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paladino8 chierico1

CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
23 0
21 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

5 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity

10 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

0 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total SUCCESSES
3 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

10 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
You have advantage on saving throws
against being poisoned, and you have
0 Insight (Wis) resistance to poison damage.
Intimidation (Cha) You don't need to eat, drink, or breathe.
You are immune to disease.
WISDOM Investigation (Int) You don't need to sleep, and magic can't put
Medicine (Wis) you to sleep.
14 Nature (Int)
Defense: While you are wearing armor, you
gain a +1 bonus to AC.
Perception (Wis) Watcher's Will. You can use your Channel
2 Divinity to invest your presence with the
Performance (Cha) warding power of your faith. As an action,
Persuasion (Cha) you can choose a number of creatures you
CHARISMA can see within 30 feet of you, up to a number
Religion (Int) equal to your Charisma modifier (minimum of
18 Sleight of Hand (Dex) one creature). For 1 minute, you and the
chosen creatures have advantage on
Stealth (Dex) Intelligence, Wisdom, and Charisma saving
4 Survival (Wis) throws.
Abjure the Extraplanar. You can use your
SKILLS ATTACKS & SPELLCASTING Channel Divinity to castigate unworldly
beings. As an action, you present your holy
symbol and each aberration, celestial,
PASSIVE WISDOM (PERCEPTION) elemental, fey, or fiend within 30 feet of you
CP
giavellotto x5 that can hear you must make a Wisdom
lancia saving throw. On a failed save, the creature
is turned for 1 minute or until it takes damage.
scudo A turned creature must spend its turns trying
fabbro SP
to move as far away from you as it can, and
it can't willingly end its move in a space
EP within 30 feet of you. For its action, it can use
only the Dash action or try to escape from an
effect that prevents it from moving. If there's
GP nowhere to move, the creature can take the
Dodge action.
Aura of the Sentinel
PP You emit an aura of alertness while you
aren't incapacitated. When you and any
creatures of your choice within 10 feet of you
roll initiative, you all gain a bonus to initiative
equal to your proficiency bonus.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

● identify

● searing smite
4
benedizione
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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