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The idea of this brief study is to discuss better ways to raise the level of the trader's class to get

the best out of it. Each numbered column at


the top represents, through the number, what is the profession level that must be reset to move on to the next one. The item marked in red is
Farmer the priority that the player must have when resetting, items marked in yellow must be maximized right after the red. Assign Cards with a C to
Class Positions, and a G to General Positions in your Card Use Tab
Min Max ~19 ~28 ~41 ~48 ~56 ~83 ~99 ~105 ~121 ~125 ~130 Description
Wasteland Reclamation I Geological Expedition I Wasteland Reclamation I 1 1 1 1 1 1 1 1 1 1 1 1 1
Geological Expedition I 1 1 1 1 1 1 1 1 1 1 1 1 1
Field Improvement I Low-Burden Transport I Zone Experiment I Zone Experiment I 5 5 5 5 5 5 5 5 5 5 5 5 5
Low-Burden Transport I 5 5 5 5 5 5 5 5 5 5 5 5 5
Questing Adventurer I Field Improvement I 5 5 5 5 5 5 5 5 5 5 5 5 5
Questing Adventurer I 5 10 10 10 10 9 5 5 5 5 5 5 5 2500~5000 Exp
Use Its All I Sentry Post I Use Its All I 1 1 1 1 1 1 1 1 1 1 1 1 1
Cargo Truck I 5 10 5 5 5 5 5 5 5 5 5 5 5
Forest Soil I Cargo Truck I Materialized Minerals I Forest Soil I 5 5 5 5 5 5 5 5 5 5 5 5 5
Questing Adventurer II 5 10 10 10 10 5 5 5 5 5 5 5 2500~5000 Exp
Questing Adventurer II Speedy Production I Timed Agriculture I 1 1 1 1 1 1 1 1 1 1 1 1
Sentry Post I 1 1 1 1 1 1 1 1 1 1 1 1
Timed Agriculture I Shack Building I Materialized Minerals I 5 5 5 5 5 5 5 5 5 5 5 5
Speedy Production I 5 10 1 5 5 5 5 5 5 5 5 10
Duplex Plow I Shack Building I 1 1 1 1 1 1 1 1 1 1 1
Duplex Plow I 1 5 1 1 1 1 1 1 1 1 1
Water Retention I Fast Learner I Water Retention I 1 1 1 1 1 1 1 1 1 1 1
Fast Learner I 5 10 10 10 10 10 5 5 10 5 5 15-30% Exp
Hand-Pusher Harvester I Full Excavation I Full Excavation I 5 5 5 5 5 5 5 5 5 5 5
Hand-Pusher Harvester I 5 5 4 5 5 5 5 5 5 5 5
Cultivation Researcher Cultivation Researcher 1 1 1 1 1 1 1 1 1 1 Total: Income 4, Class 3, Alliance 1, General 1
Wasteland Reclamation II 1 1 1 1 1 1 1 1 1 1
Wasteland Reclamation II Geological Expedition II Timed Agriculture II Geological Expedition II 1 1 1 1 1 1 1 1 1 1
Timed Agriculture II 1 1 1 1 1 1 1 1 1 1
Questing Adventurer III Questing Adventurer III 5 10 10 10 5 5 5 5 5 5
Low-Burden Transport II 5 10 5 5 5 5 5 5 5
Low-Burden Transport II Cargo Truck II Cargo Truck II 5 10 5 5 5 5 5 5 5
Deep Excavation I 1 5 1 1 1 1 1 1 1
Deep Excavation I Shack Building II 1 1 1 1 1 1 1 1 1
More work more gain I 1 1 1 1 1 1 1 1 1 G, +1 National Quest
Use Its All II Sentry Post II Shack Building II Sentry Post II 1 1 1 1 1 1 1 1 1
Use Its All II 1 1 1 1 1 1 1 1 1
Questing Adventurer IV More work more gain I Questing Adventurer IV 5 10 10 10 10 5 5 5 5
Underground Granery I 5 5 5 5 5 5 5 5
Underground Granery I Oil Tank I Water Retention II 1 1 1 1 1 1 1 1
Fast Learner II 5 10 10 10 10 10 10 5 20~40% Exp
Water Retention II Wasteland Reclamation III Logging Machine I 5 5 5 5 5 5 5 5
Oil Tank I 5 5 5 5 5 5 5 5
Fast Learner II Logging Machine I Smelting I Wasteland Reclamation III 1 1 1 1 1 1 1 1
Smelting I 5 5 5 5 5 5 5 5
Geological Expedition III Use Its All III Use Its All III 1 1 1 1 1 1 1 1
Geological Expedition III 1 1 1 1 1 1 1 1
Cutting Techique I Cutting Techique I 5 5 5 5 5 5 5 5
Farm Expert 1 1 1 1 1 1 1 1 Total: Income 5, Class 4, Alliance 1, General 2
Farm Expert Breed Improvement I 1 1 1 1 1 1 1 1
Harvest and Store I 1 1 1 1 1 1 1 1
Sentry Post III Harvest and Store I Breed Improvement I Sentry Post III 1 1 1 1 1 1 1 1
Questing Adventurer V 5 10 10 10 10 10 10 5 C, +60,000
Questing Adventurer V Zone Experiment II 5 5 6 5 5 5 5 5
Breed Improvement II 1 1 1 1 1 1 1
Field Improvement II Zone Experiment II Materialized Minerals II 5 5 5 5 5 5 5
Water Retention III 1 1 It is essential to inform 1 1 1 1 1
that any distribution of
Harvest and Store II Breed Improvement II Cast Protection I 5 5 points up to level 125 5 5 5 5 5
Fast Learner III 5 10 is solely focused on 10 10 10 10 5 C, +50%
Stainless Steel Saw I Forest Soil II Materialized Minerals II Field Improvement II 5 5
the evolution of the 5 5 5 5 5
profession level as
Harvest and Store II 1 1 quickly as possible. 1 1 1 1 1
Timed Agriculture III Shack Building III Water Retention III Stainless Steel Saw I 1 5 The ultimate goal is to 1 1 1 1
obtain the cop scoring
Forest Soil II 5 5 5 5 5 5
buffs for the alliance,
Agriculture Modification Anti-Bug Protection Cast Protection I Timed Agriculture III 1 1 at lvl 126. At level 126 1 1 1 1
Shack Building III 1 1 he will have one 1 1 1 1
alliance and individual
Questing Adventurer VI Fast Learner III Agriculture Modification 1 3 1 1 1 1
buffs maximized. The
Anti-Bug Protection 5 5 resource chosen for 5 5 5 5
Hand-Pusher Harvester II Cutting Techique II Full Excavation II Questing Adventurer VI 5 10 harvesting was iron in 10 10 10 5 C, +120,000
this example, but it
Hand-Pusher Harvester II 5 10 5 5 5
doesn't have to be.
Plantation Owner Cutting Techique II 5 10 5 5 5
Full Excavation II 5 10 5 3 5 5 5
Logging Machine II Field Improvement III Smelting II Plantation Owner 1 1 1 1 1 Total: Income 6, Class 5, Alliance 1, General 2
Smelting II 5 10 5 5 10
Fast Learner IV More work more gain II More work more gain II 1 1 1 1 1 G, +2 Daily Quests
Logging Machine II 5 10 5 5 5
Harvest and Store III Breed Improvement III Field Improvement III 5 5 3 5 5

