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FABLEARN

CONSTRUCTIONISM
NEW YORK 2023

October 6-12, 2023


Hosted by Columbia University Teachers College
INTRODUCTION
Who Are We?
We are Hisar Idealab the FabLab (Fabrication Laboratory) of Hisar
School, in Istanbul. Our aim is to guide and support all students in our
high school in developing projects in different fields of STEAM (Science,
Technology, Engineering, Arts, and Maths). Our team is open to all
students who want to improve their knowledge on a variety of topics
ranging from business and programming to mechanics and
electronics, learn how to work as a team, and experience all aspects of
creating a new project.

Our Mission
We aim to create an innovative culture and a stem-oriented
productive generation to create an equal platform for men and women
in STEM. We try to advance the appreciation and respect for all
sciences and engineering. Our mission is to become an open-sourced
educational resource for everyone interested in STEM and to inspire
the new generation to take part in research and development projects.
We promote the participation of students in all sciences areas by peer
mentoring and the internalization of inclusivity.

Our Vision
As the Hisar Idealab, our aim is to inspire students to choose STEM-
orientated paths. Our motto in the lab is "make, fail, learn, repeat.". We
try to provide environments where all students can easily access
educational resources and can improve their knowledge upon their
interests. We hope to reach people who want to be involved in STEM,
regardless of age and gender with our kit.
Fablearn
Constructionism
What is FabLearn?
FabLearn is a network, research collaborative, and vision of learning
for the 21st century. FabLearn disseminates ideas, best practices, and
resources to support an international community of educators,
researchers, and policymakers committed to integrating the principles
of constructionist learning and maker education into formal and
informal K-12 education.

FabLearn is based on the work of Columbia University Associate


Professor Paulo Blikstein and the Transformative Learning
Technologies Lab (TLTL). FabLearn develops research sites and
disseminates resources and information through three main
initiatives: FabLearn Labs (formerly FabLab@School), FabLearn
Conferences and FabLearn Fellows.

Intellectual Roots
The original FabLab was conceived in the Media Lab at MIT by Neil
Gershenfeld (with collaboration of Bakhtiar Mitkak) as a creative
space for university students, and was transplanted successfully to
community centers and entrepreneurial hothouses around the globe.
FabLearn Labs are the educational version of FabLabs and
Makerspaces, serving pre-college youth worldwide. We believe that
spaces for making in education should be designed differently than
spaces for other goals and age groups, and we implement this vision
in our projects and implementations around the world.
LEMON Robotics Kit
What is Lemon?
Lemon is a robotics education kit that allows beginners to improve
their knowledge of mechanics, electronics, 3D design, and
programming while building 3 subsequent biomimetic robots.

It helps develop students' understanding of robotics and computer sciences


while guiding their discovery of the procedure of making a robot. It serves
as an introductory kit, focusing on each step's specific aspect of modeling.
Our proposed educational kit Lemon aims to teach all beginners in robotics
how to design by getting inspired by nature, assembling and programming
robots, using a laser cutter, a Raspberry Pi Pico, servos, and thonny.

As a team, we work regularly, knowing the value of our time, by meeting


during the day to complete these projects after school with full participation
in the lessons.In order to balance our academic intensity with our project
intensity, we often manage to stay in touch at school and online regularly.

It enables learners to engage with all the aforementioned concepts while


enhancing their computational and design thinking skills.

The kit consists of 3 models. In each stage, new and advanced abilities are
added to the model resulting in the acquirement of new knowledge by the
learner regarding mechanics, electronics, design, and/or programming. The
learners get to experience using new systems and abilities by testing them
in each subsequent model and in each stage, a new robot that resembles a
more advanced organism in the animal kingdom is built by the learner.
Blooming Flower
Automata
This study provides the documentation and
methodology necessary for designing,
testing, and manufacturing advanced
automata using widely available materials
while utilizing design engineering principles.
The automata have no electrical pieces such
as motors or sensors, focusing on simple
machines, specifically gears and levers to
automate the mechanical sculpture.
A modified Engineering Design Process (EDP) is created to cater to high school students
and utilize CAD environments for high-fidelity prototyping [9], as well as compensate
for the problems in estimating engineering quantities without experience [3]. On that
branch, the curricula for gear theory and fundamental law/s are adapted to the high
school level for users with rudimentary to no grasp of mechanics as a proper
understanding of gear theory is necessary. A laser cutter is used for the quick
prototyping of the automata, however, the design can be manufactured by hand with
plywood or MDF and easily accessible tools such as hand saws and wood files. Making
bevel gears is challenging and timely without a machine like a CNC because of their
conical-shaped teeth. To compensate for this, cage and peg gears are used.
Additionally, the gears are developed for the sculpture using gear theory to achieve peg
gear trains with nonparallel axes of rotation. The real-life constraints of mechanical
design engineering are dealt with by utilizing the mod. EDP and gear theory in the
following study.

