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RULEBOOK

edi
ti
onno.4
I
NTRODUCTI
ON T
ABLEOFCONTENTS
2047:Thefir
sthumanmi ssi
ontoMarslaunches. . GAMECOMPONENTS...
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3
2048:Fir
sthumanmi ssi
ont oMarslands. GAMESETUP.
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.4
2054:Fir
sthumancol onizati
onofMar sisdecl
aredasuccess. BOARDSETUP 4
2055: Fi
rst pri
vatelyfunded expediti
on tot he Moon is PLAYERSETUP 5
l
aunched. MAI
NBOARD.
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.6
2059:Fir
stprivatel
yfundedexpediti
ont oMarsislaunched. ORBITS 6
2063:Overonedozennew,pr i
vat
elyfundedexpediti
onsare LOCATI
ONSPACES 6
l
aunched.
PLAYERAREA.
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.7
SPACEPORT 7
Thenew SpaceRacehasbegun.
SPACESHI P 7
In Expl orati
on, pl ayers willt ake control of one of f ive
Abil
iti
es 7
corpor ati
onsatt he st artoft he new Space Race.Send out
Att
ributes 7
colonization ships, di spat
ch sci ence expedi tions, collect
DEVELOPMENTS 8
resour ces,modifyyourdesi gns,devel opnew t echnol ogy,or
MANEUVERS 8
evensabot ageyouropponent ’smi ssi
ons-anyt hi ngthatcan
MISSIONS 8
giveyouanadvant ageoveryourcompet itor
s.
HAZARDS 8
Butdon’ tforget: Space i s vastand unf orgiving,butwi th
great r isks come t he chance t o reap gr eat r ewar ds. GAMEOVERVI
EW .
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.9
Whi chever cor porat i
on can best adapt t o t he r apidly TURNSTRUCTURE 9
changi ng priori
ties of t he race and best manage t heir Technol ogytr
ee 9
resour cesandmi ssionsstandst ocomeoutont op!Wi l
lyour Modul es 9
namegodowni nhi st
or yasonewhoser vedast heGat eway EXPLORATI ONACTIONS 1
0
tot heSpaceAge? Spaceshi pfl
eetmovement 1
0
Modul esmanagement 1
0
. Trajectorycorrect
ions 1
0
Attack 1
0
TURNEXAMPLE 1
1
ENDOFTHEGAME. ..
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.1
1
I
CONSDESCRIPTION..
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.1
1
SOLOMODE.
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.1
4
GAMECOMPONENTS JUPI
TERBOARD SPACEPORTBOARDS
(
5FACTI
ONS)

MAI
NBOARD CERESBOARD
(
DOUBLESI
DEDFOR8AND1
3TURNSGAME)

EXPLORATI
ONHEXES
(
9HEXS)

SECONDARYMI
SSI
ONCARDS SPACESHI
PMI
NIATURES
VENUSBOARD (
40MI
NIATURES-1
0TYPES)
(
28CARDS)

PRI
MARYMI
SSI
ONCARDS
(
14CARDS)

DEVELOPMENTCARDS
(
18CARDS) SPACESHI
PCARDS FLI
GHTST
ANDS
MI
NINGST
ATI
ONONPHOBOS
(
40CARDS) (
20ST
ANDSI
N5COLORS)

MANEUVERCARDS
(
11CARDS)

HAZARDCARDS
(
16CARDS)

PLASTI
CCUBES
(
60CUBESI
N5COLORS)
TOKENS
SOLOBASECARDS
(
6CARDS)

SOLOACTI
ONCARDS
(
14CARDS)

MANEUVERDI
CE
(
1DI
CE)

3
GAMESETUP
In Expl
orat
ion,each pl
ayertakescontr
oloft he Spaceportand att
empt sto domi
nate near
Earthspacebydevelopingt
echnology
,explor
ingandcl ai
mingter
rit
ories,pr
oducingr
esources,
completi
ngmi ssi
ons,anddeployi
ngspaceshi
pf l
eets.

BOARDSETUP
8
1 Mai
t
n boar
heboar
d.Pl
acet
heMai
nboar
dint
hecent
dyouchoosedependsont
hel
eroft
engt
hoft
hepl
ayar
hegame(
ea.Thesi
8or13t
ur
deof
ns)
.

2 Suppl
t
il
esi
nt
y.Placeal
hesupply
lResour
ces& Modul
.Thesear ei
t
estokens,Maneuverdi
emsaccessi
bletoallpl
ayers.
ce,Mi
niat
ures,Hex

3
3 Spaceshi
p car
ds.Shuf
fl
ethespaceshi
pcar
dsi
ntoadeckandpl
acei
tnext 1
0
t
othemai
nboar
d.

4 Hazar
mai
d car
nboar
d.
ds.Shuf
fl
ethehazar
dcar
dsi
ntoadeckandpl
acei
tnextt
othe

5 Pr i
mar y and Secondary Mi
ssion cards. Shuf
fl
ethe pr
imary and
secondar
ymissi
oncar
dsi
ntot
wodecksandpl
acet
hem nextt
othemainboard.

6 Maneuvercar
t
hem face-
ds.Shuf
up nextt
f
ot
l
ethe maneuvercar
he boar
dt of
orm t
ds.Choose 5 car
he maneuvercar
ds and pl
dsrow.Ret
ace
urnt
he
r
emainingcar
dstothebox,astheywil
lnotbeusedinthisgame.

7 Devel
nextt
opmentcar
othemai
ds.Shuf
nboar
d.Dr
f
lethedevel
aw 5car
opmentcar
dsandplacet
dsi
hem f
ntoadeckandpl
ace-
upnexttot
acei
t
hedeck
tofor
mt hedevel
opmentcar
dsr ow.

8 Expl
orat
ionHext
iles.Shuf
fl
etheexpl
orat
ionhext
il
esandpl
acet
hem next
1
t
otheMai
nboar
d.

Tur
n count
er.Pl
aceabl
ankbl
ackt
oken on t
heHour
glassi
con t
otr
ackt
he
9 t
urnnumber
.

Expansi
ons
Expansi
onsar
enotmandatorytopl
ayExpl
orat
ion,howeveryoucanexpandthegameplayby
addi
ng oneormoreboardstothemai
n map.Each expansi
on al
so i
ncl
udesnew domi
nati
on
modulesanddevel
opmentcar
ds.

Venus.Pl ace a Venusboard on t


he t
op ofthe Mai
n boar
dt o pl
ay wi
tht hi
s
1
0 expansi
on. Al
so add Bal l
oon module tokens to the suppl
y and r el
ated
devel
opmentcar ds.
9
JupiterMoons.Pl ace a J
upi
terMoonsboard on t
he r
ightside oft
he Main
1
1 boar
dt o pl
ay wi
ththisexpansi
on.Al
so add Dr
il
lmodulet okenstothe suppl
y
andrelat
eddevelopmentcards.

Cer es.Pl
aceaCer
esboar
dont
her
ightsi
deoft
heMai
nboar
dtopl
aywi
tht
his
1
2 expansi
on. AERODYNAMI
CS HOHMANNTRANSFER OPPOSI
TIONTRAJECTORY ST
ABLEFLI
GHT

Dropspaceson Cer
esar
ethesameasthoseon t
heComet-you can
dr
opthereanytypeofdomi
nat
ionmodul
e. 6

4
PLAYERSETUP
1.Spaceshi
p sel
ect
ion.Each pl
ayerchooses a Spacepor
tand t
akes t
hei
rst
art
ing
bonusesasdef
inedbyt
heSpacepor
tcar
d(seedescr
ipt
ionsbel
ow)

2
KOUROU
Recei
ve10Cr
edi
tsandr
andoml
ydr
aw onepr
imar
ymi
ssi
oncar
d.
+1
0

BAI
KONUR
5 Recei
ve10Cr
edi
tsand2exper
iencepoi
nts. +1
0 +2

4 CAPECANAVERAL
Receive12Credi
tsandt
akeforfr
eeonelevel1 developmentcard. +1
2
Ifalevel1cardi
snotavai
labl
einther
ow,dr aw i
tfrom thedeck.

WOSTOCHNY
+1
2 +1
Receive12Cr
edi
tsandf
reel
yaddonechosenmodul
etoyourf
irst
spaceshi
p.

XI
CHANG
+1
2
Recei
ve12Cr
edi
tsandr
andoml
ydr
aw onesecondar
ymi
ssi
oncar
d.

2.Tokens.Eachpl
ayerr
ecei
ves:
-Al
lpl
ast
iccubesi
nthei
rspaceshi
pcar
dcol
or
-4f
li
ghtst
andsi
nthei
rspaceshi
pcol
or

3.Mi
ssi
ons.Dr
aw 2pr
imar
yand3secondar
ymi
ssi
oncar
ds.Choose1pr
imar
ymi
ssi
on
car
danddi
scar
dtheot
her
.Keepyourhandofmi
ssi
oncar
dspr
ivat
ethr
oughoutt
hegame.

