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What is it?

A Mörkdrom on Borg Street is an independent production by Ceph and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell.
It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
ENDING THE
NIGHTMARE
A Morkdrom on Borg Street is an encounter you can drop in any The only way to destroy the nightmare ENTITY is to kill it in the
time the PCs are taking a long rest and drifting off to sleep. real world. One of the PCs must be grasping it as they wake up
Use it when things are going a little too smoothly for the PCs, or you to drag it into the real world, where any damage sustained will
are feeling particulary cruel. They can be permanent. While powers can be used on the ENTITY, in the
Dream World they will always critically fail.
RUN HIDE FIGHT
As long as the PCs have not destroyed the ENTITY in the real
but they cannot escape the NIGHTMATRE ENTITY. world, feel free to disrupt their sleep as often as you wish.

When the PCs fall asleep, roll for the location 1. SCHO OL
W ORK? and makeup of the NIGHTMARE ENTITY Creating the nightmare 2. LAKE
ES I T
How DO
on the following pages. The PCs will awaken 3. NEIGHBORH
O OD
in a Dream World where they will face the entity, Roll a d6 for the LOCATION: 4. SHOP
which will chase them down no matter what. 5.  AREA WITH
IMPOSSIBLE
Then roll three separa GEOMETRIC
te d6 for the SHAPES
If you are feeling generous, let the PCs get weapon (Damage), bo 6. ABATTOIR
dy (HP & armor),
the benefit of resting beforehand. And if and head (Special). Fe
el free to add
you’re not...good luck to them! more slashers to the
list or adjust the BOdy
values as you see fit!
REAL VS. DREAM WORLD 1. Dirty
peasant
red and clothes
green s with
Any damage su
stained during
WEAPON tripes
H P 14
the dream tran 2. Tatter
sfers to real life ed, soiled
1. Glove covered in knives
. peasant
Should a PC die rags
in the dream, HP 18 Armor -d2
they will awake d4+1
n with 1 HP. 2. Mac
hete 3. Plain, dark suit H P 2
0
If a PC manage if e d 6 + 1
g e k n
and escape the
s to run away 3. Lar 4. Messy o
veralls H P
ENTITY, or d6 12
even manages 4. Hammer d4
to kill IT, they
wake up imme 5. An intricate black suit
diately and mu
roll on the phob st k
page). The only
ia table (back
h a in w ith hoo d8 H P 16 A
rmor - d2
way to get rid 5. C 6. Bloody butc
of the phobia is her’s clothes
to permanently
destroy the EN 6. Manual chainsaw d10 HP 16 Armor -d4
TITY.
HEAD
4. Porcelain, like
a doll’s
1. Face is horribly burnt Test Toughness DR14
Able to impossibly stretch or this
nightmare entity can po
themselves to melee strike your body for a turn
ssess
PCs normally out of range
2.   as dozens of nails
5. H
Head is covered with
hammered into their head
a filthy burlap sack
Can conjure explosions
Stealthy and capable of find- dealing d6 damage
ing PCs who ran away or hid
6. W
 earing another pers
 ears an emotionless
3. W on’s
face as a mask
pale mask
Wildly swings weapon,
Pain-tolerant: if HP hits 0 or targeting 2 PCs
below, can take one more hit

5. Nyctophobia: You’ve developed


PHOBIAS an intense fear of the dark.

6. Somnipho
1. Insomnia: Sleep is now hard to bia
sleep, rest, : Any discussion of
come by. The effectiveness of rest- or dreams
makes you im
ing is reduced by half. suffer from mediately
tations an heart palp
d severe n i-
ausea.
2. oneirophobia: You’ve
become
addicted to stimulants
in attempts
to avoid dreaming.

: You become
3. Aichmophobia or
ething you saw
terrified of som
the dream
experienced in
me
e beco
: You’v hether
agogia
4. Hypn e of determ
ining w y,
e a da
a p a bl a s le e p. Onc elf
in c or rs
u’re a wake d to hurt you o
yo lle r) t
ou ’re compe noring armo
y ig
mage,
(d3 da u’re awake.
yo
test if

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