@ MonxevDM
>
TCM e aT)
as
CU ARO LOe UR a On RU bal es)“Guide to the Abyssal Depths (On the cover the sunken city of Neredith, plunged
underwater With sealife swarming and coral growing,
i i Ominous buildings blurry inthe background anda
Public Version ‘statue to. an aquatic goddess in the foreground, holding
a trident and a shield.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc), dialogue, plots storylines, locations, characters, artwork, and trade dress. (Elements that have previously
‘been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanies ofthis MonkeyDM
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(q). No portion of,
this work other than the material designated as Open Game Content may be reproduced in any form without writen.
permission
Guide to the Abyssal Depths is published by MonkeyDM under the Open Game License version 1.0a. Copyright 2021
‘MonkeyDM. All Rights Reservedee Table of Content
ss = a
a
a
Se
SSBestiarySunken Warrior
‘These warriors of old have long sunk with their ship,
but an ancient curse has brought them back to life.
‘Corrupted light flows through them, tricking sunken
Sailors. They fellow it blindly thinking it will bring them
to safety, when in reality itis only there to drown them.
Possessed Bodies. Sunken warriors are believed to
be possessed by the corrupted light that lingers within
the depths of Bricia, This light grants them life after
death, whether they wish for it or no.
Fierce Warriors. Even ifthe light misguides them, these
‘were once proud warriors. Their will still presents in
death. As such, they never back down from a fight, and
reel any who runs away closer to them, to end them
‘with honor.
| MONKEYDMPARASITIC ANEMONE,
Sima plant. neutral
‘Armor Class 13 (natural armor)
i Poines 45 (636+ 2)
Speed 10, swim 30
STR DEX CON INT WIS CHA
184) 12(61) 1864) 304) 97003) 184)
Athletics +8
Condition Immunities blinded, exhaustion, frightened,
‘posoned
Senses darkvision 60, passive Perception 13,
Languages understands Abyssal
Challenge 2 (450 xP)
‘sunlight ‘The parasitic anemone takes 10
Fadiant damage when starts ks turnin suiight While in
Sunmigh, has eisadvantage on Attack ols and Ailiy Checks.
‘Bloodsense. The parastic anemone s aware ofthe presence of
‘reatures within 300 feet off that have blood and are alve.
AcTIONS
_Multiattack. The parasitic anemone makes one attack with
I tentacle and uses Devour Wil.
Tentacle. Mele Weapon Atack: +3 hi reach 5 ft. one target.
tit 4 (106 1 bladgeoning damage andthe paras anemone.
‘can choose to grapple the target. The parastic anemone can
brapple upto 4 Medium creatures o2 Large ones. I'he
Parasitic anemone has grappled the maximum number of
Ereatures ean rcannot use is tentacle attack une eleases
acreature,
evour Wil. The parasitic anemone chooses ane creature ithas,
‘grappled that has a Charisma of3 or higher. The target must
Succeed on a DC 14 Constitution saving throw o take 16 (3410)
‘necrotic damage and have ther Charisma score reduced by
4106. I the target als the saving throw by Sor mor, ts
Charisma score is reduced to 0. Otherwise, the reduction lasts
Lunt the target fiisnes a short or long Rest. The targets
"unconscious unt ityegain atleast 1 point of Charisma (either
from completing a rest or from a lesser restoration spel)
ors Possession. The prasic anemone chooses ane
Crconicious creature wins fest of Kang engages tina
fone of Charisma. The prasie anemone overponers the