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CONDITION CARDS

Credits
Authors: Rose Bailey, David Brookshaw, N. Conte, Joshua Alan Doetsch,
Elizabeth Greenberg, Susann Hessen, David A Hill Jr, Alec Humphrey, Wood
Ingham, Audrey Whitman, Stew Wilson, Filamena Young
Developer: Rose Bailey
Editor: Ellen Kiley
Creative Director: Richard Thomas
Art Direction and Design: Mike Chaney

© 2014 CCP hf. All rights reserved. Reproduction without the written
permission of the publisher is expressly forbidden, except for the purposes of
reviews, and for blank character sheets, which may be reproduced for personal
use only. White Wolf, Vampire, and The World of Darkness are registered
trademarks of CCP hf. All rights reserved. Storytelling System, Vampire the
Requiem, Mage the Awakening, Werewolf the Forsaken, World of Darkness,
and Blood and Smoke: The Strix Chronicle are trademarks of CCP hf.
All rights reserved. All characters, names, places and text herein are
copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction
and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out the Onyx Path online @ http:\\www.theonyxpath.com

2 Blood and Smoke


CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS


Your character acts on primal, physical impulses. Frightening Your character must assert dominance and superiority. Your character has become obsessed with a mortal. This
things make him run. He meets aggressive threats with violence Either she gives it her all, or she falters. Any time she’s in direct obsession is for both attention and for blood. She suffers all
and anger. Take a −2 die penalty to all rolls to resist frenzy or competition with another character, she suffers a −2 die penalty the effects of a second-stage blood bond (see p. 100) as if
COMPETITIVE

physical impulse. As well, take a −2 die penalty to Defense due to on any rolls where she doesn’t spend Willpower. This includes she were bound to the mortal.

DEPENDENT
impulsive action. Any rolls to compel your character to impulsive, contested and extended rolls. As well, any rolls to tempt or
aggressive action or escape achieve exceptional success on three coerce her into competition achieve exceptional success on three Possible Sources: Daeva clan bane.
BESTIAL

(PERSISTENT)
successes instead of five. This could apply to Disciplines such as successes instead of five.
Nightmare, or Dominate under the right circumstances. Resolution: Death of the mortal.
This Condition fades naturally after a number of nights
This Condition fades naturally after a number of nights equal to the Blood Potency of the vampire who caused it. Beat: Your character suffers loss because she avoided
equal to the Blood Potency of the vampire who caused it. responsibility for her obsession.
After resolving Competitive, your character cannot be
After resolving Bestial, your character cannot be subject subject to this Condition again for a full month.
to this Condition again for a full month.
Possible Sources: A challenging predatory aura conflict,
Possible Sources: A monstrous predatory aura conflict, facing a breaking point.
facing a breaking point.
Resolution: Win or lose a competition where someone
Resolution: Cause damage in someone’s last three Health boxes. reaches a breaking point.
Beat: n/a Beat: n/a
Your character is missing a portion of her memory. An You’ve been charmed by a vampire’s supernatural force of You believe something that isn’t actually true — maybe you
entire period of her life is just gone. This causes massive personality. You don’t want to believe that anything he says is think that someone is poisoning your food, that a doppelganger
difficulties with friends and loved ones. a lie, and you can’t read his true intentions. The vampire adds has replaced your daughter, or that something lives in the

DELUSIONAL
his Majesty dots to Manipulation rolls against you. Any Wits + shadows of your apartment. You don’t actually hallucinate
Possible Sources: Physical or psychological trauma, the Empathy or Subterfuge rolls you make to detect his lies or uncover images that reinforce your delusion; you may believe that
CHARMED
AMNESIA

Dominate Discipline. his true motives suffer a penalty equal to his Majesty dots. Using you’re covered in spiders, but just looking at yourself is enough
(PERSISTENT)

(PERSISTENT)