5.Experience.Eachplayermarkshi
sstar
tingexper
iencepointsont
hespacepor
tcar
d.
Thenumberofpoi
ntsassi
gneddependsonthenumberofpl ayers:
-2pl
ayer
s-3exper
iencePoi
nts
-3pl
ayer
s-2exper
iencePoi
nts
1
2
-4and5pl
ayer
s-1exper
iencePoi
nt

1
1

FLI
GHT SPACETRANSPORT

5
MAI
NBOARD LOCATI
ONSPACES
Themapi sdivi
dedintospacesonwhichspacecr
aftmove.Therearemanyt ypesofspacesin
Themai
nboardinExplor
ati
onact
sasamaponwhi chthefl
eetsofspacecr
aftmove,aswel
l the game,marked wit
h di
ff
erentsymbol
s.Depending on t
he mar
kings,appropr
iat
e acti
ons
aspr
ovi
desi
nfor
mationaboutt
her ewar
dst
hatawai
tspaceexpl
orer
s. areassoci
atedwit
ht hem.

Spacepor
tlaunch space.Ever
yti
me you buy a spaceshi
p,puti
tint
his
El
ement
sofmai
nboar
d pl
ace.

Vi
ctor
ypoi
ntcount
er.Eacht
1
. mar
keral
ongt
het
rack.
imeapl
ayerscor
esavi
ctor
ypoi
nt,movet
he
Launch space.I
fyourspaceshi
pisi
nthi
sspace,you can add modul
est
o
yourspaceshi
p,j
ustl
ikei
ntheBui
ldModul
esact
ion(
page9)
.
Tur
n count
er.Move t
2 gameendswhent
her
ei
he bl
snof
r
ank bl
eef
iel
ack t
d.
oken one space af
tereach t
urn.The

Cr
edi
t space.Each t
ime yourspaceshi
p passes t
he cr
edi
tspace,gai
n1
Rewar
dtabl
e.I cr
edi
t.
3 t
heconver
si
nf
onr
or
at
msaboutt
eatt
her
ewar
heendoft
dsf
ordr
hegame.
oppi
ngaspeci
almodul
eand

Exper
iencespace.Eacht
imeyourspaceshi
pendsi
tst
urni
nthi
sspace,gai
n
1exper
iencepoi
nt.
Ar
eacont
rolt
abl
es.I
nfor
msaboutt
hear
eacont
rolr
ewar
dsyour
ecei
veat
4 t
heendoft
hegame.
Dangerspace.Each t
ime yourspaceshi
p endsi
tst
urn on t
hisspace,you
draw 1hazar dcardfrom thedeckandimmedi at
elyresolveit
.Youcanignorethe
5 Spacemap.Anar
eamadeupofl
ocat
ionspacesonwhi
chpl
ayer
s'spaceshi
ps effectby spending exper
ience poi
ntsequaltothe costshown inthe t
op ri
ght
move. cornerofthecar d.Therear ehazar
dcardsthataff
ectallspaceshi
psonthemap.
Onl ytheplayerwhot ookt hecardmayspendexper i
encet oignoret
heef f
ecton
allspaceships.

4 Dr
op space.Theyar
enotavai
labl
eforspacecr
aft
.Thesear
ethespacesyou
controlaftersuccessfully droppi
ng t he speci
almodul e.I
n or dert o do i
t,your
3 spaceshipmustbei nt hespaceconnect edbyt hear r
ow tot hedr opspaceand
must car rythe appr opri
at e domi nati
on modul e. (
You can f ind a det ail
ed
descript
ionoft hemodul edr opmechani csont hepagenumber10) .Whenyou
takecont r
oloft hedr opspace,pl aceyourpl asti
ccubeon i t
.Att heendoft he
5 game,ear ndomi nat
ionpoi ntsequalt othevalueont hear eacont roltables.

Out
erspace.Thecosmosi
simmeasur
abl
eandyoucanf
lyyourspaceshi
pof
ftheboar
d.
Whenashi pr eachest helastspacebef oret heedgeoft heboar d,i
tmayf lyoutafterit.In
suchasi t
uat ion,t hespaceshi pusedt oomuchf uelandbegant odr i
ftinspace.Thismeans
1 thatashi p cannotr eturntot heboar d,r eturnt oapr evi ousspace,orper form anyot her
acti
on.Whent hespaceshi pgoesof ftheboar d,r evealt her andom hext i
leandpl aceitoff
the boar di n cont actwi t
ht he lastspace,cr eat i
ng a new f li
ghtt r
ajectory.From now on,
movet hespaceshi ponehext ileever yt urn,collectbonusesandpenal tiesdescri
bedont he
ti
le.
A dr if
ting spaceshi phip count st owar ds the l imit of 4 t hat a player can manage
simultaneousl y .Thepl ayermaybr eakcommuni cationwi tht heshipatanyt imeanddi scard
2 it
.Also,TheSpaceshi pi sdiscar dedoncet herear enomor eHexTi l
es.
TheHext il
esr emaini npl aceaf tert hespacecr aftisdi scarded.Eachexi tfr
om t hemai n
board has i ts own Hex.When yourspaceshi p ent er
s Out erSpace Expl orat
ion mode,i t
ORBI
TS cannot r
spaceshi
ecover ener
psr eceive t
gy,because Const
he rewar df r
om t il
ant Speed Fl
es.Two ( ormor
ight i s not avai
e)spaceshi
l
able anymor
pscan shar et
e.Al
he same
l

hext i
lewi t
houtcombat .
Inordertoopt imi
zetheenergyef f
ici
encyofspaceflight,humanityhasdevelopedtransport
channel
s,whi ch i
nthe game are cal
led orbits.Orbitsare defi
ned asa gr
oup oflocati
on
spacesconnectedbyalinethatgivesinfor
mat i
onaboutt hetraj
ector
yoftheflight
.Thereare
fi
veorbit
sont hemainboard.Remembert hatanyorbitchangecostsenergy.

1 Exampl e:

4 To r esol
spaceshi
ve t
pl
he Hex t
ose 1 r
esi
st
i
le ef
f
ance,pl
ect
:
ayer
gain 4 Exper i
ence points, and
2 draws1Hazar dcar d.

3 5 Comet .Itis a unique area wi


thtwo drop spaces on
whichyoucandr opanyt ypeofdominat
ionmodul e.Also
you wil
lgetarea controlbonusattheend oft hegame:
5VPf oronecontr
olledspaceand12VPf ortwocont rol
led
spaces.

6
PLAYERAREA 2 Abi
li
ti
es
Each playerhas hi
s/herarea consist
ing of
:Spacepor
t,Spaceshi
ps,Devel
opmentcar
ds, Shi
eld.Each t
ime t
his shi
p woul
dlose a r
esi
stance poi
nt,i
tloses ener
gy
Pri
mar y
,Secondarymi ssi
onsandt okens. i
nst
ead.IftheShi el
dhasnomor eener gy,theshiplosesresistanceasnormal
.
Whenattackedandf orcedt
oloseener gy,theattackersti
llgainsexperi
enceas
t
houghtheyr educedtheshi
p’sresi
stance.
SPACEPORT
Laser beam.Abi
li
tyt
orange at
tack wi
thout a t
urr
et modul
e.I
ncr
eased
There ar
e 5 Spacepor
tst o choose f
rom:Baikonur,Cape Canaveral
,Kourou,Xi
chang and damage to 2.Range i
s equalto vel
oci
ty.Range at
tack cost
s 1 ener
gy (
plus
Wostochny.Spaceports ar
e asymmet r
i n st
ci arti
ng bonuses,l aunch zones and orbi
t addi
ti
onalenergyforeachturr
et)
.
dir
ections.
Conquer or
.Abili
tyt o drop a
1 Dest royer.Reduce defendi
ng module t o a speci al space
spaceshi
p’s resi
stance by 2 contr
oll
edbyanotherpl ayerand
duri
ngast rke.
i takecontr
olofi
tinstead.

2 Super maneuver .increased Tr


anspor
ter
.Incr
eased car
go
Maneuver
abi
li
ty at
tribut
e, sl
ots quant
ity
,indi
cat
ed on t
he
5 i
ndicat
edonthespaceshi
pcar d. spaceshi
pcard.
3 Money maker
.Each t
ime you
Bomber
. Af
ter a st
rike, t
he passoveraCr edi
tspace,ordrop
defendi
ng spaceshi
p di
scar
dsal
l a module usi
ng thi
s spaceship,
4 att
achedmodul es. youearntwiceasmanycr edit
s.

