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Instrument Mediated Activity
Instrument Mediated Activity
To cite this article: P. Rabardel & P. Beguin (2005) Instrument mediated activity: from subject
development to anthropocentric design, Theoretical Issues in Ergonomics Science, 6:5, 429-461,
DOI: 10.1080/14639220500078179
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Theoretical Issues in Ergonomics Science
Vol. 6, No. 5, September 2005, 429–461
1. Introduction
Rasmussen (2000) recently drew attention to the extent of some of these current
evolutions and their theoretical consequences. As routine tasks are progressively
automated, the importance given to activity in situations and user intelligence has
constantly grown. Indeed, work as a ‘field’ has become vast and calls for problem-
solving and ‘creative improvisation’. These evolutions have significant theoretical
consequences, whose dynamics were thus defined by Rasmussen (1997): efforts are
moving from normative models of rational behaviour, through efforts to model the
observed less rational behaviour by means of models of the deviation from the
rational, towards focusing on representing directly the actual observed behaviour
and ultimately towards an effort to model behaviour-generating mechanisms.
This article will present a generative model that has been developed over 15 years.
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The objective is to account for the intelligence manifested by users during their
activity in a situation and more specifically to identify the continuation of artifact
design in usage. It will define a theoretical framework within which the analysis unit
is the instrument-mediated activity. In choosing this unit, one adheres to Wertsch’s
(1998) propositions which consider mediated action as the analysis unit that retains
properties between the characteristics of individuals and those of instruments and
contexts.1 This allows one to avoid two forms of reactionary thought: forgetting that
instruments give form to the action and forgetting the individual’s activity in favour
of a mechanical determinism by tools. Like Wertsch, this analysis unit is considered
as having potential for inter-disciplinary research.
The first part of the article will define the principles on which theoretical choices
are based in reference to the literature. The second part will examine the question of
activity shaping by artifacts and propose a definition of the instrument as a mixed
entity born of both the subject and artifact. The third part will examine the question
of design processes in usage that are theorized as a process of instrumental genesis.
Finally, the fourth part will explore from which angle and to what extent activities
in which users continue design in usage are part of the design process and open up
new possibilities for contributions to ergonomics in design.
2. Principles
principles proposed, to the emergence of principles not identified here and perhaps
even to the rejection of one or other of these principles.2
The principles presented here did not develop in a vacuum. Their origins can
be found in the work of several researchers belonging to different currents of
thought. One has attempted to reveal these roots, to render them as explicit as
possible so as to clarify their grounding in the activity approach in what is known
as French language ergonomics, and to highlight the articulations and connections
with other approaches to action and activity, namely activity theories and situated
action.
This presentation will be identical for each of the six identified principles. It will
name them and provide a succinct formulation for each. It will then elaborate
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on their origins, content and some of their implications. First, the perspective is
presented from which human activities with artifacts are viewed: this is an intrinsic
view, which seeks to apprehend the subjective grasp of reality by individuals in a
situation. It will then present the four dimensions characterizing activity in a situa-
tion: inventiveness, mediation and the developmental and socially situated nature of
instrument-linked activities. The last point concerns the asymmetrical nature of
generative models.
As indicated, the system view and technocentred approaches are not the same.3
Nevertheless, in both cases they are approaches extrinsic to the activity, in contrast
to the anthropocentred and personal view approaches, which are both ‘intrinsic’.
Naturally, both intrinsic and extrinsic views have their own legitimacy and
Engeström (1990), based on Norman’s research, summarized what was at stake
here for the articulation between the design and utilization processes: it is vital
that the user be able to adopt the system view while the designer must work from
the personal view. However, this is possible only if the activity models organized
around the intrinsic view are available to the designers. This is why it is believed that
the aim of generative models of activity must be to describe subjects’ intrinsic view.
The ‘instrument-mediated activity’ approach fits into this perspective by propos-
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2.2. Inventiveness
User inventiveness and creativity are ontological characteristics of instrument use
and more generally of activity in situations. Operator inventiveness and creativity
seek to exploit the resources available in the environment of their activity and enroll
them in the service of action. Authors, such as Scribner (1986), highlighted this
dimension, showing that artifacts available in the environment play a decisive role
in solving practical problems. For instance, crates and their physical state (empty or
full) or their spatial positioning (storage organization) help solve concrete counting
and calculation problems (see also Lave 1988). To define the role of functions
attributed by subjects to objects, Scribner speaks of ‘incorporation of the environ-
ment into the problem solving system’. It is believed that this dimension must be
extended to the means of action as a whole: it is during the activity and in situation
that the user constitutes the artifact (whether physical or symbolic) as an instrument.
What is known as French language ergonomics tackled long ago the question of
inventiveness seen in users’ activity when they are faced with technique. Ombredane
and Faverge (1955), two authors often considered as the founders of French lan-
guage ergonomics, argued that: ‘while some significant aspects of the task are fore-
seen and introduced in the learning process, there is an indefinite number of others
which are unforeseen and liable to be discovered by the worker’ (p. 22). Since then,
subject inventiveness in situation has been constantly highlighted, to the extent that
one of the features of this current of ergonomics is to consider operator inventiveness
as a central component of work activity (de Montmollin 1992). Weill-Fassina et al.
(1993) synthesized this position by writing that ‘actions cannot be reduced to
the effecting of responses to stimuli received more or less passively, to motor
actions, and to execution procedures. They display the processes through which
operators explore, interpret, use, and transform their technical, social and cultural
environment’ (p. 22).
