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2/11 07:26:07.

999 [EntityContainer/4] [<>:0]: EntityContainer: Component type


FootprintComponent invalid! Dropping component from entity entity_root in
data/hd/character/player/barbarian.json
2/11 07:26:15.823 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.828 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.830 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.837 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.838 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.840 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.841 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.
2/11 07:26:15.842 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated
model file! The limit is 4 and the model has 5. Model path:
'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.

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