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Better Vampires

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About BV
Many thanks to those who have supported me and donated! I appreciate your ongoing input and generosity.
Main Features
What's New?
Life as a Vampire
All About Feeding Better Vampires is an overhaul mod for Skyrim. It strives to maintain balance and provide a much better
Vampire Abilities experience for those wishing to play the game as a Vampire. Other vampire mods exist, but they can be overly
Vampire Lord Abilities complex or force you to play only as the author intended. My mod is about choice and flexibility - and making
Progression Charts your adventuring in Skyrim much more enjoyable.
Blood Points This mod only affects the player vampire; I don't make any changes to NPC vampires.
Install/Upgrade/Uninstall
Customization
Better Vampires requires the Dawnguard DLC.
Compatibility
Older versions for those without Dawnguard are still available on the Nexus page.
Troubleshooting
This is a HIGHLY customizable Vampire mod; you choose how you want to play.
Known Issues and FAQ

Available on Skyrim Nexus:


Original https://www.nexusmods.com/skyrim/mods/9717
SE https://www.nexusmods.com/skyrimspecialedition/mods/1925
Available on Bethesda.net
XBox One https://bethesda.net/en/mods/skyrim/mod-detail/3007213

https://sites.google.com/site/bettervampires/[4/30/2021 8:24:44 AM]


Better Vampires

My mod will not work properly for you if you don't have an updated version of Skyrim.
You should have the latest versions of SKSE and SkyUI (I highly recommend them both).
This mod will work just fine without SKSE or SkyUI though!
Some features, like increased jump height, a blood meter, or hotkeys, will not work without SKSE, but the mod still works!
You can use my mod configuration power to customize things instead of my MCM.

Do not clean my mod with TES5edit. It has already been cleaned and any changes are intentional
and necessary for the mod to work properly.

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About BV - Better Vampires

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Navigation
Home
About BV
Main Features
What's New?
Life as a Vampire
Better Vampires was first released in February, 2012.
All About Feeding
It was originally released as a "Vampire Fix" so people could simply play in reverse progression - that was it.
Vampire Abilities Since then, it has undergone over 80 different updates! I have been constantly improving it!
Vampire Lord Abilities
Progression Charts Over the years, people have submitted their ideas for balancing, new features they'd like to see implemented, and numerous requests for
Blood Points more detailed customization. If I agreed with a concept for vampirism in Skyrim, and I believed it would enhance gameplay, I added it. I
Install/Upgrade/Uninstall have gone from one esp file (no scripts) to what I believe is the most customizable vampire overhaul ever. My customization power or MCM
Customization effectively lets each and every player be a vampire differently.
Compatibility
Troubleshooting I have created this mod, but the community has helped design it!
Known Issues and FAQ I am proud of what we have accomplished! Some features which people wanted implemented don't exist naturally in Skyrim (like sneak
feeding) so they have been implemented as best I can using the game engine we are stuck with.

However, I am annoyed when I read comments or anonymous posts on message boards about:

Better Vampires is overpowered?


It's not. It is more balanced than any other vampire mod I can think of ... It does have a lot of
powers available, this is true, but you don't have to use them nor do you even have to see
them. Powers, spells, etc. can be disabled (or removed entirely with my MCM). You can
make this mod as easy or as insanely difficult as you want! People have many different
ideas about vampirism, so if you don't like a part of the mod you can DISABLE IT using the
configuration power or my MCM.

Better Vampires is buggy?


Not really. I have done my best with the game mechanics and scripting that we have.
Things like feeding will sometimes misfire no matter what I have done ... Sneak feeding can
be especially wonky because it was never meant to exist in Skyrim. Feeding on a moving
opponent sometimes causes an alignment error with the navmesh in the game and your
character can be teleported to the nearest idle marker. Is that because my mod is buggy?
No. It's part of what we must deal with as modders. Many features of this mod are trying to
force Skyrim to do things it normally can't - scripting can often circumvent game limitations.

Better Vampires is too complicated?


It has a LOT of options, yes, but I don't think it is too hard to play with in Skyrim at all and it is
NOT going to make your game less enjoyable or have you micro-managing your bloodlust.
Initially, you will make all your choices in my MCM or customization menu/power and then
turn into a vampire so you can play exactly how you want. Just like in vanilla Skyrim, you
have four stages of hunger which determine what spells or powers you have available. I
suggest referring to my progression charts on this site (or in my MCM) until you get to know what powers are available and when. As
you get stronger or older as a vampire, you get some rank abilities too; these may be tied to your hunger stages too if you wish. The
mechanics of vampirism are quite simple really, but you have to READ about this mod first! Take 15-20 minutes to read through my
website, learn how everything works, and your game will be less frustrating and more enjoyable.

Better Vampires is unresponsive or slow?


Now that depends ... I'm not saying your computer is junky, ours are all different, but maybe you have too many scripted mods
running at the same time? Maybe you haven't been careful with installing or uninstalling mods and your game has become unstable
or overloaded? I have tested my mod with a script latency mod and I have conducted tests with several programs testing FPS and
my mod won't cause your game to grind to a halt. I have tested with only Better Vampires and Alternate Start installed and I have
seen no latency or FPS issues even after 20+ hours of gameplay. If it takes you 10 seconds to feed on a victim - it's not my mod
causing it. If it takes you 3 min to turn into a Vampire Lord - it's not my mod causing it.

Very few players understand how the game itself works. I'm sure I still have a lot to learn too ... So before people start complaining about
how Better Vampires is put together, try to uncover what else might be interfering or causing things to crash. I play with this mod all the

https://sites.google.com/site/bettervampires/mod-development[4/30/2021 8:24:50 AM]


About BV - Better Vampires

time, and besides the occasional glitch with feeding animations (which is a game issue), I don't experience what others have claimed in their
games.

Have an idea or request? Please share it!


I may not agree with adding some things to my mod, so don't feel insulted.
If I like it I will try to add it!
Better Vampires will continue to improve in the future with your help!

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Main Features - Better Vampires

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Navigation
Home Use my Mod Configuration Menu (a MCM is easier to use, more detailed, and highly recommended) to customize
About BV almost every aspect of this mod.
Main Features You can also use my customization power or numerous console commands if you wish.
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

NOTE: The latest versions of SKSE and SkyUI should be installed to use my mod, many features (and fixes) will be missing without them. I
strongly recommend you install them; customization with my MCM is more advanced and is so much easier with these great additions.

Overhauls regular Vampire and Vampire Lord abilities, and scales them as you increase in level and power
NEVER too feeble or overpowered because you customize your strengths and weaknesses!
Customizable hotkeys allow you to instantly access Vampire spells and abilities
Balance and dynamic play are given top priority!
Feeding is under your control and completely rewritten
Helps fix customized races that cannot feed as a regular Vampire
Completely new magic effects, textures, and sounds
Completely rewritten scripts
Completely new spells and powers that are unique in Skyrim!
You can turn NPCs into Vampires; have them as followers if you wish and watch them live as Vampires
Define your own existence as a Vampire:

Customized Stage Progression; Will you be stronger as a Vampire when starving


and overtaken by Sanguinare Vampiris (Normal) or when you are fully fed and
engorged with the blood of your victims (Reverse)?
Customized Dynamic Stages; Will you advance a stage of vampirism every 24
hours that you do not feed (Normal), do you want your hunger to speed up as you
go without blood (Faster Stages), or do you only want two stages of Vampirism (fully
fed or starving)?
Optional Blood Points System; Will your blood pool be filled by feeding on victims?
Will these Blood Points be used to fuel your vampiric abilities and affect your
satiation stages when you run low on blood?
Customized Stage Hated; Will you be hated when you are starving and maddened
by blood lust (hated at Stage 4), when you are fully fed (hated at Stage 1), or not at
all?
Customized Rank Progression; Will you advance through your Vampiric ranks by bathing in the blood of countless victims (Normal) or do

https://sites.google.com/site/bettervampires/main-features[4/30/2021 8:24:56 AM]


Main Features - Better Vampires

you prefer an easier path to greatness (fewer victims required)?


Optional Sun Visual Effects; Do you want to see your exposed skin char and blacken in the punishing light of day?
Optional Customized Sun Damage; Does the direct light of the sun damage your body (Slight), threaten to turn you to ash in moments
(Hardcore), or does it cause no damage at all? If you take damage in the direct light of the sun, will you be exempt when fully fed (No
Damage Stage 1), will you only take damage when you are starving (Only Damage Stage 4), or will you take damage at every stage
(Damage Every Stage)?
Customized Corpse Feeding; Will you be able to drain those recently killed of what little blood they have left to advance your Vampirism
(Advanced), will you just receive a bit of nourishment from their bodies (Basic), or will you be unable to feed on the blood of the dead
(None)?
Optional Vampire Hunters; Will you be pursued by a relentless faction of hunters bent on eradicating the cursed offspring of Molag Bal?
Customized Light Level Penalties; Will you be unable to use some of your Vampiric abilities in the direct light of day?
Customized Regen in Low Light; Will you be able to regen your health and stamina very slowly if the sun is obscured or if you find shadows
to hide in?
Optional Total Blood Dependency; Do you want to have the effectiveness of restoration spells, potions, and food eliminated so only the
blood of your victims can nourish you?
Optional Extracting Blood Potions; Do you want to be able to extract blood potions from sleeping victims, those paralyzed or seduced, or
thrall cattle (Extract Blood), or will you avoid this option entirely (No Extraction)?

Many more customizable features are available; this is only a fraction of what you can tweak! You
can customize almost every aspect of vampirism with the MCM, customization power, or console
commands.

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What's New? - Better Vampires

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Navigation
Home 8.3 (August 13,2019)
About BV
Main Features - You should use SKSE and SkyUI (lite version is fine) if you wish to use this
What's New? version. Skill points cannot be used without them.
Life as a Vampire You will need to use my MCM to allocate skill points (or turn this system off if you
don't want it).
All About Feeding
Vampire Abilities
- Added in MCM Troubleshooting options to add to skill points, add to necks bitten,
Vampire Lord Abilities or zero all necks bitten.
Progression Charts - Tweaked Flames of Coldharbor to make it more powerful at higher levels.
Blood Points - Tweaked Blood Ward so it is more powerful at your highest ranks.
Install/Upgrade/Uninstall - Tweaked several abilities so their magicka costs are not as prohibitive.
Customization - Tweaked Vampire Drain so it increases in power as you gain levels OR as you
Compatibility gain ranks.
- Increased the stats and power of the Vampire Lord form at higher levels.
Troubleshooting
- Added in Supernatural Power I and II which you receive at your highest ranks - they give large stat boosts.
Known Issues and FAQ
- Added in Drain Life (like Vampire Lord) that you can use in regular form when at your highest rank.
* As always, all features are optional and can be turned on/off in the MCM.

NEW FEATURE: By default, your vampire spells and abilities will need to be purchased with Skill Points.
These skill points are awarded upon earning a vampire rank and they can sometimes be earned while feeding.
Skill Points are spent to receive your spell/ability in my MCM; it is best to feed after to regain your full power.
Of course ... this feature can be disabled if you wish and you can have this mod act like it did before ...

Old Version Changes

8.2 (February 27, 2018)

- Tweaked Flames of Coldharbor to make it a little more powerful.


- Tweaked Blood Ward so it doesn't drain as much health to remain active.
- Tweaked some SKSE settings in both the Oldrim and SE versions of the mod.
- Added in two lines to the PlayerVampireQuestScript so the SE version is up to date with how vampirism is recognized in-game.
- SE Version should be used with SKSE64 now ... you can use all functions of the mod with it, including the MCM.

8.1 (July 8, 2017)


- Redid silvered weapons so they have a unique appearance (similar to steel, but with the silver hue).
- Added temper recipes for all silvered weapons.
- Destruction magic tags were removed from sun damage (apparently mods that increase destruction damage also increased sun damage
with unintended results).
- Checked the "Disallow Spell Absorb/Reflect" and "Ignore Resistance" for many Vampire abilities - apparently those with really high magic
resistance had the duration and potency of Vampire spells diminished.

8.0 (April 22, 2017)

- Added in the ability to engorge on a victim you feed upon when at the highest rank (Nightlord). When a Nightlord Vampire, feeding on a
victim you will add to your total Health, Stamina, and Magicka. This can be disabled in the MCM or with my config power. If you cure
yourself, the added stats will be removed - if you do get infected again though, never fear because your rank and all stat bonuses will return.

- Changed how the eye textures of those you turn are applied. My mod will now use the default vampire eye textures for all races so it will
be completely compatible with any eye replacer mod you use.

WARNING: Default vampire eyes for Khajiit and Argonians are UGLY so please use another mod to make them look better.

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

7.9 (Jan. 2, 2017)

- Updated the Royal Bloodline patch so my spells, and Royal Bloodline's, can be used in Vampire Lord form. You can also use all of his
Vampire Lord perks.
- Added A NEW Sacrosanct patch! You cannot use Sacrosanct's style of vampire progression ... but you have access to its Vampire Lord
perks, regular Vampire spells, Hemomancy spells, and Vampire Lord spells. Check my mod website FAQ page for more details.

- Fixed an issue where, if you selected a clothing change to prisoner's rags, enthralled victims may revert back to their original clothes if you
leave a cell and then return.
- Fixed an issue where those you turn into vampires may lose their vampiric appearance (or vampirism) if you leave a cell and then return.
- An OnLoad function SHOULD help eliminate the Dark Face Bug (if you have SKSE) because it will refresh the NPC and reload their 3D
model. It will also happen when you change cells or wait one hour while in a cell with a NPC you turned.
- Added a new option to the MCM and Configuration Power; you can now choose to have those you make into vampires not change
appearance at all, have them just get a new eye texture, OR have them change their race to a vampire one (only works with vanilla races).
- Adjusted Sidestep Reflexes with a delay timer after it activates so it will be unable to cast over itself - this should avoid people's slow time
effect getting stuck. WARNING: If you mess with the game's timescale it will mess things up, like sidestep reflexes, because some effects
rely on game time whereas others rely upon real life time - Skyrim is set up this way.
- Increased the amount you regen Health and Stamina when in direct sunlight once you have Sun Resilience at Nightlord Rank.
- Adjusted the Vampire Lord Freedom option so it SHOULD work with console players now (I cannot test here). You should be able to
access the map and inventory as a VL. It sets your beast race to false, enables player controls, and enables fast travel; it's all I can do for
those on consoles.

- Increased the rank when you get to use Blink Attack, it will now only be available for Master Vampires and Nightlord Vampires.
- Added in a NEW Vampire Spell - Hemalurgic Spike. It is available once you attain Vampire Nightstalker Rank or higher. A Hemalurgic
bloodspike does <20-40> points of damage to Health, absorbs Health, and has a chance to absorb an opponent's skill or ability. Higher
ranks do more damage and have a greater chance of success. See my website FAQ page for detailed information about Hemalurgic Spike.
- Added in a NEW Vampire Spell - Flames of Coldharbour. It is available once you attain your highest Rank of Nightlord Vampire.
Coldharbour's flames act like a wall of magical fire and do 25 points of damage to Health and Magicka each second. Most mortals flee in
terror, whereas Daedra and undead often become frenzied. If you have SKSE, you will automatically learn the Flames of Coldharbour
enchantment too! If you do not have SKSE, you will be given a dagger with Flames of Coldharbour that you can disenchant!

7.8 (Dec. 1, 2016)


- Fixed an issue where you couldn't feed on dead bodies as a Vampire Lord. In all other cases, you must be sneaking to feed on the dead
or extract blood from them.
- Increased the limit of those you can turn into vampires (with Prasestare) to 30.
- Turning others uses a reference alias (like Dawnguard) and there is no race change at all, so NO MORE GREY FACE BUG! This also
means that those you turn will have gold eyes, but they cannot glow. This also means that those you turn cannot have vampire fangs.
- You will be able to turn a maximum of 30 individuals into vampires. After that, you have to cure someone using Tollere or the game will
automatically clear your oldest reference alias to make room for your new victim.

7.7 (Nov. 27, 2016)

- Fixed a small bug where you couldn't extract blood potions from a sleeping victim unless corpse feeding was also enabled - they are now
independent.
- Set extracting blood and feeding on corpses so the extract or feed option will ONLY show if you are sneaking (crouching). This will make
looting bodies less troublesome; the option will not show up unless you sneak and the same time and want it to.
- Fixed an issue where you couldn't enthrall someone while they were bleeding out.

HUGE CHANGE to turning others into vampires!


- Turning others now uses a reference alias (like Dawnguard) and there is no race change at all, so NO MORE GREY FACE BUG! This
also means that those you turn will have gold eyes, but they cannot glow. This also means that those you turn cannot have vampire fangs.
- You will be able to turn a maximum of 10 individuals into vampires. After that, you have to cure someone using Tollere or the game will
automatically clear your oldest reference alias to make room for your new victim.

- Blanking my mod using the MCM or configuration power will now also release all reference aliases. It will effectively cure everyone you
have made a thrall or turned into a vampire. It's not that inconvenient though - just turn or enthrall them again if you wish. This should
make blanking my mod more complete and it may (may) avoid a corrupted save message with SE if you haven't cured those you turned. It
should leave the lightest footprint possible.

7.6 (Nov. 12, 2016)


Version 7.6 is identical to version 7.5 so no need to update. I changed its number to line up with my SE version which I am re-uploading for
a texture fix.

7.5 (Nov. 9, 2016)


- BIG CHANGE! I have added an option to the MCM and the configuration power to BLANK my mod. This will reset all globals, dispel all
BV magic effects, remove all BV spells, and stop all BV Quests. Please use it help update my mod from an older version to the newest
version.

NEW UPDATE STEPS FOR ALL OLD VERSIONS --> 7.5!


1) Rest/Wait Inside for 24 hr in the Game
2) Make a New Save (not a quick save)
3) Exit the Game
4) Uninstall and Delete My Old Version
5) Install New Version

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

6) Load Saved Game from 2)


7) BLANK Better Vampires Mod (using power or MCM)
8) Make a New Save (not a quick save)
9) Exit the Game
10) Load Saved Game from 8)
11) Reset Your Vampirism
12) Use my MCM, configuration power, or console commands to set up your game
13) Wait 3 Days and Turn to Vampire

In the future, Update 7.5 --> Whatever, follow these steps:


1) Rest/Wait for 24 hr in the Game
2) BLANK Better Vampires Mod
3) Make a New Save (not a quick save)
4) Exit the Game
5) Uninstall and Delete My Old Version
6) Reinstall or Install a New Version
7) Load Saved Game from 3)
8) Reset Your Vampirism
9) Use my MCM, configuration power, or console commands to set up your game
10) Wait 3 Days and Turn to Vampire

- I have updated the customization power so you can get status updates and more detailed information about your vampirism when using it.
If you are sneaking when you use the power, it acts like a hotkey to display your status quickly in the top left corner.
- Customization power menu now has three new options at the end: one to turn off the movement speed penalty when outside during the
day, one to turn off Sidestep Reflexes (slow time when enemy power attacking) if it is getting stuck for you, and I also added an entry to
reset Vampire Lord if that form is wonky for you.
- I have tweaked the Vampire Hunters my mod introduces and fixed their textures - it should prevent any crashes with SE or consoles.
- I have tweaked Vampire Hunters so, if they are following you, they will NOT spawn right beside you when you enter an interior - they will
now wait until you come out.
- I have updated the meshes for drinking blood potions and for Blood Wards (only Skyrim SE is affected) - they were missing textures
before.
- I have changed some quest settings in the SE version to help provide more stability.
- Frost Cloud has been adjusted so it costs a bit less to cast at each rank.
- Mortals' Mask entry in the configuration power has been fixed so it changes the variable properly.

7.4 (Oct, 31, 2016)

- I have completely rewritten the configuration power so it can be used instead of the MCM (although the MCM is still better). Those without
SKSE and SkyUI, or those on consoles, can use it to customize my mod. Look for it at the bottom of your powers list. It can be disabled in
the MCM, or by typing this in the console and then feeding: set VampireMenuSpell to 10000

- Added in a new line in the MCM that allows you to access your inventory, spells, and fast travel as a Vampire Lord.
- Fixed one line in the attachashpile script to ensure that the body is disabled and only the ash pile remains.
- Added in temper recipes for all the silver weapons.
- Combat biting will now give you between 20-60 blood points (if they are enabled)
- Active effects now match the new rank names (Vampire Fledgling, Vampire, Blooded Vampire, etc.)

7.3 (Sept.15, 2016)


- Vampire Ranks have all been renamed to line up with the names of NPC vampires in the game (no, I still don't edit the NPC vampires at
all). The new rank names in order of increasing power are: Vampire Fledgling, Vampire, Blooded Vampire, Vampire Nightstalker, Master
Vampire, and Vampire Nightlord.
- Messages in my mod that refer to your status etc. have all been changed to first person instead of third person - I think it will sound better
and make things a bit more immersive.

- Potion of Blood is now renamed to Blood Potion


- If you enable Extracting Blood Potions then potions from dead bodies will now be called "Stale Blood Potions" and heal as if you fed on a
dead body directly (only if you have feeding off dead enabled of course).
- Stale Blood Potions are only half as strong as Blood Potions extracted from living victims.
- Fixed an issue where sidestep reflexes might act wonky if your weapon (or spell) is sheathed during combat. Sidestep reflexes will now
only activate if you are in combat and have your weapon or spell out. It activates anywhere from 20-80% of the time when an enemy is
power attacking - depending on your rank.
- Fixed a condition where VL would lose unarmed damage and damage resistance between levels 46-49 (thanks to ygidrazle).
- Fixed an issue where sidestep reflexes could activate while you were on horseback.
- Fixed an issue where you could extract blood potions from corpses even if you had feed off the dead disabled. If you turn off being able to
feed on corpses, you will not be able to extract blood potions from them either.
- Fixed an issue where those you enthrall would change to prisoner garb even if you turned that off in the MCM.
- Fixed an issue where, if you select to be hated at level 4 and have no blood points, Mortal's Mask wouldn't work. If you have no blood
points it will slowly drain your health instead.
- Reworked sneak feeding; if your enemy is alerted to your presence (combat state) you cannot sneak feed and kill them, they will turn and
attack you. If you are undetected, sneak feeding will now be based on your rank as a vampire: at Vampire Fledgling rank you have a 60%
chance of success, this builds to 65%, 75%, 85%, 95%, with 100% possible at your highest rank.
- Set the defaults in the MCM to what I prefer to start with - you can of course change things to whatever you want.

- The special silver weapons that the hunters use in my mod are now disenchantbable, but BE CAREFUL, if you enchant a weapon of your
choosing and have it in your inventory and remove my mod, your game will crash.

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

WARNING: I did not change anything in this version with respect to the Blood Ward spell, but please remember that wards in Skyrim are
under the school of healing. If you select my MCM option to be unaffected by healing spells, then wards won't work on you either.

7.2 (March, 3, 2016)


- Better Vampires will now have Dawnguard as a requirement for versions 7.2 and onward. I will no longer maintain a "No Dawnguard"
version. I will continue to host old versions on my Nexus page if you still don't have Dawnguard ...

- Added in a new option for rank progression; you can now choose to advance through vampiric ranks based on the number of days you
have been a vampire (this means it will not depend on the number of necks bitten). In the MCM you can customize the number of days
between ranks.
- Tweaked the visuals and sound effect for gaining a rank.

- Adjusted the feeding perk so you cannot feed on Dremora.


- Adjusted the VL Drain so it now has more power at lower levels (popular request to make VL viable). It now starts at 50 damage and
scales every 5 character levels up to 300 damage at level 60+
- Adjusted the Vampire Lord transformation fear effect so it will not affect anyone you have made into a vampire or any other Vampire Lords
- this should solve the issue of people being hated in Castle Volkihar (the fear effect may have hit Harkon when you first turned).
- Adjusted the script that monitors and controls light penalties and sun damage (if enabled) so it will be less script intensive. It will now also
monitor every 5 seconds instead of 3, this may help some people with slower systems or many script-heavy mods.

- Added melee damage and movement speed weaknesses when you are outside during the day (they can be turned off if you wish).
- Added an entirely new MCM page for "Strengths and Weaknesses". It will allow you to customize almost every minute detail of your
vampire as you see fit. Please note: if some strengths or weaknesses are disabled the description of some magic effects will not change
BUT your selections are implemented I assure you.

- Added a MCM option to let enthralled victims keep the outfit they had instead of being forced into prisoner garb (under Misc Options).
- Adjusted a MCM option so you can disable the facegen update for those you turn into vampires - this can help fix the grey face bug, but it
has been known to make custom NPCs or those you have "beautified" turn ugly (be warned though, no facegen update means no race
change either, they will not become a vampire race). Look for "Turned Victim Appearance" under General Options.
- Added a delay to the shader that gets applied when you first turn into a vampire - this should allow the animation from Harkon or Serana to
play without interruption if they turn you.

7.1 (Sept. 6, 2015)

- Fixed a glitch where, if a combination of MCM options were chosen, Sun Resilience wouldn't function properly at Patrician and Praeceptor
ranks
- The visuals for turning into ash as a regular vampire were changed slightly. When you are a Vampire Lord, if you have turn to ash
enabled, the visual will look more similar to Harkon's death (but not exactly).
- Deflect Light and Shadows will now last from 20-40 seconds. It will help the ability be more useful at lower levels.
- You will now be able to feed off Falmer and bottle their blood (if you have extracting blood potions enabled).
- Adjusted the formula that adds to your destruction skill when using drain and VL drain so it will not provide skillups too frequently.

- Tweaks were made to stop some people experiencing ragdolling during sidestep reflexes.
- The clinking metallic sound some people experienced upon changing areas has been removed - sorry for any inconvenience.
- The "DLC1VampiresGrip" and "DLC1VampireGripDmg" VL spells have had "Ignore Resistance" added to them; this should help some
people who didn't have the ability working properly for them.
- A few more changes were made to VL Raise Dead and VL Drain so they reflect changes in the Unofficial Dawnguard Patch.

- Adjusted the Vampire Lord Sun Damage/Penalties so it will not be overwritten by Requiem (load my mod after Requiem.esp, and load my
patch after Better Vampires.esp)
- Adjusted Mortal's Mask so, if you are at Stage 4 (starving) with 0 blood points, it will still function. If you run out of blood points Mortal's
Mask will slowly drain your health to stay active.

- Replaced the default sound of drinking blood with an enhanced version created by jackofblades2010: "When I was playing as a vampire I
noticed when you feed I didn't hear any teeth going into flesh or drinking blood sounds ... I kept the original sound effect but added the
proper sounds of biting flesh and drinking of blood. I am absolutely positive anyone who uses this will find it MUCH more immersive trust
me."

7.0 (June 8, 2015)

- Both versions of my mod now reflect the most current changes/patches from the Unofficial Skyrim Patch and the Unofficial Dawnguard
Patch

- Added a Requiem Patch to the installer! WARNING: Your game will crash if you don't have both of our mods installed! Better Vampires
MUST be loaded after the Requiem.esp, and my patch MUST be loaded after Better Vampires. It is recommended that you do not enable
feeding off the dead or extracting blood potions - Requiem sort of handles this already. I have adjusted satiation messages but disabled
hunger messages (they do not integrate well with Requiem's messages).

- Updated the Royal Bloodline patch so you can now use Deflect Light and Blood Ward in VL form.
- Updated the no AoE VL Drain patch so it includes my recent changes (this patch now requires my mod though).

- VL Drain will now affect Daedra - not sure why it didn't before.

- You can now create thralls! If a victim is bleeding out, sleeping, or under the effects of Vampire's Seduction you can overpower them and
convert them into your own personal Vampire Cattle. If possible, they may become your follower and you can leave them wherever you
wish. Please see my website for more details.

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- VL Mist Form will no longer have footstep sounds while you are walking or running.

- Added in a MCM option to disable the heartbeat sound when Vampire Vision (red shading) is active. Sometimes dialogue with a NPC will
become bugged because a looping sound is being played on them. It is recommended that you don't speak with NPCs while Vampire
Vision is active, but this will eliminate the possibility of dialogue interruption if you want to talk.

6.9 (May 26, 2015)

- New MCM option (on Troubleshooting page) to make Better Vampires compatible with other mods that adjust weapon speed. This should
fix any crazy fast speeds and you won't need a PerMA patch anymore. Thanks to raulfin!

- Added a new spell: Blood Ward. It acts like a normal ward spell but instead of only drawing magicka for power it will draw upon the blood
of the caster too; if you have blood points enabled, it will also decrease your blood pool while active. It can increase your defense by 40-70
and absorb 40-70 magical damage depending upon your vampiric rank.

6.8 (May 21, 2015)

FEEDING HOTKEY! (customizable) Hotkey is set to V by default - status hotkey has been changed to X by default.
- Status message (when using the hotkey) has been compressed to only one line and will display Rank, Stage, time since last fed, and
blood points (if enabled). If you need to check the number of feedings/levels needed until next rank please see the Status page of the
MCM.