(PERSISTENT)
supernatural means to detect his lies become a Clash of Wills. to clarify matters. Germs, on the other hand.…
Resolution: You regain your memory and learn the
truth. Depending on the circumstances, this may constitute You want to do things for the vampire, to make him You can’t truly repress your belief, but spending a point of
happy. If he asks, you’ll do favors for him like he was one of Willpower lets you come up with an explanation (albeit one
a breaking point at a level determined by the Storyteller.
your best friends. that sounds psychotic when you explain it to someone else)
Beat: Something problematic arises, such as a forgotten as to why your delusion does not apply to a specific situation.
Possible Sources: The Majesty Discipline.
arrest warrant or old enemy. Possible Sources: The Nightmare Discipline.
Resolution: The vampire attempts to seriously harm you
or someone close to you, you make a significant financial or Resolution: You completely disprove your delusion, or
physical sacrifice for him. destroy the vampire who is the source of your paranoia.
Beat: You divulge a secret or perform a favor for the Beat: You adhere to your paranoid belief despite evidence
vampire. to the contrary.
Your character is addicted to something, whether drugs, Whatever you did or saw, something inside you snapped. Your character cannot think straight, either because of
gambling or other destructive behaviors. Some addictions are You can barely muster up the will to do your job anymore, some mental power or good old-fashioned cranial trauma.
more dangerous than others, but the nature of addiction is and anything more emotionally intense than a raised voice You take a −2 die penalty on all Intelligence and Wits rolls.
that it slowly takes over your life, impeding functionality. If makes you flinch and back down. Apply a –2 die penalty to

CONFUSED
Possible Sources: A blow to the head, dramatic failure
ADDICTED

you are addicted, you need to indulge your addiction regularly all Social rolls and rolls involving Resolve, and a –5 die penalty
when using some Auspex powers.

BROKEN
to keep it under control. A specific addiction should be chosen to all use of the Intimidation Skill.
(PERSISTENT)

(PERSISTENT)
upon taking this Condition; characters can take this Condition Resolution: Take half an hour to focus and clear your mind.
Possible Sources: Tremendous psychological trauma, the
multiple times for different addictions. Being unable to feed Take any amount of lethal damage.
Nightmare Discipline, some Ghoul Merits.
your addiction can result in the Deprived Condition, see below.
Beat: n/a
Resolution: Regain a dot of Integrity, lose another dot of
Possible Sources: Alcoholism, substance abuse, Vitae
Integrity, or achieve an exceptional success on a breaking
Addiction.
point.
Resolution: Regain a dot of Integrity, lose another dot of
Beat: You back down from a confrontation or fail a roll
Integrity, or achieve an exceptional success on a breaking point.
due to this Condition.
Beat: Your character chooses to get a fix rather than fulfill
an obligation.
CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS


A vampire has given your character a specific command The character is in the second stage of soul loss. Her The way you remember things doesn’t match up with how
that she cannot go against. You don’t have a choice whether instinctive efforts to shore up her Willpower by giving into her FALSE MEMORIES they happened. You might remember a son who didn’t exist,
or not to follow the command — your will is no longer your urges have failed, her Integrity has gone and her Willpower is your alcoholic father abusing you despite being raised an
DOMINATED

own. If your task has a natural end, such as “Follow that man now fading. In addition to the effects of Soulless, she can no orphan, or never getting married. You believe your memories
ENERVATED

until he enters an apartment then call me with the address,” longer regain Willpower through her Virtue, only her Vice. to be true no matter what; even conclusive proof has a hard
you resolve the Condition once you complete it; otherwise Indulging herself brings diminishing returns — whenever she time getting through to you. Being faced with proof that
(PERSISTENT)

(PERSISTENT)
it ends at sunrise. Once you resolve this Condition, you can’t does so, her permanent Willpower drops by one dot before your memory is fake is a breaking point for you at a level
quite remember what happened while you were under the she regains Willpower points to the new maximum. set by the Storyteller.
vampire’s spell.
Possible Sources: Soul loss. Possible Sources: The Dominate Discipline
Possible Sources: The Dominate Discipline.
Resolution: The character regains her soul. Resolution: Face proof that your memory is false and
Resolution: Take more bashing or lethal damage than your succeed at the breaking point.
Beat: Lose a dot of permanent Willpower.
Stamina. Experience a breaking point when following the
Beat: Your character trusts someone or takes a risky action
command, and succeed at the related Resolve + Composure
based on his faked memories alone.
roll. Follow the vampire’s command.
Beat: n/a
Constant confusion and distractions buffet your character Your Beast has been temporarily sated through the use of You’re fanatically loyal to a vampire, willing to go to any
from all sides. She cannot take extended actions, and suffers a blood sorcery. For as long as the Beast is quiet, the character length for him. You’ll happily take actions that threaten your
−2 die penalty to all rolls involving perception, concentration, may feed as though her Blood Potency were three dots less own life. The compulsion lasts for one night for each dot of