The instrument-mediated activity approach (Rabardel 1995, 2002, Verillon
and Rabardel 1995, Béguin and Rabardel 2000) belongs to this tradition
and renews it. Like others (Ehn 1989, Bannon 1991, Bannon and Bødker 1991,
Subject development to anthropocentric design 433
Greenbaum and Kyng 1991, Henderson 1991), it is felt that usage is an integral part
of instrument design processes. The inventiveness and creativity shown by users
faced with this technique constitute a necessary condition for the efficiency of their
activity and an ontological property of the processes of users’ appropriation of
artifacts and of the continuation of design in usage.
and take on the specific nature of collaborative mediations (Béguin 1994). Using
the same example, when CAD is used in the framework of project management
involving several draftsmen, it allows such mediations. For instance, a designer
will be able to display on screen part of the information previously entered by one
of his colleagues in order to make decisions in line with what has previously been
decided. The result of the former’s work is used to guide the action of the latter.
conflict with ergonomics in that it leaves little place for apprehending the influence
of technical systems or social organization of the situations on subjects’ functioning.
The second pitfall would consist of apprehending ‘operators’ activity in the
framework of a ‘situations logic’, as defined by Poppers (1998), i.e. of an approach
consisting essentially of analysing the situation of the acting subject sufficiently
to be able to explain his action based on the situation. In the authors’ opinion,
a ‘situations logic’ eliminates the finalized subject and describes a subject acting
according to fluctuating circumstances rather than an actor.
With the instrument-mediated activity approach, subjects’ constructions occur
within socially built situations whose peculiarities must be respected. Mediated
action is constructed within and is part of local circumstances. It is part of local
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2.6. Asymmetry
Generative models must acknowledge the asymmetry of the subject-artifact relation-
ship. The intrinsic approach consists in placing both the subject’s activity and his
subjective view at the forefront of the analysis. It is the subject who gives a meaning
to the artifact by developing it as an instrument of his activity (Bedny and
Karwowski 2004). The symmetrical proposition provokes a smile: it is the artifact
that grants the user the status of subject. There is neither equivalence nor symmetry
between the user and the artifact. This is why the instrument-mediated activity
approach is fundamentally asymmetrical in nature and it is felt, therefore, that it
must be a characteristic of generative models.
Symmetrical type approaches, for instance, those which consider man and
artifact as cognitive systems in interaction, are sterile because they imply that
436 P. Rabardel and P. Beguin
the equivalence sought is grounded in the reduction of both terms to merely the
cognitive dimension. Here, both man and artifact lose their identity. For example,
Hoc (2000) recently proposed replacing the term ‘man–machine interaction’ with the
term ‘man–machine communication’. The idea is that man and machine entertain
interactions which could be modelized in the framework of human interactions,
each entity being thus considered as an ‘actor’ in the system. This approach,
presented as novel, was nevertheless invalidated on highly documented empirical
grounds. Suchman (1987), in particular, has shown the irreducible nature of social
interactions with respect to interactions with machines. Interaction with a material
device is not comparable with what is observed during human interactions in which
the subjects use ‘ethnomethods’ that aspire to a common construction of the context
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One of the main theoretical and pragmatic problems for ergonomics is understand-
ing how artifacts contribute to subjects’ shaping of action and activity. This question
will be examined in first distinguishing several types of constraints and modalities of
shaping that define an open space of possibilities within which the subject elaborates
the actions of his/her activity. This study will then analyse a second important source
of activity shaping: utilization schemes, whose characteristics will be analysed.
Finally, this section will be concluded with a definition of the instrument as a
mixed entity born of both schemes and artifacts.
This study proposes defining three types of constraints intrinsic to the artifact, which
are of a structuring nature for the subject’s activity. These are related to:
. the properties of the artifact as a physical or cognitive object or ‘modalities of
existence constraints’;
. the objects it can act on, and the transformations it can carry out or
‘finalization constraints’; and
. the structuring of the user’s action or ‘action pre-structuring constraints’.
One will now elaborate on these. Like any reality, the artifact confronts the subject
with a set of constraints that he must simultaneously identify, understand and
manage. In this respect, the artifact partakes of the world of objects in the philoso-
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phical sense of the term, with the specific features of technical objects. Thus, a PC
user’s activity depends on the interaction constraints specific to the interface. A truck
driver constantly manages his vehicle to ensure that it is in good working order.
These constraints are called ‘existence modality constraints’.
However, the artifact also carries constraints concerning the nature of the objects
of activity it can act on, as well as the modalities it organizes for the transformation
of objects. These are constraints linked to the finalization specific to the artifact,
whereas existence modality constraints are linked to the general characteristics
common to physical objects as a whole. On this level, constraints are linked to the
specificity of the artifact intended to produce transformations. A metal lathe,
for instance, can only perform transformations of matter through the removal of
turnings. The machine defines the classes of transformations, of possible changes of
states and the conditions for these changes of states. These transformations can only
be applied to certain classes of objects, which have specific properties. For the lathe,
they are of course metal objects (but it is likely that not all of them can be turned:
for instance, conditions of hardness must be respected). Extensions of usage to other
types of objects with similar properties (e.g. hard plastics) may be considered, but
the class of objects on which transformations can be operated via the artifact
remains limited in any case. These constraints are called ‘finalization constraints’.
