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###########################

#ss recruitment events


###########################

add_namespace = ss_recruitment_event

#SS recruitment, denmark


country_event = {
id = ss_recruitment_event.1
title = ss_recruitment_event.1.t
desc = ss_recruitment_event.1.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_recruitment_NOR # player has already
selected historical recruitment in Norway
}
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
not = {
has_country_flag = SS_mechanised_division_early
has_country_flag = SS_mechanised_division_late
}
}
custom_effect_tooltip = GER_division_wiking_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Motorisierte Division\" start_experience_factor =
1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
if = {
limit = { not = { has_country_flag = SS_recruitment_NOR } }
set_country_flag = SS_recruitment_DEN
add_manpower = 5000
custom_effect_tooltip = SS_recruitment_NOR_tt
}
}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_danmark_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Danmark\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, norway


country_event = {
id = ss_recruitment_event.2
title = ss_recruitment_event.2.t
desc = ss_recruitment_event.2.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_recruitment_DEN # player has already
selected historical recruitment in Norway
}
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_wiking_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
not = {
has_country_flag = SS_mechanised_division_early
has_country_flag = SS_mechanised_division_late
}
}
custom_effect_tooltip = GER_division_wiking_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"5. SS Division
Wiking\" division_template = \"SS Motorisierte Division\" start_experience_factor =
1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
if = {
limit = { not = { has_country_flag = SS_recruitment_DEN } }
set_country_flag = SS_recruitment_NOR
add_manpower = 5000
custom_effect_tooltip = SS_recruitment_DEN_tt
}
}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Norge\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Norge\"
division_template = \"SS Panzer Division (n.A.)\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_norge_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Norge\"
division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, netherlands


country_event = {
id = ss_recruitment_event.3
title = ss_recruitment_event.3.t
desc = ss_recruitment_event.3.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_nederland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_nederland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_nederland_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"23. SS-Division
Nederland\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Anton Mussert\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Anton
Mussert\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_nederland_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Nederland\" division_template = \"SS Panzer Division\" start_experience_factor =
0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Anton
Mussert\" division_template = \"SS Panzer Division\" start_experience_factor = 0.7
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, belgium


country_event = {
id = ss_recruitment_event.4
title = ss_recruitment_event.4.t
desc = ss_recruitment_event.4.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_belgium_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_belgium_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_belgium_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"27. SS-Division
Langemark\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"28. SS-Division
Wallonien\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_belgium_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Flandern\" division_template = \"SS Panzer Division\" start_experience_factor = 0.7
start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Wallonien\" division_template = \"SS Panzer Division\" start_experience_factor =
0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, france


country_event = {
id = ss_recruitment_event.5
title = ss_recruitment_event.5.t
desc = ss_recruitment_event.5.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_france_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Waffen-
Grenadier-Division Charlemagne\" division_template = \"SS Waffen-Grenadier-
Division\" start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_france_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_france_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_france_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"33. SS-Panzergrenadier-
Division Charlemagne\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Bretagne\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 2000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}

#SS recruitment, estonia


country_event = {
id = ss_recruitment_event.6
title = ss_recruitment_event.6.t
desc = ss_recruitment_event.6.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_estonia_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Waffen-Grenadier-
Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_estonia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_estonia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_estonia_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"20. SS-Panzergrenadier-
Division\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, latvia


country_event = {
id = ss_recruitment_event.7
title = ss_recruitment_event.7.t
desc = ss_recruitment_event.7.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_latvia_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Waffen-
Grenadier-Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"19. SS-Waffen-
Grenadier-Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 50
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_latvia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_latvia_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_latvia_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"15. SS-Panzergrenadier-
Division\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 0.6 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-
Division Latvia\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-Division
Latvia\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor
= 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_latvia_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"19. SS Panzer-Division
Latvia\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