ENTHRALLED
DISTRACTED

and precision. than her rating (minimum one), and has a +2 die bonus to the vampire’s Blood Potency.
avoid frenzy.
ECSTATIC

This Condition does not grant a Beat when resolved. You need to spend a point of Willpower just to take an

(PERSISTENT)
Possible Sources: Exceptional success on a Crúac ritual. action that goes against your master’s commands. Doing so is an
Possible Sources: Being in a swarm.
immediate breaking point at Humanity 1 or, for Integrity, -5. If
Resolution: Feeding, sleeping, or resisting a frenzy.
Resolution: Leaving the swarm. you fail, you chicken out at the last minute; only if you succeed
Beat: n/a can you do something that the vampire doesn’t want you to do.
Beat: n/a
Possible Sources: The Majesty Discipline.
Resolution: You take serious harm (more lethal damage
than your Stamina) when protecting the vampire, or you
succeed at a breaking point roll related to the Condition.
Beat: You put yourself in harm’s way to protect the
vampire.
Your character suffers from an addiction. She is unable Your character has been fed from extensively, and suffers You’re totally in thrall to the vampire who inflicted this
to get her fix, however, leaving her irritable, anxious, and from blood loss. He suffers a −2 die penalty to any physical Condition. You can no longer tell when her instructions
unable to focus. Remove one from her Stamina, Resolve, actions, and rolls to stabilize and survive injuries. As well, after end and commands issued by Dominate begin. She tells
and Composure dice pools. This does not influence derived any scene where he exerts himself physically, he must make you to do something and you do it. She tells you what you

ENSLAVED
traits; it only influences dice pools that use these Attributes. a Stamina roll or fall unconscious for an hour or more. The remember, and you remember it. This Condition counts as
DEPRIVED

DRAINED

(PERSISTENT)
Drained penalty does not apply to the Stamina roll, but any the Mesmerized Condition for the purpose of the Dominate
Possible Sources: Your character is Addicted but cannot
wound penalties do apply. Taking damage, being fed from, Discipline. She doesn’t have to look at you to issue a command
get a fix.
or spending Willpower on a physical roll applies as physical as long as you can hear her voice. You do not apply your
Resolution: Your character indulges her addiction. exertion for this Condition. Resolve as a penalty to the vampire’s dice pool for Entombed
Command and Possession.
Beat: n/a Possible Sources: A vampire’s feeding.
Possible Sources: The Dominate Discipline.
Resolution: All lethal damage healed through normal
means. Resolution: Kill the vampire who controls you. Undo her
mental control by supernatural means.
Beat: n/a
Beat: You’re made to do something that you wouldn’t
normally do.
CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS


Your character is experiencing deep-seated feelings of Your character has no interest in the ways of the living. Your character is drained and lethargic, feeling the weight
guilt and remorse. This Condition is commonly applied after He eschews mortal society and only acts to better himself. of sleeplessness. With this Condition, your character cannot
a successful breaking point roll. While the character is under Because of this, his Beast takes tighter hold on his actions. spend Willpower. As well, for every six hours he goes without
the effects of this Condition, he receives a –2 die penalty to Any rolls to resist frenzy suffer his Humanity dots as a cap, sleeping, take a cumulative −1 die penalty to all actions. At

LETHARGIC
any Resolve or Composure rolls to defend against Subterfuge, and he cannot spend Willpower to hold back frenzy. He may every six-hour interval, make a Stamina + Resolve roll (with
Empathy, or Intimidation rolls. still ride the wave. the penalty) to resist falling asleep until the sun next sets.
GUILTY

