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Speed 25 feet
Melee Striking Staff +12 (Two-Hand d8), Damage 2d4+2 B
Melee Sickle +12 (Agile, Finesse, Trip), Damage 1d4+2 S
Melee Fist +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+2 B
Ranged Sling +11 (Propulsive), Damage 1d6+1 B
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools. You can patch
up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit
Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum pro ciency
rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Cast Out (Abjuration, Concentrate, Manipulate) Prerequisites Exorcist Dedication You attempt to cast a malevolent entity out of the creature or object it's
possessing. Roll a counteract check against the possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level
is half your level rounded up, and your counteract modi er is your Occultism modi er, Religion modi er, or spell DC – 10, whichever is highest. If you succeed, the
entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a
day.
Healer's Gloves (Invested, Magical, Necromancy) Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent
creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can’t harm undead with this healing
Gecko Potion (Consumable, Magical, Potion, Transmutation) Activate Interact A gecko potion is a sticky, tawny brown liquid with ecks of sand suspended in
it. For 5 minutes after drinking this potion, your ngertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to
Climb and Palm an Object, and to your Re ex DC against Disarm attempts.
Potion of Shared Memories (Consumable, Divination, Magical, Mental, Potion) Activate Interact A potion of shared memories can transfer recollections from
one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single
event, location, person, or otherwise encompass a span of about 1 minute. The clear uid takes on a shimmering hue reminiscent of the stored memory and
gains a slightly sweet taste. Upon consuming the potion, the drinker vividly recalls the memory, and thereafter can remember it as easily as a memory they
actually experienced. An unwilling drinker can refuse to absorb the memory.
Night Weaver Cloak (3rd Party, Magical) Activate Over owing Life - (two action). Once per hour. You release a wave of positive energy in a 15ft cone. You
and each living target in the area receives 1d4 hp per level of the relic. (relic is same level as you)
Divine Known Spells DC 26, attack +16; 4th Dawn ower's Light, Ghostly Tragedy, Pernicious Poltergeist ☆ (3 slots); 3rd Heroism, Sancti ed Ground, Aura of
Vitality ☆ (3 slots); 2nd Inner Radiance Torrent ☆, Mimic Undead, Spirit Sense (3 slots); 1st Heal ☆, Command, Bless (3 slots); Cantrips Chill Touch, Guidance,
Message, Divine Lance, Telekinetic Projectile, Stabilize
Arcane Prepared Spells DC 24, attack +14; 10th ; 9th ; 8th ; 7th ; 6th ; 5th ; 4th ; 3rd ; 2nd ; 1st ; Cantrips
Arcane Innate Spells DC 26, attack +16; 1st Charm; Cantrips
Focus Spells (3 points) 36d362a9-cdc1-41f3-ae86-8ea8b6fe44f1
Healer's Blessing Range 30 feet; Targets 1 willing living creature Duration 1 minute Your words bless a creature with an enhanced connection to positive
energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing
only the rst time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only
once. Heightened (+1) The additional healing increases by 2 HP.
Healer's Blessing Range 30 feet; Targets 1 willing living creature Duration 1 minute Your words bless a creature with an enhanced connection to positive
energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing
only the rst time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only
once. Heightened (+1) The additional healing increases by 2 HP.
Formula Book Vaccine (Lesser), Antidote (Lesser), Vaccine (Minor), Focus Cathartic (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Sinew-Shock Serum
(Lesser)
Additional Feats Adapted Cantrip, Additional Lore, Alchemical Crafting, Assurance, Continual Recovery, Divine Access, Domain Acumen, Elven Instincts, Exorcist
Dedication, Expert Herbalism, Fresh Ingredients, Glean Contents, Half-Elf, Herbalist Dedication, Hobnobber, Natural Medicine, Sociable, Spiritual Sense,
Supernatural Charm, Ward Medic
Additional Specials Assurance (Medicine), Domain Acumen (Healing), Life Oracle 2, Life Oracle 3, Life Oracle 4, Life Oracle 5, Life Oracle 6, Life Oracle 7, Life
Oracle 8, Mystery (Life (Oracles+ Errata)), Mystery Domain Spell (Healing), Oracular Curse, Revelation Spells, Signature Spells