#SS recruitment, lithuania


country_event = {
id = ss_recruitment_event.8
title = ss_recruitment_event.8.t
desc = ss_recruitment_event.8.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes
add_manpower = 1000
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_lithuania_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"40. SS-Waffen-Grenadier-
Division\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.1 start_equipment_factor = 0.01"
owner = GER
}
}
}

}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
# wehrmacht resolution events - generals protest
country_event = {
id = ss_recruitment_event.10
title = ss_recruitment_event.10.t
desc = ss_recruitment_event.10.desc #
picture = GFX_report_event_germany_politician_handshake

is_triggered_only = yes #

option = { # good for them


ai_chance = {
base = 25
}
name = ss_recruitment_event.10.a
add_to_variable = { var = wehrmacht_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.10.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -50
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}

# wehrmacht resolution events - general resigns in protest


country_event = {
id = ss_recruitment_event.11
title = ss_recruitment_event.11.t
desc = ss_recruitment_event.11.desc #
picture = GFX_report_event_germany_politician_handshake

is_triggered_only = yes

immediate = {
hidden_effect = {
random_unit_leader = {
limit = {
skill > 3
NOT = {
has_trait = politically_connected
}
}
save_event_target_as = GER_SS_general_resigns
}
}
} #

option = { # good for them


name = ss_recruitment_event.11.a
ai_chance = {
base = 25
}
event_target:GER_SS_general_resigns = {
retire = yes
}
add_to_variable = { var = wehrmacht_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.11.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -75
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}
# wehrmacht resolution events - generals plot
country_event = {
id = ss_recruitment_event.12
title = ss_recruitment_event.12.t
desc = ss_recruitment_event.12.desc #
picture = GFX_report_event_military_planning

is_triggered_only = yes

immediate = {
hidden_effect = {
random_unit_leader = {
limit = {
skill > 2
NOT = {
has_unit_leader_flag = GER_SS_conspirator
}
NOT = {
has_trait = politically_connected
}
}
set_unit_leader_flag = GER_SS_conspirator
}
}
}

#
option = { # good for them
name = ss_recruitment_event.12.a
ai_chance = {
base = 25
}
add_popularity = {
ideology = neutrality
popularity = 0.1
}
add_stability = -0.05
add_to_variable = { var = wehrmacht_anger value = 5 }
}

option = { #placate
name = ss_recruitment_event.12.b
add_political_power = -100
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
subtract_from_variable = { var = wehrmacht_anger value = 5 }
}
}

# wehrmacht resolution events - assassination attempt


country_event = {
id = ss_recruitment_event.13
title = ss_recruitment_event.13.t
desc = ss_recruitment_event.13.desc #
picture = GFX_report_event_generic_ruins

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.13.a
random_list = {
10 = {
kill_country_leader = yes
subtract_from_variable = { var = wehrmacht_anger value = 10
}#we did it reddit!
hidden_effect = {
news_event = { id = wtt_news.50 days = 1 }
}
country_event = { id = ss_recruitment_event.14 days = 1 }
}
90 = {
hidden_effect = {
news_event = { id = wtt_news.51 days = 1 }
}
country_event = { id = ss_recruitment_event.15 days = 1 }
}# Hitler survives, option to purge generals
}
}
}
# wehrmacht resolution events - coup
country_event = {
id = ss_recruitment_event.14
title = ss_recruitment_event.14.t
desc = ss_recruitment_event.14.desc #
picture = GFX_report_event_ger_civil_war