Recover .Spend 1 ener gy to


Launch zone i
con i
sthe st
artpoi
ntf
ort
he pl
ayer
'sspaceshi
ps.The same rest
ore1resi
stance.Al
soappl i
es Ultr
af ast.No Launch Penal
ty.
1 i
coni
slocat
edont
hemai
nboar
d. to al
lspaceshi
ps informat i
on. Youmaylaunchandmovei nthe
Recover
ing resi
stance doesn’t sametur
n.
2 St
artbonuseswhi
chapl
ayerr
ecei
vesatt
hebegi
nni
ngoft
hegame. mean addi ng a r esi
stance
module!
Or
bitdi
rect
ion i
ndi
cat
est
hespaceshi
p’sbasemovementdi
rect
ion.
3 3 At
tri
but
es
Exper
iencet
rackr
epr
esent
stheamountofexper
iencepoi
ntsapl
ayerhas
accrued.I
na2pl ayergameeachplayerst ar
tswith3exper i
encepoi
nts,ina3
Resi stance r epresents a spaceshi
p's healt
h.Af t
erpurchasi
ng a spaceshi
p,
4 playergame each pl
gameeachplayerst
ayerst
artswit
ar
tswi
th 2 exper
h1experi
encepoi
i
ence poi
nt.
nts,and i
n a 4 pl
ayer
place resi
stance tokens on the card'
si con spaces.When a spaceshi
pt akes
damage,r emovet het oken f
rom thecard.I faspaceshiprecei
vesdamageand
Technology t ree provi
des player
s access t
o st
ronger Spaceshi
ps and hasnomor eresi
stancet okens,thespaceshipandal li
tsmodulesaredestroyed
5 Devel
opment cards.Use a cube inthe col
or ofyour spacepor
tt otr
ack. (discar
dt hespaceshipcar dandt hemodul es).
(Det
ail
eddescri
ptiononpage9)
EXAMPLE:EMS Ni
mrod(
car
dont
hispage)st
art
swi
tht
wor
esi
stance.

SPACESHI
P Ener gy i s used forcompleti
ng actions related wi t
h spaceship movementor
rangedat tackandi tcanbeeasilyrecovered.Tot r
ackt hecurrentenergyst ate
Each pl
ayer can have a maxi mum of4 spaceshi ps.Ther e are 40 totalspaceships oft he spaceship,move t he token left(incr ease energy) or ri
ght(decr ease
avail
abl
e,divi
ded across10 typeswith di
ff
erentabili
ties and att
ribut es.A playermay energy).Af t
erpur chase,t
heshi pisnotf ull
ychar ged,sopl aceanener gyt oken
permanentl
ydiscardoneoft heirshi
psatanyt i
medur ingtheirturnbydi scardi
ngt heship on the lef
tmosti con on the i
nside t
rack (out li
ned icons).When a shi p has 1
cardwit
hallmodul es.Poi
nts,credi
ts, andexperi
encegainedar enotl ost. energy,eachsubsequentact i
oncosts1r esistancepoi nt.

1 Pur
chaser
equi
rement
s Pl
aceenergy
t
oken her
e
y spaceshi
Ever p cost
sa speci
fcamountofCr
i edi
ts and r
equi
resa speci
fi
c
TechnologyLeveltopur
chase.

EMSNi
mrod
2 EXAMPLE:EMS Ni
mrod(
car
dont
hispage)st
art
swi
thsi
xener
gy.
1
Maneuver
abi
lit
yrepr
esent
sthe successr
atef
ordomi
nat
ion modul
e dr
ops
(
page10)andpassi
ngbyobj
ect
s(page10)
.

EXAMPLE: EMS Ni
mrod (
car
d on t
his page) st
art
s wi
th t
hree
maneuver
abil
it
y.

Vel
oci
tyr
epr
esent
s a Spaceshi
p'si
nit
iat
ive and t
he maxi
mum number of
spacesthe spaceshi
p can move.The pl ayerwi
ththe f
ast
estshi
p( t
he hi
ghest
3 veloci
t
amongt
y)st
ar
hepl
tst
ayer
he t
'
ur
sshi
n.The spaceshi
ps.
p witht
he hi
ghestvel
oci
ty moves f
irst

EXAMPLE:EMS Ni
mrod(
car
dont
hispage)st
art
swi
tht
envel
oci
ty.
EXAMPLE:To pur
chase EMS Ni
mrod (
card on t
his page)you must
haveaLV-2techlevelandpay8cr
edit
s. Car
gosl
otsdet
ermi
net
hemaxi
mum numberofmodul
est
hataspaceshi
pcan
car
ry(
addi
ngmodul
esi
sdescr
ibedonpage9)
.

7
DEVELOPMENTS MI
SSI
ONS
Assoon asyou r
ecei
ve a devel
opmentcar
d,pl
ace i
tpr
omi
nent
lyi
n yourpl
ayerar
ea and Mission cardshelp you determineyourst rategyf orthegame.Ther efore,You shoul
d keep
keepi
tfortherestofthegame. them hiddenf rom otherpl ayer
s.Wehavet wot ypesofmi ssions:Pr
imar ymissions(image
on the left
),on compl eti
on ofwhi ch you gain dominati
on pointsand Secondary missi
ons
(imageont her i
ght),oncompl eti
onofwhi chyougai ncredits.

2
1 1
2 2
1 Pur
chasi
ng r
equi
rement
s.Ever
y devel
opment car
d cost
s a speci
fi
c
amountofcr
edi
tsandr
equi
resaspeci
fi
cTechnol
ogyLevelt
opur
chase.

Accompl ishmentofr equirements.Tocompl


EXAMPLE:Topur
chaseCall
istocoloni
zat
ion plan (
car
d on t
hispage) 1 meet the r
equi
rement
s on t
he car
d. (
Allr
equi
r
et
ethemi
ement
ssi
on,youmust
s and eff
ects wer
e
youmusthaveaLV-2techlevelandpay8cr edi
ts.
descr
ibedonpage14).

2 Ef
f .Rightafteryoubuyadevelopment,yougettheprofits.Someofthem
ect EXAMPLE: To accomplish a pr
imary mi ssi
on on t
he left
,coll
ect8
are one-
time,whi
le ot
her
slastf
ort
he r
estoft
he game.(
Allef
fect
s wer
e
descri
bedonpages13)
exper
ience poi
nts.To accompli
sh a secondary mi
ssion on t
he r
ight
,
dropadomi nati
onmodul eonL1poi nt.
EXAMPLE:Af
terpurchasi
ng Cal
li
sto col
oni
zat
ion pl
an (
card on t
his
Rewar
ds.Revealt
page)i
mmediat
elyt
ake1Techl eveland3domi nati
onpoint
s. 2 col
lectyourr
he car
ewar
d.
dimmedi
atel
y af
termeet
ing t
he r
equi
rementand

MANEUVERS EXAMPLE:Af
l
eft,coll
termeet
ect6 domi
ing t
nati
he r
on poi
equi
nt
r
ementofpr
s,as a r
ewar
i
mar
d.Af
y mi
t
sson on t
er meeti
he
ng t
he
Assoonasyour eceiveamaneuvercar
d,puti
tnexttothespaceshipthatwi
llbeusi
ngi
t. requi
rementofsecondarymissonont heright
,coll
ect8cr edi
ts,asa
Rememberthatafterusi
ngamaneuvercardef
fect
,thecar
disreturnedtotherow. reward.

HAZARD
Aft
eryourspaceshipendsit
st ur
nonahazar dspaceonthemap,dr
aw ahazardcard.Some
1 cardsef
fect
sallspaceshi
p,otherforoneturnortil
ltheendoft
hegame.Ifnecessary
,place
thecardinavisi
blespaceinyourpl ayerar
ea.

Pur
chasi
ng r
equi
rement
s. The onl
1 maneuvercar
disi
tscost
.
yrequi
rement f
or pur
chasi
ng a

1
EXAMPLE:TopurchaseLow ener
gyt
ransf
er(
car
d on t
hispage)you
mustpay3credi
ts.

Ef
fect
.On t
het
urn you buyamaneuvercar
d,t
hespaceshi
p ofyourchoi
ce
1 Ef
i
fect
gnor
.Af
ei
t
t
.
erdr
)
awi
.Aft
ng a car
erresol
vi
d,r
esol
ngt
ve i
hecar
t
d'
s ef
sef
f
fecti
ect
,di
mmedi
scar
di
at
t
.(
el
y(
Al
lr
ordeci
equi
r
de t
o
ement
sand
2 addscardeff
ectstoi
tsatt
ribut
es( Al
lef
fect
swer
edescr
ibedonpage13)
.Af
ter ef
fect
swer edescr
ibedonpage13).
thetur
ni sover
,theeff
ectwear soff
.
EXAMPLE:Af terdrawinganast
eroi
dcar
d,pl
acear est
rict
iontokenon
EXAMPLE:Aft
erpurchasi
ngLow energytr
ansf
er(car
donthi
spage), the chosen space ofMars.Fr
om now on,thi
s space is no l
onger
theshi
pofyourchoi
ceadds3ener gyandsubt
ract
s7vel
oci
tyforone avai
lableformodul edrops.
tur
n.
2 Ignor
ing ef
equalt
ot
fect
.Youcani
gnor
hecostshownont
etheef
hecar
d’
fectbyspendi
supperr
i
ngexper
ghtcor
ner
.
iencepoi
nts