JADED

Possible Sources: Encountering a breaking point, some Possible Sources: Detachment failure. Possible Sources: Fighting daysleep.
Ghoul Merits.
Resolution: Meaningful interaction with a Touchstone. Resolution: Sleeping a full day.
Resolution: The character confesses his crimes and makes
Beat: n/a Beat: n/a
restitution for whatever he did.
Beat: n/a
Something terrible happened. Rather than deal with it Your character is deeply inspired. When your character Your character feels the draw of torpor. His actions grow
or let it break you, your mind shuts it out. You are prone to takes an action pertaining to that inspiration, you may sluggish each night that passes, until eventually he falls to
blackouts and lost time. Whenever circumstances become resolve this Condition. An exceptional success on that roll the sleep of ages. Every night that passes with this Condition,
too similar to the situation that led to the character gaining requires only three successes instead of five and you gain a levy a cumulative −1 die penalty on all actions. As well,
this Condition, the player rolls Resolve + Composure. If you point of Willpower. rising from daysleep requires a point of Vitae for each dot

LANGUID
INSPIRED
fail the roll, the Storyteller controls your character for the of Blood Potency.
(PERSISTENT)
FUGUE

Possible Sources: Exceptional success with Crafts or


next scene; your character, left to his own devices, will seek
Expression, the Inspiring Merit, the Auspex Discipline. Possible Sources: Losing a Touchstone.
to avoid the conflict and get away from the area.
Resolution: You spend inspiration to spur yourself to Resolution: Falling to torpor.
Possible Sources: Psychological trauma, encountering a
greater success, resolving the Condition as described above.
breaking point, some Ghoul Merits. Beat: n/a
Beat: n/a
Resolution: Regain a dot of Integrity, lose another dot of
Integrity, or achieve an exceptional success on a breaking
point.
Beat: You enter a fugue state as described above.
Something’s scared you to the point where you lose Your character has felt the touch of the divine and Your character has no interest in the ways of the living.
rational thought. You need to leave right now. Your only trembled. She feels unworthy and wretched. For as long as He eschews mortal society and only acts to better himself.
priority is getting the fuck away from the thing that’s the Condition lasts, she suffers a −2 die penalty to Resolve rolls Because of this, his Beast takes tighter hold on his actions.
frightened you — the hell with your stuff, your friends, and
FRIGHTENED

and may not regain Willpower from her Requiem. Any rolls to resist frenzy suffer his Humanity dots as a cap,
your allies. If someone tries to stop you from escaping, you’ll

HUMBLED
and he cannot spend Willpower to hold back frenzy. He may
fight your way past them. You can’t approach the source of Possible Sources: Dramatic failure on a Theban Sorcery
your fear or act against it — and if the only way out involves still ride the wave.
ritual.

JADED
going near the source of your fear, you’ll collapse on the Possible Sources: Detachment failure.
ground in terror. Supernatural creatures prone to loss of Resolution: The character regains Willpower using her
control, including vampires, must roll to avoid frenzy. This Masquerade. Resolution: Meaningful interaction with a Touchstone.
Condition lasts until the end of the scene; suppressing its
effects for a turn costs a point of Willpower. Beat: n/a Beat: n/a
Possible Sources: The Nightmare Discipline, coming face
to face with a phobia.
Resolution: The character escapes from the source of
his fear.
Beat: n/a
CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS


Your character is filled with the glory of God’s Something has severely frightened your character. Any Your character is confident and resolved. When you’ve
admonishment, the grace of her damnation. She finds time your character is taking an action where that fear failed a roll, you may choose to resolve this Condition to
an unsettling harmony with her Beast, due to the fire of might hinder her, you may opt to fail the roll and resolve instead treat the action as if you’d rolled a single success. If the
Longinus’s words. She does not need to use Willpower to this Condition. roll is a chance die, you may choose to resolve this Condition

