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15/09/2023 09:50 (PDF) Connecting to the Future; Using Serious games and Scenario development for Responsible Design

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Connecting to the Future; Using Serious games and Scenario development for Responsible Design

April 2023
Conference: Cumulus Antwerp 2023 Conference; Connectivity and Creativity in times of Conflict · At: University of Antwerp

Authors:

Wouter Eggink
Nefeli Kousi Twan Wildeboer
University of Twente

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Citations (1) References (18) Figures (5)

Abstract and Figures

Design is a medium that allows for storytelling, at the same time design can be inspired,
informed, or improved by stories. In Design Education, past year's efforts have been made Discover the world's
research
to let the content speak more vividly to the students. We introduce the Future Scenario
Development Play and Design methodology as a process for Research through Design. 25+ million
Based on the Future Scenario Development Design methodology (Eggink & Albert de la members
Bruheze, 2015), this scenario development approach aims at exploring futures that are
more than just a few years ahead of us. We expanded the method with a serious game 160+ million
and a general conceptual design phase. The scenario of a plausible future, broken into publication
three-time horizons (5, 15, and 30 years), provides the requirements, opportunities, and pages
constraints for the design. The serious game SES (Scenario Exploration System) (Bontoux 2.3+ billion Join for free
& Bengtsson, 2016) provides a safe sandbox for the students to explore two contrasting citations
future scenarios of their own making. Through this half-day experiential exploration
students empathise with relevant stakeholders by taking up their role. This approach allows
the students to stumble upon the intricacies of their scenarios and set their own creative
constraints for the conceptual design phase to follow. With a case study, based on the
results of an Industrial Design Engineering Master course concerning the design of the
"Future of Food", we will show how this Design of the Future methodology is able to
explain the present and future interplay between society, culture and technology. We will
dive deeper into how the experiences from the game sessions influenced the design phase
and eventually the design concepts presented by the students. From the results of the
case study, we can conclude that our proposed method provides the students with an
effective arsenal of tools to use in their design process while offering them a well-rounded
experience through which to envision, empathise with, design and create for the future.

Strategic space SES game in SES game board "Lokaal is Lekker" design of "Kitchen
example. process. at the end of a… design. By… of the Future". …

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15/09/2023 09:50 (PDF) Connecting to the Future; Using Serious games and Scenario development for Responsible Design

Connecting to the Future; Using Serious games and Scenario


development for Responsible Design.

Nefeli Kousi1, Twan Wildeboer2, Wouter Eggink3

1
University of Twente, Master Interaction Design
n.i.kousi@student.utwente.nl
2
University of Twente, Master Industrial Design Engineering
h.t.wildeboer@student.utwente.nl
3
University of Twente, Department of Design, Production and Management
w.eggink@utwente.nl

Abstract
Design is a medium that allows for storytelling, at the same time design can be inspired, informed,
or improved by stories. In Design Education, past year’s efforts have been made to let the content
speak more vividly to the students. We introduce the Future Scenario Development Play and
Design methodology as a process for Research through Design. Based on the Future Scenario
Development Design methodology (Eggink & Albert de la Bruheze, 2015), this scenario
development approach aims at exploring futures that are more than just a few years ahead of us.
We expanded the method with a serious game and a general conceptual design phase. The
scenario of a plausible future, broken into three-time horizons (5, 15, and 30 years), provides the
requirements, opportunities, and constraints for the design. The serious game SES (Scenario
Exploration System) (Bontoux & Bengtsson, 2016) provides a safe sandbox for the students to
explore two contrasting future scenarios of their own making. Through this half-day experiential
exploration students empathise with relevant stakeholders by taking up their role. This approach
allows the students to stumble upon the intricacies of their scenarios and set their own creative
constraints for the conceptual design phase to follow.
With a case study, based on the results of an Industrial Design Engineering Master course
concerning the design of the “Future of Food”, we will show how this Design of the Future
methodology is able to explain the present and future interplay between society, culture and
technology. We will dive deeper into how the experiences from the game sessions influenced the
design phase and eventually the design concepts presented by the students.
From the results of the case study, we can conclude that our proposed method provides the
students with an effective arsenal of tools to use in their design process while offering them a
well-rounded experience through which to envision, empathise with, design and create for the
future.

Author keywords
Scenario Exploration System; Serious Game; Scenario Development; Responsible Design;
Futuring; Future Scenario Development Design methodology

Introduction
In an interconnected and ever-changing world organisations are called to overcome challenges
in a fast-paced way. To be prepared for future challenges organisations need to have a level o f
informed foresight. As Anna Valtonen notes: “The arrival of COVID-19 implies that there will be an
even greater need for us to be able to address uncertainty and align ourselves with even more
radical transformations. What new practices emerge, and how design can contribute to these
changes, is a discussion we have only just begun.” (Valtonen, 2020, p.523). To form this new

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Citations (1) References (18)

... Therefore, tools to explore possible futures, learn from them, and apply findings to new designs will be very useful.
Given the uncertainty that any discussion about a pluralistic future involves, we propose an extension of the Future
Scenario Development Design & Play method (FSDDP) [3] which aimed at helping designers vividly explore the
interplay between Society, Culture, Economy and Technology in potential futures (which itself evolved from the Future
Scenario Development method [4]). By using a combination of scenario building, tangible exploration, and practical
design, the method helped students to expand future scenarios to their full social, economic, and environmental
implications. ...
... The Future Scenario Development Design & Play method [3] is a seven-step process we use to define, research,
and explore an issue. The method involves defining a focal point, listing the relevant actors and factors, identifying the
most relevant and uncertain factors (uncertainty & relevance matrix), developing scenarios based on the potential
developments and exploring these scenarios using a serious game (Scenario Exploration System, SES [7]) followed by
a practical designing part. ...
... The method involves defining a focal point, listing the relevant actors and factors, identifying the most relevant and
uncertain factors (uncertainty & relevance matrix), developing scenarios based on the potential developments and
exploring these scenarios using a serious game (Scenario Exploration System, SES [7]) followed by a practical
designing part. The play aspect of FSDPP, the Serious (SES) Game, is fully described in [3] and will not be a prominent
aspect of the expansion work of this paper. Step 1-7 ...

BEYOND DESIGN AND PLAY: GAGING A RESPONSIBLE PATH FOR DESIGNING THE FUTURE

Conference Paper Full-text available


Jan 2023
Twan Wildeboer · Nefeli Iliana Kousi · Wouter Eggink

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