8
OVERVI
EW
3b)Eachshi p,ont hemapandnewl ybuil
t ,gains
anaddi t
ionalr esi
stancepoi nt.Placeatokennext
tot he spaceshi p card.Af ter l
osing r
esistance,
fi
rstremovet het okennextt othecard. 1
Explorati
onisplayedover8or13t urns(dependi ngonboar dsideyouchoosedur i
ngsetup). 4b)Eachshi p,ont hemapandnewl ybuil
t ,gains
During each r
ound,playerstake turns-pr oceeding cl
ockwise -unti
leach hasused al
lof 3 Velocity points. Place a t oken next t ot he
thei
ract i
onsandmovedal loftheirspaceshipsont hemap.Forever yround,theplayerwho
hast hespaceshipwiththehighestvelocityat t
ributegoesfir
st.Iftwoormor eplayershave
spaceship car dt or emember about t ech t ree 2
bonus.
aspaceshi pwiththesamevel ocit
y,turnor derist hesameasi nt heprevi
ousround.Forthe To unlock the 3r dt echnology Level
,a pl ayer
fi
rstround,chooset hefi
rstplayerrandoml y. mustpr ogresst ot he5t htechnologyslot.
3a 3b
TURNSTRUCTURE LV-
3 (t
ech l
5)Randoml
evel3)hast
ydr
hreesl
ot
aw 1Secondar
s:
yMissi
oncar d. 4a 4b
Allact
ionsmaybeper for
medi nanyor
der,butapl ayercanuseeachacti
ononl
yonceper 6a) T ake 1 development card out of the 5
turn.Only Acti
on no.7 -Movementofthe spaceshi
pfleeton t
he map i
smandat
ory and avail
ableintheDevelopmentCar dRow.TheI con
cannotbeski ppedduri
ngt het
urn. meanst hesamef orthehextil
eanddevelopment
card. 5
1.New t
urn bonus.Att
he st
artofeach t
urn(
incl
udi
ng t
he f
irstt
urn)
,each pl
ayer 6b)I mmediatel
yScor e3domi nati
onpoints.
r
ecei
ves5cr
edi
ts. 6a 6b
2.Advance i
onesl oti
nt
nt
he t
het
echnol
echnol
ogyt
ogyt
r
r
ee.Spend4cr
edi
ee.Youcandoi
tsor1exper
tonet i
iencet
mepert
oadvanceby
ur
n.Apl ayercannotbuyat ech
Modul
es
pointifthereisnofreespaceinthetechnol
ogyt ree. Ther
e arethr
ee t
ypes ofmodules:Attr
ibute modules,Dominat
ion modules and Auxil
iar
y
Ifthepl ayerhasnof r
eespacesinthetechnologyt r
eeandr ecei
vesat echnologypoint
, modules.
e.g.fr om a devel
opmentcar d,then t
he technology poi
ntshould be exchanged f
oran
experiencepoint.
Attri
but emodul es.incr
easethespaceshi
p'satt
ributeby1point
.Alltypescost1cr edit
.
3.Investi
n devel
opment
.Chooseadevel
opmentcar
dfr
om ar
ow ofavai
labl
ecar
ds.
Cost Rewar
d
Payitscost
,meett het
echlevelrequir
ement,andresolvet
hecardeff
ect.Youcanpur chase
onecardpert ur
n.
Aft
erpurchasi
ngacard,refi
llt
her ow bydr
awingacar df
rom t
hedeck.Ifalldevel
opment
cardsaredrawn,thedevel
opmentpl anningact
ionbecomesunavai
labl
e.

4.Pur
chasespaceshi
ps.Dr
aw 3car
dsf
rom t
heSpaceshi
pdeck.Youmay(
butdonot
Domi
nat
ion modul
es.Each modul
e has
havet o)purchase1asl ongasyouhavet her equir
edt echnologyl evelandenoughcr edits.
a dedi cat
ed Modul e drop space. Af ter
Ifallofthespaceshi pcardsyoudr ew areofahi ghertechlevelthanyour s,for1cr edityou
dropping modules,ear
n Domi nati
on Poi
nts.
maykeepdr awingaddi ti
onalspaceshipsunt i
lyoudr aw onet hatisn't.Youcanpur chaseone
The cost and reward of each module are
spaceshippert urn.
presentedinthetabl
eont her i
ght.
Afterpurchasingaspaceshi p,discardal
lunr edeemedcar dstot hedi scardpile.Placet he
purchased cardi n yourplayerarea and place the cor
responding mi ni
atur
e on the launch
GNSS.Cost1 cr
edi
t,can be
zoneofyourspacepor t.Iftherear
enomor espaceshi pcardsi nthedeck,shuf f
lethedi scar d
dropped on any normalspace Tel
escope.Cost4 cr
edi
ts,can
pil
et ocreateanew dr aw pil
e.
(wit
houti con).Afterdroppi
ng, be dropped on any Lagrangi
an
5.Addmodul
est
othespaceshi
p.Eachmodul
e,r
egar
dlessofi
tst
ype,occupi
esone i
mmedi at
ely gai
n 1 credi
tand drop space (mark by L pl us
car
gosl
otont
heshi
p.Youcanaddanynumberofmodul
esdur
ingt
hisact
ion. Domi nati
onpoint. number). Af
ter droppi
ng
i
mmedi atel
ygain 4 cr
edi
tsand 4
6.Pl
an or
bit
almaneuver
.Chooseonemaneuvercar
d avai
labl
eint
her
ow.Payt
he Rover .Cost3 credi
ts,can be Dominati
onpoints.
one-t
imecostandappl
yt hecardtooneofyourspaceshi
ps.Maneuvercardsar
eret
urned dropped on Moon dr op space.
After dr opping, i
mmedi ately Habi
tat
.Cost5cr
edi
ts,canbe
totherow att
heendoftheturnandareavai
labl
eagainfrom t
henextturn. dropped on Mars drop space.
gain6cr edit
sand3Domi nati
on
points. Afterdroppi
ngimmediatel
ygai n
7.Movementoft
hespaceshi
pfl
eeton t
hemap. 10 cr edi
ts and 5 Dominati
on
points.
Bal
loon.Cost6 cr
edi
ts,can
Technol
ogyt
ree be dr opped on Venus dr
space (map expansi
on)
. Af
op
t
er
Dr i
ll.Cost 4 credi
ts, can be
droppedonJ upi
terMoons( map
The Technol ogy Tree hast hree technology l
evels( LV-1,LV- 2 and LV-3).Each levelhas dropping immedi
atel
y gain 8 expansi
on). Af ter dr oppi
ng
progressiverowst hatcanbeunl ockedwi thtechnologypoi nts.Eachunl ockedeffectpr ovides credi
ts and 6 Domi nati
on i
mmedi atel
ygain12cr editsand
a specialbonus,whi ch last
sunt i
lthe end oft he game.To mar k yourcurrentt echnol ogy point
s. 4Domi nati
onpoints.
l
evel,movet hepl asticcubet ot het echnologyslot.
Atthebegi nningoft hegame,eachpl ayerstartsatlevel1wi thoutapl asti
ccubepl aced Auxi
liar
ymodul
es.
i
nt het echt r
ee.Out si
deoft heact ion,youcanadvancei nt het r
eeeacht i
meyour eceivea
technologypoi ntf rom adevel opmentcar d( 1point= 1sl otinthet ree).A pl
ayerr eceives Ener
gy Tur
ret
. Al
lows t
he Laser Tur ret. Al l
ows the
anexper iencepoi ntforeachnew poi ntoftechnologyt heyr ecei
veaf terreachi
ngt hel astr ow spaceshi
p t o perform Ranged spaceship to per
form Ranged
(6aor6b)i nt het echnologyt r
ee.Whenadvanci ngt hetechnol ogyt reetolevels2and3,a Attack, whi ch r educes the Attack, whi ch reduces t he
playermustchooseoneoft het wopat hs.Thischoicei sper manent . Energyoft heenemyspaceshi p Resistance of t he enemy
by 1 per ener gy t ur
ret
. Thi
s spaceshipby1 perl asertur
ret
.
LV-
1 (t
ech l
evel1)hast
woef
fect
s: modul ecost1cr edit
. Thismodul ecost1cr edit
.
1)Immedi atelyrecei
ve6Cr edi
ts
2)Immedi atelyrecei
ve1Exper i
encepoi
nt Tr ap modul e.can be dr opped on any normalspace
To unl
ock the 2nd t
echnol
ogy l
evel
,a pl
ayermustpr
ogr
esst
othe 3r
dtechnol
ogy (withouticon).Whenashi pendsi tstur
ninaspacewi tha
sl
ot. trapori t
smaneuver abi
li
tyisl essthanthetr
aps,itcol
li
des.
After i mpact, tr
ap r educes an enemy spaceshi p's
LV-
2 (t
ech l
evel2)hasf
ouref
fect
sdi
videdi
ntot
wopat
hs: Resistanceby1andget sdest royed(removeitf
rom
3a)Eachspaceship,ont hemapandnewl ybuilt
,receivesanaddi t
ionalener
gy. theboar d).Thenumberi ndicatest hetr
ap'
s
4a)Each spaceship,on the map and newl
y buil
t,receivesan addit
ionalmaneuverpoi
nt. Maneuver abil
it
yandcost .
Pl
aceanadditionaltokennexttothespaceshipcar d.