Conference Program
Blooming Flower
Automata
This study provides the documentation and
methodology necessary for designing,
testing, and manufacturing advanced
automata using widely available materials
while utilizing design engineering principles.
The automata have no electrical pieces such
as motors or sensors, focusing on simple
machines, specifically gears and levers to
automate the mechanical sculpture.
A modified Engineering Design Process (EDP) is created to cater to high school students
and utilize CAD environments for high-fidelity prototyping [9], as well as compensate
for the problems in estimating engineering quantities without experience [3]. On that
branch, the curricula for gear theory and fundamental law/s are adapted to the high
school level for users with rudimentary to no grasp of mechanics as a proper
understanding of gear theory is necessary. A laser cutter is used for the quick
prototyping of the automata, however, the design can be manufactured by hand with
plywood or MDF and easily accessible tools such as hand saws and wood files. Making
bevel gears is challenging and timely without a machine like a CNC because of their
conical-shaped teeth. To compensate for this, cage and peg gears are used.
Additionally, the gears are developed for the sculpture using gear theory to achieve peg
gear trains with nonparallel axes of rotation. The real-life constraints of mechanical
design engineering are dealt with by utilizing the mod. EDP and gear theory in the
following study.

Conference Program
Day 1
6 October
11:20 - Landing in New York

12:40 - Check-in at the hotel


13:30-14:30 - Food (Chick-fil-A)

15:00 - 17:30
American Museum
of Natural History
Day 1
October 6th
17:50 - 18:30
Times Square

18:30 - 19:30
Empire State

19:30 - 20:30
Dinner (Los
Tacos No.1)

20:30 Return to Hotel

21.00-23:00 preparation
for the conference
End of the Day
Day 2
7th October
6:15 - Waking Up
6:30 - Breakfast
7:00 - Leaving the hotel

9:00-9:30 Opening

9:30-10:30 Yasmin Coffee

10:45-11:45 Panel

11:45-12:15 Young Maker


Poster Madness (Ceren Dolu)

14:15-15:15 Paper
Presentations
Day 2
October 7th
17:15-18:00 Dinner Five Guys

19:00 Return to Hotel


20:00-22:00 Preparation/Debrief
End of Day

Day 3
October 8th
6:00 - Waking Up
6:30 - Breakfast
7:00 - Leaving the Hotel
8:30-10:20 Workshop
10:30-11:45 Keynote
11:45-12.15 Awards
14:15-15.15 Paper Presantations
15:25-16.25 Symposium
Day 3
October 8th

16:45-18:30 The
Metropolitan
Museum of Art

19:00-21:00
Delmonico’s
(Restaurant)

Return to Hotel

22:00-23:00 Preparation for the


workshop Lemon Kit Part Control

End of the day


Day 4
October 9th
6:00 - Waking Up
6:30 - Breakfast
7:00 - Leaving the Hotel
8:30-10:20 Workshop
10:30-12:40 Paper Presentations
14:00-15:30 Panel
15:45-16:45 Paper Presantations

17:00-18.00 Gordon
Ramsay Fish & Chips

18:30-20:00 Hard
Rock Cafe

Return to hotel
20:30-22:00 Debrief End
of the day
Day 5
October 10th
6:00 - Waking Up
6:30 - Breakfast
7:00 - Leaving the Hotel
7:00-10:15 Road to Yale
10:15-12:15 Yale tour
12:15-13:00 Food
13:00-16:00 Road to Princeton
16:00-18:00 Princeton Tour
18:00-18:45 Food
18:45-20:15 Road To
20:30 End of Day
Day 6
October 11th
9:00 - Waking Up
9:30 - Breakfast
11:00 - Leaving the Hotel
12:15-13:00 FabLearn Closing Ceremony
13:30-15:00 Museum of Modern Arts

15:10-15:30 Lunch Hot Dog

15:40-16:00 Fifth Avenue


Day 6
October 11th

16:30-17:30 Magnolia Bakery

20:00-? Michael Jackson Musical

End of the day


Return to hotel
Day 7
October 12th
9:00 - Waking Up
9:30 - Breakfast
11:00 - Leaving the Hotel
12:00-15:00 Times Square

15:10-15:30 NYC Public Library


15:45-17:00 Chick Fil A - Meal
17:00-18:00 Return to Hotel

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