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Legend of The Five Rings Second City Boxed Set Technique Cards
Legend of The Five Rings Second City Boxed Set Technique Cards
You may spend two Void Points as a Free Action when someone
declares an action against the target of your Guard Maneuver. You
become the target of the action instead (if it would be a legal action).
You also gain one Free Action that you may use immediately for the
sole purpose of moving toward the target of your Guard Maneuver.
If you cannot reach your target, this Technique has no effect.
After speaking with someone for a few moments, you can roll
Investigation (Notice) / Perception against a TN equal to the target’s
Intelligence x 5. A success grants you a true and accurate, if simple,
picture of their personality and motivations. For example, you
might perceive that a boisterous ronin is actually a calculating man
who is trying to put on the picture of being a rude, simple fellow.
At this rank, any knowing attempt to lie to you will almost certainly fail. You
automatically make a Contested Roll of your Investigation (Interrogation)
/ Perception against the liar’s Sincerity (Deceit) / Willlpower, whether
or not you suspect them of lying. Further, if you already know someone
is lying to you, you gain a bonus of +5k0 on this Contested Roll, and
may call Raises on the roll in an attempt to make them inadvertantly
give away more information than they intended (GM’s choice).
You may make a Spell Casting Roll (as though casting a Water spell)
against a target’s Willpower x 5. If successful, you learn all Spiritual
Advantages or Disadvantages that individual possesses. By spending a
Void Point, you may negate any one Spiritual Advantage an opponent
possesses for a number of minutes equal to your School Rank. You
also gain a Free Raise on any spell with the Battle keyword.
You gain the Precise Memory Advantage for no cost. You may
use the Perform: Storytelling Skill to engage in public bragging
on behalf of another person. If you can cite heroic or noble
actions by that person and successfully roll Perform: Storytelling
/ Awareness (TN 20), that person will gain a number of points
of Glory equal to your School Rank. This may be done a number
of times per person per month equal to your School Rank.
When you assume the Full Attack Stance, choose an opponent within
30’. If you successfully hit him this Turn, the target is frozen with fear
and cannot take Move Actions to move from his current position. During
the Reactions Stage, an affected opponent may attempt a Willpower Roll
against a TN equal to the damage dealt by your latest attack to negate the
effects of this Technique. (Wound Rank penalties do not affect this roll.)
If he fails, the effects of this Technique end during the next Reactions
Stage. Enemies immune to Fear cannot be affected by this Technique.
When you assume your Stance for the Round, you may
choose a target within 30’. Whenever your target casts
or is the target of a spell, you may choose to increase or
decrease the TN of the spell by 5. Additionally, whenever
you are the target of a spell, you may immeditely choose
to increase or decrease the TN of the spell by 5.
You may spend an hour conversing with a friend or ally and then
roll Lore: History / Intelligence (TN 25). With a success, that
ally may add your Lore: History Skill Rank to the total of all
Social Skill Rolls he makes within the next 24 hours. You may
Raise twice to affect one additional ally, provided that ally also
participated in the same conversation. (This Technique cannot
be used on the same person again until its effect expires.)
By speaking with someone for a few minutes, you may make a Contested
Roll of your Courtier (Manipulation) / Awareness against their Etiquette
(Courtesy) / Awareness to force them into revealing one Mental or
Social Disadvantage they possess. If they have none, this will instead
reveal a Mental or Social Advantage. If the roll succeeded in revealing a
Disadvantage, with the GM’s permission you may take a 2-point Blackmail
Advantage against this individual for no cost in Experience Points.
A number of times per session equal to your School Rank, you may make a
Contested Roll using your Courtier (Gossip) / Awareness against an opponent’s
Etiquette (Courtesy) / Awareness. If you have Blackmail on this person,
you gain a bonus of +5k0 to the total. With a success, you may inflict one
Disadvantage on the target: Bad Reputation, Sworn Enemy, or Obligation
(to someone of your choice). This Disadvantage lasts for one month. This
Technique cannot be used on the same target again until its effects expire.
When casting a maho spell, you may declare one Raise to conceal the
corrupted nature of th emagic. The spell functions exactly as normal, but
there will be no outward sign that it is anything other than traditional
elemental magic. You may declare a second Raise to reduce all Shadowlands
Taint normally acquired by a maho spell to only one point, regardless of
the spell’s Mastery Level. Alternatively, you may sacrifice one point of
Honor to reduce all Taint normally acquired by the spell to one Point.
Any time you are the focus of suspicion or accusation, you may spend
a Void Point as a Simple Action to try to shift the blame to someone
else who is present at the moment of the accusation. You must make
a Contested Roll using Sincerity (Deceit) / Awareness versus the
victim’s Sincerity (Honesty) / Awareness in order to make the shifting
work. With success, everyone who heard you will believe your target
is the real culprit until presented solid evidence to the contrary.
A number of times per session equal to your School Rank, you may speak
with someone for a few minutes and then make a Contested Roll of your
Courtier (Manipulation) / Willpower versus your target’s Etiquette (Courtesy)
/ Willpower. If you succeed, they acquire one of the seven Consumed by
Shourido Disadvantages for a number of hours equal to your School Rank. By
calling two successful Raises on your roll, you can inflict a second Consumed
by Shourido Disadvantage on the same person for the same period of time.
By speaking with someone for at least fifteen minutes, you may make a Contested
Roll of your Sincerity (Deceit) / Awareness versusu their Etiquette (Courtesy) /
Perception. If your target has a Consumed by Shourido Disadvantage, you gain
a bonus of +5k0 on the roll. With a success, you may convince your target to
treat some other person, group, institution, or clan as an enemy. This cannot be
used to turn someone against his lord or Emperor. Subject to that limitation,
the target will continue to believe in this enemity until presented with evidence
to the contrary. This may not be used on one target more than once a month.
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Ide Emissary School • Rank 3
You may attempt to sway someone’s attitude toward you in a positive
direction. This requires at least 10 minutes in conversation, after which you
may make a Contested Roll using your Sincerity (Honesty) / Awareness
against their Etiquette (Courtesy) / Willpower. With a success, you shift
their attitude toward you in a positive direction. If you make at least two
Raises on this roll, the target will regard you as an Ally for the remainder
of the day. This Technique cannot be used on Sworn Enemies and may
not be possible against some non-human creatures (GM’s discretion).
You may spend a Void Point to make a Contested Skill Roll of your
Sincerity (Honesty) / Awareness against your opponent’s Etiquette
(Courtesy) / Awareness. If you win the roll, the target cannot take
any hostile action against you for a number of hours equal to twice
your School Rank, as long as you likewise refrain from hostility
against this person. This Technique does not work against those with
an Honor Rank less than 2.0, or who possess no Honor Rank.