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TECHNOLOGY FOR TEACHING AND LEARNING 1

TECHNOLOGY- mix of process and products used in the application


of knowledge.
ICT- infrastucture and components that enable modern computing
ICT LITERACY- digital techonology, communication tools and/or
network to access, manage, intergrate, evaluate, create and
communicate information in order to function in a knowledge society.
EDUCATIONAL TECHNOLOGY- use of technology in teaching and
learning.

NON DIGITAL
 BOOKS
 GLOBE
 BLACKBOARD

DIGITAL
 GOOGLE DOCS
 GOOGLE DRIVE
 GOOGLE CLASSROOM
 WORD

DIGITAL LITERACY- the ability to find, evaluate, utilize, share and


create contents using information technology and internet
DIGITAL LEARNING- type of aslearning that is accompanied by
technology or by instructional practice that makes effective use of
techonolgy.
Online digital tools and apps- common example is Skype (a
telecommunication application software product that specializes in
providing video chat, voice calls between computers, tablet mobile
device via internet and regular telephones.
INSTRUCTIONAL TECHNOLOGY- the theory and practice of design,
development, utilization, management and evaluation of the
processes and resources for learning.
SOFTWARE- program control instructions and accompanying
documents, stored on disks or tapes when not being used in
computers

SOFTWARE
 Operating System- Windows & Linux
 Web browser- Safari, Chrome & Firefox
 Word processor- Microsoft wlWord, Google Docs
 Spreadsheet- Excel
 Video games- Minecraft & Roblox
 Video editing software- Adobe Premiere Pro
 Photo editing- Adobe Photoshop

MULTIMEDIA- varlety of formats in a given presentations or self-study


programs.
INTERNET- It is generally defined as a global network connecting
millions of computers.
World wide web- also called as web is a graphical environment on
computer networks
Webquest- can include text, data, sound and videos of the internet.

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Web access- ability of learners to access the internet at any point
during the lesson
PRODUCTIVITY TOOLS- any type of software associated with
computers and related technologies that can be used as tools for
personal
technology tools- an instrument used for doing work. It can be
anything that help your accomplish your goal with the used of the
technology.

Examples of these are the following;


 Data/Calculation Tools
 Design Tools
 Discussion Tools
 Email Tools
 Handheld Devices

Blog- an online journal where posted information from both teachers


and students are arranged.
Wiki- editable website usually with limited access, allows students to
collaboratively create and post written works or digital files, such as
digital photos or videos.
PODCAST- video or audio multi-media clip about a single topic
typically in the format of the radio talk show.
Google apps- cloud-based teaching tool which is stored in the Google
server and is available for students both at home and in school.
VLOG- is a video blog where each entry is posted as video instead of
the text.
Facebook- popular social networking site used by students and adults
worldwide to present information on themselves and to the world.
Voip- Transmission medium for telephone calls by sending voice data
in packets using IP rather than traditional circuit transmission

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SAFETY ISSUES ON THE USE OF ICT

TECHNOLOGY- is a phenomenon that seems to be


uncontrollable.Despite the so many benefits for teaching and learning there
are also negative effects or influence on the learners

1. Exposure to inappropriate content, including online pornography,


extremism
2. Lifestyle websites like self-harm and suicide sites, hate sites;
3. Cyber-bullying in all forms, receiving sexually explicit images or
messages;
4. Privacy issues including disclosure of personal information
5. Health and well-being
6. Prolonged exposure to online technologies, particularly at an early
age;
7. Addiction to gambling and gaming;
8. Theft and fraud from activities such as phishing;
9. Viruses, trojans, spyware and other malware; and
10. Social pressure to maintain online networks via texting and
social networking sites.

MONIR MISUSE OF ICT

In school, some minor misuse made by learners include the ff;

 Copying information into assignment and failing to acknowledge the


source
 Downloading materialsnot relevent to theirstudies
 Misconduct associated with subject logins, such as using someone
else’s password
 Leaving a mobile phone turned on during class period.

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 Unauthorized taking picture or images with mobile phone camera, still
or moving.

E-SAFETY RULES
e-safety take care not only of the internet technologies but also felectronic
communications via mobile phones, games consoles and wireless
technology.

 e-safety helps safeguard children and young people in digital world;


 Emphasizes learning to understand and new technologies in a
positive ways;
 Educates children about the risks as well as the benefits so we can
feel confident online;and
 Support young learners and adults to develop safer online behaviors,
both in and out of school.

NETWORK MANAGEMENT

1. Safety in the use of network in schools

1.1 Make clear that no one should log on as another user


1.2 Require all users to always log off when they have finished working.
1.3 Maintain equipment to ensure health and safety
1.4 Provide students with access to content and resources through guided
e-learning
1.5 Set up clear disaster recovery system in a place for critical data that
include sucure, remote back up of critical data
1.6 Sucure wireless network to appropriate standards suitable for
educational use.
1.7 Install all computer equipment professionally and meet health and
safety and security.

