diary,
armor, shields an ink pen, a bottle of ink, and a
ARMOR PROFICIENCIES pouch containing 9 gp
Simple weapons, martial weapons

WEAPON PROFICIENCIES
CP SP EP GP PP
10
TOOL PROFICIENCIES MAGIC & TREASURE CHARACTER HISTORY
BENT SINISTER GAMES Class Level Prepared Spells Save DC
D&D 5E SPELLCASTING SHEET
Paladin 1
Zer'reth Nir'tl'a Ability Ability Bonus Proficiency Bonus Cantrips Known Attack Bonus
CHARACTER NAME
2
Ritual Caster
FOCUS SPELLCASTING

1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level
Known 0 2
Spell Slots 0 2
SPELLS BY LEVEL

Toll the Dead (1d8/1d12)


Word of Radiance (1d6)
(Cons save)

6th Level Spell Details

Cantrip Details 3rd Level Spell Details

Inflict Wounds (3d10)

7th Level Spell Details

1st Level Spell Details 4th Level Spell Details

8th Level Spell Details

2nd Level Spell Details 5th Level Spell Details 9th Level Spell Details

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