Finally, as far as the subject is concerned, the artifact carries more or less explicit
action pre-structuring constraints. Action pre-structuring is the result of the user’s
position and modalities of action, operating modes, etc., which designers anticipate
and incorporate into the functioning of the artifact. This study will call them ‘action
pre-structuring constraints’. This dimension has always been present, but today it is
gaining importance in certain fields. Thus, De Terssac (1992) stressed that expert
systems involve a positioning of the operator and a more or less explicit form of
regulation of his actions and activity which tend to reduce his own regulating pos-
sibilities. A share of the constraints of the artifact’s pre-structuring of the action
concerns the axiological dimensions of the action,7 either because norms or values
are constitutive of the artifact and force themselves implicitly on the subject in an
instrumental relationship or because, in an aid relationship, the machine’s function
is often to produce assessments related to the subject’s actions and activity.
defining the site of his actions) and an operating place (by defining the nature
of the actions and the organization of their sequencing). In the domain of daily
life, a programmer (of heating systems, ovens, video recorders, etc.) is a good
example of this type of action shaping: the user must follow a precise operating
mode which determines success.
. Active shaping: In this case the artifact has knowledge of the operator (defi-
nitive knowledge or knowledge progressively updated) and its role is to modify
his functioning or to influence his activity (an expert system producing a
diagnosis) or even to transform man himself (for instance certain teaching
machines). Active shaping can be mutual in that the artifact adapts itself
to the operator as it knows him and at the same time tends to influence him
or force on him certain characteristics of its own modalities and functioning
criteria.
3.1.2. Space of possibilities. The different types of constraints and various shaping
modalities do not mechanically determine the subject’s action and activity. They
define an ‘open space of possibilities’ within which the subject develops his actions
according to his objectives and motivations and also in line with his own character-
istics (Rabardel 1991, 1995, 2002). Vicente (1999) recently highlighted the import-
ance of an open space of possibilities as a principle for design. An artifact must let
a dynamic space of functional action possibilities, giving users the possibility to
finish the design. One will come back later on this important proposal (see x 5.1.2).
3.2.1. What is a scheme? For Piaget, schemes are behaviour organizers; they are
the framework of actions liable to be actively repeated.9 An action scheme is the
structured set of action features which can be generalized, i.e. which make it possible
to repeat the same action or to apply it to new contents (Piaget and Beth 1961).
Any scheme constitutes a whole or a set of mutually dependent components, which
cannot function without each other: they are mutually involved. It is the global
meaning of the action that ensures the simultaneous existence of the relationships
that make up the schemes as a whole.
A scheme is the active organization of actual experience which integrates the
past. Therefore, it is a structure with a past, which changes as it adapts to more
diversified situations and data. A scheme is applied to the diversity of the outside
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3.2.2. Utilization schemes. The notion of utilization schemes and the different
types of schemes which make up the class of utilization schemes are now defined.
Utilization schemes pertain to two dimensions of the activity.
. Activities related to ‘secondary’ tasks, i.e. related to the management of
characteristics and properties specific to the artifact. In this example, the
elementary utilization schemes for the handling of the control knob are located
at this level.
. Primary activities or main activities oriented towards the object of the activity
and for which the artifact is a means of performance. The adjustment scheme
of the seat as a whole is located at this level. Coherence of the whole is insured,
following Piaget’s formula, by the global meaning of the action: adjusting the
seat.
This leads one to define, in a first stage, two levels of schemes within utilization
schemes.
. Usage schemes related to ‘secondary tasks’. These can, as in this example,
be located at the level of elementary schemes (meaning they cannot be broken
into smaller units liable to meet an identifiable sub-goal), but it is by no means
necessary: they can themselves be constituted as wholes articulating a set of
440 P. Rabardel and P. Beguin
with one another and also with other schemes, assimilate and mutually
adapt in order to constitute instrument-mediated action schemes.
Let’s take an example. For an experienced driver, overtaking a vehicle is a type
of action which comprises identifiable invariants: analysis of the situation to deter-
mine the appropriate moment, indication of his intention to overtake, change of
gears if necessary, change in the vehicle’s trajectory, etc. An instrument-mediated
action scheme underlies the invariant aspects of such an overtaking situation.
This scheme incorporates as components usage schemes sub-ordinate to its general
organization, such as those necessary to manage a change of gears or a change of
trajectory.
What emerges from the criteria used to define schemes (their relationship to
a main or secondary task) is that the nature of a usage scheme or an instrument-
mediated action scheme does not refer to a property of the scheme in itself, but to its
status within the subject’s finalized activity. Thus, the same scheme may, depending
on the situation, have the status of a usage scheme (for instance, changing gears in
the overtaking example) or that of an instrument-mediated action
scheme (for instance, for a beginner, where the question is learning how to change
gears).10
The analysis of schemes involved in instrument-mediated activities cannot be
limited to a single individual subject. Indeed, instrumental usage is often located
in the context of a collective activity, in particular in the workplace. A same artifact
(or even a class of artifacts) can be used simultaneously or jointly by a group of
workers to carry out a common or shared task. While it is obvious that the subjects
introduced in this collective activity implement utilization schemes corresponding
to the various types referred to above, it is no less obvious that the collective nature
of the activity, besides exceptions, calls for the constitution and implementation of
specific schemes.