- NEW ability (kind of) thanks to tx12001! Night Cloak, once you have acquired it as a Vampire Lord, will be available in regular vampire
form. It will enagage when you are blocking during combat and will damage melee opponents for 8-18 health/sec (depending on level) and
drain 4-8 health/sec (depending on level). If you don't like this addition, it can be disabled in the MCM.

- NEW visuals for walking in sunlight (not the same as damage). This is enabled by default but can be turned off. If you just select visuals,
you will smolder and your skin will look burned as you grow weaker (higher stages). If you enable sun damage, you smolder at Stages 1
and 2 and your body will burst into flames at Stages 3 and 4.
- If visuals are enabled, your vampire smoldering and charred will have decreased speechcraft while in sunlight depending on stage (-10 to
-40). If sun damage is enabled, your speechcraft is decreased -15 to -70 as you burn.
- Mortal's Mask will now conceal your charred appearance and cover up the smoldering (you look more normal and have no speechcraft
penalties) but it cannot conceal the flames if you enable sun damage (and/or special sun damage).

- Mortal's Mask, Reveal Auras, Vampire Vision (while crouching), Mistwalker and Domination will now all slowly consume blood points while
active (if you have blood points enabled).

- The GetTimeDead condition has been removed from feeding on the dead - it may be less realistic (feeding on long dead corpses) but it will
be more stable and more consistent whether feeding by activation or by hotkey use.

- Vampire Vision (activated while sneaking) and Night Vision have enhanced visuals; Vampire Vision will now allow you, when active, to
hear the heartbeats of your victims grow louder as you get closer and closer.

- New MCM option to set the strength (brightness) of your night vision/vampire vision. This should allow better compatibility with ENBs.
- New MCM option that allows you to reset Vampire Lord (or become one for the first time). BE CAREFUL! I have not had it break any
Dawnguard quests ... but it is a possibility. Only use this MCM option if something has glitched with VL and you'd like to reset it.

- Created a script that will try to refresh the facegen of NPCs you have turned whenever you enter a new cell (or one hour game time
passes in your current cell); this will hopefully reduce grey face bugs, but it has no effect on some NPCs - even if you use the console.

- Adjusted the visuals, sounds, animations for turning others into Vampires
- Changed the visuals for turning into a vampire and added visuals when you increase in rank as a vampire
- Enhanced the visuals (and some sounds) for: Blink Attack, Call Creature, Invoke Fog, Praestare Sanguinare, Domination, Tollere
Sanguinare, Sanguinem Reddere, and Domination

- The MCM options of disabling food, healing spells, and potions will now only affect you if you are a vampire (should still be fine to use with
custom races).

- Fear's Embrace and the Customization Power are old and clunky - they have been removed by default. They can be added back if you
wish by using console commands or my MCM.

6.7 (May 1, 2015)

- Vampire Drain, VL Drain, and Vampiric Grip will now help level destruction skill! Thank you for the input CPAS! You can adjust the
amount of experience gained per second by entering the console and typing: set VampireDrainExperienceGained to X (x can be any
positive integer; 20 is default).

- There is now a new way to add to your satiation (which affects stages) and Blood Points if you have them enabled. Look for a MCM option
(under Miscellaneous) to allow Vampire Drain, VL Drain, and Vampiric Grip to add to your Blood Points and allow these spells to affect your
satiation and change vampiric stages.

- There will no longer be ML versions of this mod which double damage output; this will now be a MCM option (under General).
- There is now a MCM option to customize the light level threshold which determines if you are in a brighter area or in shadow - this affects
light penalties and sun damage (if enabled). BIG thanks to DRestroy for showing me how to accomplish this!

- The blood points meter can now have its transparency and scale customized via the MCM.
- The blood points meter will now have a slight color change based on your satiation; brighter red when fully fed fading to a dull red when
your blood pool is almost exhausted.

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- Message will no longer appear in the top left corner when combat biting displaying damage done.
- A minor reset of a NPC's 3D model will be disabled if you select those you turn maintain appearance - should help with custom NPCs.
- If in first person, the sound will now play when feeding on the dead (you still won't be forced into third person, so you cannot see the
animation in first person).
- The cost of blood points (if enabled) for each ability has been doubled IF you have disabled the feed timer or if you have disabled recharge
timers.
- The sound for Deflect Light and Shadows has been changed - it bugged me and I wanted something softer.
- The textures and mesh for using blood potions has been changed so it doesn't look like a healing potion.
- Vampire sight (normal, while standing) has been fixed so you cannot use it if you have zero blood points (if blood points are enabled).
- Successfully sneak feeding on a victim will help increase your Sneak skill.

- The damage of Night Cloak and the amount it drains from victims has been slightly increased, especially at lower levels.
- Adjusted Sidestep Reflexes (slow time) so it won't fire multiple times in a row during spammed NPC power attacks against you.

6.6 (March 9, 2014)

- Revamped (couldn't resist the pun) those you turn into vampires - they will now have a reference alias applied so you will see them feed
more often; you can prevent my mod from having those you turn feed, use my MCM or the console command "set VampireVictimsWillFeed
to 10000" (to turn this feature off)
- BV is now compatible with the Blood Thirst mod - those you turn will be able to use his scripts

- Adjusted Mist Form so you will no longer be able to hear your footsteps while it is active

- Added in an option to "Combat Bite" staggered opponents; your health must be greater than theirs and the bite requires 50 stamina to
perform. If you stagger your opponent you must activate them (E key by default) for the bite option to appear. The combat bite doesn't
count as a feeding, but you will drain some of their health away depending on your level.
- You can disable combat biting if you wish, use my MCM or the console command "set VampireCombatBite to 10000" (to turn this feature
off)

- Adjusted the option to disable the feed timer when using blood points - it would sometimes glitch and you'd lose some points when feeding
after a few days.
- Reduced the volume of the sound that plays when you go outside during the day
- You can now completely disable the sound, message, and blurred screen you see when going outside during the day, use my MCM or the
console command "set VampireGoingOutside to 10000" (to turn this feature off)

- Adjusted the blood spray that can sometimes occur when feeding: no blood will spray out of Sleeping, Fear's Embrace, Seduced, or Thrall
victims; blood WILL spray out of the previous victims if you kill them though (i.e. you've overfed more than once in 24hr); once you acquire
Amaranth, all feedings kill the vampires you feed on (blood will spray); blood will spray out from Sneak Feed, Force Feed, and all Vampire
Lord feeding victims (VL lacks finesse)

6.5 (Dec. 31, 2013)


- HUGE CHANGE to abilities! Powers (with the exception of Sanguinem Reddere) have now all become lesser powers with recharge timers
- and you can disable these timers if you wish (but I don't advise it)
- Deflect Light and Shadow, Domination, Raise Thrall, Call Creature, Mind Blast, and Invoke Fog can now all be used more than once per
day, so you should find them more useful
- Recharge times can be found in ability descriptions and you can check the Status page of my MCM to see which abilities are currently
recharging

- Adjusted Domination and Call Creature so they use reference aliases for following you; they should act more naturally
- Adjusted Call Creature script so it won't keep updating for the duration of the spell if one or all of the creatures are killed

- Adjusted Sneak Feeding so it is not an instant kill if you are in the middle of combat and happen to get behind your target while sneaking;
they still know you're there, so you'll inflict damage but won't have a guaranteed victory on first bite. Also, if you sneak feed on them once,
they'll not be fooled twice ...
- Adjusted Blood Potion Extraction (if you have it enabled) so you can extract blood potions from the recently dead
- Adjusted the folder locations for my NPC Vampire Hunters - a path was incorrect and may not have had vampire hunters with the proper
meshes (may have still had a grey face bug on them)

- If you enable sun damage and blood points, your blood pool will also slowly decrease while you take damage

- Adjusted Night Cloak and Vampire Grip so they scale more accurately with you when you level; ML version will also have scaling with
double damage output
- Returned the Illusion bonus for vampires from 10% to the vanilla value of 25%

- Added in another MCM (or console) option to be attacked by Tetrads of Vampire Hunters (four at a time) - if you want ...
- Adjusted the Fire Cloak, Flames, and Stendarr's Aura spells for Vampire Hunters so they now scale according to your level; AI should now
allow for a better mix of melee and magic
- Increased the spawn distance of my mod's Vampire Hunters so they will not pop up on top of you
- Adjusted the AI stack of Dawnguard Hunters (from my mod) so they will follow more accurately
- Adjusted the tracking habits of the Vampire Hunters so they cannot find you as easily if you are sneaking
- Adjusted the spawning of Vampire Hunters so duplicates cannot keep spawning if you wait in one location for long periods of time without
moving

- Adjusted how jump height bonus is processed; it should hopefully be more reliable (wait one hour each time you start Skyrim to have jump
height changed - it cannot persist in saved games because of game limitations)
- Added in some script lines so if you defeat the vampire hunter T, he will not spawn once again after you make a clean install; if you wish T

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

to stop spawning forever then enter the console and type: player.setav variable01 10000
- Adjusted the spell, Mortal's Mask, so casting it while already active will dispel it immediately; if it wears off naturally, you will still get a 20
second warning before it wears off - this will give you time to reapply if you wish
- Adjusted Mortal's Mask so it should no longer have your Magicka regen get 'stuck' being reduced
- Adjusted Night Vision so it should be more responsive to being toggled on and off and not glitch
- Adjusted the colour of Vampire Vision and the red screen when feeding so it is a darker red, and not so pinkish

----------------------------------------------------
6.41
- ADDED IN THE USE OF BLOOD POINTS! (optional); blood points will be consumed when you use your Vampiric abilities - abilities may
be unavailable if you do not have enough points left; use my MCM or the console command "set EnableVampireBloodPoints to 10000" (set
to 0 to disable)
- If you are using Blood Points, you can now disable the feed timer so time will not affect satiation, only your use of points will; use my MCM
or the console command "set BloodMeterDisableFeedTimer to 10000" (set to 0 to restore the feed timer)
- Reveal Auras, Mistwalker, and Deflect Light and Shadow will no longer have Stamina or Magicka costs with Blood Points enabled; Reveal
Auras will, however, slowly consume blood while it is active
- Please check out my mod website for even more details on Blood Points

- Added in a customizable blood meter to keep track of your blood pool (SKSE and SKyUI required)

- Adjusted scripting so you now see stage change messages as a Vampire Lord
- Adjusted Mortal's Mask and Frost Cloud so they now properly display cost instead of cost per second
- Adjusted Mortal's Mask so it wont raise your Illusion skill ridiculously fast
- Adjusted the volume of Night Vision and Vampire Vision so it isn't so loud
- Adjusted the PlayerVampireQuest script so you are added to a common faction with those you turned/summoned creatures when
changing to a vampire and progressing through stages (it used to be only when you fed)
- Removed the General MCM option of "Only Blood Can Heal" and replaced it with 3 separate options in the Miscellaneous section so you
can enable or disable the effectiveness of food and drink, potions, and/or healing magic
- Vampire Lord form will now have access to Praestare Sanguinare
- Mistwalker, Blink Attack, and Unholy Grasp have had their cooldowns adjusted to 1 hour, 2 hours, and 3 hours (game time) respectively -
timers can be disabled in the MCM if you wish

- Added in an additional Vampire Hunter, but it's a bit of a surprise. T is the one who is hiring the assassins to track you down, and this
NPC will now make appearances in person to try and destroy you
- Added the spell, Stendarr's Aura, to some of the Dawguard Hunters my mod introduces
- Updated all the Vampire Hunter FaceGen data (many thanks to Void123 for this!) so there shouldn't be any face mismatches now. This
has increased the size of the download considerably though ... sorry.
- Vampire Hunters and Assassins will now be capped at level 200
- Vampire Hunters have had defensive perks added: Agile Defender, Custom Fit, Unhindered, Shield Wall, or Power Bash depending on
the NPC
- Silver poison has been strengthened on Vampire Hunter weapons at higher levels

----------------------------------------------------
6.31
- Added a new installer (fomod) for use with NMM so players only have one zip file to download that can easily install any of the 4 versions
of my mod: Dawnguard, Dawnguard ML, No Dawnguard, or No Dawnguard ML

- Added a batch file (- Remove Better Vampires -.bat) that will remove my mod entirely - particularly useful for troubleshooting or for those
who install my mod manually

- Added in the ability to create persistent hotkeys, using my MCM, for every ability and spell! Abilities and powers will be used automatically
whereas spells will be equipped in the hand you choose.

- Added in the customization option to add bite marks (that heal over eventually) to the necks of your victims; use my MCM or the console
command "set VampireNeckMarks to 10000" (to remove bite marks)
- Added in the customization option to remove the cooldown timers on Mistwalker, Blink Attack, and Unholy Grasp (they have cooldowns by
default); use my MCM or the console command "set VampireAbilityTimers to 10000" (to remove timers)
- Added in the customization option to be hated at every stage if you wish - use my MCM to alter hate (no hate is default)

- Adjusted Vampire Lord abilites so they will be available if you fast-track and become a Vampire Lord before level 10
- Adjusted Vampire Lord transformations so you retain regular vampire abilities according to your satiation stage (and properly revert with
the correct satiation stage abilities)
- Adjusted the description on Silver Arrows and Silver Bolts that you find laying on the ground; they used to say Steel instead ... sorry for the
oversight
- Adjusted the Summon Gargoyle (as Vampire Lord) power so it cannot be absorbed or reflected (in accordance with USKP)
- Adjusted the Unarmed Damage magic effect so it is no longer classifed under Alteration (in accordance with USKP)
- Adjusted hotkeys (requires SKSE) so they function with OnKeyDown instead of constantly updating and searching for a key press
- Adjusted Fear's Embrace and Vampire's Seduction so they are now silent
- Adjusted Frost Cloud so it now slows your target more (impacts speedmult)
- Adjusted the feed option with Namira's Ring so it now displays "Cannibalize" as an option to avoid confusion

----------------------------------------------------
6.2
- Vampire Lords can now Force Feed, Sleep Feed, Seduction Feed, feed on thralls, and feed on the dead (if enabled); animations only exist
in the game for seduction and force feeding though.

- Added in the ability, Amaranth, to enable feeding on other vampires when you are at your highest rank (it is enabled by default). Amaranth
also has a chance to absorb some of your victim's skills; use my MCM or the console command "set VampireAmaranthFeed to 10000" (to

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

turn this feature off)


- Added in the ability to receive perk points with continued feeding after you attain your highest rank (it is enabled by default). On normal
progression you will receive a perk point after every 80 victims, for easier progression you receive a perk point after every 40 victims; use
my MCM or the console command "set VampirePraeceptorPerks to 10000" (to turn this feature off)

- Adjusted Mortal's Mask so it now lasts for 15 min (real life) and can be dispelled at any time when you cast the spell while it is already
active; once you see the message saying it is about to wear off, you can cast Mortal's Mask again to ensure your true nature remains
hidden or just wait 30 seconds for the illusion to disappear
- Adjusted the messages displayed when you attain a new rank - some conditions prevented them from being displayed correctly before
- Adjusted the sun damage script so it will not spam cast revert form if you have light level penalties enabled
- Adjusted a few lines in the MCM to explain a more thorough method of upgrading/cleaning my mod
- Adjusted the VampireChange section of my script so it now sets stage and rank the first time you turn
- Adjusted two lines in my initialization script that may (or may not) have caused issues with my MCM loading - I never had this issue, so it's
hard to say, but it may help

----------------------------------------------------
6.1
- Added in a customizable hotkey (V is default) to check Vampire status (SKSE is required); use my MCM or the console commands "set
BetterVampiresUseHotkey to 10000" (to turn the hotkey off) or "set BetterVampiresHotkey to XXX" (using a DXScanCode from here:
http://www.creationkit.com/Input_Script#DXScanCodes)

-BIG change to which spells/abilities are available in each satiation stage - please see the charts in my mod description

- Added in the customization option to have rank abilities depend on your satiation (it is disabled by default); use my MCM or the console
command "set VampireRankAbilitiesSatiation to 10000" (to turn this feature on)
- Added in the customization option to remove frost resistance or fire weakness; use my MCM or the console command "set
VampireFrostResistance to 10000" or "set VampireFireWeakness to 10000"

- Added 3 new pages to my MCM that display your progression charts (I know they look to be of poor quality, but I tried every dds setting to
get them clearer ...)
- Fixed a couple of errors (they weren't game breaking) using TES5Edit, thank you Azakiel for pointing them out
- Fixed a glitch with Tollere Sanguinare where those you turned may turn back into vampires again after you "cure" them
- Edited Sidestep Reflexes so it will not initiate if you are in the middle of a Slow Time shout
- Edited main script to ensure it is registered for updates if you do not become a vampire normally (i.e. you use another mod to make you a
vampire at start)

- Adjusted the levels of spells and abilities (like Mortal's Mask) to Novice so they cannot be spammed as easily to increase skill levels
- Adjusted and lengthened the wait times for Mistwalker (to 20 min), Blink Attack (to 40 min), and Unholy Grasp (to 1 hour); the timers are
now for game time instead of real time - you can rest/wait to have them recharge and become available again
- Added messages to inform you of your need to rest (and let them recharge) after using Mistwalker, Blink Attack, and Unholy Grasp - and
added messages informing you when they become available again
- Adjusted Reveal Auras so it will consume Magicka while it is active
- I made my own silver weapons for Vampire Hunters to carry, and I left the vanilla silver weapons unchanged and able to be enchanted if
you wish (request granted)

----------------------------------------------------
6.0
- Added a "Status" page to the MCM - you will be able to see vital information about your character's vampirism

- Cleaned all versions of my mod with TES5Edit - I removed identical to master records

- Adjusted Frost Resistance and Fire Resistance values based on your stage of hunger. New values scale from +10-40% Frost Resistance
and -30-75% Fire Resistance.
- Adjusted Deflect Light and Shadows and Mistwalker abilities so they now consume stamina and magicka while they are active
- Adjusted conditions on NPCs you turn so they should no longer be immune to being cured after upgrading my mod
- Vampire Hunters (if you enable them) have had their stats increased to make them more challenging
- Adjusted Blood Potions so being able to extract them is separate from their effects
- Added in an option, MCM or console, to have blood potions affect your satiation and allow them to affect vampire stages: "set
VampireBloodPotionSatiation to 10000"
- Added silver weapons to Dawnguard Hunters
- Fixed the stability of the rank weapon speed increase
- Updated scripts on those you turn so they will remain a vampire race even after cell resets
- Fixed the option in the MCM that can disable vampire weaknesses
- Added in an option, MCM or console, to remove the ability to 'breathe' underwater: "set VampireNoDrowning to 10000"
- Added in an option, MCM or console, to remove vampires turning to ashes upon death: "set VampireTurnToAshes to 10000"
- Added in an option, MCM or console, to have hunters force you out of Vampire Lord form when they attack: "set VampireHuntersRevertVL
to 10000"

- Added in an option, MCM or console, to make your character look mortal once again if you use Mortal's Mask: "set VampireMortalsMask to
20000"
NOTE: Any race, default or custom can use this spell, but ONLY default races will see a visual change back to mortality for the spell
duration. I am sorry, but I will not add in visual changes for custom races - updating my mod for all present and future custom races would
be a full time job.

----------------------------------------------------
5.9
- Fixed the description for Vampire Charisma so other items with Fortify Persuasion and Fortify Speechcraft (like the Amulet of Dibella)
display properly

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- Dawnguard version only: Added absorb magicka to the Vampire Drain spell; it only drains magicka if the Blood/Tainted Blood of the
Ancients (from the Bloodstone Chalice) is active
- Fixed jumping bonus so, when disabled, it will not interfere with other jumping mods you may install (it won't return every time you feed if
you turn it off)
- Fixed Call Creature so wolves or death hounds can be called while in regular vampire form
- Added additional filters (ActorTypeGhost and ActorTypeUndead) to feeding perks
- Adjusted speed bonus when in your two strongest stages of vampirism (25% -> 20% and 15% -> 10%)
- Slight adjustment to Vampire Hunter tracking conditions
- Fixed a bug where players could repeatedly cast and stack Ice Flesh
- Fixed a line in Reveal Auras so level requirements are now correct for the corresponding magic effect
- Fixed part of the MCM where you could not re-enable the ability to heal yourself, eat food, or use potions (got stuck on only blood could
heal)

- Added in an option, MCM or console, to have hunters attack you solo: "set VampireHunters to 10000", in pairs: "set VampireHunters to
20000", in triads: "set VampireHunters to 30000", or in random numbers: "set VampireHunters to 40000"

- Added in an option, MCM or console, to remove the ability to sneak feed: "set VampireSneakFeed to 10000"
- Added in an option, MCM or console, to remove the ability to force feed: "set VampireForceFeed to 10000"
- Added in an option, MCM or console, to remove Vampire's Seduction: "set VampireSeduction to 10000"
- Added in an option, MCM or console, to remove Tollere Sanguinare: "set VampireTollereSanguinare to 10000"

----------------------------------------------------
5.81
- Added in a new option for those you turn to keep all of their skills and abilities instead of mirroring your abilites. USe my MCM or use the
console command "set VampireVictimSKills to 10000"
- Fixed a MCM error with light levels regen not displaying values properly
- Fixed a MCM error where Seduction was removed by mistake if you removed Domination
- Added in more descriptions for MCM options
- Fixed the eye bug (requires SKSE) when you use Mistwalker
- Fixed descriptions for Sneak and Illusion bonuses when listed as active effects

----------------------------------------------------
5.8
- Added in a MCM! SkyUI is required to use this configuration menu

- Added in facegen textures for the Vampire Hunters so there won't be any mismatches (Thanks goes to Void123 -
http://skyrim.nexusmods.com/mods/28129)
- Edited several descriptions for grammar/consistency
- Fixed the eye glitch after you use Deflect Light and Shadows - it is a Skyrim bug, but I found a way to fix it using SKSE
- Fixed the jumping bonus gained with each rank - requires SKSE
- Fixed the description for Nightstalker's Footsteps - your sneak bonus was always there, but now the active effect will be listed
- Adjusted the timers for dynamic stages; they should more accurately reflect how much time you have left in your satiation stage
- Added customization for the red screen after you feed; you can disable this red screen by using my MCM or the console command: "set
VampireNoRedScreen to 10000"

- Added in a new light penalty (light penalties can be disabled in the customization menu) - you will be unable to change into a Vampire Lord
or remain in VL form in the direct light of day; you can only be a Vampire Lord in darkness, shadows, or during overcast weather

----------------------------------------------------
5.7
- Added 2 optional files for those who play at Master difficulty – these have the damage output of your character doubled so it can hopefully
be more balanced for you
- Massive housecleaning and tidying-up of scripts
- Fixed an issue where you may lose your vampirefeed perk
- Fixed the description for Vampire Drain
- Adjusted Dynamic Stages - if you enable Dynamic Vampire Stages you will have to feed more quickly as you starve for blood (STAGE 1 --
-12hr---> STAGE 2 ---6hr---> STAGE 3 ---3hr---> STAGE 4).
- Vampire Drain has been adjusted to inflict 6-30 damage/second, at a cost of 9-45 magicka/second (depending upon your level)
- Power and Magicka cost for Frost Cloud have been altered; 5-15 Health damage/second at reduced magicka cost
- Fixed ability to stay underwater indefinitely
- Adjusted notification messages when you advance in rank
- Added customization for status messages; you can disable satiation (warning you of hunger) and feeding (number of victims) by using the
console command: "set VampireStatusMessages to 10000" - stage change and rank change messages remain unaffected
- Fixed Extracting Blood so others will become hostile if they see you
- Extracting Blood will no longer count as feeding - it removes blood from your victim and damages their health; if you extract blood twice in
24hr you will kill your victim, just like feeding
- Added in 50 magicka restoration when drinking a blood potion (sorry I forgot about those who are Vampire mages)
- Adjusted vampire jumping bonus; jump height has been altered according to rank and the bonus is disabled in direct light (you can change
this by disabling sun penalties in my customization menu)
- Jumping bonus can be disabled with the console command: "set VampireJumpingBonus to 10000"
- Adjusted the amount of health, stamina and magicka you recuperate when feeding off a living person (aligns with what you receive from a
Potion of Blood) - if you enable feeding off the dead, you only receive half the amount from corpses

- Added another option for turning others into vampires: "set VampirePraestareRemoveAllFactions to 10000" - WARNING ... THIS WILL
REMOVE THE INDIVIDUAL YOU TURN FROM ALL FACTIONS (may not be reversible); this was requested and it will make the NPC yours
and yours alone, but they may still aggro if you initiate an attack on one of your allies - use wisely and please do not complain to me if you
regret it later ;)

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

----------------------------------------------------
5.65
- Fixed an issue where sneak feeding and seduction feeding were overlapping in certain conditions
- Fixed seduction feeding so you do not have to sneak or stand behind your victim to avoid aggro
NOTE: This only works in the Dawnguard version! In the non-Dawnguard version you have to seduce your victim and feed out of their line
of sight (go behind them to feed to avoid bounty)

- Added in another option to my customization menu - You can now extract blood and bottle it (if you wish) - no additional mod is necessary
- You can also choose if you want blood potions to simply heal you or also add to your satiation - blood potions won't help you advance in
ranks though

- Added back the Feeding Fix for Custom Races - some were still having trouble so this should help
- Adjusted Frost Cloud so it slows down your enemy more noticeably (may be more useful)
- Adjusted the regular Vampire Drain so its message reflects the damage accurately
- Adjusted Vampire Lord Drain so its magicka cost scales accurately with levels
- Adjusted timing for feeeding yet again ... it may add an extra second but it will help those who process scripts slower so they can see the
animation

- Added in a new console command so your rank can only depend on your feeding victims and not your level:
"set VampireNoLevelNeededForRank to 10000"
- If you have Light Level Penalties enabled, as a Vampire Lord you will be unable to use Mist Form, Supernatural Reflexes, Night Cloak, or
Vampiric Grip if outside during the day in direct light

----------------------------------------------------
5.61
- Fixed areas of the game that were labeled as exterior/outdoors when they were actually interior/indoors - sun penalties and vampire
strengths will now function properly
- Added in more scripting to overcome hate glitches in the game - you should only be hated if/when you choose to be
- Edited the Dawnguard source script so you no longer have two feed options; the "Feed" option will now work for everything, including the
Moth Priest

- Added in sneak feeding! You must be sneaking and your target cannot see you for the option to present itself. There is a small chance
that your victim may escape your grasp and run away, or they may turn to fight you off, but most of the time you will drain them of blood and
kill them outright.
- Vampire's Seduction will now last for 10 seconds (will help make it more difficult to spam on a victim for an easy feed kill)
- You can use Vampire's Seduction on victims in Vampire Lord form and feed upon them - your assault will kill them, but it will count as a
feeding toward your rank and it may absorb life and add to your perk progression as well (other forms of feeding are disabled when a
Vampire Lord)

- Added in a bonus to jump height depending upon your rank


- Added a console command to turn off the vampire jump boost: "set VampireJumpingBonus to 10000"
- Added a console command to turn off the vampire speed boost: "set VampireSpeed to 10000"
- Increased (by request) the damage caused by Vampire Lord Drain and Nightcloak
- Increased the damage and slow effect of Frost Cloud
- Nightcloak and Supernatural reflexes will now function properly
- Visual effects will have your skin burn and char in sunlight (if you enable it) instead of having a smoking effect that hurts FPS - how much
you appear to be burned depends upon your satiation stage
- Removed the custom race feeding fix from the customization menu - custom races will have a feeding perk added to them upon startup so
it is no longer necessary
NOTE: My mod makes no appearance tweaks, it only changes your standard race to the vampire race; you will have to use your own
preferred mod(s) to alter your vampiric appearance to exactly how you want it
- Added in the option (in my customization menu) to disable the effectiveness of food, potions, and restoration spells - as a vampire you will
have to survive on blood alone
- Added more console commands to turn off aspects of disabled food, potions, and restoration effectiveness:
"set vampirenofoodvar to 10000"
"set vampirenopotionsvar to 10000"
"set vampirenohealingvar to 10000"
- Adjusted timing with feeding - you should be able to still see the animations play and be able to move/draw your weapons sooner (this
depends upon the speed of your computer and how many other mods are running scripts at the time ...)

- Bottled blood will heal you (health and stamina) and satisfy your hunger, but it will not add to your number of victims for rank progression
- When you transform into a Vampire Lord, those around you will run away in fear (no explosion effect or anything) for 5 seconds - those
who hunt Vampires will be immune (certain creatures and machines are also unaffected)
- Added a console command to disable the fear effect with Vampire Lord transformation:
"set VampireLordFearEffect to 10000"

----------------------------------------------------
5.51
- Vampire Hunters will no longer attack while in the "Mind of Madness" (sorry about that one ...)