STEADFAST
RAPTURED

ride the wave, and can ride the wave on three successes and roll a single regular die instead.
Possible Sources: Facing a breaking point, the Auspex
SHAKEN

instead of five.
Discipline. Possible Sources: Encountering a breaking point
Possible Sources: The Anointed Merit.
Resolution: The character gives into her fear and fails a Resolution: Your character’s confidence carries him
Resolution: Falling to frenzy or riding the wave. roll as described above. through and the worst is avoided; the Condition is resolved
as described above.
Beat: n/a Beat: n/a
Beat: n/a
Something’s on your character’s mind and she just can’t Your character was subject to a violent bite from Kindred The character is in the first stage of soul loss. Without a
shake it. She gains the 9-again quality on all rolls related to fangs. He’s disturbed, angry, paranoid, and prone to lashing soul, she can’t attempt abjuration, warding, or binding The
God-Machine Chronicle, p. 231. She is also more susceptible
pursuing her obsession. On rolls that are unrelated to her out. With this Condition, take a −2 die penalty to any rolls to possession — any dice pools to resist being taken over by
obsession, she loses the 10-again quality. Obsession can be a to resist fear, such as with the Nightmare Discipline or the another entity are at −2.
OBSESSION

SOULLESS
temporary quality per Storyteller approval. Intimidation Skill. As well, any creature exhibiting a predatory
For as long as she has this Condition, she does not regain
SCARRED
aura attempting to frighten or intimidate your character

(PERSISTENT)
Possible Sources: The Acute Senses Merit. Willpower through surrender or rest, and her use of Virtue
(PERSISTENT)

receives a +2 die bonus. and Vice is reversed — she may regain one Willpower point
Resolution: The character sheds or purges her fixation. per scene by fulfilling her Virtue without having to risk
Possible Sources: A violent bite from a vampire. herself, and regains full Willpower once per chapter by
Beat: Character fails to fulfill an obligation due to pursuing fulfilling her Vice in a way that poses a threat to herself.
Resolution: Lash out physically, causing three or more Regaining Willpower through Vice, though, is now a breaking
her obligation. point with a −5 die penalty unless the character has reached
levels of lethal damage to someone.
Integrity 1. For a vampire, it is a breaking point at Humanity 2.
Beat: n/a Possible Sources: Soul loss.
Resolution: The character regains her soul.
Beat: The character loses Integrity because she indulged
her Vice.
Your character’s will is subordinate to that of a vampire. Your character gave her Beast an outlet that stopped it Your character has seen something supernatural — not
You’re not obviously hypnotized — you’re a bit quiet and from driving her to frenzy. Until she resolves this Condition, overt enough to terrify her, but unmistakably otherworldly.
reserved compared to normal, but nothing out of the ordinary. she has a +1 die modifier to rolls to resist Frenzy. How your character responds to this is up to you, but it
MESMERIZED

When the vampire who inflicted this Condition gives you a captivates her and dominates her focus.
command, you cannot resist. If it’s something that you wouldn’t Possible Sources: The Animalism Discipline.

SPOOKED
normally do, you might look like you’ve been hypnotized or that Possible Sources: The Unseen Sense Merit, the Wet Dream
you’re sleepwalking, but otherwise you look and act normally. If Resolution: Frenzy, or resist significant provocation to
Devotion.

SATED
you resolve this Condition, gain a +3 die bonus to resist further frenzy (a situation with a modifier of −3 or more to resist).
attempts to Mesmerize you in the same scene; you also can’t Resolution: This Condition is resolved when your
quite remember what happened while you were under the Beat: n/a
character’s fear and fascination causes her to do something
vampire’s spell. This Condition fades naturally after a scene, that hinders the group or complicates things (she goes
which does not count as resolving the Condition. off alone to investigate a strange noise, stays up all night
Possible Sources: The Dominate Discipline. researching, runs away instead of holding her ground, etc.).
Resolution: Take any amount of bashing or lethal damage. Beat: n/a
Experience a breaking point as part of a vampire’s command.
Beat: n/a
CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS CONDITION CARDS