A third level of schemes must, therefore, be considered: that of instrument-
mediated collective activity schemes. These concern the specification of the types of
action or activity, of the types of acceptable results, etc., when the group shares the
same instrument or works with the same class of instruments. They also concern the
co-ordination of individual actions and integration of their results as a contribution
to the achievement of common goals.
The different types of schemes just defined (usage scheme, instrument-mediated
action schemes and instrument-mediated collective activity scheme) make up the
class of utilization schemes. Utilization schemes have both private, i.e. they are
specific to each individual, and social existence modalities.
Subject development to anthropocentric design 441
3.2.3. Utilization schemes, both private and social. The private dimension comes
from the particular nature of the historical background and the development of
schemes by each one. Thus, it is characteristics specific to each individual, such as
handwriting schemes, that make handwriting specific and recognizable.
The social dimension comes from the fact that schemes develop in the course of a
process in which the subject is not isolated. Other users, as well as artifact designers,
contribute to this emergence of schemes. Schemes are shared among practitioners
of a same skill and among broader social groups. They are ‘shared assets’ built up
through the creations of individuals or groups. They are also the object of more or
less formalized transmissions and transfers: information passed on from one user to
another; training structured around complex technical systems; various types of
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users’ support (instruction manuals, users’ guides and various other supports intro-
duced or not in the artifact itself). Therefore, the social nature of schemes can by
no means be confused with the fact that some of them are related to instrument-
mediated collective activities. Utilization schemes are both private and social.
3.2.4. Characteristics of utilization schemes. This study will now look in greater
detail at the shared characteristics of social utilization schemes.
As with any scheme, they constitute frameworks that assimilate situations the
subject is confronted with. They make it possible to assign meanings to objects
according to the orientation of the subject’s activity and tasks. They also make it
possible to assign them a status both in terms of goals and sub-goals, of states,
changes of states and transformations that can be operated on the objects and in
terms of means, i.e. of instruments relevant to possible actions. Utilization schemes
are linked to artifacts which are liable to have the status of means, to the objects
these artifacts make it possible to act on and to action situations. They are organizers
of the action, utilization, implementation and usage of the artifact. They take
into account and rely on the properties and constraints of the artifact, which are
themselves organizers, as has been seen above.
However, utilization schemes cannot be applied directly. They must be adapted
to the specificity of each situation. They are implemented in the form of a procedure
relevant to the particularities of the situation.
These particularities can be limited to classes of familiar situations where the
artifacts associated with the utilization schemes as well as the objects and their
transformations are well known and identified by the subject. Operating invariants
are constituted, at least in part, by a structured set of variables which are charac-
teristic of the class of situations. The assimilation process leads to establishing
the particular value of the variables according to the characteristics specific to the
situation. Utilization schemes can then be considered as easy to activate, familiar
schemes that contribute to the ‘automated’ functioning that typifies well-mastered,
common situations.
The implementation of utilization schemes in new but similar situations (assim-
ilation process) leads to the generalization of schemes by extension of the classes
of situations, of artifacts and objects they are relevant to. It also leads to their
differentiation, since most often they have to change to adapt to new and different
aspects specific to situations (adaptation process). In situations very new to the
subject,11 the adaptation process becomes temporarily predominant. It leads to
the transformation of available schemes, to their reorganization, fragmentation
and restructuring, mutual assimilation and co-ordination, which gradually produces
442 P. Rabardel and P. Beguin
new scheme compositions allowing renewed and reproducible mastery of the new
class of situations. Such mechanisms emerge, for instance, when new artifacts must
be used as means of action or when the action focuses on new objects or new
transformations of these objects. The assimilation of new objects and new artifacts
in utilization schemes, source of both generalization and adaptation differentiation,
leads to the enrichment and development of the subject’s network of meanings,
within which the artifacts, objects and utilization schemes, are closely associated.
However, how can the instrument thus defined occupy an intermediary, mediat-
ing position between the subject and object, since, as both scheme and artifact it
pertains to both? The answer to this question is to be sought in the relation of the
instrument to the action. The subject institutes certain components of his environ-
ment as instruments according to his goal, i.e. as means for his action. The instru-
mental position of the artifact is relative to its status within the action. The artifact is
not an instrument or an instrument component in itself (even when it was initially
designed as such); it is instituted as an instrument by the subject who gives it the
status of means to achieve the goals of his action. In this respect, artifacts integrate
the activity and bring about more or less significant reorganizations. Thus, the same
artifact can have very different instrumental statuses depending on the subjects and
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even for an individual subject, depending on the situation and even moments of this
situation.
For the subjects, an artifact is enriched by the action situations it has been
circumstantially involved in, specifically as a means of their action. This is how
the instrumental field of the artifact comes to being for the subject: the set of artifact
utilization schemes it can be introduced into in order to form an instrument; the set
of objects it allows the subject to act on; the set of transformations and changes of
states it allows the subject to perform. Artifact utilization schemes become richer and
more varied with the development of the artifact’s instrumental field. They develop
with the range of artifacts they are associated with to form an instrument and with
the range of statuses they may take on within this association.
A permanent instrument, liable to be reused, thus consists of the stabilized
association of two invariants (or classes of invariants) which jointly constitute a
potential means for management and action within a situation. However, this
throws up the problem of the constitution of the instrument and its genesis, i.e.
the problem of the constitution of its two invariants, scheme and artifact. Be it
the scheme or the artifact, this construction does not usually occur in a vacuum.