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.14.a
start_civil_war = {
ideology = neutrality
size = 0.5
}
set_variable = { var = wehrmacht_anger value = 0 }
random_country = {
limit = {
original_tag = GER
has_civil_war = yes
has_government = neutrality
}
save_event_target_as = GER_ss_civil_war_wehrmacht
delete_unit_template_and_units = { division_template = "SS
Waffen-Grenadier-Division" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division (vollgep.)" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division (n.A.)" }
delete_unit_template_and_units = { division_template = "SS Panzer
Division" }
delete_unit_template_and_units = { division_template = "SS
Panzergrenadier Division (n.A.)" }
delete_unit_template_and_units = { division_template = "SS
Panzergrenadier Division" }
delete_unit_template_and_units = { division_template = "SS
Motorisierte Division" }
GER = {
every_unit_leader = {
limit = {
has_unit_leader_flag = GER_SS_conspirator
}
set_nationality =
event_target:GER_ss_civil_war_wehrmacht
}
}
}
}
}
# wehrmacht resolution events - assassination attempt fails, purge conspirators
country_event = {
id = ss_recruitment_event.15
title = ss_recruitment_event.15.t
desc = ss_recruitment_event.15.desc #
picture = GFX_report_event_europe_funeral

is_triggered_only = yes

#
option = { #MAIMBURNKILL
name = ss_recruitment_event.15.a
ai_chance = {
base = 75
modifier = {
factor = 0
has_stability < 0.4
}
}
every_unit_leader = {
limit = {
has_unit_leader_flag = GER_SS_conspirator
}
retire = yes
}
}
option = { #can't afford this
name = ss_recruitment_event.15.b
ai_chance = {
base = 25
}
add_stability = -0.1
}
}

# ss resolution events - Himmler protests


country_event = {
id = ss_recruitment_event.20
title = ss_recruitment_event.20.t
desc = ss_recruitment_event.20.desc #
picture = GFX_report_event_hitler_handshake

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.20.a
ai_chance = {
base = 25
}
add_to_variable = { var = SS_anger value = 5 }
}
option = { #placate
name = ss_recruitment_event.20.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -50
subtract_from_variable = { var = SS_anger value = 5 }
}
}
# ss resolution events - SS officers meet in secret
country_event = {
id = ss_recruitment_event.21
title = ss_recruitment_event.21.t
desc = ss_recruitment_event.21.desc #
picture = GFX_report_event_hitler_parade

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.21.a
ai_chance = {
base = 25
}
add_stability = -0.05
}
option = { #placate
name = ss_recruitment_event.21.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -75
subtract_from_variable = { var = SS_anger value = 5 }
}
}

# ss resolution events - SS reroutes factory output


country_event = {
id = ss_recruitment_event.22
title = ss_recruitment_event.22.t
desc = ss_recruitment_event.22.desc #
picture = GFX_report_event_generic_factory

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.22.a
ai_chance = {
base = 25
}
add_timed_idea = { idea = GER_ss_factory_rerouted days = 90 }
}
option = { #placate
name = ss_recruitment_event.22.b
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
add_political_power = -100
subtract_from_variable = { var = SS_anger value = 5 }
}
}
# ss resolution events - Himmler plots
country_event = {
id = ss_recruitment_event.23
title = ss_recruitment_event.23.t
desc = ss_recruitment_event.23.desc #
picture = GFX_report_event_generic_read_write

is_triggered_only = yes #

option = { # good for them


name = ss_recruitment_event.23.a
ai_chance = {
base = 15
}
add_stability = -0.1
}
option = { #fire
name = ss_recruitment_event.23.b
ai_chance = {
base = 10
}
add_political_power = -80
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
subtract_from_variable = { var = wehrmacht_anger value = 15 }
}
option = { #placate
name = ss_recruitment_event.22.b
add_political_power = -150
subtract_from_variable = { var = SS_anger value = 5 }
ai_chance = {
base = 75
modifier = {
factor = 0
has_political_power < 0
}
}
}
}
# ss resolution events - assassination attempt
country_event = {
id = ss_recruitment_event.24
title = ss_recruitment_event.13.t
desc = ss_recruitment_event.24.desc #
picture = GFX_report_event_generic_ruins

is_triggered_only = yes

#
option = { #
name = ss_recruitment_event.24.a
random_list = {
30 = {
if = {
limit = {
has_country_leader = { ruling_only = yes
character = GER_hermann_goring }
}
set_country_flag = GER_SS_Goering_dead #no zombie
Görings!
}
kill_country_leader = yes
set_variable = { var = SS_anger value = 0 }
GER_heinrich_himmler = {
add_country_leader_role = {
promote_leader = yes
country_leader = {
ideology = nazism
expire = "1965.1.1.1"
traits = {}
}
}
}
country_event = ss_recruitment_event.26 #internal power
struggle
hidden_effect = {
news_event = { id = wtt_news.52 days = 1 }
}
}
70 = { country_event = { id = ss_recruitment_event.25 days =
1 } }# Hitler survives, option to purge SS
}
}
}

