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Materializing information: 3D printing and social change

1. Introduction

[1] (1) Digital desktop fabrication technologies such as 3D printing are currently being lauded as
potentially socially transformative. (2) We agree, arguing that 3D printing has important
socioeconomic implications. (3) However, more sustained attention should be paid to the ways in
which 3D printing is entering into our creative environments. (4) In this paper, we focus attention
on the processes and practices of 3D printing. (5) In doing so, we address how 3D printing is
potentially changing work within the creative industries.

2. Background

[2] Increasingly, groups possessing v a r i o u s levels of technical expertise are able to


simultaneously make and share both things (“material”) and knowledge (“immaterial”) through
newly conceived digitally mediated practices. Activity of this kind is not entirely new. Yet, the
combination of online tutorials, access to electronic components and new fabrication technologies
now makes it possible to manufacture a variety of physical artifacts that previously required large
scale manufacturing equipment and investment. Such developments may prove profoundly
transformative for traditional production-consumption relationships and current separations
between experts and lay populations.

[3] As forecasted by Gershenfeld (2005), technologies such as 3D printers, that were once the
exclusive domain of large industry, are now migrating from the factory to the desktop. While it has
largely been tech-savvy design and art communities that have embraced such resources, there
has recently been a broader societal interest. If one looks at how easily other forms of digital
development such as document publishing, digital photo manipulation and web site creation
moved from expert to lay populations, it can be expected that a similar move will occur with
digitally designed and physically manufactured media as well. Indicative of the increasing
exchange between the digital and the material, a revolution in digital desktop fabrication is at least
partially underway.

3. New spaces for fabrication

[4] The current developments in 3D printing and digital desktop fabrication technologies are
opening novel ‘spaces’ for fabrication to occur. For example, as 3D printers drop in size and price,
they are becoming more common in homes, schools, and small businesses, potentially
transforming those spaces into micro ‘factories’. The spaces are also virtual. New online virtual
communities (Rheingold, 1993) and network forums (Turner, 2006) are being established that
make the outsourcing of 3D printing more accessible, streamlined, entrepreneurial and
interactive. Sites such as ponoko.com bring together thousands of inventors and entrepreneurs
worldwide to share a virtual version of the collective studio or workshop space. In these
collaborative spaces, users make, showcase, share and sell their creations while interacting with
and learning from others. If recent major expansions in companies such as Ponoko are any
indication, this model of the ‘virtual collective studio’ will continue to grow.

4. Citizen empowerment

[5] The novel spaces for fabrication described above are opening new opportunities for citizen
empowerment. Individuals are afforded digital tools, either through affordable 3D printing
hardware or streamlined outsourcing, to engage with the act of making directly. This engagement
does not typically occur in isolation; rather, digital media also provide the means for sharing the
experience of making with others, through both the receiving and distribution of resources.

[6] In our environmental scan, we found that current uses of 3D printing seem to empower people
in several distinct ways, including: fashioning custom tools to accomplish specific tasks; extending
or connecting dissimilar forms, systems or structures; visualizing problems that are difficult to
picture virtually; expressing aesthetic taste, individualism, community affiliation or ‘brand’; and, of
course, having fun by making their own toys. Digital desktop fabrication is helping to expand
opportunities for material forms of public engagement to the general population. We argue that
such activities can constitute alternative forms of public engagement, similar to political forms
such as protest or voting, since physical space and objects are expressions of their making and
are ultimately expressions of ideologies.

5. The evolving consumer

[7] New forms of citizen empowerment enabled by 3D printing are occurring alongside notable
shifts in consumer behavior. In the contemporary digital economy, consumers increasingly seek
out individualized experiences and expect that products be tailored to their specific needs, wants,
contexts and tastes. One illustration of this is what Lessig (2008) terms “Little Brother”, the
practice of major online businesses such as Amazon, iTunes and Google to secretly collect data
on the buying behavior of their customers and then suggest products and display advertising
targeted to that profile. Consumers are now accustomed to individual attention, and the challenge
for producers is adequately satisfying that demand.
[8] In terms of manufacturing, Von Hippel (2005) analyzes the shift toward individualized
consumerism in terms of the gaps that occur when users’ needs for a technology or product are
far more diverse than can be adequately satisfied through mass production. There are multiple
ways in which producers can fill this gap, but 3D printing may play a significant part.

6. Unlocking latent entrepreneurship

[9] Many ‘amateur inventors’ have innovative ideas for products but find themselves unable to
move those designs from conception to market reality. Achieving ideal prices for such inventions
is typically cost-prohibitive for the individual or micro-organization. This is because it requires
substantial capital investment to cover steps such as specialized research and development
services, industrial rapid prototyping, mass production, and so forth. However, new opportunities
are emerging for ambitious small–scale inventors to bypass these barriers. With the co-evolution
of new spaces for fabrication, citizen empowerment, and the evolving consumer, there now exists
notably greater potential to unlock entrepreneurial ventures that would otherwise lay latent and
untapped.

7. Conclusion

[10] In this paper we have highlighted a variety of social and technological innovations associated
with digital desktop fabrication and 3D printing. One aspect of desktop fabrication is clear — it is
not merely a new tool or apparatus, but a new mode of material engagement that productively
recombines knowledge, work, craft, and design in new ways. Equally, desktop fabrication can be
considered a social phenomenon, one in which the crowdsourcing and sharing practices which
have become generally accepted in the use of other digital media forms become embodied in
physical artifacts. While such moves entail shifts in how objects are designed, produced and
evaluated, the professional roles of designers, the relationships between producers and
consumers, and the nature of work itself are also disrupted.
References

Gershenfeld, N. 2005. Fab: The coming revolution on your desktop — from personal computers
to personal fabrication. New York: Basic Books.

Lessig, L. 2008. Remix: Making art and commerce thrive in the hybrid economy. New York:
Penguin Press.

Rheingold, H. 1993. The virtual community: Homesteading on the electronic frontier. Reading,
Mass.: Addison–Wesley.

Turner, F. 2006. From counterculture to cyberculture: Stewart Brand, the Whole Earth Network
and the rise of digital utopianism. Chicago: University of Chicago Press.

Von Hippel, E. 2005. Democratizing innovation. Cambridge: MIT Press.

Adapted from:

Ratto, M. & Ree, R. 2012. Materializing information: 3D printing and social change. First
Monday, 17(7). https://doi.org/10.5210/fm.v17i7.3968

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