Professional Documents
Culture Documents
Introduction (1:06)
3% COMPLETE
Weapons of Influence (3:48)
Color Theory
Color Theory (27:47)
In this lesson, we will explore the basic principles of Color Theory and how you can use it for your own designs. Furthermore, we will explore how you
Lighting Rules (23:43)
can use them for different clients.
Composition (11:40)
Introduction (1:11)
Introduction (0:49)
Introduction (1:06) Tertiary Colors: Yellow-orange, red-orange, red-purple, blue-purple, blue-green & yellow-green. These are the colors formed by mixing a primary and
3% COMPLETE a secondary color. That's why the hue is a two word name, such as blue-green, red-violet, and yellow-orange. The basics are important, because they
Weapons of Influence (3:48)
will help you in client discussions and later on when you are trying to create a color scheme.
Color Theory (27:47)
Cool Colors: Sci Fi Environments. Corporate Designs. Nature. EDM labels. Brands associated with wealth, power. Brands associated with creativity,
Lighting Rules (23:43) mystery.
Composition (11:40)
Warm Colors: Youthful Brands. Companies associated with happiness. Brands whose message is love/passion. Playful brands who are not too
corporate. Easily approachable designs. If you want to create Attention.
02. Grid Systems
Different Color Schemes
Introduction (1:11)
Monochromatic: One strong color + variations of these colors
The Law of Thirds (8:02)
Analogous: Main Color + Neighboring Colors. Mostly 3 colors.
Negative Space and Grouping
(12:30) Complementary: 2 Colors on the opposite side of the color wheel.
Home assignment
Background Plates (16:26)
Develop a color scheme for two theoretical clients.
Creating Buildings (24:43) 27:48
Client 1: "EDM label, with young, bold, experimental target group. The client wants something strong, which creates attention".
Creating Nature (5:37)
Client 2: "Design for a large serious company, they want something calm and neutral".
Supporting Elements (6:05)
Finalizing Our Scene (22:55) Research which colors would fit best and why. Try out different options and compare.
04. Texturing
Introduction (1:04)
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