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NAME: SHEENA MARIE B.

ANCLA DATE: June 11, 2021


YR/SECTION: BEED 3 SCORE:

Games and Activities for Grade levels

GRADE Games and Activities


LEVELS
Grade 1 1. CIRCUS TAG- One student is selected to be “it”.
The rest of the class scatters. Student tags another
student.

2. CHALKBOARD RELAY – the first player runs to


the chalkboard and write a number, returns to the
starting line and tags another player to do the same
thing until all the members of the group is done
writing numbers on the chalkboard

3. CATCH THE BALL – with a partner, pupils will


pass and catch the ball back and forth and avoid the
ball falling on the ground

4. STOP DANCE – pupils will dance along with the


music and suddenly stop moving when the teacher
says “freeze”

5.WALKING AND RUNNING – CHANGING


DIRECTIONS – pupils will walk or run according to
the directions and signs written on each station
prepared by the teacher inside the classroom
Grade 2 1. BEANBAG RELAY- each member of the team
balances the beanbag from the starting line to a
designated turning point and return to the starting
line

2. SACK RELAY- each player puts both legs into


sack and hops around a cone, or some marked
point, and back, tagging the next person in line

3. PICK AND DO THE JUMPING JACKS- pupils will


pick a random number from 1 to 10 and perform
jumping jacks according to what number they pick

4. FOLLOW THE LEADER- all the players will have


to mimic what the leader does, jumping, dancing,
laughing, etc

5. PICTIONARY - a fun game that requires one player


to draw an image indicating the word

Grade 3
1. THE HUMAN BODY AND THE MOVEMENT-
Create a visual representation of the human body.
Recognize the difference between the ways animals
move compared to the way humans move.

2. CROWS AND CRANES - Divide students into two


groups and one leader. Label one group the Cranes
and one the Crows. The group that is called must
run to the other end of the court. If any member is
tagged, they now join the leader.

3. EVERYONE’S IT - Every student in the class is it.


Anytime someone gets tagged they must do 10
jumping jacks.

4. LEAD-UP GAMES - Lead-up games can be for just


about any sport or skills including batting, pitching,
throwing, catching, kicking, running, dribbling,
shooting, guarding, passing, etc.

5. DESSERT, ISLAND, STREAM- Tell pupils that one


end of the court is a desert, one is a stream, and the
center line is an island. Pupils will line up at one end
of the court or area.
Grade 4
1. SACK RACE - Have first student in line step into
the sack and hop to the return line and return to the
starting line to tag the next member of his or her
team to do the same.

2. RUNNING THE BASES - On your whistle, have the


first person in each group run the bases. (Player
must tag every base). On their return to their group,
they tag the next person in line who then completes
the same task.

3. BACK AND FORTH RELAY- Have first student in


line run and touch the line and return to the starting
line to tag the next member of his or her team to do
the same.

4. JUMP ROPE RELAY – Each member of the team


must run to their jump ropes (approx. 30 ft. in front
of them), do five jumps, and return to their team and
tag the next player.

5. BASKETBALL RELAY- Have the first member of


each team dribble the ball to the assigned line and
return to their team passing the ball to the next
member of their team.

Grade 5 1. THE BLOB - One person is selected to be “it”.


They are not to go outside the boundaries.
(Basketball court). When a person is tagged the
going the person who is it by holding their hand.
Now the pair has to run while holding hands and tag
someone new. Then this person joins the “it”, blob.
This continues until there is a blob which is hard to
escape.

2. BALL THROW RELAY - Have first two players toss


ball back and forth to each other while running to
the turn line (approximately 25 feet from start line)
and return to the starting line. Players must pass
the ball at least eight times while running or they
will need to repeat their turn. Upon their return, the
next two players repeat the steps above.

3. KNOCK DOWN - One team will be the team which


knocks down the pins or cones. The other team will
be in charge of picking them up. Time students for
two minutes. The team with more cones up or down
depending on their job WINS!

4.NEWCOMB VOLLEYBALL- This game is played


with all of the usual rules of volleyball with the
exception that the students are allowed to catch the
ball. The ball cannot hit the floor at any time. The
players must catch the ball and can have up to three
passes.

5. FIVE PASS BASKETBALL- team with the ball


needs to have five successful passes without the ball
being stolen. Team with the ball will count aloud
every time the ball is passed. First team to get five
passes’ wins.

Grade 6 1. Sharks and Minnows- The classic tag game where


one student (the shark) chases the rest of the class
(the minnows). Every tagged student becomes a
shark. Students like it because it’s a fun challenge to
try and fake out their friends with rapid changes in
direction as they run so they can be the last minnow
left. Teachers like the fact that it has students
running back and forth time and time again. With no
equipment or setup needed, this game is perfect to
fill a few extra minutes and fun enough for a full
class period. It’s a game designed for elementary
students, but high school students still enjoy this
game too
2. Midnight- Similar to Sharks and Minnows, but
four to six taggers are given dodgeballs and mats to
hide behind while the rest of the class is turned
around. Then the runners turn back around and try
to make it to the other side of the room, and the
taggers try to stay hidden until just the right
moment to strike. Students like it because the
suspense of not knowing where a thrower is raises
the excitement level. Teachers like it because
students are sprinting back and forth multiple times.
Dim the lights and get ready for a memorable gym
class.
3. Crazy Kickball-Set up a normal kickball game, but
in this version each team has a few kickers who
don’t run, and the rest of the team runs at the same
time. All the runners must touch each base, and
they choose which base to stop on. If a player scores,
they continue around the bases and try to score
again. With multiple runners rounding the bases,
the team playing defense can get to three outs at any
moment. Students like it because they can run with
their friends. Teachers like it because no one is ever
sitting out. As the kids run round and round the
gym, the game really lives up to its name.
4. Capture the Football- A capture-the-flag-style
game, but with three footballs on each side instead
of a flag. The goal is to get all six footballs to your
side. Students like it because there’s a job for
everyone and they like crossing their classmates up.
Teachers like it because they watch students race
back and forth, and just when a team thinks they
have won, the game continues and so does the
workout.
5. Cats’ Corner-A dodgeball-style game in which
throwers (cats) try to hit runners (mice) with a ball.
Runners start in safe spots in each corner of the
gym, and on a signal, they must try to make it to a
different corner without getting hit. Students like it
because they get to play dodgeball. Teachers like it
because students get their dodgeball fix, but with
much more running.

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