# ss resolution events - assassination attempt fails


country_event = {
id = ss_recruitment_event.25
title = ss_recruitment_event.15.t
desc = ss_recruitment_event.25.desc #
picture = GFX_report_event_german_speech

is_triggered_only = yes

#
option = { #kill himmler, purge SS
name = ss_recruitment_event.25.a
ai_chance = {
base = 75
modifier = {
factor = 0
has_stability < 0.5
}
}
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
add_stability = -0.2
set_country_flag = GER_ss_himmler_purged
add_popularity = {
ideology = fascism
popularity = -0.2
}
subtract_from_variable = { var = wehrmacht_anger value = 25 }
set_variable = { var = SS_anger value = 0 }
}
option = { #can't afford this
name = ss_recruitment_event.25.b
ai_chance = {
base = 25
}
}

# ss resolution events - power struggle between Himmler and Göring after Hitler
assassinated
country_event = {
id = ss_recruitment_event.26
title = ss_recruitment_event.26.t
desc = ss_recruitment_event.26.desc #
picture = GFX_report_event_german_troops

is_triggered_only = yes

#
option = { #Government backs Himmler
name = ss_recruitment_event.26.a
if = {
limit = {
has_idea = goering
}
remove_ideas = goering
}
hidden_effect = {
}
if = {
limit = {
check_variable = {
var = wehrmacht_anger
value = 30
compare = greater_than_or_equals
}
}
start_civil_war = { #now it's a party...a nazi party
ideology = neutrality
size = 0.4
}
}
}

option = { #Government backs Goering


name = ss_recruitment_event.26.b
trigger = {
NOT = {
has_country_flag = GER_SS_Goering_dead
}
}
kill_country_leader = yes
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
GER_hermann_goring = {
add_country_leader_role = {
promote_leader = yes
country_leader = {
ideology = nazism
expire = "1965.1.1.1"
traits = {}
}
}
}
hidden_effect = {
}
if = {
limit = {
check_variable = {
var = wehrmacht_anger
value = 50
compare = greater_than_or_equals
}
}
start_civil_war = { #now it's a party...a nazi party
ideology = neutrality
size = 0.4
}
}
}
option = { #Government backs Wehrmacht
name = ss_recruitment_event.26.c
kill_country_leader = yes
if = {
limit = {
has_idea = heinrich_himmler
}
remove_ideas = heinrich_himmler
}
create_country_leader = {
name = "Günther von Kluge"
desc = "POLITICS_HEINRICH_HIMMLER_DESC"
picture = GFX_portrait_Gunther_von_Kluge
expire = "1965.1.1"
ideology = despotism
traits = {
}
}
set_party_name = { ideology = neutrality long_name =
GER_neutrality_party_civil_war name = GER_neutrality_party_civil_war }
start_civil_war = {
ruling_party = neutrality
ideology = fascism
size = 0.4
}
hidden_effect = {
}
set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = SS_anger value = 0 }
}

