Professional Documents
Culture Documents
The Life of A Professional
The Life of A Professional
- My table and I are using a Homebrew rule for luck: Before any roll is made, a player may use one point of luck to roll
twice, using the higher result. Luck refreshes at the start of a session.
Keep this in mind while reading, as some of the events are regarding luck.
- Whenever referring to a page, this Homebrew is referring to the Core Rulebook of The Witcher TRPG, unless
otherwise stated
The first decade you are considered a child, are growing up and maybe helping your parents or supervisors with their
profession. For every decade after the first, decide how you behaved in that decade (Cautious, Socialize, Professional,
Adventurous). First, roll on the Danger row (D100). If you rolled the percentage or lower of your chosen behaviour,
something dangerous happened and you have to roll on a table, depending on which behaviour you chose for that
decade (see table: Danger). Regardless of whether you have to roll for a Danger, roll on the Outcome section of this
table to see what kind of upside this decade had. Follow this process for each decade after 10.
Danger
Behaviour Danger
Roll 1d10:
Cautious 1-3 - Misfortune (p. 32)
4-6 - Event Danger (Next tables, depending on your Profession)
7-10 – Enemy (p. 34)
Socialize Enemy (p. 34)
Professional Event Danger (Next tables, depending on your Profession)
Adventurous Misfortune (p. 32)
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
2
Event Danger
Roll Bard Craftsman Criminal Doctor Druid
1 Were robbed Botched Project Took it easy Weakened Immune Overworked
Being not much of a fighter, For some reason you botched Whatever you were trying to System With or without magical
you got mugged on the street. a contract you accepted and do, you saw it was way too Often being exposed to means, you brought your
Luckily the cathpole wasn’t made some powerful people risky! Your outcome for this diseases strenghens the body to its physical limits
far, so the culprit didn’t steal angry. At some point this will decade is automatically immune system, in your case and beyond and took a
much. Start with one less get back to you, at the GM’s ‚Nothing‘, even if it normally it was weakened. Whenever permanent decrease in your
starting item. discretion. wouldn’t be an option. you gain the Disease effect, wellbeing. Lower your STA
increase the malus to all by 2.
actions by 1.
3 Made an Enemy Worked more Hours Made an Enemy Head Injury Had Misfortune
Some critics just take it too Someone or something People of your profession While working, you sustained Nature proved dangerous and
far! Whatever happened, you forced you to give it all, have a hard time going your a nasty wound to the head. you felt the consequence.
got someone coming for you. leaving you with less energy way and staying free of While physically fully Roll on the Misfortune table
Roll an enemy (p. 34). for private matters. Roll enemies. You are one of the healed, you have a hard time once (p. 32).
twice for the outcome of this people who made one or two remembering things now.
decade and take the higher along the way. Roll an enemy You can memorize one less
result. (p. 34). diagram/formula.
7 Out of Luck Got Wounded Betrayed Worked more Hours Made an enemy
The luck of the bard seems to A miscalculated blow with A fellow criminal you trusted Someone or something Some people hate magic or
be at an end. Start each the hammer or maybe a betrayed you. Roll 1d6: forced you to give it all, see druids as wild people.
session with one less point of wrongly mixed potion left 1-4 – You were punished for leaving you with less energy Some of these take it a step
luck than usual (min. 0). This you wounded. Roll on the a crime they committed; 5-6 for private matters. Roll too far and try to end people
doesn’t affect any luck gain Wounds table to determine – You managed to slip away, twice for the outcome of this like you. Roll an enemy (p.
through other means. the wound and malus (p. but authorities are still decade and take the higher 34).
245). searching for you. result.
9 Had Misfortune Head Injury Had Misfortune Made an Enemy Got Hexed
When problems rose, you While working, you sustained Dangerous life as a criminal You might have not been Someone hexed you or a hex
couldn’t stop them. Roll on a nasty wound to the head. lead to an unlucky event. Roll able to save someone or were you spoke backfired. Work
the Misfortune table once (p. While physically fully on the Musfortune table once the direct cause of hurt to with your GM to determine
32). healed, you have a hard time (p. 32). someone. Roll an Enemy (p. which hex your character
remembering things now. 34). starts the game with.