VAMPIRE LORD ABILITIES (scale up to level 100 for now)

- Summon Gargoyle will now last from 20-180 seconds - the duration is based on your current level
- Summoned Gargoyles will now level with your character
- Summoned Gargoyles and creatures from "Call Creature" will be allies now
- Drain has been readjusted to casue the correct amount of damage for each level
- Vampiric Grip will now do between 10-35 damage depending upon your level

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

----------------------------------------------------
5.5
- Added another console command to turn off the vampire speed boost: "set vampirespeed to 10000"
- Separated some magic effects in my night eye from the Khajit and werewolf versions - should be no conflict now
- Removed weapon sheathing if you drink a bottle of blood from the "Bottle That Blood" mod
- Adjusted Vampire Drain so it uses less magicka (proportionately) when you reach higher levels
- Conflicts with AbFortifyHealRate and AbFortifyStaminaRate have been fixed
- You will no longer be forced into third person when feeding on the dead or those you paralyze with fear
- Call Creature and Domination will have creatures/NPCs follow further behind you
- Fixed an issue with Sidestep Reflexes playing over itself (may have caused it to last longer)

DAWNGUARD ADJUSTMENTS

- Adjusted the skeleton.nif file of the Vampire Lord so the collision box is slightly shorter - you can walk down corridors and through doors
without issue now
- Adjusted eclipse effects so you will have buffs and no weaknesses for the duration
- Fixed the Serana bug where she drastically reduces the power of your drain attack
- Vampire Lord form can activate, talk with others, loot, and feed (but no animations sorry - that form does not have them)
- Added the following spells/abilities to the Vampire Lord Form (but only if you can use them at your current stage and rank before you
change): Sanguinem Reddere, Vampiric Mind Blast, Blink Attack, Frost Cloud, Ice Flesh, Invoke Fog, Call Creature, and Domination
- Call Creature now summons Death Hounds exclusively when you are a Vampire Lord - otherwise, it calls regular creatures
- Sidestep Reflexes will no longer activate if Vampire Lord Quick Reflexes is in effect

VAMPIRE LORD ABILITIES (scale up to level 100 for now)

- The Detect Life spell now has different auras for different types of actors (pink = living enemy, blue = living friendly, white = dead bodies,
etc.) - its range will also increase with your level
- The Power of the Grave gives you <35-300> extra health and <35-150> extra stamina and magicka depending upon your level
- Night Cloak does 2-20 points of damage per second to opponents in melee range - it also drains 1-10 points of health (with necessary
conditions)
- Unarmed damage and damage resistance are increased at lower levels and now scale from level 50-100 (90-220 unarmed damage and
300-600 damage resistance)
- Supernatural Reflexes will let you move and attack faster for 5-20 seconds depending upon your level
- Corpse Curse will paralyze an enemy for 4 seconds (much more is too overpowered)
- Vampire Lord Drain has been reduced for lower levels and will now scale up to level 100 (90-300 health damage with a health drain of 15-
30)
- Mist Form will scale from level 10-100 now, it will regen Health at an increased rate of +100-400% for 15 sec, and regen magicka at an
increased rate of +60-170% for 15 sec
- Reanimate Dead will now raise dead up to level 100 - the duration is based on your current level and lasts from 30-150 seconds.
- Summon Gargoyle will now last from 20-180 seconds - the duration is based on your current level

----------------------------------------------------
5.4
- Adjusted feeding scripts to assist those who could not feed in certain circumstances (timing has been adjusted too for those not seeing
animations)
- Adjusted the unequipping of weapons when you feed (if they remain out when the animation plays you can get stuck); your weapons will
now be sheathed before you feed
- Adjusted Tollere Sanguinare to cure those you turned more efficiently
- Adjusted Mortal's Mask and hate issues when it wore off (you will not be able to cast this if you do not have hate enable in my menus)
- Adjusted how NPCs are turned into vampires (if an NPC is currently already in the PotentialFollowerFaction no changes will be made to
their behaviour)
- Adjusted and added more Vampire Hunters - renamed to Vigilant and Dawnguard Hunters; they will now be allied with the Vigilants and
Dawnguard (but if they attack you in town others will still rush to aid you)

- Removed the AoE fear effect upon transformation into a Vampire Lord
- Vampire Lord form can interact with the world (loot, talk to NPCs, etc.)

----------------------------------------------------
5.3
MORE CUSTOMIZATION!
- Fixed compatibility with "Bottle That Blood" mod - install his mod first, then install mine and say yes to replace all file (earlier patch is no
longer necessary)
- Fixed redundant "Resist Poison" showing up twice in active effects
- You can customize all the abilities and spells you have access to. If you ever want to remove a spell, ability, or weakness for whatever
reason, enter the console and type:
“set VampireVampireDrain to 10000”
“set VampireVampiresServant to 10000”
“set VampireStrength to 10000”
“set VampireSunDamage2 to 10000”   
“set VampireFearsEmbrace to 10000”
“set VampireDomination to 10000”
“set VampireVampiricMindBlast to 10000”
“set VampireDeflectLightandShadow to 10000”   
“set VampireNightVampiricVision to 10000”
“set VampireRevealAuras2 to 10000”
“set VampirePraestareSanguinare to 10000”

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

“set VampireFrostCloud to 10000”   


“set VampireIceFlesh to 10000”       
“set VampireCallCreature to 10000”       
“set VampireUnholyGrasp to 10000”           
“set VampireSanguinemReddere to 10000”       
“set VampireCombatBonus to 10000”   
“set VampireInvokeFog to 10000”       
“set VampireMistwalker to 10000”           
“set VampireBlinkAttack to 10000”           
“set VampireSidestepReflexes to 10000”   
“set VampireFallingDamageReduction2 to 10000”
“set VampireJumpingBonus to 10000”

You will have to feed once to have the settings take effect.
If you want to add that spell or ability, simply set it to “0” or use my customization menu and select the mod reset option – then feed again.

- adjusted sun penalties for zones that Bethesda labeled incorrectly: Blackreach and Soul Cairn
(there are a LOT more that still need adjusting - send me a private message with names of any areas you find that should be interior but
give penalities like an exterior area during the day)

- Created an alternate version of this mod for Dawnguard that will edit features of your vampire and the Vampire Lord (VL) form
- Call creature for Dawnguard users will now have a chance to summon Death Hounds too
- VL now generates a brief fear area effect upon transformation
- VL can now loot and interact with the world and talk to others
- If the sun is eclipsed, you will not suffer any sun penalties for the duration
- For Dawnguard users, Vampire's Seduction Feeding has been altered so it is a lesser power, lasts for 15 seconds, you can feed on any
level NPC, and (if you use my * Feed * option) it will attract hate if you feed on someone in the middle of town - in addition, your target will
become immune to another seduction for 10 minutes (3 hours in game) after they are no longer mesmerized

MORE VAMPIRE LORD CHANGES TO COME!

----------------------------------------------------
5.2
- Added compatibility with Dawnguard feeding and Vampire's Seduction - you will get a double feed option on sleeping victims, use the *
Feed * option (it bothers me to have it like this, but the DLC was not packaged with source code so I had to rewrite my scripts and add them
instead of replacing th originals)
- Vampire's Seduction, in order to be compatible, is unaltered and untouched by myself
- You can feed on those you use Vampire's Seduction on, but it doesn't use my script so they are not damaged nor can they be turned

- Added another customization menu option - you can now choose if those you turn into vampires take on a vampiric appearance or not
(customized followers will not turn "ugly" if you don't want them to)
- Adjusted feeding so your weapons will be unequipped then re-equipped so there will not be a 2-3 second delay before you can fight again
- Also adjusted feeding so you will not 'miss' the body when feeding on those paralyzed or dead (there is currently no method to target your
feeding on only the neck of the victim)
- Added in the ability to turn off Sidestep Reflexes if it is misbehaving on your computer - in the console enter "set
VampireSideStepReflexes to 10000"

----------------------------------------------------
5.15
- Fixed the "chillrend bug" where the sound from using Ice Flesh can get stuck
- Added assault conditions to your feeding on dead bodies and those you paralyze with Fear's Embrace (if people see you feed, they are
going to attack you)
- Fixed the customization menu so multiple options will register at the same time
- The customization menu will now have an (*) beside the options you currently have enabled
- Fixed a glitch with Call Creature where your summons may keep appearing upon transitions from exterior to interior to exterior

----------------------------------------------------
5.1
- ALL NEW CUSTOMIZATION MENU! EVEN MORE OPTIONS! Instead of setting your options using powers, or setting up/resetting your
character using rings, you can now interact with a simple menu to access all functions of this mod - look for {Customize or Reset Better
Vampires Mod} at the bottom of your Powers Menu

- Health damage on those you feed upon has been adjusted - they will not die the first time you feed, but if you drain them twice within 24hr
they will die (unless the NPC is set as essential ...)
- Call Creature duration has been corrected (they will stay with you for 10 minutes)
- Call Creature will now call Skeevers, Wolves, or Spiders to aid you; depending upon your location
- Vampire Hunters have been adjusted to be more varied and challenging (feedback appreciated)
- Regen rates for the Sun Resilience Perk have been reduced to be more realistic
- Very slow regen during the day is now possible at any rank IF the weather is overcast or you find shadows to hide in (based on light level;
< 60) - this can be enabled or disabled
- Those choosing to enable slight or hardcore sun damage will find it more damaging (offset by the ability to regen in shade)
- A bug with Unarmed Damage displaying incorrectly at the enchanting table has been fixed
- Mortal's Mask will now be available at every stage (easier for you to favorite it if you wish)
- Mortal's Mask now comes with consequences for its use: Magicka regen is temporarily reduced as the spell takes focus to maintain, and
barter and persuasion are decreased because others have feelings of unease around you (even though you are cloaked in an illusion)
- Domination will now scale in duration as you increase in levels; it will last for 2-12 minutes.
- Domination will allow you to give commands to your victim - draw your weapon, hold down the activate key on them, and move the cursor

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

over people, places, or things to issue orders; sheathing your weapon will cause them to follow behind you

- Direct light during the day (>= 60) will cancel and nullify the following abilities: Vampiric Mind Blast, Sidestep Reflexes, Mistwalker, Blink
Attack, and Unholy Grasp. You can remove these penalties by using my new customization menu (look for {Customize or Reset Better
Vampires Mod} at the bottom of your Powers Menu).

----------------------------------------------------
5.0
- Coffin mesh has been removed from this mod - now compatibile with "The Shrouded Lair"
- Rank progression now has an easier option - victim count and required levels are reduced if you so choose
- Adjusted Blink Attack so it consumes all available stamina and leaves you slightly weakened for 10 seconds before you can cast it again
- Adjusted daylight levels so realistic sun damage (if you enable it) will act appropriately
- Added Blackreach to areas where sun damage/effects will not occur
- Mist Form has been renamed to "Mistwalker" and is slightly faster at each rank; it will now allow you to skim across the surface of water
(no sinking)
- Mistwalker will also be able to be used in combat - it will dispel if you attack someone and if it wears off you will have to wait 15 seconds
before using it again
- Vampire's Seduction has been renamed to "Domination" and the vanilla version of seduction (with more power) is reinstated to maintain
compatibility with Dawnguard
- Mortal's Mask is now classified as an Illusion spell
- Falling Damage has been further reduced
- Added in an option for two-stage vampirism (type "set dynamicvampirestages to 20000" in the console
- Added comments that will appear periodically as you hunger - they will let you stay aware of your vampirism
- Adjusted Fear's Embrace so, if you kill your victim, they will no longer be classified as a teammate and you won't receive a letter of
inheritance
- Adjusted NPCs that we turn into Vampires - they will now have their stats and skills increase as we level; they also have more of our
Vampire rank abilities (Ice Flesh, Frost Cloud, Mistwalker)
- Added an optional file so you can choose to only have optional sun damage at Stage 4 (starved)

- Added in the following perks/abilities/powers to rank progression: Sidestep Reflexes, Frost Cloud, Unholy Grasp, Ice Flesh, Call Creature,
Sanguinem Reddere

----------------------------------------------------
4.91
- Added in the ability to feed on and finish off a combat target that is bleeding out
- Adjusted the damage and rejuvenation of feeding targets (if you feed on an NPC twice in 24hrs it will kill them); they will now have their
health restored properly
- Adjusted Drain so it will be treated as a destruction spell - cost and damage will be influenced by your skill level
- Adjusted regen (or lack thereof) in the sunlight
- Adjusted sun effects so they will turn off when the light level is low
- Spells and abilities will remain static through your levels and ranks - you can set them as a favorites and they will stay there (a few
exceptions though ... Reveal Auras, Mind Blast, Mortal's Mask, and Vampire's Seduction are removed at certain stages)
- Refined weapon speed and speed enhancements so they won't stack - Brehanin's Reset Ring will work properly
- The volume of the feeding sound on those paralyzed, bleeding out, or dead has been reduced by 50%

----------------------------------------------------
4.9
- NEW CONVENIENCE -- If you use my Custom Race Ring changing into a Vampire will no longer alter your appearance in any way! You
can use the showracemenu without worries!
- Rewrote feeding script to eliminate glitches while feeding
- Adjusted compatibility with the 1.6 beta patch so you wont get stuck while feeding.
- Adjusted compatibility with "Bottle That Blood" so both our mods won't combine feeding damage and kill your victim (also adjusted so you
wont get stuck while feeding).
- Adjust compatibility with IMCN so it will work with "Dynamic Vampire Stages" if you enable it (also adjusted so you wont get stuck while
feeding).

----------------------------------------------------
4.8
- Added in reduced fall damage - it varies according to rank progression (12 yd. to 32 yd. with no damage whatsoever)
- Vampire ranks are now fully integrated into this overhaul
- Added in a new option: "Dynamic Vampire Stages" - if you enable it, you will have to feed more quickly as you starve for blood (STAGE 1 -
--18hr---> STAGE 2 ---12hr---> STAGE 3 ---6hr---> STAGE 4).
- Adjusted camera view while feeding on paralyzed or dead bodies - will avoid rare instances when you can get 'stuck'.
- Adjusted feeding damage - NPCs will have their health damaged by feeding, and if you feed too often (2 times in 12 hours) they will die.
An individual NPC will regen this health loss after 12 hours game time and you can safely feed again.
- Adjusted Reveal Auras so it will be disabled when you enter your weakest vampiric stage

- Adjusted compatibility with "Bottle That Blood" so both our mods won't combine feeding damage and kill your victim.
- Adjust compatibility with IMCN so it will work with "Dynamic Vampire Stages" if you enable it

----------------------------------------------------
4.7
- Added in a new option: you can choose if you want feeding on recently dead bodies to progress you through vampiric stages and count
as feeding victims -OR- you can choose to have them only provide a little sustenance and not progress you or increase your feeding victim
count (my mod is set to this by default, change it if you like)

- Vampire's Servant will now be able to reanimate stronger bodies and they will serve you longer
- "Veil of Fear" is now called "Fear's Embrace" - you must sneak up behind your target to use it

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- All spells, powers, and abilities now have the prefix "Vampire - " so they group together at the bottom of your menus
- Reveal Auras is now a toggle-able lesser power (not a spell) - it will work permanently unless you enter combat, then it will shut off and re-
engage when the last enemy is dead
- Feeding on dead bodies has been readjusted so the window of opportunity (time after death) is smaller
- Vampire Vision has new visuals and will refresh more often (every 4 sec) so there should not be any gaps
- Vampire Drain has new sound effects and has been readjusted to have better scaling damage and cost
- Blink Attack and Vampiric Mind Blast now consume stamina when used
- Invoke Fog is now even thicker and more effective than before

----------------------------------------------------
4.6
- Those you turn into Vampires will now feel hunger and feed when their bloodlust peaks (around every 24 hours, depending upon the
availability of prey).
- Options have now been moved to the bottom of your Powers Menu - you can still completely remove them if you wish.
- Vampire carrying weight has been enhanced; you can now carry 20-100 more depending on your level
- Invoke Fog now has thicker fog to protect you from the harsh rays of the sun
- Blink Attack requires more focus and concentration; you cannot activate it while trying to sneak at the same time. It will now require 40
stamina to use.
- Deflect Light and Shadow has now had its duration shortened to 15-35 seconds (depending on your level) so it wont be so overpowered.
You can use it defensively or offensively.
- Vampiric Mind Blast's duration has been reduced to 1-4 seconds (depending on your level) so it wont be overpowered. It will now require
at least 50 stamina to use and it will consume all available stamina to fuel the blast.
- Vampiric Night Vision now allows you to see feeding targets through solid objects.
- If you cast Reveal Auras while Vampiric Night Vision is engaged, auras will become permanent until you toggle Vampiric Night Vision off.

----------------------------------------------------
4.5
- COMPATIBILITY WITH CUSTOMIZED RACES! Use the "Custom Vampire Ring" that will be added at the bottom of your inventory! It will
set variables and reinfect your customized race with vampirism. You will be able to play my mod as a customized race and enjoy all of the
abilities and powers! Use "Brehanin's Reset Ring" to remove this change.

- Adjusted "Brehanin's Reset Ring" to better reset variables and remove any odd behaviour.

----------------------------------------------------
4.4
- Adjusted Vampiric Drain so it will scale properly with health/stamina damage and magicka use.
- Adjusted the radial blur (a bit) on normal and Vampiric night vision.
- Fixed the weapon speed bug with ranks.
- Vampires are unable to drown (I am still torn on this one ><).

----------------------------------------------------
4.3
- Night vision will now work like vanilla Skyrim, however, crouching to concentrate (sneaking) while activating will enable Vampiric Night
Vision. It has a red hue and increases brightness and contrast more than normal. You can also see a supernatural glow around potential
feeding victims.
- Adjusted Mist Form to look better and eliminate footstep sounds.
- Adjusted Invoke Fog so it is now a power that is usable once per day.
- Fixed a problem with Blink Attack where certain ranks could not use it.
- Fixed a conflict with the Quick Shot perk.

----------------------------------------------------
4.2
- Fixed a glitch while resting in shade with sun damage enabled.
- Feeding will restore a small amount of your health and stamina.
- Adjusted the range of Reveal Auras to make it more useable at lower levels.
- Adjusted sneak power mod of Invoke Fog to make it more balanced.
- Adjusted Night Vision to make it a little easier on the eyes.
- Adjusted "Mortal's Mask" so you can cast it before you change into your hated stage and it will continue working after the change - no
hate, but the spell will only last for 10 minutes.
- Blink Attack's range (50'-200') will now scale according to your rank.
- Mist Form has been readjusted to have a speed increase from 25-60%; it was previously overpowered.
- "Brehanin's Reset Ring" will now also reset your speedmult if it gets glitched.
- Added a new ring upon startup: "Vapirism Reset Ring". ONLY use it if you have some sort of glitch; it cures you of vampirism, resets the
PlayerVampireQuest, and then reinfects you with Sanguinare Vampiris. You then have to wait and become a vampire naturally.
- Added in a better description for your Vampiric Stage under "Active Effects" - it also has a timer (real life time) to let you know when you
will progress to the next stage (not perfect, but pretty accurate).

- There are a lot of changes. SEE MY CHARTS BELOW FOR MORE DETAILS
- Rank progression is still optional, but has been readjusted.
- Powers and abilities now scale according to your level.
- Mist Form is now toggle-able and offers a huge speed bonus to help with travelling (scales with level).
- Night Vision has been rewritten with new visuals and sound effects.
- Veil of Fear can now be used 3 times in 24 hours (can not be used in combat).
- Praestare Sanguinare is now a lesser power. Go forth and multiply!
- Conflict with Dual Flurry Perk and weapon speed from Rank Progression has been fixed.

----------------------------------------------------

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

4.1
- There are a lot of changes. SEE MY CHARTS BELOW FOR MORE DETAILS
- Rank progression is still optional, but has been readjusted.
- Powers and abilities now scale according to your level.
- Mist Form is now toggleable and offers a huge speed bonus to help with travelling (scales with level).
- Night Vision has been rewritten with new visuals and sound effects.
- Veil of Fear can now be used 3 times in 24 hours (can not be used in combat).
- Praestare Sanguinare is now a lesser power. Go forth and multiply!
- Conflict with Dual Flurry Perk and weapon speed from Rank Progression has been fixed.

- Compatibility with "Bottle That Blood" (http://skyrim.nexusmods.com/downloads/file.php?id=13005). My mod has to be installed after/over
it.
- A new long-term Rank Progression (optional) has been introduced! It is in addition to the regular progression through stages. Please see
the new abilities below and the chart outlining the rank system.

----------------------------------------------------
4.0
- Compatibility with "Bottle That Blood" (http://skyrim.nexusmods.com/downloads/file.php?id=13005). My mod has to be installed after/over
it.
- A new long-term Rank Progression (optional) has been introduced! It is in addition to the regular progression through stages. Please see
the new abilities below and the chart outlining the rank system.

----------------------------------------------------
3.9
- If you choose to have sun damage, it will behave more realistically. You will not take damage during really overcast weather or while in
shadows - health and stamina will slowly regen as well.

- NPCs that you make into vampires will now be potential followers after using Praestare Sanguinare - you no longer have to cast Seduction
on them after you turn them.

- You can now cure and reset those NPCs whom you have made into Vampires with the Restoration spell "Tollere Sanguinare"

----------------------------------------------------
3.8
- NPCs that you make into vampires will now be potential followers after using Praestare Sanguinare - you no longer have to cast Seduction
on them after you turn them.

- NPCs that you make into vampires will now stay removed from their crime factions upon saving, exiting the game, and reloading. Vampire
followers will no longer hate you at your vilest stage (Stage 4 by default).

- NPCs that you make into vampires will now have your skills and spells at their disposal (except for making others vampires and constant
damage in the sun).

- More random Vampire Hunters have been added with different weapons and attacks (if you choose to enable this).

- Vampire Hunters should now spawn more naturally (if you choose to enable this).

- Vampire's Seduction has been adjusted - charmed NPCs will cease to follow you while fast traveling. THIS POWER WILL NOW
REMOVE YOUR TARGET FROM ALL OF THEIR PREVIOUS FACTIONS. I strongly recommend that you do NOT use it on any NPC with
dialogue options (i.e. those in town or used in quests).

----------------------------------------------------
3.7
- The feeding animation for those recently dead or paralyzed has been fixed so your vampire will not 'miss' while having a drink.

- NPCs that you make into vampires will now stay removed from their crime factions upon saving, exiting the game, and reloading. They will
not hate you at your vilest stage (4 by default).
- NPCs that you make into vampires will now have your skills and spells at their disposal (except for making others vampires and constant
damage in the sun).

- More random Vampire Hunters have been added with different weapons and attacks (if you choose to enable this).

- Vampire Hunters should now spawn more naturally (if you choose to enable this).

- Vampire's Seduction has been adjusted - charmed NPCs will cease to follow you while fast traveling. THIS POWER WILL NOW
REMOVE YOUR TARGET FROM ALL OF THEIR PREVIOUS FACTIONS. I strongly recommend that you do NOT use it on any NPC with
dialogue options (i.e. those in town or used in quests).

- Vampire's Seduction works differently on NPCs you have previously turned into Vampires. It will not remove them from any factions, but it
WILL now allow them to be your follower! Be warned though, they will hate you as a blood-starved Vampire, just like everyone else.

----------------------------------------------------
3.6
- I have removed the requirement (a leftover from vanilla Skyrim) that your character have the keyword "Vampire" attached to your race; this
SHOULD allow you to feed even if you use a custom race mod ... should

- NPCs that you make into vampires will now be removed from their respective crime faction and NOT hate or attack you when you are the
vilest stage of vampirism.

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- A new ring has been added to your inventory the first time you feed ... It will let you reset all of my mod's global variables and remove all
the spells my mod gives you. If you wait 24 hours or feed again, everything will be restored.
- You can use this ring if things glitch or you can use this to clear your game before you remove my mod.

- Vampire Hunters (WiP) can be toggled on or off. They have a random chance of hunting you after you feed on X number of victims.
Vampire Hunters will only come after you while outside during daylight hours (when a Vampire is weakest); they are based on your level,
strength and skills so they will be challenging, yet fair.

----------------------------------------------------
3.5
- Deflect Light and Shadows has been rewritten and does not depend on game time anymore; it will no longer glitch if you are in a
menu/travelling when it expires.

- A new ring will be added to your inventory the first time you feed ... It will let you reset all of my mod's global variables and remove all the
spells my mod gives you. If you wait 24 hours or feed again, everything will be restored.
- You can use this ring if things glitch or you can use this to clear your game before you remove my mod.

- Vampire Hunters (WiP) can now be toggled on or off. They have a random chance of hunting you after you feed on X number of victims.
Vampire Hunters will only come after you while outside during daylight hours (when a Vampire is weakest); they are based on your level,
strength and skills so they will be challenging, yet fair.

----------------------------------------------------
3.4
- Deflect Light and Shadows is fixed; your invisibility will now last for 3 minutes and wear off when it should
- If you turn on sun damage, you will no longer be able to rest outside from one night to the next without dying (try it, I dare you . . .)
- A new option lets you choose whether your Vampire is hated at stage 1 (fully fed) or stage 4 (blood starved)
- Reverse progression has been fixed

- "Mortal's Mask" is now a power that removes all hate towards you at your vilest stage of vampirism; it will last for 10 minutes.
- Turning NPCs into Vampires will no longer remove dialogue options

----------------------------------------------------
3.35
- A new option lets you choose whether your Vampire is hated at stage 1 (fully fed) or stage 4 (blood starved)

----------------------------------------------------
3.3
- A New Illusion Spell, "Mortal's Mask", will remove all hate towards you at your strongest stage of vampirism; it will last for 15 minutes and
you can cast it as many times as you like.
- Reverse Vampire Progression is now a complete mirror image of Normal Vampire Progression
- Turning NPCs into Vampires should no longer remove dialogue options

- New animations and sound effects added!


- A New power, "Praestare Sanguinare", allows you to turn your next feeding victim into a Vampire ally. It is 100% effective, but you must
feed within 30 seconds.
- A New power, "Deflect Light and Shadow", now replaces the old invisibility spell . . . you can now interact with the environment and/or
attack while remaining invisible for 2 minutes!
- Animations are now available for feeding off of paralyzed victims and the recently dead
- Vampire Drain has been reworked so it absorbs both health and stamina - it is now scaled and increases in potency with your level

----------------------------------------------------
3.2
- New animations and sound effects added!

- A New power, "Praestare Sanguinare", allows you to turn your next feeding victim into a Vampire ally. It is 100% effective, but you must
feed within 30 seconds.

- A New power, "Deflect Light and Shadow", now replaces the old invisibility spell . . . you can now interact with the environment and/or
attack while remaining invisible for 2 minutes!

- Animations are now available for feeding off of paralyzed victims and the recently dead

- Vampire Drain has been reworked so it absorbs both health and stamina - it is now scaled and increases in potency with your level

----------------------------------------------------
3.1
- HUGE CHANGE to how you can use my mod!
You don't have to download different 'flavors' if you want sun effects or sun damage . . . they are now toggled in game. Check out your
lesser powers and you can choose how you want to play as a Vampire!
- You have the option of setting up this mod and then removing all of the items from the Powers menu - less clutter - and ALL of your
choices will be saved

- A New spell, "Deflect Light and Shadow" now replaces the old invisibility spell . . . you can now interact with the environment and/or attack
while remaining invisible for 2 minutes!

- Factions have been adjusted so other Vampires are neutral while other creatures remain hostile
- Vampire's Seduction has been adjusted so your new ally is less likely to back away from a fight
- Movement speed has been increased for the two strongest stages of vampirism

https://sites.google.com/site/bettervampires/in-the-news[4/30/2021 8:25:03 AM]


What's New? - Better Vampires

- You will now turn into an ash pile if you die as a Vampire

----------------------------------------------------
3.0
- HUGE CHANGE to how you can use my mod!
You don't have to download different 'flavors' if you want sun effects or sun damage . . . they are now toggled in game. Check out your
lesser powers and you can choose how you want to play as a Vampire!

- A New spell, "Deflect Light and Shadow" now replaces the old invisibility spell . . . you can now interact with the environment and/or attack
while remaining invisible for 2 minutes!

- Factions have been adjusted so other Vampires are neutral while other creatures remain hostile
- Vampire's Seduction has been adjusted so your new ally is less likely to back away from a fight
- Movement speed has been increased for the two strongest stages of vampirism
- You will now turn into an ash pile if you die as a Vampire

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Life as a Vampire - Better Vampires

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Navigation
Home You progress as a Vampire depending upon your satiation and how many victims you have fed upon.
About BV You determine if you wish to be more powerful when fully fed or starving. You can control feeding! -----> each time you feed you add to
Main Features your satiation and progress one stage.
What's New? Each feeding victim adds to your power and helps you advance through Vampire ranks. If you want to, you can also choose to advance
through ranks based on your days as a vampire.
Life as a Vampire
Specific messages let you know what rank and stage of vampirism you have entered, and messages keep you informed of your satiation
All About Feeding
levels.
Vampire Abilities Stages last 24 hours in game, but if you enable Dynamic Vampire Stages you will have to feed more quickly as you starve for blood
Vampire Lord Abilities (STAGE 1 ---12hr---> STAGE 2 ---6hr---> STAGE 3 ---3hr---> STAGE 4). If you enable two stage feeding, you will either be fully fed (lasting
Progression Charts 24hr) or starving.
Blood Points
Install/Upgrade/Uninstall You can choose to progress as a Vampire depending on the number
Customization of Blood Points you currently possess. This option is ONLY available
if you choose reverse progression. Each time you feed you will
Compatibility
receive Blood Points for your use, and they will fade slowly over time.
Troubleshooting
Use your blood pool wisely though ... because using your abilities will
Known Issues and FAQ consume points and you'll progress faster toward being starved and
weak.