CONDITION CARDS CONDITION CARDS


Your character is attracted to someone and is vulnerable Your character came close to losing control. Her Beast came
where they are concerned.A character may have multiple at her, and she refused the call. Now, the Beast remains close
instances of this Condition. He suffers–2 die penalty to any to the surface. She gets a −1 die penalty to any rolls to resist
rolls that would adversely affect the specified character, who frenzy. Until she sheds this Condition, each time she resists
SWOONING

also gains +2 die bonus on any Social rolls against him. If the
frenzy, the penalty increases by one. For example, after three
TEMPTED

specified character is attempting Social maneuvering on the


Swooning character, the impression level is considered one successful resistances, note this Condition as “Tempted −3”
higher (maximum of perfect; see p. 174). on your character sheet.
Possible Sources: Be on the receiving end of an exceptional Possible Sources: Successfully resisted frenzy.
success of a Persuasion or Subterfuge roll, dramatic failure
on using the Majesty Discipline, fed on non-violently by a Resolution: Kill. Fall to frenzy. Have a meaningful
vampire, have another character help you fulfill your Vice connection with a Touchstone.
(if mortal).
Beat: n/a
Resolution: Your character does something for his love
interest that puts him in danger, or he opts to fail a roll to
resist a Social action by the specified character.
Beat: n/a
A vampire has pressed down on your will, and you find it Your character’s clan, covenant, or family tasked her with Your character wants, for the sake of wanting. Any
hard to resist doing what she wants even when she doesn’t a duty, and the responsibility carries weight. Take the 8-again Composure or Resolve rolls to resist temptation suffer a −2
use her supernatural powers of command. She can give you die penalty. As well, the character that brought forth this
quality on all rolls relating to the task. Any rolls not pertaining
SUBSERVIENT

commands as though you were Mesmerized even when you Condition achieves exceptional success on three successes
to the task lose the 10-again quality. instead of five when making any rolls to tempt your character.
do not have that Condition. You can spend a Willpower point This could apply to Majesty rolls as well as mundane social rolls.
to resist her commands, but she can just Mesmerize you and

WANTON
Possible Sources: Dynasty Membership Merit.
TASKED
(PERSISTENT)

order you that way. She still needs to use Dominate to alter This Condition fades naturally after a number of nights
your memory. This Condition fades naturally after a week Resolution: Complete the task; fail the task. equal to the Blood Potency of the vampire who caused it. In
unless the vampire applies it to you again during that time. the case of the predatory aura, this is the vampire who won
Beat: n/a the conflict. In the case of testing for detachment, this is the
Possible Sources: The Dominate Discipline. vampire’s own Blood Potency.
Resolution: Take more lethal damage than you have After resolving Wanton, your character cannot be subject
to this Condition again for a full month.
Stamina when following the vampire’s command. Experience
a breaking point when following the command and succeed Possible Sources: A seductive predatory aura conflict,
at the roll. facing a breaking point.
Beat: The vampire makes you do something that you Resolution: Indulge in something that constitutes a
wouldn’t normally do. breaking point.
Beat: n/a
Your character has hit a complication while attempting Your character committed diablerie, and now retains traces The character has fully succumbed to the effects of
a blood sorcery ritual. Each successive roll in the extended of her victim’s soul. Once per chapter, the victim can come soullessness. She may not spend Willpower points for
action is at a −3 die penalty. back to haunt your character and try to force her destruction. any reason, may not use her Defense in combat, may not
This brief burst penalizes any one dice pool by the victim’s spend Experiences, and suffers all the effects of the Broken
STUMBLED

This Condition does not grant a Beat when resolved.


Blood Potency dots, or adds to a dice pool opposing your Condition (p. 301) as well. The player should only continue

TAINTED
character. This takes the form of subtle manifestations, or playing a character with this Condition if there’s a chance of

THRALL
Possible Sources: Dramatic failure on a blood sorcery ritual.

(PERSISTENT)
whispers that urge and distract. Your character may have regaining the soul.
Resolution: The ritual ends. multiple instances of this Condition, reflecting different
Possible Sources: Soul loss.
Beat: n/a victims.
Resolution: The character regains her soul.
Possible Sources: Diablerie.
Beat: The character is victimized as a result of her
Resolution: A number of months pass equal to the victim’s
Condition.
Blood Potency score. Every level of aggravated damage your
character takes reduces this time by one month.
Beat: n/a

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