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@ MonxevDM > TCM e aT) as CU ARO LOe UR a On RU bal es) “Guide to the Abyssal Depths (On the cover the sunken city of Neredith, plunged underwater With sealife swarming and coral growing, i i Ominous buildings blurry inthe background anda Public Version ‘statue to. an aquatic goddess in the foreground, holding a trident and a shield. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc), dialogue, plots storylines, locations, characters, artwork, and trade dress. (Elements that have previously ‘been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanies ofthis MonkeyDM game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(q). No portion of, this work other than the material designated as Open Game Content may be reproduced in any form without writen. permission Guide to the Abyssal Depths is published by MonkeyDM under the Open Game License version 1.0a. Copyright 2021 ‘MonkeyDM. All Rights Reserved ee Table of Content ss = a a a Se SS Bestiary Sunken Warrior ‘These warriors of old have long sunk with their ship, but an ancient curse has brought them back to life. ‘Corrupted light flows through them, tricking sunken Sailors. They fellow it blindly thinking it will bring them to safety, when in reality itis only there to drown them. Possessed Bodies. Sunken warriors are believed to be possessed by the corrupted light that lingers within the depths of Bricia, This light grants them life after death, whether they wish for it or no. Fierce Warriors. Even ifthe light misguides them, these ‘were once proud warriors. Their will still presents in death. As such, they never back down from a fight, and reel any who runs away closer to them, to end them ‘with honor. | MONKEYDM PARASITIC ANEMONE, Sima plant. neutral ‘Armor Class 13 (natural armor) i Poines 45 (636+ 2) Speed 10, swim 30 STR DEX CON INT WIS CHA 184) 12(61) 1864) 304) 97003) 184) Athletics +8 Condition Immunities blinded, exhaustion, frightened, ‘posoned Senses darkvision 60, passive Perception 13, Languages understands Abyssal Challenge 2 (450 xP) ‘sunlight ‘The parasitic anemone takes 10 Fadiant damage when starts ks turnin suiight While in Sunmigh, has eisadvantage on Attack ols and Ailiy Checks. ‘Bloodsense. The parastic anemone s aware ofthe presence of ‘reatures within 300 feet off that have blood and are alve. AcTIONS _Multiattack. The parasitic anemone makes one attack with I tentacle and uses Devour Wil. Tentacle. Mele Weapon Atack: +3 hi reach 5 ft. one target. tit 4 (106 1 bladgeoning damage andthe paras anemone. ‘can choose to grapple the target. The parastic anemone can brapple upto 4 Medium creatures o2 Large ones. I'he Parasitic anemone has grappled the maximum number of Ereatures ean rcannot use is tentacle attack une eleases acreature, evour Wil. The parasitic anemone chooses ane creature ithas, ‘grappled that has a Charisma of3 or higher. The target must Succeed on a DC 14 Constitution saving throw o take 16 (3410) ‘necrotic damage and have ther Charisma score reduced by 4106. I the target als the saving throw by Sor mor, ts Charisma score is reduced to 0. Otherwise, the reduction lasts Lunt the target fiisnes a short or long Rest. The targets "unconscious unt ityegain atleast 1 point of Charisma (either from completing a rest or from a lesser restoration spel) ors Possession. The prasic anemone chooses ane Crconicious creature wins fest of Kang engages tina fone of Charisma. The prasie anemone overponers the