You can memorize one less
diagram/formula.
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
3
4 Sustained Critical Injury Needed to call in a Favor An Assassin was after you Generous Sponsor
During training or in the field you You got into a very serious situation. Someone sent by a rival tried to kill A friend of your religion is donating
suffered a critical injury. No matter in If you managed to get out unharmed, you. Roll 1d6: large amounts of money to your
which decade you suffered this you had to pull some strings. If a 1-2 – You fought them off, but the church/cult. You were chosen to do
wound, you’ll start the game with it. Witcher, a Mage or a Noble owes you assassin was able to flee. They’re everything to ensure that the money
This injury already counts as treated, a favor, lose one of them. Otherwise probably still after you; 3-4 – They doesn’t stop. You gain 100 crowns
but you’ll have the penalties until it lose one random aquaintance. If you mistook someone close to you for per monts, but you must go to them
fully healed. Roll 1d6, then roll on have no aquaintances or favors, roll their target. A friend, family member immediately whenever you’re
the appropriate table on p. 158/159: on the Wounds table once to or other loved one was killed; 5-6 – summoned and perform any task they
1-2 – Simple Critical; 3-4 – Complex determine the wound and malus you They wounded you, nearly killing ask of you or risk losing the flow of
Critical; 5-6 – Difficult Critical. suffered because of the lack of help you. Roll once on the Humanoid money, thus angering your fellow
(p. 245). Damage Location table (p. 154) for a priests.
body location. Whenever you take a
critical wound on this location, the
mali are increased by 1 (if
applicable).
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
4
Event
Roll Bard Craftsman Criminal Doctor Druid
1 Changed Public Got a Treasure Map Robbed a mysterious Got an Apprentice Wandered the
Opinion A customer of yours couldn’t Person During years of working your Continent
Either through your music, pay in coin, so they gave you One day you followed a trade, you decided to not let To prepare for such a
literary genius or your silver a map showing a specific mysterious looking person, these years of experience go dangerous journey, you
tongue you changed the place, a description or maybe hoping to steal some to waste and took an memorized some
public opinion of someone just some weird scribbling. valuables. The only thing apprentice. They might still invocations. Learn the Sigil
for the better. This could Work with your GM to flesh they carried was a key of be your apprentice or they of the Hunt invocation.
have been an ally, a out the storyhook. some sort. You’re not sure tried their luck on the path. Whenever you roll this
companion or even yourself. why, but you held onto this Gain an ally who is a outcome again, choose any
Choose one person to gain +2 key, hoping that you would ‚Doctor‘. Novice invocation to learn
Reputation. need it one day. Work with instead.
your GM to flesh out the
storyhook.
2 Got gifted an Invitation Wrote about your Thrown in the Mud Drafted into an Army Discovered a Magical
One day a courier brought Works So many of your scores When war begins, doctors are Mundane
you an invitation to perform. You began writing a didn’t work out that you were needed as field surgeons. During your travels you came
The invitation might lack compendium about all the forced to adapt to You saw the horrors of war across a young person who
crucial info like who the host things you crafted or mixed. unfavorable situations and treated countless soldiers, peaked your interest. This
is, when you are supposed to Gain 3 Novice quickly. Whenever you are maybe even from both sides. young one seems to have
come and where the meeting Diagrams/Formulae. knocked prone, as your No gore can ever scare you some amount of magical
would take place. Work with Movement-Action you may anymore. You don’t have to properties, but not enough to
the GM to flesh out the now stand up as well as move roll Courage in some specific be traines as a mage. You
storyhook. a number of metres equal to situations (GM’s discretion) decided to guide this person
half your SPD. If you roll this anymore and instead gain an and act as a mentor of sorts.
outcome a second time, you automatic success. Reroll this Gain an ally that is no
may now stand up as a free result if you get it a second ‚Mage‘ and no
action. Reroll any additional time. ‚Aquaintance‘. This ally is a
times after the second. magical mundane and you
may choose which gift they
have.
