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ENEMY FORCES

BREAKPOINT REFERENCE CARD

Introduction: Identifying enemy combatants on the battlefield is crucial to understanding capabilities of hostile
forces, in order to operate utilizing strategy to be successful in combat. This document will identify Sentinel
combatants, Wolf combatants, Bodark combatants, and provide commonly seen drones throughout Auroa to
help operators identify enemy capabilities, and determine threat levels in the field.

SENTINEL CORPS. FORCES


“Sentinel Corporation Security Services,” or “Sentinel Corp.” or “Sentinel,” is a private military company that
was initially contracted by Skell Tech to augment its limited security force in response to Outcast attacks. The
company eventually took over the island with assistance from Skell's former military adviser, Cole D. Walker.
Enforcing martial law onto the populace, Sentinel began conducting experiments on the population and
kidnapped military specialists in an effort to pursue the "Wonderland" project.

Bagman

Armed with a handgun, and will attempt to flee if danger is detected.


Breacher

Equipped for CQB engagements; deployed with flash grenades and a shotgun.

Unit Commander
Possesses the same load-out as riflemen, but provides nearby personnel a combat efficiency buff.
● Killing them can sometimes result in enemy personnel panicking and becoming less efficient in combat.
● Can be identified by red headgear.
● Usually seen interacting with other combatants, civilians, or by themselves.

Drone Operator
Drone Operators are armed with assault rifles and multiple WASP drones.
● They keep the secondary drones in reserve should the first be destroyed.

Heavy Gunner
Equipped with high level armor and a minigun weapon system.
● Can be killed by knocking off their armored helmet and shot in the head, or by excessive shots to the
body.

Radio Operator
Also known as “Radiomen” or “Callers,” responsible for calling reinforcements upon detecting hostile threats.
● Killing them is a recommended priority to avoid additional enemy forces joining the fight.
● Deployed with the same load-out as riflemen.
● Can be identified by radio equipment worn on their person.

Rifleman
Riflemen are basic Sentinel combatants.
● Each of them is armed with an assault rifle and are deployed just about everywhere.

Rocket Gunner
Fielded in the role to defeat armor, this unit also challenges operators at long distances, forcing the operators
to stay on the move with explosive attacks that can inflict serious injury and casualties.
● The rocket backpack is a weak point, whereupon being shot will result in it exploding, instantly killing
the individual wearing it.
● Prefers vantage points on top of buildings.
● Will detect operators from long distances, similar to snipers.
● Equipped with a pistol as backup.

Sniper
Equipped with long-range rifles, utilizing roof tops, watch towers, and other high ground to overwatch an area.
● Will detect operators from long distances.
● Calibers used by snipers will inflict serious injury or can cause immediate casualties.
● Equipped with a pistol as backup.

Support Unit
Deployed with the same load-out as riflemen, but killing them can provide more “worthwhile” loot.

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WOLF FORCES
The “Wolves” are an advanced military criminal group of former Ghosts and former special forces personnel
that had taken over Skell Technology's new headquarters on Auroa. Working in conjunction with the PMC
Sentinel and Bodarks, the Wolves were led by rogue Ghost Team Leader, Lieutenant Colonel Cole D. Walker.

Breacher

Elite close-quarter combatant armed with a shotgun.


Rifleman

Elite assaulter armed with an assault rifle and is the most commonly deployed Wolf combatant.

Rocket Gunner
Elite AT / Demolitions specialist armed with a recoilless rifle.
● Equipped with a pistol as backup.
● Will detect operators from long distances, similar to sniper detection.

Sniper
Elite marksman equipped with a long-range rifle.
● Equipped with a pistol as backup.
● Will detect operators from long distances.

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BODARK FORCES
Bodark (officially known as Special Training Unit 500) was an elite Russian Spetsnaz unit comparable to the
Ghosts. Highly trained and disciplined, their name comes from the myth of men who choose to become wolves
or more specifically, werewolves. Most of Bodark members and leaders went rogue by allying themselves with
Raven's Rock, a group of nationalistic and influential politicians, soldiers and weapon dealers. Bodark
separatists teamed up with the remains of Sentinel Corps. and the Wolves to secure the Auroa Archipelago. It
is later found out that Bodark was attempting to ignite conflict between Russia and the rest of the nations
attempting to gain control, and in the process steal Skell Tech Drones for their own benefit.

