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OBJECTS

Stimulants: You gain 3 ex- Battery: Removes a computer failure hazard token from a computer or
tra action cubes to use this terminal in your location and protects it until discarded. Leave this object
turn. You don’t need to pro- beside the computer as a reminder (it’s no longer in the crew member’s
gram them and can be used inventory). Can also be used to flip back an Alert Terminal.
in conjunction with the ones
you still haven’t used. Parts: You must have 2 copies of this
object to activate it (using one single Teddy Bear:
Tracker Drone: Once per action cube). Secretly take an availa- You have
turn, you can secretly look ble object from the Engineering Termi- +1 Spirit.
at an object in any location. nal (you don’t need to be there) and put
it in your inventory.

Space Suit: You are unaffected Flashlight:


First Aid Kit: Heal up to 3 by hypoxia hazard tokens. You Darkness hazard tokens
wounds. Can be split be- can move through hatches to have no effect in loca-
tween any number of crew get out of the ship. tions you are in.
members present at the lo-
cation.
Blue Mission Objects Red Mission Objects
Fire Extinguisher: Remove up to 3
fire hazard tokens from locations
you enter this turn, before taking
damage. You can remove a token
in the location you are in.
Blue Card / Credentials / Axe Retina Lens Chip / Helmet / Toolbox

ADELE SPECIAL CARDS

Gain 5 You can play Pay 3 energy Pay 3 energy to pla- Pay 3 energy Pay 3 energy Pay 3 energy
energy. a hazard in a to move 1 ce a fire or hypoxia and discard to return up to shuffle the
location of the card of your hazard token from this card to 3 discarded event deck and
color shown choice from your console in a along with hazard tokens reveal a new
in the active the discard pile location adjacent to up to 3 more back into your event to be
event card’s to the top of another that already to draw the console. executed next
hex, paying its the deck (don’t has a token of the same num- turn.
energy cost. shuffle it). same type. ber of cards.

CHARACTER SPECIAL ABILITIES

Morales, Bruce Ronzoni, Emma Zhao, Mei Tenai, Sanga Bayer, Marcus Graeser, Andreas
Your charged ob- You heal 1 additional You can use the You can fabricate You can carry an You can repair
jects get +1 char- wound when using Special Action with an object with just extra object. Impacts from
ge when activated a First Aid Kit. When only 2 action cubes, 1 parts. You don’t inside the ship,
(you may need 2 using the Medical never having to do a lose inventory while in the same
tokens to repre- Terminal, you can Spirit roll. You don’t space when rea- location.
sent this) heal all the crew lose inventory spa- ching 2 wounds.
members present at ce when reaching 2
the location. wounds.
HAZARDS
ESPIONAGE: Play this BLOCKED DOOR: Put this DARKNESS: Put this hazard
hazard on the designated hazard on a door frame in in the designated room. All
room. ADELE can secret- the designated room. No actions performed in this
ly look at all the objects one can move through the room, including leaving the
in this room at any time. When a crew door until this hazard is removed. room, have an extra cost of discarding an
member enters this location or is pre- action cube. This cube can come from any
sent in it during a Resolution Phase, programmed action but, if the cube is not
ADELE can look at all their carried ob- FIRE: Put this hazard in the discarded, the action cannot be performed.
jects and also attempt to discover one designated room. All crew If there is also a Fire hazard in the same
of the Sector Mission Tiles this crew members entering this room, this hazard has no effect.
member knows (the ones with a cube location or being present in
of this player’s color beside them). it during a Resolution Phase must suc-
To do so, ADELE takes both the tile she ceed on a Spirit roll or suffer 1 wound. COMPUTER FAILURE: Play
wants to discover and the one marked this hazard on a computer or a
with an X, shuffles them face down and terminal to disable it. When a
secretly takes a look at one of them. Af- HYPOXIA: Put this hazard computer is disabled this way,
terwards, she shuffles them again and in the designated room. mission objects cannot be deli-
gives them to the player she’s spying All crew members ente- vered in this room, no hazard tokens can be
on to place them back in their places ring this location or being removed using this computer and the hatch
(so there’s a 50% chance that ADELE present in it during a Resolution Phase in this room cannot be unlocked. When a
has seen the correct tile, but only she must discard one of their unused action terminal is disabled this way, its special
knows). cubes, if they have any. action cannot be performed.

ANOMALIES

HATCHES CLOSED! DEACTIVATED LOW BATTERIES: EXPLOSIONS: PANIC: Once this SELECTIVE
Place a “Hatch TERMINALS: All objects with All Spirit rolls to anomaly becomes ATTACK: Once
Blocked” token The Alert Termi- charges get 1 avoid getting a active, every time active, in every
on each hatch. nals become disa- less charge when wound from a an event shows event phase,
This token must bled as if they both activated. “Fire” hazard get this anomaly icon, ADELE may play 1
be removed with a had a “Computer a penalty of -2 to all crew members hazard in a loca-
successful special Failure” hazard on the Spirit value. must make a Spirit tion of the color
action to make them. Turn both
-1 In any case, a roll roll to avoid suffe- shown on the HEX
movement counters to the red of 1 is always a ring a wound. This of the event card.
through side to indicate success. anomaly triggers All costs, save for
a hatch that. even if the event is playing a card,
possible. canceled. must be met.
TERMINALS

MEDICAL COMMAND COURIER ENGINEERING REPAIRING CENTRAL


TERMINAL TERMINAL TERMINAL TERMINAL TERMINAL COMPUTER
By successfully By successfully By successfully ac- By successfully By successfully TERMINAL
activating this activating this tivating this terminal, activating this activating this By successfully
terminal, a crew terminal, the a crew member can terminal, a crew terminal, a crew activating this
member can heal “No Return” give one of their member can member can terminal, a crew
all wounds affec- marker retreats objects to another create an object remove an Im- member can
ting themselves one space down, crew member as explained pact token from remove a “Com-
or another crew but never below located anywhere in in 9.2 Create anywhere on the puter Failure”
member in this turn 1. the ship or get one Objects. ship. hazard from any
location. object from them, if computer or
both players agree. terminal.

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