3 Were part of a Studied an interesting Robbed a Professional Studied Monster Saw the Signs
Traveling Troupe Item You robbed someone of a Anatomy During a ritual you had
As fate would have it, you You got fascinated by an respectable profession. Gain You decided to learn more visions of an object of
found yourself as part of a item and decided to learn a tool kit of your choice that about monsters, how they immense worth. Your visions
traveling troupe. Maybe you how to make it. Gain 1 is not rare (p. 92). move, how they behave, what were mostly signs and
were invited, maybe you took Journeyman their innards are made of. cyphers but you are
part in the founding. Either Diagram/Formula Choose one type of monsters. determined that it is your
way, you remember this time You may reroll any roll destiny to find this object and
fondly. Roll 1d6/2 (rounding concerning monsters of these either protect it or make sure
up) and gain as many types that are not attack or noone else can find it. Work
aquaintances, who are all defense rolls once. with the GM to figure out the
„Bards“. If you rolled more specifics.
than one aquaintance, they
are possibly still traveling
together.
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
5
5 Improved Resolve Stocked up on Supplies Built a Network Treated everyone Helped a local
You discussed payments with You got yourself a little You travelled around a lot This decade you treated not Community
nobles, prices with merchants hoard of components and and made friends in lower only people speaking your After a rough winter nearby
and plays with organizers, ingredients, bet it for places. You may present any mother tongue, but many villagers came to your druid
learning through these heated alchemy or equipment. Gain beggar with a catchphrase more speaking languages you circle for help. As you were
arguments. Gain +5 Resolve ingredients and/or that you chose for your don’t understand. Whenever sent to help the poor souls,
in Verbal Combat. components for a total worth network and if they answer trying to understand you learned the magic needed
of 200 crowns. with the fitting catchphrase, something spoken or written to do so. Learn the Sigil of
they are part of your network in a language that you have Bounty invocation. Whenever
(for example: „What does the no skillpoints in, gain +1 to you roll this outcome again,
nightingale do after your Language roll. choose any Novice
midnight?“ - „It looks for invocation to learn instead.
opportunities“). These
beggars have knowledge of
the cities and settlements
they’re in and may
sometimes be recruited to do
little jobs for you, but they
expect adequate payment
either way.
6 Peculiar Companion Experiemented Worked for Authorities Experimented in Held many Rituals
You traveled with some kind Through dabbling in alchemy You decided to work an Alchemy During this decade you
of fighter, and you always you got hold of the formula honest job for a time. You You read some books, met a partook in a lot of rituals of
seem to bump into each other of an Elixir. Gain the formula were a spy or a scout of a few teachers or listened to the circle, often being the
at the most curious times! of one Elixir or Mundane noble house and got a formal some lectures at the academy. main ritualist. Gain +1 to
This person might be a Potion of your choice. verification of your service in Either way, you increased Ritual Crafting.
witcher, soldier, mercenary, written form. You may your knowledge on alchemy.
mage, maybe even a noble. choose a kingdom/state of Gain 2 Novice formulae of
You two don’t seem like which you have this your choice.
friends at all (yet) but some verification. Whenever
kind of mutual respect helps showing it to people of that
you to get along fairly well. kingdom, gain +3 Reputation
with them.