Trooper
Standard Elite Bodark foot-soldier armed with an SR-3M assault rifle (equipped with a Kobra Red Dot and
Compensator).
● Wears a Gorka suit with various Russian vests in either default grey, Russian Digital or in the snowy
camouflage.
● Will often throw Frag Grenades towards operators, sometimes, even before spotting their exact
location.
Oppressor

Armored Elite Bodark foot-soldier, equipped with SR-3M (equipped with the same attachments as Trooper's),
or sometimes equipped with the SN-9mm Submachine Gun.
● Known to rush the opponent's position.
● Equipped with armor to take multiple shots before dying. Also wears an armored helmet to protect his
head from being killed in a single headshot, similar to other armored troops.

Tactician
Elite Bodark radio operator and marksman, armed with an SVD designated marksman rifle (equipped with G28
Scope and Muzzle Break) for long range and an RU12SG Assault shotgun (equipped with a Kobra Red Dot,
ATPIALx3 laser and Muzzle Brake) for close quarters.
● Calls multiple waves of reinforcements that become increasingly difficult to deal with once the operators
get spotted or if a body has been found.
● Wears armored mask, but can be in default gray like in wearing the default Gorka uniform or with the
Russian Digital. The mask can change color to snowy white for snowy environments.
● Vest can be in either default color gray or Russian Digital.

Dreadnought
Armoured Bodark rocket gunner, armed with a MAAWS for long range and a C-SFP (equipped with a
compensator) pistol for close range.
● Uses the same armor style as the Oppressor, minus a different helmet.

Seeker
Elite Bodark unit, armed with a silenced SR-3M assault rifle (equipped with a Panoramic Sight).
● Equipped with night-vision optics and optical camouflage.
● Cannot be spotted with sensor grenades.
● Can be decloaked with EMP grenades.
● Will become untagged and undetectable while cloaked.
● Visible when using IR Thermal.
● Will often throw Frag Grenades towards the operator.

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Drones

WASP

Automated aerial drones that are deployed by Drone Operators.


● Fitted with M1911 pistols and will attack detected operators.

Behemoth (Mark VI)


The Behemoth is a “tank-like” drone designed to roam with an almost endless autonomy and to protect
strategic Skell infrastructure.
● Armed with two large caliber gatling guns, a multi-shot mortar launcher, and a SAM launcher, the
Behemoth can eradicate just about any threat with its fearsome firepower.
● Equipped with an anti-EMP device capable of rebooting the drone after system failure.
● Behemoth variants include; the default variant, the wolf variant, and the Byleth variant.
● The special Byleth-variant Behemoth can be found at various locations, capable of dispersing toxic gas
from its mortar rounds.
○ The gas will slowly damage the area around the red warning circles, which is about as big as
with the standard mortar rounds.
● Behemoth drones are extremely dangerous and direct engagements should be avoided if possible.

Aamon (Mark II)


The Aamon drone patrols independently to monitor and secure specific areas.
● They regroup and attack any individual that is not listed in its computer system.
● Mostly assigned to patrol areas with vegetation (forest, jungle and swamps).
● Armed with 2 high caliber machine guns and often deployed in pairs.
● Similar “tank-style” drone, but smaller than Behemoth drones.

Andras (Mark IV)


Andra drones were designed as killing machines and work in combination with Stolas drones.
● Armed with a high caliber machine gun on the right and a grenade launcher on the left for search &
destroy operations.
● They serve as the main robotic support for Wolves during patrols.
● They were primarily built to hunt along side Special Operation units as well as be called by Azraёl
drones.
● Similar “tank-style” drone, but smaller than Behemoth drones.

Aym (Mark V)
The Aym is designed to guard Wolves camps and works in combination with Malphas drones.
● Armed with a high caliber machine gun on the right and a grenade launcher on the left.
● Similar “tank-style” drone, but smaller than Behemoth drones.

Azraёl (Mark III)


Designed to scan terrains from the sky and over large scale areas.
● Equipped with high resolution cameras, heat sensors, and pattern recognition algorithms.
● When an Azraёl spots a hostile it is able to relay its position to any nearby Andras and Stolas drones,
and re-task them to intercept and engage.
● This method of communication between drones is almost symbiotic and dependent on dedicated
ground-side relays which are guarded by Behemoth drones.
● Wolves monitor this communication so they can respond alongside the retasked drones.
● Most commonly Wolves, Andras drones, Stolas drones, and/or a helicopter piloted by the Wolves (if the
area is inaccessible to ground patrols) will appear once the Azraёl deploys a flare to the operators’
location.

