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CHARACTER SHEET – NARRATIVE MODE

Kikuko Kuni
Character Name
Jasmin
4 1
Player Name Honor Glory Status
Identity

Social Standing
Crab Ronin 1 3
Ninjō
Clan Family 3
Dancing Blade 3
School School Rank
Giri

Roles

ARTISAN SKILLS RANKS APPROACHES


Titles
Aesthetics
Craft or Repair


a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

Dangerous Allure
MARTIAL SKILLS RANKS APPROACHES

Advantages and Disadvantages


Sixth sense
Fitness 1

an Opponent

Feint
Overcome

Martial Arts [Melee] 4


Withstand 
Martial Arts [Ranged] 1 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed]
Shift  Gaijin
Meditation 2
Sacrifice 
Tactics 3
SCHOLAR SKILLS RANKS APPROACHES
PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall  Hunting
Medicine 1
Theorize 
Sentiment
Survey 
Theology 2
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES
Command 1
Trick 
Courtesy
Influence
a Person

1
Reason 
Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance
Charm 
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con  10
Acquire or

Labor
Relationships

Produce 
Seafaring 2
Innovate 
Skulduggery
Exchange 
Survival
Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
64 64
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 14
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

4 1 10
(Earth + Water) x 2
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 1 3 If you succeed, FOCUS 4
(Air + Fire)
not require a check or +1 bonus success
share a type with your 3 per  symbol.
first action. VIGILANCE 1
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 3 2
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band)

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
Scimitar 4/5 Hida Armor 6 Physical

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

Warriors Resolve Gear


Rushing Ox style KOKU BU ZENI
Summon Mantra 1 (armor) Defensive. Harm returned.
Summon Mantra 2 (weapon) Defensive (Resist TN -2)
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Shifting Shape
Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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