You can choose to have Vampire Drain (and Drain Life and Vampiric
Grasp if you are a Vampire Lord) affect your satiation.
You determine if you want using these spells to drain some blood
away from your victim and nourish you. If you drain enough away it
can affect your stage of vampirism and blood points (if they are
enabled).

Different stages of your vampirism will bring about new strengths, powers, and weaknesses. Stats and abilities scale with level categories:
1-19, 20-29, 30-39, 40-49, 50+

You have in-depth knowledge of your vampiric state and you will know when your blood reserves will deplete. A detailed description of your
Vampiric Stage can be found under "Active Effects" - it also has a timer (real life time) to let you know when you will progress to the next
stage.  I have also implemented a customizable hotkey (X by default) that lets you track your Vampire status – it requires SKSE. A new fully
customizable blood meter can display your blood levels if you wish.

Long-term feeding on victims will enhance your vampirism and you will enjoy stronger attacks, increased defense, and all new additional
abilities. Rank progression is determined by your experience in Skyrim and the number of victims you have drained of blood. You can
choose to have ranks based on feeding victims and your level, or just the number of feeding victims. You can also choose to have ranks
based on your days as a vampire and have it independent of your feeding victims.

If you choose to have a hated stage (fully engorged, starving, or always) the citizens
of Skyrim can immediately recognize you as a Vampire and attack without
remorse. An illusion spell will temporarily hide your true form and remove all hate, but
it is taxing to maintain and will wear off eventually.

You will be weaker in the light of day and much stronger at night or inside. You can
choose to have true sun damage; it will behave realistically. If you choose to enable
sun damage you may not take damage during really overcast weather or while in
shadows - health and stamina will slowly regen as well if light levels are low enough.
You can also customize the light level threshold which determines if you are in
shadows or not - useful if you use an ENB or have altered the vanilla light levels.

As a Vampire, you can feed on those who are asleep, paralyzed, seduced, bleeding out, or even those recently dead if you choose. If you
want to feed on a dead body, you have to be crouching (sneaking) at the time. A new option lets you sneak up behind an unwary victim and
feed on them as an attack – they may die or they may escape your grasp. As a Vampire Lord, you can feed on those who are asleep,
seduced, or bleeding out. Each time you ingest blood it will restore a small amount of your health and stamina. When you feed on a person
you will damage their health and eventually drain them of all of their blood and kill them if you overfeed (two feedings in a row usually does
them in). If a NPC is set to be essential, they won't die, but a variable will be set on them to disallow further feeding. If you wait 24 hours
after feeding on an NPC, the health damage from your feeding will be fully restored. You have the option of having dead bodies help
advance you through vampiric stages and ranks - or not.

Once you reach Nightlord Vampire rank, Amaranth can allow you to feed on other Vampires with a chance to absorb some skill from
them. This will completely drain and kill the other Vampire; you will not be able to feed on those you have turned into Vampires.

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Life as a Vampire - Better Vampires

In combat, if you have more health than your victim, you will be able to "Bite" a staggered opponent if you are within activation range. This
will damage and drain away a portion of their health - giving it to you - and replenish some blood points (if you have this enabled). It doesn't
count as a feeding, but it does require some stamina to perform (like a special move). Damage done increases as you level.

At your highest rank, you will be able to earn perk points in exchange for ongoing
feeding. With normal progression, every 80 feeding victims will result in the addition of
one perk point; 40 feeding victims are required with easier progression for each perk
point. SKSE is required to add perk points.

At your highest rank, you will also be able to increase your total Health, Stamina, and
Magicka with each feeding victim. Each victim will add one point to each stat; feeding
on vampires will add two points to each stat. These stat bonuses will be removed if
you are cured of vampirism (but will be reinstated if you infect yourself again).

This mod has its own method of extracting Blood Potions (if you enable it). You can
extract blood from victims that are sleeping, paralyzed, knocked out, seduced, or even
from corpses (if you choose). Blood Potions will heal you (health, stamina, and magicka) and perhaps satisfy your hunger (if you enable it),
but they will not add to your number of victims for rank progression. If you extract blood from a victim twice in 24hr you will kill them – just
like overfeeding will. If you extract blood from a corpse, it will give you a weaker version called a Stale Blood Potion. You need to be
crouching (sneaking) to extract blood from corpses.

You can choose to make your feeding victim into a Vampire. Others that you bestow with the gift of immortality will willingly join you as a
follower (if possible). Those you turn into Vampires will have vampiric strengths/weaknesses and abilities. Those you turn will feed when
they hunger (can be disabled if you wish).

You can choose to make a helpless victim into your thrall (Vampire Cattle). Victims will willingly join you as a follower (if possible), or they
will stand mesmerized in place - waiting for their master to feed on them.

You have inherited the Vampire's weakness to silver. It will burn your flesh and cause your blood to coagulate in your veins. All Vampires
take additional damage from silver weapons: they burn for 5-20 points of damage depending on your level (i.e. 5 when <20, 10 when <40,
13 when <60, 17 when <80, and 20 when > 80)

If you should suffer an untimely demise, Tamriel will have nothing left but your ashes to remind them of your existence ... Your body will turn
to an ash pile upon death - tragic yes, but befitting a Vampire. Turning to ash can be disabled if you wish.

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All About Feeding - Better Vampires

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Navigation
Home * Please remember ... in Better Vampires, if you feed on a victim more than once in 24hr you drain them of so
About BV much blood that they DIE. If a NPC is set to be essential, they will not die, but they will have a variable set so you can never feed on
Main Features them again (see the FAQ page about this). You can only feed on a dead body once.
What's New? * Feeding in Better Vampires is registered as an attack (except when feeding on your own thralls you've made). People will
Life as a Vampire become hostile if they see you feeding.
All About Feeding * Some forms of feeding/extracting must be turned on using the configuration power or the MCM.
Vampire Abilities * Combat Biting in regular Vampire or Vampire Lord form doesn't affect your satiation and doesn't count as feeding per se - but it does give
Vampire Lord Abilities you health from attacking your victim.
Progression Charts
Blood Points * As of version 8.4 (and onward), you will have to sheathe (put away) your weapons or spells in order to
Install/Upgrade/Uninstall feed or extract blood. This will help BV be more compatible with mods that add actions such as assassin stealth kills.
Customization
Compatibility
Troubleshooting
Known Issues and FAQ Feeding as a Regular Vampire
Sleeping Victims can be fed upon once they are completely asleep in a bed or bedroll.
You should be sneaking when feeding on a sleeping victim so they don't wake up and register
your feeding as an attack. Sometimes the animation for feeding may misfire if there isn't a
suitable location beside the bed or bedroll (a navmesh or idle marker error/glitch).

Seduction Feeding requires you to use your lesser power, Vampire's Seduction, on a victim
which mesmerizes them for about 10 seconds and allows you to feed. You cannot spam
Vampire's Seduction on a victim; they will be immune to its effects for a while after you use it on
them. You cannot use Seduction on a NPC while in combat.

Sneak Feeding is possible if you sneak up behind a victim and activate them. Successful
sneak feeding is an instant KILL. At your lowest rank, there is a good chance they may break
free of your feeding and flee or attack. At your highest rank, your victims never escape.

Force Feeding is available if you activate your opponent in combat when they are bleeding
out. Force Feeding is an instant KILL.   
You drain whatever blood your victim had left.

Feeding on the Dead lets you feed on dead bodies and drink whatever blood they may have left. You can only feed on a dead body if
you are sneaking/crouching. If you activate a dead body while standing it just loots them like normal.

Extracting Blood Potions


* You can only extract blood while in regular Vampire form

Blood Potions can be extracted from sleeping or seduced victims, or from Vampire Thralls.

Stale Blood Potions can be extracted from dead bodies, which are half the potency of regular
blood potions. You can only extract blood from a dead body if you are sneaking/crouching. If you activate a
dead body while standing it just loots them like normal.

Feeding as a Vampire Lord

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All About Feeding - Better Vampires

Sleeping Victims can be fed upon once they are completely asleep in
a bed or bedroll.  
You cannot be sneaking while in Vampire Lord form, so
your victim will wake up and register your feeding as an attack. There is no
animation in the game for a Vampire Lord feeding on a sleeping victim.

Seduction Feeding requires you to use your lesser power, Vampire's


Seduction, on a victim which mesmerizes them for about 10 seconds and
allows you to feed. You cannot spam Vampire's Seduction on a victim;
they will be immune to its effects for a while after you use it on them. You
cannot use Seduction on a NPC while in combat. While in Vampire Lord
form, seduction feeding will KILL your victim and possibly grant you
Vampire Lord perk points.

Force Feeding is available if you activate your opponent in combat when they are bleeding out. Force Feeding is an instant KILL and it
may grant you Vampire Lord perk points. You drain whatever blood your victim had left.

Feeding on the Dead lets you feed on dead bodies and drink whatever blood they may have left.

Amaranth Feeding (only at Nightlord Rank)


* Feeding on another Vampire drains them completely and kills them

Sleeping Vampires can be fed upon once they are completely asleep in a bed or bedroll.  
You should
be sneaking when feeding on a sleeping Vampire so they don't wake up and register your feeding as an attack.
Sometimes the animation for feeding may misfire if there isn't a suitable location beside the bed or bedroll (a
navmesh or idle marker error/glitch).

Sneak Feeding is possible if you sneak up behind a Vampire and activate them. Your victim will never
escape.

Force Feeding is available if you activate a Vampire in combat when they are bleeding out. You drain
whatever blood the Vampire had left.

Feeding on the Dead lets you feed on dead Vampires and drink whatever blood they may have left (if
they haven't turned to ash ...). You can only feed on a dead Vampire if you are sneaking/crouching. If you
activate a dead Vampire while standing it just loots them like normal.

* Feeding may absorb some skill from your victim and pass it on to you!

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Vampire Abilities - Better Vampires

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Navigation
Home As a Vampire your physical, mental, and magical powers are enhanced.
About BV New and powerful abilities are at your disposal!
Main Features Several powers and abilities have recharge timers (in game time) before
What's New? you can use them again. However, you can disable these timers in the
MCM and use them whenever you want to if you wish.
Life as a Vampire
All About Feeding
If you have Light Penalties enabled in the MCM, you will be unable to use
Vampire Abilities some spells/abilities in the light of day. Light Penalties will prevent you
Vampire Lord Abilities from using some powers and it also damages your stats and regen - if the
Progression Charts light level is high enough (light level penalties can be disabled if you wish).
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
- 100% Resistance to Poison and Disease
Known Issues and FAQ
- Illusion Spells are 25% more powerful (this is not the same as Illusion skill ... this adds a 25% bonus)
- 10% harder to detect while sneaking (this is not the same as Sneak skill ... this adds a 10% bonus)
- Vampires can survive indefinitely under water
- Vampire strength increases your carrying capacity (20-100 depending on level)
- Rank Progression - Vampire agility increases your jump height with each rank
(Requires SKSE; 100-250 jump height; this bonus is disabled in direct light - you can change this by disabling sun penalties in the
customization menu. You can also customize the light level threshold which determines if you are in shadows or not).
- Rank Progression - Decreased falling damage; your body grows stronger with every rank you attain.
(20 yd. to 45 yd. with no damage whatsoever).
- Rank Progression - Sidestep Reflexes; your body grows more dextrous with every rank you attain.
(time will seem to slow down sometimes when an enemy is power attacking; chance depends upon rank). If you choose to have light
penalties, this ability will be disabled when in direct light during the day. You can also customize the light level threshold which determines if
you are in shadows or not.
- Rank Progression - Sun Resilience allows a highly ranked vampire to regen health and stamina very slowly even while in direct sunlight.
Regen rate depends upon your rank and your satiation stage. Only Master and Nightlord ranks can regen slowly if in direct sunlight. You
can customize the light level threshold which determines if you are in shadows or not. The amount of regen, 1-10 %, depends on your
satiation; weaker stages have very little regen compared to you at the height of your power.
- Rank Progression - Amaranth allows the highest ranked vampires to feed on their own kind.
Once you reach Nightlord Vampire rank, you will be able to feed on other vampires (not with Seduction or Fear's Embrace though) and
occasionally absorb some of their skills in the process. You will be unable to feed on those you have turned into Vampires.

Praestare Sanguinare will infect a feeding victim with vampirism and make them loyal to you as their Vampire liege. It is a lesser power that
allows you to turn your next feeding victim into a Vampire ally (use the power, then feed). It is 100% effective, but you must feed within 30
seconds. NPCs that you turn are potential followers (if possible) and will not hate you as a blood-starved Vampire. If you'd like to make a
current follower a Vampire, release them first, turn them, and then get them to follow you again. They will live their everyday lives as
Vampires and feed upon the unwary when they thirst for blood.

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Vampire Abilities - Better Vampires

Enthrall will allow you to overwhelm an incapacitated victim and make them into Vampire Cattle. It is a perk that will add a dialogue option
to "Enthrall" when you activate a sleeping, bleeding out, or Vampire Seduced NPC. The NPC can become your follower (if possible) but will
otherwise stay in one place - waiting for his/her master to return and feed on them. If your victim has a stronger constitution than you do
(more health and stamina) then your enthralling may be unsuccessful and they will become hostile. You can have a maximum of 10 thralls
at any one time; enthralling an eleventh will release the first and so on.

Mortal's Mask will cloud others minds so they will not notice your vampiric appearance. It takes a great deal of concentration and cannot be
maintained for long. This Illusion spell will temporarily remove all hate towards you at your vilest stage of vampirism; you can cast it before
you change into your hated stage and it will continue working after the change - no hate, but the spell will only last for 15 minutes; you can
toggle it off at any time by casting it again. Magicka regen is temporarily reduced (and blood points consumed if enabled) as the spell takes
focus to maintain. If you have visual effects enabled (which can decrease your speechcraft as you smolder) then Mortal's Mask will make
you appear mortal and cover the smoking.

Deflect Light and Shadow is a very powerful ability that is unique to you as a Vampire. Its effects cannot last for long, but you will remain
invisible while interacting with the world around you. It is a lesser power that makes you invisible for 20-40 seconds (depending on your
level) AND you can still interact/attack and STAY invisible. Stamina and Magicka will be consumed to maintain this ability while it is active.
Because of the great amount of energy required to maintain perfect invisibility, you will be unable to use Deflect Light and Shadow again for
5 hours (game time) - timers can be disabled if you wish.

Vampire Drain is enhanced in you. It will sap both the health and willpower of your victim; transferring it to you. It is a rebalanced and more
powerful Destruction spell that steals health and stamina from your enemy and transfers it to you in exchange for magicka. This spell will
now help you level your Destruction skill! If you select the option in the MCM this spell can also affect your satiation stage and blood points
(if enabled). If you have Dawnguard installed, and the Blood of the Ancients (from the Bloodstone Chalice) is active, you will also be able to
absorb magicka from your victim. It has been adjusted so it will become more powerful at levels 20, 30, 40, 50, and 60+.

If you have Night Cloak unlocked in Vampire Lord form, you can call upon it while blocking (in combat) as a regular vampire. It will do 10-15

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Vampire Abilities - Better Vampires

points of damage per second (depending on your level) to opponents in melee range - it also drains 4-8 points of health (if necessary
conditions are met). If you choose to have light penalties, this ability will be disabled when in direct light during the day.

Vampire's Servant will channel your vampiric powers to bring a dead body back to life and force it to serve your needs. It is a rebalanced
and much stronger lesser power that reanimates a dead body to fight for you for 2-10 minutes, depending upon your stage of vampirism.
Due to the great amount of focus and unholy energy required, you will be unable to use Vampire's Servant again for 5 hours (game time) -
timers can be disabled if you wish.

Tollere Sanguinare is a powerful Restoration spell that you 'appropriated' from Falion himself. It will cure any NPC you have turned into a
Vampire. It will reset vanilla race NPCs that you have turned to vampires back to their original race and restore normal AI. Custom races
may require you using the console to "revert" them to the normal version of their race after using this spell. You can bestow immortality and
take it away!

Vampire's Sight is the embodiment of your enhanced senses as a Vampire. You will become more aware of the world around you. This
lesser power has a toggled Night Eye effect. Regular night vision works just like vanilla Skyrim. However, crouching to concentrate (cast
while sneaking) will activate Vampiric Night Vision. It has a red hue and increased contrast. You can see a supernatural glow around
potential feeding victims (even through solid objects) and hear their heartbeat as you get closer. The heartbeat sound can interfere with
NPC dialogue, so deactivate it before speaking/listening to others. Vampiric Night Vision is unique to your Vampire with new sound effects,
new visuals, and increased potency. Reveal Auras, if active, will overwrite the red glow around feeding targets. Vampiric Night Vision will
consume blood points while it is active (if you have blood points enabled).

Reveal Auras will enable you to see the pulse and ebb of life forms and objects around you. It is a toggle-able lesser power that shows all
living, undead, machines, and Daedra NPCs in a specified area (100'-500', depending on your level) - NPCs are colour-coded for type and
whether they are friendly or not. It will automatically disable when in combat and re-enable when your last enemy is dead. Magicka (and
blood points, if enabled) will be consumed to maintain this ability while it is active.

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Vampire Abilities - Better Vampires

Vampire's Seduction will calm creatures and people – they won't fight for 10 seconds and will stand before you in awe. It requires great
concentration and you cannot mesmerize an opponent once you are in combat. This power can also be used to feed on victims. If you do
not have Dawnguard installed, you must feed upon your seduced victim from behind to avoid them seeing you and incurring a bounty. Upon
recovering, your victim won't be able to be seduced again for a short time.

Domination will not only calm an enemy, but you will be able to overwhelm their mind and make them your puppet for a limited time. This
lesser power has been reworked to calm others based on your current level AND make them your ally for 2-10 minutes (depending on
level). To successfully dominate a victim, your health and stamina must be greater than their own or they will be aware of your attack and
turn on you. For the duration of the spell, they will be your teammate (blood points are consumed if enabled) and you can issue commands
to them by holding down your activate key. Using this lesser power on your victim again, or another person, will cause your mental link to
be broken. Because of the great amount of mental strain involved, you will be unable to use Domination again for 5 hours (game time) -
timers can be disabled.

Vampiric Mind Blast focuses your Vampire mind and channels your remaining stamina to incapacitate your enemies for a brief moment. It is
a lesser power that will paralyze all those within a 12'-20' radius for 1-4 seconds (depending on your level). Its use will consume all of your
available stamina to fuel the blast. If you choose to have light penalties, this ability will be disabled when in direct light during the day.
Because of the great amount of mental strain involved, you will be unable to use Mind Blast again for 5 hours (game time) - timers can be
disabled.

Rank Progression. Call Creature can summon an animal/animals to come to your aid, follow you, and help slaughter your enemies. This
lesser power lasts for 6 minutes. The number of animals (1-3) that heed your call, and their relative strength, will adapt based on your level
and rank. Your animal ally/allies will follow behind you when you sheath your weapon and become aggressive and attack nearby enemies
when you unsheathe it. Using this lesser power again while it is active will dismiss your creatures. Calling animals to your side is taxing, so
you will be unable to use Call Creature again for 5 hours (game time) - timers can be disabled.

Rank Progression. Frost Cloud freezes your victim in a burst of icy fog. This Destruction spell slows your target (50-85%) and deal 5-12

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Vampire Abilities - Better Vampires

points of health and stamina damage per second for 6 seconds - potency increases with rank.

Rank Progression. Blood magic can strengthen you and shield you from spells for a short time. This Restoration spell increases armor
rating by 40-70 points and negates 40-70 points of spell damage or effects - depending on your rank. Health (and blood if enabled) is
drained to help power your ward.

Rank Progression. Ice Flesh transforms your undead skin to make you impervious to cold, improve your armor and fire resistance, and
reflect some damage back to your attackers. This Alteration spell lasts for 1 minute and improves armor 20-50 points and fire resistance 10-
40% - depending on your rank.

Rank Progression. Hemalurgic Spike launches a bloodspike from your outstretched hand to damage your opponent, absorb some of their
health, and possibly absorb a skill or an ability for a short time. This Destruction spell does 50-90 damage depending on your rank. It can
also "spike" mortal races, as well as Falmer and Dremora, to absorb skills or abilities. Foes have these abilities stolen from them and they
are then applied to you for 15 minutes (5 hours in game). Hemalurgic spikes have strange effects on other Vampires and Werewolves ...
(more details, click here)

Rank Progression. In an act of desperation, Sanguinem Reddere can draw upon the power of past feedings to fully restore your health and
magicka once per day - blood power lost depends on how much healing is necessary. You will have to feed upon more victims to replace
any power that is lost (it reduces your number of necks bitten - cost depends upon amount of health and magicka restored).

Rank Progression. Invoke Fog is a lesser power that calls foggy weather and diffuses the harsh rays of the sun; it will also allow your
sneaking to be slightly more effective. It lasts for 2-10 minutes. Sneaking 'power' is increased by 10-60% in the fog`s murk. It will also
temporarily reduce the light level for those who have sun damage turned on; they will stop taking damage until the weather changes back.

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Vampire Abilities - Better Vampires

Duration and magnitude depend upon rank. Using this lesser power again while your fog is active will dismiss the effect and return weather
to normal. Changing the weather drains you of a lot of energy, so you'll be unable to use this ability again for 6 hours (game time) after the
fog dissipates - timers can be disabled.

Rank Progression. Mistwalker allows you to turn into an insubstantial cloud of mist and move faster than normal over land or water. It is a
toggle-able lesser power. You cannot be harmed while in this form and your movement speed is enhanced (30-70%, depends upon rank). It
requires great concentration and cannot be maintained if you attack someone; you cannot cast it again for 1 hour (game time) after it wears
off - timers can be disabled. Stamina and Magicka (and blood points if enabled) will be consumed to maintain this ability while it is active. If
you choose to have light penalties, this ability will be disabled when in direct light during the day.

Rank Progression. Blink Attack allows you to instantly 'blink' behind your current target (in cross-hairs) and attack before the enemy can
react. It is a lesser power whose range (50'-200') will scale according to your rank. Each successful blink will consume all of your available
stamina; you will be unable to blink again for 2 hours (game time) - timers can be disabled. If you choose to have light penalties, this ability
will be disabled when in direct light during the day.

Rank Progression. Unholy Grasp is a supernatural power that allows you to lift your enemy off their feet, draw them toward you, and cast
aside their shattered body after you tear into them. This lesser power will last between 2-4 seconds - during which time you can attack with
weapons and spells - and then forcibly launch your victim across the room/landscape, doing even more damage. It will consume all of your
available stamina and, because of the great amount of energy it requires, you will be unable to use it again for 3 hours (game time) - timers
can be disabled. If you choose to have light penalties, this ability will be disabled when in direct light during the day.

Rank Progression. The Flames of Coldharbour are granted to you when you attain the highest rank - Nightlord Vampire. Coldharbour's
flames damage your enemies' Health and Magicka each second, and slow them. Most mortals flee in terror, whereas Daedra and undead
often become frenzied. This Destruction spell can create a magical wall of flame (only magic resistance applies) that does 25 points of
damage to Health and Magicka each second. Mortal creatures and races have a high likelihood of running away in fear (for 3 seconds) if
they touch the flames. Undead and Daedra (i.e. Dremora) will most often be whipped into a frenzy - attacking whoever or whatever is
closest. This is also an ENCHANTMENT! When you first acquire this spell, you will learn the Flames of Coldharbour enchantment
automatically if you have SKSE, OR you will be automatically given an enchanted dagger which you can disenchant to learn it.

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Vampire Lord Abilities - Better Vampires

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Navigation
Home As a Vampire Lord, you still get access to some of the
About BV abilities you had as a regular vampire (as long as you could
Main Features use them while in regular form). Vampire Lords will also be able to
What's New? use: Sanguinem Reddere, Vampiric Mind Blast, Deflect Light and
Life as a Vampire Shadows, Blink Attack, Frost Cloud, Blood Ward, Ice Flesh, Invoke Fog,
All About Feeding Call Creature, Hemalurgic Spike, Flames of Coldharbour, Vampire's
Vampire Abilities Seduction, and Domination. You will also still be able to create Thralls
Vampire Lord Abilities (Vampire Cattle) if your victim is incapacitated. Most abilities have been
scaled to increase in power with you as you level.
Progression Charts
Blood Points
If you have Light Penalties enabled in the MCM, you will be unable to turn
Install/Upgrade/Uninstall into a Vampire Lord. Light Penalties will also automatically Revert Form if
Customization the light level is high enough when you are outside during the day (light
Compatibility level penalties can be disabled if you wish).
Troubleshooting
Known Issues and FAQ While in Vampire Lord form, you will be able to loot, activate, and feed on thralls, sleeping victims, those you use Seduction on, bleeding out
victims, and on dead bodies (if you have it enabled). Animations for feeding only exist in this form for seduction feeding and force feeding. I
have also decreased the height of the wireframe model slightly so the Vampire Lord can move through doorways easily. I have an option to
allow your Vampire Lord to fast travel as well; look in my MCM or use the configuration power.

Unarmed damage and damage resistance are increased at lower levels and now scale up to level 100 (90-220 unarmed damage and 300-
600 damage resistance).

You can drain health (and sometimes stamina and magicka) from your enemies to fuel your powers. Drain Life will now scale up to level 100
(30-360 health damage with a health drain of 15-30). This spell will now help you level your Destruction skill! If you select the option in the
MCM this spell can also affect your satiation stage and blood points (if enabled)

You will enjoy enhanced vision in the dark. You will only be able to enable/disable regular night vision in Vampire Lord form, but it you want
to use Vampire vision just enable it before you transform and turn it off when you revert.

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Vampire Lord Abilities - Better Vampires

You can raise the bodies of your fallen enemies to serve you. Raise Dead will now raise dead up to level 100 - the duration is based on your
current level and lasts from 30-150 seconds.

Your health, stamina, and magicka will be enhanced even further and mortals will cower before your might. This perk gives you 35-300
extra health and 35-150 extra stamina and magicka depending upon your level.

This perk will reveal all manner of beings around you. It now has different colored auras for different types of actors (pink = living enemy,
blue = living friendly, white = dead bodies, etc.) - its range will also increase with your level.

Your health and magicka will regen even faster when you are of a higher level and use this ability. It will regen Health at an increased rate
of +100-400% for 15 sec, and regen Magicka at an increased rate of +60-170% for 15 sec. Stamina regen remains accelerated but
constant. If you choose to have light penalties, this ability will be disabled when in direct light during the day.

You will be able to move much faster than mortals as you grow in power. It will let you move and attack faster for 5-20 seconds depending
upon your level. If you choose to have light penalties, this ability will be disabled when in direct light during the day.

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Vampire Lord Abilities - Better Vampires

As a Vampire Lord, Night Cloak engages automatically when opponents attack you in close combat. It will do 10-20 points of damage per
second (depending on your level) to opponents in melee range - it also drains 4-8 points of health (if necessary conditions are met). If you
choose to have light penalties, this ability will be disabled when in direct light during the day.

Summoned Gargoyles will attack your enemies. Summon Gargoyle will now last from 20-180 seconds - the duration is based on your
current level.

Paralyze your enemy – rendering them helpless. Corpse Curse will paralyze an enemy for 4 seconds (much more is too overpowered).

Grasp your enemy and choke away some of their life. Vampiric Grip will now do between 10-35 damage depending upon your level. This
spell will now help you level your Destruction skill! If you select the option in the MCM this spell can also affect your satiation stage and
blood points (if enabled). If you choose to have light penalties, this ability will be disabled when in direct light during the day.