City Cherubim (Mark I)


Designed to patrol city streets as a mobile CCTV camera.
● Primary function is to scan IDs, record street activity and trigger an alert if it detects infractions.
● Civilians and Sentinel Corps. forces can interact with its FAYE interface to receive official information
from the island's network.
● Can be found most commonly (if only) at residential areas patrolling the area.
● They are non-aggressive, but will alert any nearby Sentinel forces of the player's presence when they
are spotted.
● Once a threat is spotted, the drone will emit a click (presumably takes a snapshot of the infraction),
rings a police siren, and will follow the threat.
Malphas (Mark III)

A superior flying combat drone designed to patrol and guard Wolves camps
● Armed with a submachine gun.

Murmur (Mark II)


An agile aerial drone that flies in a pack to defend a specific area and attack any unrecognized individual on
sight.
● Armed with a submachine gun and operates in open areas (valleys, plains, mountainous areas, etc.).

Sky Cherubim (Mark I)


Designed to oversee cities from the sky as a mobile CCTV camera, its main function is to scan IDs, record
street activity and trigger an alert if it detects infractions.
● Capable of learning through its facial and behavioral recognition algorithms so it can identify threats
quicker and more accurately over time.
● The drone can be found most commonly at residential areas patrolling the area and sometimes out in
the wilderness by random encounters accompanied by Sentinel forces.
● They are non-aggressive, but will alert any nearby enemy forces of the operator’s presence when
spotted.
● Once a threat is spotted, the drone will ring a police siren and will start following the threat.

Stolas (Mark II)


Custom designed as killing machines and works in combination with Andras drones.
● Armed with a submachine gun for search & destroy operations.
● They serve as the main aerial robotic support for Wolves in patrols.
● Primarily built to hunt alongside Special Operation units as well as be called by Azraël drones.
● The drones' AI is capable of forwarding its tactical combat data to other Stolas drones, allowing their
swarms to learn from past engagements and adapt accordingly.
● Once a Stolas finds a threat’s vulnerability they will all exploit it, forcing their targets to either out smart
them in every engagement or face death.

Succubus (Mark I)
Designed as a training model used in all Skell test areas (mountain, jungle, fake cities, etc.) and for Wolves to
learn to fight alongside drones in the field.
● Armed with a standard submachine gun.
● The drone moves from side to side, mostly staying in one place to fire for about 4 seconds. It does little
but gradual damage and usually attacks in pairs or more.

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SKELL OPERATIONS DRONES


(Non-Threat)

Skell-Carrier
Pallet jack drone.
● Autonomous machine used to lift and move pallets or boxes in warehouses.

Skell-Doctor
Delivery drone.
● Custom designed to deliver sensitive medical supplies to firemen and doctors for emergency and first
aid.

Skell-Excavator
Autonomous drone designed to search for mineral veins and collect resources.

Skell-Farmer
Autonomous vehicle designed to deliver a high tractive effort at slow speeds, for agriculture purposes.

Skell-Fielder
Aerial drones used by farmers to monitor crop growth and seeding.
● They are equipped with advanced sensors and digital imaging processors that can monitor soils.

Skell-Handy
Fundamental Skell service drone, designed for all maintenance and repair tasks in any Skell factory.

Skell-Transporter
Delivery drone designed to transport packages, food or other goods automatically to their targets.

Skell-Treemower
Autonomous drone designed for mowing and mulching trees, for deforestation purposes.

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SENTRY TURRETS

Heavy Chain Gun Turret

Chaingun turrets are unmanned, non-drone, automated turrets that are equipped with 2 high caliber machine
guns and will only activate once the operator(s) have been spotted by Sentinel forces.
● Can be hacked and taken control by operators by interfering with the control panel on the turret
platform.
● Mostly found at industrial and military facilities.
● Can be deactivated stealthily.

Heavy Mortar
Heavy Mortar turrets are unmanned, non-drone, automated turrets that are equipped with a high explosive
mortar gun and will only activate once the operator(s) have been spotted by Sentinel forces.
● Has the same blast radius as grenades.
● It cannot fire if the operator is situated right next to the turret.
● Can be deactivated stealthily.

Surface-to-Air-Missile-Launcher
Surface to Air Missile Launcher turrets are unmanned, non-drone, automated turrets that are able to detect an
aircraft within 756 meter radius, that is flying at a minimum altitude of 10 meters above the launcher.
● Equipped with a high explosive missile and will activate when unauthorized aircraft fly within its range.
● Activation does not require operators to be detected by nearby enemy forces.
● Can only fire 1 projectile at a time and requires extended reload period.

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Resource Links

https://ghostrecon.fandom.com/wiki/Tom_Clancy%27s_Ghost_Recon_Breakpoint
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