You are on page 1of 4

Report: 

Untitled

Untitled
by Grammarly Premium

General metrics
2,656 350 14 1 min 24 sec 2 min 41 sec
characters words sentences reading
speaking

time time

Writing Issues
No issues found

Plagiarism
This text seems 100% original. Grammarly found no matching text on

the Internet or in ProQuest’s databases.

Report was generated on Friday, Jun 23, 2023, 01:12 AM Page 1 of 4


Report: Untitled

Unique Words 57%


Measures vocabulary diversity by calculating
the unique words
percentage of words used only once in your
document

Rare Words 37%


Measures depth of vocabulary by identifying words rare words
that are
not among the 5,000 most common English
words.

Word Length 6.4


Measures average word length characters per word

Sentence Length 25
Measures average sentence length words per sentence

Report was generated on Friday, Jun 23, 2023, 01:12 AM Page 2 of 4


Report: Untitled

Untitled
The development of technology has revolutionized different parts of our lives,
including the realm of PC-based computer games. These games have become a
predominant wellspring of entertainment, captivating a wide range of players
seeking immersive and interactive experiences on their smartphones or
personal computers.

Oei and Patterson (2014) suggest that video games, particularly highly
cognitive-based puzzle games, can improve executive functions. These games
frequently expect players to participate in complex critical thinking, vital
reasoning, and decision-making, all essential components of executive
functions.

Research conducted by Madsen (2016), Individuals who actively participate in


playing a first-person perspective video game tend to have a more intense fear
response compared to those who passively observe recorded gameplay of the
same video game.

According to research conducted by Robinson, OJ, Vytal, Cornwell, and Grillon,


C (2014), fear has been found to possess the capacity to not only enhance
overall sensory-perceptual processing but also selectively improve the
processing of both externally and internally salient stimuli. Their study
suggests that when individuals experience fear, their sensory and perceptual
systems become heightened, allowing them to detect and attend to critical

Report was generated on Friday, Jun 23, 2023, 01:12 AM Page 3 of 4


Report: Untitled

external cues in their environment and internally relevant information more


effectively.

Extensive research has explored the educational value of horror puzzle-based


computer games, emphasizing their potential to enhance players' technological
abilities, creativity, sensory-perceptual processing, problem-solving skills, and
cognitive processes. Individuals can improve their cognitive and metacognitive
skills by engaging in gameplay, enabling them to make informed decisions,
assess strategies, and adapt their learning approaches. Consequently,
integrating educational elements within games has emerged as a promising
approach to promoting compelling learning experiences.

The finding highlights the multifaceted nature of factors that contribute to a


game's educational value. As a result, we confidently recommend 'Vlog 01,' a
horror puzzle computer-based game that embodies a unique fusion of
interactive gameplay, entertainment, and educational elements. This game has
been designed to emphasize its potential in facilitating and enhancing
educational processes. By engaging players through its interactive features,
providing entertainment value, boosting their sensory-perceptual processing
and improving executive functions, 'Vlog 01' offers a promising platform for
supporting and augmenting the learning experience.

Report was generated on Friday, Jun 23, 2023, 01:12 AM Page 4 of 4

You might also like