Most often the artifacts already exist, but the subject has to instrumentalize them.
Schemes come most often from the subject’s repertory and are generalized or adapted
to the new artifact. Sometimes, entirely new schemes must be constructed: these
processes as a whole can be defined in terms of instrumental genesis. These instru-
mental geneses and the process of instrumentation and instrumentalization will
now be examined.
hammer when associated with the hammering scheme. They may also be large-scale
processes that develop over a period of years, during which users tailor their
instrument (artifact, in term of structure and form and/or utilization scheme).
Continuation of design within activity must, in the authors’ opinion, be considered
as an intrinsic characteristic of human activity: it reflects the production of instru-
ments and more generally of means of action. That is why this study speaks of
‘instrumental genesis’ (Rabardel 1991, Verillon and Rabardel 1995).
4.2. Instrumentalization
Instrumentalization may be defined as a process in which the subject enriches the
artifact’s properties. This process relies on the characteristics and properties of the
artifact and assigns them a status in line with the ongoing action and situation
(in Faverge’s example: the mass of the wrench replacing the hammer). In studies
carried out on instrument structuring among children, Mounoud (1970) came up
with results which may clarify instrumentalization modalities. Children placed in
problem-solving situations had to construct artifacts in order to resolve these prob-
lems. The artifacts developed by the children in situation comprise functions, which
Mounoud calls constituents, particularly related to the characteristics and properties
of the action the children anticipate. However, the children progressively upgrade
these functions to better adapt them to the situation. Finally, when instrumental
Subject development to anthropocentric design 445
genesis has been completed, the artifacts fulfil constituted functions, progressively
assigned to them by the children.
Mounoud’s formulation seems to be particularly heuristic. Indeed, the character-
istic of the artifacts the subjects are confronted with in ‘natural’ situations (work,
training, daily life) is precisely that they are developed in order to fulfil pre-defined
functions that make up the artifact. In keeping with Mounoud’s terms, one proposes
calling these functions constituent functions. Instrumentalization of the artifact
brings about new functions, temporarily or more permanently. These new functions
are developed in the course of instrumental genesis. One proposes referring to them
as constituted functions.
In the simple example of a subject using a wrench as a hammer, the function is
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4.3. Instrumentation
The genesis of schemes, the assimilation of new artifacts to schemes (giving a new
meaning to the artifacts) and the adaptation of schemes (contributing to their change
of meaning) make up the second dimension of instrumental genesis: instrumentation.
Utilization schemes, like all schemes, have the ability to both assimilate and
adapt. The example of the wrench used as a hammer is particularly representative
of the assimilative function of schemes in instrumental geneses. The hammer instru-
ment is already constituted for the user who performs this catachrese. The striking
scheme is formed and associated with a class of artifact: hammers. At the time of
action, since no item of this class of artifact is available, the subject takes hold of
another artifact (the wrench) to associate it with the striking scheme, momentarily
constituting an acceptable tool for the circumstances. He does not take just any
artifact. Its properties have to be relatively specific: prehensibility, length of the
lever arm, mass, hardness of the part intended for striking. It is the pre-existing
utilization scheme which enables him to both recognize the presence of these differ-
ent characteristics in the wrench in order to assign it the meaning of a hammer
artifact, and to locally adjust the nature of his action in line with the properties
specific to the wrench. The instrumentation consists here of a direct assimilation of
the artifact into the utilization scheme. This assimilation changes the meaning of the
artifact.
Often, however, this assimilation process cannot be implemented or, when it is,
it leads to problematic situations. Adaptation of the schemes then takes place, as will
be seen in a second example (Galinier 1997). The example concerns a semi-automatic
truck gearbox. It features a computer linked to the conventional mechanism of a
traditional gearbox, a display and a selector in the cabin. The computer processes the
information provided by the various sensors and sends back the recommended gear
ratios to the display in line with the haulage conditions and the state of the vehicle’s
drive chain. If the driver accepts the suggestion made by the computer, he depresses
the clutch pedal and a beep sound tells him when the gear is in shift. He can then
release the pedal. However, drivers have already developed driving schemes with
a manual gearbox. These schemes will have to be progressively upgraded so they
dispose of an adapted instrument. This upgrading for stop-start situations will be
examined. Initially, the instrument-mediated activity scheme is directly transposed
from the driving situation with a manual gearbox. The driver assimilates the
new gearbox to the previous scheme: he depresses the clutch pedal (D) and lets
the computer select the gear ratio by default (As) or attempts to select a gear
Subject development to anthropocentric design 447
manually (Ms) and then releases the clutch (R). This scheme, which is called ‘old
scheme’, symbolized by (D>As/Ms>R), leads to many system breakdowns.
In the second phase of the instrumental genesis process, the ‘old scheme’ is
maintained, but a second scheme appears and co-ordinates with the previous one.
The resulting instrument-mediated activity scheme consists of two articulated
schemes:
. The first one manages the stopping phase: depressing pedal, shift into neutral
(N), releasing the clutch: (D>N>R), this is called the ‘stopping scheme’.
. The second one manages the start phase: (D>As/Ms>R); this is the ‘old
scheme’.
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5. Designing
The previous sections indicated that the instrument must be understood as a com-
posite entity consisting of both the ‘artifact’ in terms of structure and form and
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designers did not sufficiently consider users’ requirements or practices. Clearly, this
type of situation arises: user instrumentalization of artifacts aims at compensating
for the difficulties stemming from inadequate original design and the failure to
anticipate usage.
