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12 +2
10 0 9m
+1
11 +6
29
0 +3
18
+4 +5
1d8/2d6
16 Arcane Ward
Adaga 1d4
+3 Starting at 2nd level, you can
weave magic around yourself
+5
for protection. When you cast
13 Grimório
an abjuration spell of 1st level
or higher, you can
+1 simultaneously use a strand of
the spell's magic to create a
magical ward on yourself that
13 lasts until you finish a long rest.
The ward has a hit point
+1 maximum equal to twice your
wizard level + your Intelligence
modifier. Whenever you take
damage, the ward takes the
Scholar's pack damage instead. If this damage
reduces the ward to 0 hit points,
Armor: none you take any remaining
Weapons: daggers, darts, damage.
While the ward has 0 hit points,
slings, quarterstaffs, light
it can't absorb damage, but its
crossbows
130 magic remains. Whenever you
Tools: none
cast an abjuration spell of 1st
Visão no escuro 60 feet
level or higher, the ward regains
a number of hit points equal to
twice the level of the spell.
Ritual Casting
You can cast a wizard spell as a ritual if that spell has the ritual
tag and you have the spell in your spellbook. You don't need to
have the spell prepared.
Blade ward
Mage hand
1/3
Armor of Agathys
Hellish Rebuke
Absorb element
Shield
Silvery barbs
Alarme (ritual)
Magic missile (1d4+1 * 3)
Detect magic (ritual)
Identificar (ritual)
Find familiar (ritual)