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Potyczki
Potyczki
What is Jousting?
The Joust is a martial game between two mounted knights
wielding lances with purpose being to replicate the clash of
heavy calvary.
The riders are placed on opposite sides of a tilt (a separating
fence or rope) and make passing attacks at each other, with
the primary goal being to either unhorse or kill the opposing
rider.
Variants of Jousting
Jousting can be broken up into two different variants
depending on the goal of the joust;
The Joust of Peace and The Joust of War.
The Joust of Peace is a joust that typically takes place during a
tournament. The goal of this Joust is to unhorse the opposing
rider. During these joust, blunted tournament lances are used
and shields are the target to limit the threat of injury or death.
The Joust of War is a joust that typically takes place during a
siege. The goal of this joust is to either unhorse or kill the
opposing rider. During these jousts, war lances are used and
the rider is the target.
Specialized Equipment
Specialized jousting equipment can be found in the “Jousting
Equipment” section.
Stances:
Standard, Aggressive, Defensive, Braced, and High in the Saddle.
Phase 4:
If a Jouster was hit during their pass, they
must pass a Physique Check based on the
severity of the hit or be unhorsed.
The Physique Check DCs are;
Normal Hit: DC: 15
Simple Critical Hit: DC: 18
Complex Critical Hit: DC:20
Difficult Critical Hit: DC: 23
Deadly Critical Hit: DC: 25
Injury
If a Jouster fails the physique check and is
unhorsed, they must pass an Endurance
Check at the same DC as the attempted
physique check to avoid injury.
6
Stances:
Standard, Aggressive, Defensive, Braced, and High in the Saddle.
Defensive: You focus on readying yourself Additionally, the fumble table is not used
for your opponent’s strike rather than for the attack and defense rolls, natural 1s
aiming your lance, you may add up to 2 to and 10s are otherwise treated the same.
your defense (riding) roll, but must subtract Cheating
the same number from your attack roll.
A Jouster may cheat and aim for the
Braced: You focus on bracing yourself in the opponent’s legs or mount.
saddle rather than aiming your lance, you
may add up to 2 to your Physique check to If a rider’s horse is struck, that rider must
remain saddled if you are hit, but you must immediately attempt a DC: 20 Control
subtract the same number from your attack Check.
roll. Additionally, the cheating Jouster may
High in the Saddle: You focus on the attempt a DC: 20 Deceit Check to disguise
momentum of your attack by riding high in their cheating as an accident. If they do not
the saddle, you may add up to 2 to your pass the Deceit check, they are disqualified
attack roll, but you must subtract the same from further jousting.
number from your Physique check to
remain saddled if you are hit.
8
Phase 3: Phase 4:
If a Jouster was hit during their pass, they If one Jouster was unhorsed, incapacitated,
must pass a Physique Check based on the or killed, they have lost the match.
severity of the hit or be unhorsed.
If both Jousters were unhorsed, both of the
The Physique Check DCs are; Jousters are required to attempt the pass
again and return to Phase 1.
Normal Hit: DC: 15
Simple Critical Hit: DC: 18 If neither Jouster was unhorsed,
Complex Critical Hit: DC:20 incapacitated, or killed, begin a new pass
Difficult Critical Hit: DC: 23 and return to Phase 1.
Deadly Critical Hit: DC: 25
Injury
If a Jouster fails the Physique Check and is
unhorsed, they must pass an Endurance
Check at the same DC as the attempted
Physique Check to avoid injury.
If the Endurance Check is failed, the Jouster
suffers an injury rolled on the simple critical
table. If the injured Jouster already has the
rolled critical wound, increase the rolled
result to the critical wound table one level
higher.
9
10
While similar to the plate armor used on the battlefield, jousting armor has been specialized
for unique demands of tournaments. This armor set trades mobility for increased safety by
reinforcing the areas of the body that are likely to be hit during a joust.
Special: This armor is equipped with a lance rest; this metal flange aids the jouster in
delivering a stronger hit. While attacking with a lance while mounted, the attack roll ignores
the user’s total EV value.
Tournament Lance
Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN Weight Cost
P/B 0 P 2d6 1 1 - Long Reach, Charging N/A 0 3.5 56
Special: Fragile (see below)
These lances are hollow on the inside and are typically fitted with a three- or four-pointed
head. This design causes the lance to shatter upon impact and reduce the chance of injury
compared to a war lance.
Special: When this weapon hits a target, this weapon takes 1 reliability damage.
Crafting Diagrams
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