5.1.2. Design cannot anticipate the specificity of a situation. However, the ability
to anticipate usage is limited. A range of empirical and theoretical arguments leads
to thinking that full anticipation of the action is materially impossible. By showing
that there is an unbridgeable gap between an activity defined during design and an
activity actually carried out in situation, the French language school of ergonomics
demonstrated this point long ago. In real work, the operator encounters unforeseen
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the instrument, once constituted, can be mobilized for the range of situations in that
class, since it corresponds to the situational invariants of that class.
The invariant nature of situations comes in part from the activity of the designers
who more or less ‘decontextualize’. Simon (1991) showed the generic nature of this
strategy: a solar dial is useless on a boat because it is too dependent on the swell.
A mechanical watch, however, is independent from the environment and presents
no problem. It is no different for ‘socio-technical’ systems. Situational contingencies
are significantly greater for a bus driver than for a subway driver. The feasibility of
driverless subway trains has confirmed this fact in recent years. A bus driver, how-
ever, is confronted with another reality and a driverless bus is not a likely prospect in
the near future. A subway driver’s activity is more ‘confined’ than that of bus driver
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(Hatchuel 1996). Vincente (1999) also stresses this point: designers’ anticipations
consist in ‘specifying boundaries on action’. The situational invariants of situation
classes are, therefore, in part the result of the designers’ work, but they are also built
by the subjects. Thus, driving a vehicle as a job is different than private driving, even
if the same road network is used.
In x 2.4, a distinction was proposed between two dimensions of the activity:
productive and constructive. In constructive activity, individuals develop their
resources and namely their instruments, in order to master a growing number of
situations and better handle their specificities. Instrumental geneses are made pos-
sible by the existence of invariants, but they do not originate in them. The origin of
instrumental geneses is to be found in the constructive activity itself. Confronted
with a new gearbox, the truck driver’s constructive activity continues beyond the
initial phase of constituting instrument-mediated activity schemes that lead to
adequate mastery for autonomous driving. It aims at an increasingly precise mastery
of the vehicle in a growing number of situation classes, where specificities are
progressively better handled by the subject. This development, resulting from
constructive activity, concerns instruments as well as the subject’s resources as a
whole (namely his conceptualizations and representations). It also concerns objects
and activity criteria: a bus driver, for instance, can become increasingly aware of
passenger comfort.
Instrumental geneses can, therefore, have several origins. An insufficiently
elaborated initial design is a source that can be reduced by improving the design
process. The variability of situations, which cannot be fully anticipated, sets an
intrinsic limit for design processes. This must nevertheless be taken into account,
for instance by managing the boundaries of the space of functional actions pos-
sibilities, as proposed by Vicente. These two sources are external to the subject.
The third source is of another nature since it is intrinsic to the constructive activity.
It comes from the subject himself. At this level, design in usage appears as an
ontological characteristic of design processes, testifying to the users’ constructive
activity.
increase the efficacy of design processes. This is why one of the strategic dimensions
of design is based on the organization of distributed productions and the articulation
of the activities of the various ‘actors’ involved in the design process.
Nevertheless, ‘distributed cognition’ suggests that to account for the variety
of human performances one must focus on groups rather than individuals. It is
thought that the various distributed design actors must co-operate, but that the
models used to account for this distribution must not lead to blending the subject
into the ‘collective’. To preserve the specificity of individual activities, apprehending
the distribution of activities is favoured during the design process as a learning
process between user and designer, in agreement with other authors (Bjerknes and
Bratteteig 1987, Bødker et al. 1987). The point insisted on here is that in such a
model it is considered that each designer, in the course of his activity and in
the framework of his own objectives, undergoes learning processes which are not
definitive. That which is learned will be implemented in other people’s activity. The
initial result will be taken as object and reworked, which will lead to new learning
(Béguin 2003). Learning carried out within such a process contributes to the chang-
ing dynamic of the object being designed. This approach suggests that instrumental
geneses must not only be perceived as an ontological dimension of the activity, but
also as a resource for design.
This point of view is very different from the traditional engineering approach,
where design is perceived as a change of state during which a problem must be
resolved. Relations between actors and more specifically the organization of distrib-
uted activities are as strategic as the problem to be solved. Design seems to be
without any real beginning or end: it is more a cyclical process, where the result
of one person’s activity constitutes a source for the activity of another.
with artifacts that will allow or facilitate instrumental geneses and constructive
activities. In this case, it is the designer’s activity which comes first chronolo-
gically.
. Finally, a third path consists of designing around instrumental geneses and
organizing alternations between the designer’s activity and the user’s activity
during the design process. Here, both the designer’s and the user’s activities are
partly synchronous.
This study will now explore each of these paths in the same order as above.
5.3.1. From ‘unanticipated use’ to ‘instrument based design’. The first path consists
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of basing the design process on already constituted instruments, social schemes and
instrumentalized artifacts.
To illustrate this proposition, two examples will be taken in the domain of
CAD systems used by draftsmen and designers working in industrial engineering.
The first example proposes basing the design process on social schemes. The second
on artifacts instrumentalized by users.
