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Game Theory & Strategy
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Lecture 2
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& Dr. Win Win Myo
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Professor (Head)
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Lecture 2
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ZERO-SUM GAMES
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➢ Two-Person
& ✓ Value of game
✓ Movement Diagram
S ✓ Saddle Point
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✓ Pure Strategy
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✓ Dominance Strategy
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Y 2 Faculty of computing
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Objectives:
E • Understand the principles of zero-sum,
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two-player game
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Y • Analyzing pure strategy game, dominance
& principle.
S • Solve mixed strategy games.
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E Lesson Objectives
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E By the end of this lesson, the students will be able
O to find the value of game
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to find saddle point in pure strategy
& to design the movement diagram
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E Zero-sum game
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& (+1)+(-1)=0
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Two person Zero Sum Games
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H Two-person means there are two competing players in the game.
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Zero-sum means the gain (or loss) for one player is equal to the
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& corresponding loss (or gain) for the other player.
S The gain and loss balance out so that there is a zero-sum for the game.
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A What one player wins, the other player loses.
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The Payoff Matrix:
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Row Player,
Row Player,
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she has two
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strategies, Top ? Left
strategies,
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and Bottom
Danny and Right
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Left Right
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Lily Top 4,7 5, 8
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Bottom 2, 1 3, 6
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The Payoff Matrix:
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If Lily chooses
If Lily chooses
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“Top”: Lily earns
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4 if Danny ?
5 if Danny
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chooses “Left”
Danny chooses “Right”
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Left Right
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Lily Top 4,7 5, 8
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Bottom 2, 1 3, 6
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A If Lily chooses If Lily chooses
T “Bottom”: Lily “Bottom”: Lily
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earns ?
earns
G 2 if Danny 3 if Danny
Y chooses “Left” chooses “Right”
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E Example:
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In a matrix game, an outcome is a saddle point if the
TSaddle
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outcome is a minimum in its row and maximum in its
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column.
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& saddle
minimax are same numbers, and in those games there
point is saddle point.
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R Pure A game in which the best strategy for each player is to
AStrategy play one strategy throughout the game.
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A Pure Strategy
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Whenever an optimal pure strategy exists:
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the maximum of the row minimums equals the minimum of the
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Y column maximums (Player A’s maximin equals Player B’s minimax)
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the game is said to have a saddle point (the intersection of the
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the value of the saddle point is the value of the game
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A Movement Diagram (With Saddle Point)
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Example 1
T Saddle Point
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H T H T
Max Min
H (0,0) (1,-1) H (0,0) (1,-1)
S Rose Rose
T T (-1,1) (2,-2) T (-1,1) (2,-2)
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E Min Max
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A Movement Diagram (With No Saddle Point)
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Example 1
T No Saddle Point
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H T H T
Max Min
H 2 0 H 2 0
S Rose Rose
T T -5 3 T -5 3
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E Min Max
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A No Saddle point.
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E What should player do?
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R Resort to randomness
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to select strategies.
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A Pure Strategy (Saddle Point Method)
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• At the right of each row, Write the row minimum and
E Under line the largest of them.
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R • At the bottom of each column. Write the column maximum
Y and Under line the smallest of them.
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• If these two elements are equal, the corresponding cell is
T the saddle point and the value is the value of the game.
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A Example 2
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Colin
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Row
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R H 0 1 0 maximin
Y Rose
& T -1 2 -1
S Col max 0 2
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Value of game = 0
minimax
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A Example 3 Real Example
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T Dealership B
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Cash Free 0%
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R Dealership A b1 b2 b3 Minimum
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& Cash Rebate a1 2 2 1 1
Free Options a2 -3 3 -1 -3
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0% Loan a3 3 -2 0 -2
R Maximin
A Payoff
Best Strategy
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For Player A
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H Step 3: Identify the maximum payoff for each column
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(for Player B).
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& Step 4: For Player B, select the strategy that provides
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R What is the most important thing you learn today.?
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