9
EXPLORATI
ONACTI
ONS GNSS/Tr ap dr op.Bot hmodul escanbedr oppedonanynor malspace( wit
houti con),at
thebegi nningoratt heendofyourt urn,onespacebehi ndyourspaceshi p'
sor bitdirecti
on
Therearef ourtypesofExplorati
on Acti
onsr el
ated wi
th spaceshi
pfl
eetmovement,attack (eveni fthespaceshipneverpassedt hr ought hatspace) .Youcannotdot hiswhi lepassingby
and others.They can be combi ned withi
n one turn and the onl
ylimi
tat
ions f
or your thedr opspace.
spaceshi
par eenergyandvel oci
ty.
GNSS Af t
erdr oppingt heGNSS modul e,placeacube i nt hespaceont hemapt omar k
thatt hespacei sunderyourcont rol.Aspacewi thapl asti
cmar kerist reatedasaspacewi th
Itisrecommended t
hatyou f
irstconsiderwhi
ch space you wantto move your
aspaceshi poni t.Thismeanst hatGNSSmodul escanbedest royedbyopponent sasar esult
spaceshi
pto,andt
henhow muchener gyyouwillspendtogett her
e. ofat tack.Oncedest royed,younol ongercont rolthisf i
eldanddi scardt hecubemar ker.Ifa
Spaceshi
pfl
eetmo
m vement playerdr
deali
opsaGNSSonaspaceal
ng1damage.Thepl ayerr
r
ecei
eadyoccupi
ves1exper
edbyt
i
heobj
encepoi nt
ect,itcol
,butdoesn’
li
desandget
treceivedr
sdest
opr
royed
ewards.
Launchi ngaspaceshi p.Af t
erbui l
di ngthespaceship,ti
met ol aunchi
t!Inthefi
rstturn Tr ap Af t
erdroppi ngt heTr apmodul e,placeamodul et oken int hespaceon t hemap.A
a spaceshipis cr
eated,movi ng the mi niat
uret olaunch space.Launching t
he spacecraf
t Traphasnoownersoi tcancausedamaget oanal li
edspaceshi p.Ther eisnol i
mi t
ationfor
requir
esal otofeffortf
rom thespacepor tcrew,sot hespacecrafthasamovementpenal ty
, Trapmodul edropont hesamespace.I tispossi bl
et odr opone,t woormor eTrapmodul es
whichendsi t
sturn( unl
essithasul trafastabili
ty)
.I fyouwantt olaunchaspaceshi
pandan ont hespaceal readyoccupi edbyanot herobj ect.Int hiscase,ani mmedi atetrapdet onat i
on
objectisinthelaunchspace,t her esul
ti scombat . occur s.Ther earenol eft
-overt raps.Forexampl easpaceshi pwi th1r esistancewi lldetonate
all3 Tr apsdr opped on t he space.The t r
ap dr opped on f ormat i
on af f
ectsal lspaceshi psin
Const ant speed f l
ight .Move your spaceshi p,t
he number ofspaces equalt ot he format i
on.
spaceship'
sact ualvel
ocity at
tri
bute,withoutchanging t
he f
li
ghtdirecti
on or/and or
bit.In
thevacuum ofspace,youar enotusingener gywhenyoumovewi thauni f
or m movement . Modul etransf er.Youcanmoveanynumberandt ypeofmodul esbetweenspaceshi
psin
Therefore,youcanusegener atorstorecoverit.Add1energyt oyourspaceship. thesamespace,i ncl
udingwhenpassi ngby.Ifapassingspaceshi
phasunusedvel oci
typoint
s
forthattur
n,movementcancont i
nueafterwards.Theactioniscost-f
ree.
Preci se flight .Move the spaceship by any numberofspaces,l owert han the act
ual
veloci
tyat t
ributeval
ue( you can al
sostayon t hesamespace) .I
tcostsoneener gyand it
Addi ng modul es.Ther ear etwospaceswher eyou can add modul estoyourspaceshi
p
endst hespaceshi pt
urn.( youcannotcont i
nuespaceshipmovement ,eveni fithasunused
aft
erlaunchingfr
om Ear th:LaunchspaceandSpacest ati
on.Inbothcases,modulescanonly
veloci
typoint s)
.
beaddedatt hebeginningorendoft heship'smovement .
Passi
ng by obj
ect
.Dur
ing a spaceshi
p's movement
,it cannot j
ump over anot
her
The space st
ati
on can be unlocked by purchasing a devel
opmentcard.The
spaceship, GNSS module, or t
rap (object
s). Perform a Maneuverabi
li
ty Rol
l.If your
playerwho buysitchoosest he l
ocati
on oft he space st
ati
on markeron the
spaceship’
smaneuverabi
lit
yishigherorequalt hanpassingbyobject
,jumpoveri t
.Ifnot,
map.Thespacest ati
on wil
lremaint herefort her estofthegame.From now
decideifyouwanttospend1ener gytopasst heobj ectorstar
tacombat( det
onateatrap,
on,allplayerscan use i
tto add modulest ot heirspaceshi
pslocat
ed on t
his
destroyGNSS) .Combatendsspaceshipturn.
space.
TheGNSSmodul ehasamaneuver abil
iyof1.For
t mat i
on’
smaneuverabi
li
tyisequalt
ot he
highestmaneuverabi
li
tyofanyspaceshipi naf ormation. Tr
aject
orycor
rect
ions
Modul
esmanagement Changeor
ener
bi
gyandpl
taldi
rect
aceanorbi
i
on.I
tmar
nordert
kerneart
ochanget
heaf
fect
heSpaceshi
edSpaceshi
p'
p'sor
scard.
bi
tdi
rect
ion,Spend1

Domi
nat
ion modul
edr
op.Youcangett
hemostdomi
nat
ionpoi
ntsbyconquer
ingnew Increase/ Decrease Or
bit.Spend 1 ener
gy t
oincr
ease ordecr
ease t
he spaceshi
p's
ar
easofthesolarsyst
em.Todot hi
s,i
t'
sbesttoper
for
m multi
plemodul
edrop act
ionson orbi
tanynumberoft
imeswi
thi
nonet ur
n.
opspaces.Ther
dr earefourcondi
ti
onstoper
for
m adominat
ionmodul
edrop:

1.Moveyourspaceshi
ptot
hespaceconnect
edbyt
hear
row t
othedr
opspace.
At
tack
2.Thedr oppointcannotbecont r
oll
edbyt heopponent(noplast
iccube)
.Theexcept
i s Combat
on i .Thecombatbegi ns,Ifyourspaceshi pendsit
st urninaspaceal readyoccupiedby
theconquerorspaceshi
pabili
ty. anopponent'sspaceshiporifpassingbyobj ectf
ail
s.Asar esul
tofcombatbot hspaceshi
ps
l
ose one resi
stance. The pl
ayer st ar
ting the combat receives one experience. I
fyour
3.Yourspaceshipmusthavet hecorrectdomi
nationmodule. opponent'
sshiplosesitsfi
nalresistance( theshipisdestroyed),you alsoreceiveonef r
ag
token.Astheshipsoftwodiffer
entpl ayerscannotbeint hesamespace,youmustmovet he
4.Perf
orm aManeuverRol landachieveasuccessfulmodul
edrop. opponent'
sspaceshiponespacei nt hedi r
ectionofyourspaceship'sorbi
t.
Youcanperf
ormthi
sactionatthebegi
nni
ngorattheendofyourt ur
n.Youcannotdot s Dest
hi royingGNSS-I faspaceshiphasaconf l
ictwithadroppedGNSSmodul e,theGNSS
whilepassi
ngbythedropspace.Youcandropasmanymodul esasyouwant/havei none modul
eisdest r
oyed.The att
ackergains1 Exper i
ence.Thi
scan be done t
ofr
iendly GNSS
acti
on.Attheendofthegameyour ecei
veanareacont
rolbonusaccordi
ngtothet eson modul
abl es,playerdoesn’
trecei
veaf r
agt okenfordestroyi
ngGNSS.
themap.
Maneuver Rol l - Rol l t he Maneuver di e. Add 1 Fragt oken -wor t
hdomi nati
onpointsatt heendoft hegame( based
maneuverabil
ity for every maneuver symbol r ol
led. Then on the exchange r atetable on t
he Main Board).Keep vi si
blei nt he
compar ethe tot
almaneuver abi
li
ty oft he spaceshi
p( on t
he player'sar ea.
card, f
rom modul es, development car ds, maneuver car ds, Ranged at tack.I fa spacecr
afthasa laserorenergy t
urretmodule,itcan perform a
technol
ogy tree and t he rollresult
) wi t
h t he dr op point r
angedattackonanobj ectwi
thi
nthesameor bit
.Youcanperformitonlyatthebeginningof
maneuverabil
ity. Depending on the r esul
tt here ar et hree t
hespaceshipturn,whichendsitsturn.
possibl
eoutcomes: Toat
tackanobj ectitmustbewi t
hintherangeofaspaceship.Objecti
swi t
hinther ange
ofaspaceshi
p when t
henumberofspacessepar
ati
ng t
hespaceshi
p and t
heobj
ecti
sless
1.Spaceship wi
ns-successfulmodule drop.Pl
ace yourcolor thanorequaltotheactualspeedofthespacecraf
t( i
ncl
udingal
lbonuses,event emporary
cube on t
he drop space t
o markthatyou controlthi
s area, from maneuvercar
ds)
.Ranged attackmaybeper f
ormed onl
yin spaceshi
p or
bitdi
rect
ion.
Thespaceshi
pmustattacktheclosestpossi
blet
argeti
nthesameor bi
t.Incaseofatt
acking
ret
urnthemodul etot hesuppl
y,andcoll
ectprof
its.
aformati
on,selectaspaceshi
ptoattack.
I
ftheshiphasmor et hanonetur
ret,thedamagedealtandenergycosti
ssummed.One
2.Adr
aw -successf
ulmodul
edr
op,butyourspaceshi
ploses1 t
urretdealsonedamageandcost soneenergyperrangedatt
ack.
energy.Placeyourcol
orcubeon t
hedr op spaceto markt
hat
you cont
r olthi
s ar
ea,ret
urnthe modulet othe suppl
y,and
col
lectprofi
ts. Endofmovement
For mat i
on.Whent woormorealli
edspaceshipsarei nthesamespaceatt heendoft he
3. Spaceshi
p defeated- unsuccessf
ul modul
e drop. Your tur
n,theyf or
m aformati
on.Onthenextt ur
n,allspaceshipsmovenor mal l
y(oneatat ime).
spaceshi
ploses1 energy.You mustmove yourspaceshi
p by Inacombatagai nstthef
ormat
ion,therearet wodif
ferences.TheAttackingplayerchooses
onespaceaccordi
ngtoyouror bi
tdirecti
on. one spaceshi
pto dealdamage and hi
s spaceshi
p ends one space beyond the f
ormation
f
oll
owi
ngi
tsor
bitdi
rect
ion.
Aft
ersuccessf
ulVi
ctor
ymoduledr
op,pl
aceacont
rolcubeonl
y
once.Onespace= onecube.
1
0
TURNEXAMPLE 2ndt
urn
Setup Att
hest
artofnextt
urngr
eenpl
ayerar
eai
sasf
oll
ows:
Playerchoosed aXichang spacepor
t.Her eceivesgreen plast
iccubesand f l
ightstandsfor
mi ni
atures.Hedraws3secondar ymi ssi
oncardsand2pr i
mar ymissi
oncar dsf r
om whichhe
choosesone.I tisa2pl ayergame,sohehas3exper iencepointsatthest artofthegame.
Asast art
ingbonusheget s12Cr editsand1addi t
ionalsecondarymi ssi
oncar d.Hisplayer
areaaf terset
upisasfollows:

1
4

1
2
1
stt
urn
1.New t
urn bonus.Pl
ayert
akes5cr
edi
tsf
rom t
hesuppl
yandnow hehas17cr
edi
ts.
1.New t
urn bonus.Pl
ayert
akes5cr
edi
tsf
rom t
hesuppl
yandnow hehas19cr
edi
ts.
2.Advance i
ntechnol
ogy t
ree.Pl
ayer
decidestospend1exper i
encepointtoadvance 2.Advance i ntechnol ogy tree.Pl ayerdeci
des
int he t
echnol
ogy tree.From the technol
ogy
tr
ee he get
credit
s6 cr
s,2experi
edi
ts.I
nt
encepoi
nt
ot
alhe hasnow 23
sandst i
llLv-
1.
tospend4 cr
He put
edi
tstoadvancei
s 1 maneuverabi
li
tyt
nthet echnologyt
oken near LM Her
r
ee.
mes. -
4
Now hehas15cr edi
ts.
3.Investi
n devel
opment
.Pl
ayerbuysa New dr
ive
developmentcar df rom ar ow ofavai l
ablecards.Hemeet s 3.Investi
ndevel
opment
.Pl
ayerdeci
dest
oski
p
technology requi
r ement s(Lv-1)and spends 4 cr edit
s.He t
hismove.
advancedi nthetechnologyt reebyt woslots.From thefirst
slotheget s1experiencepointandf r
om secondhechooses
4.Pur
chase a spaceshi
p.Pl
ayer dr
aws t
hree
to add 1 ener gy to allspaceshi ps.Because ofachi eving
cardsfr
om thespaceshi
p deck.Hechoseto buySSP
Lv-2, the player decides tor evealt he missi
on car d he
Lancerfor6cr
edit
s.Now hehas9cr edi
ts.
accompl ishedandheget s4cr edits.Now hehas23cr edits,
3exper ience,Lv-2anddevel opmentcar ds.

-
4 -
6

4.Pur chasespaceshi p.Pl


ayerdr
awsthr
eecardsf
rom sapceshi obuy 5.Add modul
pdeck.Hechoset est othespaceshi p.Playerspends4credi
tstoaddRoverand1cr
edi
t
LM Her
mesf or5cr
edi
ts.Now hehas18cr
edits. t
oaddGNSS modul
estotheSSPLancer.Now theplayerhas4credi
ts.

-
5 -
4
-
1
5.Add modul
est
othe spaceshi
p.Pl
ayerspends4cr
edi
tst
oaddTel
escopemodul
e
t
otheLM Her
mes.Now t
hepl
ayerhas14cr
edi
ts. 6.Plan orbi
talmaneuver .Playerdeci
destospend2cr edi
tst
oaddt
heOber
thEf
fect
maneuvert
otheSSPLancerspaceship.Now hehas2credi
ts.

-
4
-
2
6.Pl
an or
bit
almaneuver
.Pl
ayerdeci
dest
oski
pthi
smove.
7.Movementoft
hespaceshipfl
eeton map.Playerdeci
dest
olaunchLM Her
mes
i
nthi
stur
n.Hemovest
hemi
niat
ureont
hel
aunchspaceandheendshi
stur
n.
7.Movementoft
hespaceshi
pfl
eeton map.Seeont
henextpage.

1
1
7.Movementoft
hespaceshi
pfl
eeton t
hemap. Gr
een pl
ayerar
eaaf
ter2nd t
urn oft
hegame

LM Her
mes-Gr
eenpl
ayerwant
stodr
opt
heTel
escopemodul
eonL2 space.Todoi
t,a
spaceshi
p mustspend 3 ener gy
.Firstto change t
he orbi
tdirecti
on.Second to move by8
spaces.Thi
rd,toincreasetheor bi
t.
Aft
ermovi ng to properspace (connected withthe L2 by the arrow)
,the playercan
perf
orm amaneuver abi
li
tytesttodropTelescopemodul e.LM Hermeswi nsagainstL2(5vs
3maneuver abi
li
ty)andt heresulti
sasuccessf ulmoduledrop.Playerpl
acesagreencubeon
adropspaceandt akest hereward-4cr edits(6intot
al)and4domi nat
ionpoi
nts.Spaceshi
p
endsitstur
n.

SSP Lancer-Gr eenpl ayerwant st odroptheRoveront heMoonandGNSS i nt hesame


turn.Itispossible,becauseofUl traFastabili
ty,SSP Lancermayl aunch and moveatt he
samet ime.Tor eacht hespaceconnect edwi t
hadr opspaceont heMoon,aspaceshi pcan
spendonl y1ener gytoi ncreaseanddecr easetheor bit.SSPLancermovesby16spaces( 12
+ 4velocityfr
om maneuvercar d).Spaceshippassedt wocredi
tspacesandgot2cr edi
ts( 8
intotal
).
ThePlayerper formsamaneuvert est
.Her ollsamaneuverdi e.Unf ort
unatelyt heresul t
wasabl anksideandi tdoesn’ tincreaseaspaceship’smaneuver abil
ity
.Ther ei
sadr aw (3vs
3),andt heresultisasuccessf ulmodul edropwi thal ossof1ener gy.Playerplacesagr een 1
4 7
cubeonadr opspaceandt akesther eward-6cr edi
t s(14intotal
)and3domi nationpoint s.
SSPLancercan’ tdropt heGNSS,becauset hereisnotanor malspace( wit
houticon)behi nd.
Spaceshipendsi tsturn.