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Progression Charts - Better Vampires

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Navigation
Home When moving through feeding stages, you can choose between:  
About BV 1) Normal Progression (like vanilla Skyrim); stronger when starving
Main Features 2) Reverse Progression; stronger when fully fed
What's New?         
To advance through vampiric ranks, you can choose:   
Life as a Vampire
1) Normal Ranks (steeper level and necks bitten requirements)
All About Feeding
2) Easier Ranks (more relaxed level and necks bitten requirements)
Vampire Abilities 3) Days as a Vampire (only your vampiric age determines your rank)
Vampire Lord Abilities
Progression Charts NOTE:   You can remove the level requirement in the MCM if you wish. If you select "Days as a Vampire" progression, the default is rank
Blood Points advancement every 40 game days, but this can be customized in the MCM.
Install/Upgrade/Uninstall
Customization          I STRONGLY recommend against flipping back and forth between rank progressions ... if you do want to
Compatibility          change, use the MCM to change your progression and then reset vampirism.
Troubleshooting          This will never take away your necks bitten, or days as a Vampire, but it will adjust you to the proper rank.
Known Issues and FAQ

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Progression Charts - Better Vampires

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Progression Charts - Better Vampires

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Blood Points - Better Vampires

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Navigation
Home The use of Blood Points is disabled by default; you will have to enable it with the MCM or console command. You
About BV can ONLY enable the use of Blood Points if you are playing in Reverse Progression (stronger when fully fed).
Main Features If you enable Blood Points, you have the option of turning off the feed timer. If desired, set the MCM option so satiation can only be affected
What's New? by your blood pool (time passed can be irrelevant).
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities Monitoring
Progression Charts
Blood Points You can look on the Status page of my MCM to see your current Blood Points, or, much more easily, hit the Status Hotkey (V by default if
Install/Upgrade/Uninstall you enable it) to have it displayed in the top left corner.
Customization
Compatibility I have also included a customizable Blood Meter which will display your blood point total (SKSE and SkyUI are required). It can be
customized (see my MCM) and placed where you wish and you can change its size and transparency. The Blood Meter will update while
Troubleshooting
you play - it can be always on, always off, or automatically display for 4 seconds when changes in your blood pool occur.
Known Issues and FAQ
Many thanks to Chesko, Mardoxx, PurpleLunchbox and Shlangster!

Feeding
With Blood Points enabled, each time you feed off a living NPC you will receive 100 Blood Points.
Feeding off dead bodies, if you have it enabled, will provide you with 50 Blood Points (it will give 100 points if you enable feeding off the
dead affects satiation).
If you are at the highest Vampire rank (Nightlord) and have Amaranth enabled you will receive 150 Blood Points for each NPC vampire you
feed on.

If you enable Blood Potions Affect Satiation then bottles of blood will correspond with feeding on a dead victim - they will give 50 Blood
Points.

If you enable Vampire Drain (and Drain Life and Vampiric Grasp as a Vampire Lord) to affect satiation and blood points in my MCM, then
using these spells will add to your blood points and affect your stage of vampirism if you 'ingest' enough blood with it.

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Blood Points - Better Vampires

Stage Progression
As time passes in the game, your pool of Blood Points will diminish slowly even if you don`t use any abilities. Depending on the type of
stages you have chosen (Normal, Dynamic, or Two-stages) your pool will decrease and you will be forced into different satiation stages.
HOWEVER ... If you have Blood Points enabled, you can choose to disable the feed timer in the game. With this option, you can play
indefinitely and your stage will never change unless your blood pool diminishes.

Feeding to full will grant you 300 Blood Points (100 with Two-stage) and starving will reduce you to 0.

If you use up all your Blood Points on abilities and do not feed, you will be reduced to a Blood-Starved Vampire.
Please refer to my Progression Charts to see which abilities are available at each stage.

Normal or Dynamic Stages


    0 Blood Points = Blood Starved (Stage 4)
    1-100 Blood Points = Hungry (Stage 3)
    101-200 Blood Points = Recently Fed (Stage 2)
    201-300 Blood Points = Just Fed (Stage 1)

Two Stages

    0 Blood Points = Blood Starved (Stage 4)


    1-100 Blood Points = Just Fed (Stage 1)

Blood Point Cost


Using the abilities below will require the corresponding number of Blood Points. If, at any time, you use up all of your blood pool (total
reaches 0) most abilities will be disabled and you will be unable to use them again until you feed.

Some abilities will slowly drain blood points while they are active. Vampire Vision, Reveal Auras, Domination, Mistwalker, Blood Ward, and
Mortal's Mask require blood points to help fuel their power.

If you have used my MCM to disable the feed timer or if you have disabled recharge timers for abilities then Blood Point Cost will be
DOUBLED. The chart below shows the doubled costs; your chart will update with the new costs in my MCM.

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Blood Points - Better Vampires

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Install/Upgrade/Uninstall - Better Vampires

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Navigation
Home
About BV I'm not just a mod author, I use mods all the time myself. Happyuser created a very helpful modding
Main Features resource: "Forever Thankful - Skyrim Modding Resource". It talks about best practices for people using
What's New? mods and forums to seek help. Please read it. I am very thankful for all the mods I use, and I am thankful you
Life as a Vampire have chosen to use mine.
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization - I strongly recommend using NMM or MO to install and uninstall this mod
Compatibility
Troubleshooting - Say "yes" to have my mod replace any and all files
Known Issues and FAQ - If you want to install manually, make certain you back up the following files from
your --Data--Scripts--Source folder: PlayerVampireQuestScript,
PRKF_VampireFeedBeds_000CF02C, and VampireSunISMDEffectScript
- If installing manually, make certain you ONLY install one of my main .esp files.

If Installing For The First Time


1) Delete any and all other vampire modification mods first, if you remove them later on some of my scripts will be removed and replaced
with vanilla Skyrim versions. I recommend you use my "Remove Better Vampires" batch file first to ensure other mod's Vampire scripts
aren't even there when you install mine.
2) Install my mod (make sure it is installed after any appearance or customized race mods, say yes to replace any and all files).
3) Use LOOT or make certain that my mod is in the correct load order (check my Troubleshooting page).
4) Use my MCM – Troubleshooting and Cleanup page (or my customization power) and click on "Reset Sanguinare Vampiris".
5) Customize my mod with the MCM, customization power, or console commands.
6) You were infected in step 4, now you must wait 3 days for your disease to run its course and you will become a vampire at stage 1 (fully
fed).

If Upgrading

Please follow all of these steps (for versions 7.5 and greater) if upgrading from a previous version of my mod:
(don't worry, you'll never lose your progress)

1) Rest/wait INSIDE for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction on, time to recuperate.

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Install/Upgrade/Uninstall - Better Vampires

2) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "BLANK Better Vampires Mod".
3) If using my MCM, exit it to have the mod blanked.
4) Wait until told the blanking is complete, then save your game (it must be a real save, not a quick save).
5) Exit the game.
6) Uninstall and delete the old version of my mod (completely DELETE it from the Skyrim\Data and Skyrim\Data\Scripts folders). I use MO
to remove mods, but you can check the files section and use my "Remove Better Vampires" batch file - it will ENSURE everything is gone.
7) Download and install my latest mod version using NMM, MO, or Bethesda.net (for PC or XBox One).
8) Start the game and load your saved game from step 4.
9) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "Reset Sanguinare Vampiris".
10) Customize my mod with the MCM, customization power, or console commands.
11) You were infected in step 9, now you must wait 3 days for your disease to run its course and you will become a stage 1 Vampire (fully
fed).
* You must feed once on a living victim to have your proper rank set the first time.

OPTIONAL STEPS
12) Make a new save after you turn into a vampire the first time (it must be a real save, not a quick save).
13) Exit the game.
14) Use the Script Cleaner (or Skyrim Tools for SE) on the save from step 12 (to ensure the cleanest slate possible).
15) Start the game and load your cleaned saved game from step 14.

NOTE: If you are using the "RaceCompatibility for Skyrim and Dawnguard" mod by TMPhoenix, you have to follow the instructions on his
page on how to make a clean save in conjunction with his mod. If you don't, my mod will not function properly. You can also check my
Known Issues and FAQ Page for a list of instructions. Make certain his mod has been updated to work with my latest version!

- I strongly recommend using NMM or MO to install and uninstall this mod

- If uninstalling manually, I recommend you use my "- Remove Better Vampires -.bat" file that will automatically remove all the files of my
mod from your Skyrim\Data directory.

1) Rest/wait for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction or Fear's Embrace on, time to recuperate.
Cure any NPCs that you turned into vampires ...
2) Use my MCM – Troubleshooting and Cleanup page, or use my configuration power and click on "BLANK Better Vampires Mod".
3) Wait for the message telling you that everything has been removed/reset
4) Save your game and exit Skyrim.

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Install/Upgrade/Uninstall - Better Vampires

5) Uninstall and delete my mod (I use MO, but you can check the files section and use my "Remove Better Vampires" batch file - it will
ENSURE everything is gone.
6) Load your saved game from Step 4.
7) Play on ...

OPTIONAL STEPS
8) Make a new save after you have blanked my mod.
9) Exit the game.
10) Use the Script Cleaner on the save from step 8 (to ensure the cleanest slate possible).
11) Start the game and load your cleaned saved game from step 10.

* See the Troubleshooting or FAQ pages if things seem screwy

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Customization - Better Vampires

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Navigation
Home Using my Mod Configuration Menu (MCM) is the best way to customize my mod - you will need to install SKSE
About BV and SkyUI. Hit the <Escape> key to access the MCMs for any mods that make use of the technology.
Main Features
What's New? If you cannot use SKSE and SkyUI, I do include a customization power (rewritten for versions 7.4 onward) you
Life as a Vampire can use, or you can look at my list of console commands as a last resort. If the customization power doesn't
All About Feeding display at first, please enter the following console command (set VampireMenuSpell to 0) without the brackets,
Vampire Abilities save your game and reload.
Vampire Lord Abilities
Click here to view the section of my YouTube video that shows the options (from version 6.31) you have when using my mod.
Progression Charts
Blood Points
There are A LOT more options now since 6.31!
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

You will have to feed once to have many settings take effect!

NOTE: If you want to remove the old customization power, look for the MCM entry and uncheck it. If you want to
customize my mod you should really get SKSE, SkyUI, and use my MCM. I recommend against using any
console commands - they lead to mistakes; please use the MCM or the customization power.

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Compatibility - Better Vampires

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Navigation
Home If you are curious if another mod will work with mine, please check it using the Creation Kit or ask the author of the mod if they change
About BV either of the following main files.
Main Features
What's New? My mod will be incompatible with other mods that change:
PERK VampireFeed
Life as a Vampire
QUST PlayerVampireQuest
All About Feeding
Vampire Abilities These control almost everything about your Vampire. If another mod contains different spells and abilities they may overwrite or mess with
Vampire Lord Abilities my own, but any change to the above files will screw things up pretty badly. You may be surprised how many appearance or blood/feeding
Progression Charts mods change these files ...
Blood Points
Install/Upgrade/Uninstall
Customization My mod is currently compatible with:
Compatibility
Troubleshooting
Any mod which changes the appearance of Vampires
Known Issues and FAQ
(install their mod first, then mine – my mod does not have any appearance tweaks
and I do not make ANY changes to vanilla races, so it will not overwrite their
changes).

Any customized race REMOVED (too many issues, things break with custom races)
(install their mod first, then mine) REMOVED
You may have to use my "Fix Feeding For Custom Race" customization menu option
to be able to feed normally; only use it if you have to. REMOVED
My mod will let your custom race work with regular vampirsim, but NOT with Vampire
Lords.REMOVED
Custom races do not work very well with Dawnguard ... use the
RaceCompatibility mod by TMPhoenix IF and ONLY IF he has
updated it to work with my latest version. His mod replaces
my scripts so it will break things if you don't use the correct version ...

The "RaceCompatibility for Skyrim and Dawnguard" mod should work well with my
mod, but you have to follow TMPhoenix's directions.
My mod needs a clean save in between an old version and a new - he outlines a clear
procedure how to do a clean save in conjunction with his mod:

"If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure
you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install
RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure MO/NMM/LOOT has placed the mods in the
correct load order." -TMPhoenix If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.

Issues and bugs will result if your custom race also modifies the PlayerVampireQuest script ... contact the mod's author.
Install your custom race, then my mod, and say yes to replace any files.

The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire ...
If a custom race does not have a vampire version of that race then others may not recognize you as a vampire in the game and you
may be unable to feed. I have a menu option for a workaround that allows you to feed ... but it is only a bandaid and not
recommended.

Mod authors of custom races don't necessarily need to edit PlayerVampireQuest script to be compatible with my mod. Contact your
custom race's mod author and ask for a vampire version of their race.
_______________________________________________

The author of any custom race can easily make a vampire version of their race (or you can too if you
are so inclined):

1) Load the custom race .esp in the Creation Kit


2) Open the custom race (i.e. look for LunariRace)

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Compatibility - Better Vampires

3) Change the name of the race to yourcustomracenameVampire (i.e. LunariRaceVampire)


4) Save this as a new race, don't overwrite the original
5) Open up the race you just created
6) Add the keywords "Vampire", "ActorTypeNPC", and "ActorTypeUndead" to your new race (General Data, under Keywords)
7) Add the spells "VampireHuntersSight", "VampirePoisonResist", and "VampireVampirism" to your new race (General Data, under
Specials)
8) Save your new race
9) Save your custom race .esp and exit the Creation Kit

_______________________________________________

After this, you can use the console to "setrace yourcustomracenameVampire" (i.e. setrace LunariRaceVampire) and you'll be able to
feed normally and be identified as a vampire in the game.

NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you
have all the vampire perks and scripts running in the background. You cannot just change your race, you
have to have the PlayerVampireQuest script running in the background too!

To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to "setrace
yourcustomracename" (i.e. setrace LunariRace).

I also highly suggest trying these excellent mods:

Royal Bloodline - Vampire Lord perk tree and abilities by xyks


Fully compatible. Install my mod first, then install and load his after. For full
compatibility load my patch after both our mods.
This mod aims to add more to the Vampire Lord and empowering it for the higher
difficulties, while staying close to the original gameplay.
I highly recommend that you install my optional file that makes both the powers from
Better Vampires and this mod available while in Vampire Lord form. This patch
must be loaded after both of our mods.
Dark Maneuvers - Harkon shield Undead Lords and more
Fully compatible.
The vanilla Vampire Lord is a bit clumsy and predictable. He can't be compared to
the creatures of the night from classic horror stories. I tried to fix this without making VL too overpowered. If you want to become a true
nightmare, this mod is for you. This project aims to make the Vampire Lord form more valuable for the player.
Predator Vision – Vampire and Werewolf by Gopher
Fully compatible. His mod should be installed and loaded after mine - it replaces my night vision.
Predator Vision for vampires. See your warm blooded prey clearly.
Bat Travel Vampire Power for Dawnguard DLC by Didymus Ei
Fully compatible.
The player can turn into a cloud of bats and travel between any Major Village, City, Castle Volkihar, or custom destination of you choosing.
(install it first and then mine, say yes if asked to have my files overwrite his)
Bloodthirst - Vampire NPCs Can Feed
Fully compatible.
Every NPC vampire can feed on characters just like the player. They can also take bites during combat.
JackofBlades' Animations
Fully compatible. His mod should be installed and loaded after mine - it replaces standard feeding animations.
Vampire animations include Vampire feeding (No standing Paired animations yet) and Male Idle, and Magic Idles.

T3nd0s Skyrim Redone


Fully compatible IF my mod is installed and loaded after SkyRe.
Skyrim Redone is a modular, full gameplay overhaul for TESV-Skyrim.
Perkus Maximus (PerMa)
Fully compatible - you will have to use my weapon speed fix on the Troubleshooting
Page of my MCM.
Perkus Maximus is a large scale perk, skill and gameplay overhaul. New gameplay
mechanics are introduced, enhanced existing ones, and rebuilt all perk trees from scratch to support the rebuilt mechanics. The result is
something that will completely change the way you approach the character building process, and thus the entire game.
Requiem - The Roleplaying Overhaul
Fully compatible IF my mod is installed and loaded after the main Requiem.esp. You will also need my patch.
Load order should be: Requiem.esp ... Better Vampires.esp ... Requiem - Better Vampires Patch.esp
Requiem started as a personal project to turn Skyrim into more of a(n) (oldschool) semi-realistic roleplaying experience and has grown
greatly ever since, with more than 2000 hours of developement time and a small, very dedicated team behind it. Its changes affect about
everything there is in the game - from overall gameplay changes, like a completely deleveled game world, to remade and rebalanced items,
interface tweaks, aesthetic adjusments and much, much more

Project Reality – Climates of Tamriel


Climates of Tamriel is a massive weather and lighting overhaul. You can customize

https://sites.google.com/site/bettervampires/compatibility[4/30/2021 8:26:21 AM]


Compatibility - Better Vampires

lighting for nights, dungeons and caves, and interiors. I especially enjoy how it
makes nights and interiors darker. Darker interiors and nights makes being a
Vampire more immersive.
Realistic Needs and Diseases
The author made this mod because all existing needs mods he found are either too
complex or no longer maintained. Some people would rather not to get into calories,
nutrition formulas etc.., they want a relatively simple needs mod that blends in with
the game, but still has enough functionality to be fun.
(install it first and then mine, say yes if asked to have my files overwrite his)

Amazing Follower Tweaks by Dheuster


Fully compatible (fewer glitches than UFO).
This mod allows multiple followers. You can manage outfits, spells, combat style, home assignment and level up.
Make followers into werewolves, vampires or vampires lords! Followers can ride horses, make camp, avoid traps, ignore friendly fire, toggle
city/standard outfits & helmets, pose, dance, and more...

Volkihar Knight - Vampire Armor by Yamanotaka


A lore-friendly set of heavy vampire armor that comes in 3 variations, each with a unique effect that is applied once all four pieces are worn.
The armor is made with vanilla assets, so it fits into the game seamlessly.

Lustmord Vampire Armor by AmethystDeceiver


The Lustmord Vampire Armor pack is a standalone, modular and customizable armor system comprised of multiple parts, with unique
features. Requires Dawnguard.
(it can be installed over mine if you wish, it should not matter)

All the mods below are fully compatible ... they adjust appearances.

DVA Dynamic Vampire Appearance by Aipex8 and


TaikoDragon
DVA dynamically changes the appearance of vampire players to visually
represent the different stages of vampirism. DVA makes other visual
changes such as glowing eyes in combat and when using vampire night
vision, as well as blood around the mouth after feeding. DVA is also fully
customizable via SkyUI's Mod Configuration Menu.
(install it first and then mine, say yes if asked to have my files overwrite
his)

BVFE - Better Vampire Fangs and Eyes by Aipex8


This mod changes the fangs and eyes of vampires to make it more believable that they could mingle with humans. Fangs are shorter for
males and now present for females. Eyes are non glowing and red but a little more subtle. This mod does not effect Khajiit or Argonians.
Orc vampires will get the eyes from this mod, but not the fangs.
(install it first and then mine, say yes if asked to have my files overwrite his)

No Vampire Sunken Face for ECE - BFG - The Ashen Race and Vanilla Males
This mod will remove the ugly vampire sunken faces on your character.
It's for Enhanced Character Edit , BFG- Better FaceGen , and The Ashen Race mod users.
(install it first and then mine, say yes if asked to have my files overwrite his)
AZ Argonian Khajit Vampire No Color Change by AurinZalas
This mod makes Argonians and Khajiit no longer have a colour change on becoming a vampire.
It has no effect if your character is already a vampire (but it is possible to use setrace to normal, then back to vampire to see the changes
...)
(install it first and then mine, say yes if asked to have my files overwrite his)
Female Vampires Have Fangs by Acdale
Small change so that all female humanoid vampires will have fangs.
(install it first and then mine, say yes if asked to have my files overwrite his)
Female Vampire Eye Fix by jaked11
For those that have female vamps that show hazel eyes instead of vampire ones.
(install it first and then mine, say yes if asked to have my files overwrite his)
Vampire Face Fix V1_0 by Fatalmasterpiece
Simple fix to remove that ugly burnt texture applied to the character's face when
turned into a vampire.
(install it first and then mine, say yes if asked to have my files overwrite his)
Dawnguard Vampire Face Fix by CraftyGremlin
Quick fix for vampires that don't want to look like a monster.
(install it first and then mine, say yes if asked to have my files overwrite his)
Dawnguard Glowing Vampire Eye Fix - All Races by Ryeong
This mod adds Dawnguard-style glowing vampire eyes for Orcs, Argonians, and Khajiit. Also, it fixes the eyes for humanoid females and
Breton vampire children(Babette).
(install it first and then mine, say yes if asked to have my files overwrite his)
Vampire Skin Color FIX - Head and Body Color Mismatch FIX by KCE - Loshirai14

https://sites.google.com/site/bettervampires/compatibility[4/30/2021 8:26:21 AM]


Compatibility - Better Vampires

This permanently fixes the vampire body and head color mismatch.
(install it first and then mine, say yes if asked to have my files overwrite his)
Original Vampire Races - Character Creation Overhaul by KCE - Loshirai14
This mod allows you to create all of the Original Vampire Races. You can now start as a vampire
This also removes the BLUR effect when exposed to the sun.
This mod permanently fix the vampire body and head colour mismatch.
(install it first and then mine, say yes if asked to have my files overwrite his)
Undead Vampires by Void123
This Mod aims to make every vampire in Skyrim more Paler and little bit more undead looking and it changes all other vampires expect for
beast race they looked good already. Also this mod will make your vampire charter paler as well and there are two version one that makes
just your vampire charter paler and the other that makes you and every other vampire paler as well.
(install it first and then mine, say yes if asked to have my files overwrite his)
Snow white vampires by Xerrogg
This mod will make your Vampires pale as snow. The following races are changed:
Breton, Imperial, Nord, Redguard, High-,Dark-,Woodelf and Orc. Both genders are
changed. I have changed the female hazel brown eyes to vampire eyes. My
motivation was, to make vampires look like in real life lore.
(install it first and then mine, say yes if asked to have my files overwrite his)

The list above is confirmed by myself or other users - it is far from complete.
If you find another mod that works well with mine, please let me know and I will add it.

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Troubleshooting - Better Vampires

Search this site

Navigation
Home
About BV I'm not just a mod author, I use mods all the time myself. Happyuser created a very helpful modding
Main Features resource: "Forever Thankful - Skyrim Modding Resource". It talks about best practices for people using
What's New? mods and forums to seek help. Please read it. I am very thankful for all the mods I use, and I am thankful you
Life as a Vampire have chosen to use mine.
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
If you are new to using mods in Skyrim, new to using Nexus Mod Manager, or using Mod
Blood Points Organizer (or LOOT, or Wrye Bash ...) then you NEED to watch these videos first!
Install/Upgrade/Uninstall I am still learning things all the time, so do not assume you know everything and haven't made any mistakes.
Customization So many issues with mods come from user error ... don't be insulted, we all have to learn certain things and it's
Compatibility not as easy as it looks.
Troubleshooting
Known Issues and FAQ

Before asking about why something works the way it does,


please read my mod description and look through my
customization menu in the game so you can see what
settings I have and what is currently selected.
Also, please check out these links explaining Skyrim vampirism bugs. Maybe my
mod is not at fault and it is an unfortunate glitch in the game ...

http://www.uesp.net/wiki/Skyrim:Vampirism#Bugs
http://elderscrolls.wikia.com/wiki/Vampirism_(Skyrim)#Bugs
http://www.uesp.net/wiki/Skyrim:Vampire_Lord#Bugs

Skyrim is buggy. If you ever get stuck in a quest, this is the BEST site to look up bugs and quests. You
can find console commands to bypass quest stages that get stuck:
http://www.uesp.net/wiki/Skyrim:Skyrim

The most important thing to try if you EVER have a problem with this mod is to perform a "clean" install.

https://sites.google.com/site/bettervampires/troubleshooting[4/30/2021 8:26:33 AM]


Troubleshooting - Better Vampires

ALWAYS TRY THIS FIRST!


Use LOOT to sort your load order, but it isn't perfect.
Try moving my mod to the very bottom of your load order and test your game.
If problems still persist, follow the steps below; they only take about 5 minutes ...

(all of these steps are also essential if you are upgrading)


Please follow all of these steps (for versions 7.5 and greater) if you have a problem or are upgrading from a previous version of my mod:
(don't worry, you'll never lose your progress)

1) Rest/wait INSIDE for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction on, time to recuperate.
2) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "BLANK Better Vampires Mod".
3) If using my MCM, exit it to have the mod blanked.
4) Wait until told the blanking is complete, then save your game (it must be a real save, not a quick save).
5) Exit the game.
6) Uninstall and delete the old version of my mod (completely DELETE it from the Skyrim\Data and Skyrim\Data\Scripts folders). I use MO
to remove mods, but you can check the files section and use my "Remove Better Vampires" batch file - it will ENSURE everything is gone.
7) Download and install my latest mod version using NMM, MO, or Bethesda.net (for PC or XBox One).
8) Start the game and load your saved game from step 4.
9) Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on "Reset Sanguinare Vampiris".
10) Customize my mod with the MCM, customization power, or console commands.
11) You were infected in step 9, now you must wait 3 days for your disease to run its course and you will become a stage 1 Vampire (fully
fed).

* You must feed once on a living victim to have your proper rank set the first time.

OPTIONAL STEPS
12) Make a new save after you turn into a vampire the first time (it must be a real save, not a quick save).
13) Exit the game.
14) Use the Script Cleaner (or Skyrim Tools for SE) on the save from step 12 (to ensure the cleanest slate possible).
15) Start the game and load your cleaned saved game from step 14.

Load Order
Load order is important. My mod has to be in the correct load order. I highly recommend you use LOOT to sort your load order; it is quite
easy to use. The load order in general should look like this:

Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...

Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the

https://sites.google.com/site/bettervampires/troubleshooting[4/30/2021 8:26:33 AM]


Troubleshooting - Better Vampires

scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same
scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.

Remove other mods first, install my mod last. It does not have to load last in your order, it just has to load after any mods that may also
alter vampires. The only exception to this is Royal Bloodline - it can be installed and loaded after my mod.

Save Game Script Cleaner

If something still isn't working for you, perhaps try this great tool for Old Skyrim:
Save Game Script Cleaner by Hadoram

If scripts have somehow become glitched or unresponsive, or maybe you installed a new version over an old
version, this may help you. It is said to be quite effective at fixing script issues.

SE Fallrim Tools - Script Cleaner and more

If something still isn't working for you, perhaps try this great tool for Skyrim SE:
FallrimTools -- Script Cleaner and more by Mark Fairchild

If scripts have somehow become glitched or unresponsive, or maybe you installed a new version over an old

https://sites.google.com/site/bettervampires/troubleshooting[4/30/2021 8:26:33 AM]


Troubleshooting - Better Vampires

version, this may help you. It is said to be quite effective at fixing script issues.

"RaceCompatibility for Skyrim and Dawnguard"


The "RaceCompatibility for Skyrim and Dawnguard" mod should work well with my mod, but you have to follow TMPhoenix's directions ...
My mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with
his mod.

"If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-
install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install
RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure NMM/LOOT has placed the mods in the correct load
order." - TMPhoenix

If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.

If you need to update my mod while using RaceCompatibility, Octoboy outlined these steps that worked perfectly for him:

Using the BV MCM -> Clear/Reset BV Mod


Using the BV MCM -> Reset Sanguinare Vampiris (curing vampirism)
Saving the game in a new slot
Exit Skyrim

Using the NMM -> Uninstall BV


Using the NMM -> Uninstall RC
Using the NMM -> Install RC WITHOUT BV

Load Skyrim Save from earlier.


Save in another, new slot (this makes your clean save)
Exit Skyrim

Using the NMM -> Uninstall RC


Using the NMM -> Install BV
Using the NMM -> Install RC with BV (overwriting the VampireQuest scripts from BV)
Using the NMM -> Arrange Load Order

Skyrim.esm
All DLC
RaceCompatibility.esm
Unofficial Patches
CustomRaces.esp
RaceCompatibilityUSKPOverride.esp
CustomRace.esp
And at the bottom, after all other plugins, finally Better Vampires

Load most recent save


Using the BV MCM -> Reset Sanguinare Vampiris (to become infected)
Wait for 3 days (72 hours)

I do not use a custom race or the RaceCompatibility mod, but Jayce Styles created a great video on how
he got his Lunari custom race working with Skyrim, the RaceCompatibility mod, and Better Vampires:

https://sites.google.com/site/bettervampires/troubleshooting[4/30/2021 8:26:33 AM]


Troubleshooting - Better Vampires

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Known Issues and FAQ - Better Vampires

Search this site

Navigation
Home I'm not just a mod author, I use mods all the time myself. Happyuser created a very helpful modding
About BV resource: "Forever Thankful - Skyrim Modding Resource". It talks about best practices for people using
Main Features mods and forums to seek help. Please read it. I am very thankful for all the mods I use, and I am thankful you
What's New? have chosen to use mine.
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities Game Crashes at Startup
Problems with Script Lag and/or CTDs
Progression Charts
Blood Points
I lose vampirism when reverting from a Vampire Lord
Install/Upgrade/Uninstall Can my custom race be used with your mod?
Customization I'm using the RaceCompatibility mod by TMPhoenix
Compatibility I'm using "Requiem - The Roleplaying Overhaul" mod
Troubleshooting I'm using "Perkus Maximus (PerMa)" mod
Known Issues and FAQ I'm using "Alternate Start - Live Another Life" mod
I'm using "ASIS"/"Dual Sheath Redux"

I'm using the "Royal Bloodline" mod and your BV patch


I'm using the "Sacrosanct" mod and your BV patch

Your Mod Configuration Menu (MCM) doesn't show up

Hotkey Questions/Clarification

Questions About Blood Points


Questions About Enthralling
Questions About Hemalurgic Spike

Combat Biting Sometimes Misfires

I can't feed
My status stays at "Please Feed to Update"
Status says "Not Using Better Vampires Scripts"
I feed but nothing happens
People do not recognize me as a "vampire"
I'm having feeding animation issues or it looks "weird"
If you get the feed option and you are not a vampire ...
I don't get the spells/abilities/rank when I feed
I had to start over. Is there some way to add to necks bitten?
If an NPC is stuck being immune to Seduction or Fear's Embrace (even after 24hr)
If an NPC dies after only one feeding or you cannot extract blood

Any question about appearance ...

