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Basic Witches is a game of teen femmes casting spells with pumpkin

spice lattes and making sigils with liquid lipstick to hex high school sexual

Basic Witches predators and ace exams. Embrace your budding craft, sexuality and
feminism by using your powers for mundane things, all while working to
defeat the local Big Bad. Hex the patriarchy!

Character Creation What femme are you closest to in the group?


Roll a d6 or choose:

What secret do you know about another femme?
Your Role in the Group:
1. Queen Bee
What part of yourself do you keep hidden from other femmes?
2. Fashionista

3. Cool Nerd Femme

4. The Athlete
You have 4 stats, assign the following numbers 0, 1, 2, and 3:
5. The Femme from the Wrong Side of the Tracks

6. The Alt Femme

____ CRAFT (your witchy power)



Your Special Power: ____ KNOWLEDGE (how much you know about things)

1. Mind Reading

2. Suggestion
____ POPULARITY (your power over your peers)

3. Invisibility
____ VIGOR (your life force)

4. Divination

5. Potions

6. Creature Speech
When you would attempt a task where the outcome is uncertain, roll
the appropriate stat. Roll 1d6 and add your stat bonus.

Your Favourite Spell Casting Tool: If your Special Power or Favourite Spell Casting Tool applies, add
1. Tarot Cards
another +1.

2. Lattes
On a 6, you succeed!

3. Makeup
On a 2-5 you can fail, or ask to succeed at a cost (GMs discretion).

4. Books
On a 1, a complication arises and your power is weakened. Mark 1
5. Herbs
weakness. Narrate the complication.

6. Crystals
When you have accumulated 5 weaknesses, reduce one stat by -1.

___ ___ ___ ___ ___


Don’t forget to give yourself a name!
Basic Witches is a game of teen femmes casting spells with pumpkin

Basic Witches spice lattes and making sigils with liquid lipstick to hex high school sexual
predators and ace exams. Embrace your budding craft, sexuality and
feminism by using your powers for mundane things, all while working to
defeat the local Big Bad. Hex the patriarchy!

GM Set Up GM: Running the Game


Roll a d6 or choose:

Keep themes of femme identity, queerness, feminism, and empowerment


Where does the main story take place? in mind.

1. The high school.


How does the vulnerable position of being a teen femme and a witch
2. The local mall.
manifest in a patriarchal society? How can these femmes claim their
3. A nearby park.
power?

4. The movie theatre.


When setting a scene, always remember to leave the action in the hands
5. On social media.
of the players. Ask them “what do you do?”

6. A coffee shop.
Don’t be afraid to offer conditional success on rolls 2-5. Give the players
what they want, with a cost!

Who is the main villain? By the end, the players should have defeated the main villain, or
1. Captain of the popular sports team.
otherwise stop the weird thing from happening.

2. The principal.
Encourage the use of safety tools, like X, N, and O cards as well as Lines
3. Parents.
and Veils.
4. A local witch hunter.

5. A group of demon summoning boys.

6. The manager at the coffee shop.

What weird thing has been happening?


1. Local girls are going missing in the night.

2. The whole school just failed all their exams.


3. The best coffee shop mysteriously erupted in purple flames.


4. The cemetery has banned visitors.

5. The sex ed classes started preaching abstinence only.

6. The school sports team is on an unprecedented win streak. 


Game Design by Alicia Furness


Art by Ignacio Santander-Alfonso 

Twitter: @aliciafurness Insta: @chaotic.great


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