Fast Learner IV 5 10 10 5 C, +60% (Total benefit from all exp cards:


+120%, +180,000, +3 Daily Quests)
Refine I Waste Naterial Processing I Production Line Modification I Harvest and Store III 1 1 Max. Exp: 1~125 1
Waste Naterial Processing I 1 3 Total Card Positions: Income 6, Class 5, Alliance 1, General 2 1
General:, +2 Quest, +1 Quest
Zone Experiment III Ventilated Mine I Forest Soil III Ventilated Mine I 1 5 ClassCards: 120k, 60k,60%,60%,40% 5
Refine I 1 3 1
Split Gathering I Resource Protection Materialized Minerals III Zone Experiment III 5 5 5
Breed Improvement III 1 1 1
Production Line Modification I 1 2 Final Goal - lvl 130 1
Forest Soil III 5 5 5
Income:, Extra Iron (37.5k+30k+20k), Iron Gathering Speed (35%
Materialized Minerals III 0 5 +15%), 10% Rushed Production 5
Class: 50k, 25k,25%,25%,+2 Daily Quest
Resource Protection 0 5 Alliance: Iron Gathering Speed 7% 0
General: +1 Daily Quest
Split Gathering I 0 10 0

Players who choose to take on this role will have an extremely high bonus when harvesting a particular resource type of their choice, virtually guaranteeing 9 boxes in all
harvesting events with extreme ease. The most common choice ends up being food, as it is very easy to make the equipment that helps speed harvesting. The most
interesting choice is iron, as the demand for iron is ridiculously high for technology advancement and cavalry production, which ends up being the main combat unit in the
game.

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