}
# for alt-history stuff
add_namespace = ss_recruitment_alternate

#SS recruitment, Britain


country_event = {
id = ss_recruitment_alternate.1
title = ss_recruitment_alternate.1.t
desc = ss_recruitment_alternate.1.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #medium
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_britain_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Panzergrenadier Division
(n.A.)\" start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_britain_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_britain_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS-Panzergrenadier-
Division Oliver Cromwell\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.8 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Oliver Cromwell\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division
Sankt Georg\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Oliver
Cromwell\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Sankt
Georg\" division_template = \"SS Panzer Division (n.A.)\" start_experience_factor =
0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_britain_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division Oliver
Cromwell\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
create_unit = {
division = "name = \"SS Panzer-Division Sankt
Georg\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
#SS recruitment, scotland
country_event = {
id = ss_recruitment_alternate.2
title = ss_recruitment_alternate.2.t
desc = ss_recruitment_alternate.2.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #medium
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
NOT = { has_country_flag = SS_infantry_division }
}
SS_infantry_division = yes
}
custom_effect_tooltip = GER_division_scotland_infantry_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-Divison
der Waffen-SS\" division_template = \"SS Waffen-Grenadier-Division\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_scotland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_scotland_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_scotland_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"Gälische Freiwilligen-
Divison der Waffen-SS\" division_template = \"SS Motorisierte Division\"
start_experience_factor = 0.7 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 1000
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}
#ss recruitment sweden
country_event = {
id = ss_recruitment_alternate.3
title = ss_recruitment_alternate.3.t
desc = ss_recruitment_alternate.3.desc #
picture = GFX_report_event_german_volunteers #

is_triggered_only = yes
option = {
name = ss_recruitment_event.1.a #historical
ai_chance = {
base = 50
}
add_to_variable = { var = wehrmacht_anger value = 5}
subtract_from_variable = { var = SS_anger value = 5}
SS_resolve_effects_wehrmacht = yes

SS_set_templates = yes
if = {
limit = {
has_country_flag = SS_mechanised_division_late
}
custom_effect_tooltip = GER_division_sweden_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzergrenadier-
Division Sveaborg\" division_template = \"SS Panzergrenadier Division (n.A.)\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_mechanised_division_early
}
custom_effect_tooltip = GER_division_sweden_mech_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzergrenadier-
Division Sveaborg\" division_template = \"SS Panzergrenadier Division\"
start_experience_factor = 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_sweden_mot_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Division
Sveaborg\" division_template = \"SS Motorisierte Division\" start_experience_factor
= 1.0 start_equipment_factor = 0.01"
owner = GER
}
}
}
}

}
option = {
name = ss_recruitment_event.1.b #big
ai_chance = {
base = 25
modifier = {
is_historical_focus_on = yes
factor = 0
}
modifier = {
factor = 0
check_variable = { var = wehrmacht_anger value = 30 compare
= greater_than_or_equals }
}
}
add_to_variable = { var = wehrmacht_anger value = 10}
subtract_from_variable = { var = SS_anger value = 10}
SS_set_templates = yes
SS_resolve_effects_wehrmacht = yes
if = {
limit = {
has_country_flag = SS_armored_division_late
}
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state =
PREV } }
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division (vollgep.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else_if = {
limit = {
has_country_flag = SS_armored_division_improved
}
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division (n.A.)\"
start_experience_factor = 0.5 start_equipment_factor = 0.01"
owner = GER
}
}
}
}
else = {
custom_effect_tooltip = GER_division_sweden_armored_tt
hidden_effect = {
random_owned_controlled_state = {
limit = { ROOT = { has_full_control_of_state = PREV }
}
prioritize = { 64 }
create_unit = {
division = "name = \"SS Panzer-Division
Sveaborg\" division_template = \"SS Panzer Division\" start_experience_factor = 0.5
start_equipment_factor = 0.01"
owner = GER
}
}
}
}
}
option = {
name = ss_recruitment_event.1.c #small group of specialists
ai_chance = {
base = 25
modifier = {
factor = 0
check_variable = { var = SS_anger value = 30 compare =
greater_than_or_equals }
}
}
add_manpower = 500
army_experience = 10
add_to_variable = { var = SS_anger value = 10}
SS_resolve_effects_ss = yes
subtract_from_variable = { var = wehrmacht_anger value = 5}
}
}

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