7 Became an Inspiration Practiced vigorously One Person, many A Mage cared Treated Magical
People’s perception of you You spent countless hours Voices One of your patients knocked Maladies
changed subtly. After your perfecting your trade. Gain You saw that deceiving on deaths door, but you heard You helped some townsfolk
acts many audiences found +1 to either Crafting or to people into thinking you are of a mage residing nearby. suffering from magical
your arts inspiring. By taking Alchemy. someone else really helped Even though you didn’t think sources. Learn the Wagerer’s
an Action, you may now roll you to easy money, so you they would help, they Pendant ritual. Whenever
Performance against a DC:16 decided to train followed your request, healed you roll this outcome again,
to inspire one of your impersonating. Whenever the patient with an Elixir and choose any Novice ritual to
companions, giving them one rolling Deceit to imitate a left some more at your learn instead.
luck die. You can only specific voice you have heard disposal. Gain 4 White
inspire each person once per before or Disguise to look Raffard’s Decoction.
day. Reroll this result if you like a specific person you’ve
get it a second time. seen before, gain +1 to the
roll.
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
6
10 Worked as a Spy Were given dying Joined a Group Bought a Book on Wildlife Doctor
The Intelligence of a Knowledge At least for a time you Apothecary Your circle appointed you
kingdom or empire hired you You did some work for a decided to work with a You decided that in the long medic for the wildlife. You
to gather intel about a witcher and as a token of his criminal group. They taught run it would prove profitable learned a lot treating different
specific other kingdom/state. good will were given one of you how to act fearsome. to create medicine yourself . species. Whenever you roll
Choose which kingdom/state his witcher diagrams. Roll Gain +2 to Intimidation. Gain the formulae of Clotting First Aid to treat Animals,
you worked for. You know 1d10 and gain one of the Powder, Numbing Herbs and Beasts or Monsters, gain +2
someone handling the spies following diagrams/formulae: Sterilizing Fluid. If you roll to the roll.
there and can potentially use 1 – Witcher’s Steel Sword; 2 this outcome again, gain one
this relationship for – Witcher’s Silver Sword; 3- Novice formula of your
information or other benefits. 5 – Blade Oil of your choice; choice instead.
8-10 – Witcher Potion of
your choice.
2 Plundered old Ruins Bartered some Wares Won a Tourney Worked as an Interrogator
Your work lead you to some old ruins One of your regulars really needed You fought many great names in a So many incidents of spies trying to
in which you found something useful. something but wasn’t able to pay in tourney of some renown, and you steal your secrets have been reported
Roll 1d10: coin. Instead they gave you one of managed to get out on top. As a price, that a special group of interrogators
1-2 – Witcher’s Silver Sword; 3-4 – their family heirlooms. Roll 1d6: one piece of equipment of your was formed. As one of them, you
Dwarven Enhancement; 5-6 – 1-2 – Kord; 3-4 – Kaedweni Shield; choice was gilded, to show your great were given insight into the methods
Random Rune; 7-8 – 2x Moon Dust 5-6 – Temerian Armet. deed. of magical interrogation. Learn the
Bomb; 9-10 – 2x Talgar Winter Trap Light of Truth invocation. Whenever
you roll this outcome again, choose
any Novice invocation to learn
instead.
3 Got into the Special Forces Charming Merchant Lead a successful Hunt Grateful believer
Someone of notice saw your potential Through the years you learned the You decided to hunt down a After a successful sermon, one of the
and recruited you into the special best way to handle customers to dangerous monster that threatened the attendants wanted to show you how
forces of their (and your) homeland. ensure their returning to you. nearby people. Choose any monster much you influenced their life. Roll
You’re still on duty and are expected Whenever you successfully traded with a danger rating of Medium – 1d6 and gain one of the following:
to follow orders, if any are given. with a person, be it an item, a service Difficult or lower. Gain the maximum 1-2 – 2x Succubus’ Breath; 3-4 –
Your supervisor(s) may request you or information, you gain a bonus of amount of all loot listed under this Iron Staff; 5-6 – Four-Leaf Clover.
to do some work from time to time, +2 to any pleasant social interaction monster.
and will pay generously. Reroll this (but bartering) with them for one
result if you get it a second time. week.
