Professional Documents
Culture Documents
Game design is the process of:
Imagining a game
Defining the way it works
Describing the elements that make up the game. (conceptual, functional,
artistic, and others)
Transmitting that information to the team that will build the game.
Game: Art, Science, or Craft?
Art
The creativity that possessed only by a talented few.
Game is an imaginations, is an aesthetic expressions.
Science
Concentrate on the methodology
Game is a set of techniques, a process of thought.
Craft
The goal of game is to entertain through play, and designing a game requires both
creativity and careful planning.
Game contains both artistic and functional elements, so can be enjoyable to play.
Ground Rules of Game Design
Core Mechanics
Storytelling and Narrative
Interactivity
Core
Mechanics
Storytelling
Interactivity
Narrative
Core Mechanics
Rules are the foundations of game-play.
The core mechanics are the translation of the designer’s vision into a
consistent set of rules that can be interpreted by a computer.
Is the “science” part of game design.
Is the heart and soul of the game.
Storytelling and Narrative
All games tell a story.
Narrative means that part of the story that is told by game designer or
author to the players.
Narrative is the non-interactive, presentational part of the story.
Narrative in games are often quite linear, unaffected by the player’s
action and unchanging from one playing to the next.
Interactivity
Interactivity is the way that the players sees, hears, and acts within the
game’s world.
Presenting the gaming experience.
Making the game playable.
Interactivity starts at the user interface.
The Stages of the Design Process
The Concept Stage
GETTING A CONCEPT
DEFINING AN AUDIENCE
DETERMINING THE PLAYER’S ROLE
The Stages of the Design Process (2)
The Elaboration Stage
DEFINING THE PRIMARY GAMEPLAY MODE
DESIGNING THE PROTAGONIST
DEFINING THE GAME WORLD
DESIGNING THE CORE MECHANICS
CREATING ADDITIONAL MODES
DESIGNING LEVELS
WRITING THE STORY
BUILD, TEST, AND ITERATE
The Stages of the Design Process (3)
The Tuning Stage
feature lock.
The Stages of the Design Process (4)
The Game Design Documents
HIGH CONCEPT DOCUMENT
GAME TREATMENT DOCUMENT
CHARACTER DESIGN DOCUMENT
WORLD DESIGN DOCUMENT
FLOWBOARD
STORY AND LEVEL PROGRESSION DOCUMENT
THE GAME SCRIPT
Game Design Team Roles
Game Designer.
Level Designer/World Builder
User Interface Designer.
Writer.
Art Director.
Audio Director.
Anatomy of Game Designer
Imagination
Technical Awareness
Analytical Competence
Mathematical Competence
Aesthetic Competence
General Knowledge
Writing Skills
Drawing Skills
The Ability to Compromise
Imagination
Imagination is essential to creating artificial universe that a game exists.
Imagination comes in various forms:
Visual and auditory
New buildings, trees, animals, creatures, clothing, people.
Dramatic imagination
Characters, plots, scenes, motivation, emotion, climaxes, and outcomes.
Imagination
Imagination comes in various forms:
Conceptual imagination
Relationship between ideas, their interactions and dependencies.
Lateral Thinking
Process of looking for alternative answer, taking an unexpected route to solve
the problem.
Technical Awareness
Is a general understanding of how computer programs actually work.
Knowing the limitations imposed by the selected platform will result in
an achievable design.
Analytical Competence
Game design requires a keen logical and analytical mind, and the ability
to manipulate nebulous concepts with a high level of mental agility and
critical analysis.
Mathematical Competence
Designer must have basic math skills.
Ensure that there are no dominant strategies or fighting units to
unbalance the game is actually quite math-intensive.
Aesthetic Competence
Designer should have general aesthetic competence and some sense of
style.
Little fundamental of art:
The Principles of Composition
Colors Coordinate and Clash
General Knowledge
A base level of general knowledge is valuable for a game designer, as is
the ability to research what is might not know.
The more source material a game designer can assimilate, the better the
final game design will be.
Movies, books, encyclopedia are some source of game materials.
Writing Skills
This means being clear, concise, accurate, unambiguous, and readable
writing skills.
Comes in several forms:
Technical writing
Fiction writing (narrative)
Dialogue writing (drama)
Drawing Skills
Basic drawing and sketching is highly valuable for game designer.
“A picture is worth a thousand words”
The image will remain in our memories long after we forget the details.
The Ability to Compromise
The most important skill for a professional game designer.
The game designer is constrained by genre and license.