1
3
1
2
1
4
1
1
1
5
1
0 9
1
6
8

3
2
8

1
7
5 3
6 2 1
4

1
2
ENDOFTHEGAME Devel
opmentCar
ds
Thegameendswhent helastturni
sover( ei
ghthorthi
rteent
h,dependingont hesideoft
he Gai
n2Exper
iencepoi
ntsand2Vi
ctor
ypoi
nts.
boar
d).Duri
ng the game,pl ayers marked thei
rscor
es on the Vi
ctory poi
nttrack.Now
pl
ayersaddupthei
rpoi nt
sgai nedduri
ngt hegameplay:
Maneuvercar
dscost1l
esscr
edi
tforcar
downer
.Gai
n1
1.Pr
imar
y mi
ssi
on.Thi
sist
he l
astmomentwhen you can compl
etet
he mi
ssi
on.I
f Technol
ogypoint
.
you'
vedonet
hisbef
ore,donotdoubl
e-countyourt
okens!

2.Ar
eacont
rol
.Countal
lthecubesi
nthedr
opspacesi
neachar
ea.Checkt
heval
ueof
t
hepoi
ntscorr
espondi
ngt
othenumberofcubesi
ntheAreaCont
rolT
abl
es(
page6)andadd Devel
opmentcar
dscost1l
esscr
edi
tforcar
downer
.Gai
n
t
heappropr
iat
enumberofpoi
ntst
oVict
orypointtr
ack. 1Technol
ogypoi
nt.

3.Token conver sion.Check t he Rewardt abl


e on t
he main boar
d.Exchange t
he
remaini
ng resour
ces:Credi
ts,Exper
ience,Frag t
okensaccordi
ng t
othetabl
eand add t
he
Set
tletheSapceshipst
ation on achosen space.Anypl
ayermayadd
appr
opriat
enumberofpoi ntstoVict
orypointtrack.
modulestospaceshi
psvisit
ingthestati
on.

I
CONSDESCRI
PTI
ON Modul
es(
owner
notvi
.Gai
ctor
ymodul
n1Technol
es)cost1l
ogypoint
.
esscr
edi
tforcar
d

Hazar
dCar
ds
Vict
orymodulescost1l
esscr
edi
tforcar
downer
.Gai
n1
Technol
ogypoint
.
Al
lspaceshi
psper
manent
lyl
ose1ener
gy.

Pl
aceacontrolcubeonthechosenspeci
alpoi
ntonJ
upi
ter
's
Remove one chosen modulef
rom yourspaceshi
p(whi
ch ended i
ts Moon(notonlyonIO).Gai
n3Vi ct
orypoint
s.
tur
nonthehazar dspace).

Gai
n1Technol
ogypoi
ntand3Vi
ctor
ypoi
nts.
Spaceshi
ploses1r
esi
stanceper
manent
ly.

Spaceshi
pcardscost1l
esscr
edi
tforcar
downer
.Gai
n1
T
akeonesecondar
ymi
ssi
oncar
d. Technol
ogypoint
.

Pl
aceacontr
olcubeont
hechosenspeci
alpoi
ntonVenus.Gai
n
Al
lspaceshi
ps l
ose1maneuver
abi
li
tynextr
ound. 2Vict
orypoi
nts.

Gai
n12Cr
edi
ts.
Keept
hiscar
d.Fr
om now on,youwi
llr
ecei
ve1l
esscr
edi
tpert
urn.

ManeuverCar
ds
Spaceshi
ploses1maneuver
abi
li
tyf
ort
henextr
ound.
I
fyourspaceshi
p hasa f
ree sl
ot,you may add a modul
e(notvi
ctor
y
modul
e)atnocost.

Puta r
estr
icti
on t
oken on a chosen space on Mar
s.No pl
ayermay
For one t
urn your spaceshi
p l
oses 5 vel
oci
ty and
dropaspecialmodul
ethereanymor e.
per
manentl
ygai
ns2ener gy.

T
akearest
rict
iont
oken.Youwi
llnotr
ecei
vecr
edi
tsf
rom anyact
ion
f
or1tur
n. Add 2 maneuver
abi
li
tyto a spaceshi
p af
ter i
t dr
ops a
modul
eonMar sortheMoon.

T
akear
est
rict
iont
oken.Yourspaceshi
pwi
llski
pit
snextt
urn.
T
akeanaddi
ti
onalt
urnf
oronechosenspaceshi
p.

Deploy a 2nd l
evel t
rap 7
Forone t
urn yourspaceshi
p gai
ns2 maneuver
abi
li
ty and
spaces in fr
ont of your
l
oses6veloci
ty.
spaceshi
petc.

Deploy a 2nd l
evel t
rap 3 Add1maneuver
abi
li
tyf
oronet
urn.
spacesbehi
ndyourspaceshi
p
etc.
I
fyourspaceshi
phasaf
reesl
ot,youcanaddavi
ctor
y
modul
eatnocost .
1
3
Mi
ssi
oncar
ds Setup
Setuptheboar
dandt hehumanpl ayerareaasperthenormalr
ules.FortheAIdothef
ollowi
ng:
Col
lect8 Exper
ience Complet
e 4 secondar
y - Sel
ectanAIbasecardofyourchoice,basedonthegameexperi
enceyouwant .
missi
onstoget5VP - Shuf
fl
etheAIacti
oncardsint
oadeck.Pl acethedeckf
acedownnextt othegameboard.
poi
ntst
oget6VP
AIbasecar
d
Contr
ol the biggest Unlock(anypl
ayers)8 Thebasecar
disdivi
dedi
ntoschemes,whi
char
etheal
gor
ithmsf
ort
heAIpl
ayert
hatdef
inet
he
areaonJupi
terMoons Explor
ati
on hexes to AIst
rategyf
orthegame.
get9VP get10VP
AImi
ssi
on scheme cont
ainsi
nfor
mat
ion
1 aboutobjecti
ve and a r
ewar
df orachi
evi
ng
Have 4 spaceshi
pto Cont
rol 5 GNSS multi
pleobject
ivesoft
hemission. 1
get5VP modulest
oget8VP Example:Af
terdroppi
ng 3 modul
eson TheMoon,get15
Dominati
onpoi
nts.

Control t
he bi
ggest Contr
ol t
he biggest
AI Technol
ogy t
ree scheme
area on Mar
sto get areaonMoont
oget9 2 Technologyadvancesovert i
me.Thenumber 2
11VP insi
de the squareisthe turn number.The
VP
actualleveloftechnol
ogy is mar
ked on t
he
diagram wit
hasquar einsi
de.
Col
lect3 f
ragst
oget Contr
ol the bi
ggest
Exampl
e:ont
urnnumber7,AIhasLV-
3technol
ogy
.
areaon Venust
oget
9VP
11VP AI Movement scheme i ncl
udes
3
3 i
nformati
on about t
he AI spaceshi
ps'orbi
t
di
recti
onandlaunchzone.
Col
lect50 Cr
edi
tst
o Col
lect5 Devel
opment
get7VP car
dstoget9VP Wer
ecommendt
hepl
ayerchoosesadi
ff
erentspacepor
tthant
hest
art
ingspaceoft
he
AIbasecar
d.

Cont
rol5 Lpoi
ntst
o Dr
op t
he modul
e on AIt
urnover
view
get9VP
Mar
stoget10Cr
edi
ts TheAIt
akesi
tst
urnal
waysatt
heendaf
teral
lpl
ayer
shavef
ini
shedt
hei
rtur
ns.

1.Dr
aw AIact
ioncar
d,andputi
tneart
heAI
’sbasecar
d.I
fther
ear
enoact
ioncar
dsl
eft
Col
lect20 cr
edi
tst
o
Coll
ect10VPt
oget12 i
nthedeck,shuf
fl
etheusedact
ioncar
dst
ocr
eat
eanew deck.
get8Credi
ts
Credit
s
2.Spaceshi
p pur
chase.Dr
aw 3 spaceshi
p car
dsand keep 1 accor
ding t
othe spaceshi
p
schemeonAIact ioncard.Theacti
oncardhasnow beenassignedtotheselect
edspaceship.I
f
Draw 1 hazar
d car
d Drop1habi
tatmodul
e there are no spaceshi
p cardsmatchi
ng t
he AItech l
evel
,the AIdrawsothercar
dsunt iliti
s
toget4Credit
s toget10Cr
edit
s possi
bl e.Ski
pt hisacti
oni ftheAIhas4spaceshi
ps.

3.Add modul
est
othespaceshi
paccor
dingt
othemodul
escheme.

Drop t
he modul
e on Acheive t
he 3rdlevel
4.Movementoft he spaceshi pf leeton the map.Resol ve t
he movementscheme
Moon t o get 10 oftechnolgytoget10
fr
om AIacti
oncar
dforeachspaceshi
p.Turnst
art
sfrom t
hespaceshi
pwi tht
hehighestvel
oci
ty
Cr
edi
ts Cr
edi
ts attr
ibut
e.