4 Learned new Technique Gained Experience Founded a Knightly Order Cleansed your Parish of
You learned a technique that, while There have been a few rough years of You were (co-)founder of a small Monsters
lowering the might of initial attacks, strong inflation, but you learned how order of knights, composed of 6 You were part of a taskforce sent by
increases the potential of following to get a good price anyway. Gain +2 members max. Even if you might not your order to save villagers nearby of
ones. Whenever you successfully to Business. take an active part in the order some monsters. In the process you
attack a target, you can choose to anymore, you might get help from were also able to get a little
damage it by a multiple of 3 damage them, if they aren’t occupied something for yourself. Learn the
less to gain a bonus to the next attack elsewhere. Imbue Trophy ritual. Whenever you
roll against this target equal to +1 per roll this outcome again, choose any
3 damage less. The bonus cannot Novice ritual to learn instead.
exceed +3 (9 less damage on the
initial attack). You can’t use this
technique on an attack that got the
bonus. If you roll this outcome again,
the bonus can be applied one more
time each (+4 for 12 less damage, +5
for 15 less damage, …).
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.
7
6 Sparred with fine Weapons Extreme Success Prevented a Civil War Converted a Noble
Practice makes perfect, as they say. This decade was one of the most Through the use of your silver tongue You managed to persuade a very
But having a quality weapon makes promising ones profitwise. You or or other means you prevented a influential person of your faith. They
fighting just a bit less dangerous. You managed to generate a good amount war between two noble families of are very grateful and will do
may apply the Weapon Accuracy of surplus coin. When determining one kingdom. Many people of this whatever your god desires. Roll an
(WA) to block and parry defenses starting money, roll 1d6 more than kingdom think of you as a national ally that is a noble. Reroll
now. Reroll this result if you get it a usual hero. Work with your GM to ‚Aquaintances‘ when determining
second time. determine the benefits of this event. how close you are.
7 Gilded Weapon Got Hired Help Worked on your Expressions Trained Miracles
A client of yours, a silversmith, Business was good, so you decided to While talking to yourself in the All your work towards using magic
proposed to pay you in a slightly hire some people to help you for a mirror, you tried noticing what others benefitted you immensely. Gain +2
different way. Instead of gold, they time. You weren’t awfully close but would see talking to you. This gave to Divine Power, even if you don’t
gilded one of your weapons in silver. you can still rely on them. Gain 2 you more control over your yet have your Defining Skill at level
Any one of the weapons you start out aquaintances. expressions and helped you see how 5. If you get this option a second
with or buy at character creation you come off as. Gain +2 to time, reroll it instead.
gains the effect Silver (2d6). Persuasion.
9 Killed dangerous Monsters Favor to Friendship Advocated for Peoples Rights Vanquished Nonbelievers
On one of your jobs you had to fight You cashed in a favor of a noble, You did a lot for people that are of a Through the power of your faith you
a monster and managed to get out witcher or mage and the interactions different race than yourself. Maybe fought against people opposing your
alive. Roll 1d10 to determine what with them turned out rather pleasent! you tried to improve their living faith. Learn the Blessed Weapon
type it was: You two chose to become friends and conditions, maybe you fought to invocation. Whenever you roll this
1 – Negrophage; 2 – Specter; 3 – grew pretty strong over the years. protect them. Either way, they won’t outcome again, choose any Novice
Cursed One; 4 – Hybrid; 5 – Lose a favor and gain an appropriate forget. Improve your social status invocation to learn instead.
Insectoid; 6 – Elementa; 7 – Relic; 8 ally. For closeness, ignore results with one people different than yours,
– Ogroid; 9 – Draconid; 10 – ‚Aquaintances‘ and ‚Friends‘. If you other than mages, by one step (p. 21).
Vampire. don’t have any favors, gain an ally
You gain +2 to Monster Lore when instead (not ignoring results
trying to recall the professional ‚Aquaintances‘ and ‚Friends‘).
knowledge about any monster of the
rolled type.
This is a homebrew of u/WitcherLabbro, uploaded unter the Homebrew Policy of RTG. Usage is at own discretion. The Witcher TRPG, its
rights and trademarks belong to CD Projekt Red and R. Talsorian.