My night vision is stuck/not working


Vampire Vision (with heartbeats) messes up dialogue
If your jump height does not change or is stuck
I'm stuck being invisible
My movement speed is screwy
My weapon speed is screwy
My eyes are screwed up after using invisibility or Aura Whisper
Sidestep reflexes takes a lonnnnnng time to turn off
I'm having trouble/issues transforming into a Vampire Lord

The person I turned into a vampire has face and body textures that do not match
The person I turned into a vampire cannot be my follower
UFO is not working with the person I made into a vampire follower
Can you make it so I can turn NPCs into Vampire Lords?
Why can't I see the NPCs I turned feed?
Why do those I turn get angry if they see me feed?

https://sites.google.com/site/bettervampires/faq[4/30/2021 8:26:42 AM]


Known Issues and FAQ - Better Vampires

If you cannot "cure" a NPC that you turned into a Vampire

Vampire Hunters and those I turn seem to be immortal

Why isn't Vampiric Drain acting as expected?


Vampire's Seduction is not working (i.e. Moth Priest, Dawnguard quest to turn a victim, etc.)
Some spells/abilities (like Unholy Grasp) don't work properly
Those I use Domination on are trying to push me around

Why don't vampire hunters attack me?


I am hated/not hated when I am supposed/not supposed to be

If nothing I suggested seems to work ...

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Better Vampires

Search this site

Navigation
Home
About BV
Many thanks to those who have supported me and donated! I appreciate your ongoing input and generosity.
Main Features
What's New?
Life as a Vampire
All About Feeding Better Vampires is an overhaul mod for Skyrim. It strives to maintain balance and provide a much better
Vampire Abilities experience for those wishing to play the game as a Vampire. Other vampire mods exist, but they can be overly
Vampire Lord Abilities complex or force you to play only as the author intended. My mod is about choice and flexibility - and making
Progression Charts your adventuring in Skyrim much more enjoyable.
Blood Points This mod only affects the player vampire; I don't make any changes to NPC vampires.
Install/Upgrade/Uninstall
Customization
Better Vampires requires the Dawnguard DLC.
Compatibility
Older versions for those without Dawnguard are still available on the Nexus page.
Troubleshooting
This is a HIGHLY customizable Vampire mod; you choose how you want to play.
Known Issues and FAQ

Available on Skyrim Nexus:


Original https://www.nexusmods.com/skyrim/mods/9717
SE https://www.nexusmods.com/skyrimspecialedition/mods/1925
Available on Bethesda.net
XBox One https://bethesda.net/en/mods/skyrim/mod-detail/3007213

https://sites.google.com/site/bettervampires/home[4/30/2021 8:27:26 AM]


Better Vampires

My mod will not work properly for you if you don't have an updated version of Skyrim.
You should have the latest versions of SKSE and SkyUI (I highly recommend them both).
This mod will work just fine without SKSE or SkyUI though!
Some features, like increased jump height, a blood meter, or hotkeys, will not work without SKSE, but the mod still works!
You can use my mod configuration power to customize things instead of my MCM.

Do not clean my mod with TES5edit. It has already been cleaned and any changes are intentional
and necessary for the mod to work properly.

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Questions About Hemalurgic Spike - Better Vampires

Search this site

Known Issues and FAQ‎ > ‎

Questions About Hemalurgic Spike

Hemalurgic Spike launches a bloodspike from your outstretched hand to damage your opponent, absorb some of their health, and possibly
absorb a skill or an ability for a short time. This Destruction spell can "spike" mortal NPC races, as well as Falmer and Dremora, to absorb
Navigation skills or abilities. Foes have these abilities stolen from them and they are then applied to you and last for 15 minutes (5 hours in game).
Home
About BV This spell is available to Nightstalker Vampires or higher, and will always cause damage to an opponent (50-90 depending on your
Main Features Vampiric rank).
You can always absorb health (10-20) if your victim is not a Dwarven automaton.
What's New?
You can always replenish some Blood Points (10-20) if your victim is not a Dwarven automaton (if Blood Points are enabled).
Life as a Vampire
All About Feeding You can only "spike" an individual once. If you "spike" another NPC, and hemalurgy absorbs their skill/ability, it will overwrite any previous
Vampire Abilities effects you had.
Vampire Lord Abilities
Progression Charts You ONLY have the chance to absorb a skill or ability from the following races:
Blood Points (your chances increase with your rank; victims lose the skill/ability and you gain it)
Install/Upgrade/Uninstall
Customization Argonian: +20% Heal Rate
Compatibility Breton: +25% Magic Resistance
Troubleshooting Dark Elf: +25% Fire Resistance
Known Issues and FAQ High Elf: +50 Magicka, +15% Magicka Rate
Imperial: +25% Critical Hit Chance
Khajiit: +15% Sneak, +15% Lockpicking
Nord: +20% Light Armor OR +20% Heavy Armor
Orc: +15% One-handed, +15% Two-handed
Redguard: +20% Stamina Rate
Wood Elf: +20% Marksman (Archery)
Elder (Seniors): +20% Persuasion
Snow Elf: +25% Frost Resistance
Falmer: +30% Sneak
Dremora: +20% Destruction

NOTE: Some guards don't belong to a normal race ... you can absorb +20% Blocking from them.
___________________________

Other Vampires (and Vampire Lords) can actually benefit from being hit with your Hemalurgic spike for a short time, but it will severely
disrupt their magicka regen. You do NOT absorb any skills or abilities from them.

Vampires/Vampire Lords: +20% Heal Rate, +20% Stamina Rate, - 95% Magicka Rate

If you hit a Werewolf with a Hemalurgic spike, they may move slower and have their healing stunted. You do NOT absorb any skills or
abilities from them.

Werewolves: -50% Movement Speed, -50% Heal Rate

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RaceCompatibility Mod and BV - Better Vampires

Search this site

Known Issues and FAQ‎ > ‎

RaceCompatibility Mod and BV

The "RaceCompatibility for Skyrim and Dawnguard" mod should work well with my mod, but you have to follow TMPhoenix's directions ...
my mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with
Navigation his mod.
Home WARNING: If you want to use Race Compatibility, you must use the version of his mod that
About BV
works with my exact version of Better Vampires or things will break. His mod replaces some of my
Main Features
What's New?
scripts.
Life as a Vampire
All About Feeding "If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-
Vampire Abilities install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install
Vampire Lord Abilities RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure NMM/LOOT has placed the mods in the correct load
Progression Charts order." - TMPhoenix
Blood Points
Install/Upgrade/Uninstall If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.
Customization
Compatibility
Troubleshooting Load Order
Known Issues and FAQ
Load order is important. My mod has to be in the correct load order. I highly recommend you use LOOT to sort your load order; it is quite
easy to use. The load order in general should look like this:

Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...

Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the
scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same
scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.

Remove other mods first, install my mod last. It does not have to load last in your order, it just has to load after any mods that may also alter
vampires. The only exception to this is Royal Bloodline - it can be installed and loaded after my mod.

If you need to update my mod while using RaceCompatibility, Octoboy outlined these steps that worked
perfectly for him:

Using the BV MCM -> Clear/Reset BV Mod


Using the BV MCM -> Reset Sanguinare Vampiris (curing vampirism)
Saving the game in a new slot
Exit Skyrim

Using the NMM -> Uninstall BV


Using the NMM -> Uninstall RC
Using the NMM -> Install RC WITHOUT BV

Load Skyrim Save from earlier.


Save in another, new slot (this makes your clean save)
Exit Skyrim

Using the NMM -> Uninstall RC

https://sites.google.com/site/bettervampires/faq/racecompatibility-mod-and-bv[4/30/2021 8:27:44 AM]


RaceCompatibility Mod and BV - Better Vampires

Using the NMM -> Install BV


Using the NMM -> Install RC with BV (overwriting the VampireQuest scripts from BV)
Using the NMM -> Arrange Load Order

Skyrim.esm
All DLC
RaceCompatibility.esm
Unofficial Patches
CustomRaces.esp
RaceCompatibilityUSKPOverride.esp
CustomRace.esp
And at the bottom, after all other plugins, finally Better Vampires

Load most recent save


Using the BV MCM -> Reset Sanguinare Vampiris (to become infected)
Wait for 3 days (72 hours)

I do not use a custom race or the RaceCompatibility mod, but Jayce Styles created a great video on how
he got his Lunari custom race working with Skyrim, the RaceCompatibility mod, and Better Vampires:

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Game Crashes At Startup - Better Vampires

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Known Issues and FAQ‎ > ‎

Game Crashes At Startup

Skyrim will crash at startup if a mod is missing a required master.

Navigation My mod requires the latest version of Skyrim. If you have installed the Dawnguard version of my mod and you don't have it installed or
Home enabled this will crash the game. I offer another version of my mod that does not require Dawnguard.
About BV
Main Features Also, some users have had issues with ASIS, Reproccer, Dual Sheath Redux, and other mods which require bashed patches, when they try
to install or unistall my mod. You have to create a new patch to avoid having it crash your game. If you have a bashed patch or use the
What's New?
reproccer etc., make certain you update it and create a new patch or your game might crash.
Life as a Vampire
All About Feeding You will also need to create a new patch without my mod if/when you need to make a clean save when updating my mod. I recommend
Vampire Abilities using Wrye Bash to check if any mods are using mine as a master (they depend on it) - this will cause your game to crash if you delete mine
Vampire Lord Abilities to make a clean save.
Progression Charts
Blood Points If you use the Race Compatibility mod, there is a very specific order to installation, and if you try to start your game with part of his mod
Install/Upgrade/Uninstall requiring my mod, your game will crash.
Customization
If you use my Royal Bloodline compatibility patch it requires both my mod and the Royal Bloodline mod to be installed, so you'll have to
Compatibility
remove it too when trying to make a clean save without my mod.
Troubleshooting
Known Issues and FAQ If you use my Sacrosanct compatibility patch it requires both my mod and the Sacrosanct mod to be installed, so you'll have to remove it too
when trying to make a clean save without my mod.

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Problems with Script Lag and/or CTDs - Better Vampires

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Known Issues and FAQ‎ > ‎

Problems with Script Lag and/or CTDs

Some spells, abilities or MCM options are, by necessity, more script intensive.
If you find your computer slow to process, or perhaps you are already running several other scripted mods, then
Navigation
disabling the following features might help speed up your game (especially those with a *):
Home
About BV
Main Features * Light Level Penalties - disabling light level penalties will prevent the script from updating every 5 seconds when you are outside
What's New? during the day (it checks to see the light level and determines if you can use some abilities or not)
Life as a Vampire
All About Feeding
* Sun Damage - disabling sun damage while outside during the day can really help speed up your game; the script updates every 5
seconds to apply the proper damage if you are in direct light
Vampire Abilities
Vampire Lord Abilities
Praestare Sanguinare - removing this ability, or not using it at all to turn others in vampires, may help speed up your game; normally a
small script is applied to each person you turn so they maintain their vampirism upon cell reset and so they seek out victims when they
Progression Charts
hunger - a lot of turned NPCs could mean a lot of tiny scripts adding up
Blood Points
Deflect Light and Shadow - to maintain "perfect" invisibility that lets you attack while remaining invisible, a script attached to the spell
Install/Upgrade/Uninstall
constantly refreshes your invisibility; your game might slow down when using this ability
Customization
Compatibility * Vampire's Sight - disabling or not using this spell will prevent your game refreshing all nearby feeding victims every 5 seconds; they
Troubleshooting normally get highlighted with a glowing red shader - a lot of nearby victims could slow down your game
Known Issues and FAQ * Reveal Auras - disabling or not using this spell will prevent your game refreshing all NPCs every 5 seconds; they normally get
highlighted with different colored shaders according to type - a lot of nearby NPCs could slow down your game

If you suspect scripts have become screwy, or maybe you installed a new version over an old version and
duplicates are polluting your save, you can try these helpful tools:

Save Game Script Cleaner by Hadoram

SE SkyrimTools -- Script Cleaner and more by Mark Fairchild

https://sites.google.com/site/bettervampires/faq/problems-with-script-lag[4/30/2021 8:27:58 AM]


Problems with Script Lag and/or CTDs - Better Vampires

If scripts in your game (and all vampire mods are by necessity script intensive) are running slowly, try the cleanup method below. It require
patience, but it can help fix your game. Remember to disable and completely delete my mod before following the advice listed below.

Copied from here: http://skyrim.nexusmods.com/mods/31675

Rotaur, on 1 April 2013 0:00:36, said:

I can confirm the great efficiency of SKSE cleaning procedure method. It really WORKS! However the process requires PATIENCE, for
it may take several hours. In my case it took practically the entire day. Nonetheless, the method is perfectly safe and simple and serves
people with older Windows (read below). Before that, I reached the point that my game became unplayable due to constant CTD's; my
save file grown to the size of almost 88Mb! Earlier running game freezed every minute for 5-6 seconds and finally every freeze becomed
CTD. In my desperation, I was about to use the Flexcreator's drastical method. Unfortunately I've come across unpleasant surprise: the
Flexcreator's bat files don't run on WinXP. Happily, some people (Talos bless them) mentioned on this very thread about new SKSE
version incoming, which offers salvation - Talos bless SKSE creators! I hope you don't mind the reminder of the procedure:
  
1. Get at least the 1.06.08 version of SKSE http://skse.silverlock.org and install it.
2. Go to your Skyrim "Data" folder and create the SKSE folder (if you don't have one already)
3. Open your Data\SKSE folder and create SKSE.ini file (if you don't have one already)
4. Write (or paste) the following lines to opened SKSE.ini file and save changes (close the file): [General] ClearInvalidRegistrations=1
5. Run the game using skse_loader.exe (it should be located directly in your Skyrim folder)
6. Load your saved game you wish to cleanse and the process should start automatically (don't expect any notification - this is shy work)
7. You may open console and type: ClearInvalidRegistrations This command is not necessary, but can ensure you that you have the
value of 0
8. DISABLE YOUR AUTOSAVE options and DO NOT USE QUICKSAVE during the cleaning process
9. It is recommended to move immediately your character to the safe interior location, like Breezehome or Test Hall ("coc qasmoke"
console command) and make new save at once THROUGH CONSOLE COMMAND "save nameyourfile" (for example: save
washmydirt)
10. Make sure you have disabled or uninstalled any survival mods which could kill your hero over time (hunger, thirst etc.)
11. Let your hero stay and do nothing (Yes, just leave him/her be standing still) - you should probably turn off your monitor and go on
with your everyday activity It is also a good idea to release your followers and remove all equipment from Dovakhiin's body.

It is also up to you how many mods you wish to uninstall prior the entire process. The point is to feed the game with as few data as
possible. How to check it works? Just make another save after few (or several) minutes (REMEMBER TO SAVE ONLY VIA CONSOLE
COMMAND). Exit the game also via console command (qqq). Compare the size of older and newer save.ess file - the newer one should
be a little smaller. Run the game again (ALWAYS VIA SKSE) loading last save (just hit "continue") and make new save (VIA
CONSOLE) after... let's say an hour of automatic floating of a camera around our poor bored hero. REMEMBER: do not move away with
some menu opened! It only works during an "action" - in this case patient and humble standing still and letting the camera float around.
Quit the game again (console "qqq") and compare: the newest save.ess file should be after an hour significantly smaller. And continue
with larger intervals: the good solution would be leaving the game opened before you go to bed (just turn off your monitor and... sweet
dreams). Check it up next day and continue procedures depending on your available home time until new save.ess cease to be smaller.
Remember also TO NOT OVERWRITE THE SAME SAVE. Just make always a new one.

I have managed to drop my save file size from 88Mb to about 6Mb! Yes, this is not some dumb advertising of loosing weight or such.
The process is slow and gentle, yet consistent and effective. It took me approximately 20 hours of "live action" total. The final result? I
can play the game normally and experience no freezing. And yes, it did not cleanse my dirt 100% I must admit. My papyrus script logs
still contain some dramatical information, however of incomparable size. Previously I got log files of up to 15Mb each. Now they vary
usually around of 100Kb. I suffered CTD few times, however it seems it happens after to often use of a quicksave function. And the
great thing is, that this simple line in SKSE.ini file is constantly and subtly active somewhere in the background, like an invisible and
patient guardian constantly watching the remaining dirt and not allowing it to overgrow. It also seems to not slow down the game
performance. I'd like to thank wholeheartedly to the SKSE creators (did I say Talos bless you?) for this simple and light solution. I also
thank you, Flexcreator, despite I did not use your method. Regardless your idea is safe or not, you faced bravely the problem and also
initiated a creative discussion, which eventually can lead this serious game issue to be solved. Please, pick the divinity you wish to be
blessed by and I'll look for a proper shrine to kneel before. Greetings

https://sites.google.com/site/bettervampires/faq/problems-with-script-lag[4/30/2021 8:27:58 AM]


Problems with Script Lag and/or CTDs - Better Vampires

Corrupt Saves - StrCount > 0xFFFF - CTD on load


A limitation in Skyrims save file format has been discovered which causes saves to become unloadable - CTD on loading these affected
saves. This is NOT random CTD on load that Skyrim does every now and then. These saves will never load.
Just to put it in context: Vanilla Skyrim + Dawnguard + Hearthfires + Dragonborn + Unofficial Legendary Patch + SkyUI + Live Another Life
= A total of 28,619 strings. Nearly half of the field (43%) is consumed with an almost vanilla setup and that's a fresh game, sitting in the LAL
cell. As far as we can figure, as more and more scripts are instanced as the game is played, more strings are added and strCount grows.

Read about it here:


http://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/

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Lose Vampirism When Reverting from Vampire Lord - Better Vampires

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Known Issues and FAQ‎ > ‎

Lose Vampirism When Reverting from Vampire Lord

This is NOT caused by my mod.


I do not change or edit the Dawnguard script that controls your turning into or reverting from a Vampire Lord.
Navigation
Home If you are using a custom race, please click here.
About BV
Main Features Apparently, as I understand it, when you become a vampire lord the game keeps the race of the character in the parameter "playerRace" in
What's New? the quest "DLC1VampireLordTrackingQuest".
Life as a Vampire
All About Feeding If your race is changed using "showracemenu" (for example) then reverting from a Vampire Lord will still use your original "playerRace".
Vampire Abilities
My best guess is that people who use the console to mess with their race somehow have the wrong value for "playerRace" saved. That is
Vampire Lord Abilities
why, when you revert, you become mortal instead of being a vampire race.
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization A mod that should fix your issue can be found here:
Compatibility Werewolf script _ Vampire Lord fix by ShooD
Troubleshooting
Known Issues and FAQ

The mod just overwrites the parameter "playerRace" in the quest "DLC1VampireLordTrackingQuest".
While I can not say how this might affect the game in the future.
Please make a save game prior to use.

Source code:
Scriptname zshCustomRaceFixerSC extends activemagiceffect
{TEST CUSTOM RACE FIX}
Quest Property DLC1VampireLordTrackingQuest Auto

Event OnEffectStart(Actor akTarget, Actor akCaster)


(DLC1VampireLordTrackingQuest as DLC1VampireTrackingQuest).playerRace = Game.GetPlayer().GetRace()
; debug.MessageBox("TEST!")
EndEvent

Installation:
Unpack and copy the contents of the compressed ZIP file into your Skyrim game folder, into the 'Data' folder. Using the 'vanilla game launcher' tool, click on the 'Data' button and
make sure there is a check mark in front of this mod. This will activate the mod in your game. Now load the game up and your now done.

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Using A Custom Race - Better Vampires

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Known Issues and FAQ‎ > ‎

Using A Custom Race

Custom races can be used with my mod. A warning though ... check with the author of your custom mod to make certain they have a
vampire version of their race that has the proper flags set to identify you as a vampire (the keywords "ActorTypeNPC", "ActorTypeUndead",
Navigation and "Vampire" attached to it).
Home
About BV
Main Features If using a custom race, the "RaceCompatibility for Skyrim and Dawnguard" mod should work well with my mod, but you have to follow
TMPhoenix's directions. It is ESSENTIAL if you want your custom race to become a Vampire Lord.
What's New?
Life as a Vampire WARNING: If you want to use Race Compatibility, you must use the version of his mod that
All About Feeding works with my exact version of Better Vampires or things will break. His mod replaces some of my
Vampire Abilities scripts.
Vampire Lord Abilities
Progression Charts
Blood Points My mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with
Install/Upgrade/Uninstall his mod. "If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make
sure you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install
Customization
RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure NMM/LOOT has placed the mods in the correct load
Compatibility
order." -TMPhoenix
Troubleshooting If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.
Known Issues and FAQ
Issues and bugs will result if your custom race also modifies the PlayerVampireQuest script ... contact the mod's author. Install your custom
race, then my mod, and say yes to replace any files.

The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire ...
If a custom race does not have a vampire version of that race then others may not recognize you as a vampire in the game and you may be
unable to feed. I have a menu option for a workaround that allows you to feed ... but it is only a bandaid and not recommended.

Mod authors of custom races don't necessarily need to edit PlayerVampireQuest script to be compatible with my mod. Contact your custom
race's mod author and ask for a vampire version of their race.

_______________________________________________

The author of any custom race can easily make a vampire version of their race (or you can too if you are so
inclined):

1) Load the custom race .esp in the Creation Kit


2) Open the custom race (i.e. look for LunariRace)
3) Change the ID of the race to "yourcustomracenameVampire" (i.e. LunariRaceVampire)
4) Change the name of the race to yourcustomracenameVampire (i.e. LunariRaceVampire)
5) Save this as a new race, don't overwrite the original
6) Open up the race you just created
7) Add the keywords "Vampire", "ActorTypeNPC", and "ActorTypeUndead" to your new race (General Data, under Keywords)
8) Add the spells "VampireHuntersSight", "VampirePoisonResist", and "VampireVampirism" to your new race (General Data, under
Specials)
9) Save your new race
10) Save your custom race .esp and exit the Creation Kit
_______________________________________________

After this, you can use the console to "setrace yourcustomracenameVampire" (i.e. setrace LunariRaceVampire) and you'll be able to feed
normally and be identified as a vampire in the game.

NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you
have all the vampire perks and scripts running in the background. You cannot just change your race, you have to
have the PlayerVampireQuest script running in the background too!

To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to
"setrace yourcustomracename" (i.e. setrace LunariRace).

My mod will add a feeding perk to you when you start - so you should be able to feed no problem. If that does not work, use my
customization menu option: "Fix Feeding For Custom Race", BUT only use it if you have to ... the game won't recognize you as a vampire
even if this does allow you to feed and progress through stages and ranks.   REMOVED

https://sites.google.com/site/bettervampires/faq/using-a-custom-race[4/30/2021 8:28:14 AM]


Using A Custom Race - Better Vampires

I do not use a custom race or the RaceCompatibility mod, but Jayce Styles created a great video on how
he got his Lunari custom race working with Skyrim, the RaceCompatibility mod, and Better Vampires:

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I'm Using "Requiem - The Roleplaying Overhaul" - Better Vampires

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Known Issues and FAQ‎ > ‎

I'm Using "Requiem - The Roleplaying Overhaul"

Navigation
Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts My mod is now compatible with Requiem.
Blood Points
Install/Upgrade/Uninstall 1) Install "Requiem"
Customization 2) Install "Better Vampires" (say yes if asked to replace anything)
Compatibility 3) Install my "Requiem - Better Vampires" patch
Troubleshooting 4) Create/build your Requiem patch
Known Issues and FAQ
Make certain you read all of Requiem's documentation before you assume that my mod is at fault ...
I made my patch so others could enjoy my mod with his, but we don't always have a lot of patience if you haven't taken the initiative to learn
what you are doing first: http://requiem.atlassian.net/wiki/display/RD

Make certain my Weapon Speed Fix is enabled in the MCM; look on the Troubleshooting page.
For the best experience with Requiem, I recommend you disable the following in Better Vampires:      Extracting Blood Potions
                                                                                                               Feeding on the Dead
                                                                                                               Satiation Messages

Load Order:
Requiem.esp
...
Better Vampires.esp
...
Requiem - Better Vampires Patch.esp
...
Requiem for the Indifferent.esp <----- MUST be last in load order

NOTE:   Each time you install a new mod, you need to readjust your load order to load Requiem for the Indifferent.esp last and afterwards
rebuilt the SkyProc patch. (Skyproc only load plugins loaded before the generated patch, if it already exists, therefore the order of these
operations is crucial.)

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PerMA mod and Better Vampires - Better Vampires

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Known Issues and FAQ‎ > ‎

PerMA mod and Better Vampires

If you are using the PerMA mod (http://www.nexusmods.com/skyrim/mods/59849) you will have to use my Weapon Speed Fix that can be
found on the Troubleshooting page of my MCM. Without this fix, our changes to weapon speed are compounded and you swing ridiculously
Navigation fast.
Home
About BV Thank you to raulfin on suggesting how to use our mods together!
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Alternate Start - Live Another Life - Better Vampires

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Known Issues and FAQ‎ > ‎

Alternate Start - Live Another Life

Alternate Start - Live Another Life is a really great mod, but some players have had issues with it messing up vampirism.   I have been
unable to replicate this.
Navigation
Home I have started new games as a mortal and as a vampire with Live Another Life and my scripts have always been working as intended. I`ve
About BV tested it over a dozen times.
Main Features
I recommend using this mod and if something gets screwy it isn`t because of BV or LAL.
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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ASIS and Dual Sheath Redux - Better Vampires

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Known Issues and FAQ‎ > ‎

ASIS and Dual Sheath Redux

Many thanks to fijea at Skyrim Nexus for this guide.


Here's a step-by-step guide for updating Better Vampires with DSR and ASIS installed:
Navigation
Home MCM: Mod Configuration Menu (SkyUI)
About BV NMM: Nexus Mod Manager
Main Features
What's New?
Life as a Vampire *Always save on a new slot*
All About Feeding
1. [MCM] Dual Sheath Redux > Start/Stop > Uninstall
Vampire Abilities
2. [MCM] Better Vampires > Troubleshooting and Cleanup > Reset/Clear Better Vampires Mod
Vampire Lord Abilities
3. [MCM] Better Vampires > Reset Sanguinare Vampiris
Progression Charts 4. Save, exit skyrim.
Blood Points
Install/Upgrade/Uninstall 5. [NMM] Uninstall DSR
Customization 6. [NMM] Uninstall BV
Compatibility 7. [NMM] Uninstall Race Compatibility
Troubleshooting 8. [NMM] Update BV and RC to the latest version
9. [NMM] Reinstall RC without BV (overwrite).
Known Issues and FAQ
10. [NMM] Untick from load order:
- Dual Sheath Redux Patch.esp
- ASIS-Dependency.esp
- ASIS.esp
(This will prevent ctd after bethesda logo)

11. Load skyrim.


Select "Yes" on missing contents.
12. Save on a new slot (clean save) then exit skyrim.

13. [NMM] Uninstall RC


14. [NMM] Reinstall BV (overwrite)
15. [NMM] Reinstall RC with BV (overwrite)
16. [NMM] Reinstall DSR
17. Patch DSR using SkyProc
18. Reopen NMM
19. [NMM] Make sure ASIS and DSR esps are ticked, including dependency and patch.

20. [NMM] Arrange load order:

Skyrim.esm
---------------
RaceCompatibility.esm
Unofficial Patches
---------------
RaceCompatibilityUSKPOverride.esp
CustomRace.esp
---------------
Better Vampires.esp
Dual Sheath Redux.esp
Dual Sheath Redux Patch.esp
ASIS-Depedency.esp
ASIS.esp

21. Load skyrim


22. [MCM] Better Vampires > Reset Sanguinare Vampiris
(You might need to wait until the MCM menu(s) registered)
23. Wait for 3 days, done!