AIact
ioncar
d
Bui
ld Tur
ret modul
e Depl
oy 2nd l
evelt
rap
toget5Cr edi
ts toget8Credits TheAIactioncardisdi
videdi
ntoschemes,whi
char
etheal
gor
ithmsf
ort
heAIpl
ayert
hatdef
ine
thespaceshi
pfleetmovement.
Spaceshi
pscheme.St
art
ingf
rom t
hel
eft
,theAIal
wayssel
ect
sthespaceshi
p
Contr
ol L3 poi
nt t
o Coll
ect1 f
rag t
oget6
1 withthehighestat
tributeval
ue.I
fspaceshi
pshavet
hesameat
tri
but
eval
ue,AI
checksthenextatt
ribute.
get12Credi
ts Credit
s
Chooset he Choosethe
spaceshipwith speci
fict
ypeof
thehighest spaceshi
p.
1
SOLOMODE
maneuver abi
li
y
att
ribute.

Chooset he Chooset he
In Explorati
on solo mode,t he mai n game objecti
ve remainsthe same -col
lectthe most
spaceshipwi t
h spaceshipwit
h
Domi nati
onPoi ntstowi n.Ther ul
esforhumanpl ayersremainunchanged.AIplayersf
oll
ow
thehi ghest thehighest
asimpl i
fi
edsetofr ul
es:
- AIdonothaveaspacepor t
.
Vel
att
r
oci
i
t
but
y
e.
Ener
att
ri
gy
bute.
2
- Doesnotpayanycost( creditsorexper i
ence)totakeact i
ons.
- Doesnotr ecei
vecr edit
satt hebegi nningofeacht urn.
- Usescr editsandexper ienceonlyi nexchangef orDomi nati
onPoi
nts. Choosethe Chooset he
- Doesnotusemi ssi
ons,maneuvercar ds,maneuverr ol
ls(AIcandropamodul eonlywhen spaceshi
pwith spaceshipwit
h 3
i
thasenoughmaneuver abi
li
ty). themostcargo thehighest
slot
s. Resist
ance
Al
lot
herr
ulesar
ethesameasf
orhumanpl
ayer
s. att
ribute.

1
4
Modul
escheme.St
art
ingf
rom t
hel
eft
,addmodul
est
oyourspaceshi
ptof
il
l
2 al
lcar
gosl
ots.

Theflagi
condescri
best hedominat
ionmodul
et hatt
heAIneedst oacqui
reinorder
tocompletet
hemi ssion.Thedevel
opmentcardiconsignif
iest
hattheAIdrawsan
advancementcardfrom thepil
e.Theotheri
conscorrespondtothemoduletokens.
3.Movementscheme.Star
tingfrom t
hel
eft
,theAIsel
ect
samovet
arget
3 mar
kedbyt
hei
cons(
seei
consdescr
ipti
onbel
ow). 3.Addmodul
est
othespaceshi
p.TheDSSTi
tanhast
woCar
gosl
ots.Thef
irstmodul
eto
beaddedcor
respondst
othemi
ssi
onont
heAIbasecar
d.I
nthi
scasei
tisHabi
tat
.Ast
hesecond,
-I fthe targetofmovementi s withint he spacecraftvelocit
yr ange,move the AIaddsTel
escope.Al
lsl
otsar
eful
landt
heact
ioni
sover
.
spacecraftusingaslit
tleener gyaspossi ble.
-Ifthet argetofmovementi snotwi thint hespacecr aftveloci
tyrange,checkthe
second( ort hi
rd)movet arget.
-Iftherear emor ethanonemovet arget swithinspaceshipr ange,movespaceship
towardadi r ect
ioni
nwhi chi twillbecl osert othef i
rst(orsecond)movet ar
getin
thenextt urn.
-Ifspaceshi pcannotdot hef i
rstacti
on( forexampl ei tdoesn’thaveadomi nat
ion
modul e),discardaspaceshipandAIact ioncar d.
AI wil
lcomplet
et he action wor t
h
Check if AI spaceshi
p can the most Domi
nation points. This 4.Movementoft
hespaceshi
pfl
eeton t
hemap.Si
ncet
hel
aunchoft
heshi
pit
sel
fis
complet
eitsmissi
on. can beamoduledr op,orat tacki
ng thesameasfort
hehumanpl ayer,l
et'
smoveforwardafew t
urns.LM Hermesistoofarf
rom t
he
anopponent'
sspaceship. depl
oyspceonMars(17spaces).Theshi
pcannotperf
ormitsfi
rstact
ion.Thesecondact
ioni
st o
getasmanyCredit
saspossi
ble.AIhastwomai nopti
ons:
AI willcompl et
et he acti
on worth
Check i
f AI spaceshi
p can the most exper i
ence.This can be A)Cr ossi
ng two cr
editspaces,changi
ng orbi
tand approachi
ng t
he mini
mum distance t
othe
expl
oreout
erspace. ending the t
ur n on t
he experi
ence deployspaceon Mar s.Doi
ng so bri
ngs2 cr
editsand consumes2 ener
gy( i
ncr
easi
ng orbi
tand
space or attacking an opponent'
s changingdir
ecti
onoff li
ght
).
spaceshi
p.
AI will complet
e t he act i
on
wortht he most credits. Thi
s CheckifAIspaceshi
p can at
tackan
can be a module dr
op,passa opponent
'sspaceshi
p.
credi
t space,or attacking an
opponentspaceship.

Mul
ti
pleAIpl
ayer
svshumanpl
ayer
s 6
1
2

2 3 4 1
1
Inordert
odiversi
fythegame,youcant r
ymanycombi nationswithaddi
nganAIpl
ayertothe 7
gameplay
.However ,remembert hatt he numberofaction cards i
sli
mit
ed,and so i
sthe 1
5
numberofspaceportlaunchspaces.Forallcombi
nat
ions,t heAIrulesr
emaint
hesameasi n 8 1
0
Sol
omode.
9
AITURNEXMPLES
Setup
AImi ssion scheme.Int hi
sexamplethemissi
onofAIisto B)Deployt
heTelescopemoduleontheL4depl
oyspace.Movementgi
ves4cr
edi
ts,4domi
nat
ion
depl
oyhabit
atmodul
eont heMars.IfAI
,depl
oysthreehabi
tat
s poi
ntsandconsumes1ener gypoi
nt.
i
twillr
ecei
ve12dominat
ionpoints.

AIt echnol ogyt reescheme.Thi


sAIstar
tsatLv-2onturn
oneandpr ogressest
hrought
het
echt
reet
oLv- 3atthest
artof
tur
nf i
ve.
8 1 1
0 1
9 1
2
6 7
AI movementscheme.AIl
aunches i
ts spaceshi
ps f
rom 4 5
Kour
ouspacepor
tlaunchspacei
nacl
ockwi
seor
bitdi
rect
ion.
2 3
1.Dr
aw AIact
ion car
dfr
om t
op ofaAIact
ion deck.Put
t
hecar
dnearMar
sAIbasecar
d. 1

2.Spaceshi
ppur
chase.Thr
eecar
dswer
edr
awn.DRI
car
usi
s
eli
mi nated due tot he requi
red Lv-
3( AIst art
swi t
hthe firstturn
withLv- 2).
According tot he scheme on t he AIact i
on card,we star tthe
selecti
on withthe spaceshi pthathast he highestvel
ocit
y.Two of
them haveavel ocityequalto13.
Wecomet othesecondcr i
ter
ion,whichaccor di
ngtotheAIact ion Duet
othegr
eat
ercr
edi
tbenef
it,AIchoosesmoveB)
.
cardi smaneuver abil
it
y.LM Her meshas5 maneuver abil
it
y points
andi sselected. Thankyouf
orpl
ayi
ngourgame!Vi
sit
Thist i
me, the t hird cri
ter
ion was not needed t o select a
spacecraft.
www.
plygames.
net
to get mor
e inf
o and new cont
ent - Combat
expansi
onorCooper
ati
onmode. 1
5
L

Designer:
Damian Korus

Illustration:
Marius Janusonis, Justinas Vitkus, NASA

Miniature design:
Jason Miller, Bilal K han, David Perez

Graphic design:
Patryk Rozanski

Test and development:


Kicktester team, Gamerati, Mire/a Radwaflska, Michal Rogoia,
Michal Jermakowicz, Michal K urczewski, Wojciech K rzycki, Piotr Lisowski,
Sandor Agata, Spat Oktan, Thomas Cage, Anthony Sink,Frank Peters
"wacker"

Proof reading and translation:


BG lingua team, Joe Pilkus, Eric Engstrom, Rachael Mortimer

Special thanks to all Kickstarter backers who helped us make this game a reality

Publisher:
Ply Games Damian Korus
ul. pilsudzkiego 74/320,
Wroclaw, Poland
pl. yteam@outlook.com

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