5.3.1.1. Designing around social schemes. An analysis of the design activity enabled
one to identify a ‘design scheme’ shared among designers of electrical
cabinets (Béguin 1997, Béguin and Rabardel 2000). The scheme organizes the
design process of the electrical cabinet components in micro-cycles of 1 min.
Each micro-cycle consists of two distinct phases. During the first phase of the
micro-cycle, the designer becomes familiar with the initial specifications and trans-
lates them into graphic form. During the second phase of the micro-cycle, the
designer assesses his production by mentally simulating the functioning of the
electrical system component he has just designed and drafted. This simulation
revealed some dysfunctions which lead the designer to make certain modifications.
One was able to show that some CAD software programs, which do not allow the
scheme to be applied, made it very difficult and sometimes impossible to carry out
the design activity. However, above all, one was able to propose design principles
based on this scheme to lay the foundations of a CAD software which would actually
support designers’ activity by facilitating the application of the scheme in the assess-
ment phase. Creating functions generating the different functioning states of the
system drafted on the screen were proposed, allowing the simulation of electrical
flows and facilitating the identification of dysfunctions.
5.3.1.2. Drawing inspiration from instrumentalized artefacts. The first example illus-
trates the possibility of designing around social schemes. The second example pro-
poses drawing inspiration from artifacts instrumentalized by users. It also concerns
work with CAD in the same industrial engineering company, but this time in the
design sector of piping networks. The instrumentalization processes of graphic
tablets were observed. Analysis of the constituted functions is rich in information.
Modifications of the tablet aimed at making the software take on, via CAD software,
the file organization (each file consisting of several thousands of entities classified
over some hundred layers). The principles for classifying the entities defined by the
users enabled them to obtain two distinct modes of display and use of colour on
the screen.
Subject development to anthropocentric design 453
The first display mode relied on technical criteria: all the entities of a same
functional class were given the same colour on the screen. For example, all entities
representing pipes which convey hot water were displayed in red, whereas entities
representing cold water piping were displayed in blue. This first display mode, called
‘working mode’ by the operators, compensates for a loss of context linked to screen
size. Indeed, in industrial engineering, drafts are in AO format, which is almost 16
times larger than the graphic space provided by the screen. Play on colours partially
compensates for this problem: in this example, it is no longer necessary to see where
the piping comes from or where it goes to know whether it conveys hot or cold water.
The second display mode, which operators called ‘printing mode’, corresponded
to another function. The colour no longer referred to the technical system as above,
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but to certain properties of the company’s printing chain. For instance, a particular
colour was represented by a particular thickness of printed line. This second display
mode allowed precise adjustments of the graphic image when a draft is turned into
a clean copy for the client.
The importance of instrumentalized artifacts analysis does not lie in coming up
with ready-made solutions, which could be implemented blindly, but in highlighting
the existence of difficulties and new needs by identifying the constituted functions.
In this case, the first display mode indicated the difficulty faced by users because
of screens that are too small to allow legible display of the whole draft. Software
solutions, similar to those developed by users, can therefore be considered. However,
material solutions, such as overhead projection on a white screen, could also be
envisaged. As for the second display mode, it revealed the need for more efficient
printing device adjustment tools than those available to users.
designer, the other to the emergence of new functions for and by the user. Different
types of user practices correspond to them:
. the choice between options pre-defined during initial designing; and
. the construction of new artifact behaviours based on existing elements. The
organization of existing elements must be modified by regrouping operations,
reconfiguration, etc.
The previous examples were about how to facilitate instrumentalization. However,
the importance of adaptable artifacts also comes from the fact that, in some cases, it
is also possible to have the artifact take on part of the action organization carried by
schemes. Thus, it is observed that designers on CAD created software scripts dealing
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with tasks that previously relied on their schemes (Rabardel and Béguin 1995).
In another domain, that of spreadsheets, the constitution of complex functions
(macro-controls) allowing elementary functions to be combined into a single more
powerful one is based on the same principle: it consists in delegating part of the
user’s actions to the artifact.
5.3.3. From ‘finish the design’ to ‘design around instrumental genesis’. The third
path consists of introducing instrumental geneses into the design process in order
to ensure designers’ creations are in tune with those of users. What is specific to this
third option is that a co-design is organized, where designers’ and users’ activities are
partly synchronous, even dialogical, as will be seen in an example which refers to the
designing of a safety alarm meant to warn of reaction overspeed in chemical sites
(Béguin 2003). This study has already briefly mentioned this situation in the section
dedicated to tailoring. It will now be examined in greater depth.
The project was initiated by safety specialists of installations15 following reaction
overspeed events with a loss of life. The objective was to develop a safety instru-
mented system16 that would indicate the Mean Remaining Time before explosion
(MRT). The design principles relied on the evolution of the product’s temperature
and more specifically on the highest thresholds where reaction overspeed may occur.
An algorithm for detecting the critical time of reaction overspeed (i.e. explosion) was
developed and tested in an experimental situation (‘large scale test’). A prototype
of the device (version 1) was then introduced on a pilot site during 8 months.
Version 1 of the alarm displayed the (i) Mean Remaining Time before explosion
and (ii) provided highly precise information on the product’s temperature (within a
hundredth of a degree).
When version 1 of the alarm was introduced on the site, operators instrumenta-
lized it: they used it essentially as a precision thermometer for process operation and
very little in its ‘constituent function’ as an alarm. This instrumentalization process,
via production of a ‘constituted function’, is linked to the operators’ operating
strategy. They operate the process by maintaining it at the lowest possible tempera-
ture threshold. It is a strategy which keeps the major risk of reaction overspeed at
bay but it has its own risk: if the product cools down too much, it might ‘crystallize’
and become solid, this overcooling is considered a serious incident.