*You also need to re-configure Better Vampires

https://sites.google.com/site/bettervampires/faq/asis-and-dual-sheath-redux[4/30/2021 8:28:33 AM]


I'm Using Royal Bloodline - Better Vampires

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Known Issues and FAQ‎ > ‎

I'm Using Royal Bloodline

Navigation
Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts The patch that I have made for my mod and Royal Bloodline is an altered formlist.
Blood Points You will be able to use all of RBs perks and abilities, as well as my own, while in Vampire Lord form.
Install/Upgrade/Uninstall Our two mods will work perfectly together.
Customization
Compatibility
Troubleshooting
LOAD ORDER:
Known Issues and FAQ
Better Vampires.esp
...
Royal Bloodline.esp
...
BVandRoyalBloodline_Patch.esp

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I'm Using Sacrosanct - Better Vampires

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Known Issues and FAQ‎ > ‎

I'm Using Sacrosanct

Navigation
Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts Our mods are NOT compatible. The patch simply allows you to use some of his abilities or powers. His feeding
Blood Points system cannot be active at the same time as mine - we use the same scripts.
Install/Upgrade/Uninstall
Customization The patch that I have made for my mod and Sacrosanct is an altered formlist and I have added a small script to the magic effect when you
Compatibility change into a Vampire Lord.
Troubleshooting
You will be able to use Sacrosanct's Vampire Lord perks and spells, but you CANNOT use any of his regular vampire progression scripts.
Known Issues and FAQ
His method of playing a Vampire is not compatible with BV, but with my patch you can use his spells etc.

You WILL have access to his Hemomancy spells and regular spells, but nothing else of regular vampirism can carry over.
You WILL be able to use his regular Vampire spells while in Vampire Lord form.
You need to change into a Vampire Lord once to have the regular Vampire spells added to you.

If you cure yourself of Vampirism, then wait one hour in game, all the regular Sacrosanct spells that my patch adds will be removed.

LOAD ORDER:
Sacrosanct.esp
...
Better Vampires.esp
...
BVandSacrosanct_Patch.esp

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MCM Doesn't Show - Better Vampires

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Known Issues and FAQ‎ > ‎

MCM Doesn't Show

If my MCM is not showing up for you when you start your game, my mod isn't at fault ... it is a SkyUI and/or game issue.

Navigation
Home Here is talk about this problem from the creator of SkyUI:
About BV
http://forums.nexusmods.com/index.php?/topic/966384-mods-with-skyui-mcm-requirements/page-2#entry7905835
Main Features
"When starting SkyUI on a fresh save for the first time, you may have to save and reload (the game you just saved) to make all entries show
What's New?
up.
Life as a Vampire
All About Feeding The detailed technical reason why this happens is that there is a script, which manages all the menus. After each game (re)load, this script
Vampire Abilities asks in the room "hello, are there any new menus?". In rare occasions this request may be sent before a menu has been initialized. By rare
Vampire Lord Abilities I mean Papyrus decides when to initialize and it may be instant, or it may be after 5 seconds if there are other things going on at the
Progression Charts moment. Anyway, if the menu is initialized too late, it may miss the first request. But the menu manager will give the menu another chance
Blood Points to register because it asks again after each subsequent reload.
Install/Upgrade/Uninstall
I know it's not optimal, but I tried to fix it once by implementing a lock/wait mechanism in Papyrus and that went horribly wrong. A simple
Customization
workaround for this issue is "load a game, if a menu is missing: quicksave, quickload".
Compatibility - quote from Schlangster
Troubleshooting
Known Issues and FAQ
You can try Woodclaw's suggestion:
".. open the console and type: setstage SKI_ConfigManagerInstance 1
Usually this forces the MCM to recognize the new menus."

You can also check here (last page) for causes and a solution:
http://forums.nexusmods.com/index.php?/topic/901487-mcm-configuration-not-showing-mods/

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Hotkey Use - Better Vampires

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Known Issues and FAQ‎ > ‎

Hotkey Use

Hotkeys require SKSE to function properly.


Hotkeys are disabled by default. Turn them on using my MCM or the console command from my customization page.
Navigation
Home Be careful ... don't mash or spam a hotkey! Sometimes it may take a second to ready a spell or use an ability - it all depends
About BV how many other scripts are running in your game. I've made adjustments to help prevent it, but tapping away like crazy on a hotkey could
Main Features crash things.
What's New?
The best thing about these hotkeys? They will not disappear when you change satiation stage or rank and an ability is removed or
Life as a Vampire
replaced. If you become weaker and no longer have Reveal Auras, once you become stronger and regain that ability your hotkey functions
All About Feeding
once again - you don't have to reset it even if the power is temporarily removed. If you rank up and get a stronger version of Drain, Frost
Vampire Abilities Cloud, etc. the hotkey will automatically use the correct and stronger version of the spell/ability.
Vampire Lord Abilities
Progression Charts Use my MCM to set up your hotkeys, but be careful you don't set them to a hotkey already assigned to another mod. I have error checking
Blood Points enabled and it will tell you if there is a conflict with a Skyrim hotkey, but it can't always check other mod conflicts.
Install/Upgrade/Uninstall
Customization
If it is a Lesser Power or Power that is hotkeyed, it will ready your power and activate it for you (please be aware that this does
Compatibility
change the power/shout that you currently have readied ... I had to do this so powers couldn't be spammed indefinitely with no cost)
Troubleshooting If it is a spell that is hotkeyed, it will ready it in your left or right hand; you choose (I don't have an option for dual casting).
Known Issues and FAQ

For more control over game hotkeys, and the ability to change even hard coded hotkeys (like numbers 1-8), I
recommend you try "Interface Hard Coded Key Tweaks". More of your remapped keys will work instead of having
to use the hard coded ones, and optionally allows binding commands to the numpad by removing the hotkey
commands from there.

Skyrim Key Helper by crazy-g (from the Nexus page above) can assist you in making completely customized key
and mouse button assignment changes.

"AH Hotkeys" is a hotkey manager mod to allow anything that can be equipped to be hotkeyed,
including equipment sets, and to enable autocasting of spells and shouts, all using a simple and easy-
to-use interface. AH Hotkeys can work alongside the vanilla hotkeys as well as other mods that
provide various hotkey functions, though bear in mind that they will all try to process the same key
press and compete for priority.

I do not have the expertise to create multi-key hotkeys (like CTRL-R). You'll have to
use a mod like "More Hotkeys Please" for added complexity. It is no longer being
maintained. If another modder would like to assist me, my hotkeys are set in the
BetterVampiresConfigMenu script and implemented at the bottom of the PlayerVampireQuest script -
source files are included with my mod.

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Questions About Blood Points - Better Vampires

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Known Issues and FAQ‎ > ‎

Questions About Blood Points

The use of Blood Points is optional and disabled by default. You must turn it on with the mod MCM or console command (see the
Customization page).
Navigation
Home You can only enable Blood Points if you are playing in Reverse Progression (stronger when fully fed).
About BV
Main Features If you want blood potions to grant Blood Points, you have to turn on "Blood Potions Affect Satiation" in the MCM or with the console
command.
What's New?
Life as a Vampire
If you want feeding off the recently dead to grant Blood Points, you have to turn on "Advanced Feeding" for dead bodies in the MCM. It will
All About Feeding affect satiation when enabled.
Vampire Abilities
Vampire Lord Abilities When you first install Better Vampires, your Blood Points will be out of sync with your satiation stage - feed once to have the Blood Points
Progression Charts set to their appropriate number.
Blood Points
Install/Upgrade/Uninstall The Blood Meter (optional) must be enabled with the check box in the MCM and you can choose to have it displayed all the time, or briefly
each time it changes.
Customization
Compatibility
Blood Point cost and the size of your Blood Pool remain fixed throughout all vampire ranks. I saw no point in adjusting the size of your pool
Troubleshooting each rank while simultaneously increasing costs for stronger abilities. If I increased blood pool size, and decreased the cost of abilities as
Known Issues and FAQ you increased in ranks it would unbalance the mod.

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Questions About Enthralling - Better Vampires

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Known Issues and FAQ‎ > ‎

Questions About Enthralling

You are able to enthrall victims if they are sleeping, seduced (Vampire Seduction) or bleeding out. This option is initially disabled in the
MCM and must be activated.
Navigation
Home You can attempt to enthrall a victim by activating them (like feeding). If their combined health and stamina is less than yours, they will be
About BV overwhelmed and made into Vampire Cattle. If they are still stronger than you, they will fight off your attempt to subvert them and attack
Main Features you. If you currently have Praestare Sanguinare activated, you cannot enthrall your victim.
What's New?
Feeding on Vampire Cattle will not raise an assault alarm. I initially added an assault alarm, but because the Cattle are often looking at you
Life as a Vampire
when you feed it will incur a bounty even if nobody else sees you. It never felt right, so I am leaving it as is.
All About Feeding
Vampire Abilities You can enthrall a maximum of 10 victims. They are set to use Reference Aliases. Once you use the 10th reference alias your 11th victim
Vampire Lord Abilities will release and replace your very first and so on.
Progression Charts
Blood Points If possible, your Vampire Cattle might be able to become your follower - if not they stand (or lay) mesmerized and waiting for their master to
Install/Upgrade/Uninstall feed on them. Not all NPCs can be made into followers; this is just the way Skyrim is set up. There are two conditions that the follower
quest checks and must be met in order for the follower dialogue to appear. The first is the voice type. The NPC must have a voice type that
Customization
is a Default NPC Voice Type (which is why the command won't work on any of the unique voice NPCs). The second condition is that they
Compatibility
cannot be a Jarl (JobJarlFaction = 0). Trying to force someone to be a follower will not work if a NPC fails either one of these two conditions.
Troubleshooting I suggest saving before you try and reload if that NPC doesn't work.
Known Issues and FAQ
It is possible to return an NPC back to normal, but I maintain that you should think carefully about who you enthrall because it may break
quests ... If you use the MCM or the config power to "blank" the mod, it will remove all the reference aliases on those you have turned into
vampires or enthralled. You may have to wait until the cell refreshes (30 game days at most) or simply exiting and re-entering the cell may
reload the NPC and have them back to normal.

I suggest trying to use this mod to expand the number of voice types that can become followers.

The More Follower Voices Mod:


   - Expands almost all Skyrim voices to have voiced follower dialogue.
   - Expands Khajiit voices to have voiced marriage dialogue.
   - 100% Lore-friendly, no NPC's have been edited to be followers.
   - Comes with Demo NPC followers that can be spawned by the player.
   - 100% Compatible with all -popular- follower mods, FCO, & Hearthfire & Familiar Faces

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Combat Biting Sometimes Misfires - Better Vampires

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Known Issues and FAQ‎ > ‎

Combat Biting Sometimes Misfires

If you are using the Dawnguard version of my mod, it uses the same animation as Seduction feeding.

Navigation If you are not using Dawnguard however, there is no animation. I tried to force the "Hug" animation but it would result in the NPC being
Home frozen afterward so I removed it. You don't want delay or buginess during combat.
About BV
Main Features An animation will sometimes misfire - it may have something to do with the number of scripts from other mods you have running, the speed
of your rig, or navmesh in the area.
What's New?
Life as a Vampire
Forcing an animation to play during combat, and in a situation where it was never intended, usually works but not always. Please be
All About Feeding patient.
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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I Can't Feed - Better Vampires

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Known Issues and FAQ‎ > ‎

I Can't Feed

You may have used the showracemenu in the console. Use the setrace console command instead. Showracemenu can often break
vampirism. Use my mod's reset vampirism menu option after you force a race change.
Navigation
Home You will be UNABLE to feed (option won’t even show) if:
About BV
Main Features - You have just activated or reset my mod and you haven't fed on a sleeping victim - other methods of feeding will be unavailable until you
What's New? feed the first time and activate the scripts
Life as a Vampire - You are not one of the the vanilla Skyrim vampire races (your race must have the keywords "Vampire" and "ActorTypeUndead" attached
All About Feeding to it) * Contact your custom race mod’s author.
- Your target is not a regular race (Nord, Redguard etc.- ActorTypeNPC keyword)
Vampire Abilities
- Your target is a child
Vampire Lord Abilities
- Your target is a vampire (unless you are at highest rank with Amaranth perk)
Progression Charts - You are not sneaking (applies to sneak feed and Fear's Embrace); to feed on a dead body you need to be sneaking too
Blood Points - Your target is not sleeping or paralyzed or recently dead (within 1-2 min)
Install/Upgrade/Uninstall - The vampirefeedready global variable is set to 1 (part of the original script)
Customization - You have overfed on an essential NPC - they weren't killed, but have a flag added to them so you cannot feed indefinitely (open console,
Compatibility click on NPC, type: setav variable08 0)
Troubleshooting
You have to feed on a corpse that is recently killed. Sometimes, because of the timing of scripts and when Skyrim actually flags a NPC as
Known Issues and FAQ
dead, you may have more time to feed on a dead body or you may be unable to feed in as little as 15 seconds. Sadly there is nothing more
I can do on my end with respect to timing - but it works 90% of the time so I am satisfied with the results.

Entering a new area that already has dead bodies in it will allow you to feed on them at any time because no time of death has been
recorded for the NPC - no ToD means no timeframe that you have to feed within.

You can try to reset your vampirism if things have glitched. Use the "Reset Better Vampires" menu option and then use the "Reset
Sanguinare Vampiris" menu option. Wait as you would normally and turn back into a vampire; once you feed things should be back to
normal.

You can also try to disable my mod, delete all files related to my mod, re-download, and re-enable. If you remove mods that impact
vampirism after mine has been enabled the game may revert my scripts to the originals - it will be like my mod is not even there.

The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire. If you are using a
custom race, you may have to use my "Fix Feeding For Custom Race" customization menu option to be able to feed normally; BUT only
use it if you have to. REMOVED

The author of any custom race can easily make a vampire version of their race (or you can too if you are so inclined):

1) Load the custom race .esp in the Creation Kit


2) Open the custom race (i.e. look for LunariRace)
3) Change the ID of the race to "yourcustomracenameVampire" (i.e. LunariRaceVampire)
4) Change the name of the race to "yourcustomracename Vampire" (i.e. Lunari Vampire)
5) Save this as a new race, don't overwrite the original
6) Open up the race you just created
7) Add the keywords "Vampire", "ActorTypeNPC", and "ActorTypeUndead" to your new race (General Data, under Keywords)
8 ) Add the spells "VampireHuntersSight", "VampirePoisonResist", and "VampireVampirism" to your new race (General Data, under
Specials)
9) Save your new race
10) Save your custom race .esp and exit the Creation Kit

After this, you can use the console to "setrace yourcustomracenameVampire" (i.e. setrace LunariRaceVampire) and you'll be able to feed
normally and be identified as a vampire in the game.

NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you have all the vampire perks and
scripts running in the background. You cannot just change your race, you have to have the PlayerVampireQuest script running in the
background too!

To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to
"setrace yourcustomracename" (i.e. setrace LunariRace).

https://sites.google.com/site/bettervampires/faq/i-can-t-feed[4/30/2021 8:29:12 AM]


Stuck at "Please Feed to Update" - Better Vampires

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Known Issues and FAQ‎ > ‎

Stuck at "Please Feed to Update"

My mod (the PlayerVampireQuest script) is set up change a global variable when you change, feed, progress, etc. This global variable is
used to identify which part of the script is processing and what your satiation stage and rank are.
Navigation
Home However ... if you feed and my mod doesn't properly recognize your information the most likely candidate is another mod that affects the
About BV VampireFeed perk. My mod uses a target for VampireFeed whereas the vanilla (and most other) versions do not. If your game uses my
Main Features script BUT another mod is loaded after mine it may replace my VampireFeed and the script will not process properly.
What's New?
When you feed, the VampireFeed perk directs you to the PlayerVampireQuest script (my version of it) and when it processes the first thing it
Life as a Vampire
does is set a global variable. This global variable is what the status page of the MCM checks to determine what part of the script is
All About Feeding processing (I.e. If you just fed, if you just turned into a vampire, if the script is monitoring, etc.). If this global variable is not set at all, then
Vampire Abilities that is why my mod reports that you aren't using my script ...
Vampire Lord Abilities Here are some lines from my mod's MCM - please note the messages and the global variable:
Progression Charts
If UsingBetterVampiresScripts.GetValue() == 1
Blood Points _UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Monitoring... (OnUpdateGameTime)", "")
Install/Upgrade/Uninstall ElseIf UsingBetterVampiresScripts.GetValue() == 2
_UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Transformed (VampireChange)", "")
Customization ElseIf UsingBetterVampiresScripts.GetValue() == 3
Compatibility _UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Just Fed (VampireFeed)", "")
ElseIf UsingBetterVampiresScripts.GetValue() == 4
Troubleshooting _UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Stage/Rank Set (VampireProgression)", "")
Known Issues and FAQ Else
_UsingBetterVampiresScriptsOID_T = AddTextOption("NOT using Better Vampires Scripts", "")
EndIf
As you can see, if the global variable, UsingBetterVampiresScripts, is not set it defaults to "NOT using Better Vampires Scripts".
When the script is updating (set to every hour in game to monitor satiation) it is set to 1.
When you first change into a vampire it is set to 2.
When you feed on a victim it is set to 3.
When the script processes your stage and rank and awards the necessary powers it is set to 4.

IF the global variable is at 0, then you haven't fed or you have cured yourself. My mod will never USE my scripts until you change into a
vampire or feed once initially.

_____________________________________

If my mod says you aren't using it's scripts, then your feeding perk isn't mine (possible load order), you aren't yet a vampire, you haven't fed
once as a vampire, or perhaps your PlayerVampireQuest script isn't mine. There's really only four possibilities as I see it.

Check your load order (I highly recommend using LOOT) and ensure another mod isn't loading mine and overwriting important items. Refer
to my troubleshooting page for details on load order.

Also, if you don't upgrade my mod correctly from an old version, (check my steps on the Troubleshooting page) you could have multiple
versions of the PlayerVampireQuest and/or my MCM scripts running - that will really make things glitch. Follow my steps on the
troubleshooting page to the letter; you must delete my mod and not just disable it for a clean save. Use the batch file to ensure you delete
my mod entirely, then clean save (real save, not a quick save), then reinstall. It may be a NMM error too, so try to download my mod
manually (save the zip file to your desktop) and use NMM to install my mod - direct it to the file you downloaded.

_____________________________________

Your game may have a conflicting mod you cannot see in NMM or MO.

1) Run the vanilla game loader "The Elder Scrolls V Skyrim".


2) Click on "Data Files" and ensure you don't have any mods conflicting that are from the Steam Workshop.
3) If any conflicting files are found, uncheck them or unsubscribe from the Steam Workshop.

If in doubt, use my batch file that will delete all aspects of my mod.
It will ALSO delete any offenders which may be overwriting my scripts that you might not be able to
see in your Mod Manager.

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Not Using BV Scripts - Better Vampires

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Known Issues and FAQ‎ > ‎

Not Using BV Scripts

My mod (the PlayerVampireQuest script) is set up change a global variable when you change, feed, progress, etc. This global variable is
used to identify which part of the script is processing and what your satiation stage and rank are.
Navigation
Home The default variable value is 666, and it will ONLY change if you turn into a vampire first, feed once (not a dead body unless set to
About BV advanced feeding), or change a satiation stage.
Main Features
However ... if you feed and my mod doesn't properly recognize your information the most likely candidate is another mod that affects the
What's New?
VampireFeed perk. My mod uses a target for VampireFeed whereas the vanilla (and most other) versions do not. If your game uses my
Life as a Vampire
script BUT another mod is loaded after mine it may replace my VampireFeed and the script will not process properly.
All About Feeding
Vampire Abilities It is also possible that, during installation, you may have said "No" to replace some scripts (like PlayerVampireQuest). If you don't replace
Vampire Lord Abilities all scripts with my versions, the global variables will not be set; my MCM will report global variable issues which indicate my
Progression Charts PlayerVampireQuest script is not running.
Blood Points
Install/Upgrade/Uninstall I have also found that, when using Mod Organizer, if you only disable my esp file (in the right hand pane) and do not disable my mod folder
(in the left hand pane) then you are unable to create a "clean" save properly and my mod will not work. A similar issue might exist with
Customization
NMM. Make certain you use my batch file to completely delete my mod when upgrading or doing my troubleshooting steps.
Compatibility
Troubleshooting When you feed, the VampireFeed perk directs you to the PlayerVampireQuest script (my version of it) and when it processes the first thing it
Known Issues and FAQ does is set a global variable. This global variable is what the status page of the MCM checks to determine what part of the script is
processing (I.e. If you just fed, if you just turned into a vampire, if the script is monitoring, etc.). If this global variable is not set at all, then
that is why my mod reports that you aren't using my script ...
Here are some lines from my mod's MCM - please note the messages and the global variable:
If UsingBetterVampiresScripts.GetValue() == 1
_UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Monitoring... (OnUpdateGameTime)", "")
ElseIf UsingBetterVampiresScripts.GetValue() == 2
_UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Transformed (VampireChange)", "")
ElseIf UsingBetterVampiresScripts.GetValue() == 3
_UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Just Fed (VampireFeed)", "")
ElseIf UsingBetterVampiresScripts.GetValue() == 4
_UsingBetterVampiresScriptsOID_T = AddTextOption("BV Scripts: Stage/Rank Set (VampireProgression)", "")
Else
_UsingBetterVampiresScriptsOID_T = AddTextOption("NOT using Better Vampires Scripts", "")
EndIf

As you can see, if the global variable, UsingBetterVampiresScripts, is not set it defaults to "NOT using Better Vampires Scripts".
When the script is updating (set to every hour in game to monitor satiation) it is set to 1.
When you first change into a vampire it is set to 2.
When you feed on a victim it is set to 3.
When the script processes your stage and rank and awards the necessary powers it is set to 4.

IF the global variable is at 0, then you haven't fed or you have cured yourself. My mod will never USE my scripts until you change into a
vampire or feed once initially.

_____________________________________

If my mod says you aren't using it's scripts, then your feeding perk isn't mine (possible load order), you aren't yet a vampire, you haven't fed
once as a vampire, or perhaps your game is accessing an old version of the PlayerVampireQuest script isn't mine. There's really only four
possibilities as I see it.

Check your load order (I highly recommend using LOOT) and ensure another mod isn't loading mine and
overwriting important items. Refer to my troubleshooting page for details on load order.

Also, if you don't upgrade my mod correctly from an old version, or install it properly initially, (check my steps on
the Troubleshooting page) you could have multiple versions (or a vanilla version) of the PlayerVampireQuest
and/or my MCM scripts running - that will really make things glitch.

Follow my steps on the troubleshooting page to the letter; you must reset vampirism, then delete my
mod and not just disable it for a clean save. Use the batch file to ensure you delete my mod entirely, then clean
save (real save, not a quick save), then reinstall.

It may be a NMM or MO error too, so try to download my mod manually (save the zip file to your desktop) and use
NMM or MO to install my mod - direct it to the file you downloaded.

https://sites.google.com/site/bettervampires/faq/not-using-bv-scripts[4/30/2021 8:29:21 AM]


Not Using BV Scripts - Better Vampires

_____________________________________

Your game may have a conflicting mod you cannot see in NMM or MO.

1) Run the vanilla game loader "The Elder Scrolls V Skyrim".


2) Click on "Data Files" and ensure you don't have any mods conflicting that are from the Steam Workshop.
3) If any conflicting files are found, uncheck them or unsubscribe from the Steam Workshop.

If in doubt, use my batch file that will delete all aspects of my mod.
It will ALSO delete any offenders which may be overwriting my scripts that you might not be able to
see in your Mod Manager.

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Feeding Does Nothing - Better Vampires

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Known Issues and FAQ‎ > ‎

Feeding Does Nothing

If you feed and my mod doesn't properly add to necks bitten, affect your satiation, or help you rank up, the most likely candidate is another
mod that affects the VampireFeed perk. My mod uses a target for VampireFeed whereas the vanilla (and most other) versions do not. If
Navigation your game uses my script BUT another mod is loaded after mine it may replace my VampireFeed and the script will not process properly.
Home
About BV Check your load order (I highly recommend using LOOT) and ensure another mod isn't overwriting mine. Refer to my troubleshooting page
Main Features for details on load order.
What's New?
Also, if you are drinking bottled blood, or feeding off a recently dead body, please remember that this won't add to necks bitten. By default,
Life as a Vampire
you need to feed on a living NPC to add to necks bitten and increase your rank - BUT, you change change feeding on the dead to count
All About Feeding toward necks bitten, satiation, and ranks if you want to using the MCM or console command.
Vampire Abilities
Vampire Lord Abilities If problems still exist, follow the steps on my troubleshooting page.
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Not Recognized As A Vampire - Better Vampires

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Known Issues and FAQ‎ > ‎

Not Recognized As A Vampire

This is often caused by using a custom race instead of one of the original races. If you are using a custom race it may not have the
Navigation appropriate flags set to identify you as a vampire. For example, my Nord Vampire is of the race "NordRaceVampire" and has the keywords
Home "ActorTypeNPC", "ActorTypeUndead", and "Vampire" attached to it – you can check this in the Creation Kit. Please contact the author of
About BV your custom race mod for more help.
Main Features
You can now use my Mod Configuration Menu (STATUS page) to check if you have the appropriate flags on your character.
What's New?
Life as a Vampire
The author of any custom race can easily make a vampire version of their race (or you can too if you are so inclined):
All About Feeding
Vampire Abilities 1) Load the custom race .esp in the Creation Kit
Vampire Lord Abilities 2) Open the custom race (i.e. look for LunariRace)
Progression Charts 3) Change the ID of the race to "yourcustomracenameVampire" (i.e. LunariRaceVampire)
Blood Points 4) Change the name of the race to "yourcustomracename Vampire" (i.e. Lunari Vampire)
Install/Upgrade/Uninstall 5) Save this as a new race, don't overwrite the original
6) Open up the race you just created
Customization
7) Add the keywords "Vampire", "ActorTypeNPC", and "ActorTypeUndead" to your new race (General Data, under Keywords)
Compatibility
8 ) Add the spells "VampireHuntersSight", "VampirePoisonResist", and "VampireVampirism" to your new race (General Data, under
Troubleshooting Specials)
Known Issues and FAQ 9) Save your new race
10) Save your custom race .esp and exit the Creation Kit

After this, you can use the console to "setrace yourcustomracenameVampire" (i.e. setrace LunariRaceVampire) and you'll be able to feed
normally and be identified as a vampire in the game.

NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you have all the vampire perks and
scripts running in the background. You cannot just change your race, you have to have the PlayerVampireQuest script running in the
background too!

To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to
"setrace yourcustomracename" (i.e. setrace LunariRace).

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Feeding Animation Issues - Better Vampires

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Known Issues and FAQ‎ > ‎

Feeding Animation Issues

Timing in a script can sometimes cause the animation to not play. If another script is running at the same time it may cause things to slow
down and misfire. I have also noticed that with the standing front/back animation that comes with Seduction feeding in Dawnguard that, if
Navigation you can’t quite get at the right angle to the NPC, the animation will fail to play (i.e. if the NPC was backed up against a wall and the angle
Home was just right you wouldn’t be able to go into the wall so the animation fails). The standing feeding animation is very buggy in Skyrim itself,
About BV for example if there is any major height difference (i.e. vampire and/or victim are on stairs or slope) it simply won't play, and there is no
Main Features reliable way of fixing this.
What's New?
For the non- Dawguard version of my mod (since discontinued), seduction and sneak feeding, I forced the "hug" paired animation. It may
Life as a Vampire
sometimes not fire correctly if you and the NPC are not aligned properly.
All About Feeding
Vampire Abilities If your character and the NPC don't have a good navmesh path between you, then an animation (especially a paired one) will not have the
Vampire Lord Abilities proper 'anchors' it needs in the game world and you may sometimes be 'teleported' to the nearest idle marker or furniture marker. This type
Progression Charts of error is caused by people's placement on the navmesh and it even happens in vanilla Skyrim. I cannot avoid the issue entirely. I have
Blood Points also noticed that an animation may not play correctly if the NPC you are attempting to bite/feed on is in the middle of their own idle
Install/Upgrade/Uninstall animation (i.e. sitting, reading, eating, etc.).
Customization
As a Vampire Lord, only one feeding animation exists - the grapple, feed, and kill your opponent animation. It can add to necks bitten, help
Compatibility
increase your regular Vampire rank and help you progress with VL perk points all at the same time. Other animations do not exist and the
Troubleshooting grapple animation doesn't work for sleeping victims or dead bodies - so no animation plays.
Known Issues and FAQ
Versions 6.7 (and lower) ...
If you think my animation for feeding on dead or paralyzed victims looks "weird" (crotch feeding) then I apologize. There is no animation for
that in the game so I had to use an existing bedroll feeding animation. I have to center it on your target or the animation will miss and it
really doesn't look right; if it is not centered, you may end up feeding on their neck, their feet, or sometimes miss entirely and feed on the dirt
to the left of them. If you are in first person and are trying to feed on a dead (or paralyzed) body, then the animation will still play, but you
WILL NOT be forced into third person so you cannot see the animation. People requested long ago that they not be forced into another
perspective. If you want to see feeding on the dead, switch to third person quickly before feeding.

