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1 Introduction
1.2 Vector Notation
1.3 Vector Algebra
1.4 Coordinate Systems
1.5 Vector Transformation
1.6 Differential Volume, Surface, and Line Elements
1.1 Introduction
VECTOR ANALYSIS
Developed by Josiah Willard Gibbs (1839-1903), an
American mathematical physicist.
Foundational subject in engineering and is mainly
applied in electromagnetic theory where scalar and
vector fields are the interest of the study. Both
analytical and graphical representation of a vector
along with the different coordinate systems in space is
given focus since these are necessary to a successful
solution of problems with electromagnetic nature.
1.2 Vector Notation
Scalars
quantity that has magnitude and a
unit of measure whose value may
be represented by a single positive
or negative real number.
Distance, speed, time, energy
VECTOR and UNIT VECTORS in
A = Axax+Ayay+Azaz
Where:
ax, ay, az = unit vectors
Ax, Ay, Az = components of vector A
1.4 Coordinate Systems
Spherical Coordinate System
-used when the system under
consideration has spherical symmetry.
A = Arar +Aφaφ +Aθaθ
Where:
r = distance between the origin and point
P
θ = the polar angle which is the angle
between the vector P and the z-axis
φ = the azimuthal angle which is the
angle between the projection of the
vector P in the x-y plane and the x
axis.
1.4 Coordinate Systems
Spherical Coordinate System
Corresponding Cartesian coordinates of Spherical
coordinates:
x = rsinθcosφ
y = rsinθsinφ
z = rcosθ
Unit vectors:
ar = (sinθcosφ)ax+(sinθsinφ)ay+(cosθ)az
aθ = (cosθcosφ)ax+(cosθsinφ)ay-(sinθ)az
aφ = -(sinφ)ax+(cosφ)ay
Note: dP = (r cosθcosφdθ)ax+(rcosθsinφdθ)ay-(rsinθdθ)az
1.4 Coordinate Systems
Cylindrical Coordinate System
-used when the system under consideration
has cylindrical symmetry.
A = Aρaρ +Aφaφ +Azaz
Where:
ρ = distance between point P and the z axis
φ = the azimuthal angle which is the angle
between the projection of the vector P in
the x-y plane and the x axis.
z = the z coordinate of point P
Corresponding Cartesian coordinates of
Cylindrical coordinates:
x = ρ cosφ
y = ρ sinφ
z=z
1.5 Vector Transformation
Dot product of unit vectors
Cylindrical Coordinates Spherical Coordinates
aρ aφ az ar aθ aφ
ax cosφ -sinφ 0 sinθcosφ cosθcosφ -sinφ
ay sinφ cosφ 0 sinθsinφ cosθsinφ cosφ
az 0 0 1 cosθ -sinθ 0
1.5 Vector Transformation
Example
Transform A = 4ax-2ay-4az to a) cylindrical b) spherical
coordinates.
Solution:
a) Aρ = A·aρ = (4ax-2ay-4az)·aρ = 4(ax·aρ)-2(ay·aρ)-4(az·aρ)
= 4cosφ-2sinφ-4(0) = 4cosφ-2sinφ
Aφ = A·aφ = (4ax-2ay-4az)·aφ = 4(ax·aφ)-2(ay·aφ)-4(az·aφ)
= 4(-sinφ)-2cosφ-4(0) = -4sinφ-2cosφ
Az = A·az = (4ax-2ay-4az)·az = 4(ax·az)-2(ay·az)-4(az·az)
= 4(0)-2(0)-4(1) = -4
Therefore, the transformed vector A in cylindrical is
A = (4cosφ-2sinφ)aρ-(4sinφ+2cosφ)aφ-4az
1.5 Vector Transformation
Example
Transform A = 4ax-2ay-4az to a) cylindrical b) spherical
coordinates.
Solution:
b) Ar = A·ar = (4ax-2ay-4az)·ar = 4(ax·ar)-2(ay·ar)-4(az·ar)
= 4sinθcosφ-2sinθsinφ-4cosθ
Aθ = A·aθ = (4ax-2ay-4az)·aθ = 4(ax·aθ)-2(ay·aθ)-4(az ·aθ)
= 4cosθcosφ-2cosθsinφ+4sinθ
Aφ = A·aφ = (4ax-2ay-4az)·aφ = 4(ax·aφ)-2(ay·aφ)-4(az·aφ)
= 4(-sinφ)-2cosφ-4(0) = -4sinφ-2cosφ
Therefore, the transformed vector A in spherical is
A = (4sinθcosφ-2sinθsinφ-4cosθ)ar+(4cosθcosφ-2cosθsinφ-4sinθ)aθ-(4sinφ+2cosφ)aφ
1.5 Vector Transformation
Example
Transform A = 2aθ at P(1,1,1) to cartesian coordinate
Solution:
a) Ax = A·ax = 2(aθ·ax) = 2cosθcosφ
Ay = A·ay = 2(aθ·ay) = 2cosθsinφ
Az = A·az = 2(aθ·az) = -2sinθ
Therefore, the transformed vector A in cartesian is
A = (2cosθcosφ)ax+(2cosθsinφ)ay-2sinθaz
Transforming P(1,1,1) to spherical:
r = 𝑥 2 + 𝑦 2 + 𝑧 2 = 12 + 12 + 12 = 3 = 1.732
𝑧 𝑧 1
𝜃 = cos −1 = cos −1 = cos −1 = 54.74°
𝑥 2 +𝑦 2 +𝑧 2 𝑟 3
−1 𝑦 −1 1
φ= tan 𝑥 = tan 1= 45°
A = (2cos54.74°cos45°)ax+(2cos54.74°sin45°)ay-2sin54.74°az
A = 0.816ax+0.816ay-1.63az
1.6 Differential Volume, Surface, and Line Elements
When the coordinates of point P are expanded to (x+dx,
y+dy, z+dz) or (ρ+dρ, φ+dφ, z+dz) or (r+dr, θdθ, φ+dφ), a
differential volume dv is formed.