Because the information on temperature provided by the thermometer of version
1 was much more accurate than that provided by the other thermometers available
on the site, version 1 of the alarm ended up being transformed by the operators into
a tool enabling them to operate as close as possible to the crystallization threshold.
The result of the designers’ work (version 1 of the alarm) was taken as an object by
Subject development to anthropocentric design 455
the users who gave it another function as an operating aid. This result of the users’
activity (instrumentalized version 1) served in turn as a source for a new development
by the designers.
In version 2, in addition to the instantaneous display of temperature, they added
a display of the historical record of the change in temperature. This historical record
allows interpretation in terms of ‘trend’ of the product’s thermal kinetics, which
constitutes a variable used by the operators in their activity of preventing crys-
tallization. Designers relied on the ‘constituted function’ created by operators to
produce the new ‘constituent function’ of version 2.
However, the story does not end here. Users’ constructive activity did not only
lead designers to work on a new version of the alarm, but in a deeper way also
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6. Conclusion
This article has presented the instrument-mediated activity approach, which puts
forward a ‘generative model’ of instrument design in the perspective of human
activities. It has shown the consequences on the understanding and organiza-
tion of the design process. This approach clearly throws up new questions. This
conclusion will only look at one concerning the activity of ergonomists. What is
the ergonomist’s role once the main issue in design lies in an articulation between the
distributed productions of designers and users?
First, it seems that instituting distributed design requires preliminary work so as
to create the social and cognitive conditions that foster such a process. Designers
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may spontaneously seek to take usage and, more generally, activity into considera-
tion. However, the manner in which they do so may be insufficient. Piaget’s research,
on which the concept of the scheme used is based, postulates the very powerful thesis
that action is autonomous knowledge. It exists ‘underlying conceptualization
for action’ (Vergnaud 1996) or ‘incorporated knowledge’, and is difficult to verbalize
(Leplat 2000). Thus, a crane driver manipulating a three-ton weight at the end of a
20-m long pole clearly knows how to mobilize the balancing of masses and distances
in action but probably can’t explain it verbally.17 It is, thus, not easy to access the
cognitive components of usage, even for the user him/herself. Furthermore, there
are social considerations in the participation of users into design. Making the
work activity readable is a relatively ambivalent process that may facilitate worker
participation in task definition. However, it can also undermine them: instrumental
geneses can be interpreted as a dispensation from orders or a breaking of rules. So,
it is fairly clear that a distributed organization of design must correspond to specific
methods and concepts. This approach moves from the idea of spreading the design
result to that of apprenticeship and confrontation of different forms of knowledge,
constructed based on different points of view. Yet, the whole point is to construct
references shared by users and designers, in order to conceptually organize reality
and orient action during the design process. It is in following this line of reasoning
that the significance of the notion of ‘common worlds’ has been presented elsewhere
(Béguin 2004). The notion of ‘world’ is most often used to describe the social and
cognitive ‘figure’ of a given specialist (the methods engineer, for example)
(Bucciarelli 1994). This approach is interesting in so far as it shows that designers’
conceptual, axiological or praxical implicits form a system with the object they
specify or develop. However, above all, different worlds are possible and acceptable
for apprehending a given situation (Goodman 1978). In the example of the alarm
used above, the operators mobilized a ‘cold world’, made up of cooling systems,
‘beginnings of crystallization’ and ‘crystals’. This was a world constructed for action
in this process, but the reference was ‘crystallization’. This ‘cold world’ is very
different from engineers’ ‘hot world’: a gaseous and explosive world, apprehended
via studies in vitro, followed by very precise observations filled with calculations and
formulae. This world is also constructed for action, but the reference is explosion.
Yet, it was not possible to settle for a standoff between these different worldviews.
On the contrary, it was important to adjust these heterogeneous views to reach a
common world, to be constructed to make a common work. How is the field of these
references created? What are the methods and tools that facilitate its construction?
This is the task today.
Subject development to anthropocentric design 457
Beyond ergonomists themselves and the contributions they can make in specific
projects, it is felt that ergonomics, a field whose inter-disciplinary nature has
often been highlighted, must play a central role in proposing methods liable to facil-
itate mutual interactions and produce concepts that could be shared by the different
design actors. The analysis unit ‘instrument-mediated activity’ seems to be precisely
one of the concepts that can be shared by the different actors in the design process.
Notes
1. Other authors make similar choices. For example, Kaptelinin (1996) proposes
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13. Observation was carried out over 5 days, but it is possible that the instrumental
genesis process continued beyond that.
14. See also Folcher (1998, 2003).
15. Reaction overspeed is an exothermal phenomenon which constitutes one of the
main factors of death in chemical sites classified SEVESO.
16. Norm NE 31 (Namur 1995) distinguishes between three classes of process opera-
tion devices depending on the seriousness of events with respect to risk: control
systems, which are aids to operation, monitoring systems, used when an event is
detected, and safety instrumented systems, which are specifically dedicated to
degraded situations.
17. The opposite is true. A PhD in physics who is learning to swim will not necess-
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arily accept that his body floats, even if it means bringing into doubt
Archimedes’ theorem!
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