Versions 6.8 and higher have the feeding on the dead animation set as a "cannibalism" feed. If you prefer the old animation you can
change it back in the MCM.

If you'd prefer different vampire animations, please check out this mod:
JackofBlades' Animations
His Vampire animations include Vampire feeding (No standing Paired animations yet) and Male Idle, and Magic Idles.

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Feed Option When Not Vampire - Better Vampires

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Known Issues and FAQ‎ > ‎

Feed Option When Not Vampire

You may be using a custom race where that author has set flags (such as keyword "vampire") to have the feeding perk become open to you
OR you may have inadvertently clicked on the "Fix Feeding for Custom Race" in my customization menu. You can reset this with the "Reset
Navigation Better Vampires" option in my customization menu. REMOVED
Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Don't Get Expected Abilities - Better Vampires

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Known Issues and FAQ‎ > ‎

Don't Get Expected Abilities

Please check my progression charts to ensure you are supposed to have certain abilities at your satiation stage or rank first! Some stage
and rank abilities disappear if you are at a weaker stage of satiation (normal or reverse).
Navigation
Home This is caused by another mod conflicting with mine - or a script from somewhere else that was not cleaned up properly. Spells and abilities
About BV will be added if you are a Vampire and the first time you feed (from a sleeping victim). If it doesn't happen another script has interfered with
Main Features mine. You may have to follow the steps on my troubleshooting page to make a "clean" save and reinstall my mod.
What's New?
This may also happen if you don't do a "clean" save in between mod versions when you upgrade - please follow the instructions at the top
Life as a Vampire
of my troubleshooting page.
All About Feeding
Vampire Abilities You can try to reset your vampirism if things have glitched. Use the "Reset Better Vampires" menu option and then use the "Reset
Vampire Lord Abilities Sanguinare Vampiris" menu option. Wait as you would normally and turn back into a vampire; once you feed things should be back to
Progression Charts normal.
Blood Points
Install/Upgrade/Uninstall If you remove mods with NMM that impact vampirism after mine has been enabled the game may revert my scripts to the originals - parts of
my mod will be missing.
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Add To Necks Bitten - Better Vampires

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Add To Necks Bitten

To modify your number of feedings, open the console and type:


modpcms "Necks Bitten" 100
Navigation (any positive or negative number will do)
Home
About BV Use responsibly ;)
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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NPC Immune to Seduction or Fear - Better Vampires

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NPC Immune to Seduction or Fear

You may not have followed my instructions for upgrading and the NPC may not have had time to heal before you removed an old version of
my mod and did a new clean install. An NPC will be immune to Seduction and Fear's Embrace for a while after you cast it on them - this
Navigation prevents feed spamming.
Home
About BV Simply open your console, click on the NPC, then type: setav variable07 0
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Feeding Kills or Cannot Extract Blood - Better Vampires

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Feeding Kills or Cannot Extract Blood

When you feed on a victim, it will behave realistically and damage their health. If you feed on a victim twice in a 24hr period you will kill them
(unless they are essential). If an NPC dies in one bite, you may not have followed my instructions for upgrading and the NPC may not have
Navigation had time to heal from a previous feeding before you removed an old version of my mod and did a new clean install.
Home
About BV Simply open your console, clink on the NPC, then type: setav variable08 0
Main Features
If you cannot extract blood from a victim (no option appears), then your victim may not be sleeping, seduced, parlayzed, or dead (you must
What's New?
be sneaking to extract blood from a dead body). They may also have had their health damaged from a previous feeding and not have
Life as a Vampire
enough blood to spare - you will have to wait 24hr for them to recuperate.
All About Feeding
Vampire Abilities If your victim becomes stuck as "unextractable", then simply open your console, click on the NPC, then type: setav variable08 0
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Any Question About Appearance - Better Vampires

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Known Issues and FAQ‎ > ‎

Any Question About Appearance

I don't have any appearance modifications in my mod. I only do a race change and I have not edited the default races or vampire races at
all. If you want to use an appearance mod, I recommend you install their mod first, and then my mod. Please say yes to have my mod
Navigation replace any files during installation or it may not work properly.
Home
About BV Sometimes, if you use a mod that changes appearances you have to reset your 3D model in the game to see changes implemented.
Main Features Open the console, click on yourself, and type: setnpcweight 50 (any number from 1-100 will do).
What's New?
I have one setting in my customization menu that allows you to avoid having those you turn change appearance - but this will leave them as
Life as a Vampire
their current race and give them vampire abilities.
All About Feeding
Vampire Abilities Mortal's Mask also has an option to let you look like a mortal while it is active. The race that it changes you to is a variation of the default
Vampire Lord Abilities races (it doesn't work for custom races) but it has the vampire keywords attached so you can still feed etc.
Progression Charts
Blood Points
Install/Upgrade/Uninstall Burnt (Dark/Black) Face Bug
Customization
Compatibility
Troubleshooting
There is a bug in the game, that if your character is wearing makeup, then you will get the burnt face bug. Removing the makeup before
Known Issues and FAQ
becoming a vampire gets rid of the burnt face.
http://www.gamesas.com/transforming-into-vampire-lord-fixes-the-burnt-face-bug-t292849.html
https://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/63917502

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Night Vision Is Stuck/Not Working - Better Vampires

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Known Issues and FAQ‎ > ‎

Night Vision Is Stuck/Not Working

My mod has two versions of night vision. The first (bluish tint) can only be enabled and can only be disabled while standing. The second
(reddish tint) can only be enabled and can only be disabled while sneaking.
Navigation
Home Sometimes, if you spam night vision too quickly off and on it may get stuck. Please wait at least a few seconds after you turn it on/off before
About BV using it again.
Main Features
Sometimes, if you have blood points activated (or if you did and recently turned it off) then you may be at 0 blood points. This will cause
What's New?
your night vision to turn on and off immediately. Simply enable blood points, feed once, then keep blood points enabled or turn it off if you
Life as a Vampire
wish.
All About Feeding
Vampire Abilities If that still does not alleviate your problem, please try the clean install method described on my troubleshooting page.
Vampire Lord Abilities
Progression Charts ENBs can also mess with night/vampiric vision. Try making a clean save without my mod or your ENB, then just install my mod and see if it
Blood Points works properly.
Install/Upgrade/Uninstall
Qwibart from the Nexus forums made a suggestion on how to fix issues with an ENB:
Customization
Compatibility 1) open "enbeffect.fx"
Troubleshooting 2) find: // #define APPLYGAMECOLORCORRECTION
Known Issues and FAQ 3) change to: #define APPLYGAMECOLORCORRECTION

Night vision should work properly now (after you remove the //).

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Vampire Vision (with heartbeats) Messes Up Dialogue - Better Vampires

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Known Issues and FAQ‎ > ‎

Vampire Vision (with heartbeats) Messes Up Dialogue

If you have heartbeats enabled with Vampire Vision (night eye that is toggled on and off while crouching) then it can interrupt or mess with
dialogue and NPCs.
Navigation
Home The sound cycles repeatedly and it can mess up quests that require NPC dialogue.
About BV
Main Features I suggest you toggle it off (activate while crouching) if NPC dialogue is important, or disable the heartbeat sounds entirely in the MCM or
using the configuration power.
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Jump Height Stuck/Doesn't Change - Better Vampires

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Known Issues and FAQ‎ > ‎

Jump Height Stuck/Doesn't Change

For jump height to be enhanced, you need to have SKSE installed. Make sure you have it enabled in my MCM too.

Navigation Use the "Reset Better Vampires" menu option.


Home
About BV Jump height will not be enabled whenever you start the game up on your computer. Game settings must be reset each time, they don't stay
Main Features in saves - this is just how the game is set up.
What's New?
The good news is, I've set up my mod so if you wait 1 hr (game time) your jump height bonus will be applied and last throughout your
Life as a Vampire
current gaming session.
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Stuck Being Invisible - Better Vampires

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Known Issues and FAQ‎ > ‎

Stuck Being Invisible

- Use the "Reset Better Vampires" menu option


- OR enter the console and type: player.setalpha 1
Navigation
Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Movement Speed Is Screwy - Better Vampires

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Known Issues and FAQ‎ > ‎

Movement Speed Is Screwy

- Use the "Reset Better Vampires" menu option


- OR enter the console and type: player.getav speedmult
Navigation - it should be set to 100 ...
Home - type: player.modav speedmult XXX (where the XXX is what you would have to add/subtract to get to 100)
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Weapon Speed Is Screwy - Better Vampires

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Known Issues and FAQ‎ > ‎

Weapon Speed Is Screwy

My mod is set to not adjust weapon speed if you already have Dual Flurry or similar perks active. If you have another mod that also affects
weapon speed, you could disable the combat bonuses in my MCM so the speeds don't stack.
Navigation
Home - Use the "Reset Better Vampires" menu option
About BV - OR unequip all weapons, enter the console and type: player.getav weaponspeedmult
Main Features - it should be set to 1 ...
- type: player.modav weaponspeedmult XXX (where the XXX is what you would have to add/subtract to get to 1)
What's New?
Life as a Vampire
As of version 6.8 (and higher) I have a MCM option on the Troubleshooting page that allows you to make my mod compatible with another
All About Feeding mod that also changes weapon speed. This option should take place immediately after you enable/disable it. Normally my mod has to
Vampire Abilities adjust your weapon speed to 1.15 (for example) but compatibility with another mod adjusts it so I add 0.15.
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Eyes Screwy After Invisibility Or Aura Whisper - Better Vampires

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Known Issues and FAQ‎ > ‎

Eyes Screwy After Invisibility Or Aura Whisper

This is a Skyrim bug unfortunately.

Navigation This mod can really help you:


Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility Eyes Glitch Fix by bellwood2206
Troubleshooting
Known Issues and FAQ
My mod, Better Vampire NPCs applies these same fixes to Vampires.

If you have eyes that are glowing:


- In third person, open the console with ~ and type: player.addspell 000f71d1
- Close the console and notice a slight darkening around your character
- Open the console again and type: player.removespell 000f71d1
- Close the console and your eyes should stop glowing.

If your eyes are messed up in general:


- Open the console with ~ and type: player.setnpcweight 50 (any value from 0-100 works)

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Sidestep Reflexes Lasts A Long Time - Better Vampires

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Known Issues and FAQ‎ > ‎

Sidestep Reflexes Lasts A Long Time

Others have found that changing the timescale in your game from the default 1:20 will mess with this. Either set it back to normal or use my
console customization command (set VampireSidestepReflexes to 10000) to turn it off.
Navigation
Home Also, I have noticed on several occasions, that dual wielding dagger enemies went nuts with power attacks (multiple power attacks all in a
About BV row) and my slow time was longer than usual. It seems that enemies who are dual wielding daggers, and who have the dual flurry perk,
Main Features repeat power attacks fairly quickly; my perk might fire two times in a row on occasion.
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Vampire Lord Transformation - Better Vampires

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Known Issues and FAQ‎ > ‎

Vampire Lord Transformation

My mod doesn't alter the original scripts for transforming and reverting at all.

Navigation
If you cannot transform into a Vampire Lord, it isn't my mod, but a game bug or conflict.
Home
About BV I found this from:
Main Features http://www.uesp.net/wiki/Skyrim:Vampire_Lord
What's New? Sometimes when you are made a Vampire Lord by either Harkon or Serana you will not be able to use the Vampire Lord power to turn into
Life as a Vampire one. This can by fixed by entering the console and typing: set dlc1vampirelorddisallow to 0.
All About Feeding
You can also check out this page for bugs and solutions.
Vampire Abilities
http://www.uesp.net/wiki/Skyrim:Bloodline#Bugs
Vampire Lord Abilities
Progression Charts
Blood Points If transforming into a Vampire Lord takes a lonnnnnnnnng time, it also isn't my mod at fault.
Install/Upgrade/Uninstall
Customization While searching through other forums and wikis, other players found that excessive scripts running from multiple mods will slow down
Compatibility systems that cannot handle the processing. Also, your saved game might be really messed up from adding and deleting mods.
Troubleshooting
Known Issues and FAQ Try the Saved Game Script Cleaner:
http://www.nexusmods.com/skyrim/mods/52363

As of version 6.8 (and onward) my MCM has an option to "Reset Vampire Lord".
BE CAREFUL. Save your game first.
I have not had it break any Dawnguard quests, but it might ...

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Grey Face Bug - Better Vampires

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Known Issues and FAQ‎ > ‎

Grey Face Bug

This is a Skyrim bug unfortunately. There is only a temporary fix (nothing permanent exists, yet).
It happens when you perform a race change on a NPC. You can usually export facegen data for a NPC and package it with your mod, but I
Navigation cannot export facegen for all the NPCs in Skyrim (you can turn almost anyone).
Home
About BV - Enter the console with ~
Main Features - Click on the NPC
- type: setnpcweight 50 (any value from 1-100 will do)
What's New?
- close console
Life as a Vampire
This will reload the 3D model and help them match again (or a lot closer anyway).
All About Feeding
Vampire Abilities UPDATE: I have scripted an automatic (temporary) fix in versions 6.8 and above. When you enter a cell it will attempt to refresh the 3D
Vampire Lord Abilities model of those NPCs you have turned. It is also scripted to occur every hour in game as you walk around. This should help alleviate the
Progression Charts "grey face bug", but you might see it disappear after a few seconds or after you wait. I have noticed that some NPCs cannot be fixed no
Blood Points matter what we do. Console commands and scripts refreshing the face are ineffectual for some models - perhaps they have unique
Install/Upgrade/Uninstall textures beyond what average NPCs have.
Customization
Compatibility
Troubleshooting
Better Vampires Grey Face Bug Fix by Sjaybird
Known Issues and FAQ
Sjaybird has created a step by step guide to fixing the grey or mismatching face bug for Better Vampires. It should help if you want to try
and fix things yourself.
http://forums.nexusmods.com/index.php?/topic/566543-vampire-fix-by-brehanin/page-1785#entry36457540

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NPC Cannot Be My Follower - Better Vampires

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Known Issues and FAQ‎ > ‎

NPC Cannot Be My Follower

Not all NPCs can be made into followers; this is just the way Skyrim is set up. There are two conditions that the follower quest checks and
must be met in order for the follower dialogue to appear. The first is the voice type. The NPC must have a voice type that is a Default NPC
Navigation Voice Type (which is why the command won't work on any of the unique voice NPCs). The second condition is that they cannot be a Jarl
Home (JobJarlFaction = 0). Trying to force someone to be a follower will not work if a NPC fails either one of these two conditions. I suggest
About BV saving before you try and reload if that NPC doesn't work.
Main Features
For certain NPCs, the follow options may not appear until you reset the NPCs dialogue options.
What's New?
Open the console (after you turn them), click on the NPC and type the following lines into the console:
Life as a Vampire
All About Feeding Disable
Vampire Abilities Enable
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall I suggest trying to use this mod to expand the number of voice types that can become followers.
Customization
Compatibility The More Follower Voices Mod:
Troubleshooting    - Expands almost all Skyrim voices to have voiced follower dialogue.
Known Issues and FAQ    - Expands Khajiit voices to have voiced marriage dialogue.
   - 100% Lore-friendly, no NPC's have been edited to be followers.
   - Comes with Demo NPC followers that can be spawned by the player.
   - 100% Compatible with all -popular- follower mods, FCO, & Hearthfire & Familiar Faces

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UFO Not Working With Your Follower - Better Vampires

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Known Issues and FAQ‎ > ‎

UFO Not Working With Your Follower

UFO is an awesome mod, but it is designed to work with those NPCs that are preordained to be followers in the game. You, as a vampire,
can force people to be your follower (if possible). Those you turn into vampires will be added to the potential follower faction, and, if
Navigation possible, they can be your follower. HOWEVER, this is a dynamic follower. You have kind of forced them into becoming a follower - they
Home were never designed to be one in the Creation Kit. The UFO mod also makes changes to the set followers in the game (like Faendal) so the
About BV options to train etc. actually work with what he did to the character in the CK.
Main Features
If you infect an innkeeper for example, they won't have any of the UFO modifications built in, so some of his commands will make them
What's New?
wonky. My scripts for your dynamic vampire follower will have them match your skills, health, etc. as you level. NPCs you make into
Life as a Vampire
vampires will be able to follow simple commands, but not the extensive ones that UFO has built into the real followers.
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Turn NPCs Into Vampire Lords - Better Vampires

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Known Issues and FAQ‎ > ‎

Turn NPCs Into Vampire Lords

I've had this requested a few times and it's not a feature I'll be adding anytime soon.

Navigation Amazing Follower Tweaks (AFT) is a great mod and it will do exactly what you want. It will allow you to have your followers turn into
Home Vampire Lords when you do. It also has a ton of other features that you'll really appreciate. I won't try to copy what this mod accomplishes.
About BV Our mods work perfectly together.
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Cannot See Those I Turned Feed - Better Vampires

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Cannot See Those I Turned Feed

This has been rewritten as of version 6.6!


The NPCs you turn are scripted to start searching for victims after about 8 hours or so since last feeding or since turning. They will only
Navigation attempt to feed at night or indoors and only if a suitable feeding victim is readily available.
Home
About BV Those you have turned will sneak toward their victim. If their victim is sleeping, they will feed upon them in bed. If their victim is conscious,
Main Features they will cast Vampire's Seduction on them, feed, and then turn invisible to escape before their victim comes to his/her senses. This can be
disabled in the MCM or with a console command.
What's New?
Life as a Vampire
If you absolutely must see them feed, you can force it by following these steps:
All About Feeding 1) Turn an NPC into a vampire with Praestare Sanguinare (allow it to finish completely)
Vampire Abilities 2) Open the console, click on the NPC and type: setav variable01 8
Vampire Lord Abilities 3) Close the console
Progression Charts 4) Wait for one game hour
Blood Points 5) If feeding victims are nearby, your vampire will sneak toward one for a bite
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Customization
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Troubleshooting
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Followers Angry If I Feed - Better Vampires

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Followers Angry If I Feed

I don't like how you can feed without consequence, so it sends out an assault alarm. When you turn an NPC I intentionally don't remove
them from all previous factions because I want you to be able to cure them back to normal.
Navigation
Home They do join you as an ally in the VampirePCFamily faction. If you us my option to remove those you turn from all factions it may help - but
About BV be careful who you use it on. My mod, after a reset and uninstall, will never bake anything into the game... just remember to cure those you
Main Features turned into vampires.
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Cannot Cure NPC I Turned - Better Vampires

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Cannot Cure NPC I Turned

Simply open your console, click on the NPC, then type: setav variable05 666

Navigation Then you'll be able to use Tollere Sanguinare on them.


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About BV
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What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
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Install/Upgrade/Uninstall
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Compatibility
Troubleshooting
Known Issues and FAQ

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Vampire Hunters/Those I Turned Are Immortal - Better Vampires

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Vampire Hunters/Those I Turned Are Immortal

By default, my game sets Vampire Hunters and those you turn into Vampires according to your skills and abilities. This means that they
spawn or change into a reflection of your stats.
Navigation
Home If you have used the console to enter "god mode" (tgm) or you have grossly inflated your own stats to effectively be unkillable, then Vampire
About BV Hunters and those you turn into Vampires may also be "immortal".
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
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Drain Spell Isn't Acting As Expected - Better Vampires

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Drain Spell Isn't Acting As Expected

The spells Vampire Drain, Drain Life (VL) and Vampiric Grasp (VL) will now help you level your destruction skill!
You can adjust the amount of experience gained per second by entering the console and typing: set VampireDrainExperienceGained to X (x
Navigation can be any positive integer; 20 is default).
Home
About BV The drain spell empties your magicka faster than vanilla because the cost is steep at higher levels, but you hit harder. It is comparable to
Main Features casting a massive damage spell. At its highest level, drain will steal 300 of their stamina and health and give it to you in 10 seconds BUT the
cost will be 300 magicka in those 10 seconds.
What's New?
Life as a Vampire
The drain spell in game is too weak when you level up, so I made it scale with you. I know you see your magicka disappearing fast, but in
All About Feeding the heat of a fight do you really want a spell that does 6 hp / second at a cost of 6 magicka when your enemy has 1000 hp? Or would you
Vampire Abilities rather have something that hits hard and fast - yet still maintains balance? I can't justify giving folks 40/sec drain with a cost of 10 magicka
Vampire Lord Abilities per sec. At its strongest it will drain 30 hp and stamina each and every second, but the cost is steep too - 30 magicka per sec.
Progression Charts
Blood Points
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Customization
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Troubleshooting
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Vampire's Seduction Isn't Working - Better Vampires

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Vampire's Seduction Isn't Working

Vampire's Seduction is not working with the Moth Priest, the Dawnguard quest to turn a victim, etc.? This is a Dawnguard bug which has
even been experienced by xBox users.
Navigation
Home If you do a YouTube search you can find other players that have posted videos showing that my mod works with the Moth Priest.
About BV
Main Features If you are still stuck, you can check http://www.uesp.net/wiki/Skyrim:Prophet_%28Vampire%29 to find a console command that will let you
bypass a particular stage of the Prophet quest if you get stuck. You may have to look up other commands to bypass other quests too. I wish
What's New?
Bethesda would get to work on patching this.
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Some Spells Don't Work Properly - Better Vampires

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Some Spells Don't Work Properly

Some spells/abilities (like Unholy Grasp) will not work properly if you have "God mode" - tgm - enabled. Try that first. If that isn't the
problem, try my clean save method from the Troubleshooting page.
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Home
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Domination Victims Are Pushy - Better Vampires

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Domination Victims Are Pushy

The domination power has them set to follow a short distance behind you. If they are pushy then moving out of the way to let them
stand/walk behind you will help alleviate it.
Navigation
Home If you ready a spell or weapon they will stop trying to follow behind you and will instead begin to search out enemies to attack.
About BV
Main Features
What's New?
Life as a Vampire
All About Feeding
Vampire Abilities
Vampire Lord Abilities
Progression Charts
Blood Points
Install/Upgrade/Uninstall
Customization
Compatibility
Troubleshooting
Known Issues and FAQ

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Vampire Hunters Don't Hate Me - Better Vampires

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Vampire Hunters Don't Hate Me

If you ally yourself to the Vigilants of Stendarr or the Dawnguard, then the Vampire Hunters will not be hostile to you. My Vampire Hunters
are unique, but I had to make them allies with those other factions because otherwise, regular hunters would attack my hunters instead of
Navigation joining together to destroy you (it really didn't feel right).
Home
About BV If you turn one of the hunters into a vampire, they will be allied to you and all subsequent hunters will be too - I recommend you do not turn
Main Features Vampire Hunters, no matter how tempting it may be. If you insist on being with the Dawnguard I suggest disabling hunters, or you can
follow my advice below.
What's New?
Life as a Vampire
There are console commands to change faction relations, but I highly recommend you be careful ... You could make the Dawnguard hate
All About Feeding you (set as enemies) if you really wanted to. My mod makes no faction adjustments by itself, but if you make changes manually they can
Vampire Abilities become baked into your save game if you are not careful.
Vampire Lord Abilities
Progression Charts Try entering the console and typing:
Blood Points
Install/Upgrade/Uninstall      set VampireHunterFactionRemoval to 10000
Customization
The above console command will only work for Vampire Hunters that spawn after the global variable has been altered. Resetting my mod
Compatibility
will change this global back to 0.
Troubleshooting
Known Issues and FAQ
If that doesn't work, and you insist on being allied to the Dawnguard, want the vampire hunters to hate you, and don't mind messing with
faction relations, you can try the following console command:

     player.addtofaction 02014217 -1

The faction ID for the Dawnguard faction may begin with 03 instead of 02 ... it depends on your load order. Valid numbers for the faction
rank vary, but 0 will always add the actor with the lowest possible faction rank and -1 will remove the actor from the faction.

Vampire Hunters Aren't Spawning


I won't go into the exact conditions and formulas, but Vampire Hunters are scripted to track you based on the number of victims you leave in
your wake. The more you feed, the easier you will be to track and they will find you faster.

Vampire Hunters are much more likely to attack during the day than at night.

It is possible that they are having a hard time tracking you down, or they may sometimes find you right away - you'll never know when they
might show up. Even as the mod developer, I never know when they will find me and I find it adds a nice level of excitement to the game.

NOTE: If a Vampire Hunter (or Hunters) take a while to track you down they can sometimes (but rarely) join up with other hunters to try and
wipe you out. I've only seen it once though.

Don't forget ... some other mods also add Vampire Hunters to the game, but they aren't from my mod. My Vigilant Hunters, Dawnguard
Hunters, or Hired Assassins all have specially enchanted silver weapons that can really mess you up.

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Hate Is Screwy - Better Vampires

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Hate Is Screwy

My mod doesn't affect whether you are hated when you change into a Vampire Lord.
By default, Skyrim has you hated as a Vampire Lord - I don't change that at all.
Navigation
Home My mod is now set to have no hate by default in normal Vampire form, but you can change it if you wish. You can select to be only hated at
About BV stage 4, only at stage 1, never hated, or always hated. You are hated when my script adds you to the VampirePCFaction - which is an
Main Features enemy of all crime factions - and a flag is set on yourself for other NPCs to attack you.
What's New?
Does my status page in my MCM say that you are using my scripts and does it say that you are in the hated VampirePCFaction?
Life as a Vampire
All About Feeding
It is possible that another mod has messed with your faction relations (mine doesn't) and those can be baked into a save. Have you been
Vampire Abilities adding or removing yourself to factions manually?
Vampire Lord Abilities
Progression Charts Also, please check your load order - I use LOOT. Some mods, especially custom race mods, have vampire scripts in them. If you removed
Blood Points all other vampire mods after you installed mine it is possible that some of my scripts were removed - try reinstalling mine after they were
Install/Upgrade/Uninstall removed.
Customization
I suggest following all of my steps at the top of my Troubleshooting page first.
Compatibility
Troubleshooting
Known Issues and FAQ
I want to be hated, but I'm not
My mod will force hate on you by adding you to a faction that everyone hates and by setting the attack player flag to true. I've never had it
fail for me if either reverse or normal progression.

Do you use the "Alternate Start - Live Another Life" mod? It messes things up if you start out as a vampire sometimes because it uses its
own scripts. Start out mortal and use my menu to infect yourself.

It may also be possible that, if you have become Thane of a region, NPCs and/or guards may now be your allies. Factions in Skyrim can be
messy; if you are an ally to someone, then entering a hated faction will be nullified for them. Being an ally always overrules being an
enemy.

I am hated but don't want to be


Sometimes, it almost seems that game cells have to reset for you to have no hate ... because my scripts don't add you to the hated faction
or have others attack you by default. Users of my mod have said that they experienced hate bugs even without my mod installed so it
seems to be a game issue.

If you are hated when you aren't supposed to be, I would try this: make sure you have no hate set, open the console, type {coc qasmoke},
rest for 31 days to have all cells in game reset (it may be faster to type in the console {setpcsleephours 750}), then type {coc whiterun}. I
don't know why the game would do this, but it seems plausible ...

You could also try to feed until fully fed, then starve yourself to stage 4 to see if that resets the hate issue.

Also, don't forget that if you want hate at stage 1 or stage 4 you have to enable it BEFORE you enter that stage. It won't make you hated all
of a sudden.

- If you want hate at stage 1, enable it at stage 2, 3 or 4 and then feed to 1


- If you want hate at stage 4, enable it in stage 3, 2 or 1 and then starve to 4
- If you want hate all the time or never, enable it and then feed once

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None Of Your Suggestions Seem To Work - Better Vampires

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None Of Your Suggestions Seem To Work

Some users have had problems caused by corrupted files with Skyrim itself (not my mod).
To remedy this, you should:
Navigation
Home 1) Remove all of your mods (I am uncertain whether verifying the cache will mess them up)
About BV 2) Access/start Steam
Main Features 3) Click on 'Games' in the top right hand corner of your screen
4) Select 'View Games Library'
What's New?
5) Right-click on 'The Elder Scrolls V: Skyrim'
Life as a Vampire
6) Select 'Properties'
All About Feeding 7) Click on the 'LOCAL FILES' tab
Vampire Abilities 8) Click "VERIFY INTEGRITY OF GAME CACHE'
Vampire Lord Abilities 9) Re-enable just my mod (using NMM or MO) and check to see if it is working properly
Progression Charts 10) Disable my mod
Blood Points 11) Enable all other mods first (using NMM or MO)
Install/Upgrade/Uninstall 12) Re-enable my mod last and say yes when it asks to replace files
Customization
Compatibility
Troubleshooting Please also remember - SKYRIM IS BUGGY >< In vanilla Skyrim, with no mods installed at all, people have had
Known Issues and FAQ their saved games get corrupted, had people's head disappear, had glowing eyes that wouldn't shut off, etc. It
may be my mod, but it may not . . .

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