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2.1 only authorized users will have individual passwords.

3. Personal mobile phonesand mobile devices

3.1 All mobile phones shall be kept away in a box away from the children or
learners and access is only allowed

4. Camera
4.1 taking pctures only from parents or caregivers and not from any other
family member or friend while the child attend class
4.2 Any picture taken of children shall be on cameras solety for the purpose

SETTING UP AN
EDUCATIONAL TECHNOLOGY

1. Provide tiltable tables


2. Provide anti-glare screen filters
3. Provide adjustable chairs
4. Provide foot support
5. Make sure lighting is suitable
6. Make sure work stations are not compared
7. Plan work at a computer so that there are frequant breaks

MORE SPECIFICALLY SAFETY RULES THAT CAN REDUCW RISK OF


ACCIDENTS IN THE WORKING STATIONS SHOULD INCLUDE;

1. No trailing wires across or around the room which peoplecan trip on.
2. Electrical equipment should be safety-tested at least once a year
3. Electrical sockets should not be overloaded
4. There should be adequate space around desk for people move
5. Bags and obstacles should be stored out of the way
6. Food and drinks should not be placed near machines
7. Heating and ventilation should be suitable for the working
environment

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8. Fire estuingshers should be available
9. Fire exits should be clearly marked and free from clutter

ROLES OF TECHNOLOGY FOR TEACHING AND LEARNING

Three domains of educational technology


 TECHNOLOGY AS TUTOR
 TECHNOLOGY AS TEACHING TOOL
 TECHNOLOGY AS LEARNING TOOL

The following are roles of technology in learning


1. Technology as a tool to support knowledge construction - for
representing learners ' ideas, understandings and beliefs - for
producing organized, multimedia knowledge bases by learners
2. Technology as information vehicles for exploring knowledge to
support learning-by- constructing - for accessing needed
information - for comparing perspectives, beliefs and world
views.
3. Technology as context to support learning-by-doing - for
representing and stimulating meaningful real-world problems,
situations and contexts for representing beliefs, perspectives,
arguments and stories of others - for defining a safe, controllable
problem space for student thinking
4. Technology as a social medium to support learning by
conversing - for collaborating with others - for discussing,
arguing and building consensus among members of a
community- for supporting discourse among knowledge-building
communities

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5. Technology as intellectual partner to support learning-by-
reflecting - for helping learners to articulate and represent what
they know - for reflecting on what they have learned and how
they came to know it - for supporting learners ' internal
negotiations and meaning making - for constructing personal
representations of meaning - for supporting mindful thinking

TECHNOLOGY FOR LEARNERS AND LEARNING

 Support learners to learn how to learn on their own.


a. Declarative knowledge.
b. Structural knowledge.
c. Procedural knowledge

 Technology enhances learners ' communication skills through


social interactions.
 Technology upgrades learners ' higher-order thinking skills:
critical thinking, problem solving and creativity

Critical thinking- is a part of the cluster of higher order thinking skills.

 Teachers play a significant role in supporting learners with


technology. As a role model, teachers should display and
practice critical thinking processes, so that the learners can
imitate them. Here are the ways:
 Ask the right questions: Critical thinking questions should ask for
clarity, accuracy, precision, relevance, depth, breadth and logic
What are some simple ways that teachers should do?

1. Vary the questions asked.


2. Introduce new technologies.
3. Modify the learners ' grouping.

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4. Modify the critical thinking task.
5. Encourage curiosity.

Creativity- ability to think flexibly, fluently, originally and elaborately.


(Guildford 1986 & Torrance 1994 in Egbert, 2009).

7 CREATIVE STRATEGIES

 SUBSTITUTE
 COMBINE
 ADAPT
 MODIFY/MAGNIFY/MINIFY
 PUT TO ANOTHER USE
 ELIMINATE
 REVERSE

1. Substitute - Find something else to replace to do what it does.


2. Combine - Blend two things that do not usually go together.
3. Adapt - Look for other ways this can be used.
4. Modify/Magnify/ Minify - Make a change, enlarge, decrease
5. Put to another use - Find other uses.
6. Eliminate Reduce, remove.
7. Reverse - Turn upside-down, inside out, frontside back

Teachers can do the following to develop and enhance critical


thinking, problem solving and creativity of your students. Here are
some suggestions:
1. Encourage students to find and use information from variety of
sources both on-line and off-line.
2. Assist students to compare information from different sources.
3. Allow student to reflect through different delivery modes like writing,
speaking, or drawing.

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4. Use real experiences and material to draw tentative decisions.
5. Involve students in creating and questioning assessment

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